/* * Information: The wilderness control panel for players will go here. * This will allow them to set various different map options, which * will be worked into the automap.c to modify its display. -Taon */ //STATUS: Just breaking ground on this file. -Taon #include "h/mud.h" void display_panel(CHAR_DATA *ch) { if(IS_NPC(ch)) return; send_to_char("&W&UWILDERNESS MAP OPTIONS&d\r\n", ch); ch_printf(ch, "&BMAP: %s\r\n", ch->map_toggle == 0 ? "&RENABLED&d" : "&RDISABLED&d"); ch_printf(ch, "&BDESCRIPTION: %s\r\n", ch->map_desc_toggle == 0 ? "&RENABLED&d" : "&RDISABLED&d"); ch_printf(ch, "&BROOM NAME: %s\r\n", ch->map_name_toggle == 0 ? "&RENABLED&d" : "&RDISABLED&d"); if(IS_IMMORTAL(ch)) { ch_printf(ch, "&BMAP TYPE: %s\r\n", ch->map_type == 0 ? "&RDEFAULT&d" : ch->map_type == 1 ? "&RDIAMOND&d" : ch->map_type == 2 ? "&RSPHERE&d" : "NOTDETECTED"); ch_printf(ch, "&BDISPLAY SIZE: %s&d\r\n", ch->map_size == 0 ? "&RSMALL&d" : ch->map_size == 1 ? "&RMEDIUM&d" : ch->map_size == 2 ? "&RLARGE&d" : "&RXXX&d"); } } //Code status: Functions Completed, though hasn't fully //been worked into the automap code. -Taon void do_wilderness(CHAR_DATA *ch, char *argument) { char arg[MSL], arg1[MSL], arg2[MSL]; if(IS_NPC(ch)) return; argument = one_argument(argument, arg); argument = one_argument(argument, arg1); argument = one_argument(argument, arg2); if(arg[0] == '\0' || arg2[0] == '\0') { display_panel(ch); send_to_char("&WSyntax: wild set <option> <value>\r\n", ch); if(IS_IMMORTAL(ch)) { send_to_char("&WOptions: type size map name description\r\n", ch); } else if(!IS_IMMORTAL(ch)) { send_to_char("&WOptions: map name description\r\n", ch); } return; } if(!str_cmp(arg, "set")) { if(!str_cmp(arg1, "type")) { if(!IS_IMMORTAL(ch)) { send_to_char("&WSyntax: wild set <option> <value>\r\n", ch); send_to_char("&WOptions: map name description\r\n", ch); return; } if(!str_cmp(arg2, "default")) ch->map_type = 0; else if(!str_cmp(arg2, "diamond")) ch->map_type = 1; else if(!str_cmp(arg2, "sphere")) ch->map_type = 2; else { send_to_char("Types: default, diamond, sphere.\r\n", ch); return; } send_to_char("Done...\r\n", ch); return; } if(!str_cmp(arg1, "map")) { if(!str_cmp(arg2, "on")) ch->map_toggle = 0; else if(!str_cmp(arg2, "off")) ch->map_toggle = 1; else { send_to_char("You can only toggle the map on or off.\r\n", ch); return; } send_to_char("Done...\r\n", ch); return; } if(!str_cmp(arg1, "description")) { if(!str_cmp(arg2, "on")) ch->map_desc_toggle = 0; else if(!str_cmp(arg2, "off")) ch->map_desc_toggle = 1; else { send_to_char("You can only toggle the description on and off.\r\n", ch); return; } send_to_char("Done...\r\n", ch); return; } if(!str_cmp(arg1, "name")) { if(!str_cmp(arg2, "on")) ch->map_name_toggle = 0; else if(!str_cmp(arg2, "off")) ch->map_name_toggle = 1; else { send_to_char("You can only toggle the room name on and off.\r\n", ch); return; } send_to_char("Done...\r\n", ch); return; } if(!str_cmp(arg1, "size")) { if(!IS_IMMORTAL(ch)) { send_to_char("&WSyntax: wild set <option> <value>\r\n", ch); send_to_char("&WOptions: map name description\r\n", ch); return; } if(!str_cmp(arg2, "small")) ch->map_size = 0; else if(!str_cmp(arg2, "medium")) ch->map_size = 1; else if(!str_cmp(arg2, "large")) ch->map_size = 2; else { send_to_char("You may only select small, medium, or large for size.\r\n", ch); return; } send_to_char("Done...\r\n", ch); return; } return; } send_to_char("Syntax: wilderness <set> <option> <value>\r\n", ch); send_to_char("Options: type size map name description\r\n", ch); }