6D/
6D/area/
6D/boards/
6D/city/
6D/color/
6D/corpses/
6D/councils/
6D/htowns/
6D/news/
6D/specials/
6D/src/specials/
6D/src/trades/
#AREA        Paleon Prison~



#VERSION     11
#AUTHOR      Vladaar~
#DERIVATIVES ~
#COLOR       8
#HTOWN       ~
#DESC        ~

#RANGES
5 10 1 100
$

#SPELLLIMIT 0
#WEATHERCELL 0 0

#RESETMSG &GThe sound of prisoners screaming profanities, and banging on objects fills your ears.~

#FLAGS
0

#CURRENCY 0

#HIGHECONOMY 0 0 0 0 0 -1

#LOWECONOMY 0 31250000 0 999999975 999999975 -1

#CLANNAME none~

#INFLUENCE 0

#MOBILES
#16500
Marta paleon guard~
Guard Marta~
A paleon guard stands at the ready here.
~
~
0
Clanname none~
0
0
131075 4194304 1000 C
50 0 0 1d1+10000 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
50 0 41 0 0 0 48 2
> greet_prog 100~
if quest(Thomes) == 1
  mppause 3
  mpechoat $n &CMarta says, 'Greetings friend...'&D
  mppause 12
  mpechoat $n &CMarta says, 'The hour is dire for us, I fear.'&D
  mppause 20
  mpechoat $n &CMarta says, 'I hear you are going to try to stop the riot in Alpha Corridor.'&D
  mppause 10
  mpechoat $n &CMarta says, 'If I were you, I'd try taking out the scouts for them, and then go after the leader.'&D
  mppause 15
  mpechoat $n &CMarta says, 'After you healed some that is.'&D
  mppause 12
  mpechoat $n &CMarta says, 'Well, enough small talk, let me get the gate for you.'&D
  mppause 8
  mpechoat $n &cMarta jingles his keys with a shakey hand, as he unlocks the gate.&D
  mpopenpassage 16500 16501 6
  mppause 2
  mpforce $n ne
  mpat $n mpechoat $n &cMarta escorts you through the gate.&D
  mppause 1
  mpat $n mpforce $n look
  mpclosepassage 16500 6
else
  if quest(Thomes) == 4
    mppause 2
    mpechoat $n &CMarta says, 'Word is spreading about your skills $n.'&D
    mppause 8
    mpechoat $n &CMarta says, 'Be careful in Bravo Corridor though.'&D
    mpechoat $n &cMarta jingles his keys with a shakey hand, as he unlocks the gate.&D
    mpopenpassage 16500 16505 7
    mppause 2
    mpforce $n nw
    mpat $n mpechoat $n &cMarta escorts you through the gate.&D
    mppause 1
    mpat $n mpforce $n look
    mpclosepassage 16500 7
  else
    mppause 1
    nod $n
  endif
endif
~
|
#16501
dark elf Vicar~
Dark Elf Vicar~
A ragged looking dark elf is staring defiantly at you.
~
~
0
Clanname none~
0
0
131107 512 -1000 C
15 0 0 1d1+350 1d1+1
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 1
8 0 0 0 0 0 48 2050
> fight_prog 5~
yell Die Pig!!
~
> death_prog 100~
mpquest $n Thomes 2
~
|
#16600
orc Jarkal~
Orc Jarkal~
A half naked orc with a two handed club stands here.
~
~
0
Clanname none~
0
0
33 512 -1000 C
12 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
6 3 0 0 1 1 1
6 0 41 0 0 0 48 2
#0


#OBJECTS
#16500
club~
a two handed club~
A two handed club has been left here.~
~
5 0 8193
4 14 24 4 4 0 0
10 25 2
2
1
0
0
0
0
S 0 0
#16600
last obj~
a newly created last obj~
Some god dropped a newly created last obj here.~
~
13 0 0
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 0 0
#0


#ROOMS
#16500
An Intersection of Corridors~
~
The floors are made out of stone slabs. Interlocking bricks make up the 
walls, and join in a intersection here. There are hooded lanterns mounted 
to the walls. The corridor entrances are massive arched entryways. There 
are stains along the floors. A sign is posted on the wall. 
~
1 12 0
D4
~
iron gate~
7 16079 16060
R M 0 16500 1 16500
R D 0 16500 4 2
E
sign~
&WNortheast Corridor..........Alpha Corridor
&WNorthwest Corridor..........Bravo Corridor
&D
~
S
#16501
Alpha Corridor~
~
The stone slab floor is streaked with blood that has been smeared across
it.  The walls are made out of interlocking bricks.  There are some hooded
lanterns attached to the walls.  All kinds of trash, and debris litter the
floors here.  A strange symbol has been written in blood on the wall.
~
1 4 0
D6
~
~
0 -1 16502
D9
~
gate~
1 -1 16500
E
symbol~
The symbol of an open eye surrounded by a triangle with a curve at each 
angle is crudely sprayed onto the wall with blood. The eye seems to follow 
you wherever you go. 
~
S
#16502
Along the Corridor~
~
The solid stone slab floor is nearly covered with trash, and debris. The 
walls are made out of interlocking bricks. There are various stains that 
cover the walls. Hooded lanterns that were mounted to the walls, have been 
broken. A small trail of blood leads to the northeast. 
~
1 8 0
D6
~
~
0 -1 16503
D9
~
~
0 -1 16501
S
#16503
Before a Broken Gate~
~
The stone slab floor is covered with trash, and various debris. A large 
iron gate has been broken at the hinges here. Two hooded lanterns that 
were mounted to the walls, have been broken, one next to the gate remains 
intact.  A small blood trail leads to the northeast.
~
1 8 0
D6
~
~
0 -1 16504
D9
~
~
0 -1 16502
R M 0 16600 1 16503
  R E 1 16500 1 16
S
#16504
Within a Large Housing Unit~
~
The vast cellblock has many small cells inside it, with all the doors wide 
open. There is trash, corpses, and raw sewage all across the floor here. 
Two hooded lanterns high above the room, are mounted securely. The walls 
are made out of interlocking bricks. 
~
1 8 0
D9
~
~
0 -1 16503
R M 0 16501 1 16504
S
#16505
Bravo Corridor~
~
The stone slab floor is streaked with blood that has been smeared across
it.  The walls are made out of interlocking bricks.  There are some hooded
lanterns attached to the walls.  All kinds of trash, and debris litter the
floors here.  A strange symbol has been written in blood on the wall.
~
1 4 1
D7
~
~
0 -1 16506
D9
~
gate~
3 -1 16500
S
#16506
A Dark Cove~
~
The floor is made out of large stone slabs.  There is a nasty blood trail
that leads down the corridor from here.  The trail ends in a large pool of
blood here.  There are signs of battle along the floor.
~
1 4 1
D8
~
~
0 -1 16505
R M 0 16044 1 16506
S
#16507
Floating in a void~
~
~
1 4 1
S
#16508
Floating in a void~
~
~
1 4 1
S
#16509
Floating in a void~
~
~
1 4 1
S
#16510
Floating in a void~
~
~
1 4 1
S
#16600
Floating in a void~
~
~
1 4 1
S
#0


#SHOPS
0


#REPAIRS
0


#SPECIALS
S


#$