6D/
6D/area/
6D/boards/
6D/city/
6D/color/
6D/corpses/
6D/councils/
6D/htowns/
6D/news/
6D/specials/
6D/src/specials/
6D/src/trades/
#AREA        Calling~



#VERSION     11
#AUTHOR      Vladaar~
#DERIVATIVES ~
#COLOR       11
#HTOWN       ~
#DESC        ~

#RANGES
1 5 1 5
$

#SPELLLIMIT 0
#WEATHERCELL 0 0

#RESETMSG A bell rings far above to signify another hearing the Calling...~

#FLAGS
16836 5

#CURRENCY 0

#HIGHECONOMY 0 0 0 0 0 -1

#LOWECONOMY 999999926 44988626 999999926 999997726 999997726 -1

#CLANNAME none~

#INFLUENCE 0

#MOBILES
#100
squire Tianna~
Tianna Saleane~
A beautiful female squire is here to greet new arrivals.
~
This is a woman, that is obvious, yet she does not quite fit what you
are used to a female looking like.  You can not place what it is at
first.  As you look her over, you see she is tall and quite slim, and
her figure is one to attract eyes.  As you glance again over her face
you notice her face is quite white, almost brilliantly so.  Her eyes
are black as coal, no pupil distinguishable from the iris.  She smiles
as she watches your mind turn to take in her appearance, and that is
the last piece of missing information.  You notice the small fanged
eyeteeth, and realize this is a vampire standing before you.  What
world have you stepped into?
~
0
Clanname none~
0
0
3 4194984 0 C
50 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> act_prog p arrives from the south.~
mppause 3
emote nods her head and bends her forward knee in a gesture of curtsey.
mppause 3
mpechoat $n _lbl Tianna says, Thank you $n, for heeding the Call to Arms.
mppause 3
mpechoat $n _lbl Tianna says, Erainne, the legendary mage of the Blood War+
awaits your presence north.
~
> act_prog p flies in from the south.~
mppause 3
emote nods her head and bends her forward knee in a gesture of curtsey.
mppause 3
mpechoat $n _lbl Tianna says, Thank you $n, for heeding the Call to Arms.
mppause 3
mpechoat $n _lbl Tianna says, Erainne, the legendary mage of the Blood War+
awaits your presence north.
~
> act_prog p floats in from the south.~
mppause 3
emote nods her head and bends her forward knee in a gesture of curtsey.
mppause 3
mpechoat $n _lbl Tianna says, Thank you $n, for heeding the Call to Arms.
mppause 3
mpechoat $n _lbl Tianna says, Erainne, the legendary mage of the Blood War+
awaits your presence north.
~
> act_prog p arrives from the north.~
mppause 3
mpechoat $n _lbl Tianna says, $n you must be brave and go onward for the free+
nations.
~
> act_prog p floats in from the north.~
mppause 3
mpechoat $n _lbl Tianna says, $n you must be brave and go onward for the free+
nations.
~
> act_prog p flies in from the north.~
mppause 3
mpechoat $n _lbl Tianna says, $n you must be brave and go onward for the free+
nations.
~
|
#101
mob mobi act~
Act Mob~
An Act Mob is here, but can not be seen by Pre-Auths.
~
~
0
Clanname none~
0
0
2097155 66058 0 C
105 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> act_prog p has entered the game.~
mppause 4
mpechoat $n &WA voice tells you, 'Welcome to 6 Dragons!'&D
mppause 6
mpechoat $n &WA voice tells you, 'If you would like to do our tutorial type &GTUTORIAL&W and hit the enter key.  Those who do the tutorial will be rewarded with a special object.  We highly recommend you do the tutorial if you are new to this mud.  If you do not wish to do the tutorial use the &GSKIP&W command.'&D
mppause 20
mpat 4 look
mppause 20
mpat 4 look
mppause 20
mpat 4 look
mppause 20
mpechoat $n &WA voice tells you, 'If you would like to do our tutorial type &GTUTORIAL&W and hit the enter key.  Those who do the tutorial will be rewarded with a special object.  We highly recommend you do the tutorial if you are new to this mud.  If you do not wish to do the tutorial use the &GSKIP&W command.'&D
~
|
#102
mage Erainne~
Erainne Ra'Kalanne~
The legendary mage of the Blood War is standing here.
~
This is a man who eyes speak volumes, mostly of knowledge and friendship.
Most dwarves are distrustful of strangers, but this one seems to thrive
on greeting and teaching the new travelers into these Realms.  His face
is covered in wrinkles, both from the sun and smiling.  His chin sprouts
a proud goatee, and his clothes are bright to the point of being gaudy.
His boots are a black leather, polished to a shine.  Overall, he makes
quite a striking picture.
~
0
Clanname none~
0
0
3 4194984 1000 C
100 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 25 13 13 13
0 0 0 0 0
2 5 0 0 5 5 0
0 0 0 0 0 0 0 0
> act_prog p arrives from the south.~
mppause 3
smile $n
mpechoat $n &CErainne Ra'Kalanne says, 'It is nearly time for you to join the struggle.'&D
mpechoat $n &CErainne Ra'Kalanne says, 'First however...'&D
mppause 2
mpechoat $n &CErainne Ra'Kalanne says, 'I will advise you on the realms current status.'&D
mppause 5
if ovnumroom(122) < 1
  mpechoat $n &BErainne Ra'Kalanne utters some strange words, and gestures sharply.
  mpechoat $n &cSuddenly, a large mirror is created before you.
  mpoload 122 1
endif
mpechoat $n &CErainne Ra'Kalanne says, 'Type &WLOOK MIRROR&C to find out for yourself.'&D
~
> act_prog p flies in from the south.~
mppause 3
smile $n
mpechoat $n &CErainne Ra'Kalanne says, 'It is nearly time for you to join the struggle.'&D
mpechoat $n &CErainne Ra'Kalanne says, 'First however...'&D
mppause 2
mpechoat $n &CErainne Ra'Kalanne says, 'I will advise you on the realms current status.'&D
mppause 5
if ovnumroom(122) < 1
  mpechoat $n &BErainne Ra'Kalanne utters some strange words, and gestures sharply.&D
  mpechoat $n &cSuddenly, a large mirror is created before you.&D
  mpoload 122 1
endif
mpechoat $n &CErainne Ra'Kalanne says, 'Type &WLOOK MIRROR&C to find out for yourself.'&D
~
> act_prog p floats in from the south.~
mppause 3
smile $n
mpechoat $n &CErainne Ra'Kalanne says, 'It is nearly time for you to join the struggle.'&D
mpechoat $n &CErainne Ra'Kalanne says, 'First however...'&D
mppause 2
mpechoat $n &CErainne Ra'Kalanne says, 'I will advise you on the realms current status.'&D
mppause 5
if ovnumroom(122) < 1
  mpechoat $n &BErainne Ra'Kalanne utters some strange words, and gestures sharply.&D
  mpechoat $n &cSuddenly, a large mirror is created before you.&D
  mpoload 122 1
endif
mpechoat $n &CErainne Ra'Kalanne says, 'Type &WLOOK MIRROR&C to find out for yourself.'&D
~
> act_prog p arrives from the east.~
mppause 2
mpechoat $n &CErainne Ra'Kalanne says, 'Did you get a weapon from the weaponsmith?'&D
mppause 3
mpechoat $n &CErainne Ra'Kalanne says, 'Give me the weapon, and I will put a good edge on it.'&D
~
> act_prog p floats in from the east.~
mppause 2
mpechoat $n &CErainne Ra'Kalanne says, 'Did you get a weapon from the weaponsmith?'&D
mppause 3
mpechoat $n &CErainne Ra'Kalanne says, 'Give me the weapon, and I will put a good edge on it.'&D
~
> act_prog p flies in from the east.~
mppause 2
mpechoat $n &CErainne Ra'Kalanne says, 'Did you get a weapon from the weaponsmith?'&D
mppause 3
mpechoat $n &CErainne Ra'Kalanne says, 'Give me the weapon, and I will put a good edge on it.'&D
~
> act_prog p gives you a falchion sword.~
mea $n &BErainne utters some arcane words.
mpoload 91
get stone
mppause 3
mea $n &YThe weapon glows suddenly.
mposet falchion value6 1
give falchion $n
mpat 4 drop stone
~
> act_prog p gives you a adamantium mace.~
mea $n &BErainne utters some arcane words.
mppause 3
mea $n &YThe weapon glows suddenly.
give mace $n
~
> act_prog p leaves north.~
mppurge
~
> act_prog p floats north.~
mppurge
~
> act_prog p flies north.~
get mirror
mpat 4 drop mirror
mppurge
~
> act_prog p gives you a curved dagger.~
mea $n &bErainne utters some arcane words.
mpoload 91
get stone
mppause 3
mea $n &YThe weapon glows suddenly.
mposet dagger value6 1
give dagger $n
mpat 4 drop stone
~
|
#103
serpent snake~
a serpent~
A serpent springs from a coil deep within the grass and strikes!
~
A scaly, slimy serpent, so black it shines.  Its beady eyes watch your every
movement, looking for an opening to strike!
~
0
Clanname none~
0
0
35 520 0 C
3 0 75 1d1+25 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
62 4 0 0 396405 396405 0
0 0 66593 0 0 0 66593 0
> fight_prog 50~
mpechoat $n $I sinks its fangs painfully into your flesh!
mpechoaround $n $I sinks its fangs into $n's flesh!
~
> death_prog 100~
mpoload 108 1
mpechoat $n A piece of meat is torn from the serpent as it dies.
~
|
#104
dragon hatchling~
the dragon hatchling~
A dragon hatchling peers at you, huge and darkly menacing.
~
The head of this dragon is identical to the one you viewed earlier, the
difference being that this one is (thankfully) only about tenth the size.
This dragon, though a baby, looks like a tough battle indeed.
~
0
Clanname none~
0
0
3 0 0 C
2 0 75 20d0+0 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
31 3 0 0 3420515 3420515 0
0 0 65671 0 0 0 65671 0
> death_prog 100~
mpoload 112 1
mpecho $I snarls as thick blood fills its throat and it collapses.
mpecho A loud crack can be heard in the shadows against the southern wall.
mpecho A new dragon hatchling emerges from inside a hidden egg.
mpmload 104
mpechoat $n Remember...
mpechoat $n You cannot advance beyond level 1 until you have passed the
mpechoat $n runed gate and entered the actual game.
~
|
#105
mob mobii act~
Act Mob~
An Act Mob is here, but can not be seen by Pre-Auths.
~
~
0
Clanname none~
0
0
1075838979 66058 0 C
1 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
115 115 0
18 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> act_prog P arrives from the west.~
mpoload 113 1
mpoload 114 1
mpat 120 give armour Quercusi
mpat 120 give golden Quercusi
mpoload 116 1
mpoload 117 1
mpat 123 mppurge
mpat 123 drop box
mpat 123 put token box
mpat 123 close box
~
> act_prog p flys in from the west.~
mpoload 113 1
mpoload 114 1
mpat 120 give armour Quercusi
mpat 120 give golden Quercusi
mpoload 116 1
mpoload 117 1
mpat 123 mppurge
mpat 123 drop box
mpat 123 put token box
mpat 123 close box
~
> all_greet_prog 100~
if race($n) == Halfling
mpoload 113 1
mpoload 114 1
mpat 120 give armour Quercusi
mpat 120 give golden Quercusi
mpoload 116 1
mpoload 117 1
mpat 123 mppurge
mpat 123 drop box
mpat 123 put token box
mpat 123 close box
else
endif
~
|
#106
Quercusi Q man~
Quercusi~
A wise man is here, rocking himself on a beautiful chair.
~
This man looks like he has been in the Realms for hundreds of years.
His kind and friendly face is wrinkled with time, yet he appears to
be in top physical shape, and his eyes sparkle with wit and wisdom.
~
0
Clanname none~
0
0
1073741827 4194952 0 C
50 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
115 115 1
25 13 13 25 13 13 13
0 0 0 0 0
0 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
smile $n
mppause 5
say Greetings $n.
mppause 3
say May this help you in your travels.
mpoload 113
give plate $n
mpoload 114
give key $n
~
|
#107
mob mobiii act~
Act Mob~
An Act Mob is here, but can not be seen by Pre-Auths.
~
~
0
Clanname none~
0
0
2097155 66058 0 C
1 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> act_prog p pulls a rope.~
mpechoat $n High overhead you hear a large bell thunder in response.
mpechoaround $n High overhead, a large bell thunders in response.
mpechoat $n If nothing happens, type LOOK ROPE, and pull again in 30 seconds.
mpapplyb $n
push rope
~
|
#108
tribune guard Daerrak~
Daerrak McCaane~
A tribune guard is posted outside the chamber doors here.
~
~
0
Clanname none~
0
0
1 4194472 0 C
100 0 -200 1000d100+1000 50d50+1000
0 0 0 0 0 
0
115 115 1
20 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 5
0 0 0 0 0 0 0 524291
> all_greet_prog 100~
mppause 3
mpechoat $n &cDaerrak brings his sword to the port arms position with a snap of his wrist.&D
mppause 3
mpechoat $n &CDaerrak says, 'Hail $n.'&D
mppause 3
mpechoat $n &CDaerrak says, 'The tribune council is expecting your presence.'&D
mppause 2
mpechoat $n &CDaerrak says, 'Please head into the council chamber now $n.'&D
open n
mppause 20
mpechoat $n &cDaerrak sheaths his sword with a quickness that sends a chill down your spine.&D
~
|
#109
elf lord~
Lord Kalanis Ether~
A beautiful elf lord is sitting here.
~
~
0
Clanname none~
0
0
1 4194304 0 C
1 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
mppause 3
mpechoat $n _lbl Lord Kalanis says, Welcome $n, be at ease.
mppause 3
smile
mppause 2
mpforce human mpechoat $n _lbl King Warren says, Yes indeed we+
have been expecting you.
mppause 3
~
|
#110
dwarven king~
King Sothar Gise~
A weathered dwarven king is sitting here.
~
~
0
Clanname none~
0
0
1 4194304 0 C
1 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
#111
human king~
King Warren Traes~
An old human king is sitting here.
~
~
0
Clanname none~
0
0
1 4194304 0 C
1 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
#112
halfling magistrate~
Magistrate Faernum Seth~
A plump halfling magistrate is sitting here.
~
~
0
Clanname none~
0
0
1 4194304 0 C
1 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
3 2 0 0 1 1 0
0 0 0 0 0 0 0 0
> speech_prog ready~
mppause 6
say Very well good job.
mpquest $n tutorial 3
mppause 10
unlock e
open e
emote escorts back to the dwarf.
mpforce $n e
mpat $n mpforce $n look
close e
lock e
~
|
#113
gnome lord~
Lord Yaesen Macca~
A wrinkled gnome lord is sitting here.
~
~
0
Clanname none~
0
0
1 4194304 0 C
1 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
mppause 15
mutter
mpause 3
say May the Creator bless the free Nations.
mppause 2
mpforce halfling say $n, Tanzean'al and his army must be stopped!
mppause 3
mpforce elf say Go now $n, with our blessings.
mppause 3
IF quest(tutorial) < 10
  mpat $n mpechoat $n &cNote:  The following is added to remove tutorial quest from your journal list if you skipped the tutorial.&D
  mpat $n mpquest $n tutorial 2
  mpat $n mpquest $n tutorial 3
  mpat $n mpquest $n tutorial 4
  mpat $n mpquest $n tutorial 5
  mpat $n mpquest $n tutorial 6
  mpat $n mpquest $n tutorial 7
  mpat $n mpquest $n tutorial 8
  mpat $n mpquest $n tutorial 9
  mpat $n mpquest $n tutorial 10
ENDIF
mpat $n mpapplyb $n
~
|
#114
Vicara man old~
Vicara~
An old man is here looking at a book.
~
~
0
Clanname none~
0
0
1073872899 4194312 0 C
101 0 -300 1d1+-25536 1d2+6
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 8
80 80 0 0 0 0 0 0
> act_prog p appears in a spray of shooting light.~
mppause 10
mpechoat $n &CVicara says, 'For heavens sakes! That is quite a blow to your head you took.  Tazeanal's forces grow bolder each day.  Goblins raid towns, and outskirts imprisoning good people.  I hope we can teach you enough to pay them back in kind.'
mppause 20
mpat 4 look
mppause 20
mpquest $n tutorial 1
mpechoat $n &CVicara says, 'You have just been given the tutorial quest.  You will find many quests in this game.  You can learn a lot about them with your &Gjournal&G command.'
mppause 20
mpat 4 look
mppause 20
mpechoat $n &CVicara says, 'To find out what commands there are in this game.... You simply type the word &Gcommands&C and hit the enter button.  If you don't know what a command does...You can use our help system.  Simply type &Ghelp <command name>&C.'
mppause 20
mpat 4 look
mppause 20
mptutorial $n
mpechoat $n &CVicara says, 'You may type the command &Gsouth&C to go south and learn more.'
mppause 4
~
|
#115
ferrocious dog~
a ferrocious dog~
A large black dog is standing here.
~
~
0
Clanname none~
0
0
33 0 0 C
1 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
112 112 2
13 13 13 13 13 13 13
0 0 0 0 0
26 3 0 0 1 1 0
0 0 41 0 0 0 1 0
> death_prog 100~
mptrans $n 150
mppause 2
mpat $n mpforce $n emote suddenly returns to the library.
mppause 2
mpat $n mpforce $n look
~
|
#116
elven elder~
an elven elder~
An elven elder is standing here.
~
~
0
Clanname none~
0
0
1073872899 4194336 0 C
101 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> act_prog p arrives from the north.~
say Hello $n
mptutorial $n
mppause 2
mpechoat $n &CAn elven elder says, 'I will teach you how to communicate in this game.  There are several commands that can be used to talk here.  The &Gsay&C command will allow only those in the same room with you to see the message.  Example: typing &Gsay <message>&C where message is whatever you want people to hear.'
mppause 20
mpat 4 look
mppause 20
mpat 4 look
mpechoat $n &CAn elven elder says, 'Let's see if you understand me. Type &Gsay yes&C to continue.'
~
> speech_prog yes~
mppause 2
mpechoat $n &CAn elven elder says, 'Very good.  Now the &GTell&C command allows you to tell only the person you want to talk to something.  For example &Gtell <person> <message>&C.  There are many other commands called channels you can utilize to communicate with.'
mppause 20
mpat 4 look
mppause 20
mpat 4 look
mppause 20
mpat 4 look
mpechoat $n &CAn elven elder says, 'Type &Gchannels&C to see all channels you are currently listening to.  Type &Glisten <channel>&C where channel is what you want to be able to use.  There are also help files on the channels, type &Ghelp chat&C for example.'
mpquest $n tutorial 2
mppause 5
mptutorial $n
mpechoat $n &CAn elven elder says, 'type &Gwest&C to continue in the lessons.'
~
> act_prog p flies in from the north.~
say Hello $n
mptutorial $n
mppause 2
mpechoat $n &CAn elven elder says, 'I will teach you how to communicate in this game.  There are several commands that can be used to talk here.  The &Gsay&C command will allow only those in the same room with you to see the message.  Example: typing &Gsay <message>&C where message is whatever you want people to hear.'
mppause 20
mpat 4 look
mppause 20
mpat 4 look
mpechoat $n &CAn elven elder says, 'Let's see if you understand me. Type &Gsay yes&C to continue.'
~
> act_prog p floats in from the north.~
say Hello $n
mptutorial $n
mppause 2
mpechoat $n &CAn elven elder says, 'I will teach you how to communicate in this game.  There are several commands that can be used to talk here.  The &Gsay&C command will allow only those in the same room with you to see the message.  Example: typing &Gsay <message>&C where message is whatever you want people to hear.'
mppause 20
mpat 4 look
mppause 20
mpat 4 look
mpechoat $n &CAn elven elder says, 'Let's see if you understand me. Type &Gsay yes&C to continue.'
~
|
#117
grizzled dwarf~
a grizzled dwarf~
A grizzled dwarf is standing here.
~
~
0
Clanname none~
0
0
1073872899 4194304 0 C
101 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> act_prog p arrives from the south.~
if quest(tutorial) == 5
mppause 2
emote looks, and listens carefully at the cell bars for a moment.
mppause 8
mpechoat $n &CA grizzled dwarf says, 'Listen friend if your looking to break out of this cell, I can help.'
mppause 10
emote looks you over.
mppause 8
mpechoat $n &CA grizzled dwarf says, 'First off your going to need a weapon.'
mppause 15
emote reaches into his boot, and pulls out a steel shank, sliding it over by your foot.
mpoload 30001 1
drop shank
mppause 8
mpechoat $n &CA grizzled dwarf says, 'type &Gget shank&C then type &Gwear shank&G.'
mppause 15
mpechoat $n &CA grizzled dwarf says, 'type &Gsay details&C when your ready to continue.'
mpquest $n tutorial 6
endif
~
> act_prog p flies in from the south.~
if quest(tutorial) == 5
mppause 2
emote looks, and listens carefully at the cell bars for a moment.
mppause 8
mpechoat $n &CA grizzled dwarf says, 'Listen friend if your looking to break out of this cell, I can help.'
mppause 10
emote looks you over.
mppause 8
mpechoat $n &CA grizzled dwarf says, 'First off your going to need a weapon.'
mppause 15
emote reaches into his boot, and pulls out a steel shank, sliding it over by your foot.
mpoload 30001 1
drop shank
mppause 8
mpechoat $n &CA grizzled dwarf says, 'type &Gget shank&C then type &Gwear shank&G.'
mppause 15
mpechoat $n &CA grizzled dwarf says, 'type &Gsay details&C when your ready to continue.'
mpquest $n tutorial 6
endif
~
> act_prog p floats in from the south.~
if quest(tutorial) == 5
mppause 2
emote looks, and listens carefully at the cell bars for a moment.
mppause 8
mpechoat $n &CA grizzled dwarf says, 'Listen friend if your looking to break out of this cell, I can help.'
mppause 10
emote looks you over.
mppause 8
mpechoat $n &CA grizzled dwarf says, 'First off your going to need a weapon.'
mppause 15
emote reaches into his boot, and pulls out a steel shank, sliding it over by your foot.
mpoload 30001 1
drop shank
mppause 8
mpechoat $n &CA grizzled dwarf says, 'type &Gget shank&G then type &Gwear shank&C.'
mppause 15
mpechoat $n &CA grizzled dwarf says, 'type &Gsay details&C when your ready to continue.'
mpquest $n tutorial 6
endif
~
> act_prog p arrives from the east.~
if quest(tutorial) == 5
mppause 2
emote looks, and listens carefully at the cell bars for a moment.
mppause 8
mpechoat $n &CA grizzled dwarf says, 'Listen friend if your looking to break out of this cell, I can help.'
mppause 10
emote looks you over.
mppause 8
mpechoat $n &CA grizzled dwarf says, 'First off your going to need a weapon.'
mppause 15
emote reaches into his boot, and pulls out a steel shank, sliding it over by your foot.
mpoload 30001 1
drop shank
mppause 8
mpechoat $n &CA grizzled dwarf says, 'type &Gget shank&C then type &Gwear shank&C.'
mppause 15
mpechoat $n &CA grizzled dwarf says, 'type &Gsay details&C when your ready to continue.'
mpquest $n tutorial 6
endif
~
> act_prog p flies in from the east.~
if quest(tutorial) == 5
mppause 2
emote looks, and listens carefully at the cell bars for a moment.
mppause 8
mpechoat $n &CA grizzled dwarf says, 'Listen friend if your looking to break out of this cell, I can help.'
mppause 10
emote looks you over.
mppause 8
mpechoat $n &CA grizzled dwarf says, 'First off your going to need a weapon.'
mppause 15
emote reaches into his boot, and pulls out a steel shank, sliding it over by your foot.
mpoload 30001 1
drop shank
mppause 8
mpechoat $n &CA grizzled dwarf says, 'type &Gget shank&C then type &Gwear shank&G.'
mppause 15
mpechoat $n &CA grizzled dwarf says, 'type &Gsay details&C when your ready to continue.'
mpquest $n tutorial 6
endif
~
> act_prog p floats in from the east.~
if quest(tutorial) == 5
mppause 2
emote looks, and listens carefully at the cell bars for a moment.
mppause 8
mpechoat $n &CA grizzled dwarf says, 'Listen friend if your looking to break out of this cell, I can help.'
mppause 10
emote looks you over.
mppause 8
mpechoat $n &CA grizzled dwarf says, 'First off your going to need a weapon.'
mppause 15
emote reaches into his boot, and pulls out a steel shank, sliding it over by your foot.
mpoload 30001 1
drop shank
mppause 8
mpechoat $n &CA grizzled dwarf says, 'type &Gget shank&C then type &Gwear shank&C.'
mppause 15
mpechoat $n &CA grizzled dwarf says, 'type &Gsay details&C when your ready to continue.'
mpquest $n tutorial 6
endif
~
> act_prog p arrives from the west.~
if quest(tutorial) == 5
mppause 2
emote looks, and listens carefully at the cell bars for a moment.
mppause 8
mpechoat $n &CA grizzled dwarf says, 'Listen friend if your looking to break out of this cell, I can help.'
mppause 10
emote looks you over.
mppause 8
mpechoat $n &CA grizzled dwarf says, 'First off your going to need a weapon.'
mppause 15
emote reaches into his boot, and pulls out a steel shank, sliding it over by your foot.
mpoload 30001 1
drop shank
mppause 8
mpechoat $n &CA grizzled dwarf says, 'type &Gget shank&C then type &Gwear shank&C.'
mppause 15
mpechoat $n &CA grizzled dwarf says, 'type &Gsay details&C when your ready to continue.'
mpquest $n tutorial 6
endif
~
> act_prog p flies in from the west.~
if quest(tutorial) == 5
mppause 2
emote looks, and listens carefully at the cell bars for a moment.
mppause 8
mpechoat $n &CA grizzled dwarf says, 'Listen friend if your looking to break out of this cell, I can help.'
mppause 10
emote looks you over.
mppause 8
mpechoat $n &CA grizzled dwarf says, 'First off your going to need a weapon.'
mppause 15
emote reaches into his boot, and pulls out a steel shank, sliding it over by your foot.
mpoload 30001 1
drop shank
mppause 8
mpechoat $n &CA grizzled dwarf says, 'type &Gget shank&C then type &Gwear shank&C.'
mppause 15
mpechoat $n &CA grizzled dwarf says, 'type &Gsay details&C when your ready to continue.'
mpquest $n tutorial 6
endif
~
> act_prog p floats in from the west.~
if quest(tutorial) == 5
mppause 2
emote looks, and listens carefully at the cell bars for a moment.
mppause 8
mpechoat $n &CA grizzled dwarf says, 'Listen friend if your looking to break out of this cell, I can help.'
mppause 10
emote looks you over.
mppause 8
mpechoat $n &CA grizzled dwarf says, 'First off your going to need a weapon.'
mppause 15
emote reaches into his boot, and pulls out a steel shank, sliding it over by your foot.
mpoload 30001 1
drop shank
mppause 8
mpechoat $n &CA grizzled dwarf says, 'type &Gget shank&C then type &Gwear shank&C.'
mppause 15
mpechoat $n &CA grizzled dwarf says, 'type &Gsay details&C when your ready to continue.'
mpquest $n tutorial 6
endif
~
> speech_prog details~
if quest(tutorial) == 6
mppause 3
mpechoat $n &CA grizzled dwarf says, ' Right, your ready for action I see.'
mppause 20
mpechoat $n &CA grizzled dwarf says, ' We have been filing at this gate door with this stone for many months.'
mppause 20
mpechoat $n &CA grizzled dwarf says, ' We have it now, to where a hard kick will open the gate.'
mppause 10
mpechoat $n &CA grizzled dwarf says, ' There will be a goblin guard standing there.'
mppause 20
mpechoat $n &CA grizzled dwarf says, ' You will need to type &Gkill guard&C.'
mppause 20
mpechoat $n &CA grizzled dwarf says, ' Here we go!!'
mppause 2
emote kicks open the cell door!
mppause 2
mptrans $n 157
mpat $n mpforce $n look
mpat $n mpforce $n growl
endif
~
|
#118
crystal bell 'crystal bell'~
a stout halfling~
A stout halfling is standing at the ready here.
~
~
0
Clanname none~
0
0
1073872899 4194304 0 C
101 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> act_prog p arrives from the east.~
mppause 3
mptutorial $n
say Greetings $n.
mppause 20
mpechoat $n &CA stout halfing says, 'Teachers throughout this game are scattered across the lands.  The homeland you belong to will have a teacher that teaches basic spells/skills.  The more advanced stuff will have to be sought out.  You find teachers with the teacher command.  When you are close to any creature just type &Gteacher&C and it will tell if they can teach or not.  $n to see what you can practice, type &Gpractice&C. That command will list what you can currently learn.'
mppause 20
mpat 4 look 
mppause 20
mpechoat $n &CA stout halfing says, 'To practice something at a teacher you type &Gpractice <skill or spell name>&C  $n take a moment to practice some spells/skills now that you feel are beneficial to you.  You may practice a spell or skill more then once increasing the percentage of success.  $n to find out about a spell/skill type &Ghelp <spell/skill name>&C'
mppause 20
mpat 4 look
mppause 20
mpat 4 look
mppause 20
mpechoat $n &CA stout halfing says, 'To see what you may learn as you grow in power and levels, type &Gslist&C.  Just type &Gnorth&C when you think you are done with this lesson.'
mptutorial $n
mpquest $n tutorial 4
~
> act_prog p floats in from the east.~
mppause 3
mptutorial $n
say Greetings $n.
mppause 20
mpechoat $n &CA stout halfing says, 'Teachers throughout this game are scattered across the lands.  The homeland you belong to will have a teacher that teaches basic spells/skills.  The more advanced stuff will have to be sought out.  You find teachers with the teacher command.  When you are close to any creature just type &Gteacher&C and it will tell if they can teach or not.  $n to see what you can practice, type &Gpractice&C. That command will list what you can currently learn.'
mppause 20
mpat 4 look 
mppause 20
mpechoat $n &CA stout halfing says, 'To practice something at a teacher you type &Gpractice <skill or spell name>&C  $n take a moment to practice some spells/skills now that you feel are beneficial to you.  You may practice a spell or skill more then once increasing the percentage of success.  $n to find out about a spell/skill type &Ghelp <spell/skill name>&C'
mppause 20
mpat 4 look
mppause 20
mpat 4 look
mppause 20
mpechoat $n &CA stout halfing says, 'To see what you may learn as you grow in power and levels, type &Gslist&C.  Just type &Gnorth&C when you think you are done with this lesson.'
mptutorial $n
mpquest $n tutorial 4
~
> act_prog p flies in from the east.~
mppause 3
mptutorial $n
say Greetings $n.
mppause 20
mpechoat $n &CA stout halfing says, 'Teachers throughout this game are scattered across the lands.  The homeland you belong to will have a teacher that teaches basic spells/skills.  The more advanced stuff will have to be sought out.  You find teachers with the teacher command.  When you are close to any creature just type &Gteacher&C and it will tell if they can teach or not.  $n to see what you can practice, type &Gpractice&C. That command will list what you can currently learn.'
mppause 20
mpat 4 look 
mppause 20
mpechoat $n &CA stout halfing says, 'To practice something at a teacher you type &Gpractice <skill or spell name>&C  $n take a moment to practice some spells/skills now that you feel are beneficial to you.  You may practice a spell or skill more then once increasing the percentage of success.  $n to find out about a spell/skill type &Ghelp <spell/skill name>&C'
mppause 20
mpat 4 look
mppause 20
mpat 4 look
mppause 20
mpechoat $n &CA stout halfing says, 'To see what you may learn as you grow in power and levels, type &Gslist&C.  Just type &Gnorth&C when you think you are done with this lesson.'
mptutorial $n
mpquest $n tutorial 4
~
|
#119
black bear~
a black bear~
A black bear is looking for food here.
~
~
0
Clanname none~
0
0
1073872899 0 0 C
1 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
22 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> rand_prog 5~
emote growls with his hunger.
~
> death_prog 100~
mpmload 119
mpoload 196
get bearskin
~
|
#120
elder gnome~
an elder gnome~
An elder gnome is standing here.
~
~
0
Clanname none~
0
0
131075 4194304 0 C
101 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
11 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> act_prog p arrives from the east.~
mppause 2
mptutorial $n
mpechoat $n &CAn elder gnome says, 'Hello there.  I see you bring some objects with you.  I will teach you how objects work in this game.  To see what you are holding at the moment type &Ginventory&C'
mppause 20
mpat 4 look
mppause 10
mpoload 139 1
drop book
mpechoat $n &CAn elder gnome says, 'Pick up the book of game rules on the ground.  Type &Gget book&C. '
~
> act_prog p floats in from the east.~
mppause 2
mptutorial $n
mpechoat $n &CAn elder gnome says, 'Hello there.  I see you bring some objects with you.  I will teach you how objects work in this game.  To see what you are holding at the moment type &Ginventory&C'
mppause 20
mpat 4 look
mppause 10
mpoload 139 1
drop book
mpechoat $n &CAn elder gnome says, 'Pick up the book of game rules on the ground.  Type &Gget book&C. '
~
> act_prog p gets a book of game rules.~
mpechoat $n &CAn elder gnome says, 'To wear anything that is wearable in your inventory you type &Gwear <object name>&C  To see what you are already wearing, you type &Gequipment&C. Notice the red bars next to it indicate how much durability an item has left.  You may give, drop, get, wear objects.  Type &Ghelp <action>&C action being one of the things you can do with objects.  You will also need food and drink in this game.  There are food objects, and drink objects.  Every homeland will sell both.  You just type &Gdrink <object> &Cor &Geat <object>&C'
mppause 5
mptutorial $n
mpquest $n tutorial 3
mpechoat $n &CAn elder gnome says, 'Continue &Gwest&C to learn more.'
~
> act_prog p flies in from the east.~
mppause 2
mptutorial $n
mpechoat $n &CAn elder gnome says, 'Hello there.  I see you bring some objects with you.  I will teach you how objects work in this game.  To see what you are holding at the moment type &Ginventory&C'
mppause 20
mpat 4 look
mppause 10
mpoload 139 1
drop book
mpechoat $n &CAn elder gnome says, 'Pick up the book of game rules on the ground.  Type &Gget book&C. '
~
|
#121
pixie princess~
a pixie princess~
A pixie princess is flying here.
~
~
0
Clanname none~
0
0
131075 4194304 0 C
101 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
4 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> act_prog p flies in from the south.~
mppause 6
mptutorial $n
mpechoat $n &CA pixie princess says, 'Greetings.'
mppause 2
mpechoat $n &CA pixie princess says, 'Although not critical to playing here, an important feature this game has is it's forums.  Believe it or not the Staff at 6 dragons take player opinions very seriously.  There is also an &Gincentive&C to post in the forums.  Those who make valid posts, gain a copper piece per post, that they can cash in at 100 copper pieces for a superbless version in our game called "&Gheavens blessings&C."  The blessing is very powerful, and well worth the time it takes to acquire one.  To join the forums you register at &Ghttp://6dragons.org/forums&C'
mppause 20
mpat 4 look
mppause 20
mpat 4 look
mppause 20
mpechoat $n &CA pixie princess says, 'Now there is also &Gvoting&C to consider.  It is very important, because the more players vote...The higher our rank, and the more it attracts other players to try us out.  Please take a moment to vote for us daily.  &Ghttp;//6dragons.org/vote.php&C  We really appreciate your time, and will give you ours in return.'
mppause 20
mpquest $n tutorial 5
mppause 3
mptutorial $n
mpechoat $n &CA pixie princess says, 'Head &Geast&C to learn about how to escape this cell.'&C
~
> act_prog p floats in from the south.~
mppause 6
mptutorial $n
mpechoat $n &CA pixie princess says, 'Greetings.'
mppause 2
mpechoat $n &CA pixie princess says, 'Although not critical to playing here, an important feature this game has is it's forums.  Believe it or not the Staff at 6 dragons take player opinions very seriously.  There is also an &Gincentive&C to post in the forums.  Those who make valid posts, gain a copper piece per post, that they can cash in at 100 copper pieces for a superbless version in our game called "&Gheavens blessings&C."  The blessing is very powerful, and well worth the time it takes to acquire one.  To join the forums you register at &Ghttp://6dragons.org/forums&C'
mppause 20
mpat 4 look
mppause 20
mpat 4 look
mppause 20
mpechoat $n &CA pixie princess says, 'Now there is also &Gvoting&C to consider.  It is very important, because the more players vote...The higher our rank, and the more it attracts other players to try us out.  Please take a moment to vote for us daily.  &Ghttp;//6dragons.org/vote.php&C  We really appreciate your time, and will give you ours in return.'
mppause 20
mpquest $n tutorial 5
mppause 3
mptutorial $n
mpechoat $n &CA pixie princess says, 'Head &Geast&C to learn about how to escape this cell.'&C
~
> act_prog p arrives from the south.~
mppause 6
mptutorial $n
mpechoat $n &CA pixie princess says, 'Greetings.'
mppause 2
mpechoat $n &CA pixie princess says, 'Although not critical to playing here, an important feature this game has is it's forums.  Believe it or not the Staff at 6 dragons take player opinions very seriously.  There is also an &Gincentive&C to post in the forums.  Those who make valid posts, gain a copper piece per post, that they can cash in at 100 copper pieces for a superbless version in our game called "&Gheavens blessings&C."  The blessing is very powerful, and well worth the time it takes to acquire one.  To join the forums you register at &Ghttp://6dragons.org/forums&C'
mppause 20
mpat 4 look
mppause 20
mpat 4 look
mppause 20
mpechoat $n &CA pixie princess says, 'Now there is also &Gvoting&C to consider.  It is very important, because the more players vote...The higher our rank, and the more it attracts other players to try us out.  Please take a moment to vote for us daily.  &Ghttp;//6dragons.org/vote.php&C  We really appreciate your time, and will give you ours in return.'
mppause 20
mpquest $n tutorial 5
mppause 3
mptutorial $n
mpechoat $n &CA pixie princess says, 'Head &Geast&C to learn about how to escape this cell.'&C
~
|
#122
Celestial woman~
a celestial woman ~
A celestial woman is standing proudly here.
~
~
0
Clanname none~
0
0
1073872899 0 0 C
101 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> act_prog p arrives from the east.~
mppause 8
mpechoat $n  Welcome..
mppause 20
mpechoat $n  In this game we have something called double experience hour.
mppause 20
mpechoat $n  After a certain period that you are online, you will be asked to enter a correct code.
mppause 20
mpechoat $n  This is done by using the solve command, and if your successful, it contributes to your double experience bar, that you can see with the &Glevel&G command.
mppause 20
mpechoat $n  When your double experience bar is in the green status, you can activate a double experience hour for yourself by typing &Gconfig dexp&G.
mppause 20
mpechoat $n  The game rewards you for being online, with double experience.
mppause 20
mpechoat $n  Now onto another topic...
mppause 20
mpechoat $n  If you want to see who else is online in the game.  The &Gwho&G command is all you need type.
mppause 20
mpechoat $n  If you see any Staff members online, please feel free to ask them questions, and just talk to them, we really enjoy talking to players.
mppause 20
mpechoat $n  Staff members are people assigned to work on this game, and we are ready to help you when possible.
mppause 10
mpechoat $n  You may now enter the game when ready.
mppause 20
mpechoat $n  Type &Gsay enter&G when you are ready.
~
> act_prog p flies in from the east.~
mppause 8
mpechoat $n  Welcome..
mppause 20
mpechoat $n  In this game we have something called double experience hour.
mppause 20
mpechoat $n  After a certain period that you are online, you will be asked to enter a correct code.
mppause 20
mpechoat $n  This is done by using the solve command, and if your successful, it contributes to your double experience bar, that you can see with the &Glevel&G command.
mppause 20
mpechoat $n  When your double experience bar is in the green status, you can activate a double experience hour for yourself by typing &Gconfig dexp&G.
mppause 20
mpechoat $n  The game rewards you for being online, with double experience.
mppause 20
mpechoat $n  Now onto another topic...
mppause 20
mpechoat $n  If you want to see who else is online in the game.  The &Gwho&G command is all you need type.
mppause 20
mpechoat $n  If you see any Staff members online, please feel free to ask them questions, and just talk to them, we really enjoy talking to players.
mppause 20
mpechoat $n  Staff members are people assigned to work on this game, and we are ready to help you when possible.
mppause 10
mpechoat $n  You may now enter the game when ready.
mppause 20
mpechoat $n  Type &Gsay enter&G when you are ready.
~
> act_prog p floats in from the east.~
mppause 8
mpechoat $n  Welcome..
mppause 20
mpechoat $n  In this game we have something called double experience hour.
mppause 20
mpechoat $n  After a certain period that you are online, you will be asked to enter a correct code.
mppause 20
mpechoat $n  This is done by using the solve command, and if your successful, it contributes to your double experience bar, that you can see with the &Glevel&G command.
mppause 20
mpechoat $n  When your double experience bar is in the green status, you can activate a double experience hour for yourself by typing &Gconfig dexp&G.
mppause 20
mpechoat $n  The game rewards you for being online, with double experience.
mppause 20
mpechoat $n  Now onto another topic...
mppause 20
mpechoat $n  If you want to see who else is online in the game.  The &Gwho&G command is all you need type.
mppause 20
mpechoat $n  If you see any Staff members online, please feel free to ask them questions, and just talk to them, we really enjoy talking to players.
mppause 20
mpechoat $n  Staff members are people assigned to work on this game, and we are ready to help you when possible.
mppause 10
mpechoat $n  You may now enter the game when ready.
mppause 20
mpechoat $n  Type &Gsay enter&G when you are ready.
~
> speech_prog enter~
mppause 8
say Very well, good luck.
unlock n
open n
mpforce $n n
close n
lock n
~
|
#123
Lizardman Tothar~
a lizardman~
A lizardman with a blue and gold trimmed robe stands here.
~
~
0
Clanname none~
0
0
1073872899 0 0 C
101 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> act_prog p arrives from the south.~
mppause 2
mpechoat $n  Greetings $n. 
mppractice $n swim 20
mppause 20
mpechoat $n  I am going to teach you how to swim, and travel underwater.
mppause 20
emote heads north into the river and demonstrates the breast stroke. 
mppause 4
emote comes out of the river, and returns south to you.
mppause 8
mpechoat $n  You have now learned the basics of swimming, and can swim across the river.
mppause 10
mpechoat $n  Do not fear drowning, you cannot drown in this tutorial.
mppause 10
mpechoat $n  When you use the command &Gdown&G in this game and you are in a river or ocean, you actually swim down, and must hold your breath.
mppause 10
mpechoat $n  When you run out of bars in your hold breath bar which look like Breath left: (||||||||) You must surface or begin drowning.
mppause 20
mpechoat $n  Please feel free to head north swimming across the river, and go down, to see how the swim code works.
mppause 10
mpechoat $n  Then continue on to the north.
~
> act_prog p flies in from the south.~
mppause 2
mpforce $n land
mpechoat $n  Greetings $n.
mppractice $n swim 20
mppause 20
mpechoat $n  I am going to teach you how to swim, and travel underwater.
mppause 20
emote heads north into the river and demonstrates the breast stroke.
mppause 4
emote comes out of the river, and returns south to you.
mppause 8
mpechoat $n  You have now learned the basics of swimming, and can swim across the river.
mppause 10
mpechoat $n  Do not fear drowning, you cannot drown in this tutorial.
mppause 10
mpechoat $n  When you use the command &Gdown&G in this game and you are in a river or ocean, you actually swim down, and must hold your breath.
mppause 10
mpechoat $n  When you run out of bars in your hold breath bar which look like Breath left: (||||||||) You must surface or begin drowning.
mppause 20
mpechoat $n  Please feel free to head north swimming across the river, and go down, to see how the swim code works.
mppause 10
mpechoat $n  Then continue on to the north.
~
> act_prog p floats in from the south.~
mppause 2
mpforce $n land
mpechoat $n  Greetings $n.
mppractice $n swim 20
mppause 20
mpechoat $n  I am going to teach you how to swim, and travel underwater.
mppause 20
emote heads north into the river and demonstrates the breast stroke.
mppause 4
emote comes out of the river, and returns south to you.
mppause 8
mpechoat $n  You have now learned the basics of swimming, and can swim across the river.
mppause 10
mpechoat $n  Do not fear drowning, you cannot drown in this tutorial.
mppause 10
mpechoat $n  When you use the command &Gdown&G in this game and you are in a river or ocean, you actually swim down, and must hold your breath.
mppause 10
mpechoat $n  When you run out of bars in your hold breath bar which look like Breath left: (||||||||) You must surface or begin drowning.
mppause 20
mpechoat $n  Please feel free to head north swimming across the river, and go down, to see how the swim code works.
mppause 10
mpechoat $n  Then continue on to the north.
~
|
#124
Centaur Jarden~
Jarden~
A mighty centaur is standing here.
~
~
0
Clanname none~
0
0
1073872899 4194304 0 C
60 0 -80 0d0+5000 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
12 3 0 0 1 1 7
30 30 0 0 0 0 0 0
> act_prog p arrives from the south.~
mppause 2
emote rears back on his hind legs, at your sudden presence.
if ismulti($n)
say Greetings $n
mppause 8
mpechoat $n  When you are multiclass you have a command called expratio.
mppause 10
mpechoat $n  Expratio lets you determine how experience goes to which class.
mppause 10
mpechoat $n  type &Ghelp expratio&G to find out more.
else
say Greetings $n
endif
~
> act_prog p flies in from the south.~
mppause 2
emote rears back on his hind legs, at your sudden presence.
if ismulti($n)
say Greetings $n
mppause 8
mpechoat $n  When you are multiclass you have a command called expratio.
mppause 10
mpechoat $n  Expratio lets you determine how experience goes to which class.
mppause 10
mpechoat $n  type &Ghelp expratio&G to find out more.
else
say Greetings $n
endif
~
> act_prog p floats in from the south.~
mppause 2
emote rears back on his hind legs, at your sudden presence.
if ismulti($n)
say Greetings $n
mppause 8
mpechoat $n  When you are multiclass you have a command called expratio.
mppause 10
mpechoat $n  Expratio lets you determine how experience goes to which class.
mppause 10
mpechoat $n  type &Ghelp expratio&G to find out more.
else
say Greetings $n
endif
~
|
#125
goblin guard~
a goblin guard~
A goblin guard is standing watch here.
~
~
0
Clanname none~
0
0
16908291 4194304 0 C
1 0 300 0d0+20 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
9 3 0 0 1 1 0
1 1 0 0 0 0 0 0
> act_prog p growls.~
if race($n) == Dragon
cringe
mppause 2
mpechoat $n &CYou begin to take flight with your mighty wings, and rip a whole into the roof!
mpapplyb $n
mpgoto 4
endif
~
> death_prog 100~
mpquest $n tutorial 7
~
|
#126
invisble stalker~
an invisible stalker~
An invisible stalker stands here.
~
~
0
Clanname none~
0
0
1092747267 4292610 0 C
103 0 -300 0d0+-25536 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 8
80 80 0 0 0 0 0 0
> act_prog p growls.~
if mobinroom(157) < 2
mpmload 125 1
mpoload 198 1
mpoload 127 1
mpoload 141 1
give shield goblin
give sword goblin
give key goblin
mppause 20
look goblin
mppause 20
look goblin
mppause 20
mpechoat $n &CA grizzled dwarf yells to you, 'When he's dead, type &Gget all corpse&G.
mppause 20
mpechoat $n &CA grizzled dwarf yells to you, 'After you get the keys from the guard's corpse...'
mppause 20
mpechoat $n &CA grizzled dwarf yells to you, 'Type &Gunlock grate&G and &Gopen grate&G.
mppause 20
mpechoat $n &CA grizzled dwarf yells to you,'You will have to type &Gcrawl&G to go &Gnorth&G.
mppause 8
mpechoat $n &CA grizzled dwarf yells to you, 'You will have to swim through the sewer to the north.'
mpat 154 mpforce dwarf mpat 157 mppractice $n swim 25
else
mppause 20
look goblin
mppause 20
look goblin
mppause 20
mpechoat $n &CA grizzled dwarf yells to you, 'When he's dead, type &Gget all corpse&G.
mppause 20
mpechoat $n &CA grizzled dwarf yells to you, 'After you get the keys from the guard's corpse...'
mppause 20
mpechoat $n &CA grizzled dwarf yells to you, 'Type &Gunlock grate&G and &Gopen grate&G.
mppause 20
mpechoat $n &CA grizzled dwarf yells to you,'You will have to type &Gcrawl&G to go &Gnorth&G.
mppause 8
mpechoat $n &CA grizzled dwarf yells to you, 'You will have to swim through the sewer to the north.'
mpat 154 mpforce dwarf mpat 157 mppractice $n swim 25
endif
~
|
#127
human bard storyteller regius~
Regius ~
A human bard storyteller is standing here
~
~
0
Clanname none~
0
0
131075 4194304 0 C
101 0 -300 0d0+-25536 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 17 0 0 1 1 8
80 80 0 0 0 0 0 0
> act_prog p gives you a leather backpack.~
mppause 2
say Very good
mpoload 16048 1
mpoload 16048 1
mpoload 16048 1
mpoload 16048 1
mpoload 16047 1
mpoload 16047 1
mpoload 16047 1
mpoload 16047 1
mpoload 76 1
mpoload 76 1
mpoload 76 1
mpoload 31355 1
mpoload 31355 1
mpoload 31355 1
mpoload 31355 1
mpoload 31355 1
put all backpack
give backpack $n
mppause 2
mpechoat $n &CRegius says, 'In Paleon City, there is a magical stone, called a &GPortal stone&C. While you are under level 20, you can use this stone with the &Gactivate&C command.  The stone will transport you to places you can level.  When you want to come back, you can use the &Grecall&C command till level 20.'
mppause 20
mpat 4 look
mppause 20
mpechoat $n &CRegius says, 'Right, now follow me, I'll put you up in a Tavern for the night.'
mppause 10
mpechoat $n &OYour long journey to Paleon City fades from your memory....  You suddenly awake in a strange room.
mpapplyb $n
~
> all_greet_prog 100~
mppause 3
say Greetings $n
emote helps you to your feet.
mpforce $n stand
mppause 20
say We are so relieved you made it out of prison.
mppause 10
mpechoat $n &CRegius says, 'You must've passed out and floated down the river to here, it's a few days journey you have gone.  Well I am here to tell you what has happened with the war since your memory maybe a little foggy.  Well you know how the Creator gave us all magic to make our lives easier.  Then the evil wizard Tanzean'al used it to try and take over the world.  Well the free races united, and we held him off, but it was the Creator's wrath of taking all magic from us, and scattering it across the realms that saved us.  Of course you know that Tanzean'al was imprisoned in Hell, and has now escaped, with his evil minions.  We need your help in the cause.  I'll take you to Paleon City, it's a small city, that could easily be conquered if they cared to, but their attention is on Minas tirith.'
mppause 20
mpat 4 look
mppause 20
mpat 4 look
mppause 20
say You will be needing supplies before we go.  Give me your backpack and I'll fill it up for you.
mpechoat $n &GFirst you may need to type remove backpack then....
mpechoat $n &GType give backpack bard
mpquest $n tutorial 8
 
~
|
#128
estae wanderer boy~
Estae, the wandering boy~
Looking around curiously, a small boy with blond hair and bright amber eyes wanders about here.
~
Short and skinny, this energetic boy looks around fifteen years old. 
Bright amber eyes gaze inquisitively about him, alert and determined. Soft 
blond hair has feathery tufts flicking up and falls in messy bangs, coming 
down to his nape in the back. A strange jagged scar winds around his left 
wrist twice. He wears a white tunic that has a pair of small dragon wings 
attached, large black shorts with countless belts and pockets, and a pair 
of scuffed boots. He has a patched up satchel slung across his back and 
holds leather-bound book in one hand. 
~
0
Clanname none~
0
0
3 0 0 C
100 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
115 115 1
25 15 12 20 13 14 13
0 0 0 0 0
80 16 0 0 1 1 0
0 0 8 16 1048576 0 976 1107296515
> greet_prog 100~
if name($n) == Rene
mea $n &cEstae gives you a big smile and pounces on you for a hug. &D
mer $n &cEstae gives Rene a big smile and pounces on her for a hug. &D
mppause 5
mpe &CEstae beams brightly and says, 'Hello Rene! Wanna hear a story? A poem? News? Anything?'&D
else 
mea $n &CEstae, the wandering boy, smiles and asks "How are you? If you want to buy something off of me, try LIST. If you want to hear what stuff I've recently memorized, say POEM PLEASE or STORY PLEASE! If you want to hear some news, just say NEWS PLEASE! As a warning, the story is five passages long."&D

endif
~
> speech_prog p poem please~
mpe &cEstae frowns in concentration as he tries to remember a poem to recite.&D
mppause 10
mpe &CEstae clears his throat and says, 'Here's a poem by an elven noble of Loramoor!'&D
mppause 10
mpe &CEstae recites, '"Yes", the ancient trees had said, "The time has not yet come- To join the wars of man and orc, To see our peace undone."'&D
mppause 15
mpe &CEstae recites, 'From our highest vantage spot, we watched the cities burn. But when the Throng slew elven priests, to whom could we then turn?'&D
mppause 15
mpe &CEstae recites, 'Silent forests, now so calm, know the past's mistakes. Silent gryphons, silent winds, will not forget those days.'&D
mppause 15
mpe &CEstae bows and comments, 'Good thing elves aren't so isolated anymore!'&D
~
> speech_prog p news please~
mpe &cEstae flips open his book and finds today's date.&D
mppause 5
mpe &CEstae 'Well, I just got a neat stock of tops and bells. For the top, just push or pull the top. Don't stare at it too long, it does stuff to your head... The bells are one-time use, and can conjure up a special effect if you pull then push the bell. They're nice to listen to if you're tired.'&D
~
> speech_prog p story please~
mpe &CEstae smiles and says, 'Here's a story I read recently in the Paleon Atheneum!'&D
mppause 10
mpe &CEstae recounts, 'In a far off kingdom, there was once a weaving girl who everyone loved for her beauty. Soon, she became spoilt by the attention. In that kingdom, there was a blue-eyed Princess who was the same age as the girl. The weaver began to believe she was prettier than the Princess and she thought to herself, "I should be princess, not her.'"'
mppause 20
mppause 20
mpe &CEstae recounts, 'One day, she snuck into the palace, dressed as a serving maid, and hid in the Princess's chamber. When the Princess was ready to sleep, the weaver emerged and confronted her. The Princess merely smiled and handed her the crown. "You can have my crown, so I can have my freedom."'
mppause 20
mppause 20
mpe &CEstae recounts, 'Thus, the blue-eyed girl left to be a weaver, and the weaver became the princess. In the days that followed, she enjoyed the luxuries of the palace. One night, the royal magician received a letter from the city of Paleon. He urged that the princess leave to hide in the mountains.'
mppause 20
mppause 20
mpe &CEstae recounts, 'The weaver turned princess was told to pack quickly, but spent hours gathering her jewelry and clothing. Before she was ready to leave, the Throng's forces had reached the city and breached the palace. They soon cornered her and, despite her claims that she was not the actual princess, killed her in cold blood.'
mppause 20
mppause 20
mpe &CEstae recounts, 'After the Throng was beaten back by the Alliance forces dispatched by Paleon, the kingdom began to search for a new princess. The blue-eyed girl was soon chosen for her kindness and wisdom, and reclaimed her position with humility and grace. The kingdom flourished under her rule. The end!'&D
mppause 20
mppause 20
mpe &cEstae bows quickly before sipping some water from a flask. 
~
> rand_prog 1~
mpe &cEstae, the wandering boy jumps back into a fighting stance and shadowboxes for a bit.&D
~
> rand_prog 1~
mpe &cEstae flips open his book at chews thoughtfully on a quill.&D
mppause 10
mpe &CEstae says, "What's a good word for... hmmm... Maybe something like this."&D
mpe &cEstae jots down some words in his book.&D
~
|
#129
weaponsmith Devon~
Weaponsmith Devon~
A hardy human male is displaying his wares here.
~
Of average height, Lorax has a rough complexion and a stocky build. His 
green eyes appraise his wares with a critical glance, polishing the 
weapons now and then with precise motions. His silent nature is reflected 
in his stern face, mouth usually turned down in a slight frown. Wearing a 
linen shirt and a dark apron over slacks, he has his sleeves rolled up and 
polish oil staining his clothing. 
~
1
Clanname none~
0
0
131075 4194304 700 C
30 0 0 1d1+5000 1d4+6
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 3
0 0 9 0 0 0 112 2
> all_greet_prog 100~
mppause 3
mpechoat $n &CWeaponsmith Devon says, 'I have some fine weapons to sell here.  Use the &WLIST&C command to see the selection.'&D
mppause 20
mpat 4 look
mppause 20
mpechoat $n &CWeaponsmith Devon says, 'Use the &WBUY&C command to buy the weapon you like.'&D
~
|
#199
spacermob~
a newly created spacermob~
Some god abandoned a newly created spacermob here.
~
~
0
Clanname none~
0
0
1073741825 0 0 C
1 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
#0


#OBJECTS
#100
candelabra~
a candelabra with six black candles~
Six black candles burn brightly in this brass candelabra~
~
1 0 1
0 0 0 0 0 0 0
100 10 1
1
0
0
0
0
0
S 0 0
#101
spring~
a magical spring~
A magical spring sprinkles water from the corner of the room.~
~
25 64 0
100000 100000 0 0 0 0 0
5000 10 1
1
0
0
0
0
0
S 0 0
#102
vomit spew~
yucky vomit~
Eww! Some sick person has left a puddle of vomit here!~
~
17 262144 0
9999 9999 19 1 0 0 0
1 0 0
1
0
0
0
0
0
S 0 0
E
vomit~
Some ill person has lost their lunch here, leaving a puddle of 
greenish/grey liquid. Small pieces of carrot float in the mess (I can 
never understand how my vomit always has carrot in it, even if I haven't 
eaten carrot in years). 
~
#103
painted top~
a painted top~
An exquisitely painted spinning top lies here on its side, urging you to PULL or PUSH on the TOP.~
~
38 0 1
0 0 0 0 0 0 0
1 15 1
4
3
0
0
0
0
S 0 0
> pull_prog 100~
mea $n &cYou pinch the long stem of the top and give it a quick twist. The top spins into a curve before stabilizing and maintaining its position. From above, its painted designs swirl together into a hypnotising ring of color. 

mer $n &c$n pinches the long stem of the top and gives it a quick twist. The top spins into a curve before stabilizing and maintaining its position. From above, its painted designs swirl together into a hypnotising ring of color. 
mpforce $n sleep
~
> push_prog 100~
mea $n &cYou pinch the long stem of the top and give it a quick twist. The top spins into a curve before stabilizing and maintaining its position. From above, its painted designs swirl together into a hypnotising ring of color. 

mer $n &c$n pinches the long stem of the top and gives it a quick twist. The top spins into a curve before stabilizing and maintaining its position. From above, its painted designs swirl together into a hypnotising ring of color. 
mpforce $n sleep
~
|
#104
weapons box~
a weapons box~
A weapons box is secured to the ground here.~
~
15 0 0
1000 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 0 0
E
box~
The weapons box is constructed out of solid oak and holds an array of weapons.
~
#105
Weapon~
A finely honed weapon lies here, waiting to be carried into battle.~
You see a finely honed dagger here.~
~
5 64 8192
12 1 6 11 0 0 0
2 0 0
1
0
0
0
0
0
S 0 0
E
dagger~
This weapon looks to be of decent quality and should serve you well in your
upcoming battles.
~
A
18 1
A
19 2
#106
ring light lightring~
a ring of light~
A small circle of light lies here.~
~
9 64 3
60 60 0 0 0 0 0
2 0 0
1
0
0
0
0
0
S 77 0
E
ring light~
This ring is a symbol of your chosen peaceful nature.  It will aid you
until you reach level 10.  May it always find you in good health.
~
A
13 5
A
2 1
#107
ring shadow shadowring~
a ring of shadows~
A small circle of shadows lies here.~
~
9 64 3
60 60 0 0 0 0 0
2 0 0
1
0
0
0
0
0
S 77 0
E
ring shadows~
This ring is a symbol of your chosen deadly nature.  It will aid you until
you reach level 10.  May it always find you in good health and fast reflex.
~
A
13 5
A
2 1
A
18 1
#108
snakemeat snake meat~
a piece of meat~
A piece of meat from a snake~
~
19 262144 1
25 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 0 0
#109
feather purple~
a purple feather~
A bright purple feather lies here.~
~
3 268697664 16385
3 2 2 -1 0 0 0
4 0 0
1
0
0
0
0
0
'magic missile'
S 0 0
E
feather purple~
Rather heavy for a feather, it looks to actually be a wand of sorts.  Perhaps
you should hold it and zap <target>.  Because this feather contains an attack
spell, this is NOT something you would want to cast on another player, unless
you are both pkill characters.
~
#110
bucket water tin~
a tin bucket~
A bucket full of water sits here, waiting for someone to carry it away.~
~
17 524288 1
20 10 0 0 0 0 0
4 0 0
1
0
0
0
0
0
S 0 0
E
tin bucket~
This is a sturdy bucket made to store drinking water.  You can 'drink tin'
or 'drink water'.  You may refill the bucket at fountains or streams by
typing 'fill bucket'.
~
#111
pond~
the pond~
A shallow pond of crystal clear water~
~
25 1073741824 0
100000 1000000 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 0 0
E
pond~
The waters are shallow and clear, and surprisingly cold.  Several varieties
of fish swim beneath the surface, but you can best make out a pool of lapis-
toned fish.  You have no doubt you can drink from this water source, and may
wish to fill your water bucket before continuing your journey.
~
#112
shield dragonscales scales~
a shield of dragonscales~
A shield of scales lie here, marred with deep burns.~
~
9 262148 513
4 3 0 0 0 0 0
5 0 0
1
0
0
0
0
0
S 0 0
E
shield dragonscales scales~
This shield shall protect you well in your travels.  Wear it in good health.
~
A
18 1
A
19 1
> drop_prog 100~
mpforce $n trash $o
~
|
#113
armour breast plate~
a thick plate of breast armour~
A breast plate lies here, unused and forgotten.~
~
9 0 9
2 2 0 0 0 1 0
10 0 0
1
0
0
0
0
0
S 0 0
A
17 -3
#114
key golden~
a huge golden key~
A large golden key lies here, it looks to open something important.~
~
18 0 1
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 0 0
E
golden key~
This key looks to open something very important. Maybe the gate to
your future. To use a key, just UNLOCK <door>. Like UNLOCK GATE.
~
#115
rope~
a rope~
A rope hangs from high above, waiting to be pulled.~
~
37 262144 0
29 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 0 0
E
rope~
If you are ready to pass beyond the Spectral Gates, you need only pull this
rope to notify the Immortals that you are ready to enter the game!
 
If your name has been approved, you will be sent into the actual game.
 
If you receive a message stating your name has been denied by the Immortals,
you must choose a NEW, original medieval name.  To do this, you type:
 
"name <newname>"                 For example:  name Tsythia
 
Then pull the rope to announce your new name to the Immortals.  Give them
about 30 seconds to approve or deny the new name.  If you have not gotten
a response, pull the rope again.
 
The rope is on a 30 second timer, meaning you can pull it as often as you
wish, but the Immortals will only be notified once every 30 seconds.  The
Immortals are often busy and may not see you the first time around, so
please be patient - one will be with you as quickly as possible.
~
#116
box~
the box~
A blackened wooden box sets in the shadows atop a small table.~
~
15 0 1
11111 1 0 0 0 0 0
1100 0 0
1
0
0
0
0
0
S 0 0
#117
earring token~
a token of a Goddesses affection~
An earring lies here, tarnished and forgotten.~
~
9 65 65537
60 60 0 0 0 0 0
5 0 0
1
0
0
0
0
0
S 77 0
A
26 2097152
> wear_prog 100~
if level($n) < 16
mpechoat $n As you wear this earring you feel your feet rise off the ground.
mpechoar $n As $n clasps $O on $s ear, $e begins to float above the ground.
else
mpechoat $n The clasp on the earring will no longer stay closed on your ear.
mpechoaround $n $n struggles with $O but cannot get it to stay on $s ear.
mpforce $n remove token
endif
~
|
#118
crystal bell~
a crystal bell~
A small crystal bell lies on its side here, covered in dust. ~
~
37 8192 1
1 0 0 0 0 0 0
1 100 10
2
0
0
0
0
0
S 0 0
E
118 crystal bell~
This small handbell is only only as wide as an index finger. There is a long, slender crystalline handle with ancient runes etched onto its frosted surface. The bell itself is made of a smooth and polished crystal of clear hue, and contains an azure clapper inside. Around the outside surface, intricate frosted images of rabbits in a field of snow form a ring. 
~
> pull_prog 100~
mea $n &WYou tilt the bell back to ring it. Try to PUSH the BELL now.
mer $n &W$n tilts the bell back to ring it. The bell can now be PUSHed and rung.&D
~
> push_prog 100~
mea $n &WYou flick your wrist forward, and a clarion chime rings out from the bell. It hangs in midair, slowly fading into silence. As the sound disappears, the bell suddenly shatters into sugar-like dust.
mer $n &W $n flicks their wrist forward, and a clarion chime rings out from the bell. It hangs in midair, slowly fading into silence. As the sound disappears, the bell suddenly shatters into sugar-like dust.

mppause 20
mea $n &CA sudden breeze picks up the dust and casts it into the air, where it forms the shape of a white rabbit. The rabbit looks over its shoulder at you, then hops up, up and out of sight.
mer $n &CA sudden breeze picks up the dust and casts it into the air, where it forms the shape of a white rabbit. The rabbit looks over its shoulder at $n, then hops up, up and out of sight.
mprestore $n 600
mpforce $n drop bell
mppurge bell
~
> get_prog 100~
mea $n You pick up a crystal bell and brush the dust off it. Maybe you should try to PULL it?
mer $n $n picks up a crystal bell and brushes the dust off it.
~
|
#119
gownq~
a flowing white gown~
Some god dropped a newly created gown here.~
~
9 0 9
40 40 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 77 0
A
1 5
A
2 5
#120
peaceful sign~
the sign of the peaceful path~
A large sign floats before the trees alongside the pathway.~
~
12 1 0
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 0 0
E
sign~
The Gods hope your stay on the game will be a pleasant one.  However,
to insure the enjoyment of others, there are two major Rules which you
should be made aware of:
 
1) Thou shalt neither attack nor steal from a player who has chosen
   Non-Pkill Status.  Thou shalt not engage in pkill as long as you
   remain peaceful.
2) Thou shalt not spam, use profanity, harass, nor make either lewd
   or racial comments on any channel, nor to any other player.
~
#121
deadly sign~
the sign of the deadly path~
A large sign floating alongside the pathway demands your attention.~
~
12 4 0
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 0 0
E
sign~
The Gods hope your stay on the game will be a pleasant one.  However,
to insure the enjoyment of others, there are two major rules which you
should be made aware of:
 
1) Thou shalt neither attack nor steal from a player who has chosen
   Non-Pkill Status.  Thou shalt only attack other pkillers within
   five levels of your own.
2) Thou shalt not spam, use profanity, harass, nor make either lewd
   or racial comments on any channel, nor to any other player.

Also, often review HELP RULES PKILL for rule changes that affect you.
~
#122
large gilded mirror~
large gilded mirror~
A large gilded mirror dares you to peer into it.~
~
12 0 0
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 0 0
E
mirror~
You peer into the mirror. Its surface clouds over, and suddenly forms
a colourful image depicting a major battle in strange, far off lands..

Countless waves of green humanoids - goblins, orcs, trolls - are
assaulting a huge, heavily barricaded stone fortress. The green skins
are moving faster than the archers can reload, climbing over their
fallen comrades with war machines and ladders to breach the castle walls.

Suddenly, a massive meteor explodes in the centre of the horde, throwing
goblin limbs in the air and rendering the army asunder. Mages reinforce the
archers on the walls, and the drawbridge slowly opens to reveal legions of
hardened, steel clad warriors who set upon the remnants of the army with
vigor. It seems almost as if the battle has turned in the favour of the
castle army.

However, within mere minutes it's proved their last stand, and there is
still no end in sight to the green skinned horde who continue rampaging
and pillaging while they move through the town. Before the last stone falls,
a massive, dark figure can be seen striding through the horde, his voice
only a whisper yet carrying across the fields - Tanzean'al.
~
#123
sack burlap~
a large burlap sack~
A sack made from a brown burlap lies here.~
~
15 0 16385
75 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 0 0
E
sack burlap~
To use this sack, type:  examine sack   OR   exam sack
To get items from this sack, type:  get <item name> sack
To put an item in this sack, type:  put <item name> sack
 
You can also use get all or put all.  See help container for more information.
~
#124
stairs~
a staircase~
A spiral staircase leads down from center of the room.~
~
13 1073741824 0
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 0 0
E
stairs staircase~
These staircase looks sturdy.  It descends to another room from the
center of the room.
~
#125
a curved dagger~
a curved dagger~
&GA curved dagger has been left here.&D~
~
5 0 8193
12 1 5 2 2 1 0
2 20 2
4
8
0
0
0
0
S 0 0
E
dagger~
The dagger has a good edge and appears to be made out of quality metal.
~
A
19 1
A
18 4
#126
adamantium mace~
a gleaming adamantium mace~
A mace of brightly gleaming metal hums with inner power.~
~
5 0 8193
12 1 5 4 5 1 0
2 31 3
4
0
0
0
0
0
S 0 0
E
adamantium mace~
Forged of a gleaming metal, this mace will serve you well in your early years.
~
A
18 4
A
19 1
#127
Falchion Sword~
a falchion sword~
&GA falchion sword lays on the ground here.&D~
~
5 0 8193
12 1 5 1 1 1 0
2 22 2
4
8
0
0
0
0
S 0 0
E
sword~
The sword has a good edge and appears to be made out of quality metal.
~
A
18 4
A
19 1
#128
coins %s~
%d %s coins~
&YLots of %s coins.~
~
20 0 1
1 0 0 0 0 0 0
1 0 0
1
14
0
0
0
0
S 0 0
#129
coins %s~
%d %s coins~
&YA heap of %s coins.~
~
20 0 1
1 0 0 0 0 0 0
1 0 0
1
14
0
0
0
0
S 0 0
#130
coins %s~
%d %s coins~
&YA pile of %s coins.~
~
20 0 1
1 0 0 0 0 0 0
1 0 0
1
14
0
0
0
0
S 0 0
#131
coins %s~
%d %s coins~
&YA massive pile of %s coins!~
~
20 0 1
1 0 0 0 0 0 0
1 0 0
1
14
0
0
0
0
S 0 0
#132
coins %s~
%d %s coins~
&YSo many %s coins, you can't count them!~
~
20 0 1
1 0 0 0 0 0 0
1 0 0
1
14
0
0
0
0
S 0 0
#133
coins %s~
%d %s coins~
&YA nearly infinite amount of %s coins!!~
~
20 0 1
1 0 0 0 0 0 0
1 0 0
1
14
0
0
0
0
S 0 0
E
mirror~
The swirling images combine showing A place of pure fire.  You recognize,
creatures from story books describing demons in Hell.  Only now you see a
large man dressed in black as he tears a hole in the air, creating a type
of gateway.  Now, you can hear them as well.  The demons shout for revenge!
The man in black sends the demons through the portal with a look of hate.
 
The image now fades away to another scene.  Here the demons are joined by the
evil Goblins and Orcs.  You recognize the place as the city Darva, or what
used to be the city Darva as the creatures pillage and destroy it.  The image
now disapears and you can see your reflection in the mirror.
 
&GErainne says, 'first you will need a weapon... Head east into the armory.'
~
#134
chair~
&Oa chair~
&OThere are multiple oak chairs that have been arranged here.~
~
12 0 0
5 0 513 0 0 0 0
1 0 0
1
0
0
0
0
0
S 0 0
#135
red apple~
a red apple~
A red apple has been left here.~
%s enjoy$q $p.~
19 0 1
5 0 0 0 0 0 0
1 1 0
4
3
0
0
0
0
S 0 0
#136
banana~
a banana~
A banana has been left here.~
%s enjoy$q $p.~
19 0 1
5 0 0 0 0 0 0
1 1 0
4
14
0
0
0
0
S 0 0
#137
turkey leg~
a turkey leg~
A turkey leg has been left here.~
%s enjoy$q $p.~
19 0 1
5 0 0 0 0 0 0
1 1 0
4
1
0
0
0
0
S 0 0
#138
water melon~
a water melon~
A water melon has been left here.~
%s enjoy$q $p.~
19 0 1
5 0 0 0 0 0 0
1 2 0
4
9
0
0
0
0
S 0 0
#139
book rules~
a book of game rules~
A thick book with the words 6 Dragons Rules on the cover has been left here.~
~
47 0 16385
0 0 0 0 0 0 0
1 0 0
4
5
0
0
0
0
S 0 0
E
book game rules~
&G            The book of &rSix Dragons&G Rules
 
                    Table of Contents 

     page1...............................Basic Rules  
     page2...............................Channel Rules
     page3...............................Charm Rules
     page4...............................Cheating Rules
     page5...............................Harassment Rules
     page6...............................Killsteal Rules
     page7...............................Objects Rules
     page8...............................Pkill Laws
     page9...............................Sharing Rules
     page10..............................Spam Rules
     page11..............................Stake Rules
     page12..............................Stores Rules
     page13..............................Apply to be STAFF
     page14..............................Clan Purchase
     page15..............................Code Credits
     page16..............................Whine Free Mud

          Type look 'page#' to read the book.
~
E
page1 'Basic Rules'~
&G
1. MULTIPLAYING IS ALLOWED.  CODE WILL NOT PERMIT YOU TO ATTACK ANOTHER
PLAYER WITH MORE THAN ONE OF YOUR CHARACTERS AT A TIME.

2. Keep all swearing in the [swear] channel. That's what it's for.
If you persist in ignoring this rule, expect to have your speaking
privileges revoked.

3. On a related note, no spamming public channels. As before, if
you are warned and do not stop, you will be silenced or worse.
* Do not ask questions on public channels without checking help
  files first.

4. Do not ask about staff commands, how MUDs work, or other such
behind-the-scenes stuff. We're not a MUD tutorial.

5. No advertising other muds here. Via channels, bios, html commands,
or anything.  If I even think you are, I will likely slay or destroy
you.  Repeated offenders will be banned. 

To turn page look page2
~
E
page2 'Channel Rules'~
&G
Spam (repeating the same message repeatedly or otherwise purposely causing
the screen to scroll), harassment (including sexual) and abusive behavior are
not permitted on any channel (this includes in 'say' or 'tell').  Do not
continue to 'tell' to someone after they have asked you to stop.

Profanity is not permitted on any public channel, which is a channel seen by
those other than yourself and the person to whom you are speaking.  If you
use profanity in a private conversation and the other party asks you to stop,
please respect their wishes.  The difference between '****, I'm having a bad
day' and 'what is your ****** problem' should be obvious to everyone.
The swear channel should be utilized for profanity if you desire to do so.

If any level of STAFF asks you to desist on a subject, or to move the
subject to an appropriate channel, do so immediately.  Continuing on a
subject or channel after you are requested to stop may result in your
character losing its access to channels through silencing.  A STAFF's
decision on subject matter and/or channel use should be obeyed.

Warning:  Arguing with or flaming STAFF on channels _will_ get you
silenced or worse, and this may extend to your other characters as well if
you push the matter.  The Realms provides ample avenue for complaint without
resorting to public baiting and name-calling.

To turn page look page3
~
E
page3 'Charm Rules'~
&G
Do not bring aggressive mobs into or near Homelands, as when their charm
wears off (either naturally or by attack) their aggressive nature will
return.  Also do not bring aggressive mobs into areas which are lower in
level than the area from which the mob originally came.  You can use the
'areas' command to check an area's level.  See 'help charm' for more.

To turn page look page4
~
E
page4 'Cheating Rules'~
&G
Cheating is a very serious offense and subjects _all_ characters involved
to a slay, purge (loss of all equipment), freeze, balzhur (destruction of
all equipment and public demotion to level 2), deny or even a site ban.

What is considered cheating?
 - exploiting (intentionally using) a bug to gain equipment or money
 - intentionally causing the system to crash
 - intentionally duplicating equipment or money
 - knowingly accepting illegal equipment (see above) from others
 - attempting to duplicate equipment or money -- * even if not successful *
 - using or making profit from equipment that was accidentally duplicated
 - using money that was accidentally duplicated
 - Killing mobs that are obviously too easy, and not set right for the
   experience that you gain.

Cheating hurts the game, and every player in the game.  Protect yourself
and report any bugs you find, and inform a STAFF member if you have strong
cause to believe someone is engaged in any of the above.

If you find you have accidentally duplicated an item, turn the item over
_immediately_ to a STAFF member or drop and sacrifice the item.

To turn page look page5
~
E
page5 'Harassment Rules'~
&G
Harassment is giving a person unwanted attention, whether you perceive it
as negative or positive attention.  If a person is made to be uncomfortable
by your attention or comments, you are harassing that person.  If a person
asks you to desist in talking to them or performing socials on them, and
you do not stop, you are harassing that person.  If you act in an intimate
manner to a character, without their permission, you are harassing that
person.

No form of harassment is tolerated in the Realms.  We especially frown upon
unwanted comments or actions with a sexual nature or explicit content.  If
you do not have an intimate relationship with the person, whether in real
life or within the Realms, you should refrain from using suggestive actions
and/or comments.

If you are caught harassing another player in any way, you can be silenced,
helled, frozen, denied, and/or site banned.  Harassing another player is a
serious violation of the rules and will not be permitted.  If you choose
to harass a STAFF member, you will simply be deleted.

To turn page look page6
~
E
page6 'killsteal Rules'~
&G
Don't do it...

Kill stealing occurs when a player attacks a mob that is already being
fought.  This is both highly annoying and illegal.  If someone should do
this to you please inform them of the rules (ask them to read 'laws
killsteal').  If they continue, ask a STAFF member to intervene, if they
are not available to help though move away from that player and just
fight some place else.

To turn page look page7
~
E
page7 'Object Rules'~
&G
If you notice an item on the ground and there is a player in the room with
it, do _not_ pick it up without first getting permission from the person<s>
in the room.  Taking such items may be considered stealing if you do not
first obtain permission from those present, or both players involved are
deadly.

Do not simply take an item to identify it without asking permission.  If
you are asked to drop an item you picked up, do so immediately.

Do not take items laying next to a corpse, even if no one is present,
without asking the owner of the corpse if the item(s) belong to them.
Unless both players involved are deadly.

Do not take items from a mob corpse unless you made the kill yourself or
you have specific permission from the character who made the kill.  This
includes removing money from a corpse, unless both players involved are
deadly.

* Warning:  It is never wise to leave items or containers unattended and
  expect them to be there when you return.  If there is an item on the
  ground and there is neither a corpse nor a player in the room, the
  object is considered abandoned and free for the taking.

To turn page look page8
~
E
page8 'PKILL Laws'~
&G
Warning :
Breaking a pkill law is not acceptable and brings severe penalty.

Law #1 Thou shalt not loot more then 3 items per corpse.
Law #2 Thou shalt not ask Staff for corpse retrievals.
Law #3 Staff may join clans, but will not hold the Clan Leader position.
Law #4 Staff found cheating, will loose their Staff status.
Law #5 Players found cheating, will be severely punished.

To turn page look page9
~
E
page9 'Sharing Rules'~
&G
Character sharing (when allowed) is always done at the risk of the players
involved.  STAFF will not recover any character lost to trading or
sharing.  Whoever owns the password owns the character.

A character may not be shared if:
 - the character holds any leadership position in a Guild or Order

To turn page look page10
~
E
page10 'Spam Rules'~
&G
No, we are not talking about a luncheon meat here.  Spam is the repeated use
of a phrase, command, or channel that causes screen scroll for others.  Not
only is spam considered rude, but excessive screen scroll can interfere with
the game play of anyone seeing it (not to mention combat situations).  The
game will also tell you to PUT A LID ON IT and force-quit you after the 20th
repeat of a single command

It is also considered spam to use the same phrase over several different
channels.  The use of all-caps can also be considered spam.  Only use
capitals to add emphasis to key words in a sentence.

Moving a large number of items into and out of a container in a crowded,
non-store room is considered spam.  Using multiple characters to chat the
same message at the same time is considered spam.  Making charmed mobs
or pets to cause screen scroll through movement or orders is considered
spam. ANYTHING that causes excessive or irritating screen scroll can be
considered spam.

To turn page look page11
~
E
page11 'Stake Rules'~
&G
The first player to attack a mob has the rights to the kill.  Others should
not get involved without being requested to do so.  Those receiving aid are
under no obligation to reward their benefactors.  Monopolization of a mob and
its repops will not be tolerated.

Any disputes brought to the attention of a STAFF member for resolution will be
handled according a STAFF member's discretion.  All such decisions are final.

To turn page look page12
~
E
page12 'Store Rules'~
&G
Some shopkeepers you can attack and some you can't.  Most that can be attacked,
are extremely difficult to kill.

If you notice a bug of some type dealing with shopkeepers and do not report it
immediately, you could be subject to severe punishment.

To turn page look page13
~
E
page13 'Apply to be STAFF'~
&G
So you want to be a STAFF member on Six Dragons?

The job may not pay anything, but it is still very demanding.
You may find that you loose the magic of mudding from being a STAFF member.
However, if you think you have the right stuff for the job.....

The Criteria are:
1. Level yourself to at least level 20.
2. Write a gnote to the Head of Area Architects.
3. Interview with STAFF.
4. Submit examples of your work.

Note: Final decision is made by the STAFF, however you may choose to
      reapply at a later date.

To turn page look page14
~
E
page14 'Clan Purchase'~
&G
So you want to purchase a clan?

Hah.....

It is not all fun and games purchasing a clan.

There is alot that must be done to be considered.

New clan purchases must meet the following requirements:
1. Gold necessary for the clan purchase.
2. Devised a clan name and a detailed theme.
3. You must get Staff approval for your new clan.

See the following help files:
GUILDS, ORDERS, PETITION, CLANS, CLAN PURCHASE2, PKILL LAWS

To turn page look page15
~
E
page15 'Code Credits'~
&G
Where has all the Code for Six Dragons come from?

It has come from many sources.

The Head of Code council is Taon.
Volk, Remcon, and Vladaar have made code contributions over the years.
See 'news all'.

The Smaug Team developed the codebase that Orion Elder made a derivative
from.  I used Orion Elder's Chronicles Codebase.

A whole slew of snippets from other authors has been added to this mud
over the years, and at one point permission was attained to do so.

A great deal of code and snippets were taken from Garil of DotdII codebase,
and Samson of AFK codebase.  Both of these men have been instrumental in
helping this mud be what it is today.  Many thanks to all contributers.
My old friend Remcon has been a great help over the years.

If I have forgotten to give credit to someone please let me know, and I
will do so.

~
E
page16 'WHINE FREE MUD'~
&G
WHINE FREE MUD

Please refrain from whining in the mud on public channels, you can use
the global boards, and forums if you have a complaint. 

Whining not only brings morale down, it affects the attitudes and
game enjoyment of everyone.

Thanks for your understanding.

Vladaar
~
A
18 2
#140
the skeleton of %s~
the skeleton of %s~
The skeleton of %s lies here.~
~
69 0 1
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 0 0
#141
iron shield~
an iron shield~
An iron shield has been left here.~
~
9 0 513
2 2 0 0 0 1 0
4 25 2
3
13
0
0
0
0
S 0 0
A
18 1
#142
meat chuet~
a warm meat chuet~
A warm meat chuet wrapped in parchment sits here, emitting a tantalizing smell.~
%s hold$q up $p and bite$q into it eagerly, enjoying the pastry crust and flavorful lamb with a content sigh.~
19 64 1
8 10 0 0 0 0 0
1 11 1
4
1
0
0
0
0
S 0 0
E
142 meat chuet~
This rich and savory meat chuet has been made with buttery pastry dough and a complex filling of chopped lamb, saffron, dates, currents, and suet. The fruits and the meat have all been chopped together and the saffron mixed in. The flaky crust has been brushed with butter and has a small hole in the center from which a delicious aroma wafts. 
~
#143
poached pears wine syrup bowl~
poached pears in wine syrup~
A glass bowl of candied ginger encrusted poached pears with wine syrup sits here, glittering. ~
%s scoop$q up a pear from the bowl and eats it in two bites. Smiling at the sweet taste, %s quickly finishes the other two pears, licking the wine syrup from their fingers after finishing.~
19 0 1
30 0 0 0 0 0 0
1 25 2
4
14
0
0
0
0
S 0 0
E
143 poached pears wine syrup bowl candied ginger~
Peeled, stemmed, and trimmed at the bottom to stand upright, three small pears have been poached in a mixture of water and red wine. A glaze syrup made of sugar, cinnamon, and wine covers the fruit, and candied ginger sprinkles coat the pears.
~
> use_prog 100~
mea $n You scoop up a pear with your fingers and pop it into your mouth, finishing it in one bite. Relishing the crunchy candied ginger and the sweet wine syrup, you quickly finish off the other two pears and lick your fingers after you're done. 
mer $n $n scoops up a pear with $s fingers and pop it into $s mouth, finishing it in one bite. Relishing the crunchy candied ginger and the sweet wine syrup, $e quickly finishes off the other two pears and licks $s fingers after $e's done. 
~
|
#144
ceramic glass lemon liqueur~
a chilled ceramic glass of lemon liqueur~
A small ceramic glass filled with a fragrant lemon liqueur sits here, cold to the touch.~
~
17 8192 16385
3 3 2 0 0 0 0
1 27 2
4
14
0
0
0
0
S 0 0
E
144 lemon liqueur ceramic glass~
The small ceramic glass, chilled to an icy temperature, is a sky blue specked with milky white spots like bubbles or clouds. Inside the glass, which is small enough to easily fit in the palm of one's hand, a bright yellow liqueur glimmers. The aroma of lemons unmistakeably comes from the liquid.
~
> use_prog 100~
mea $n You sip the liqueur, blinking in surprise at the strength of the alcohol. The taste of lemons is almost overpowering, the sourness only slightly lessened by the candy-like sweetness and the ensuing burn of the drink. 
mer $n $n sips the liqueur, blinking in surprise at the strength of the alcohol. 
~
|
#190
prog cont~
a prog container~
A container set up with the progs to make useless for non-guilded players.~
~
15 1073741824 16385
300 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 0 0
#191
fountain~
a fountain~
A fountain of fresh water sits in the corner.~
~
25 0 0
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 0 0
#192
plaque~
a plaque~
To the right of the path, a plaque is imbedded in a boulder.  (look plaque)~
~
12 0 0
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 0 0
E
boulder~
This is an average boulder, grey and craggy.  It appears to be here
merely to frame the plaque.  Type LOOK PLAQUE to read what is says.
~
E
golden plaque~
This is a small area, about 25 rooms total.  If you are new to this type of
game, you should explore these rooms, look at all you you can and collect
your equipment.  You will not be authorized until you pull the rope in the
final room.
 
You can NOT die nor level in this area.  This gives you the chance to test
your character, view your stats, review your SLIST, and read our help files.
 
Here your eyes are your best weapon.  Look at everything!  You can look at
items found in the room descriptions to see additional information and
instructions.  Also be sure to look at actual items and mobiles <creatures
of the game world> that are found in the rooms.
 
Should you have any questions or comments, please feel free to talk to an
Immortal over newbiechat or via tells.  Type WHO IMM to see which Immortals
are currently available.  Also, type HELP NEWBIE for detailed help created
for players new to the game.

Happy Adventuring! -- The Administrators
~
#193
golden plaque~
a plaque~
Attached to the banister is an inscribed golden plaque.~
~
12 1073741824 0
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 0 0
E
golden plaque banister~
Welcome, Adventurers, to the Spectral Gates...
All new characters enter the game in this area prior to venturing to
the Darkhaven Academy and Realms beyond.  This is a small area, about
25 rooms total.  Your task is to explore these rooms, look at all you
you can and collect your equipment.  You will not be authorized until
you pull the rope in the final room. 
 
You can NOT die nor level in this area.  This gives you the chance to
test your character, view your stats, review your SLIST and read our
help files.
 
You can look at items found in the room descriptions to see additional
information.  For example, "look tapestries" will tell you things about
this room and the game not obvious at first glance.  Also be sure to
look at actual items and mobiles <creatures in the game> that are in
the room.  Here your eyes are your best weapon.
 
Happy Adventuring! -- Brittany Seccunda-DethBlayde, Godmother
~
#194
thedoor~
the opening~
An opening in the tree, leading back to the path.~
~
12 0 0
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 0 0
#196
bearskin skin ~
a bearskin~
A bearskin has been left here.~
~
13 0 16385
0 0 0 0 0 0 0
1 0 0
1
1
0
0
0
0
S 77 0
E
staircase spiral~
This staircase is done up completely in wrought iron.  Strange mythical
creatures are depicted along the railings as the stairway spirals down
through the floor.  To descend, just type DOWN or D.
~
#197
bearskin cloak~
a bearskin cloak~
A bearskin cloak has been left here.~
~
9 0 17409
2 2 0 0 0 0 0
1 20 2
3
1
0
0
0
0
S 0 0
A
5 2
#198
key~
an iron key~
An iron key has been left here.~
~
18 0 16385
0 0 0 0 0 0 0
1 0 0
1
13
0
0
0
0
S 0 0
#199
tree~
the tree~
Towering beside the pathway is an enormous tree, a large opening at its base.~
~
12 0 0
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 0 0
E
tree opening~
A truly ancient tree, with a man-made opening large enough for you to enter.
HINT:  Type 'opening' or 'leave opening' to enter and leave the tree.
~
#0


#ROOMS
#100
Inner Gate~
~
The gate is made of massive oak wood and spans five men in length. The 
city walls are made of large slabs of stone. There are slits high above 
for archers to defend the walls. The ground is made of cobblestone bricks.
The gate lies open exposing a massive arched entrance.
~
1 3154956 0
D0
~
~
0 -1 101
R M 0 101 1 100
E
northwest nw~
To the north and west appears to be a valley and forest, probably home
to the Elven population by the small structures there.  You can also
make out the beginning of an ocean and a few ships at port.
~
E
southwest sw~
The forest changes in this direction, the trees create a canopy over
quite a large area.  South of the forest is a huge swamp area.
~
E
south s~
You can see a large, busy dump out this direction, and a large opening to
a subterranean area there.  You can see a dark path leading south from this
dump.  Altogether, it does not look like the most appealing of places for
you to visit.
~
E
east e~
This side looks very busy.  There is a large crossroads leading in many
directions.  You see a large grove and castle far to the east.  West of
the crossroads is a city gate.  You can see blackened mountains, an open
abandoned looking town and caves that appear to be made for dwarves.
~
E
up u~
Far above you can make out several few dragons flying though the grey
skies, and even a few Harpies are out stretching their wings.  Most
seem to not see this building, nor you watching their passage.
~
E
northwest ne~
Far to the north and east you see a large city surrounded by verdant
fields.  In the east of this city rises a huge citadel of gold.
~
E
west w~
You can make out a guarded city gate in this direction.  North of the
gate is a small forest, inhabited by many small pixies.  Farther west
and north is a large town.  Straight west is a huge tree which seems
to stop the path at its base.
~
E
southeast se~
In this direction you see what appears to be a boathouse on a river.
The river seems to head from east to west, emptying to a large ocean.
~
E
southwest sw~
The forest changes in this direction, the trees create a canopy over
quite a large area. South of the forest is a huge swamp area.
~
E
northeast~
Far to the north and east, you see a large city surrounded by verdant
fields. To the east of the city is a huge golden castle.
~
> leave_prog 100~
if isimmort($n)
or race($n) == halfling
else
  mpforce 0.$n vis
endif
~
|
S
#101
Reception Hall~
~
The reception hall is made up of perfectly fitting cobblestones.  The
walls have lavish tapestries hanging from them.  Torches light up the
hall from their mounted positions along the walls.  A gigantic rug is
here with the free nations crest emblazoned on it.
~
1 3154956 0
D0
Before you is a path past a giant tree.
~
~
0 -1 102
D2
~
~
0 -1 100
R M 0 100 2 101
E
cedar~
The walls here are made from the finest cedar, giving the room a luxurious
look and a fantastic smell.  Someone went to great expense and searching to
find these strips of perfectly matched wood.
~
E
carpet carpeting~
This carpet appears to be made from a cashmere wool laid atop some sort of
thick padding.  Your feet sink at least an inch into the flooring.
~
E
painting~
Done on a stretched scroll in vivid, detailed colors, it looks almost as if
you could step into the painting (though it is a barren desert and does not
appear to be somewhere you would want to visit).
~
E
wall walls~
These walls are made from a fine sample of cedar, decorative enough to
require little in the way of painting and other decoration.  One painting
adorns the wall behind the beautiful oak desk:  a painting of a barren
desert, hauntingly vivid, almost as if you could step directly into it.
~
E
globes globe~
Each globe winks with an internal light, though not a flame or any sort of
thing you can define by past experiences.  They dangle in mid air with no
means of support.  Magic comes to mind, but you shrug it off.
~
E
bust trophy lizard~
Your mind clicks!  You know what this is, though your mind takes a moment
to digest the information.  You are staring at a bust of a dragon, closer
to such a thing than you have ever been before.  Its eyes seem to glare
menacingly at you, but a shiver courses the length of your spine as a
sigh of relief passes your lips.  It is thankfully dead, and you are safe.
~
E
chair chairs leather~
Each of these chairs are made from the finest of leathers, polished to a
high sheen and dyed a midnight black.  This is by far the best craftsmanship
you have ever seen, and as you approach you can smell the rich scent given
off by fresh leather.
~
E
oak desk~
This desk is made from a carved oak wood, stained to a dark brown finish.
The crafting is done so that the legs appear to be clawed feet on the end
of slightly bent legs.  The craftwork is excellent.
~
> leave_prog 100~
if isimmort($n)
or race($n) == halfling
else
mpforce 0.$n vis
endif
~
|
S
#102
The Grand Study~
~
The grand study is beautifully constructed in solid oak.  There are books, 
scrolls, maps and papers scattered across a big table here. Various book 
shelves line the walls and a large oak desk and some chairs are here. 
There are paintings of legendary battles and monsters on the north wall.
~
1 3154956 0
D0
The path divides north of here.
~
~
0 -1 103
D1
~
~
0 -1 104
D2
To the south is the reception area.
~
~
0 -1 101
R M 0 102 1 102
E
tree~
This tree is huge! On the southern face you see a large opening, it
appears big enough for you to enter. You wonder what is inside.
HINT: Type OPENING or LEAVE OPENING to enter and leave the tree.
~
E
somewhere~
Somewhere is an exittype that you use for non-direction exits.
They are entered using a "codeword", usually preceeded by
leave, climb, or enter. This somewhere is used by typing 
either LEAVE OPENING or OPENING alone.
~
S
#103
The Main Hall~
~
The main hall is lavishly decorated with marble pillars supporting the
length of it.  There are torches mounted throughout the length of the
hall as well.  A thick royal red rug runs along the center of the hall.
The floor is made up of thick slabs of stone.
~
1 3153932 0
D0
~
~
0 -1 105
D2
Behind you is a path by the leading back to the reception area.
~
~
0 -1 102
> entry_prog 100~
(null)~
|
S
#104
Inside the Armory~
~
This rather large armory is made up of solid slabs of white stones.  There are 
banners from all of the free nations hanging from the dome ceiling above.  A
few practice dummies are laying about the armory, nearly beat to a pulp.  On
the north and south walls hang hooded lanterns that provide more then enough
light for this room.  A large doorway on the western wall leads out into the
wide hallway to the west.
~
1 3153932 1
D3
~
~
0 -1 102
R M 1 129 1 104
  R G 0 125 1
  R G 0 127 1
  R G 0 126 1
E
table~
A small wooden table, only large enough to seat two.  There are a few
plates and food pieces left here, and the only thing of note is that
the dinnerware is made of wood.
~
E
dishes~
These dishes are made from a rough-finished pottery.  They look only
finished by fire, cooked to a brittle hardness.  They were definitely
made for use rather than appearance.
~
E
bed~
Shorter than one that many would find comfortable, it is made with a
wooden frame and a mattress of feathers in a cotten fabric.  The
blankets are woolen and look warm, if not decorative.
~
E
opening~
The opening leaves out the south of this room.  To use this type of exit,
type LEAVE OPENING or OPENING alone.  This is the way to return to the
path to the new world.
~
> entry_prog 100~
if race ($n) == Dragon
mpechoat $n You see mankind's weak weapons of steel.
mppause 2
mpechoat $n They are no use for a powerful dragon.
endif
~
|
S
#105
Chamber of Reflection~
~
The chamber of reflection is a vast room that has an air of serenity.
The chamber lit up by a massive chandelier that hangs from the ceiling.
There are beautiful stain glassed windows in the east and west walls.  A
large reinforced oak door fits into a decorative archway north.
~
1 3154956 3
D0
~
door~
3 -1 106
D2
~
~
0 -1 103
R M 0 108 1 105
R O 0 134 1 105
R D 0 105 0 1
S
#106
The Tribune Council~
~
The council chambers is a massive octagon shaped room.  There are gigantic
oak pillars that lead up to massive oak arches supporting the high ceiling.
The floor is made up of interlocking brick layers.  The banner of every
free nation hangs from a pillar above.
~
1 3154956 3
D2
~
door~
1 -1 105
R M 0 109 1 106
R M 0 110 1 106
R M 0 111 1 106
R M 0 112 1 106
R M 0 113 2 106
R D 0 106 2 0
S
#107
The Path of the Deadly~
~
The path here is dark, shadowy.  The trees alongside look skeletal, the
grass lays a dull brown, and you realize how lonely this path may prove
to be.  A large sign floats before the trees on the eastern pathside.
~
1 3153925 3
D0
Before you is an adventure, are you ready to embrace it?
~
~
0 -1 108
R O 0 121 1 107
> leave_prog 100~
mpechoat $n Your eyes read over the sign as you pass it by. It reads:
mpforce 0.$n look sign
~
|
S
#108
A Shadowy Path~
~
Your travels continue, the trees growing thinner and the pathway darker.
You notice a parting ahead, towards the north.  Beyond the parting lies
an open field, a joining of the two paths, and at this joining you see
a small round piece of metal.  You can pick it up as you head north.
~
1 3153925 3
D0
Before you is a large, open field.
~
~
0 -1 109
> leave_prog 100~
c refresh $n
c refresh $n
mpoload 107 1
drop ring
mpechoat $n You bend down and pick up the piece of metal from the ground.
mpforce 0.$n get shadowring
mpechoaround $n $n reaches down and picks something up.
mpforce 0.$n look ring
mpapply $n
~
|
S
#109
Through the Field~
~
You find yourself in a grassy valley.  Mountains enclose you on all sides,
and a forest lies ahead to the northwest.  Miniature daisies and clover are
strewn about the field like a fine dusting of snow.  As you scan about your
surroundings, you stop with a start.  The path you have just traversed has
disappeared, leaving behind no trace of its remains.  The trees are thick
and impenetrable, removing your choices on ways to proceed.  There is no
turning back; the only direction is forward, further into this new world.
~
1 3153924 3
D7
Leading away from this field is a path through a circle of trees.
~
~
0 -1 110
R M 0 103 1 109
> entry_prog 100~
if mobinroom(103) < 1
mpmload 103
endif
~
|
S
#110
A Ring of Trees~
~
You have entered a shadowy path, surrounded with trees.  This mystical
cirle engulfs you with a strange, almost magical feeling.  This clearing
leaves you with a sense of safety, a sense of well being.
~
1 3153924 3
D3
You see the path continues through the trees.
~
~
0 -1 111
D8
Behind you is a field of daisies and clovers.
~
~
0 -1 109
E
trees tree~
These trees seem almost to be live, thinking beings, exuding an aura of 
darkness and magic.  Not that they will harm you, but you sense that you 
would not wish to attempt to chop down any found here.
~
> entry_prog 100~
c heal $n
c refresh $n
c refresh $n
~
> leave_prog 100~
mpforce 0.$n vis
mpoload 109 1
mpat 111 drop feather
~
|
S
#111
Seeing the Forest through the Trees~
~
The forest opens up a bit here, without actually giving of itself to field
or stream.  It is as if the forest were allowing you access to see the true
beauty that lies within.  Everything you had missed before, all the sights
and sounds and scents, all come to you now.  Your eyes alight upon a flock
of small purple birds which flutter and flow about the area.  A feathery,
light moss grows on the western side of the trees, giving off a faint,
musty smell, and small beetles work industriously in the moss, moulding it
into a haven from predators.  A gentle splashing sound causes your eyes to
drift northward, to a small pond.
~
1 3153924 3
D0
To the north the pathway passes a small pond.
~
~
0 -1 112
D1
To the east is a tight circle of trees.
~
~
0 -1 110
E
flock bird birds~
High above the trees are a group of birds, enjoying the gift of flight.
These birds look like those you have experienced before, yet their coloring
is shockingly different, with feathers of a vivid purple, making the seem
afire when hit directly by the sunlight.
~
E
moss~
This moss is the most brilliant green you can recall ever seeing.  It is
thick and grows heavily on the west side of almost every tree trunk within
sight.  As you peer closer you can see each is like a small city to the
bugs of the forest which live and hide here to flee the predators.
~
> leave_prog 100~
mpoload 110 1
mpat 112 drop bucket
~
|
S
#112
Beside an Azure Pond~
~
The forest has grudgingly given way here to a small pond of azure waters,
shallow and with a crystal clarity which captures your attention.  Lithe
lapis-toned fish swim about, nibbling at the various plants growing among
the depths of the pond.
~
1 3153924 3
D2
The path goes back through the trees to the south.
~
~
0 -1 111
D3
The base of a hill meets the trail to the west.
~
~
0 -1 113
R O 0 111 1 112
> leave_prog 100~
mpforce 0.$n get bucket
~
|
S
#113
A Pathway of Strewn Rock~
~
The trees fall away here from the hill's edge, and jumbled rocks lie about
like forgotten toys left behind after a day's play.  Sharp edges and jagged
lines define the pathway as it wends its way upward.
~
1 3153924 3
D1
East you can travel along the shore of the pond.
~
~
0 -1 112
D4
The trail wends its way up the hillside.
~
~
0 -1 114
E
rock rocks~
The rocks here are of a slate grey or smoky black.  Neither decorative
nor purposeful, they appear to have been ripped from far below the
surface of the hill.
~
S
#114
Upon a Desolate Hillside~
~
Shattered and blasted stone litters the hillside here.  First glance gives
you the impression that this is the result of volcanic activity, but this
view is rapidly displaced as you gaze upon the ravaged bones strewn along
a section of the hill; a headless skeletal remains of a primitive beast.
The majesty of this huge, winged creature has not been diminished by its
boney state.  As you study the remains, you are amazed by the sheer size
of this beast, as he must have struck true fear into the hearts of those
who slew him.  Charred and shattered, hundreds of smaller bones splay
across the hillside, tangible proof that this great beast fought
fiercely before succumbing to its own death.
~
1 3153924 3
D1
You can see a large plateau in this direction.
~
~
0 -1 115
D5
The path descends the hill to the south.
~
~
0 -1 113
E
stone stones~
These stones are less sharp and jagged than those lower on the hill, but
definitely more ravaged.  It appears as if they have been applied to very
high temperatures that smoothed and blackened their exteriors.
~
E
bone bones~
The bones here fit together to paint a vivid picture of a large battle -
man against beast.  The men took losses of their own before the beast was
defeated.  The bones of this creature appear to stretch a good twenty men
long, from neck-top to the tip of its tail, and you can imagine the size
of the missing skull.  Your mind wanders back to the reception area, to
the bust on the wall...
~
S
#115
Cresting the Hill~
~
Burnt and dessicated ground gives way, grudgingly, to a grassy plateau.
Low hanging clouds obscure your view of the surrounding countryside, with
the only visible landmark being a tall tower to the southwest, piercing
through the clouds and disappearing skyward.  Pathways lead off down the
hillside to the east and west, and deep, intermittent rumblings come from
nearby.  Glancing southward you see the likely source - the dark opening
of a cave mouth.
~
1 3153924 3
D1
The greener grass on the other side of the hill.
~
~
0 -1 117
D2
You stand before the darkened mouth of a cave.
~
~
0 -1 116
D3
Back down the desolate hillside.
~
~
0 -1 114
> rand_prog 1~
mpecho A deep, growling rumble echoes from inside the cave to the south.
~
|
S
#116
Inside the Cavern~
~
Large and darkly shadowed, the uneven form of the walls makes it difficult
to determine the extent of this cave.  Strange shards litter the floor of
the cavern, and fresh marks gouged into the ground in and around these
shards help you to determine just what they are:  remnants of a recently
hatched egg of such enormous proportions the leathery pieces fill you with
a growing dread and caution.  Looking about with care, you easily discover
the skeletal remains of many humanoid creatures.  This barely has time to
register before a sharp rumbling causes you to look up suddenly. 
~
1 3153928 0
D0
North is the path to your future.
~
~
0 -1 115
R M 0 104 1 116
> leave_prog 100~
c refresh $n
c refresh $n
~
|
S
#117
Descending the Hillside~
~
Green and lush, the grass grows freely along the pathway here as this side
of the hill was somehow spared the ravages of the battle which took place
on its southern front.  A feeling of safety comes over you as you wend
your way along, as though you yourself had avoided some great danger. 
~
1 3153924 3
D0
North is the entrance to a valley.
~
~
0 -1 118
D3
You see a plateau on the hill.
~
~
0 -1 115
S
#118
Edge of a Verdant Valley~
~
Here the hillside fades gently into a valley of verdant grass, filled with
flowering thistle.  The soft sound of the wind through the grass, the scent
of flowers on the air, all combine to give a feeling of accomplishment and
expectation... as though you are quickly approaching some indefinable goal.
~
1 3153924 3
D1
You see a path through the valley and a small wooden cabin.
~
~
0 -1 119
D2
A path leading up the side of a hill.
~
~
0 -1 117
> entry_prog 100~
if isimmort($n)
or race($n) == Halfling
else
  mpforce 0.$n vis
endif
~
|
S
#119
A Valley Pass~
~
Tall, sheer mountains hug this small valley like overprotective parents
keeping the ravages of the world at bay, and lending a peaceful feel to
this place.  The very air seems to hold itself in hushed reverence. 
Glancing to the south, you see a small wooden cabin built into the face
of the hill.
~
1 3153924 3
D2
A door to into a cabin
~
door~
3 -1 120
D3
Back towards the valley entrance.
~
~
0 -1 118
D6
The path ends before a large gate
~
~
0 -1 121
R M 0 105 1 119
R O 0 198 1 119
R D 0 119 2 1
E
cabin~
This cabin looks like it melds with the surrounding hillside, a
pleasant mix of wood and stone making this attractive home. The
door is closed, but unlocked. You can OPEN DOOR and go inside.
~
E
door~
This door is made of a solid wood. It looks more to keep the weather
at bay than to prevent entry, the door is closed but unlocked. You
may OPEN DOOR to enter.
~
> leave_prog 100~
if isimmort($n)
or race($n) == Halfling
else
  mpforce 0.$n vis
endif
~
|
S
#120
Inside a Small Cabin~
~
Various scents assail you as you enter the cabin.  The smell of cooked meats
is overlaid with the scents of a crackling fire and the gentle tang of pine.
Simple, well-made furniture adorns this well kept home.  As your eyes move
about, enjoying the rustic comfort of your surroundings, the gentle sound
of a rocking chair intrudes upon your reverie.
~
1 3154956 1
D0
Back to the valley pathway
~
door~
3 -1 119
R M 0 106 1 120
  R E 0 119 1 5
R D 0 120 0 1
E
rocking chair~
This rocking chair is made of a supple wood, bent and twisted rather than
carved.  It is finished with a light brown stain, highlighting the natural
grain in the wood.  The chair is placed on top of a hand braided rug, done
in an intricate design.  The south corner of the rug appears to be caught
on something.
~
E
rug~
This rug is done in a design that appears to be a six-sided star weaved in
and out of a series of circles.  It is like a large Gods Eye light catcher,
the design pulls you deep into its pattern.  The decoration is so intense
you almost miss a crack pinning a small portion of the southern corner.
~
E
crack corner~
The corner of the rug is caught slightly caught what at first appears to
be two floorboards.  Upon closer review, you see the crack is actually the
frame to some type of trap door in the flooring.  As you pull back the rug,
you notice a large keyhole.  This is very interesting indeed!
~
E
floorboards floorboard~
As you examine them, you notice a crack which has snagged part of the rug.
~
> rand_prog 1~
mpecho The wooden chair creaks as it rocks back and forth over the floorboards.
~
> leave_prog 100~
if race($n) == Halfling
mpforce q emote leans out the door...
mpforce q give key $n
mpforce q give armour $n
mpforce q mpechoat $n Good luck in your adventures, $n...
close door
else
endif
~
|
S
#121
Before the Passage~
~
The dense mountains, almost impassable to begin, here bring the pathway to
a sheer end.  Tall bluffs rising to the east abruptly halt at a large gate,
gold in color.  The size of the gate and its obvious magical bestowments
give it the power to bar further passage into the world beyond until
unlocked by those who find its key.
~
1 3154944 3
D6
~
gate~
3 -1 122
D9
~
~
0 -1 119
R O 0 197 1 121
R D 0 121 6 1
E
gate~
It would clearly take a large key to unlock this gate.  Maybe the resident
of the cabin southwest of here has it.
~
> rand_prog 1~
mpechoat $r Your eyes are drawn to a scribed sign on the gate, and LOOK GATE.
mpforce $r look gate
~
|
S
#122
A View of the World~
~
You find yourself standing atop a wide mesa offering a spectacular view of
the world below.   Expectation permeates the air, and you feel compelled
to do something, as though some force awaits your actions.
~
1 3154952 3
D9
~
gate~
3 -1 121
R O 0 115 1 122
R D 0 122 9 1
> act_prog p pulls a rope.~
mpechoat $n High overhead you hear a large bell thunder in response.
mpechoaround $n High overhead, a large bell thunders in response.
mpechoat $n If nothing happens, type LOOK ROPE, and pull again in 30 seconds.
mpapplyb $n
push rope
~
|
S
#123
A Musty Cellar~
~
Dank musty air fills this room.  Fingers of darkness in the form of
several begrimed cobwebs cling to your face.  Every movement seems
to kick up long settled dust, making it nearly unbearable down here.
The creaking from above is magnified, changed, and lends a haunting
feel to this place.  Deep in the shadows is a small table, it holds
only one item:  a partially burned wooden box.  The trapdoor is up.
~
1 3154956 0
> entry_prog 100~
mpechoat $n You hear a creaking sound as the trapdoor closes above you.
mpat Quercusi mpforce Quercusi close trapdoor
~
|
S
#124
Next to a Bookshelf~
~
The massive room is wall to wall covered with large book shelves that extend
to the ceiling.  There is a dual hooded lantern piece that hangs from the
center of the ceiling for lighting.  A beautiful red and gold trimmed rug
covers the wooden plank flooring.
~
1 1073742856 1
D0
~
door~
3 198 132
R M 0 116 2 124
  R G 0 198 1
R D 0 124 0 1
S
#125
Within a Small Cave~
~
The large room has a series of comfortable chairs along the walls.  There
are several hooded lanterns mounted to the walls for lighting.  The ceiling
is made up of engraved tin tiles.  There is a blue and red trimmed rug on
the floor that covers most of the plank wooden flooring.
~
1 1073742860 1
D0
~
door~
3 198 129
D1
~
door~
1 198 127
D2
~
~
0 -1 135
D3
~
door~
3 198 128
D5
~
trapdoor~
3 198 126
R M 0 117 2 125
  R G 0 198 1
R D 0 125 0 1
R D 0 125 1 0
R D 0 125 3 1
R D 0 125 5 1
S
#126
A Small Cavern~
~
The cavern is the size of small cave.  There are a few stalagmites scattered
about the area.  A pile of small bones litters the floor.  There are some
travelers broken pieces of gear here and there.  Some large animal tracks
are all over the caverns ground.
~
1 1073741836 1
D0
~
~
0 -1 152
D4
~
trapdoor~
1 198 125
R M 0 119 1 126
  R G 0 196 1
R D 0 126 4 0
> entry_prog 100~
mppause 20
mpechoat $n &CYou think to yourself, I bet I could get into that small opening, if I &Gcrawled&G.
~
|
S
#127
The Armory~
~
The vast room is octagon in shape.  There are several rows of racks along 
the walls.  A couple hooded lanterns are mounted to the walls.  The floor is
made up of large cobblestones.
~
1 1073742860 1
D3
~
door~
1 198 125
R O 0 104 1 127
R D 0 127 3 0
S
#128
School of Warfare~
~
The walls are covered with large mirrors.  There is a heavy pad of straw
over the floor.  A large sign hangs against the far wall.  There are 
hooded lanterns mounted to the walls for lighting.
~
1 1073742860 1
D1
~
door~
1 198 125
R M 0 118 2 128
R D 0 128 1 0
S
#129
A Small Room~
~
The room has a few large paintings on each wall.  Each painting has a 
picture of a different colored dragon being ridden by a humanoid rider.
The walls have hooded lanterns mounted on them to provide lighting.  A
large blue and gold trimmed rug covers most of the wooden plank floors.
~
1 1073742860 1
D1
~
door~
3 198 130
D2
~
door~
3 198 125
D3
~
door~
3 198 131
R M 0 120 2 129
  R G 0 198 1
R D 0 129 1 1
R D 0 129 2 1
R D 0 129 3 1
S
#130
A Circular Room~
~
The circular room has a painting, and tapestry hanging every other time.
There is a triple mounted hooded lantern that is suspended from the
ceiling for lighting.  A small fire place is at the far end of the room.
There is a small statue next to the fire place.
~
1 1073742860 1
D3
~
door~
7 198 129
R M 0 121 2 130
  R G 0 198 1
R D 0 130 3 2
S
#131
A Small Foyer~
~
The room has several large plants in the corners of the room.  The plants
are in large vases with elaborate designs engraved on them.  There are
a few paintings on the walls.  A large blue and gold rug is centered in
the floor.  A hooded lantern is mounted to the wall for lighting.
~
1 1073742860 1
D0
~
door~
7 198 106
D1
~
door~
7 198 129
R M 0 122 1 131
  R G 0 198 1
R D 0 131 0 2
R D 0 131 1 2
S
#132
Before a River~
~
&GThe grass that leads to a small river has many small bushes within it.
There is a small cave on the opposite side of the river.  There are many
small fish swimming around in the river.  The river bed has rocks, and
small plant life scattered throughout it.
~
1 1073742852 1
D0
~
~
0 -1 133
D2
~
door~
7 198 124
R M 0 123 1 132
R D 0 132 2 2
S
#133
Swimming Amongst the River~
~
&BThe water current moves to the east along the river.  There are small twigs,
and vegetation that are floating along the top of the waters surface.  The
river banks to the north and south hold plenty of green vegetation.  There
is a small cave entrance to the north.  The river bottom is clear.
~
1 1073742852 6
D0
~
~
0 -1 135
D2
~
~
0 -1 132
D5
~
~
0 -1 134
S
#134
Along the Riverbed~
~
&BThe bottom of the river is loaded with stones of various sizes and shapes,
vegetation, and different objects.  There are many different kinds of fish
species that are swimming about down here.  The water surface above gives off
a lighted appearance compared to the dark river bed.
~
1 1073742852 8
D4
~
~
0 -1 133
S
#135
A River Bank Edge~
~
&GThe river bank edges the river itself to the south.  There is a small
cave entrance to the north.  There are several bushes growing along the
river edge.  A few tall pine trees are on both sides of the cave.  There
are small animal tracks that lead back to the river.
~
1 1073741828 1
D0
~
~
0 -1 125
D2
~
~
0 -1 133
R M 0 124 1 135
S
#136
Floating in a void~
~
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1 1073741828 1
S
#137
Floating in a void~
~
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1 1073741828 1
S
#138
Floating in a void~
~
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1 1073741828 1
S
#139
Floating in a void~
~
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1 1073741828 1
S
#140
Newbie Help Room~
~
The newbie help room is plastered with signs that give advice on how this
mud works.  The following signs hang on the walls: channels, commands,
smaug, help, deadly, rules.  To read a sign just type 'look <keyword>.
When you wish to return to the beginning area simply say 'return'.
~
1 1073741836 1
E
channels~
Channels are how you speak in muds.
 
If you type channels and press enter it will show you a list of channels
that you can communicate with.
 
You have to use the listen command to listen to a channel.  However, if
you are already listening to a channel you may use the listen command to
disable the channel as well.
 
Type 'help channels'
Type 'help listen'
 
For more information.
~
E
commands~
Basic movement can be done by typing directions such as: ne for northeast.
 
Just typing commands by itself will show you all the commands that you may
use.
 
There are help files for the majority of commands out there.  Simply 
type 'help keyword'  keyword being the command you want to learn about.
 
You of course can utilize the channel newbiechat to talk to Staff if you
need help.  If a staff member is on, you can see who it is by typing 'who'.
 
Example
who
 
Mud Staff
Vladaar
 
newbiechat 'Hi Vladaar I'm new, what do I do?'
 
newbiechat Vladaar 'What are you trying to do?'
~
E
smaug~
A Smaug Mud is a vehicle to explore realms of magic and monsters. If you 
would like to play feel free to connect with the telnet connection or 
utilize a mud connector to explore the lands of Children of the Damned. 
 
Smaug was created by Thoric and his development team.
This version of smaug has been heavily modified by Vladaar.
~
E
help~
help files exist to explain commands, rules, etc.
 
You simply type 'help keyword'  keyword being what you want to find
out about.  There are always people who will help you if you cant find
answers in the help file, but try the help files to solve your questions.
~
E
deadly~
Deadly
 
You may become deadly at any time throughout the game.
 
Simply type 'deadly yes'
 
As a deadly player you will try to kill other players, and other players
will try to kill you.
 
There are rules for being a deadly of course...
 
Type 'help deadly rules'.
~
E
rules~
Rules
 
The list of rules will be added to as time goes by...
 
1. No swearing or cussing on public channels.
2. No cyber sex.
3. Whining is an open invitation to getting slayed.  If you have a 
   legitimate complaint post a gnote about it.
 
~
> speech_prog return~
mpechoat $n _Yel You are wisked away to whence you came.
mptrlook $n 100
~
|
S
#141
Reception Hall~
~
The reception hall is made up of perfectly fitting cobblestones.  The
walls have lavish tapestries hanging from them.  Torches light up the
hall from their mounted positions along the walls.  A gigantic rug is
here with the free nations crest emblazzened on it.
~
1 1073742856 1
D0
~
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0 -1 142
R M 0 100 2 141
S
#142
The Grand Study~
~
The grand study is beautifully constructed in solid oak.  There are books, 
scrolls, maps and papers scattered across a big table here. Various book 
shelves line the walls and a large oak desk and some chairs are here. 
There are paintings of legendary battles and monsters on the north wall.
~
1 1073741824 1
D2
~
~
0 -1 141
S
#143
Along a Passageway~
~
The passage walls have beautiful tapestries, and paintings hanging from
both sides.  There are hooded torches that have been mounted to the walls
at intervals for lighting.  A blue and red rug stretches across the brick
floor length.  The ceiling has an archway into the next chamber.
~
1 1073741828 1
D0
~
~
0 -1 101
S
#144
Beside a Moss Covered Log~
~
&bThe current of the river is strong here.  There are various plant life
along the bottom of the river bed.  Several large fish are swimming
about here.  A large log is floating along here.  A large moss covered
log floats along here.
~
1 1073741828 6
D1
~
~
0 -1 145
D7
~
~
0 -1 166
> rand_prog 45~
mpechoat $n The river currents pull you along...
c 'refresh' $n
mpforce $n e
~
|
S
#145
Along the Edge of the River~
~
&BThe water current moves to the east along the river.  There are small twigs,
and vegetation that are floating along the top of the waters surface.  The
river banks to the north and south hold plenty of green vegetation.  There
is a river bank to the east.  The river bottom is clear.
~
1 1073741828 6
D1
~
~
0 -1 163
D3
~
~
0 -1 144
> rand_prog 45~
mpechoat $n The river currents pull you along...
c 'refresh' $n
mpforce $n e
~
|
S
#146
Floating in a void~
~
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1 1073741828 1
S
#147
Floating in a void~
~
~
1 1073741828 1
S
#148
Floating in a void~
~
~
1 1073741828 1
S
#149
Floating in a void~
~
~
1 1073741828 1
S
#150
Within a Massive Library~
~
The chamber is shaped in an octagon shape, with built in oak book
shelves on each wall.  There are several iron posts in the room that
hold large torches.  A beautiful tapestry hangs from the south wall.
A light blue rug is in the center of the floor.
~
1 1073742860 1
D0
~
~
0 -1 124
R M 0 114 2 150
S
#151
Arena of Learning~
~
The small room has a large circle around the center.  The circle is made
up of broken bones.  There are large torches mounted to the walls.  Several
racks of various weapons are mounted to the walls.
~
1 1073741828 1
S
#152
A Dark Lair~
~
The lair is covered in bear hairs.  There are various size rocks along the
edges.  A small pile of bones are littered about the area.  There are
many colored stains along the walls.  A small spot in the floor has been
cleared away of rubble.
~
1 1073741836 1 0 0 0 50
D2
~
~
0 -1 126
R O 0 141 1 152
S
#153
Within a Dark Cell~
~
There are claw marks edged into the walls here.  Stains are along the walls
and floors.  A large grated drain is in the center of the cell for waste.
The cell bars extend to the west side of the cell.  The catwalk to the
north is what the guards use to check on prisoners.
~
1 1073742860 1
D2
~
~
0 -1 156
D3
~
~
0 -1 154
R M 0 114 2 153
S
#154
Beside the Cell Door~
~
The cat walk is visible through the cell door bars.  There are shackles
along the cat walk that are mounted to the walls.  A small sewage drain
is against the far wall.  The cell door appears to have been tampered
with as the hinges have been filed to a very thin state.
~
1 1073742860 1
D1
~
~
0 -1 153
D2
~
~
0 -1 155
D3
~
~
0 -1 159
R M 0 117 2 154
S
#155
A Mildew Covered Wall~
~
A putrid smell comes from the walls that are just covered in mildew.  A
large grated drain is in the center of the cell for waste.  A few small
stones are piled along the edge of the wall.  There are rusted shackles
that are connected to the wall.
~
1 1073742860 1
D0
~
~
0 -1 154
D1
~
~
0 -1 156
D3
~
~
0 -1 158
R M 0 120 2 155
S
#156
Next to Water Basin~
~
The walls have a strange colored mold growth on them here.  A large grated
drain is in the center of the cell for waste.  There is a small water basin
that is mounted to the south wall, and is filled with foul smelling water.
There are various stains along the floor.
~
1 1073742860 1
D0
~
~
0 -1 153
D3
~
~
0 -1 155
R M 0 116 2 156
S
#157
Within the Catwalk~
~
The walkway here is covered with various filth that prisoners have thrown
out at the guards.  There are rusted shackles along the walls of the cat
walk.  A small sewer grate is against the far wall.  A set of large torches
are mounted to the walls for lighting.
~
1 1073741836 1
D0
~
grate~
7 198 160
R M 0 125 1 157
  R G 0 141 1
  R G 0 198 1
  R G 0 127 1
R M 0 126 1 157
R D 0 157 0 2
S
#158
Beside a Bunk Bed~
~
A bed made out of rock is against the wall here.  There are rusted shackles
that hang from the ceiling.  Various stains cover the walls and floor here.
A large grated drain is in the center of the cell for waste.  There are iron
shavings piled underneath the bed.
~
1 1073742860 1
D0
~
~
0 -1 159
D1
~
~
0 -1 155
R M 0 118 2 158
S
#159
Against the Cell Bars~
~
The guard catwalk is visible through the iron bars.  A large iron cell door
is to the east.  There is a combination of mold and various built up stains
along the floor and walls.  A large grated drain is in the center of the cell
for waste.  A few small stones are along the wall.
~
1 1073742860 1
D1
~
~
0 -1 154
D2
~
~
0 -1 158
R M 0 121 2 159
S
#160
Within a Sewer~
~
&GThe sewer is lined with slimy sewage.  There are all kinds of strange
objects floating in the sewer.  A set of humanoid bones are along the
floor here.  There are creatures swimming about in the sewer.
~
1 1073741836 8 0 0 0 65
D0
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~
0 -1 161
D2
~
grate~
1 198 157
R D 0 160 2 0
S
#161
At the Sewer Drain~
~
&GThe thick slimy sewage is overwhelming here.  A small amount of light
penetrates from above.  There are all kinds of objects that line the floor
through here.  A series of strange creatures swim in and around here.
~
1 1073741836 8
D2
~
~
0 -1 160
D4
~
~
0 -1 164
S
#162
Along a River Bed~
~
&BThe current of the river is strong here.  There are various plant life
along the bottom of the river bed.  Several large fish are swimming 
about here.  A large log is floating along here.  There are small lily 
pads scattered among the river.
~
1 1073741828 6
D1
~
~
0 -1 163
S
#163
At the River Shore~
~
The raging river is to the west.  There is thick vegetation around the
river, and large trees that hang over the top of the river.  A small 
trail has been blazed to the north of here.  There is a small campfire
setup along the trail edge.
~
1 1073742852 1
D3
~
~
0 -1 145
R M 0 127 1 163
S
#164
Within a Raging River~
~
&BThe river has many types of debris floating within it.  There are various
types of fish and vegetation throughout.  A large sewer drain is along the
bottom of the river.  There is slippery weeds along the bottom.
~
1 1073741828 6
D5
~
~
0 -1 161
D6
~
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0 -1 165
> rand_prog 45~
mpechoat $n &CThe river currents pull you along...
c 'refresh' $n
mpforce $n ne
~
|
S
#165
Center of the River~
~
&BThe current of the river is strong here.  There are various plant life
along the bottom of the river bed.  Several large fish are swimming
about here.  A large log is floating along here.  There are small lily
pads scattered among the river.
~
1 1073741828 6
D1
~
~
0 -1 166
D9
~
~
0 -1 164
> rand_prog 45~
mpechoat $n The river currents pull you along...
c 'refresh' $n
mpforce $n e
~
|
S
#166
Along the River Side~
~
&BThe current of the river is strong here.  There are various plant life
along the bottom of the river bed.  Several large fish are swimming
about here.  The river bank is just to the east of here.
~
1 1073741828 6
D3
~
~
0 -1 165
D8
~
~
0 -1 144
> rand_prog 45~
mpechoat $n The river currents pull you along...
c 'refresh' $n
mpforce $n se
~
|
S
#167
Floating in a void~
~
~
1 1073741828 1
S
#169
Floating in a void~
~
~
1 1073741828 1
S
#177
Floating in a void~
~
~
1 1073741828 1
S
#198
Floating in a void~
~
~
1 1073741828 1
S
#199
Floating in a void~
~
~
1 4 1
R M 0 128 1 199
  R G 0 118 1
  R G 0 144 1
  R G 0 103 1
  R G 0 142 1
  R G 0 143 1
S
#0


#SHOPS
 128    0  0  0  0  0   120  90         0 23    ; Estae, the wandering boy
 129    0  0  0  0  0   120  90         0 23    ; Weaponsmith Devon
0


#REPAIRS
0


#SPECIALS
M  108 spec_guard
M  128 spec_cast_cleric
S


#$