/* Damage allocations for most spells skills in game */ #define nominal number_range( 4+ch->level, 20+ch->level ) #define low number_range( 10+ch->level, 30+ch->level ) /* 11 - 20 */ #define medium number_range( 20+ch->level, 60+ch->level ) /* 21 - 30 */ #define mediumhigh number_range( 40+ch->level, 120+ch->level ) /* 31 - 40 */ #define high number_range( 4*ch->level, 6*ch->level ) /* 41 - 50 */ #define extrahigh number_range( 4*ch->level, ch->level*8 ) /* 51 - 60 */ #define ludicrous number_range( 6*ch->level, 12*ch->level ) /* 61 - 75 */ #define insane number_range( 12*ch->level, 16*ch->level ) /* 76 - 90 */ #define maximum number_range( 16*ch->level, 20*ch->level )