6D/
6D/area/
6D/boards/
6D/city/
6D/color/
6D/corpses/
6D/councils/
6D/htowns/
6D/news/
6D/specials/
6D/src/specials/
6D/src/trades/
typedef struct tag_data TAG_DATA;

struct tag_data
{
  int                     status;
  int                     timer;
  int                     next;
  int                     playing;
};

#define TAG_OFF 0
#define TAG_ISWAIT 1
#define TAG_ISPLAY 2
#define A		  	1
#define B			2
#define C			4
#define D			8
#define E			16
#define TAG_PLAYING		        (A)
#define TAG_FROZEN		        (B)
#define TAG_RED			        (C)
#define TAG_BLUE			(D)
#define TAG_WAITING                     (E)

#define FTAG_WAIT_ROOM          5400
#define FTAG_MIN_VNUM		5401
#define FTAG_MAX_VNUM		5420

/* freeze.c */
void tag_update         args((void));
void end_tag            args((void));
void start_tag          args((void));
void check_team_frozen  args((CHAR_DATA *ch));
void auto_tag           args((void));
bool is_tagging         args((CHAR_DATA *ch));
void tag_channel        args((CHAR_DATA *ch, const char *message));