#AREA Abyss~ #VERSION 11 #AUTHOR Vladaar~ #DERIVATIVES ~ #COLOR 13 #HTOWN ~ #DESC ~ #RANGES 5 15 1 100 $ #SPELLLIMIT 0 #WEATHERCELL 0 0 #RESETMSG A strange foul wind blows about suddenly.~ #FLAGS 0 #CURRENCY 0 #HIGHECONOMY 0 0 0 0 0 -1 #LOWECONOMY 0 31250000 0 999999740 999999740 -1 #CLANNAME none~ #INFLUENCE 0 #MOBILES #7500 portal gateway~ a portal gateway~ &YA swirling magical portal gateway is hovering above the ground here. ~ A swirling mixtures of lights that makes you dizzy as you look at it. ~ 0 Clanname none~ 0 0 67239939 4194304 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > act_prog p arrives from above.~ mppause 5 mpecho &YA swirling portal suddenly opens larger revealing a pathway to the east. mpopenpassage 7500 7501 1 mppause 20 mpecho &YA slight wavering in the swirling portal begins.... mppause 20 mpecho &YA swirling portal begins to close its opening... mppause 20 mpclosepassage 7500 1 mpecho &YA swirling portal suddenly closes. ~ > act_prog p flies in from above.~ mppause 5 mpecho &YA swirling portal suddenly opens larger revealing a pathway to the east. mpopenpassage 7500 7501 1 mppause 20 mpecho &YA slight wavering in the swirling portal begins.... mppause 20 mpecho &YA swirling portal begins to close its opening... mppause 20 mpclosepassage 7500 1 mpecho &YA swirling portal suddenly closes. ~ > act_prog p floats in from above.~ mppause 5 mpecho &YA swirling portal suddenly opens larger revealing a pathway to the east. mpopenpassage 7500 7501 1 mppause 20 mpecho &YA slight wavering in the swirling portal begins.... mppause 20 mpecho &YA swirling portal begins to close its opening... mppause 20 mpclosepassage 7500 1 mpecho &YA swirling portal suddenly closes. ~ | #7501 portal gateway~ a gateway portal~ &YA swirling magical portal gateway is hovering above the ground here. ~ A swirling mixtures of lights that makes you dizzy as you look at it. ~ 0 Clanname none~ 0 0 67239939 4194304 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > act_prog p arrives from the north.~ mppause 5 mpecho &YA swirling portal suddenly opens larger revealing a pathway to the west. mpopenpassage 7501 7500 3 mppause 20 mpecho &YA slight wavering in the swirling portal begins.... mppause 20 mpecho &YA swirling portal begins to close its opening... mppause 20 mpclosepassage 7501 3 mpecho &YA swirling portal suddenly closes. ~ > act_prog p flies in from the north.~ mppause 5 mpecho &YA swirling portal suddenly opens larger revealing a pathway to the west. mpopenpassage 7501 7500 3 mppause 20 mpecho &YA slight wavering in the swirling portal begins.... mppause 20 mpecho &YA swirling portal begins to close its opening... mppause 20 mpclosepassage 7501 3 mpecho &YA swirling portal suddenly closes. ~ > act_prog p floats in from the north.~ mppause 5 mpecho &YA swirling portal suddenly opens larger revealing a pathway to the west. mpopenpassage 7501 7500 3 mppause 20 mpecho &YA slight wavering in the swirling portal begins.... mppause 20 mpecho &YA swirling portal begins to close its opening... mppause 20 mpclosepassage 7501 3 mpecho &YA swirling portal suddenly closes. ~ | #7502 wolf spider~ a wolf spider~ A wolf spider lurks about here. ~ The massive spider has thick patches of fur in different sections on it's legs. ~ 1 Clanname none~ 0 0 16777281 0 0 C 8 0 0 1d10+70 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 59 3 0 0 1 1 0 0 0 4 0 0 0 262145 0 #7503 green slime~ a green slime~ A green slime is oozing fluids here. ~ The slime appears to be translucent, and has internal organs visible within it. ~ 9 Clanname none~ 0 0 16777217 0 0 C 8 0 0 1d1+56 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 57 8 0 0 1 1 0 0 0 0 0 0 0 4097 0 #7504 brown bat~ a brown bat~ A brown bat is hovering here. ~ The bat has a short brown hair covering it's entire body. ~ 1 Clanname none~ 0 0 16777281 524288 0 C 8 0 0 1d10+65 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 21 4 0 0 1 1 0 0 0 0 0 0 0 2049 0 #7505 orc sentinel~ an orc sentinel~ An orc sentinel is standing guard here. ~ The orc has a mishappened face with various scars from battle along it. ~ 13 Clanname none~ 0 0 65 0 -1000 C 8 0 0 1d1+65 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 6 4 0 0 1 1 0 0 0 0 0 0 0 -2147483600 0 #7506 goblin miner~ a goblin miner~ A goblin miner is making his way here. ~ The goblin is hunched over and moving with a slight limp. ~ 2 Clanname none~ 0 0 16777281 0 0 C 8 0 0 1d1+450 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 9 4 0 0 1 1 0 0 0 0 0 0 0 -2147483600 0 #7507 troll slavemaster~ a troll slave master~ A troll slavemaster glares about the area here. ~ The massive troll is looking about the area with the gaze of a predator. ~ 9 Clanname none~ 0 0 16777281 0 0 C 10 0 0 1d1+80 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 7 4 0 0 1 1 0 0 0 41 0 0 0 -2147483600 0 #7508 beholder~ a beholder~ A giant floating eye with multiple eye stalks is hovering in the air here. ~ The beholder is a giant eyeball that is floating in the air. The eyeball also has many salks with smaller eyes on them sprouted from the top of it. ~ 0 Clanname none~ 0 0 131139&4 524416 -1000 C 15 0 0 1d1+1000 0d0+0 0 0 0 0 0 0 115 115 0 20 13 13 13 13 13 13 0 0 0 0 0 85 3 0 0 1 1 2 0 0 12288 0 0 0 537403400 66 > fight_prog 100~ if quest(beholder) == 1 mpquest $n beholder 2 endif ~ > fight_prog 10~ mpecho &GOne of the beholder's eye hits you with a funky green beam of light! mpdamage $n 200 ~ > death_prog 100~ mpoload 4656 1 get book ~ | #7509 ogre guard~ a ogre guard~ An ogre guard struts about here. ~ The ogre is rippling with muscles bulging everywhere. ~ 2 Clanname none~ 0 0 16777281 4194304 0 C 12 0 0 1d1+200 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 5 4 0 0 1 1 0 0 0 0 0 0 0 -2147483600 0 > death_prog 100~ if quest(warz) == 3 mpquest $n warz 4 endif ~ | #7510 priest turath~ Priest Turath~ A weary old priest clad in black robes sits here. ~ The priest has a serious look on his face and a thick brown beard. ~ 1 Clanname none~ 0 0 67240003 4194304 0 C 20 0 0 1d1+1500 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 3 20 20 0 0 0 0 67108912 33554434 > all_greet_prog 100~ if quest(beholder) > 0 if quest(beholder) < 3 mpechoat $n &CPriest Turath says, 'Have you found the beholder?'&D endif else mppause 4 mpechoat $n &CPriest Turath says, 'Welcome adventurer.'&D mppause 10 mpechoat $n &CPriest Turath says, 'Interested in taking on a grand challenge?'&D mppause 3 mpechoat $n &cType &WSAY YES&c to accept the task.&D endif ~ > speech_prog yes~ if quest(beholder) == 0 mppause 3 mpechoat $n &CPriest Turath says, 'Well I wasn't up to the challenge myself though I tried.'&D mpquest $n beholder 1 mppause 8 mpechoat $n &CPriest Turath says, 'To the north, and then West there is an old fort where a terrible creation rules...'&D mppause 6 mpechoat $n &CPriest Turath says, 'Bring me the corpse of the abomination and I will reward you.'&D mppause 8 mpechoat $n &CPriest Turath says, 'I am weakened, but I can help protect you.'&D mpechoat $n &cType &WSAY PROTECT&c to gain some protection.&D endif ~ > speech_prog protect~ if quest(beholder) == 1 mppause 3 mpechoat $n &CPriest Turath says, 'May this help you on your quest.'&D c 'bestow vitae' $n else mpechoat $n &CPriest Turath says, 'You are not doing the quest.'&D endif ~ > act_prog p gives you the corpse of a beholder.~ if quest(beholder) == 2 mpat 3 drop corpse mppause 3 mpechoat $n &CPriest Turath says, 'Great Job!'&D mppause 5 mpoload 7501 mpquest $n beholder 3 get belt give belt $n else mpat 3 drop corpse mpechoat $n &CPriest Turath says, 'You were not doing the quest.'&D endif ~ | #8000 last mob~ a newly created last mob~ Some god abandoned a newly created last mob here. ~ ~ 0 Clanname none~ 0 0 1 0 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #7500 first obj~ a newly created first obj~ Some god dropped a newly created first obj here.~ ~ 13 0 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 4 0 #7501 adventurers belt~ an adventurer's belt~ A worn out leather belt lies here.~ ~ 9 0 2049 60 60 0 0 0 0 0 2 10 1 3 1 0 0 0 0 S 77 0 A 5 2 #7502 bloody flail~ &Ra bloody flail~ &RA bloody flail lies here forgotten.~ ~ 5 0 8193 10 5 15 4 13 10 0 2 0 0 1 3 0 0 0 0 S 0 0 A 19 2 #7503 blackened wrist guard~ a blackened wrist guard~ A blackened wrist guard has been left here.~ ~ 9 0 4097 5 5 0 0 0 5 0 1 57 5 4 13 0 0 0 0 S 77 0 A 17 -25 #7504 blackened leather leggings~ a pair of blackened leather leggings ~ A pair of blackened leather leggings has been left here.~ ~ 9 0 33 5 5 0 0 0 5 0 4 56 5 4 13 0 0 0 0 S 77 0 A 17 -25 #7505 blackened spiked spaulders ~ a pair of blackened spiked spaulders~ A pair of blackened spiked spaulders has been left here.~ ~ 9 0 257 5 5 0 0 0 5 0 4 56 5 4 13 0 0 0 0 S 77 0 A 17 -25 A 17 -25 #7506 blackened iron helmet~ a blackened iron helmet~ A blackened iron helmet has been left here.~ ~ 9 0 17 5 5 0 0 0 5 0 1 55 5 4 13 0 0 0 0 S 0 0 A 17 -25 #7507 wolf spider gland~ a wolf spider gland~ A wolf spider gland has been left here.~ ~ 60 0 16385 1 1 1 1 -1 5 -1 1 6 0 3 3 0 0 0 0 'cure poison' 'NONE' S 0 0 #7508 meat cleaver~ a meat cleaver~ A meat cleaver has been left here.~ ~ 5 0 8193 10 3 10 3 9 5 0 2 10 1 2 3 0 0 0 0 S 0 0 A 19 2 #8000 last obj~ a newly created last obj~ Some god dropped a newly created last obj here.~ ~ 13 0 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 4 0 #0 #ROOMS #7500 A Stone Chamber~ ~ The room is made up of large stones, and there are torches that are mounted to the walls. The floor pitches downward towards the strange glowing portal in the center of the room. There is various debris littering the floor along the edges of the walls. ~ 1 0 0 D4 ~ ~ 0 -1 27023 R M 0 7500 1 7500 S #7501 A Narrow Pathway~ ~ A small pathway appears to have been chiseled through a bed of solid rocks. The ground is made up of a hard red clay. There are strange tracks littered throughout the clay floor. A strange heat source radiates from the stone walls. ~ 1 1073741825 0 D0 ~ ~ 0 -1 7502 R M 0 7501 1 7501 S #7502 A Collapsed Tunnel~ ~ &zA narrow tunnel is partially collapsed here where some rocks have fallen from the sides of the walls. The ground is made up of hard red clay. A few small bones are scattered about on the ground. ~ 1 1 0 D0 ~ ~ 0 -1 7503 D1 ~ ~ 0 -1 7523 D2 ~ ~ 0 -1 7501 S #7503 A Wider Tunnel~ ~ The tunnel is three times the size of the south tunnel, and has an intersection that extends to the east and west. The ground is made up of hard red clay. Four large oak beams have been placed to help support the wall structure here. ~ 1 1 0 D0 ~ ~ 0 -1 7504 D1 ~ ~ 0 -1 7506 D2 ~ ~ 0 -1 7502 D3 ~ ~ 0 -1 7505 S #7504 A Descending Pathway~ ~ The trail leads downward along a steep cliff. The ground is covered by broken cobblestones, and loose gravel. There are small humanoid type skulls, and bones littering the ground. ~ 1 0 0 D2 ~ ~ 0 -1 7503 D5 ~ ~ 0 -1 7521 S #7505 A Guard Post~ ~ Several oak beams support this excavated room. A crumbling half stone wall was set up as a barracade. The ground is made up of hard red clay, and is littered with old fossils. ~ 1 1 0 D1 ~ ~ 0 -1 7503 D7 ~ ~ 0 -1 7507 S #7506 A Storage Room~ ~ This room was dug out through the rocks in a very crude manner. There are several large oak posts that support the walls. Some rotted wood shelves line walls. ~ 1 1 0 D3 ~ ~ 0 -1 7503 S #7507 A Large Path~ ~ The large path has several oak beams in place along the walls to help support the walls. A large wooden gate is to the west. The ground is made up of the hard red clay. ~ 1 1 0 D3 ~ ~ 0 -1 7508 D8 ~ ~ 0 -1 7505 S #7508 Before an Abandoned Fort~ ~ A large crumbling stone structure stands to the north. An old wooden gate is nearly rusted off the hinges. The path to the fort is made up of broken old cobblestones. ~ 1 1 0 D0 ~ gate~ 3 -1 7509 D1 ~ ~ 0 -1 7507 R D 0 7508 0 1 S #7509 An Unmanned Gate~ ~ The entry to the fort is in shambles. There are all types of debris littering the floors. A few oak beams support the walls, and ceiling. Color changes on the walls indicate where tapestries, and paintings used to hang. A few mounts for torches remain on the walls. ~ 1 1 0 D0 ~ ~ 0 -1 7512 D2 ~ gate~ 3 -1 7508 R D 0 7509 2 1 S #7510 Mob Loading Room~ ~ ~ 1 8 0 D1 ~ ~ 0 -1 7504 R M 0 7502 7 7510 R G 0 7507 1 R M 0 7503 3 7510 R M 0 7504 3 7510 R M 0 7505 8 7510 R G 0 7503 1 R M 0 7506 3 7510 R G 0 7504 1 R M 0 7507 5 7510 R G 0 7506 1 R G 0 7508 1 R M 0 7502 7 7510 R G 0 7507 1 R M 0 7503 3 7510 R M 0 7504 3 7510 R M 0 7505 8 7510 R G 0 7503 1 R M 0 7506 3 7510 R G 0 7504 1 R M 0 7505 8 7510 R G 0 7503 1 R M 0 7507 5 7510 R G 0 7506 1 R G 0 7508 1 S #7511 Mob Loading Room~ ~ ~ 1 8 0 D3 ~ ~ 0 -1 7504 R M 0 7502 3 7511 R M 0 7503 3 7511 R M 0 7504 3 7511 R M 0 7505 4 7511 R M 0 7506 3 7511 R M 0 7507 3 7511 S #7512 Ranshacked Reception Hall~ ~ The large hall obviously has been empty for quite some time. A thick layer of dust and cobwebs can be spotted throughout the entire hall. The ground is made up of broken cobblestones. A few torch mounts are still attached to the walls. ~ 1 1 0 D0 ~ ~ 0 -1 7514 D2 ~ ~ 0 -1 7509 D3 ~ ~ 0 -1 7513 S #7513 Old Barracks~ ~ Broken stone slabs that once were used for beds can be spotted along the walls of these large barracks. Cobwebs and dust cover the room. The ground is made up of broken old cobblestones. ~ 1 1 0 D0 ~ ~ 0 -1 7518 D1 ~ ~ 0 -1 7512 S #7514 A Spoiled Antechamber~ ~ The room has been spoiled with a mass growth of mildew and mold on the walls. There are cobwebs that dangle from the ceiling corners. The ground is made up of broken old cobblestones. ~ 1 1 0 D1 ~ 'Double Doors'~ 3 -1 7515 D2 ~ ~ 0 -1 7512 D3 ~ ~ 0 -1 7516 R D 0 7514 1 1 S #7515 The War Council Room~ ~ This large room has some beginnings of mold, and mildew by the doorway. There are rusted iron mounts for torches along the walls. Some color variations along the walls indicate where paintings, and tapestries used to hang. The floor is made up of broken old cobblestones. ~ 1 5 0 D3 ~ 'Double Doors'~ 3 -1 7514 R M 0 7508 1 7515 R D 0 7515 3 1 S #7516 A Spoiled Dining Room~ ~ The stone walls in this large square room appear to be still in quite a good shape. A rotted oak table and chairs fill the center of the room, standing on a ragged faded red and white carpet. A few rusted iron torch mounts are hanging from the walls. Strange mildew and mold are growing plentiful on the ceiling and walls. ~ 1 1 0 D1 ~ ~ 0 -1 7514 D2 ~ ~ 0 -1 7517 S #7517 A Mildew Covered Kitchen~ ~ The small room has a collapsed fireplace in the center of the rear wall. The mold and mildew growth is very thick in here, and some walls are not visible through it. The ground is made up green mold. ~ 1 1 0 D0 ~ ~ 0 -1 7516 S #7518 An Empty Armory~ ~ Rusty spears still stand in the as rusty iron racks against the empty spaces in the wall, that is not covered with rotted wood shelving. The room is covered with cobwebs, and dust. The ground is made up of broken old cobblestones. ~ 1 1 0 D2 ~ ~ 0 -1 7513 E racks~ The racks obviously were meant to hold spears and other large weapons. ~ E spears~ The wooden shafts are rotted, the iron heads are rusted and no longer sharp. ~ S #7520 Fort Mob Loading Room~ ~ ~ 1 1073741832 0 D2 ~ ~ 0 -1 7514 R M 0 7505 8 7520 R G 0 7503 1 R G 0 7503 1 R G 0 7504 1 R M 0 7507 5 7520 R G 0 7506 1 R G 0 7508 1 R M 0 7505 8 7520 R G 0 7503 1 R G 0 7503 1 R G 0 7504 1 R M 0 7507 5 7520 R G 0 7506 1 R G 0 7508 1 R M 0 7509 4 7520 R G 0 7505 1 R M 0 7505 8 7520 R G 0 7503 1 R G 0 7503 1 R G 0 7504 1 R M 0 7505 8 7520 R G 0 7503 1 R G 0 7503 1 R G 0 7504 1 R M 0 7509 4 7520 R G 0 7505 1 R M 0 7502 7 7520 R G 0 7507 1 R M 0 7502 7 7520 R G 0 7507 1 R M 0 7502 7 7520 R G 0 7507 1 R M 0 7502 7 7520 R G 0 7507 1 S #7521 Descending Down the Pathway~ ~ The trail takes a turn inward, and down along the steep cliff face. The ground is made up of loose gravel, and is littered with small humanoid type skulls, and bones. Various tracks are on the side of the path. ~ 1 1 0 D4 ~ ~ 0 -1 7504 D5 ~ ~ 0 -1 7522 S #7522 On a Plateau~ ~ The pathway ends on a plataeu overlooking a vast emptiness. The ground is made up of small humanoid skulls. The path heads upward against a steep cliff face. The residue of a campfire is at the center. ~ 1 1 5 D0 ~ ~ 0 -1 28001 D4 ~ ~ 0 -1 7521 S #7523 Holy Ground Sanctuary~ ~ The small cubby space that was dug into the rock wall is supported by two large oak beams. There are some strange arcane symbols that are engraved into the east wall. ~ 1 5 0 D3 ~ ~ 0 -1 7502 R M 0 7510 1 7523 S #8000 A Large Antechamber~ ~ ~ 1 4 1 S #0 #SHOPS 0 #REPAIRS 0 #SPECIALS S #$