6D/
6D/area/
6D/boards/
6D/city/
6D/color/
6D/corpses/
6D/councils/
6D/htowns/
6D/news/
6D/specials/
6D/src/specials/
6D/src/trades/
/****************************************************
 *        VOLK      - NEW TRADE SKILL CODE          *
 *                                                  *
 *    Not that there's anything wrong with the old  *
 *    code, but I wanted to recreate some trade     *
 *    skills that have been in my head for ages,    *
 *    especially a more realistic type of mining w/ *
 *    lots of extra content involved. Like all my   *
 *    code, this is completely open source under    *
 *    GPL - GNU public license, originally written  *
 *    for Classic 6 Dragons MUD in Jan 2016.        *
 *                                                  *
 ****************************************************/


void do_mine ( CHAR_DATA *ch, char *argument )
{
}

void repair_pickaxe ( CHAR_DATA *ch, char *argument )
{
}

void repair_shoring ( CHAR_DATA *ch, char *argument )
{
}

void do_install ( CHAR_DATA *ch, char *argument)
{
}

void load_mines

void write_mines

void save_mine