#AREA &Y6 Dragons Staff Tutorial~ #VERSION 11 #AUTHOR Vladaar~ #DERIVATIVES ~ #COLOR 1 #HTOWN ~ #DESC ~ #RANGES 100 100 100 20 $ #SPELLLIMIT 0 #RESETMSG ~ #FLAGS 1092 #CURRENCY 0 #HIGHECONOMY 0 0 0 0 0 -1 #LOWECONOMY 0 31250000 0 999999987 999999987 -1 #CLANNAME none~ #INFLUENCE 0 #MOBILES #4500 first mob~ a newly created first mob~ Some god abandoned a newly created first mob here. ~ ~ 0 Clanname none~ 0 0 1073741825 0 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 #4501 retired staff member~ a retired staff member~ A retired &Y6 Dragons STAFF member&D is standing here. ~ ~ 0 Clanname none~ 0 0 131075 4194304 0 C 104 0 -300 0d0+-25536 0d0+0 0 0 0 0 0 0 115 115 2 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 8 80 80 0 0 0 0 0 0 > all_greet_prog 100~ mppause 2 mpechoat $n &CA retired staff member says, 'Greetings $n!'&D mppause 3 mpechoat $n &CA retired staff member says, 'I am pleased to see you are interested in mpechoat $n &Cbecoming a STAFF member for Classic 6 Dragons. In order for us to understand mpechoat $n &Ceach member's role, you will learn about every council member's job here. You mpechoat $n &Cwill learn what it means to be a STAFF member, and understand how your role mpechoat $n &Cplays an important part in this game. All STAFF are volunteers who have lives mpechoat $n &Coutside this mud. However, we hold ourselves to a higher level. We are going mpechoat $n &Cto consider ourselves professionals and I will hold everyone to the line, to act mpechoat $n &Clike professionals at ALL TIMES.'&D mppause 20 mpat 4 look mppause 20 mpat 4 look mppause 10 mpechoat $n &CA retired staff member says, 'What would you like to learn about first? mpechoat $n &CEach role must be learned, and is equally important to this game. Just say any mpechoat $n &Cof the following with the say command: &WPR&C, &WArchitects&C, &WEvents&C, &WCode&C. I suggest mpechoat $n &Cyou take notes for each of the roles, and what is expected of you. After this mpechoat $n &Ctutorial you cannot say you did not know, because you are given all the information. mpechoat $n &CTake a moment grab a pen and piece of paper write down anything you feel is important.'&D ~ > speech_prog PR~ mppause 2 mpechoat $n &CA retired staff member says, 'Excellent choice! PR, or Player Relations, are mpechoat $n &Cextremely important to this games success. PR is a job that often has a bad mpechoat $n &Creputation for STAFF that log on and don't do any work. Your job is to change mpechoat $n &Cthat reputation.'&D mppause 5 mpechoat $n &CA retired staff member says, 'What is expected from Player Relations? mppause 3 mpechoat $n &C1) Use the email command and set your email with it. mpechoat $n &C2) Complete your daily tasks. Daily tasks you ask? Well, my friend, I will gladly mpechoat $n &Cgo over them in detail. Just &WSAY DAILY TASKS&C when ready.'&D ~ > speech_prog 'daily tasks'~ mppause 3 mpechoat $n &CA retired staff member says, 'Your first daily task as a new PR member, is to mpechoat $n &Cwelcome all new players to the game. Remember, if they are level 1, they can't mpechoat $n &Csee the &WOOC&C channel yet; you must use the &WCHAT&C channel. Typically welcoming mpechoat $n &Ca new player while in the tutorial is done like this: mpechoat $n &WCHAT Hello <player name>&C mpechoat $n &C...then give them a moment to return the greeting. After they respond, type: mpechoat $n &WCHAT Welcome to 6 Dragons, if you need help with anything please let me know.&C'&D mppause 20 mpat 4 look mppause 20 mpat 4 look mppause 20 mpechoat $n &CA retired staff member says, 'Next, whenever players log onto the game, you are mpechoat $n &Cexpected to type: mpechoat $n &WOOC Hello <player name> mpechoat $n &C...to greet them. Or, if you're feeling more medieval: mpechoat $n &WOOC Hail <player name>&C.'&D mppause 3 mpechoat $n &CA retired staff member says, 'As a PR member, your job is to gain the respect, or mpechoat $n &Cfriendship if you will, of the players. They should be logging because they are mpechoat $n &Cexcited to talk with you. When a player levels in this game, there is an mpechoat $n &W[&RAnnouncment&W] &Cmessage. You will need to type: mpechoat $n &WOOC HUZZAH <player name> mpechoat $n &C...or something along the lines of 'Congratulations'. Bring in the EXCITEMENT!'&D mppause 20 mpat 4 look mppause 20 mpat 4 look mppause 20 mpat 4 look mppause 20 mpechoat $n &CA retired staff member says, 'All staff need to be online as much as possible. mpechoat $n &CNOT a daily 2 minute log in to say, "Hello, and I have to go." When you log in, mpechoat $n &Calways log your alt on, even if you don't want to play them. It gives the mpechoat $n &Cimpression of players being online. Everyone knows when a new player logs onto a mpechoat $n &Cmud and types &WWHO&C... If there are no players online, 9 times out of 10 they mpechoat $n &Cwill quit, before they even try the mud to see if they like it. Type &WSAY PUPPET&C mpechoat $n &Cto continue.'&D ~ > speech_prog puppet~ mppause 2 mpechoat $n &CA retired staff member says, 'Puppets are important to 6 Dragons for the time being. mpechoat $n &CIn order to use the puppet system, you first need to make 5 alt characters to play mpechoat $n &Cwith. Then you can use the puppet command. mppause 4 mpechoat $n &CSyntax: &WPUPPETEER ALT1 <NAME> mppause 3 mpechoat $n &CYou name all your alts, and then can load them all one at a time. mppause 3 mpechoat $n &CSyntax: &WPUPPETEER LOAD <NAME> mppause 4 mpechoat $n &CYou will notice that all your alts load up in a puppet staging room that players mpechoat $n &Ccan't access. Your alts will not get thirsty, or hungry, but will show up with mpechoat $n &Cthe &WWHO&C command. You also will see all messages that your alts see. You will mpechoat $n &Chave to use the force command to manipulate your puppets.'&D mppause 3 mpechoat $n &WWAIT, WAIT, WAIT!!! Vladaar you say, that's not ethical, your pulling the wool over mpechoat $n &Wplayers eyes. I say... why yes I am. However, it is for the greater good of the mpechoat $n &Wgame. It's not like these players don't exist, they are your alts, and you will mpechoat $n &Wplay them from time to time. The GOAL being once we have an established playerbase mpechoat $n &Wwe won't need to use puppets anymore to get players to try out our game.&D mppause 20 mpat 4 look mppause 20 mpat 4 look mppause 20 mpat 4 look mppause 10 mpechoat $n &CA retired staff member says, 'Logging out with puppets. Players are not stupid, mpechoat $n &Cand are not to be told about our puppet code. Thus, when you use puppets, don't mpechoat $n &Cgive the impression that all of them are yours. If you want to log out and quit, mpechoat $n &Ccleverly have one alt at a time log off in 5 minute intervals. Like: mppause 3 mpechoat $n &WFORCE <ALT1NAME> OOC gah look at at the time, I got to go, bye guys. mppause 3 mpechoat $n &CAlso please don't log in more then one deadly alt for puppets. Players may wonder mpechoat $n &Chow you can have 2 deadly alts on at a time and they can't as they figure out alts.'&D mppause 6 mpechoat $n &CA retired staff member says, 'Type &WSAY PROFESSIONALISM &Cto continue.'&D ~ > speech_prog professionalism~ mppause 3 mpechoat $n &CA retired staff member says, 'Conduct yourself in a professional manner at all times. mpechoat $n &CRefrain from swearing, lying, cheating, picking on players or STAFF. We don't want mpechoat $n &Cimmature people on the STAFF. Please do not smother players or STAFF with your mpechoat $n &Cpresence. We are here to work most of the time. Players are here to play, not have mpechoat $n &Csome STAFF member &WGOTO <PLAYER>&C every few minutes to play GOD, and try to impress mpechoat $n &Cthem. It is also rude to &WGOTO&C another STAFF member without first asking, if mpechoat $n &Cyou're lower level, or telling, if you're higher. Try not to do that.'&D mppause 10 mpechoat $n &CA word or two from our sponsor, Aurin, 'Hey! I just want to also put in, as a bit mpechoat $n &Cof clarification, that while it is not professional to pick on players or STAFF, it mpechoat $n &Cis NOT against the rules to tease players or STAFF, in a friendly manner of course. mpechoat $n &CI view PR as the talkative type, and you should get to know your players as quickly mpechoat $n &Cas you can. This will invite players to talk to you about whatever is on their mind, mpechoat $n &Cand allows a more efficient way of handling any disputes later on.'&D mppause 10 mpechoat $n &CA retired staff member says, 'To continue, type &WSAY PLAYERTEST&C.'&D ~ > speech_prog playertest~ mppause 2 mpechoat $n &CA retired staff member says, 'Yes, please playertest this game, level your hearts mpechoat $n &Cout! Report bugs, typos, etc. If for some reason a race/class skill/spell is mpechoat $n &Coverpowered, or underpowered, let Vlad know. He needs to know so he can change things mpechoat $n &Cnow, before we get a lot of players, and have to upset a whole player base with mpechoat $n &Cchanging their class.'&D mppause 20 mpat 4 look mppause 20 mpechoat $n &CA retired staff member says, 'The &WGBOARD&C USE IT. Get players checking it for when mpechoat $n &CGame Events/Role play events will be starting, etc. mppause 20 mpechoat $n &CA retired staff member says, 'Voting is also &WEXTREMELY &Cimportant!! Vote daily for the mpechoat $n &Cgame at &Whttp://6dragons.tk/bin/vote.html. mppause 3 mpechoat $n &CIf we, as staff ALONE, voted daily we would have &Y210&C votes! mpechoat $n &CVotes increase the likely hood of new players trying the game and giving us mpechoat $n &Ca shot. It's free advertising for the game. Occasionally hit players with mpechoat $n &WECHO &RAnnoucnement: &CA good way to earn glory see help &WCONTRIBUTE'&D mppause 20 mpechoat $n &CA retired staff member says, 'Type &WSAY VOLUNTEER&C to continue.'&D ~ > speech_prog volunteer~ mppause 2 mpechoat $n &CA retired staff member says, 'Please volunteer to work events for the Head of Game mpechoat $n &CEvents. Each event can last as little as 1/2 hour in time. If every STAFF member mpechoat $n &Cvolunteered 1/2 hour a week, the week would be filled. In fact, once a month would mpechoat $n &Cmake Ludum's job much easier. Those who volunteer will move up the ladder quicker mpechoat $n &Cthan those who do not.'&D mppause 20 mpat 4 look mppause 10 mpechoat $n &CA retired staff member says, 'Create your own events, the glory system of rewards is mpechoat $n &Cin place already. Simply schedule and run your own trivia session, or scavenger hunt, mpechoat $n &Cor arena event. Take initiative, and do it. Players love it.'&D mppause 20 mpat 4 look mppause 10 mpechoat $n &CA retired staff member says, 'Auth new player names when needed. We prefer medieval mpechoat $n &Csounding names here, but we are not too hard on what is acceptable. If you deny a mpechoat $n &Cplayer's name, send them a tell first. For example: &Wtell player Greetings mpechoat $n &W12inchdagger your name is not a medieval sounding name, I am going to allow you to mpechoat $n &Wchange it with the name command. Please do so. &CThen you can type &Wauth player name&C.'&D mppause 20 mpechoat $n &CA retired staff member says, 'Type &WSAY HELPFILES&C to continue.'&D ~ > speech_prog helpfiles~ mppause 2 mpechoat $n &CA retired staff member says, 'As a PR staff member, you are required to keep our mpechoat $n &Chelpfiles up to date in the game. Also, you may fix or replace socials as the game mpechoat $n &Cgoes on. To find out what helpfiles are missing in the game, use the &WHELPCHECK&C mpechoat $n &Ccommand. It will display all missing helpfiles. To make a helpfile, type &WHEDIT mpechoat $n &W<name> &Cit will put you into an editor where you can type out what the helpfile does. mpechoat $n &CTo set the level the helpfile is viewable at, you type &WHSET LEVEL <number> <helpfile mpechoat $n &Wname>&C. Finally, to save the helpfile. Type &WHSET SAVE&C.'&D mppause 20 mpat 4 look mppause 20 mpat 4 look mppause 10 mpechoat $n &CA retired staff member says, 'Also, we have socials in the game. To make a new social mpechoat $n &Ctype &WSEDIT <social name>&C. To save the social type &WSEDIT SAVE&C.'&D mppause 10 mpechoat $n &CA retired staff member says, 'Type &WSAY DIRECTIONS&C to continue.'&D ~ > speech_prog Directions~ mppause 2 mpechoat $n &CA retired staff member says, 'Map out areas, and write down directions to different mpechoat $n &Careas. Then submit them to Vladaar so he can place it on our website. Also, make mpechoat $n &Cmaps of areas.'&D mppause 20 mpechoat $n &CA retired staff member says, 'Build an area when you have time. You are not required mpechoat $n &Cto do so as PR, but it sure helps them out. Build it in your spare time.'&D mppause 20 mpechoat $n &CA retired staff member says, 'Enforce Rules, but don't be a rule NAZI. Generally give mpechoat $n &Cplayers 3 strikes before punishing. Also, use the &WCOMMENT&C command to place a mpechoat $n &Ccomment on a players profile so that other STAFF can see what's going on. If the mpechoat $n &Cplayer is a repeat offender, something more stringent will need to be done to handle mpechoat $n &Cthis.'&D mppause 10 mpechoat $n &CA retired staff member says, 'Now for some scenarios, type &WSAY SCENARIO&Cto continue.'&D ~ > speech_prog scenario~ mppause 2 mpechoat $n &CA retired staff member says, 'We will first start out with a scenario where the player mpechoat $n &Cis cursing on public channels. *NOTE* Though PR is generally responsible for rule mpechoat $n &Cenforcements, if they are not on, it falls to whatever STAFF is on. Let's begin...'&D mppause 8 mpechoat $n &CA retired staff member says, 'You are a 6 DRAGONS STAFF member and hear this over ooc mpechoat $n &Cchannel. I apologize in advance for the language.'&D mppause 8 mpechoat $n [OoC]: PlayerA 'fuck this place, you all are bitches.' mppause 20 mpechoat $n &CA retired staff member says, 'As a STAFF member, you can respond in the following mpechoat $n &Cmanners: mpechoat $n &C1) ooc playerA watch the cursing please, cursing is only allowed on the swear channel. mpechoat $n &C2) Tell playerA watch the cursing please, cursing is only allowed on the swear mpechoat $n &Cchannel. mpechoat $n &C3) Silence playerA, and don't bother to tell him anything.'&D mppause 20 mpechoat $n &CA retired staff member says, 'Normally, I would prefer to send a tell to a player, mpechoat $n &Chowever since this affected other players, and you want them to know the correct mpechoat $n &Cpolicy too, I lean towards ooc it to them. You definitely don't want to just silence mpechoat $n &Ca player, and not really explain why, or how they can prevent it in the future.'&D mppause 10 mpechoat $n &CA retired staff member says, 'Just type &WSAY SCENARIO2&C to continue.'&D ~ > speech_prog scenario2~ mppause 2 mpechoat $n &CA retired staff member says, 'In this scenario, we are looking at a complaining mpechoat $n &Cplayer. Complaining players, usually like the game, and can be good players depending mpechoat $n &Con how we handle it.'&D mppause 20 mpechoat $n &CA retired staff member says, 'Here is the scenario...'&D mppause 20 mpechoat $n &CA retired staff member says, 'OoC: PlayerB 'When is sharpen bug going to be fixed? Do mpechoat $n &Cyou guys fix anything here?'&D mppause 20 mpechoat $n &CA retired staff member says, 'In this case, give the player this message each time mpechoat $n &Cthey continue whining. &WTell playerb, 'I'm sorry your not happy with how _____ is mpechoat $n &Wbeing done. However, on this game, complaining over public channels is not allowed. mpechoat $n &WThere is a procedure though, which is to post your problem on the forums, and, or mpechoat $n &W through our bug/typo/idea reporting system, and someone will address it, as soon as mpechoat $n &Wthey are able. &CNow if you are telling PlayerB this the 3rd time, cause they mpechoat $n &Ccontinue complaining, it's time to take them to your office. There explain how their mpechoat $n &Cbehavior is bringing down game morale, and again it won't be addressed unless they mpechoat $n &Cpost it in forums, or through the bug/typo/idea system. If they continue again, they mpechoat $n &Cwill be silenced.'&D mppause 20 mpat 4 look mppause 20 mpat 4 look mppause 20 mpechoat $n &CA retired staff member says, 'Now all disciplinary actions on players should be posted mpechoat $n &Cwith the &WCOMMENT command or staff forums for review. We should avoid it at all mpechoat $n &Ccosts if possible. Type &WSAY SCENARIO3&C now to continue.'&D ~ > speech_prog scenario3~ mppause 2 mpechoat $n &CA retired staff member says, 'In this scenario, we are looking at a cheating player. mpechoat $n &CCheating players usually involve a player using a bug to their advantage.'&D mppause 20 mpechoat $n &CA retired staff member says, 'Here is the scenario...'&D mppause 20 mpechoat $n &CA retired staff member says, 'PlayerC has slain a dragon player of the same level. mpechoat $n &CNow that should clue you in on something is wrong. However, it could just be that the mpechoat $n &Cdragon player had no hp when he was pkilled. This however, is a good time to mpechoat $n &Cinvestigate PlayerC. I don't encourage spying on players, but you may do so, when mpechoat $n &Cthere is reasonable suspiscion. Such as this or a player leveling too quickly. Your mpechoat $n &Cfirst step should be, type &WMSTAT PlayerC&C. You may notice something strange with mpechoat $n &Chis/her hitroll or damroll. If there is nothing unusual. Try &WSNOOP PlayerC&C. You mpechoat $n &Cwill be able to see how playerc fights mobs and players.'&D mppause 20 mpat 4 look mppause 20 mpat 4 look mppause 20 mpat 4 look mppause 20 mpechoat $n &CA retired staff member says, 'Well we find out PlayerC is using an illegal weapon mpechoat $n &CThor's Hammer. Somehow asgard.are wasn't set right for the weapon. We must now ask mpechoat $n &CPlayerC to give up the weapon since it's not authorized. Explain it's unfair for them mpechoat $n &Cto have it, when others don't. If they give it up feel free to give them a boon for mpechoat $n &Cwillingly giving it. Such as a heavens blessing, or a weapon of their level.'&D mppause 20 mpechoat $n &CA retired staff member says, 'If PlayerC says no, I will not it's mine, my precious! mpechoat $n &CThen you will need to take them to your office, and explain you are not picking on mpechoat $n &Cthem, but it's not fair to other players. If they still won't. Mpforce them to do mpechoat $n &Cso, and if they log off before you can, report it to Taon or Vladaar, we can remove it mpechoat $n &Cfrom the pfile.'&D mppause 20 mpat 4 look mppause 20 mpechoat $n &CA retired staff member says, 'To continue, type &WSAY SCENARIO4&C.'&D ~ > speech_prog scenario4~ mppause 2 mpechoat $n &CA retired staff member says, 'In this scenario, we are looking at a harassing player. mpechoat $n &CThis can be a serious situation, as we don't want players or STAFF being harassed mpechoat $n &Cverbally or sexually by others.'&D mppause 20 mpechoat $n &CA retired staff member says, 'Here is the scenario...'&D mppause 20 mpechoat $n &CA retired staff member says, 'PlayerD is found to be making sexual comments to other mpechoat $n &Cplayers.'&D mppause 20 mpechoat $n &CA retired staff member says, 'Think of how you'd feel if your daughter, or son, was mpechoat $n &Cplaying this game and a sexual perv was harassing them. Not all situations are mpechoat $n &Ccalling for jail time though, or instant death in my case, if someone did that to my mpechoat $n &Cdaughter. However, depending on what he/she does, depends upon how harshly we mpechoat $n &Crespond. Is it just flirting socials, or is someone creepily asking for too much mpechoat $n &Cinformation from a young female, or male, player? Is someone making rude gestures? If mpechoat $n &Cit's rude gestures, warning them would be appropriate. If they are flirting socials, mpechoat $n &Cand it's unwanted, again warning is appropriate. If it's creepy, and they appear to mpechoat $n &Cbe trying to manipulate someone, log them, silence them, and let Vlad or Volk know. mpechoat $n &CWe may ban them, depending on how it is.'&D mppause 20 mpat 4 look mppause 20 mpechoat $n &CA retired staff member says, 'Also see &WHELP COC&C mpat 4 look mppause 20 mpechoat $n &CA retired staff member says, 'To continue, type &WSAY ARCHITECT&C. Or, &WSAY PALEON&C mpechoat $n &Cto return to Paleon.'&D ~ > speech_prog Architect~ mppause 2 mpechoat $n &CA retired staff member says, 'Ahh a topic on my favorite subject.'&D mppause 20 mpechoat $n &CA retired staff member says, 'Building at 6 Dragons is not typical smaug building. I mpechoat $n &Cwill explain the differences. First you will want to make sure you have a pen and mpechoat $n &Cpaper to write this stuff down. Though you may return to this tutorial anytime you mpechoat $n &Cwish. I will cover a lot of information, and it's easier to remember, and find if you mpechoat $n &Cwrite it down. The 6dragons building guide is at http://6dragons.org/guide.html'&D mppause 20 mpat 4 look mppause 20 mpechoat $n &CA retired staff member says, 'First thing you need to do...Is get some paper, and mpechoat $n &Cbrain storm what kind of area you want to make. Write down as many ideas as you can, mpechoat $n &Cit will really help with making your area. Next, find out how many vnums you are mpechoat $n &Cgetting assigned. Vnums are rooms/objects/mobiles that you can make. Generally, I mpechoat $n &Conly give 50 for new staff. So you can map out your area on another piece of paper mpechoat $n &Cwith the idea you'll have 50 rooms to use. Now as soon as you are given the 50 vnums, mpechoat $n &Cand you have it already mapped out....You start with rooms.'&D mppause 20 mpechoat $n &CA retired staff member says, 'Type &WSAY ROOMS&C to begin.'&D ~ > speech_prog Rooms~ mppause 2 mpechoat $n &CA retired staff member says, 'Great, so you got assigned 50 vnums to use on your own mpechoat $n &Carea. The first thing you will want to do, is use the &WRGRID&C command to make 48 mpechoat $n &Crooms. Like makerooms 48 only 48, because code already makes your first and last room mpechoat $n &Cfor you. Now you can use the &WGOTO&C command and goto your first room. mpechoat $n &WGOTO <vnum>&C. It will take you to the empty room you can begin editing in. Let's mpechoat $n &Ctry naming this room. The &WREDIT&C command will allow you to do this. mpechoat $n &WREDIT NAME <Whatever you want to name it>&C. There are to be no colors used in room mpechoat $n &Cnames. When you make a room name every word is capitalized, but words like the, of, mpechoat $n &Ca, an. Unless they are the starting word of the room name.'&D mppause 20 mpat 4 look mppause 20 mpat 4 look mppause 20 mpechoat $n &CA retired staff member says, 'Type &WSAY ROOMDESC to continue.'&D ~ > speech_prog roomdesc~ mppause 2 mpechoat $n &CA retired staff member says, 'Room descriptions, have to be well written. They may mpechoat $n &Conly be 3 to 6 lines in length. Unfortunately, most players won't bother to read more mpechoat $n &Cthan that. You may use a single color for the start of the room description. For mpechoat $n &Cexample if you're doing a room that is supposed to be part of a river. You can do the mpechoat $n &Croom in color. When you describe the room, DO NOT use the word &WYOU&C. What you do is mpechoat $n &Cthink if you were looking at this location, what would you actually see, and describe mpechoat $n &Cit. Don't tell players what they think, or feel. I find a thesaurus very handy for mpechoat $n &Cthis. I will at times actually research an area for room description ideas prior to mpechoat $n &Cdoing it. Like if I am going to build a ship area. I'll search ships on internet, mpechoat $n &Cand write down all the info I can on them. Well the command to make a description mpechoat $n &Cis... &WREDIT DESC&C. That will put you into an editor where you can add your mpechoat $n &Clines. Until you get the hang of it use &W/f &Cto format your line lengths.'&D mppause 20 mpat 4 look mppause 20 mpat 4 look mppause 20 mpechoat $n &CA retired staff member says, 'To continue to room exits, type &WSAY ROOMEXIT&C.'&D ~ > speech_prog roomexit~ mppause 2 mpechoat $n &CA retired staff member says, 'Room exits, allow you to connect one or more rooms, in mpechoat $n &Cany direction. This is also accomplished with the redit command. Lets say you have mpechoat $n &Cvnums 1200 to 1250. When your in vnum 1200, and want to make an exit to room 1201. mpechoat $n &CThe exit you desire is to the east, because that's how you mapped out your area. You mpechoat $n &Ctype &WREDIT BEXIT E 1201&C. That will make an exit to the east going into 1201, and also mpechoat $n &Can exit to the west from 1201 to 1200. Bexit makes 2 way entrances, where exit, only mpechoat $n &Cmakes one way. Now if you want a door in the exit. You could type the same thing, mpechoat $n &Cbut add...&WREDIT BEXIT E 1201 3 DOOR&C. The 3 tells it there is a type of door, you mpechoat $n &Ccould write gate, or double door, or something else instead of door if that is your mpechoat $n &Cdesire.'&D mppause 20 mpat 4 look mppause 20 mpat 4 look mppause 20 mpechoat $n &CA retired staff member says, 'Very good now, keep in mind you can also set flags for mpechoat $n &Crooms. See &WHELP ROOMFLAGS&C. For example. &WREDIT FLAGS SAFE&C will make the room safe mpechoat $n &Cfrom anyone being attacked in it. Now we are ready to move on...'&D mppause 20 mpechoat $n &CA retired staff member says, 'Type &WSAY MOBS&C to continue.'&D ~ > speech_prog mobs~ mppause 2 mpechoat $n &CA retired staff member says, 'Ahh yes, let's do the cool stuff now.... Heh, I know mpechoat $n &Ceveryone thinks rooms are boring, I do too. Mobs, and objects work off the same mpechoat $n &Cvnum's you used for your rooms. To make your first mob, you would type &WMCREATE <vnum> mpechoat $n &C<name of mob>&C. That will make the mob for you. You can also edit your mob via the mpechoat $n &C&WMOB&C command, since 6D uses Oasis OLC now.'&D mppause 20 mpat 4 look mppause 20 mpechoat $n &CA retired staff member says, 'Type &WSAY OBJECTS&C to continue.'&D ~ > speech_prog Code~ mppause 2 mpechoat $n &CA retired staff member says, 'Coding for 6 Dragons is a very sensitive position. You mpechoat $n &Cneed Vladaar's utmost trust to gain server access and it may take awhile before that mpechoat $n &Chappens. As a coder for 6 Dragons, you will be tempted to make changes here and mpechoat $n &Cthere, and not even mention it to Vladaar. In fact players and staff will ask you to mpechoat $n &Cdo so. Do not fall into this trap. There is a coding to do list for a reason. It's mpechoat $n &Cwhat Vladaar wants coded.'&D mppause 20 mpechoat $n &CA retired staff member says, 'Now that being said, Vladaar is very reasonable, and mpechoat $n &Cloves to get ideas from other people. If you have an idea, feel free to run it by mpechoat $n &Chim, and or post it on forums. That doesn't mean Vladaar will agree with every idea, mpechoat $n &Cbut every idea has a chance. Vladaar doesn't want this game to be a game that only mpechoat $n &CVladaar likes, but a game that the majority of people will appreciate. It is still a mpechoat $n &Cgame that Vladaar pays for though, and if he just doesn't like something so much that mpechoat $n &Che wouldn't want to pay for the game anymore, then he won't allow something.'&D mppause 20 mapt 4 look mppause 20 mpechoat $n &CA retired staff member says, 'You will find the list of things that need to be coded mpechoat $n &Cor bug fixed with the idea and bug command. mpechoat $n &CIf you currently do not have server access, you may code from a stock copy of mpechoat $n &Csmaugfuss or smaug1.4a, and submit snippets until you gain server access.'&D mppause 20 mpat 4 look mppause 20 mpechoat $n &CA retired staff member says, 'Having stable bug free code is very important to mpechoat $n &CVladaar. Vladaar has the following programs for that cause. Valgrind, type help mpechoat $n &Cvalgrind to find out how to run it. Valgrind is used to detect memory leaks, and can mpechoat $n &Chelp with crashes. Splint is used to find code that isn't used, you can also type mpechoat $n &Whelp splint&C.'&D mppause 10 mpat 4 look mppause 20 mpechoat $n &CA retired staff member says, 'Unlike the other professions in 6 Dragons, this tutorial mpechoat $n &Cisn't going to teach someone how to code. You know how or you don't. It's much too mpechoat $n &Ccomplicated to try to teach with this mob. Thank you for accepting a coding position mpechoat $n &Cwith 6 dragons.'&D mppause 10 mpechoat $n &CA retired staff emmber says, 'If wish to leave the tutorial, and return to Paleon, mpechoat $n &Cjust type &WSAY PALEON&C.'&D ~ > speech_prog paleon~ mptrans $n 16007 mpat $n mpforce $n look ~ > speech_prog objects~ mppause 3 mpechoat $n &CA retired staff member says, 'Objects are much like mobs in how they are created. The mpechoat $n &Conly real difference is now you have to worry about build points. Each 10-level mpechoat $n &Cinterval has a bps requirement that cannot be exceeded without permission from the mpechoat $n &CHead of Area Architects, or Vladaar. You can find the guidelines for this, among mpechoat $n &Cother things, here: mpechoat $n &Whttp://6dragons.tk/guide.html mpechoat $n &CYou can also use the &WOBJ&C command to modify objects, since we have the Oasis OLC mpechoat $n &C here, now.'&D mppause 20 mpat 4 look mppause 20 mpat 4 look mppause 20 mpechoat $n &CA retired staff member says, 'Type &WSHOPS&C to continue.'&D ~ > speech_prog shops~ mppause 3 mpechoat $n &CA retired staff member says, 'Shops are a tricky business, particularly if you don't mpechoat $n &Cknow what you're doing. I highly recommend reading &WHELP SHOPS&C and all related mpechoat $n &Chelpfiles before creating a shop of any kind. This will help to reduce any confusion mpechoat $n &Cyou may have. If all else fails, ask someone!'&D mppause 20 mpat 4 look mppause 20 mpechoat $n &CA retired staff member says, 'Type &WSAY PROGS&C to continue.'&D ~ > speech_prog progs~ mppause 3 mpechoat $n &CA retired staff member says, 'Progs for room, objects and mobs have finally been mpechoat $n &Cstandardized throughout 6D. It is required to follow the guidelines concerning this, mpechoat $n &Cas it helps to maintain a professional image to new STAFF just coming aboard. More mpechoat $n &Cinformation can be found here: mpechoat $n &CThe biggest thing that can be stressed upon, is indentation.'&D mppause 20 mpat 4 look mppause 20 mpechoat $n &CA retired staff member says, 'Type &WSAY RESET AREA&C to continue.'&D ~ > speech_prog reset area~ mppause 3 mpechoat $n &CA retired staff member says, 'The primary purpose of resetting an area is to refresh mpechoat $n &Cmobs and objects while testing. While this is the primary purpose, the command also mpechoat $n &Chas the ability to make room settings reset at the given resetfrequency interval. To mpechoat $n &Cfind out more information, look at &WHELP RESET&C and associated helpfiles for more mpechoat $n &Cinformation. Note: after instaroom is used to add the desired settings to the reset mpechoat $n &Clist, you must savearea/foldarea before the settings will take effect.'&D mppause 20 mpat 4 look mppause 20 mpechoat $n &CA retired staff member says, 'This concludes the staff tutorial. If you would like to mpechoat $n &Cgo back to Paleon City, type &WSAY PALEON&C.'&D ~ | #4600 last mob~ a newly created last mob~ Some god abandoned a newly created last mob here. ~ ~ 0 Clanname none~ 0 0 1073741825 0 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #4500 first obj~ a newly created first obj~ Some god dropped a newly created first obj here.~ ~ 13 1073741824 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 0 0 #4600 last obj~ a newly created last obj~ Some god dropped a newly created last obj here.~ ~ 13 1073741824 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 0 0 #0 #ROOMS #4500 Hearing a Higher Calling~ ~ This area is a tutorial for those applying to become new&Y STAFF on 6 Dragons.&D Room descriptions will only be &Ythree&D to &Ysix&D lines in length. You may not use the word You in your room descriptions. Your describing what players see, not what they think. Close your eyes and imagine your standing there, and describe it. ~ 1 1073741824 1 D0 ~ ~ 0 -1 4501 S #4501 Hall of Choices~ ~ Room descriptions must be all one color. You are not allowed to change colors of &Ycertain&D words. You are however allowed to change the whole room color. For example, if your room is describing a player being in water, you make the room blue. ~ 1 1073741824 1 D2 ~ ~ 0 -1 4500 R M 0 4501 1 4501 S #4502 Floating in a void~ ~ ~ 1 1073741828 1 S #4503 Floating in a void~ ~ ~ 1 1073741828 1 S #4504 Floating in a void~ ~ ~ 1 1073741828 1 S #4505 Floating in a void~ ~ ~ 1 1073741828 1 S #4506 Floating in a void~ ~ ~ 1 1073741828 1 S #4507 Floating in a void~ ~ ~ 1 1073741828 1 S #4508 Floating in a void~ ~ ~ 1 1073741828 1 S #4509 Floating in a void~ ~ ~ 1 1073741828 1 S #4510 Floating in a void~ ~ ~ 1 1073741828 1 S #4511 Floating in a void~ ~ ~ 1 1073741828 1 S #4512 Floating in a void~ ~ ~ 1 1073741828 1 S #4513 Floating in a void~ ~ ~ 1 1073741828 1 S #4514 Floating in a void~ ~ ~ 1 1073741828 1 S #4515 Floating in a void~ ~ ~ 1 1073741828 1 S #4516 Floating in a void~ ~ ~ 1 1073741828 1 S #4517 Floating in a void~ ~ ~ 1 1073741828 1 S #4518 Floating in a void~ ~ ~ 1 1073741828 1 S #4519 Floating in a void~ ~ ~ 1 1073741828 1 S #4520 Floating in a void~ ~ ~ 1 1073741828 1 S #4521 Floating in a void~ ~ ~ 1 1073741828 1 S #4522 Floating in a void~ ~ ~ 1 1073741828 1 S #4523 Floating in a void~ ~ ~ 1 1073741828 1 S #4524 Floating in a void~ ~ ~ 1 1073741828 1 S #4525 Floating in a void~ ~ ~ 1 1073741828 1 S #4526 Floating in a void~ ~ ~ 1 1073741828 1 S #4527 Floating in a void~ ~ ~ 1 1073741828 1 S #4528 Floating in a void~ ~ ~ 1 1073741828 1 S #4529 Floating in a void~ ~ ~ 1 1073741828 1 S #4530 Floating in a void~ ~ ~ 1 1073741828 1 S #4531 Floating in a void~ ~ ~ 1 1073741828 1 S #4532 Floating in a void~ ~ ~ 1 1073741828 1 S #4533 Floating in a void~ ~ ~ 1 1073741828 1 S #4534 Floating in a void~ ~ ~ 1 1073741828 1 S #4535 Floating in a void~ ~ ~ 1 1073741828 1 S #4536 Floating in a void~ ~ ~ 1 1073741828 1 S #4537 Floating in a void~ ~ ~ 1 1073741828 1 S #4538 Floating in a void~ ~ ~ 1 1073741828 1 S #4539 Floating in a void~ ~ ~ 1 1073741828 1 S #4540 Floating in a void~ ~ ~ 1 1073741828 1 S #4541 Floating in a void~ ~ ~ 1 1073741828 1 S #4542 Floating in a void~ ~ ~ 1 1073741828 1 S #4543 Floating in a void~ ~ ~ 1 1073741828 1 S #4544 Floating in a void~ ~ ~ 1 1073741828 1 S #4545 Floating in a void~ ~ ~ 1 1073741828 1 S #4546 Floating in a void~ ~ ~ 1 1073741828 1 S #4547 Floating in a void~ ~ ~ 1 1073741828 1 S #4548 Floating in a void~ ~ ~ 1 1073741828 1 S #4549 Floating in a void~ ~ ~ 1 1073741828 1 S #4550 Floating in a void~ ~ ~ 1 1073741828 1 S #4600 Floating in a void~ ~ ~ 1 1073741828 1 S #0 #SHOPS 0 #REPAIRS 0 #SPECIALS S #$