#AREA Paleon Prison~ #VERSION 11 #AUTHOR Vladaar~ #DERIVATIVES ~ #COLOR 8 #HTOWN ~ #DESC ~ #RANGES 5 10 1 100 $ #SPELLLIMIT 0 #WEATHERCELL 0 0 #RESETMSG >he sound of prisoners screaming profanities, and banging on objects fills your ears.~ #FLAGS 0 #CURRENCY 0 #HIGHECONOMY 0 0 0 0 0 -1 #LOWECONOMY 0 31250000 0 999999975 999999975 -1 #CLANNAME none~ #INFLUENCE 0 #MOBILES #16500 Marta paleon guard~ Guard Marta~ A paleon guard stands at the ready here. ~ ~ 0 Clanname none~ 0 0 131075 4194304 1000 C 50 0 0 1d1+10000 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 50 0 41 0 0 0 48 2 > greet_prog 100~ if quest(Thomes) == 1 mppause 3 mpechoat $n &CMarta says, 'Greetings friend...'&D mppause 12 mpechoat $n &CMarta says, 'The hour is dire for us, I fear.'&D mppause 20 mpechoat $n &CMarta says, 'I hear you are going to try to stop the riot in Alpha Corridor.'&D mppause 10 mpechoat $n &CMarta says, 'If I were you, I'd try taking out the scouts for them, and then go after the leader.'&D mppause 15 mpechoat $n &CMarta says, 'After you healed some that is.'&D mppause 12 mpechoat $n &CMarta says, 'Well, enough small talk, let me get the gate for you.'&D mppause 8 mpechoat $n &cMarta jingles his keys with a shakey hand, as he unlocks the gate.&D mpopenpassage 16500 16501 6 mppause 2 mpforce $n ne mpat $n mpechoat $n &cMarta escorts you through the gate.&D mppause 1 mpat $n mpforce $n look mpclosepassage 16500 6 else if quest(Thomes) == 4 mppause 2 mpechoat $n &CMarta says, 'Word is spreading about your skills $n.'&D mppause 8 mpechoat $n &CMarta says, 'Be careful in Bravo Corridor though.'&D mpechoat $n &cMarta jingles his keys with a shakey hand, as he unlocks the gate.&D mpopenpassage 16500 16505 7 mppause 2 mpforce $n nw mpat $n mpechoat $n &cMarta escorts you through the gate.&D mppause 1 mpat $n mpforce $n look mpclosepassage 16500 7 else mppause 1 nod $n endif endif ~ | #16501 dark elf Vicar~ Dark Elf Vicar~ A ragged looking dark elf is staring defiantly at you. ~ ~ 0 Clanname none~ 0 0 131107 512 -1000 C 15 0 0 1d1+350 1d1+1 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 1 8 0 0 0 0 0 48 2050 > fight_prog 5~ yell Die Pig!! ~ > death_prog 100~ mpquest $n Thomes 2 ~ | #16600 orc Jarkal~ Orc Jarkal~ A half naked orc with a two handed club stands here. ~ ~ 0 Clanname none~ 0 0 33 512 -1000 C 12 0 0 0d0+0 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 6 3 0 0 1 1 1 6 0 41 0 0 0 48 2 #0 #OBJECTS #16500 club~ a two handed club~ A two handed club has been left here.~ ~ 5 0 8193 4 14 24 4 4 0 0 10 25 2 2 1 0 0 0 0 S 0 0 #16600 last obj~ a newly created last obj~ Some god dropped a newly created last obj here.~ ~ 13 0 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 0 0 #0 #ROOMS #16500 An Intersection of Corridors~ ~ The floors are made out of stone slabs. Interlocking bricks make up the walls, and join in a intersection here. There are hooded lanterns mounted to the walls. The corridor entrances are massive arched entryways. There are stains along the floors. A sign is posted on the wall. ~ 1 12 0 D4 ~ iron gate~ 7 16079 16060 R M 0 16500 1 16500 R D 0 16500 4 2 E sign~ &WNortheast Corridor..........Alpha Corridor &WNorthwest Corridor..........Bravo Corridor &D ~ S #16501 Alpha Corridor~ ~ The stone slab floor is streaked with blood that has been smeared across it. The walls are made out of interlocking bricks. There are some hooded lanterns attached to the walls. All kinds of trash, and debris litter the floors here. A strange symbol has been written in blood on the wall. ~ 1 4 0 D6 ~ ~ 0 -1 16502 D9 ~ gate~ 1 -1 16500 E symbol~ The symbol of an open eye surrounded by a triangle with a curve at each angle is crudely sprayed onto the wall with blood. The eye seems to follow you wherever you go. ~ S #16502 Along the Corridor~ ~ The solid stone slab floor is nearly covered with trash, and debris. The walls are made out of interlocking bricks. There are various stains that cover the walls. Hooded lanterns that were mounted to the walls, have been broken. A small trail of blood leads to the northeast. ~ 1 8 0 D6 ~ ~ 0 -1 16503 D9 ~ ~ 0 -1 16501 S #16503 Before a Broken Gate~ ~ The stone slab floor is covered with trash, and various debris. A large iron gate has been broken at the hinges here. Two hooded lanterns that were mounted to the walls, have been broken, one next to the gate remains intact. A small blood trail leads to the northeast. ~ 1 8 0 D6 ~ ~ 0 -1 16504 D9 ~ ~ 0 -1 16502 R M 0 16600 1 16503 R E 1 16500 1 16 S #16504 Within a Large Housing Unit~ ~ The vast cellblock has many small cells inside it, with all the doors wide open. There is trash, corpses, and raw sewage all across the floor here. Two hooded lanterns high above the room, are mounted securely. The walls are made out of interlocking bricks. ~ 1 8 0 D9 ~ ~ 0 -1 16503 R M 0 16501 1 16504 S #16505 Bravo Corridor~ ~ The stone slab floor is streaked with blood that has been smeared across it. The walls are made out of interlocking bricks. There are some hooded lanterns attached to the walls. All kinds of trash, and debris litter the floors here. A strange symbol has been written in blood on the wall. ~ 1 4 1 D7 ~ ~ 0 -1 16506 D9 ~ gate~ 3 -1 16500 S #16506 A Dark Cove~ ~ The floor is made out of large stone slabs. There is a nasty blood trail that leads down the corridor from here. The trail ends in a large pool of blood here. There are signs of battle along the floor. ~ 1 4 1 D8 ~ ~ 0 -1 16505 R M 0 16044 1 16506 S #16507 Floating in a void~ ~ ~ 1 4 1 S #16508 Floating in a void~ ~ ~ 1 4 1 S #16509 Floating in a void~ ~ ~ 1 4 1 S #16510 Floating in a void~ ~ ~ 1 4 1 S #16600 Floating in a void~ ~ ~ 1 4 1 S #0 #SHOPS 0 #REPAIRS 0 #SPECIALS S #$