6D/
6D/area/
6D/boards/
6D/city/
6D/color/
6D/corpses/
6D/councils/
6D/htowns/
6D/news/
6D/specials/
6D/src/specials/
6D/src/trades/
#AREA        Vila Island~



#VERSION     11
#AUTHOR      Vladaar~
#DERIVATIVES ~
#COLOR       11
#HTOWN       ~
#DESC        ~

#RANGES
30 60 15 100
$

#SPELLLIMIT 0
#WEATHERCELL 10 0

#RESETMSG &CA cool ocean breeze washes over you.~

#FLAGS
0

#CURRENCY 0

#HIGHECONOMY 0 0 0 0 0 -1

#LOWECONOMY 0 42050010 0 999999555 999999555 -1

#CLANNAME none~

#INFLUENCE 0

#MOBILES
#10201
Fisherman halfling Varton~
Fisherman Varton~
An old halfling fisherman is watching his lines here.
~
~
0
Clanname none~
0
0
131075 0 500 C
1 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
3 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> act_prog p arrives from the west.~
if rand(25)
  mppause 3
  mpecho &CVarton says, 'Alas Lad...'&D
  mppause 8
  mpecho &CVarton says, 'Do you think you could find me some fishing bait?'&D
else
  if rand(25)
    mppause 3
    mpecho &CVarton says, 'It's gonna storm today...'&D
    mppause 8
    mpecho &CVarton says, 'I wish someone could rid the beach of the pesky sea gulls.'&D
    mppause 6
    mpecho &CVarton says, 'I would reward them.'&D
  else
    if rand(25)
      mpecho &CVarton says, 'Ahoy!'&D
      mppause 6
      mpecho &CVarton says, 'I could sure use some crab meat.'&D
    endif
  endif
endif
~
|
#10202
halfling guard Baxton~
Guard Baxton~
A pot bellied halfling guard is standing here.
~
~
0
Clanname none~
0
0
131075 4194304 0 C
50 0 -50 0d0+3000 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
3 4 0 0 1 1 6
25 25 0 0 0 0 112 3
> all_greet_prog 100~
if quest(traitor) < 1
  mppause 2
  mpechoat $n &cBaxton leans over towards you.&D
  mppause 2
  if sex($n) == 1
    mpechoat $n &CBaxton says, 'Excuse me lad, would you be willing to help in an investigation?'&D
  else
    mpechoat $n &CBaxton says, 'Excuse me lass, would you be willing to help in an investigation?'&D
  endif
  mppause 8
  mpechoat $n &cType &WSAY YES&c to accept this task.&D
else
  mppause 4
  nod $n
endif
~
> speech_prog yes~
if quest(antidote) == 7
  mppause 3
  mpechoat $n &CBaxton says, 'Very kind of you.'&D
  mppause 8
  mpechoat $n &CBaxton says, 'We are trying to solve who the traitor in the village is that sabotaged our fence.'&D
  mppause 10
  mpechoat $n &CBaxton says, 'Please feel free to go from person to person in the village, and say the keyword, &WSABATOGE&C.  Everyone has been instructed to comply with the investigation.  If you find out who it is, come back to me, with the evidence.'&D
  mpquest $n traitor 1
else
   if quest(antidote) < 7
    mpechoat $n &CBaxton says, 'You must complete your quest for the antidote before you may receive this one.'&D
  endif
endif
~
> act_prog p gives you a scroll of persuasion.~
if quest(traitor) == 2
  mppause 6
  mpechoat $n &CBaxton says, 'Excellent you solved the sabotage mystery.'&D
  mpquest $n traitor 3
  mppause 8
  mpechoat $n &CBaxton says, 'Here is your reward.'&D
  mpat 4 drop scroll
  mpmset self gold 100
  give 100 gold $n
  mpoload 10220 30
  get potion
  give potion $n
else
  mpechoat $n &CBaxton says, 'What's this?'&D
  mpat 4 drop scroll
endif
~
|
#10203
Cannibal Soldier~
a cannibal soldier~
A cannibal soldier is standing here.
~
~
0
Clanname none~
0
0
33 4194304 0 C
35 0 50 0d0+900 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 4
23 20 41 0 0 0 33 2
> all_greet_prog 100~
if quest(Cannibals) == 1
  mpquest $n cannibals 2
endif
~
> death_prog 100~
if quest(Cannibals) == 3
  mpquest $n cannibals 4
endif
~
|
#10204
black mamba snake~
a black mamba snake~
A black mamba snake is slithering along here.
~
~
0
Clanname none~
0
0
1 4194816 0 C
30 0 100 0d0+850 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
58 4 0 0 1 1 4
20 18 0 0 0 0 262145 2
> death_prog 100~
if quest(antidote) == 1
  mpquest $n antidote 2
endif
~
|
#10205
elderly shop keeper Daega~
shop keeper~
An elderly shop keeper is standing here.
~
~
0
Clanname none~
0
0
131075 0 600 C
60 0 -80 0d0+5000 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 7
30 30 0 0 0 0 48 2
> speech_prog sabotage~
if quest(traitor) >= 1
  mppause 2
  mpechoat $n &CDaega says, 'Sabotage? Oh yes, the chief did say someone would be coming to ask about that...I...was that is...I think...no, no, I remember now, I was asleep when it happened.  Yes, I had laid down for a nap, because I stayed up too late the other night.'&D
  mppause 12
  mpechoat $n &CDaega says, 'Now people tend to think that because I'm old that I don't hear things anymore....I did, however, hear that vixen Zerah talking about how she didn't like to be "caged in" the fence at night.'&D
endif
~
|
#10206
Zerah shop keeper voodoo~
shopkeeper Zerah~
A voodoo shopkeeper is standing here.
~
~
0
Clanname none~
0
0
131075 4194304 0 C
60 0 -80 0d0+5000 0d0+0
0 0 0 0 0 
0
115 115 2
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 7
30 30 0 0 0 0 48 2
> all_greet_prog 100~
if quest(antidote) == 2
or quest(antidote) == 4
or quest(antidote) == 6
  mpechoat $n &CZerah says, 'Give me what I sent you for.'&D
else
  if quest(antidote) == 0
    mpechoat $n &CZerah says, 'Greetings.'&D
    mppause 6
    mpechoat $n &CZerah says, 'I need someone to help attain an antidote for the black mamba poison.'&D
    mppause 8
    mpechoat $n &cType &WSAY YES&c to accept this task.&D
  endif
endif
~
> speech_prog yes~
if quest(antidote) == 0
  mppause 2
  mpquest $n antidote 1
  mppause 4
  mpechoat $n &CZerah says, 'Very brave of you friend.'&D
  mppause 8
  mpechoat $n &CZerah says, 'The first thing we need is the gland itself.  You can get it from killing a mamba snake on this island.'&D
  mppause 4
  mpechoat $n &CZerah says, 'Bring me the gland, and I'll tell you the next ingredient.'&D
endif
~
> act_prog p gives you a poison gland.~
if quest(antidote) == 2
  mppause 2
  mpechoat $n &CZerah says, 'Good job.'&D
  mpat 4 drop gland
  mppause 6
  mpechoat $n &CZerah says, 'Now we need the blood from Orc Captain Dlhara.  He is located in the Citadel , west and south of Manoake City.'&D
  mppause 4
  mpechoat $n &CZerah says, 'Kill him and bring me his blood.'&D
  mpquest $n antidote 3
else
  mpechoat $n &CZerah says, 'What do I need this for?'&D
  mpat 4 drop gland
endif
~
> act_prog p gives you blood of the orc captain.~
if quest(antidote) == 4
  mppause 2
  mpquest $n antidote 5
  mppause 2
  mpechoat $n &CZerah says, 'Great, now the final ingredient is a tail of the wolf from Mount Cierra.'&D
  mpat 4 drop blood
else
  mpechoat $n &CZerah says, 'What do I need this for?'&D
  mpat 4 drop blood
endif
~
> act_prog p gives you a wolf tail.~
if quest(antidote) == 6
  mpquest $n antidote 7
  mpechoat $n &CZerah says, 'You did it!'&D
  mpechoat $n &CZerah says, 'Here is your reward.'&D
  mpmset self gold 500
  give 500 gold $n
  mpat 4 drop tail
  mpoload 10223 30
  get earring
  give earring $n
else
  mpat 4 drop tail
  mpechoat $n &CZerah says, 'What do I need this for?'&D
endif
~
> speech_prog sabotage~
if quest(traitor) >= 1
  mppause 2
  mpechoat $n &cZerah suddenly smiles at you lavishly.&D
  mppause 6
  mpechoat $n &CZerah says, 'Oh yes, the night the fence was sabotaged...Hrm...I was naked performing enchanting rituals over my wares.  It wasn't until later that night, I took a moonlight stroll, that I found a parchment by the fence.'&D
  mpoload 10224 1
  get parchment
  give parchment $n
  mpechoat $n &cThe parchment appears to be the second half of a document.&D
endif
~
|
#10207
Mazas blacksmith shop keeper~
blacksmith~
A tall blacksmith is standing here.
~
~
0
Clanname none~
0
0
131075 0 0 C
60 0 -80 0d0+5000 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 7
30 30 0 0 0 0 48 2
> speech_prog sabotage~
if quest(traitor) >= 1
  mppause 2
  mpechoat $n &CThe blacksmith says, 'You know what! I'm not even going to talk to you.  Get out of here!  I have known these villagers for 10 years now, and they are my family.  If you're not going to buy something get out.'&D
endif
~
|
#10208
Sindras shop keeper~
a drum shop keeper~
A drum shop keeper is standing here.
~
~
0
Clanname none~
0
0
131075 4194304 0 C
30 0 100 0d0+850 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 4
20 18 0 0 0 0 48 2
> speech_prog sabotage~
if quest(traitor) >= 1
  mppause 2
  mpechoat $n &CSindras says, 'Hrm, the day the fence was sabotaged I was with Zerah.  We have been seeing each other on and off.  She told me she found something that night.  I have heard rumor that the guard did it, just to make himself look important to the chieftain, but of course there is no evidence of that.'&D
endif
~
|
#10209
Drakes general supplies shop keeper~
a shop keeper~
A general supplies shop keeper is standing here.
~
~
0
Clanname none~
0
0
131075 4194304 0 C
30 0 100 0d0+850 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 4
20 18 0 0 0 0 48 2
> speech_prog sabotage~
if quest(traitor) >= 1
  mppause 2
  mpechoat $n &CDrakes says, 'I know the chief wants everyone to talk to you, but, quite frankly, I know those people and none of us would do something like this.  I mean why would we want to jepordize our own safety?  Though they do say it's an inside job, could it possibly be that the cannibals are involved in some dark magic now?  It's mind boggling, because the cannibals magic has always been weak.'&D
endif
~
|
#10210
skovals shop keeper~
a shop keeper~
A shop keeper is displaying his wares here.
~
~
0
Clanname none~
0
0
131075 4194304 0 C
30 0 100 0d0+850 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 4
20 18 0 0 0 0 48 2
> speech_prog sabotage~
if quest(traitor) >= 1
  mppause 2
  mpechoat $n &CSkovals says, 'Hrm, you know I saw an imposing shadow of a man I think by the fence on that night.  I ran inside my house, because I was scared.'&D
endif
~
|
#10211
Ylandra shop keeper~
a shop keeper~
A shop keeper is standing here.
~
~
0
Clanname none~
0
0
131075 4194304 0 C
30 0 100 0d0+850 0d0+0
0 0 0 0 0 
0
115 115 2
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 4
20 18 0 0 0 0 0 0
> speech_prog sabotage~
if quest(traitor) >= 1
  mppause 2
  mpechoat $n &CYlandra says, 'I have no clue what happened.  The next day I went to the chief, and the guard was already there to inform him what happened.  They had a hard time waking the chief up, but the chief wanted the investigation started right away when we told him.'&D
endif
~
|
#10212
village chief Teran~
Chief Teran~
A village chief is standing here.
~
~
0
Clanname none~
0
0
131075 4194304 0 C
60 0 -80 0d0+5000 0d0+0
0 0 0 0 0 
0
115 115 1
25 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 7
30 30 0 0 0 0 48 2
> act_prog p gives you the corpse of a cannibal soldier.~
if quest(Cannibals) == 2
  mpquest $n Cannibals 3
  mpechoat $n &CTeran says, 'One down.'&D
  mpat 4 drop all
endif
if quest(Cannibals) == 4
  mpquest $n Cannibals 5
  mpechoat $n &CTeran says, 'The entire village appreciates this.'&D
  mpat 4 drop all
  mppause 7
  mpechoat $n &CTeran says, 'Here is your reward.'&D
  mpmset self gold 50
  give 50 gold $n
  mpoload 10220 30
  get potion
  give potion $n
endif
~
> speech_prog help~
mppause 2
mpechoat $n &CTeran says, 'Very good.'&D
mpquest $n Cannibals 1
mppause 8
mpechoat $n &CTeran says, 'Bring me the corpse of two cannibal soldiers.  You will have to kill one, bring me the corpse, and then find another, and bring me the corpse.'&D
~
> speech_prog sabotage~
if quest(traitor) >= 1
  mppause 2
  mpechoat $n &CTeran says, 'I didn't find out till they woke me up.  I'm glad you are asking me too, that means you're taking this seriously.  The guard told me they found this parchment by the fence.  However, it seems to be worthless.  You can have it, if it helps you out.'&D
  mpechoat $n &cType &WSAY PARCHMENT&c to receive the parchment.&D
  mppause 20
  mpat 4 look
  mppause 10
  mpechoat $n &cTeran touches a small amulet that hangs around his neck.&D
endif
~
> speech_prog parchment~
if quest(traitor) >= 1
  mppause 2
  mpoload 10225 1
  get parchment
  give parchment $n
  mpechoat $n &cThe parchment appears to be the first half of a document.&D
endif
~
> greet_prog 100~
if quest(Cannibals) == 2
or quest(Cannibals) == 3
or quest(Cannibals) == 4
  mpechoat $n Teran says, 'Give me a corpse, only one at a time.'&D
else
  if quest(Cannibals) == 0
    mppause 2
    mpechoat $n &CTeran says, 'Greetings!'&D
    mppause 8
    mpechoat $n &CTeran says, 'Interested in helping the village?'&D
    mppause 8
    mpechoat $n &cType &WSAY HELP &cto accept this task.&D
    mpat 4 drop all
  else
    mppause 2
    mpechoat $n &CTeran says, 'Greetings!'&D
  endif
endif
~
|
#10213
stout old man tavern keeper~
the tavern keeper~
A stout old man is tapping ale behind the counter.
~
~
0
Clanname none~
0
0
131075 0 400 C
40 0 0 0d0+1000 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 5
23 20 0 0 0 0 48 2
> speech_prog sabotage~
if quest(traitor) >= 1  
  mppause 2
  mpechoat $n &CThe tavern keeper says, 'Sabotage? When? Where? Who?!'&D
  mppause 12
  mpechoat $n &CThe tavern keeper says, 'Lookie here, I'm a simple sailor that settled here in the best place someone can think  of.'&D
  mppause 10
  mpechoat $n &cThe tavern keeper downs a jug of ale, and starts talking to another customer.&D
endif
~
|
#10214
hermit shaman Galandra~
an old hermit~
An old hermit stands on a crooked cane here.
~
~
0
Clanname none~
0
0
1073872899 0 0 C
60 0 -80 0d0+5000 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
0 1 0 0 1 1 7
30 30 41 0 0 0 906235904 33587522
#10215
island bird~
a colorful island bird~
A brightly colored island bird is perched here.
~
Beady black eyes regarding its surroundings with alertness, this bird has 
extravagant plumage that ranges from indigo to fiery orange. It is roughly 
the length of a human's forearm, but its wingspan reaches surprisingly 
far. A tuft of bright green feathers crowns its sleek head. 
~
9
Clanname none~
0
0
16842817 0 0 C
30 0 0 0d0+850 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
74 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> act_prog p pulls you close and begins to pet you lovingly.~
mppause 3
mea $n &cA colorful island bird warbles happily and ruffles its feathers.&D
mppause 3
drop feather
~
|
#0


#OBJECTS
#10200
first obj~
a newly created first obj~
Some god dropped a newly created first obj here.~
~
13 0 0
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 3 0
#10201
short bow~
a short bow~
A short bow has been left here.~
~
56 0 262145
12 3 13 6 6 20 1
8 25 2
2
1
0
0
0
0
S 3 0
#10202
crossbow~
a crossbow~
A crossbow has been left here.~
~
56 0 262145
12 3 13 6 6 20 0
5 5 0
1
1
0
0
0
0
S 3 0
#10203
long bow~
a long bow~
A long bow has been left here.~
~
56 0 262145
12 4 14 8 6 30 1
10 110 1
4
1
0
0
0
0
S 3 0
#10204
arrow~
a straight shaft arrow~
An arrow has been left here.~
~
57 0 16385
12 10 20 6 1 20 0
1 10 1
4
1
0
0
0
0
S 3 0
A
19 1
#10205
quiver~
a leather quiver~
A leather quiver has been left here.~
~
58 0 524289
61 0 0 0 0 20 0
10 10 1
2
1
0
0
0
0
S 3 0
#10206
bolt~
a bolt~
A bolt has been left here.~
~
57 0 16385
12 27 34 6 0 20 0
1 30 3
4
13
0
0
0
0
S 3 0
A
19 1
#10207
voodoo charm necklace~
a voodoo charm necklace~
A voodoo charm necklace has been left here.~
~
9 0&32 5
30 30 0 0 0 30 0
1 50 5
1
13
0
0
0
0
S 77 0
A
26 8192
#10208
voodoo broth~
a voodoo broth~
A voodoo broth lays here.~
~
10 0 16385
20 -1 -1 -1 0 20 0
1 10 8
1
2
0
0
0
0
'remove curse' 'cure poison' 'NONE'
S 3 0
#10209
small drum~
a small drum~
A small drum was left here.~
~
68 0 16385
0 0 0 0 0 10 0
1 5 0
1
5
0
0
0
0
S 3 0
#10210
medium drum~
a medium drum~
A medium drum was left here.~
~
68 0 16385
0 0 0 0 0 20 0
1 10 1
1
5
0
0
0
0
S 3 0
#10211
large drum~
a large drum~
A large drum was left here.~
~
68 8192 16385
0 0 0 0 0 30 0
1 20 2
1
5
0
0
0
0
S 3 0
#10212
bamboo chest~
a bamboo chest~
A bamboo chest has been left here.~
~
15 0 16385
1000 0 0 0 0 0 0
15 10 1
1
1
0
0
0
0
S 3 0
#10213
hooded lantern~
a hooded lantern~
A hooded lantern has been left here.~
~
1 0 16385
0 0 6 0 0 0 0
1 10 1
3
2
0
0
0
0
S 3 0
#10214
clay pot water~
a clay pot of water~
A clay pot has been left here.~
~
17 1073750016 16401
50 50 0 0 0 0 0
5 25 2
1
1
0
0
0
0
S 3 0
#10215
bamboo greaves~
a set of bamboo greaves~
A set of bamboo greaves has been left here.~
~
9 0 33
30 30 0 0 0 30 0
2 10 1
1
1
0
0
0
0
S 77 0
#10216
acolyte robe black~
an acolyte black robe~
An acolytes' black robes are laying here.~
~
9 0 1025
20 20 0 0 0 20 0
1 100 10
1
13
0
0
0
0
S 77 0
A
18 -3
A
19 -3
A
12 200
#10217
coconut faced bamboo shield~
a coconut faced bamboo shield~
A coconut faced bamboo shield lays here.~
~
9 0 513
35 35 0 0 0 35 0
1 5 0
1
1
0
0
0
0
S 77 0
#10218
small basket~
a small basket~
A small basket has been left here.~
~
15 0 16385
130 0 0 0 0 0 0
1 10 1
3
1
0
0
0
0
S 3 0
#10219
medium basket~
a medium sized basket~
A medium sized basket has been left here.~
~
15 0 16385
280 0 0 0 0 0 0
2 10 1
2
1
0
0
0
0
S 3 0
#10220
voodoo power potion~
a voodoo power potion~
A strange looking bottle is laying here.~
~
10 0 16385
40 -1 -1 -1 0 30 0
1 300 30
1
8
0
0
0
0
'sanctuary' 'NONE' 'NONE'
S 3 0
#10221
feces bamboo short spear~
a feces tipped short bamboo spear~
A short bamboo spear lays here.~
~
5 0 8193
12 20 35 7 10 0 0
4 2 0
1
1
0
0
0
0
S 3 0
#10222
poison gland~
a poison gland~
A poison gland has been left here.~
~
23 0 16385
0 0 0 0 0 0 0
1 0 0
1
3
0
0
0
0
S 3 0
#10223
voodoo earrings~
a pair of voodoo earrings~
A pair of earrings lay here.~
~
9 0 65537
30 30 0 0 0 30 0
1 50 5
1
14
0
0
0
0
S 77 0
A
18 2
A
19 2
#10224
ripped second parchment~
a ripped second half of a parchment~
A ripped parchment has been left here.~
~
54 0 16385
0 10225 10226 0 0 0 0
1 0 0
1
5
0
0
0
0
S 3 0
E
parchment ripped~
Things that appear worthless are often gems.......

~
#10225
ripped first parchment~
a ripped first half parchment~
A ripped parchment has been left here.~
~
54 0 16385
10224 0 10226 0 0 0 0
1 0 0
1
5
0
0
0
0
S 3 0
E
parchment ripped~
What seems normal is not always.....

~
#10226
scroll persuasion~
a scroll of persuasion~
A strange looking scroll has been left here.~
~
41 0 16385
0 0 0 0 0 0 0
1 0 0
1
1
0
0
0
0
S 3 0
E
scroll persuasion~
While holding the scroll, in the amulet's presence... say the word traitor.

~
#10227
trash~
a piece of trash~
A piece of trash lays here.~
~
13 -1073737696 0
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 3 0
> speech_prog traitor~
if mobinworld(10212) >= 1
mppause 2
mpecho &YThe amulet around the chief's neck grows brightly.
mppause 8
mpquest $n traitor 2
mppause 5
mpecho &cThe chief's eyes roll back in his head, and he suddenly attacks you!
mppause 6
mpforce chief mpkill $n
else
mpechoat $n &cThe scroll will not activate here.
endif
~
|
#10228
bamboo crafted blowgun~
a bamboo crafted blowgun~
A bamboo blowgun has been left here.~
~
56 0 262145
10 4 14 5 7 30 2
1 15 1
3
1
0
0
0
0
S 0 0
#10229
dart~
a small dart~
A small dart has been left here.~
~
57 0 16385
10 10 20 6 2 20 0
1 3 0
4
2
0
0
0
0
S 0 0
#10230
leather dart sling pouch~
a leather dart sling pouch~
A leather dart sling pouch has been left here.~
~
58 0 524289
30 0 0 0 0 30 0
1 80 8
3
1
0
0
0
0
S 0 0
#10231
island bird feather~
a colorful feather~
A colorful feather dropped by an island bird rests here.~
~
13 0 1
0 0 0 0 0 0 0
1 0 0
1
14
0
0
0
0
S 0 0
#10300
last obj~
a newly created last obj~
Some god dropped a newly created last obj here.~
~
13 0 0
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 3 0
#0


#ROOMS
#10200
Vila Island~
~
&gThis grassland island will be filled with mobs levels 40 - 60, and in 
addition have a small village, and a cave adventure with a quest for some
spectacular loot.  At least that is my intentions.

- Vladaar
~
1 0 1
D3
~
~
0 -1 10201
S
#10201
Vila Island Pier~
~
&OThe structure is made out of stout oak logs, and strapped together by thick
hemp rope.  The pier extends out over the ocean.  A vast beach extends outward
across the island to the west.  A very lush forest fills the island interior.
~
1 0 11
D3
~
~
0 -1 10202
D11
~
~
0 -1 61108
R M 0 10201 1 10201
S
#10202
Along the Shore~
~
&OThe beach is littered with sea shells, and dead jelly fish that have washed
ashore.  A large wooden pier is to the east, overlooking a vast ocean harbor.
A large wooden fence to the west with twin gates stands high to the west.
~
1 0 37
D0
~
~
0 -1 10205
D1
~
~
0 -1 10201
D2
~
~
0 -1 10203
D3
~
~
0 -1 10207
S
#10203
On the Beach~
~
&OA large rotted tree has washed ashore here.  Some hermit crabs have taken
up residence inside the log.  The sand is covered with sea shells, and dead
jelly fish.  The ocean spreads across the eastern horizon.
~
1 0 37
D0
~
~
0 -1 10202
D2
~
~
0 -1 10204
S
#10204
Next to a Rocky Cliff~
~
&OThe beach runs into a steep cliff of rocks to the south.  There are a few
tracks of small animals scattered about here, as well as various sea shells.
The ocean spreads across the eastern horizon.
~
1 4 37
D0
~
~
0 -1 10203
D3
~
~
0 -1 4124
S
#10205
Beside Some Washed up Sea Weed~
~
&OA large pile of sea weed has washed ashore just beyond the waters reach.  A
large wooden pier is to the southeast.  The sand is littered with various
sea shells, and dead jelly fish.  A few small rocks are stacked up here.
~
1 0 37
D0
~
~
0 -1 10206
D2
~
~
0 -1 10202
S
#10206
Before a Massive Rock Cliff~
~
&OA pile of rocks, and boulders litter the rock cliff.  The tracks of some
animals swarm around a decaying carcass on the beach.  There are some small
shells, and dead jelly fish scattered about.
~
1 0 37
D2
~
~
0 -1 10205
S
#10207
A Set of Twin Wooden Gates~
~
&OMassive gates are connected to a wall of wooden poles.  A large sign has
been hung over the top of the gate.  A well worn path has been created that
leads in and out of the gates.  The ocean spreads out across the horizon to
the east.  A wooden pier edges out into the ocean to the east.
~
1 0 37
D1
~
~
0 -1 10202
D3
~
gate~
3 -1 10208
R D 0 10207 3 1
S
#10208
Interior Twin Wooden Gates~
~
&OThe gates are connected to massive wall of wooden poles that surrounds the
village.  A sandy path leads through the gates to the east.  A lush land of
green foliage covers the interior of the village.  A hooded lantern that is
attached above the twin gates by an iron bracket provides lighting.
~
1 0 37
D1
~
gate~
3 -1 10207
D3
~
~
0 -1 10209
R D 0 10208 1 1
S
#10209
A Blazed Trail~
~
The trail is well used.  All vegetation has been cut back.  The trail
extends from the pier at the ocean to the south, to a northern direction
in the jungle.  There are coconut trees growing along the side of the
trail.  A few ruts are in the trail, created by some type of wheel.
~
1 4 20
D0
~
~
0 -1 10211
D1
~
~
0 -1 10208
D2
~
~
0 -1 10210
D3
~
~
0 -1 10218
S
#10210
Within Thick Vegetation~
~
Little tangle weeds make their way across the area.  Several thorn bushes
intermingle within the weeds.  There are a few coconut trees here.  The
mighty ocean is to the south.
~
1 0 20
D0
~
~
0 -1 10209
D2
~
~
0 -1 10230
D3
~
~
0 -1 10217
S
#10211
Within Thick Vegetation~
~
Tall grass and tangle weeds fill this area.  There are large coconut
trees scattered about here.  A few strange tracks are visible on the
ground.  The mighty ocean is to the south.
~
1 0 20
D0
~
~
0 -1 10212
D2
~
~
0 -1 10209
D3
~
~
0 -1 10219
R M 0 10204 2 10211
  R G 1 10222 1
S
#10212
A Blood Covered Altar~
~
There is a handmade wood altar in this small clearing.  The altar is 
covered in dried blood.  There are humanoid bones stacked up to the
side of the altar.  Strange tracks are on the ground here.
~
1 0 20
D0
~
~
0 -1 10213
D2
~
~
0 -1 10211
D3
~
~
0 -1 10220
R M 0 10203 3 10212
  R E 1 10215 1 7
  R E 1 10221 1 16
  R E 1 10217 1 11
  R E 1 10216 1 12
S
#10213
A Moss Covered Log~
~
There are several thorn bushes scattered about here.  A large log that
has one side covered in moss lays here.  There are strange markings on
the other side of the log, marked in dry blood.  A few strange tracks
are on the ground.
~
1 0 20
D0
~
~
0 -1 4103
D2
~
~
0 -1 10212
D3
~
~
0 -1 10221
R M 0 10215 1 10213
  R G 0 10231 1
S
#10214
A Giant Coconut Tree~
~
There is thick vegetation from thorn bushes and smaller coconut trees 
around the giant coconut tree.  The giant tree stands a tree length
higher then the other trees.
~
1 0 20
D0
~
~
0 -1 10215
D1
~
~
0 -1 10228
D3
~
~
0 -1 10222
S
#10215
A Small Hut~
~
There is a small hut built out of coconut trees here.  Two tall stakes
on both sides of the hut entrance have humanoid skulls attached to 
them.  The vegetation is cut back away from the hut.
~
1 4 20
D0
~
~
0 -1 10216
D1
~
~
0 -1 10229
D2
~
~
0 -1 10214
R M 0 10214 1 10215
S
#10216
Within the Tall Grass~
~
Grass nearly as tall as trees grows about here.  There is also a mixture
of tangle weeds, and coconut trees about.  A few strange tracks are
visible on the ground.
~
1 0 20
D0
~
~
0 -1 10217
D1
~
~
0 -1 10230
D2
~
~
0 -1 10215
R M 0 10204 1 10216
  R G 1 10222 1
S
#10217
Edge of the Tall Grass~
~
The edge of grass that is as tall as trees starts to the west of here.
A small game trail with tracks and droppings heads to the northeast.
There are a few coconut trees here.
~
1 0 20
D0
~
~
0 -1 10218
D1
~
~
0 -1 10210
D2
~
~
0 -1 10216
S
#10218
On a Worn Trail~
~
The trail extends to the north and south of here.  The trail is well 
used and covered in tracks.  The vegetation is cut back on both sides
of the trail.  Coconut trees are along the sides of the trail.
~
1 4 1
D0
~
~
0 -1 10219
D1
~
~
0 -1 10209
D2
~
~
0 -1 10217
D3
~
bamboo gate~
1 -1 10226
S
#10219
Before the Tall Grass~
~
The grass grows as tall as trees to the east of here.  There are a 
series of coconut trees here.  Several strange tracks are visible
on the ground.  A large boulder sits on its side here.
~
1 0 21
D0
~
~
0 -1 10220
D1
~
~
0 -1 10211
D2
~
~
0 -1 10218
S
#10220
Within the Tall Grass~
~
A series of thorn bushes are intermingled in the tall grass.  The grass
is as tall as trees here.  A few coconut trees are to the north.  The 
remains of a small campfire where the grass was cut back is here.
~
1 0 21
D0
~
~
0 -1 10221
D1
~
~
0 -1 10212
D2
~
~
0 -1 10219
R M 0 10203 19 10220
R M 0 10203 19 10220
R M 0 10203 19 10220
R M 0 10203 19 10220
R M 0 10203 19 10220
R M 0 10203 19 10220
S
#10221
Against a Hillside~
~
A massive hill is to the east.  The tall grass stops at the edge of the
hillside.  There are thorn bushes along the edge as well.  Some scattered
bones litter the ground here.
~
1 0 21
D0
~
~
0 -1 4100
D1
~
~
0 -1 10213
D2
~
~
0 -1 10220
D3
~
~
0 -1 10233
S
#10222
In the Tall Grass~
~
The grass is as tall as trees here.  The grass has been cutback from the 
eastern side.  There are thorn bushes scattered about, with a few coconut
trees intermingled.  Some strange tracks are visible on the ground.
~
1 0 21
D1
~
~
0 -1 10214
D3
~
~
0 -1 10234
R M 0 10203 13 10222
R M 0 10203 13 10222
R M 0 10203 13 10222
R M 0 10203 13 10222
R M 0 10203 13 10222
S
#10223
Seafarers Tavern~
~
The small building has a counter set up with various bottles of drinks 
behind it. There are paintings of the legendary Krakken squid along the 
walls. A few hooded lanterns have been mounted to the walls for lighting. 
A red colored rug is centered on the floor here. 
~
1 8 0
D0
~
door~
3 -1 10224
R M 0 10213 1 10223
R D 0 10223 0 1
S
#10224
Next to the Village Fence~
~
The large fence is made out of bamboo trees to the south.  The small
village has several buildings within the fenced in area.  All vegetation
has been cut down here.
~
1 0 1
D0
~
~
0 -1 10225
D2
~
door~
3 -1 10223
D3
~
~
0 -1 10236
R D 0 10224 2 1
S
#10225
Next to the Village Gate~
~
The large fence is made out of bamboo trees.  There are many small 
buildings within the village here.  The vegetation has been cut down
within the fenced in area.
~
1 0 1
D0
~
~
0 -1 10226
D2
~
~
0 -1 10224
S
#10226
Before the Village Gate~
~
The village gate is made up of bamboo trees.  There are two large poles
on both sides of the gate.  The poles have humanoid skulls mounted to
the tops of them.  All vegetation has been cut down here.
~
1 4 1
D0
~
~
0 -1 10227
D1
~
bamboo gate~
1 -1 10218
D2
~
~
0 -1 10225
D3
~
door~
1 -1 10238
R M 0 10202 1 10226
R D 0 10226 1 0
R D 0 10226 3 0
S
#10227
Along the Village Fence~
~
The large fence is made up of bamboo trees.  There are a series of trees
that have been laid up against the fence here to brace a damaged section
of the fence.  All vegetation has been cut down here.
~
1 0 1
D0
~
~
0 -1 10231
D2
~
~
0 -1 10226
D3
~
~
0 -1 10239
S
#10228
Next to the Rocks~
~
There lies a massive pile of rocks to the north.  The shore line, and
the mighty ocean are to the south.  The remains of a small campfire was
scattered about here.  A few small bones litter the ground.
~
1 0 30
D0
~
~
0 -1 10229
D3
~
~
0 -1 10214
R M 0 10203 6 10228
  R E 1 10221 1 16
  R E 1 10216 1 12
  R E 1 10215 1 7
  R G 1 10217 1
S
#10229
Amongst Thick Vegetation~
~
There are several thorn bushes scattered about here.  Large trees are
sprouting coconuts at their tops.  A few dried snake skins are decaying
on the ground here.  The mighty ocean is to the south.
~
1 0 20
D0
~
~
0 -1 10230
D2
~
~
0 -1 10228
D3
~
~
0 -1 10215
R M 0 10215 3 10229
S
#10230
A Viper Nest~
~
There are dried snake skins from very large snakes decaying on the ground.
A series of snake tracks mark the ground.  A variety of small and large
bones are scattered about the ground.  The mighty ocean is south.
~
1 0 20
D0
~
~
0 -1 10210
D2
~
~
0 -1 10229
D3
~
~
0 -1 10216
R M 0 10204 1 10230
  R G 1 10222 1
S
#10231
Along the Village Fence~
~
The large fence is made out of bamboo trees.  The fence has been damaged
to the south, and is being braced with coconut trees.  A hooded lantern
has been mounted on a stake here for lighting.  All vegetation has been
cut down here.
~
1 0 1
D0
~
door~
3 -1 10232
D2
~
~
0 -1 10227
R D 0 10231 0 1
S
#10232
Ylandras' Basket Shop~
~
The shop has a small desk made out of bamboo with various types of small
baskets displayed on it.  There are hooded lanterns mounted to the walls
for lighting.  A blue rug is centered on the floor.
~
1 8 0
D2
~
door~
3 -1 10231
R M 0 10211 1 10232
  R G 0 10219 1
  R G 0 10218 1
R D 0 10232 2 1
S
#10233
Amidst the Tall Grass~
~
The grass grows as tall as trees here.  A few snake skins are decaying
on the ground here.  A thick thorn bush is here.  Coconut trees fill
the area to the east.
~
1 0 21
D0
~
~
0 -1 4108
D1
~
~
0 -1 10221
D3
~
~
0 -1 10241
R M 0 10215 1 10233
  R G 0 10231 1
  R G 0 10231 1
S
#10234
A Game Trail~
~
A well used game trail is covered in animal tracks and droppings here.
The tall grass is flattened where some animals have bedded down for the
night.  A few coconut trees are to the south of the trail.
~
1 0 1
D1
~
~
0 -1 10222
D3
~
~
0 -1 10242
S
#10235
A Small House~
~
The house has hooded lanterns mounted to the walls for lighting.  There
is a small bed against the wall.  A few chairs have been setup along the
walls for seating.  A painting of the ocean hangs on the west wall.
~
1 8 0
D0
~
door~
1 -1 10236
S
#10236
The Village Yard~
~
There are a series of small buildings scattered throughout this village.
The ground is covered in thick vegetation that has been cut down.  The
village fence and gate are to the east.
~
1 0 1
D1
~
~
0 -1 10224
D2
~
door~
1 -1 10235
D3
~
~
0 -1 10244
S
#10237
The Chiefs' Bedroom~
~
The floor is covered with a thick brown rug.  There are hooded lanterns
mounted to the walls for lighting.  A desk made out of bamboo is along
the west wall.  A large bed is against the east wall.
~
1 8 0
D0
~
~
0 -1 10238
S
#10238
Inside the Village Chiefs' House~
~
save There is a thick brown rug centered on the floor here. A large 
bookcase made out of cocunut trees holds many types of books. There are 
some hooded lanterns mounted on the walls for lighting. A few chairs have 
been set up along the walls for guest seating. 
~
1 8 0
D1
~
door~
1 -1 10226
D2
~
~
0 -1 10237
R M 0 10212 1 10238
  R E 1 10217 1 11
  R E 1 10221 1 16
R O 0 10227 1 10238
R D 0 10238 1 0
S
#10239
The Village Yard~
~
The village fence that is made out of bamboo is to the east of here.
There are several large buildings within the fenced in village area.
The vegetation though thick, has been cut down here.
~
1 0 21
D0
~
door~
1 -1 10240
D1
~
~
0 -1 10227
D3
~
~
0 -1 10247
S
#10240
A Small House~
~
There is a large yellow rug centered in the floor here.  A few hooded
lanterns are mounted to the walls for lighting.  A small bed is against
the far wall.  There are a few chairs along the wall of the house.
~
1 8 0
D2
~
door~
1 -1 10239
S
#10241
Within the Tall Grass~
~
The grass grows as tall as trees here.  The ground has strange tracks
visible along it.  There are small bones scattered about the area.  A
few thorn bushes are to the south.
~
1 0 21
D0
~
~
0 -1 4109
D1
~
~
0 -1 10233
D3
~
~
0 -1 10249
S
#10242
A Giant Boulder~
~
There is a massive boulder that is surrounded by tall grass here.  The
boulder comes up even in height with the grass.  There are some strange
symbols written in blood on the sides of the boulder.
~
1 0 21
D1
~
~
0 -1 10234
D3
~
~
0 -1 10250
S
#10243
Daegas' Archery Shop~
~
The floor is covered with a blood red colored rug. There are many large 
displays setup of various arsenal. A large bamboo made counter is at the 
west side of the shop. A few hooded lanterns are mounted to the walls for 
lighting.  A large painting on the east wall appears to be a bulls eye.
~
1 8 0
D0
~
door~
3 -1 10244
R M 0 10205 1 10243
  R G 0 10230 1
  R G 0 10228 1
  R G 0 10203 1
  R G 0 10206 1
  R G 0 10202 1
  R G 0 10205 1
  R G 0 10201 1
  R G 0 10229 1
  R G 0 10204 1
R D 0 10243 0 1
S
#10244
The Village Yard~
~
A series of small buildings are within the village fenced in area.  A
small coconut tree grows here.  All other vegetation has been cut down.
There are small flowers growing around the tree.
~
1 0 1
D0
~
~
0 -1 10245
D1
~
~
0 -1 10236
D2
~
door~
3 -1 10243
D3
~
door~
3 -1 10252
D7
~
door~
1 -1 10251
R D 0 10244 2 1
R D 0 10244 3 1
R D 0 10244 7 0
S
#10245
The Village Yard~
~
All vegetation has been cut down here.  A small garden with that grows
some vegetables is behind the building to the east.  There are small
buildings within the fenced in area.
~
1 0 1
D0
~
~
0 -1 10246
D2
~
~
0 -1 10244
D3
~
door~
3 -1 10253
R D 0 10245 3 1
S
#10246
The Village Yard~
~
All vegetation has been cut down here.  A small garden that grows some 
fruit is behind the small building to the east.  A hooded lantern has
been mounted to a stake for lighting here.  There are small buildings
within the fenced in area.
~
1 0 1
D0
~
~
0 -1 10247
D2
~
~
0 -1 10245
D3
~
door~
3 -1 10254
R D 0 10246 3 1
S
#10247
The Village Yard~
~
The vegetation though thick, has been cut down here.  A small pile of
bamboo trees have been stacked up here.  There are several buildings
throughout the fenced in area here.
~
1 0 1
D0
~
door~
3 -1 10248
D1
~
~
0 -1 10239
D2
~
~
0 -1 10246
D3
~
door~
1 -1 10255
R D 0 10247 0 1
R D 0 10247 3 0
S
#10248
Skovals' Armory~
~
A thick blue rug is centered on the floor here.  There are two displays
of armor on the shelves along the walls.  Hooded lanterns are mounted
to the walls for lighting.  A large bamboo counter is against the wall.
~
1 8 0
D2
~
door~
3 -1 10247
R M 0 10210 1 10248
  R G 1 10217 1
  R G 1 10215 1
  R G 1 10216 1
R D 0 10248 2 1
S
#10249
A Small Stream~
~
There is a small stream of water that passes through the tall grass here.
There are tracks of various animals that have come to the stream.  Some
small rocks and fish are within the stream.  A few thorn bushes along
the edges of the stream grow outward.
~
1 0 2
D0
~
~
0 -1 4110
D1
~
~
0 -1 10241
D3
~
~
0 -1 4175
R M 0 10203 4 10249
  R E 1 10221 1 16
  R E 1 10216 1 12
  R E 1 10215 1 7
  R E 1 10217 1 11
S
#10250
Within the Tall Grass~
~
The grass grows as tall as trees here.  There are tangle weeds and thorn
bushes scattered about the area.  A few strange tracks are visible along
the ground.  Some animal droppings and tracks also are on the ground.
~
1 0 21
D1
~
~
0 -1 10242
D3
~
~
0 -1 4170
R M 0 10203 5 10250
  R E 1 10221 1 16
  R E 1 10216 1 12
  R E 1 10215 1 7
  R E 1 10217 1 11
S
#10251
A Small House~
~
There is a green rug centered in the floor here.  A small bed is against
the far wall.  A few hooded lanterns have been mounted to the walls for
lighting.  A small shelf is on the north wall.
~
1 8 0
D8
~
door~
1 -1 10244
S
#10252
Zerahs' Voodoo Shop~
~
There is a black rug centered in the floor here.  The strange looking
displays are all behind a bamboo made counter here.  Hooded lanterns
are mounted to the walls for lighting.
~
1 8 0
D1
~
door~
3 -1 10244
R M 0 10206 1 10252
  R G 1 10220 1
  R G 1 10207 1
  R G 1 10208 1
R D 0 10252 1 1
S
#10253
Mazas' Repair Shop~
~
There are hooded lanterns mounted to the walls for lighting.  A counter
made out of bamboo is against the far wall.  The ground is made of dirt
and a small forge is by a hammer and anvil here.
~
1 8 0
D1
~
door~
3 -1 10245
R M 0 10207 1 10253
R D 0 10253 1 1
S
#10254
Sindras' Drum Shop~
~
The floor has a blue and red rug that is centered on it. There are hooded 
lanterns mounted on the walls for lighting. A small bamboo counter has a 
display on it. 
~
1 8 0
D1
~
door~
3 -1 10246
R M 0 10208 1 10254
  R G 1 10209 1
  R G 1 10210 1
  R G 1 10211 1
R D 0 10254 1 1
S
#10255
Drakes' General Supplies~
~
There are hooded lanterns mounted to the walls for lighting.  A series
of shelves are displaying wares on the walls.  A large bamboo counter
is at the rear of the shop.
~
1 8 0
D1
~
door~
3 -1 10247
R M 0 10209 1 10255
  R G 1 10214 1
  R G 1 10213 1
  R G 1 10212 1
R D 0 10255 1 1
S
#0


#SHOPS
 10205    0  0  0  0  0   120  90         0 23    ; shop keeper
 10206    0  0  0  0  0   120  90         0 23    ; shopkeeper Zerah
 10208    0  0  0  0  0   120  90         0 23    ; a drum shop keeper
 10209    0  0  0  0  0   120  90         0 23    ; a shop keeper
 10210    0  0  0  0  0   120  90         0 23    ; a shop keeper
 10211    0  0  0  0  0   120  90         0 23    ; a shop keeper
0


#REPAIRS
 10207    0  9  5           1   1         0 23    ; blacksmith
0


#SPECIALS
S


#$