6D/
6D/area/
6D/boards/
6D/city/
6D/color/
6D/corpses/
6D/councils/
6D/htowns/
6D/news/
6D/specials/
6D/src/specials/
6D/src/trades/
#AREA        Iron City of Dis~



#VERSION     11
#AUTHOR      Narev~
#DERIVATIVES ~
#COLOR       0
#HTOWN       ~
#DESC        ~

#RANGES
95 100 95 100
$

#SPELLLIMIT 0
#WEATHERCELL 0 0

#RESETMSG &RA haze billows through the city streets as they grow red with infernal heat.&g~

#FLAGS
324

#CURRENCY 0

#HIGHECONOMY 0 0 0 0 0 -1

#LOWECONOMY 0 11250000 0 999997132 999997132 -1

#CLANNAME none~

#INFLUENCE 0

#MOBILES
#5500
lemure blob humanoid flesh~
A lemure~
A humanoid blob of flesh waddles about
~
A revolting blob of human flesh waddles in the distance, with a vaguely 
humanoid looking torso and head. Its face is twisted in anguish, and mouth 
in a silent scream of pain. 
~
0
Clanname none~
0
0
1 0 -500 C
60 0 0 0d0+3000 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
16 6 0 0 1 1 0
0 0 337053679 130 0 0 2 2
#5501
minor demon short squat~
A minor demon~
A short and squat demon stands here
~
The demon is short and scrawny, with a tail waving to and fro. It is one 
of the minor demons in the City of Dis, and not even worthy to be inside 
the ruling class of devils. There is a odor of brimstone around the demon. 
~
0
Clanname none~
0
0
1 0 -500 C
55 0 0 0d0+3000 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
16 4 0 0 1 1 0
0 0 337053679 1 0 0 2 2
#5502
white ghost shade soul shell~
A soul shell~
A ghost-white shade patrols the streets
~
Once an evil, ambitious, and proud soul unconcerned with others and 
berefit of empathy, it gradually became twisted and molded by devils in 
the Planes of Hell, before it became this present form. It is 
ghostly-white in color, mumuring and lamenting its previous actions. 
~
0
Clanname none~
0
0
1 0 -500 C
50 0 0 0d0+2500 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
16 4 0 0 1 1 0
0 0 337053679 3 0 0 2 2
#5503
pit fiend demon imposing~
A pit fiend~
An imposing demon stares sharply in the distance
~
Pit Fiends are the highest ranking of the ruling types of devils, called 
baatezu. It has a long pale scaly body, ending with a twitching tail. Its 
wings wrap around itself like a grotesque cloak. Its eyes glow crimson 
red, and smoke comes out from its nostrils. A smell of brimstone surrounds 
the Pit Fiend. 
~
0
Clanname none~
0
0
1 0 -500 C
70 0 0 0d0+6000 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
16 6 0 0 1 1 0
0 0 337053679 1 0 0 3 2
#5504
osyluth bone demon~
An osyluth~
A bone demon stands guard here
~
A tall, emaciated being with dried skin stretched so tight as to outline 
and emphasize every bone stands before you. It has a skull-like head and a 
bony tail like a scorpion's, and exudes a stench of decay. 
~
0
Clanname none~
0
0
1 0 -500 C
70 0 0 0d0+6000 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
16 6 0 0 1 1 0
0 0 337053679 1 0 0 3 2
#5505
hell hound beast~
A hell hound~
A brown hound billows flame from its jaws
~
It is a dark brown slavering beast, with saliva drooling from its jaws. 
Flame billows from its nostrils and large gaping maw, scorching whatever 
it touches. Two long fangs poke out from its mouth, eagerly waiting for 
some fresh meat. 
~
0
Clanname none~
0
0
1 0 -500 C
65 0 0 0d0+4500 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
16 4 0 0 1 1 0
0 0 306515513 1 0 0 3 2
#5506
tiamat consorts dragons wyrms~
Tiamat's entourage~
Five wyrms stand guard in Tiamat's cave
~
Tiamat is attended to at all times by five consorts, wyrms of red, blue, 
black, green, and white varieties. They are powerful dragons, and are 
constantly guarding Tiamat's cave from all intruders. 
~
0
Clanname none~
0
0
35&32 503840952&12 -500 C
100 0 0 0d0+30000 0d0+0
0 0 0 0 500 
0
115 115 2
25 25 25 25 25 13 25
0 0 0 0 0
13 4 0 0 1 1 20
150 150 16187449 391 3072 0 0 19
#5507
cranilus boatman~
Cranilus~
A river boatman stands next to a boat here awaiting customers
~
Cranilus is the aged old ferryman of Hades, transporting souls across the 
River Styx. He has a gaunt, skeletal face, with two orbs of fire as his 
eyes. A skeletal hand stretches out towards you, asking for payment. 
~
5
Clanname none~
0
0
67108867 4194344 -500 C
101 0 0 0d0+10000 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> speech_prog price~
mppause 4
mpechoat $n &CCharon the boatman says, 'To travel to the First Plane, the Wasteland of
mpechoat $n &CAvernus costs 10 bronze coins.  To travel to the Mortal World costs 20 bronze.  
mpechoat $n &CType &WSAY AVERNUS&C or Type &WSAY MORTAL&c.'&D
~
> speech_prog avernus~
if bronzeamt($n) > 9
  mpforce $n give 10 bronze cranilus
  mpechoat $n &CBoatman Cranilus says, 'Let us go.'&D
  mppause 3
  mpechoat $n &cBoatman Cranilus lowers a plank to the dock for you.&D
  mppause 5
  mpechoat $n &CBoatman Cranilus says, 'Follow me onboard.'&D
  mpboat $n
  mpforce $n follow cranilus
  mppause 10
  mpechoat $n &cYou hastily scramble into the boat.&D
  mpechoat $n &cBoatman Cranilus raises the plank back to the boat.&D
  mppause 5
  s
  mppause 5
  se
  mppause 5
  sw
  mppause 5
  sw
  mppause 5
  se
  mppause 5
  e
  mppause 5
  mpechoat $n &CBoatman Cranilus says, 'Here is the Wasteland of Avernus.'&D
  mpechoat $n &cBoatman Cranilus lowers a plank to the dock for you.&D
  mpforce $n follow self
  mpboat $n
  mppause 5
  mpechoat $n &cYou quickly get out of the boat.&D
  mppause 5
  mpechoat $n &cBoatman Cranilus raises the plank back to the boat.&D
  mppause 4
  mpechoat $n &cBoatman Cranilus leaves to the west.&D
  mpgoto 5527
else
  mpechoat $n &CBoatman Cranilus says, 'You do not have enough for passage!'&D
  mpechoat $n &cBoatman Cranilus gives you a withering stare.&D
  mpdamage $n 10
endif
~
> all_greet_prog 100~
if wasinroom($n) == 5522
  if level($n) > 89
    mppause 6
    mpechoat $n &cCranilus looks up from his boat.&D
    mppause 5
    mpechoat $n &CCranilus the boatman says, 'I can take you along the River Styx for a price.
    mpechoat $n &CThe price depends on which plane of Hell you wish to travel to.  If you are
    mpechoat $n &Cinterested in prices, just &WSAY PRICE&C.'&D
  endif
endif
~
> speech_prog mortal~
if bronzeamt($n) > 19
  mpforce $n give 20 bronze cranilus
  mpechoat $n &CBoatman Cranilus says, 'Let us go.'
  mppause 3
  mpechoat $n &cBoatman Cranilus lowers a plank to the dock for you.
  mppause 5
  mpechoat $n &CBoatman Cranilus says, 'Follow me onboard.'
  mpboat $n
  mpforce $n follow cranilus
  mppause 10
  mpechoat $n &cYou hastily scramble into the boat.
  mpechoat $n &cBoatman Cranilus raises the plank back to the boat.
  mppause 5
  s
  mppause 5
  se
  mppause 5
  sw
  mppause 5
  sw
  mppause 5
  nw
  mppause 5
  mpforce $n nw
  mppause 5
  mpgoto 30021
  mpechoat $n &CBoatman Cranilus says, 'Here is the realm of mortal men.'
  mpechoat $n &cBoatman Cranilus lowers a plank to the dock for you.
  mpforce $n follow self
  mpboat $n
  mppause 5
  mpechoat $n &cYou quickly get out of the boat.
  mppause 5
  mpechoat $n &cBoatman Cranilus raises the plank back to the boat.
  mppause 5
  mpechoat $n &cBoatman Cranilus leaves to the southeast.
  mpgoto 5527
else
  mpechoat $n &CBoatman Cranilus says, 'You do not have enough for passage!'
  mpechoat $n &cBoatman Cranilus gives you a withering stare.
  mpdamage $n 20
endif
~
|
#5508
prisoner~
A prisoner~
A battered prisoner lolls about
~
The prisoner is haggard and has wild looking eyes. He has been in this 
prison for a long time, facing daily torture and interrogations. 
~
0
Clanname none~
0
0
1 0 0 C
55 0 0 0d0+3000 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 249 0 0 0 0 0
#5509
pit fiend krillgor~
Krillgor~
An angry expression blooms on Krillgor's face
~
Krillgor is the highest ranking pit fiend in the City of Dis. He has a 
long pale scaly body, ending with a twitching tail. His wings wrap around 
itself like a grotesque cloak. Its eyes glow crimson red, and smoke comes 
out from its nostrils. A smell of brimstone surrounds him. 
~
0
Clanname none~
0
0
3 0 -800 C
75 0 0 0d0+6000 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
16 6 0 0 1 1 0
0 0 337053679 1 0 0 3 2
#5510
prisoner telea~
Telea~
A battered prisoner lolls about
~
The prisoner is haggard and has wild looking eyes. He has been in this 
prison for a long time, facing daily torture and interrogations. 
~
0
Clanname none~
0
0
1 0 0 C
1 0 0 0d0+20 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 249 0 0 0 0 0
> act_prog 'gives you A gem.'~
mpechoat $n &CTelea says, 'Thanks! This will help me get through the burning streets!'&D
~
> act_prog 'gives you Iron shod boots.'~
mpechoat $n &CTalea says, 'Thanks! This will help me get through the burning streets!'&D
wear boots
mpechoat $n &CTalea says, 'Hmm, maybe you can get me something else? The boots don't fit me!'&D
~
|
#5511
imp minor tilfonial~
Tilfonial~
&RA squat imp wonders if he will get any customers&g
~
The demon is short and scrawny, with a tail waving to and fro. It is one 
of the minor demons in the City of Dis, and not even worthy to be inside 
the ruling class of devils. There is a odor of brimstone around the demon. 
~
0
Clanname none~
0
0
67108867 0 -500 C
55 0 0 0d0+3000 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
16 4 0 0 1 1 0
0 0 337053679 1 0 0 2 2
#5512
imp minor beliatilios~
Beliatilios~
&RA squat imp wonders if he will get any customers&g
~
The demon is short and scrawny, with a tail waving to and fro. It is one 
of the minor demons in the City of Dis, and not even worthy to be inside 
the ruling class of devils. There is a odor of brimstone around the demon. 
~
0
Clanname none~
0
0
67108867 0 -500 C
55 0 0 0d0+3000 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
16 4 0 0 1 1 0
0 0 337053679 1 0 0 2 2
#5513
battle demon~
a battle demon~
A battle demon is standing here.
~
~
1
Clanname none~
0
0
1073741857 128 -1000 C
100 0 0 0d0+10000 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
16 4 0 0 1 1 0
0 0 0 0 0 0 49 2
#5514
flier demon~
a flier demon~
A insect-like demon flier is hovering here.
~
~
1
Clanname none~
0
0
1073872931 4194432 -1000 C
100 0 0 0d0+10000 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
16 4 0 0 1 1 0
0 0 41 0 0 0 48 524291
#5550
last mob~
a newly created last mob~
Some god abandoned a newly created last mob here.
~
~
0
Clanname none~
0
0
1 0 0 C
1 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
#0


#OBJECTS
#5500
gem~
A gem~
A sparkling gem~
~
8 0 1
0 0 0 0 0 0 0
1 99 9
1
0
0
0
0
0
S 4 0
E
gem~
The gem glows with an chilly aura. 
~
#5501
iron shod boots~
Iron shod boots~
A pair of boots lie discarded on the ground~
~
9 0 65
60 60 0 0 0 0 0
1 110 11
2
0
0
0
0
0
S 77 0
E
iron shod boots~
These boots are made out of thick iron, and prevents one from getting 
burnt in the City of Dis. 
~
#5502
ripped page book paper piece~
A page ripped from a book~
A piece of paper lies on the ground~
~
13 0 1
0 0 0 0 0 0 0
1 1 0
4
0
0
0
0
0
S 4 0
E
ripped page book paper piece~
It looks like it was torn out from a history book. 

&G"Five consorts, powerful male great wyrms of red, black, green, blue, and white
varieties attend to Tiamat at all times. They are strong and powerful, and 
keep away all intruders from entering her lair. 

Legend has it however, that in ages past, a mighty swordsman named Drazur 
embarked on a quest to kill the giant wyrms inhabiting Tiamat's lair, to get 
to her treasure. Drazur travelled throughout the land, seeking a weapon which 
could aid him in his endeavour. In his travels, he met an aged enchanter, who 
promised him a blade that could help him slay the wyrms guarding Tiamat. 

The enchanter, Rabul Shadar, went to the nearby blacksmith, and purchased his 
best wares, a finely balanced platinum scimitar. Rabul then took the blade, 
teleported to an ancient Volcano, and plunged the blade into the red hot lava.

With the lava barely cooling on the blade, Rabul next inscribed a magic circle 
and summoned a mighty demon from the depths of hell, before killing it with 
his cone of cold. As the demon was in its last throes of life, Rabul thrust 
the blade into its chest, covering the red hot blade with a layer of ichor.

He then solemnly held the blade with both hands, before uttering a mystical 
chant "Et ons mur tyr etaoin shrdlu zam xyzzy". Rabul then passed the blade 
hilt first to Drazur. "This blade will see you through Tiamat's consorts." 
Drazur gingerly took the blade, now humming with energy, from Rabul Shadar, 
and set off to find Tiamat's Lair. 

He travelled down into the depths of Hell, and sought out Tiamat's lair. 
Midway through his quest however, Tiamat intercepted him, but Drazur wielded 
his magical sword, and valiantly defended himself against her. 

Being a swordsman of peerless skill, he battled Tiamat for four days straight,
evading her attacks, and dealing stinging blows with his magical sword. But 
Tiamat was dragonkind, and wounds dealt to her were rapidly healed by her 
strong constitution, and she didn't tire at all during the battle. Alas for 
Drazur, he was only mortal, and at the end of the four days, he was bone-
weary, with blood dripping from various wounds. 

Tiamat suddenly found an opening, and with a quick strike, snuffed the life 
out from Drazur. With another mighty blow, she shattered Drazur's blade, 
before flying away in the distance."&g 
~
#5503
platinum scimitar blade athjahe~
A finely crafted platinum scimitar~
A blade lies discarded on the ground~
~
5 0 8193
0 135 170 1 0 0 0
1 94 9
2
0
0
0
0
0
S 4 0
E
platinum scimitar blade~
It is superbly made, lightweight yet razor sharp. The blade looks like it 
can cut through almost any object. 
~
> drop_prog 100~
if inroom($i) == 5512
mpechoat $n As you dip the sword in the lava, the pool emits a slurping sound and drags the sword into it.
mppurge athjahe
endif
if inroom($i) == 5533
mpechoat $n You dip the sword into the lava and coat it with a layer of magma.
mpoload 5504 50
give scimitar $n
mppurge athjahe
endif
~
|
#5504
platinum scimitar blade astuj~
A finely crafted platinum scimitar~
A blade lies discarded on the ground~
~
5 0 8193
0 50 100 1 0 0 0
1 94 9
2
0
0
0
0
0
S 4 0
E
platinum scimitar blade~
It is superbly made, lightweight yet razor sharp. The blade looks like it 
can cut through almost any object. A sheen of magma is coated over the 
blade. 
~
> drop_prog 100~
if inroom($i) == 5516
mpechoat $n As you take out the scimitar to dip into the ichor, a minor devil enters the room and takes it from you, before thanking you heartily for this offering to Krillgor.
mppurge astuj
endif
if inroom($i) == 5550
mpechoat $n You dip the sword into the ichor and cover it with a layer of black ooze.
mpoload 5505 50
give scimitar $n
mppurge astuj
endif
~
|
#5505
platinum scimitar blade ncerg~
A finely crafted platinum scimitar~
A blade lies discarded on the ground~
~
5 0 8193
0 50 100 1 0 0 0
1 94 9
2
0
0
0
0
0
S 4 0
E
platinum scimitar blade~
It is superbly made, lightweight yet razor sharp. The blade looks like it 
can cut through almost any object. A sheen of magma and ichor is coated 
over the blade. 
~
> speech_prog 'Et ons mur tyr etaoin shrdlu zam xyzzy'~
mpforce $n drop ncerg
mpechoat $n As you utter the chant, the scimitar glows bright blue for an instant!
mpoload 5506 50
drop scimitar
mppurge ncerg
mpforce $n get scimitar
~
|
#5506
platinum scimitar blade~
A finely crafted platinum scimitar~
A blade lies discarded on the ground~
~
5 3 8193
0 50 100 1 0 0 0
1 94 9
2
0
0
0
0
0
S 4 0
E
platinum scimitar blade~
It is superbly made, lightweight yet razor sharp. The blade looks like it 
can cut through almost any object. It is throbbing with power. 
~
#5507
iron key~
An iron key~
An iron key lies discarded on the ground~
~
18 0 1
0 0 0 0 0 0 0
1 1 0
4
0
0
0
0
0
S 4 0
E
iron key~
The key is thick but rusty. 
~
#5508
cell key~
A cell key~
A cell key lies discarded on the ground~
~
18 0 1
0 0 0 0 0 0 0
1 1 0
4
0
0
0
0
0
S 4 0
E
cell key~
This key unlocks a cell in the prisons under Dis.
~
#5509
blood fountain~
a fountain of blood~
A Fountain of fresh blood flows in the center of the room.~
~
27 0 0
99999 99999 0 0 0 0 0
1 0 0
1
3
0
0
0
0
S 4 0
E
blood fountain~
Blood flows rapidly through the fountain. 
~
#5510
golden chalice~
A golden chalice~
A golden chalice gleams proudly~
~
8 0 1
0 0 0 0 0 0 0
1 192 19
1
0
0
0
0
0
S 4 0
E
golden chalice~
This golden chalice once held the wine of kings of yore, before Tiamat 
stole it. 
~
#5511
jade statue~
A jade statue~
A jade statue sits austerely~
~
8 0 1
0 0 0 0 0 0 0
1 117 11
1
0
0
0
0
0
S 4 0
E
jade statue~
The statue is of a human male, made out of pure jade. It looks crafted by 
a master sculptor. 
~
#5512
stinging whip~
A stinging whip~
A barbed whip lies on the ground~
~
5 2561 8193
0 50 100 4 3 0 0
1 97 9
2
0
0
0
0
0
S 4 0
E
stinging whip~
This whip is one of Krillgor's most favourite whips, as it is effective in 
causing pain to unfortunate souls trapped in his prison. 
~
A
5 -1
A
25 -1
A
18 3
A
19 5
#5513
bracers enchanted celerity~
Bracers of Celerity~
A pair of enchanted bracers clinks on the floor~
~
9 0 257
60 60 0 0 0 0 0
1 129 12
2
0
0
0
0
0
S 77 0
E
enchanted bracers celerity~
These bracers were enchanted by a fabled mage of old to grant its wearer 
unnatural speed. Unfortunately, as time took its toll, the enchantment has 
faded, and gone a bit awry... 
~
A
2 4
A
31 -1
#5514
dented skull~
A dented skull~
A skull lies on the ground, eye sockets facing upwards~
~
8 0 1
0 0 0 0 0 0 0
1 10 1
1
0
0
0
0
0
S 4 0
E
skull dented~
The skull came from one of the unfortunate victims from the Blood War, 
harvested by an unnamed demon. It now serves as a trophy for the people of 
Dis. 
~
#5515
iron crowbar~
An iron crowbar~
An iron crowbar lies discarded on the ground~
~
5 0 8193
0 45 100 7 5 0 0
1 102 10
2
0
0
0
0
0
S 4 0
E
iron crowbar~
The work groups in the City of Dis use the iron crowbar to pry up streets, 
dig through the lava, and sometimes even conk each other on the head. 
~
A
18 5
#5516
scraps rust~
Scraps of rust~
There is some rust on the ground~
~
8 0 1
0 25 50 0 0 0 0
1 1 0
4
0
0
0
0
0
S 4 0
E
scraps rust scrap~
As the entire city of Dis is made of iron, rust slowly gathers on the 
surface. Demons usually harvest these scraps of rust and sell them to make 
some coins. 
~
#5517
chunks flesh human~
Some human flesh~
Chunks of flesh lie on the ground~
~
19 0 1
5 0 0 0 0 0 0
1 1 0
4
0
0
0
0
0
S 4 0
E
chunks flesh human~
Strips of flesh are torn off from corpses harvested in the Blood War, and 
then sold like a chunk of meat. 
~
#5518
flask blood~
A flask of blood~
A flask of red colored liquid ~
~
10 0 1
50 -1 -1 -1 0 0 0
1 85 8
3
0
0
0
0
0
'cure critical' 'cure critical' 'NONE'
S 4 0
E
flask blood~
The flask is filled with a layer of thick, red blood. 
~
#5519
sparkling amulet~
A sparkling amulet~
An amulet lies loosely on the ground~
~
9 1025 5
60 60 0 0 0 0 0
1 121 12
2
0
0
0
0
0
S 77 0
E
sparkling amulet~
The amulet has a large ruby in the middle, which throbs with an unknown 
power. 
~
A
18 5
A
19 3
A
1 -1
A
3 -1
#5550
last obj~
a newly created last obj~
Some god dropped a newly created last obj here.~
~
13 0 0
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 4 0
#0


#ROOMS
#5500
Spirits Avenue~
~
&RThe road is made of blocks of stone. The stone has become uneven over 
time from corrosion. A large stone wall is against the road to the north. 
A reddish pillar stands tall in the distance to the west. At times, glints 
of white light emerge from the pillar. 
~
1 0 0
D3
A pillar of skulls stands tall to the west.
~
~
0 -1 5501
E
pillar~
The pillar is huge, with many skull like trophies decorating it. 
~
E
skull skulls~
You are too far to make the details out clearly. 
~
E
light white glint glints~
These lights seem to be reflected from skulls hanging from the pillar. 
~
S
#5501
At a Pillar of Skulls~
~
&RThe street tapers off at a high precipice, which looks down into another 
city. A small metal ledge leads from the precipice and winds down round a 
metallic looking spire. There is a pillar next to the ledge, rising high 
into the sky. Twisted, demonic looking skulls decorate the exterior of the 
pillar, grinning devilishly at all passerbys. 
~
1 0 0
D1
Spirits Avenue is to the east.
~
~
0 -1 5500
D4
The pillar stretches upwards into the red sky.
~
~
0 -1 5502
D5
The journey down the metal spire is very precarious.
~
~
0 -1 5503
E
precipice~
The street stops abruptly at the precipice. 
~
E
city~
The inhabitants of the city below look like ants. 
~
E
ledge~
The ledge twists and turns round the spire. 
~
E
spire~
The spire glows red hot, emitting off beams of heat. 
~
E
pillar skull skulls~
Twisted, demonic looking skulls adorn the pillar, all representing 
trophies taken in the Blood War. They vary in size from minuscule to the 
size of a house. 
~
S
#5502
On a Pillar of Skulls~
~
&RFrom this height, the unholy city of Avernus can be seen in its demonic 
splendour, right down to every twisty, turning street and hidey-hole. The 
grining skulls adorning the structure swivel themselves to look at the 
foolish person attempting to scale the pillar. Dark red clouds gather in 
the distance, above the central square of Avernus City. 
~
1 0 0
D5
The base of the pillar lies below.
~
~
0 -1 5501
E
Avernus~
The entire city is spread out below, its secrets shown to the observer. 
~
E
skulls~
They each have a perverse grin on their dead faces. 
~
E
foolish person~
Why wait, that's you! 
~
E
cloud clouds~
The clouds are magical in nature, and gives off a foreboding prescence. 
~
> entry_prog 100~
if ispc($n)
mppause 30
if inroom($i) == 5502
mpechoat $n A bolt of lightning suddenly shoots out from one of the red clouds and hits you!
mpdamage $n 300
endif
endif
~
|
S
#5503
On a Ledge Around a Metal Spire~
~
&RThe ledge spiralling around the metal spire is rather wide, as demons 
occasionally traverse the path to get to the next plane. Parts of the 
walkway are missing, causing many an unwary traveller to fall through to 
his doom below. The City of Avernus, on the first plane of Hell, is 
situated at the top of this metal spire. 
~
1 0 0
D4
The City of Avernus lies just above the spire.
~
~
0 -1 5501
D5
The ledge spirals downwards.
~
~
0 -1 5504
E
ledge~
The ledge is made out of metal, which is warm to the touch. 
~
S
#5504
On a Ledge Around a Metal Spire~
~
&RA red haze fills the entire sky, clouding the entire pathway around the 
spiral. Everything becomes mired in deep red, and the only way through is 
to navigate by touch. A sound of beating wings echoes from far off in the 
crimson heavens, becoming louder as time passes. Whatever beast flying in 
the air is coming closer and closer.... 
~
1 3153924 0
D4
The ledge spirals upwards.
~
~
0 -1 5504
D5
The ledge spirals downwards.
~
~
0 -1 5504
E
haze sky red touch~
You can't make anything out clearly, everything is in red! 
~
> rand_prog 90~
mpechoat $n &YTiamat suddenly appears in the sky and snatches you off in her claws!
mptransfer $n 5505
mpat 5505 force $n look
mpat 5505 force $n scream
~
> rand_prog 90~
mpechoat $n The sound of wings beating against each other increases in volume.
~
> rand_prog 90~
mpecho A blurry shape appears in the reddish sky, flying towards you with increasing speed.
~
|
S
#5505
In the Claws of Tiamat~
~
The wind buffets your face as you are carried speedily through the air in 
Tiamat's piercing claws. Tiamat guards the access between Avernus and Dis, 
and it is your foul luck that you encountered her here on the metal spire 
today. She speeds through the air, her destination unknown. 
~
1 3153924 0
> act_prog 'screams loudly!'~
mppause 20
mpechoat $n One of Tiamat's heads asks, 'What do we have here today?"
mppause 20
mpechoat $n Another head replies, 'It looks like a tasty morsel."
mppause 20
mpechoat $n The heads bicker on what Tiamat has caught in her claws.
mppause 20
mpechoat $n Tiamat swoops above the Iron City of Dis, apparently deciding on where to land.
mppause 20
mpechoat $n Suddenly, one of the heads remark, "Why don't we have some fun?"
mppause 20
mpechoat $n The other heads agree, and Tiamat suddenly soars higher into the skies.
mppause 20
if isaffected($n) flying
or isaffected($n) floating
mpechoat $n Tiamat suddenly lets go of you in mid-air!
mpechoat $n You control your descent to the ground, thankful that you are able to transverse the skies.
mptransfer $n 5507
mpat 5507 force $n look
else
mpechoat $n Tiamat suddenly lets go of you in mid-air!
mpechoat $n The ground rushes towards you at high speeds.
mptransfer $n 5507
mpat 5507 damage $n 100
mpat 5507 force $n look
endif
~
|
S
#5506
On a Ledge Around a Metal Spire~
~
&RThe metal spire is the tallest structure in the City of Dis, reaching up 
through the haze between the layers of the First Plane and the Second 
Plane. This spire sees quite a bit of devil and petitioner traffic on its 
spiral stairwell ledge, and quite a few accidental and not so-accidental 
falls. The ledge continues upwards the metal spire to the City of Avernus. 
~
1 0 0
D4
The ledge spirals upwards
~
~
0 -1 5504
D5
The City of Dis is just below.
~
~
0 -1 5507
E
spire metal~
The metal spire is warm to the touch. 
~
E
stairwell ledge~
The ledge is rather wide, allowing many demons to travel along it. 
~
S
#5507
On an Iron Street~
~
&RThere is a large metal spire in the centre of the iron street, rising 
into the skies above. Demons at times climb the spire, hoping to visit the 
First Plane of Hell. A large, massive cave mouth opens up near the base of 
this spire to the north. Rumour has it that it is the lair of the 
Chromatic Dragon, Tiamat, together with her veritable treasure hoard. 
~
1 0 0
D0
It is dark inside the cave.
~
~
0 -1 5531
D1
The iron street continues to the east.
~
~
0 -1 5533
D3
The iron street continues to the west.
~
~
0 -1 5508
D4
The ledge spirals upwards.
~
~
0 -1 5506
R M 0 5501 4 5507
R M 0 5501 4 5507
E
spire~
The spire rises up in the distance. 
~
E
cave mouth~
The cave looks very foreboding, and yellow eyes peer out from inside. 
~
E
street~
The street is paved with iron cobblestones. 
~
> entry_prog 100~
if race($n) == demon
or iscarrying($n) == 5500 
or iswearing($n) == 5501
or isaffected($n) == fireshield
or isaffected($n) == iceshield
or isaffected($n) == flying
or isaffected($n) == floating
mppause 1
else
mpdamage $n 20
mpechoat $n You writhe in pain as heat from the iron cobblestones sears your feet!
endif
~
> rand_prog 20~
if race($n) == demon
or iscarrying($n) == 5500
or iswearing($n) == 5501
or isaffected($n) == fireshield
or isaffected($n) == iceshield
or isaffected($n) == flying
or isaffected($n) == floating
mppause 1
else
mpdamage $n 20
mpechoat $n You writhe in pain as heat from the iron cobblestones sears your feet!
endif
~
|
S
#5508
On an Iron Street~
~
&RThe iron cobblestones are slightly uneven, making the path difficult to 
traverse. At the same time, the heat radiating from the cobblestones makes 
it a painful road as well. There is a large metal spire protruding from 
the ground to the east, rising up high into the dreadful reddish haze of 
the sky. 
~
1 0 0
D1
There is a large metal spire up ahead.
~
~
0 -1 5507
D3
There is a T shaped intersection to the west.
~
~
0 -1 5509
R M 0 5505 2 5508
E
iron cobblestones cobblestone street streets path road~
Sharp spikes of heat radiate out from the road, making walking along it a 
painful journey. 
~
E
metal spire ~
The spire leads up into the First Plane of Hell. 
~
> entry_prog 100~
if race($n) == demon
or iscarrying($n) == 5500
or iswearing($n) == 5501
or isaffected($n) == fireshield
or isaffected($n) == iceshield
or isaffected($n) == flying
or isaffected($n) == floating
mppause 1
else
mpdamage $n 20
mpechoat $n You writhe in pain as heat from the iron cobblestones sears your feet!
endif
~
> rand_prog 20~
if race($n) == demon
or iscarrying($n) == 5500
or iswearing($n) == 5501
or isaffected($n) == fireshield
or isaffected($n) == iceshield
or isaffected($n) == flying
or isaffected($n) == floating
mppause 1
else
mpdamage $n 20
mpechoat $n You writhe in pain as heat from the iron cobblestones sears your feet!
endif
~
|
S
#5509
At an Intersection~
~
&RThe iron streets in the City of Dis come together at a major 
intersection at this point. Demons go about their day to day activities, 
some wearing iron-shod boots. At times, various mages braving the perils 
of the City of Dis slink by, encased in a shield of fire and frost. 
~
1 0 0
D1
The dull iron streets continue to the east.
~
~
0 -1 5508
D2
The dull iron streets continue to the south.
~
~
0 -1 5517
D3
The dull iron streets continue to the west.
~
~
0 -1 5510
R M 0 5503 4 5509
R M 0 5503 4 5509
R M 0 5503 4 5509
E
iron street streets cobblestone cobblestones intersection~
Heat radiates out from them, burning those in its prescence. 
~
> entry_prog 100~
if race($n) == demon
or iscarrying($n) == 5500
or iswearing($n) == 5501
or isaffected($n) == fireshield
or isaffected($n) == iceshield
or isaffected($n) == flying
or isaffected($n) == floating
mppause 1
else
mpdamage $n 20
mpechoat $n You writhe in pain as heat from the iron cobblestones sears your feet!
endif
~
> rand_prog 20~
if race($n) == demon
or iscarrying($n) == 5500
or iswearing($n) == 5501
or isaffected($n) == fireshield
or isaffected($n) == iceshield
or isaffected($n) == flying
or isaffected($n) == floating
mppause 1
else
mpdamage $n 20
mpechoat $n You writhe in pain as heat from the iron cobblestones sears your feet!
endif
~
|
S
#5510
On an Iron Street~
~
&RPalatial mansions of particularly important devils and officers of the 
Blood War break the cityscape here and there. To the west, there is a huge 
mansion, blocked by iron studded gates. The city streets are awash with 
flaming heat, searing all those walking along them. 
~
1 0 0
D1
There is a T-shaped intersection to the east.
~
~
0 -1 5509
D3
There is a palatial looking mansion to the west.
~
~
0 -1 5511
E
gate gates iron street streets cobblestone cobblestones~
They are all burning hot to the touch! 
~
> entry_prog 100~
if race($n) == demon
or iscarrying($n) == 5500
or iswearing($n) == 5501
or isaffected($n) == fireshield
or isaffected($n) == iceshield
or isaffected($n) == flying
or isaffected($n) == floating
mppause 1
else
mpdamage $n 20
mpechoat $n You writhe in pain as heat from the iron cobblestones sears your feet!
endif
~
> rand_prog 20~
if race($n) == demon
or iscarrying($n) == 5500
or iswearing($n) == 5501
or isaffected($n) == fireshield
or isaffected($n) == iceshield
or isaffected($n) == flying
or isaffected($n) == floating
mppause 1
else
mpdamage $n 20
mpechoat $n You writhe in pain as heat from the iron cobblestones sears your feet!
endif
~
|
S
#5511
At the Iron Gates~
~
&RAn iron gate bars the entry into the palatial mansion of Krillgor, Pit 
Fiend of Dis. Red flecks of blood stain the grilles of the gate, glinting 
in the reddish light. Each grille has a severed head planted on its tip, a 
remnant of the carnage in the Blood War. An iron street leads eastwards 
into the City of Dis. 
~
1 0 0
D1
The street continues to the east.
~
~
0 -1 5510
D3
A path leads to the front door of the mansion.
~
iron gate~
3 -1 5512
R M 0 5502 4 5511
R M 0 5502 4 5511
R D 0 5511 3 1
E
fleck flecks blood~
The blood drips down from the severed heads. 
~
E
iron gates gate grille grilles~
The iron gates protect the mansion of Krillgor from any intruders. 
~
E
head~
The heads all belonged to victims of the Blood War, those that Krillgor 
personally slayed. 
~
> entry_prog 100~
if race($n) == demon
or iscarrying($n) == 5500
or iswearing($n) == 5501
or isaffected($n) == fireshield
or isaffected($n) == iceshield
or isaffected($n) == flying
or isaffected($n) == floating
mppause 1
else
mpdamage $n 20
mpechoat $n You writhe in pain as heat from the iron cobblestones sears your feet!
endif
~
> rand_prog 20~
if race($n) == demon
or iscarrying($n) == 5500
or iswearing($n) == 5501
or isaffected($n) == fireshield
or isaffected($n) == iceshield
or isaffected($n) == flying
or isaffected($n) == floating
mppause 1
else
mpdamage $n 20
mpechoat $n You writhe in pain as heat from the iron cobblestones sears your feet!
endif
~
|
S
#5512
Before the Mansion~
~
&RThere are lava pools just before the entrance to Krillgor's mansion, 
widening the distance between him and the iron buildings of Dis. A twisty 
cobblestoned path winds around the lava pools, leading from the gates to 
the main doorway. Bubbles form within the lava pool, accompanied by a 
slurping sound. 
~
1 0 0
D0
A hallway leads through the mansion.
~
iron door~
3 -1 5513
D1
Past the gates lie the Iron City of Dis.
~
iron gates~
3 -1 5511
E
pool pools lava ~
The lava burbles, intent on sucking any unwary trespasser down to its 
fiery depths. 
~
E
cobblestone cobblestoned path ~
The cobblestones are made of burning iron. 
~
E
bubble bubble~
The bubbles rise throughout the lava, and pop at the surface. 
~
S
#5513
In a Mansion~
~
&RKrillgor is one of the few pit fiends in Dis who has a mansion to 
himself, granted to him by the Archduke Dispater. It is home to his 
pleasures a small library lies to the east stocked with rare books bound 
with human skin, while a small room where his prisoners are kept can be 
seen to the west. The hallway of the mansion is littered with corpses of 
demons and humans alike. 
~
1 0 0
D0
A stench of blood and ichor wafts from the north.
~
~
0 -1 5516
D1
There is a small library to the east.
~
~
0 -1 5514
D2
The barren grounds are outside.
~
iron door~
3 -1 5512
D3
A murky objects swings in the distance.
~
~
0 -1 5515
R M 0 5503 5 5513
R D 0 5513 2 1
E
corpse corpses~
They are the victims of Krillgor. 
~
S
#5514
In a Small Library~
~
&RMany people believe that pit fiends are wholly focused on carnage and 
war, and leave little time for other activities. Krillgor however, breaks 
the stereotype, and has a small library within his manse. There is a 
bookshelf set against the far wall, with a few gaps in the tome-filled 
shelf. 
~
1 0 0
D3
The mansion is full of clatter.
~
~
0 -1 5513
R M 0 5503 7 5514
E
bookshelf~
The bookshelf is made out of splintered yellow bones. 
~
E
tome~
The tomes are all bound with humanskin. 
~
E
gaps shelf~
There are some gaps in the shelf, as if some books were taken out. 
~
S
#5515
A Side Room~
~
&RAn iron cage dangles from oily black chains fastened to the ceiling. A 
desiccated corpse is in the cage, withered hands clasping at the bars, and 
face eternally etched in mortal agony. An ornate bronze brazier sits below 
the miniature prison, dancing with red hot flames licking at its base. 
~
1 0 0
D1
The hallway is filled with clutter.
~
~
0 -1 5513
R M 0 5503 6 5515
E
desc cage~
The cage is a small cuboid, not big enough for victims to stand, and too 
uncomfortable for them to sit in. 
~
E
chain chains~
The chains are slick with black ichor. 
~
E
corpse hand hands face~
One of Krillgor's unfortunate victims. 
~
E
brazier flame flames~
The brazier burns with the flames of hell, scorching the prisoner. 
~
S
#5516
In a Meeting Room~
~
&RThere is a high seated crimson chair at the back of the mansion. A 
metallic carpet lies spread out around the chair, splattered with 
congealing pools of ichor and blood. Many minor functionaries in the City 
of Dis meet in this place to discuss politics with Krillgor the Pit Fiend. 
~
1 0 0
D2
The mansion is filled with clutter.
~
~
0 -1 5513
R M 0 5503 10 5516
R M 0 5503 10 5516
R M 0 5509 1 5516
E
chair~
Krillgor styles this chair as his throne. 
~
E
carpet~
The carpet is made out of cheap iron. 
~
E
pools pool ichor blood~
These pools were formed by Krillgor's victims. 
~
> entry_prog 100~
if mobinroom(5510) == 1
if mobinroom(5509) == 1
mpechoat $n Krillgor gets a calculative look on his face.
mpechoat $n &CKrillgor says 'Is that the rogue who broke into my mansion, Telea?'&g
endif
endif
~
> speech_prog no~
if mobinroom(5510) == 1
if mobinroom(5509) == 1
mpechoat $n Krillgor looks suspiciously at you and Telea.
mpechoat $n &CKrillgor says 'Begone then!'&g
endif
endif
~
> speech_prog yes~
if mobinroom(5510) == 1
if mobinroom(5509) == 1
mpechoat $n Krillgor grins evilly.
mpechoat $n &CKrillgor says 'This is what happens to thieves!'&g
mpechoat $n Krillgor rushes forward and impales Telea with his horns!
mpslay telea 
mpechoat $n Krillgor chortles nastily.
mpechoat $n &CKrillgor says 'Thanks for bringing that rogue to me!'&g
mpechoat $n &CKrillgor says 'Here is something for you!'&g
mpmset $n align -600
mpoload 5512 55
give whip krillgor
mpforce krillgor give whip $n
mpquest $n telea 2
endif
endif
~
|
S
#5517
On an Iron Street~
~
&RThe red glow of infernal heat burns within the scorched iron walls along 
the street, and a pall of smoke rises up to form a general red haze over 
the city. Even the cobblestones of the street glow with unbearable heat, 
making the city one huge furnace. It is best not to dwell too long in the 
City of Dis without some kind of protection. 
~
1 0 0
D0
There is a T-shaped intersection to the north.
~
~
0 -1 5509
D2
The street widens and opens up to some shops.
~
~
0 -1 5518
E
iron wall walls cobblestone cobblestones street streets~
They all emit a miasma of heat! 
~
> entry_prog 100~
if race($n) == demon
or iscarrying($n) == 5500
or iswearing($n) == 5501
or isaffected($n) == fireshield
or isaffected($n) == iceshield
or isaffected($n) == flying
or isaffected($n) == floating
mppause 1
else
mpdamage $n 20
mpechoat $n You writhe in pain as heat from the iron cobblestones sears your feet!
endif
~
> rand_prog 20~
if race($n) == demon
or iscarrying($n) == 5500
or iswearing($n) == 5501
or isaffected($n) == fireshield
or isaffected($n) == iceshield
or isaffected($n) == flying
or isaffected($n) == floating
mppause 1
else
mpdamage $n 20
mpechoat $n You writhe in pain as heat from the iron cobblestones sears your feet!
endif
~
|
S
#5518
On an Iron Street~
~
&RSome sections in the City of Dis host markets and bazaars where 
creatures from a variety of different planes meet. Most seek to buy or 
sell questionable wares, or hire a bloodthirsty band of mercenaries for 
work that only a devil could love. There are small alcoves set up to the 
east and west, for demon merchants to sell their goods. 
~
1 0 0
D0
~
~
0 -1 5517
D1
There is a shop to the east.
~
~
0 -1 5520
D2
~
~
0 -1 5521
D3
There is a shop to the west.
~
~
0 -1 5519
R M 0 5514 1 5518
E
alcoves~
They are used by merchants to set up shop in the City of Dis. 
~
> entry_prog 100~
if race($n) == demon
or iscarrying($n) == 5500
or iswearing($n) == 5501
or isaffected($n) == fireshield
or isaffected($n) == iceshield
or isaffected($n) == flying
or isaffected($n) == floating
mppause 1
else
mpdamage $n 20
mpechoat $n You writhe in pain as heat from the iron cobblestones sears your feet!
endif
~
> rand_prog 20~
if race($n) == demon
or iscarrying($n) == 5500
or iswearing($n) == 5501
or isaffected($n) == fireshield
or isaffected($n) == iceshield
or isaffected($n) == flying
or isaffected($n) == floating
mppause 1
else
mpdamage $n 20
mpechoat $n You writhe in pain as heat from the iron cobblestones sears your feet!
endif
~
|
S
#5519
In a Makeshift Shop~
~
&RWorn and shabby goods lay haphazardly in the small alcove, each being 
handled and poked by various customers. An everyday occurrence in 
Beliatilios's shop, he is resigned to this indignation. As a small imp, he 
cannot do much against the demons stalking the streets of Dis. 
~
1 0 0
D1
There is a busy intersection to the east.
~
~
0 -1 5518
R M 0 5512 1 5519
  R G 1 5518 1
  R G 1 5515 1
  R G 1 5516 1
  R G 1 5517 1
E
good goods~
They are the wares of Beliatilios. 
~
> entry_prog 100~
if race($n) == demon
or iscarrying($n) == 5500
or iswearing($n) == 5501
or isaffected($n) == fireshield
or isaffected($n) == iceshield
or isaffected($n) == flying
or isaffected($n) == floating
mppause 1
else
mpdamage $n 20
mpechoat $n You writhe in pain as heat from the iron cobblestones sears your feet!
endif
~
> rand_prog 20~
if race($n) == demon
or iscarrying($n) == 5500
or iswearing($n) == 5501
or isaffected($n) == fireshield
or isaffected($n) == iceshield
or isaffected($n) == flying
or isaffected($n) == floating
mppause 1
else
mpdamage $n 20
mpechoat $n You writhe in pain as heat from the iron cobblestones sears your feet!
endif
~
|
S
#5520
In a Makeshift Shop~
~
&RThis is the shop of Tilfonial, a minor imp in the city of Dis. Tilfonial 
sells all the goods he has managed to scrounge from within the city's 
depths, from looting garbage heaps to the mansions of high ranking demons. 
His wares are all spread out on an iron shelf in the alcove for customers 
to inspect. 
~
1 0 0
D3
There is a busy intersection to the west.
~
~
0 -1 5518
R M 0 5511 1 5520
  R G 1 5514 1
  R G 1 5503 1
  R G 1 5502 1
  R G 1 5501 1
E
iron shelf~
The iron shelf is burning hot! 
~
> entry_prog 100~
if race($n) == demon
or iscarrying($n) == 5500
or iswearing($n) == 5501
or isaffected($n) == fireshield
or isaffected($n) == iceshield
or isaffected($n) == flying
or isaffected($n) == floating
mppause 1
else
mpdamage $n 20
mpechoat $n You writhe in pain as heat from the iron cobblestones sears your feet!
endif
~
> rand_prog 20~
if race($n) == demon
or iscarrying($n) == 5500
or iswearing($n) == 5501
or isaffected($n) == fireshield
or isaffected($n) == iceshield
or isaffected($n) == flying
or isaffected($n) == floating
mppause 1
else
mpdamage $n 20
mpechoat $n You writhe in pain as heat from the iron cobblestones sears your feet!
endif
~
|
S
#5521
On an Iron Street~
~
&RRanks of red, glowing buildings extend to every horizon of the City of 
Dis, rising and falling according to the hidden terrain. Heat radiates out 
from every pore of these buildings, as well as from the iron cobblestones 
below, rising the temperature in the City to unbearably high levels. 
~
1 0 0
D0
The narrow street continues northwards.
~
~
0 -1 5518
D2
The narrow street continues southwards.
~
~
0 -1 5522
R M 0 5505 1 5521
E
building buildings~
These buildings belong to the devils who make their home in the City of 
Dis. 
~
E
cobblestone cobblestones iron street streets~
The streets are unbearably hot! 
~
> entry_prog 100~
if race($n) == demon
or iscarrying($n) == 5500
or iswearing($n) == 5501
or isaffected($n) == fireshield
or isaffected($n) == iceshield
or isaffected($n) == flying
or isaffected($n) == floating
mppause 1
else
mpdamage $n 20
mpechoat $n You writhe in pain as heat from the iron cobblestones sears your feet!
endif
~
> rand_prog 20~
if race($n) == demon
or iscarrying($n) == 5500
or iswearing($n) == 5501
or isaffected($n) == fireshield
or isaffected($n) == iceshield
or isaffected($n) == flying
or isaffected($n) == floating
mppause 1
else
mpdamage $n 20
mpechoat $n You writhe in pain as heat from the iron cobblestones sears your feet!
endif
~
|
S
#5522
At an Intersection~
~
&RA huge intersection opens up within the narrow streets of Dis, with 
winding streets leading in all directions. The iron cobblestones start to 
glow even redder, eager to burn more flesh. Sounds of a parade drifts by 
from the west, while echoes of metal striking metal come from the east. 
The Stygian docks are to the south. 
~
1 0 0
D0
The narrow streets continue in the distance.
~
streets continue south.~
0 -1 5521
D1
The ferryman beckons towards you.
~
~
0 -1 5525
D2
~
~
16777216 -1 5527
D3
The narrow streets continue in the distance.
~
~
0 -1 5523
R M 0 5501 2 5522
R M 0 5501 2 5522
E
iron cobblestone cobblestones street streets~
The street is burning hot! 
~
E
dock docks~
The docks represents a way out of the Second Plane of Hell.
~
> entry_prog 100~
if race($n) == demon
or iscarrying($n) == 5500
or iswearing($n) == 5501
or isaffected($n) == fireshield
or isaffected($n) == iceshield
or isaffected($n) == flying
or isaffected($n) == floating
mppause 1
else
mpdamage $n 20
mpechoat $n You writhe in pain as heat from the iron cobblestones sears your feet!
endif
~
> rand_prog 20~
if race($n) == demon
or iscarrying($n) == 5500
or iswearing($n) == 5501
or isaffected($n) == fireshield
or isaffected($n) == iceshield
or isaffected($n) == flying
or isaffected($n) == floating
mppause 1
else
mpdamage $n 20
mpechoat $n You writhe in pain as heat from the iron cobblestones sears your feet!
endif
~
|
S
#5523
On an Iron Street~
~
&RThe Iron City of Dis is said to cover the entire layer of the Second 
Plane of Hell, with its many twisting and turning streets. Iron 
cobblestones make up the composition of the street, each burning at a high 
temperature. It is said that only demons can walk on the street without 
suffering any burns, though some tell of mystical ways to bypass the 
searing heat. 
~
1 0 0
D1
There is a major intersection in the City of Dis.
~
~
0 -1 5522
D3
A parade holds up the street ahead.
~
~
0 -1 5524
E
cobblestones cobblestone iron~
The cobblestones are burning hot! 
~
> entry_prog 100~
if race($n) == demon
or iscarrying($n) == 5500
or iswearing($n) == 5501
or isaffected($n) == fireshield
or isaffected($n) == iceshield
or isaffected($n) == flying
or isaffected($n) == floating
mppause 1
else
mpdamage $n 20
mpechoat $n You writhe in pain as heat from the iron cobblestones sears your feet!
endif
~
> rand_prog 20~
if race($n) == demon
or iscarrying($n) == 5500
or iswearing($n) == 5501
or isaffected($n) == fireshield
or isaffected($n) == iceshield
or isaffected($n) == flying
or isaffected($n) == floating
mppause 1
else
mpdamage $n 20
mpechoat $n You writhe in pain as heat from the iron cobblestones sears your feet!
endif
~
|
S
#5524
On an Iron Street~
~
&RCrowds of lemures and horribly sculpted soul shells fill the street, 
attending a parade of devilish nobility. The members of the parade all 
crowd the street, blocking off all passage to the west. The guest of honor 
at this parade is a devil commander who led his forces to victory against 
the humans, hence warranting this massive celebration. 
~
1 0 0
D1
The iron street leads east.
~
~
0 -1 5523
R M 0 5513 1 5524
> entry_prog 100~
if race($n) == demon
or iscarrying($n) == 5500
or iswearing($n) == 5501
or isaffected($n) == fireshield
or isaffected($n) == iceshield
or isaffected($n) == flying
or isaffected($n) == floating
mppause 1
else
mpdamage $n 20
mpechoat $n You writhe in pain as heat from the iron cobblestones sears your feet!
endif
~
> rand_prog 20~
if race($n) == demon
or iscarrying($n) == 5500
or iswearing($n) == 5501
or isaffected($n) == fireshield
or isaffected($n) == iceshield
or isaffected($n) == flying
or isaffected($n) == floating
mppause 1
else
mpdamage $n 20
mpechoat $n You writhe in pain as heat from the iron cobblestones sears your feet!
endif
~
|
S
#5525
On an Iron Street~
~
&RThe iron cobblestones of the streets in the City of Dis flare up in 
temperature at random times, burning those walking along them. Without 
iron-shod boots, visitors soon writhe and burn in the streets as the 
cobblestones glow with heat. However, the citizens of Dis easily walk the 
streets without showing any signs of pain. 
~
1 0 0
D1
Some construction work is going on to the east.
~
~
0 -1 5526
D3
There is a busy intersection ahead.
~
~
0 -1 5522
E
iron cobblestone cobblestones street streets~
The streets are flare up with heat! 
~
> entry_prog 100~
if race($n) == demon
or iscarrying($n) == 5500
or iswearing($n) == 5501
or isaffected($n) == fireshield
or isaffected($n) == iceshield
or isaffected($n) == flying
or isaffected($n) == floating
mppause 1
else
mpdamage $n 20
mpechoat $n You writhe in pain as heat from the iron cobblestones sears your feet!
endif
~
> rand_prog 20~
if race($n) == demon
or iscarrying($n) == 5500
or iswearing($n) == 5501
or isaffected($n) == fireshield
or isaffected($n) == iceshield
or isaffected($n) == flying
or isaffected($n) == floating
mppause 1
else
mpdamage $n 20
mpechoat $n You writhe in pain as heat from the iron cobblestones sears your feet!
endif
~
|
S
#5526
On an Iron Street~
~
&RThe buildings and street in this part of the City of Dis looks 
devastated, as if a magical blizzard struck the whole place. Chunks of 
cobblestones are gone from the iron road, and the buildings here are in 
rubble. There are a gang of minor demons hard at work repairing the 
buildings and replacing the cobblestones, temporarily preventing passage 
to the east. 
~
1 0 0
D3
The street goes back to the west.
~
~
0 -1 5525
R M 0 5513 2 5526
E
buildings building cobblestones cobblestones~
The City of Dis has many enemies, and it appears that one of them wrecked 
this havoc upon it. 
~
> entry_prog 100~
if race($n) == demon
or iscarrying($n) == 5500
or iswearing($n) == 5501
or isaffected($n) == fireshield
or isaffected($n) == iceshield
or isaffected($n) == flying
or isaffected($n) == floating
mppause 1
else
mpdamage $n 20
mpechoat $n You writhe in pain as heat from the iron cobblestones sears your feet!
endif
~
> rand_prog 20~
if race($n) == demon
or iscarrying($n) == 5500
or iswearing($n) == 5501
or isaffected($n) == fireshield
or isaffected($n) == iceshield
or isaffected($n) == flying
or isaffected($n) == floating
mppause 1
else
mpdamage $n 20
mpechoat $n You writhe in pain as heat from the iron cobblestones sears your feet!
endif
~
|
S
#5527
At an Iron Pier~
~
&RThe River Styx flows through a tunnel to the south, and ends abruptly at 
the iron pier stretching out from the City of Dis. Demons patiently sit 
for a spell at the pier, waiting for the ferryman to bring them to the 
other Planes of Hell. The deathly cold waters of the Styx bubbles and 
burbles along. 
~
1 0 0
D0
The City of Dis lies ahead.
~
~
0 -1 5522
D2
The River Styx flows to the south.
~
~
0 -1 5528
R M 0 5507 1 5527
E
pier iron~
The pier is made out of iron cobblestones. 
~
E
river styx~
The river styx flows through the many Planes of Hell. 
~
S
#5528
Along the River Styx~
~
&bThe chilly waters of the Styx flow in a northern-southeasterly 
direction. Dead souls float by in the water, those who refuse to pay the 
toll to the ferryman. Rocks and sharp objects poke out from various places 
along the water. The river enters a tunnel to the southeast. 
~
1 0 1
D0
The Iron City of Dis lies in the distance ahead.
~
~
0 -1 5527
D8
The river flows to the southeast.
~
~
0 -1 5530
E
soul souls~
They decided to swim in the Styx and died for it. 
~
E
rock rocks object objects~
They cut and tear into flesh. 
~
> entry_prog 100~
if mobcount(0) < 1
mpechoat $n The river tastes of death, and clutches at your soul!
mpdamage $n 500
endif
~
|
S
#5529
Along the River Styx~
~
&bThe river moves with a strong current. There are sharp and jagged rocks 
that jut out of the water in random places. The water has a murky color to 
it. The river leads northeast into a tunnel. 
~
1 0 1
D6
The river flows to the northeast.
~
~
0 -1 5530
D9
The river flows to the southwest.
~
~
0 -1 30028
> entry_prog 100~
if mobcount(0) < 1
mpechoat $n The river tastes of death, and clutches at your soul!
mpdamage $n 500
endif
~
|
S
#5530
Floating Along a Tunnel~
~
&bThe tunnel is dank and chilly, but light can be seen to the northwest 
and southwest. The river currents flow swiftly through the tunnel, froth 
bubbling from the waters themselves. A sharp stagalatite pokes out from 
the ceiling. The river is as cold as Death itself. 
~
1 0 1
D7
The river flows to the northwest.
~
~
0 -1 5528
D9
The river flows to the southwest.
~
~
0 -1 5529
E
stagalatite~
It looks ready to drop at any moment. 
~
> entry_prog 100~
if mobcount(0) < 1
mpechoat $n The river tastes of death, and clutches at your soul!
mpdamage $n 500
endif
~
|
S
#5531
In Tiamat's Cave~
~
The cave is rather spacious, enough room for over ten dragons to rest 
comfortably in. Very little light enters the cave from outside, and the 
heat from the Iron City of Dis barely warms up the room. A warm glow 
escapes from the bottom of a metal door at the back of the cave. A path 
leads back to the Iron City of Dis to the south. 
~
1 1 0
D0
Mounds of treasure lie glinting in the darkness.
~
metal door~
8389671 5507 5532
D2
The dreary streets of the Iron City of Dis are to the south.
~
~
0 -1 5507
R M 0 5506 1 5531
R D 0 5531 0 2
E
door~
The door is made out of thick, sturdy iron. 
~
E
path~
The path is well traversed. 
~
> entry_prog 100~
if iscarrying($n) == 5506
or iswearing($n) == 5506
mppause 2
mpechoat $n You lunge forward at Tiamat's consorts, and with one mighty swing, lop off all their heads!
mpslay 5506
mpechoat $n The force of your action shattered your blade!
mpforce $n remove scimitar
mpforce $n drop scimitar
mppurge scimitar
mpechoat $n An iron key drops from one of the dragons.
mpoload 5507
drop key
endif
~
> leave_prog 100~
if mobinroom(5506) < 1
mpmload 5506 90
endif
~
|
S
#5532
Tiamat's Treasure Hoard~
~
Tales spun by bards about the horde of Tiamat do it justice, there is 
treasure here plundered from the wealth of a hundred worlds. Piles of gold 
coins, mounds of ancient artifacts and mystical devices of an unknown 
nature litter the cave. Unfortunately, most of them are too massive to be 
lugged about easily, but there should be a few trinkets just ripe for the 
taking. At least, before Tiamat comes back. 
~
1 0 0
D2
The City of Dis lies to the south.
~
~
33 -1 5507
R O 0 5513 1 5532
R O 0 5511 1 5532
R O 0 5510 1 5532
R O 0 5500 1 5532
R D 0 5532 2 0
E
treasure gold artifact artifacts device devices trinket trinkets~
All these treasure are enough to make any adventurer saltivate, with promises of wealth for a lifetime.
~
S
#5533
On an Iron Street~
~
&RSome of the cobblestones are missing from the ground, exposing red hot 
lava below. Steam rises from every pore on the ground, together with a 
large barrage of piercing heat. To the west, a large metal spire rises 
from the ground, stretching up to the sky above. Some tales spun by bards 
say that the spire leads up to the First Plane of Hell. 
~
1 0 0
D1
A fountain spounting crimson blood sits in the centre of an intersection.
~
~
0 -1 5534
D3
There is a large metal spire to the west.
~
~
0 -1 5507
E
cobblestones cobblestone iron street streets ground~
The entire street is piping hot! 
~
E
lava~
A stone suddenly drops in the lava, and melts with a soft plop. Better not 
put your hand inside. 
~
E
metal spire~
The spire is gigantic in size, rising up among the red haze of the City of 
Dis. 
~
> entry_prog 100~
if race($n) == demon
or iscarrying($n) == 5500
or iswearing($n) == 5501
or isaffected($n) == fireshield
or isaffected($n) == iceshield
or isaffected($n) == flying
or isaffected($n) == floating
mppause 1
else
mpdamage $n 20
mpechoat $n You writhe in pain as heat from the iron cobblestones sears your feet!
endif
~
> act_prog 'drops A finely crafted platinum scimitar.'~
mpoload 5504 50
~
|
S
#5534
At an Intersection~
~
&RBlood spurts out into the air from a crimson fountain, before 
splattering down in the streets below. The fountain is a popular place for 
demons to congregate around while they exchange their dastardly tales with 
each other, slurping blood as well. Iron streets lead east and west, while 
a twisty curving one leads north. 
~
1 0 0
D0
The neverending iron streets continue to the north.
~
~
0 -1 5537
D1
The iron streets continue to the east.
~
~
0 -1 5535
D3
A metal spire can just barely be made out.
~
~
0 -1 5533
R M 0 5500 8 5534
R M 0 5500 8 5534
R O 0 5509 1 5534
E
street streets iron cobblestone cobblestones~
The streets are burning hot! 
~
> entry_prog 100~
if race($n) == demon
or iscarrying($n) == 5500
or iswearing($n) == 5501
or isaffected($n) == fireshield
or isaffected($n) == iceshield
or isaffected($n) ==  flying
or isaffected($n) == floating
mppause 1
else
mpdamage $n 20
mpechoat $n You  writhe in pain as heat from the iron cobblestones sears your feet!
endif
~
> rand_prog 20~
if race($n) == demon
or iscarrying($n) == 5500
or iswearing($n) == 5501
or isaffected($n) == fireshield
or isaffected($n) == iceshield
or isaffected($n) ==  flying
or isaffected($n) == floating
mppause 1
else
mpdamage $n 20
mpechoat $n You  writhe in pain as heat from the iron cobblestones sears your feet!
endif
~
|
S
#5535
On an Iron Street~
~
&RThe streets along the Iron City of Dis are made out of iron 
cobblestones, each radiating an immense amount of heat. Travellers that 
are not native to the City usually get burnt in the streets by not taking 
proper precautions. A group of winged demons fly down the street,being 
careful not to touch the red hot cobblestones. 
~
1 0 0
D1
A group of demons are working on the roads.
~
~
0 -1 5536
D3
A fountain spouting crimson blood sits in the centre of an intersection.
~
~
0 -1 5534
E
street streets iron cobblestones cobblestone~
They each sear with flaming heat! 
~
> entry_prog 100~
if race($n) == demon
or iscarrying($n) == 5500
or iswearing($n) == 5501
or isaffected($n) == fireshield
or isaffected($n) == iceshield
or isaffected($n) == flying
or isaffected($n) == floating
mppause 1
else
mpdamage $n 20
mpechoat $n You writhe in pain as heat from the iron cobblestones sears your feet!
endif
~
> rand_prog 20~
if race($n) == demon
or iscarrying($n) == 5500
or iswearing($n) == 5501
or isaffected($n) == fireshield
or isaffected($n) == iceshield
or isaffected($n) == flying
or isaffected($n) == floating
mppause 1
else
mpdamage $n 20
mpechoat $n You writhe in pain as heat from the iron cobblestones sears your feet!
endif
~
|
S
#5536
On an Iron Street~
~
&RThe Archduke Dispater recently put forth an edict to remodel part of the 
City of Dis, putting in new iron cobblestones in the hellish place. 
Therefore, a gang of lowly paid demons are busily digging up the old 
cobblestones in the street and replacing them with new ones, causing the 
rest of the street to be out-of-bounds. 
~
1 0 0
D3
The street leads back to the west.
~
~
0 -1 5535
R M 0 5505 3 5536
R M 0 5503 10 5536
R M 0 5501 5 5536
E
cobblestones cobblestone iron street streets~
The streets are piping hot from the heat radiated from the cobblestones. 
~
> entry_prog 100~
if race($n) == demon
or iscarrying($n) == 5500
or iswearing($n) == 5501
or isaffected($n) == fireshield
or isaffected($n) == iceshield
or isaffected($n) == flying
or isaffected($n) == floating
mppause 1
else
mpdamage $n 20
mpechoat $n You writhe in pain as heat from the iron cobblestones sears your feet!
endif
~
> rand_prog 20~
if race($n) == demon
or iscarrying($n) == 5500
or iswearing($n) == 5501
or isaffected($n) == fireshield
or isaffected($n) == iceshield
or isaffected($n) == flying
or isaffected($n) == floating
mppause 1
else
mpdamage $n 20
mpechoat $n You writhe in pain as heat from the iron cobblestones sears your feet!
endif
~
|
S
#5537
On an Iron Street~
~
&RStories say that the Iron City of Dis has infinite streets, spanning 
over the layer of the Second Plane of Hell. However, other tales claim 
that a traveller who walks far enough can leave the city behind, concealed 
within a great ring of mountains. Looking at the many stretches of 
nameless cobblestoned streets ahead, one can't help to believe the stories 
about the never-ending City instead. 
~
1 0 0
D0
The neverending iron streets continue in the distance.
~
~
0 -1 5538
D2
The neverending iron streets continue in the distance.
~
~
0 -1 5534
R M 0 5501 6 5537
E
cobblestoned cobblestone iron street streets~
The iron cobblestones making up the street are searing hot! 
~
> entry_prog 100~
if race($n) == demon
or iscarrying($n) == 5500
or iswearing($n) == 5501
or isaffected($n) == fireshield
or isaffected($n) == iceshield
or isaffected($n) == flying
or isaffected($n) == floating
mppause 1
else
mpdamage $n 20
mpechoat $n You writhe in pain as heat from the iron cobblestones sears your feet!
endif
~
> rand_prog 20~
if race($n) == demon
or iscarrying($n) == 5500
or iswearing($n) == 5501
or isaffected($n) == fireshield
or isaffected($n) == iceshield
or isaffected($n) == flying
or isaffected($n) == floating
mppause 1
else
mpdamage $n 20
mpechoat $n You writhe in pain as heat from the iron cobblestones sears your feet!
endif
~
|
S
#5538
On an Iron Street~
~
&RA huge iron tower rises above the buildings on this street to the 
northwest, piercing the reddish haze above the City of Dis. Stories tell 
that the Lord of the Second makes his home inside this tower and rarely 
steps out from within its walls, leading the City by sending messages out 
to his faithful servants. 
~
1 0 0
D0
The twisty iron street continues north.
~
~
0 -1 5539
D2
The twisty iron street continues south.
~
~
0 -1 5537
E
tower iron~
The iron tower is the home to Dispater the Archduke. 
~
> entry_prog 100~
if race($n) == demon
or iscarrying($n) == 5500
or iswearing($n) == 5501
or isaffected($n) == fireshield
or isaffected($n) == iceshield
or isaffected($n) == flying
or isaffected($n) == floating
mppause 1
else
mpdamage $n 20
mpechoat $n You writhe in pain as heat from the iron cobblestones sears your feet!
endif
~
> rand_prog 20~
if race($n) == demon
or iscarrying($n) == 5500
or iswearing($n) == 5501
or isaffected($n) == fireshield
or isaffected($n) == iceshield
or isaffected($n) == flying
or isaffected($n) == floating
mppause 1
else
mpdamage $n 20
mpechoat $n You writhe in pain as heat from the iron cobblestones sears your feet!
endif
~
|
S
#5539
Outside a Large Iron Tower~
~
&RThere is a large iron tower to the west, reaching high above the City of 
Dis, piercing the haze of the layer above. The tower's form seems to 
constantly shimmer, changing its texture and architectural styles. Rumours 
have it that this tower is the adobe of Dispater the Archduke, Lord of the 
Second. The north-southern iron street branches to the east. 
~
1 0 0
D0
The iron streets continue to the north.
~
~
0 -1 5541
D1
The iron streets branches out to the east.
~
~
0 -1 5543
D2
The iron streets continue to the south.
~
~
0 -1 5538
D3
The iron door bars the way into the tower.
~
iron door~
8389671 5550 5540
R M 0 5504 4 5539
R M 0 5504 4 5539
R D 0 5539 3 2
E
tower iron~
This iron tower belongs to Archduke Dispater. 
~
E
iron cobblestones cobblestone street streets~
The iron cobblestones are burning with heat. 
~
> entry_prog 100~
if race($n) == demon
or iscarrying($n) == 5500
or iswearing($n) == 5501
or isaffected($n) == fireshield
or isaffected($n) == iceshield
or isaffected($n) == flying
or isaffected($n) == floating
mppause 1
else
mpdamage $n 20
mpechoat $n You writhe in pain as heat from the iron cobblestones sears your feet!
endif
~
> rand_prog 20~
if race($n) == demon
or iscarrying($n) == 5500
or iswearing($n) == 5501
or isaffected($n) == fireshield
or isaffected($n) == iceshield
or isaffected($n) == flying
or isaffected($n) == floating
mppause 1
else
mpdamage $n 20
mpechoat $n You writhe in pain as heat from the iron cobblestones sears your feet!
endif
~
|
S
#5540
Inside a Large Iron Tower~
~
Hi, if you can read this, there must be a bug somewhere. Please send a bug 
message to any of the staff. 
~
1 -2147483132 0 0 0 0 2
D1
~
door barring the way into the tower is solid.~
35 -1 5539
S
#5541
On an Iron Street~
~
&RThe iron street narrows here, with barely room for more than a person to 
walk abreast each other. The walls of the buildings along the street glow 
red hot, extruding a blast of heat. A huge iron tower can be seen to the 
south, ascending into the reddish sky above. Sounds of a parade echo from 
the north. 
~
1 0 0
D0
A parade is currently in procession.
~
~
0 -1 5542
D2
There is a large iron tower next to the street.
~
~
0 -1 5539
R M 0 5502 5 5541
E
street streets iron wall walls cobblestone cobblestones building buildings~
They emit streams of piping heat! 
~
E
tower~
The tower is the home of Archduke Dispater, Lord of the Second. 
~
> entry_prog 100~
if race($n) == demon
or iscarrying($n) == 5500
or iswearing($n) == 5501
or isaffected($n) == fireshield
or isaffected($n) == iceshield
or isaffected($n) == flying
or isaffected($n) == floating
mppause 1
else
mpdamage $n 20
mpechoat $n You writhe in pain as heat from the iron cobblestones sears your feet!
endif
~
> rand_prog 20~
if race($n) == demon
or iscarrying($n) == 5500
or iswearing($n) == 5501
or isaffected($n) == fireshield
or isaffected($n) == iceshield
or isaffected($n) == flying
or isaffected($n) == floating
mppause 1
else
mpdamage $n 20
mpechoat $n You writhe in pain as heat from the iron cobblestones sears your feet!
endif
~
|
S
#5542
On an Iron Street~
~
&RA parade is currently in procession, attended by many demons. Featured 
in the centre of the parade is a hapless elf who tried to sneak into 
Tiamat's treasure hoard, but was caught by the dragons on guard, and now 
being tortured by the demons. The massive crowd gathered here blocks all 
travel to the north. 
~
1 0 0
D2
The street leads back southwards.
~
~
0 -1 5541
R M 0 5500 6 5542
R M 0 5500 6 5542
R M 0 5501 7 5542
E
crowd~
Thirsty for blood, the crowd looks rather formidable. 
~
> entry_prog 100~
if race($n) == demon
or iscarrying($n) == 5500
or iswearing($n) == 5501
or isaffected($n) == fireshield
or isaffected($n) == iceshield
or isaffected($n) == flying
or isaffected($n) == floating
mppause 1
else
mpdamage $n 20
mpechoat $n You writhe in pain as heat from the iron cobblestones sears your feet!
endif
~
> rand_prog 20~
if race($n) == demon
or iscarrying($n) == 5500
or iswearing($n) == 5501
or isaffected($n) == fireshield
or isaffected($n) == iceshield
or isaffected($n) == flying
or isaffected($n) == floating
mppause 1
else
mpdamage $n 20
mpechoat $n You writhe in pain as heat from the iron cobblestones sears your feet!
endif
~
|
S
#5543
On an Iron Street~
~
&RThe City of Dis is made out of many twisty, compact iron streets much 
like this one, leading travellers deeper and deeper into the heart of the 
city. Dispater the Archduke, Lord of the Second, rules over this burning 
city from his iron tower. Screams of agony filter past from the east. 
~
1 0 0
D1
The narrow street continues on.
~
~
0 -1 5544
D3
There is a large tower to the west.
~
~
0 -1 5539
E
iron street streets cobblestone cobblestones~
They burn red-hot and scorch those walking on them! 
~
> entry_prog 100~
if race($n) == demon
or iscarrying($n) == 5500
or iswearing($n) == 5501
or isaffected($n) == fireshield
or isaffected($n) == iceshield
or isaffected($n) == flying
or isaffected($n) == floating
mppause 1
else
mpdamage $n 20
mpechoat $n You writhe in pain as heat from the iron cobblestones sears your feet!
endif
~
> rand_prog 20~
if race($n) == demon
or iscarrying($n) == 5500
or iswearing($n) == 5501
or isaffected($n) == fireshield
or isaffected($n) == iceshield
or isaffected($n) == flying
or isaffected($n) == floating
mppause 1
else
mpdamage $n 20
mpechoat $n You writhe in pain as heat from the iron cobblestones sears your feet!
endif
~
|
S
#5544
On an Iron Street~
~
&RThe sound of agonized laments is clearly audible from a small vent in 
the city walls. Such vents in the City of Dis are common, belonging to 
subterranean prisons filled with screaming petitioners, captives from the 
Blood War, and mortals kidnapped from the Material Plane. It is just one 
of the common sights and sounds in this dreaded City of Dis. 
~
1 0 0
D1
There is a metal grate to the east.
~
~
0 -1 5545
D3
The iron street continues to the west.
~
~
0 -1 5543
R M 0 5505 5 5544
R M 0 5505 5 5544
E
vent~
The vent is made out of iron, and is small and circular in diameter. 
~
> entry_prog 100~
if race($n) == demon
or iscarrying($n) == 5500
or iswearing($n) == 5501
or isaffected($n) == fireshield
or isaffected($n) == iceshield
or isaffected($n) == flying
or isaffected($n) == floating
mppause 1
else
mpdamage $n 20
mpechoat $n You writhe in pain as heat from the iron cobblestones sears your feet!
endif
~
> rand_prog 20~
if race($n) == demon
or iscarrying($n) == 5500
or iswearing($n) == 5501
or isaffected($n) == fireshield
or isaffected($n) == iceshield
or isaffected($n) == flying
or isaffected($n) == floating
mppause 1
else
mpdamage $n 20
mpechoat $n You writhe in pain as heat from the iron cobblestones sears your feet!
endif
~
|
S
#5545
On an Iron Street~
~
&RThere is a huge metal grate in the centre of the street. Screams and 
cries of people being tortured filter out from the numerous vents in the 
city walls. There must be a subterranean prison below the grate. The walls 
of the buildings glow red hot with heat, before emitting a reddish haze 
into the air. 
~
1 0 0
D3
The street heads back to the west.
~
~
0 -1 5544
D5
The interior of a prison looks rather crowded.
~
metal grate~
3 -1 5546
R D 0 5545 5 1
E
metal grate vent vents wall walls building buildings~
They glow red hot with heat, burning everything that they touch. 
~
> entry_prog 100~
if race($n) == demon
or iscarrying($n) == 5500
or iswearing($n) == 5501
or isaffected($n) == fireshield
or isaffected($n) == iceshield
or isaffected($n) == flying
or isaffected($n) == floating
mppause 1
else
mpechoat $n You writhe in pain as heat from the iron cobblestones sears your feet!
mpechoaround $n $N writhes in pain as heat from the iron cobblestones sears his feet!
mpdamage $n 50
endif
~
> rand_prog 20~
if race($n) == demon
or iscarrying($n) == 5500
or iswearing($n) == 5501
or isaffected($n) == fireshield
or isaffected($n) == iceshield
or isaffected($n) == flying
or isaffected($n) == floating
mppause 1
else
mpdamage $n 20
mpechoat $n You writhe in pain as heat from the iron cobblestones sears your feet!
endif
~
|
S
#5546
In a Nameless Prison~
~
&RThe City of Dis is filled with many nameless prisons, built to house 
miscreants and captives from the Blood War. Each prison comes with a small 
torture chamber, for demons to extract information from unwilling 
prisoners. However, most demons prefer to use the chamber for fun. Muffled 
groans can be heard from the north. 
~
1 0 0
D0
A dark and dingy cell is filled with many inmates.
~
cell door~
7 5508 5549
D1
The smell of blood wafts by from the east.
~
~
0 -1 5548
D3
The smell of blood wafts by from the west.
~
~
0 -1 5547
D4
The smoky streets of the City of Dis lie aboveground.
~
metal grate~
3 -1 5545
R M 0 5504 5 5546
  R G 1 5508 1
R M 0 5502 6 5546
R D 0 5546 0 2
R D 0 5546 4 1
S
#5547
A Small Antechamber~
~
&RThe coppery metallic stench of blood fills the entire room. An iron 
maiden lies in the far corner, its lid wide open. A small gully of blood 
flows from the contraption to a hidden drain. Dangling from the ceiling is 
a small hangman's noose, the rope matted with sweat. 
~
1 0 0
D1
It leads to the main entrance of the Prison.
~
~
0 -1 5546
R M 0 5500 8 5547
R M 0 5508 5 5547
E
maiden lid~
Nails are carefully hammered into the iron maiden's lid, coinciding with 
the non vital points on a human's anatomy. The lid is then closed on a 
victim, letting him suffer in agony. 
~
E
gully blood~
Blood streams out from within the iron maiden. 
~
E
noose rope sweat hangman~
At times, a makeshift gallows is erected here, and prisoners will mount it 
to be executed by the noose. 
~
S
#5548
A Small Antechamber~
~
&RRecalcitrant prisoners are dragged to the torture chambers on either 
side of the prison's entrance. There is a wooden rack at the far end of 
the room, with leather straps attached on it. A small hand-cranked wheel 
is affixed to one side of the rack. There is a main board cut with a 
blood-stained wedge at the top fastened to two cross-beams in the middle 
of the room. 
~
1 0 0
D3
It leads to the main entrance of the Prison.
~
~
0 -1 5546
R M 0 5500 8 5548
R M 0 5508 6 5548
E
board wedge cross-beams beam beams cross-beam blood-stained blood~
This is a typical Spanish Donkey. Victims are placed astride the main 
board as if riding a donkey, and various numbers of weights were attached 
to their feet. On occasion, the wedge would slice entirely through the 
victim as a result of the immense weight attached to his or her feet. 
~
E
rack wooden leather strap straps~
Wrists of prisoners are affixed to the leather straps, and the wheel 
turned to stretch them. 
~
S
#5549
In a Crowded Cell~
~
&RPrisoners from the Blood War and fools caught from aboveground are 
thrown into one of the nameless prisons around the City of Dis. This 
prison has only one cell, housing all of its immates. Rusty manacles are 
attached to the walls, all disused, for the prison guards rarely bother to 
chain up their captives. A foul, unwashed stench permeates the entire 
room. 
~
1 0 0
D1
The cell is filled with many prisoners.
~
~
0 -1 5550
D2
The prison bustles with activity.
~
cell door~
7 5508 5546
R M 0 5508 6 5549
R M 0 5508 6 5549
R D 0 5549 2 2
E
manacles manacle~
Once used to chain unwilling prisoners to the wall, they are now unused. 
~
S
#5550
In a Crowded Cell~
~
&RCorpses riddled with putrescence are piled up in a corner of the cell, 
with maggots crawling over them. The demon guards seldom remove these 
bodies, preferring to let their prisoners wallow in despair and filth. 
Vomit, ichor and pus stain the entire cell floor, together with flecks of 
dried blood. 
~
1 0 0
D3
The cell is filled with many prisoners.
~
~
0 -1 5549
R M 0 5508 6 5550
R M 0 5508 6 5550
R M 0 5510 1 5550
E
corpse corpses maggot maggots~
These prisoners died from hunger, and were piled in a corner by the other 
inmates. 
~
E
vomit pus floor fleck flecks blood~
The floor is splattered with all sorts of fluids, rendering the cell a 
very inhospitable place. This is especially so when the prisoners sleep... 
~
> entry_prog 100~
if mobinroom(5510) == 1
if quest(telea) == 2
mpforce telea say Stay away from me! I had a dream that you delivered me into Krillgor's grasp!
else
if quest(telea) == 3
mpforce telea say Strange..I had a dream that you rescued me once before.
else
if quest(telea) == 1
mpforce telea say Well, get on with it, get me out of here.
mpforce telea follow $n
else
mpechoat $n The prisoner groans.
mppause 2
mpechoat $n He stumbles to his feet, looking around wildly.
mppause 5
mpechoat $n Catching sight of you, he mumbles, "&CAre you willing to help me?&g"
endif
endif
endif
endif
~
> speech_prog no~
if mobinroom(5510) == 1
mpechoat $n Telea sighs in dismay.
if quest(telea) == 1
mpforce telea say But you're already helping me!
endif
if quest(telea) == 2
mpforce telea say Stay away from me! I had a dream that you delivered me into Krillgor's grasp!
endif
if quest(telea) == 3
mpforce telea say Strange..I had a dream that you rescued me once before.
endif
endif
~
> speech_prog yes~
if mobinroom(5510) == 1
if quest(telea) == 1
mpforce telea say Quickly, get me out of this place!
mpforce telea follow $n
else
if quest(telea) == 2
mpforce telea say Stay away from me! I had a dream that you delivered me into Krillgor's grasp!
else
if quest(telea) == 3
mpforce telea say Strange..I had a dream that you rescued me once before.
else
mpechoat $n Telea brightens up a little.
mpechoat $n &WTelea tells you 'I've been in here for over a year.'&g
mppause 2
mpechoat $n &WTelea tells you 'I got caught raiding Krillgor's mansion and was thrown in here by Krillgor himself.'&g
mpechoat $n &WTelea tells you 'Luckily he didn't tear me apart!'&g
mppause 5
mpechoat $n &WTelea tells you 'Maybe you can help me get out of this place, back to my homeland of Paleon?'&g
mppause 5
mpquest $n telea 1
mpforce telea follow $n
endif
endif
endif
endif
~
|
S
#0


#SHOPS
 5511    0  0  0  0  0   120  20         0 23    ; Tilfonial
 5512    0  0  0  0  0   120  90         0 23    ; Beliatilios
0


#REPAIRS
0


#SPECIALS
M  5506 spec_tiamat
S


#$