#AREA Tutorial~ #VERSION 11 #AUTHOR Vladaar~ #DERIVATIVES ~ #COLOR 11 #HTOWN ~ #DESC ~ #RANGES 1 5 1 5 $ #SPELLLIMIT 0 #WEATHERCELL 0 0 #RESETMSG >he sound of a wagon wheel turning on the street echoes through the city.~ #FLAGS 147908 8 #CURRENCY 0 #HIGHECONOMY 0 0 0 0 0 -1 #LOWECONOMY 0 31250000 0 999999820 999999820 -1 #CLANNAME none~ #INFLUENCE 0 #MOBILES #5100 first mob~ a newly created first mob~ Some god abandoned a newly created first mob here. ~ ~ 0 Clanname none~ 0 0 1 0 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 #5101 High Priest healer Julias~ High Priest Julias~ An elderly male human priest in white robes is standing here. ~ The elderly human has silver hair tied back in a braid. High Priest Julias is wearing white robes, and thin sandals on his feet. ~ 0 Clanname none~ 0 0 131075 4194304 0 C 100 0 0 0d0+-25536 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 > act_prog p has entered the game.~ mptutorial $n mppause 8 mpechoat $n &CDarkness swirls around you and you hear a voice saying to you, 'It is time for you to return to the land of the living.'&D mppause 20 mpat 4 look mppause 10 mpechoat $n &cYou see a simple stone building approaching you, or rather you falling towards it. Through the roof you can see your body lying unconscious on a simple straw pallet. As you enter into your body, you let out a small moan.&D mppause 20 mpat 4 look mpecho &CHint: &cYou may type &WTEXTSPEED # &cwhere number is 1 - 10, 5 being default to speed up or slow down the tutorial speed.&D mppause 20 mpechoat $n &CHigh Priest Julias smiles and says 'Finally back with us, $n. I was getting worried, especially on your Rite of Passage Day. Time to get up.'&D mppause 20 mpat 4 look mppause 20 mpechoat $n &cYou stand up from a simple straw pallet.&D mppause 20 mpechoat $n &CHigh Priest Julias says, 'You have several things you need to do before the Rite of Passage can begin. Do you think you are up to it?'&D mppause 20 mpat 4 look mppause 20 mpechoat $n &cStill slightly uncoordinated, you think you can manage. You nod at High Priest Julias.&D mppause 20 mpechoat $n &CHigh Priest Julias says with a smile, 'Great! Let's go outside so we can get a good bearing about you. Type &WFOLLOW JULIAS&C and we will walk to Paleon Central Platform.'&D mptutorial $n ~ > act_prog p follows you.~ mpquest $n tutorial 1 mppause 20 mpclear $n n mppause 6 n say Here is the entrance to Paleon City's Temple of Light. mppause 6 mpechoat $n &CHint:&c When you encounter doors, you can open doors with the &WOPEN&c command. mppause 15 open n n close s mppause 12 w mppause 12 s mppause 12 s mppause 12 s mppause 12 s mptutorial $n mppause 12 mpechoat $n &CJulias the High Priest says, 'As you can see, the Temple is to the northeast of here, the shop keepers are to the south on Traders Way. The countryside is out towards the east and west through the protective city gates. You won't need to go into the countryside for your tasks, but it's good to know the way to get there.'&D mppause 20 snicker mppause 20 mpat 4 look mppause 10 mpoload 5101 get list give list $n mppause 20 mpechoat $n &CJulias the High Priest says, 'Now type &WLOOK LIST&C. You should be able to see a list of jobs you have to do.' mppause 20 mpat 4 look mppause 20 mpechoat $n &CJulias the High Priest says, 'Good luck $n, Amelia should be in one of the shops to the south on Traders Way, type &WSOUTH&C. mppause 5 mpechoat $n &CHint: &cAnd if you need help finding your way around, just type &WHELP PALEON&c, that should keep you from getting lost.&D mppause 5 mptutorial $n mpechoat $n Julias the High Priest leaves north. mpgoto 4 ~ | #5102 Shop keeper magical Amelia~ Shop keeper Amelia~ Shop keeper Amelia is displaying her wares here. ~ Constantly checking and polishing her potion vials and bottles, Amelia looks busy but cheerful. Her white hair, braided loosely and tied with a ribbon, hangs over her shoulder and down to her waist. Slightly hooded, her peaceful blue eyes have a patient look to them. Her thin form wrapped in the many folds of a cheerful yellow shawl, Amelia wears a peach-hued dress reaching her ankles. ~ 1 Clanname none~ 0 0 1 4194304 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ mppause 8 if quest(tutorial) != 1 mpechoat $n &CHint: &cIt is important that you complete quests in the order they are tasked to you. Type &WJOURNAL&c to see what you should be doing next.&D else mptutorial $n mpquest $n tutorial 2 mppause 10 mpechoat $n &CShop Keeper Amelia says, 'Ahh, $n. I was expecting you. You're the last of the apprentices-to-be to come. Come in!'&D mppause 15 mpechoat $n &cShop Keeper Amelia strokes her chin as she gazes upon you.&D mppause 20 mpechoat $n &CShop keeper Amelia says, 'Alright. Why don't you take a look at my shop first? Take a look with the &WLIST&C command.'&D mppause 20 mpat 4 look mppause 10 mpechoat $n &CHint: &cThe red potion bottle grants &WHEALTH&c when you type &WQUAFF POTION NAME&c, use the &WBUY&c command, potions must be &WQUAFFED&c, other types of liquids are utilized with the &WDRINK&c command.&D mppause 4 mpechoat $n &CHint: &cThe glowing blue potion grants MANA when &WQUAFFED&c.&D mppause 20 mpat 4 look mppause 10 mpechoat $n &CShop keeper Amelia says, 'Here have one of each on the house, for your Rite of Passage gift.'&D mppause 10 mpoload 5104 1 mpoload 5105 1 get potion get potion give red $n give blue $n mppause 20 mptutorial $n mpechoat $n &CShop keeper Amelia says, 'Now go and I'll see you at the Rite of Passage'.&D endif ~ | #5103 watcher~ a newly created watcher~ Some god abandoned a newly created watcher here. ~ ~ 0 Clanname none~ 0 0 1073872899 4292610 0 C 106 0 0 0d0+-25536 0d0+0 0 0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > act_prog p leaves north.~ purge mpmload 5101 ~ | #5104 Blade Master teacher blademaster Symon~ Blade Master Symon~ A man clad in black studded leather armor stands here. ~ Standing at an intimidating 6'2, Symon is of impressive build and size. His fire red hair has been pulled back into a tight ponytail and tucked under a heavy black helm. From under the helm's sharp visor, his dark eyes peer around with a seasoned fighter's alertness. The rest of his muscular body is decked in studded black armor of well-crafted leather. ~ 1 Clanname none~ 0 0 67239939&512 4194304 0 C 100 0 0 0d0+-25536 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ mppause 4 if quest(tutorial) != 2 mpechoat $n &CHint: &cIt is important that you complete quests in the order they are tasked to you. Type &WJOURNAL&c to see what you should be doing next.&D else mptutorial $n mpquest $n tutorial 3 mppause 15 mpechoat $n &cYou see several soldiers fighting in the background as Blade Master Symon approaches you.&D mppause 10 mpechoat $n &CBlade Master Symon laughs uproariously.&D mppause 20 mpechoat $n &CBlade Master Symon says, 'You can't be serious! They send me a little runt like you? Well, I guess I better make the best of it then. This blade is true, you may have it for your adventures.'&D mpoload 125 1 get dagger give dagger $n mppause 20 mpat 4 look mppause 10 mpechoat $n &CBlade Master Symon says, 'First you must practice a few skills and spells. Typing &WPRACTICE &Cshows you what you can learn at your level. You may practice a skill or spell more than once to increase your proficiency in it. As someone new to the realm of fighting, I would suggest typing &WPRACTICE KICK &Cfor starters. You will find that for some spells and skills you have to search out special teachers. You can find these teachers with the &WTEACHER &Ccommand.' mppause 20 mpat 4 look mppause 20 mpat 4 look mppause 20 mptutorial $n mpechoat $n &CBlade Master Symon says, 'Once you have practiced everything you want to practice, and you are ready to proceed in the lesson, just &WSAY PROCEED&C.'&D endif ~ > speech_prog proceed~ if quest(tutorial) == 3 mptutorial $n mppause 8 mpechoat $n &CBlade Master Symon says, '$n, let's see how you do in combat then.' &D mppause 15 mpechoat $n &cBlade Master Symon opens a cage and a bobcat comes running out.&D mpmload 5105 1 mppause 20 mpechoat $n &CBlade Master Symon says, 'You must &WKILL BOBCAT&C, and you may &WKICK&C it or use some other skill/spell you practiced to attack it. Do this until it dies. Don't worry, we've got many where it comes from.'&D mpquest $n tutorial 4 mppause 20 mpat 4 look mppause 20 mptutorial $n mpechoat $n Blademaster smirks. mppause 8 mpechoat $n &CHint: &cSee also help wimpy, help clear, help consider.&D mppause 20 mpat 4 look mppause 20 mpat 4 look mppause 10 mpechoat $n &CBlade Master Symon says, 'After you kill the bobcat, you need to find Guild Master Baeralm to learn about crafting.'&D else mpechoat $n &CBlade Master Symon says, 'You already killed the bobcat, get going.'&D endif ~ | #5105 wild bobcat~ a bobcat~ A wild bobcat is growling here. ~ This wild bobcat looks quite fierce, growling and hissing at everything around it, despite its small size. It's about three feet tall and covered in dark spots and small stripes. Tufted slightly, its ears perk up at any slight sound. Its emerald eyes regard you with suspicion and fear. ~ 1 Clanname none~ 0 5313 1073872899 0 0 C 1 0 0 0d0+20 0d0+0 0 0 0 0 0 0 115 115 2 13 13 13 13 13 13 13 0 0 0 0 0 27 3 0 0 1 1 0 0 0 40 0 0 0 0 0 > death_prog 100~ mpforce symon mpechoat $n Blade Master Symon nods thoughtfully. '&CSome creatures believe in swallowing objects of power. It is a good practice to &WSLICE&C corpse. You should find the Guild Master next. He'll clue you in as to what's going on.' ~ | #5106 Librarian Fykslor~ Librarian Fysklor~ A very old Librarian is standing here. ~ A heavy tome in one hand, Fykslor the Librarian looks distracted from your presence by the book. A pair of golden spectacles perch precariously on the edge of his nose and squinting violet eyes peer out from behind them. His white hair has been messily slicked back, though a few errant strands still hang annoyingly in his face. His wizened form seems to be swallowed by the voluminous gold hemmed lavender robes he wears. ~ 1 Clanname none~ 0 0 131075 4194304 0 C 100 0 0 0d0+-25536 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ mppause 2 if quest(tutorial) != 5 mpechoat $n &CHint: &cIt is important that you complete quests in the order they are tasked to you. Type &WJOURNAL &cto see what you should be doing next.&D else mptutorial $n mpechoat $n &cLibrarian Fysklor gazes at you over the book he's reading.&D mppause 20 mpechoat $n &CLibrarian Fysklor smiles, saying 'Welcome. You have come to learn a bit more of the happenings in the last few decades, I see.'&D mppause 20 mpat 4 look mppause 10 mpechoat $n &CLibrarian Fysklor says, 'Long ago, evil wizard Tanzean'al attempted to take over the world. Well, the free races united and we mpechoat $n &Cstill nearly lost the battle till the dragons showed up and joined our side. The royal magician Kolak imprisoned Tanzean'al in mpechoat $n &Ca magical prison. Now he has escaped and the drums of war are beating again! We need your help in the cause.'&D mppause 20 mpat 4 look mppause 20 mpat 4 look mppause 20 mpat 4 look mppause 20 mpat 4 look mppause 20 mpquest $n tutorial 6 mptutorial $n mppause 8 mpechoat $n &CLibrarian Fysklor says, 'Go now, friend, with Godspeed.'&D endif ~ | #5107 stable master jonah~ Stable Master Jonah~ A tall old man is standing in the stables here. ~ Tall and lean, Jonah wears an amiable smile along with his torn and stained apron, in which he has tucked various stable tools. His green eyes seem crafty and bright, giving his wrinkled face a more youthful appearance. Streaked with white, his brown hair is cut short, with some rough bangs falling across his forehead. ~ 1 Clanname none~ 0 0 131075 4194304 0 C 100 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ mppause 4 if quest(tutorial) != 6 mpechoat $n &CHint: &cIt is important that you complete quests in the order they are tasked to you. Type &WJOURNAL &cto find out what you should be doing according to your quest journal.&D else mptutorial $n mpechoat $n &cJonah the Stable Master puts away the pitch fork he is using and smiles at you.&D mppause 20 mpechoat $n &cJonah the Stable Master looks at you appraisingly.&D mppause 8 mpechoat $n &CJonah the Stable Master says, 'It's your Rite of Passage today yes? After the ceremony come and see me, I have some chores you can do that will help you out. You know, as Stable Master, I hear a lot of things from all kinds of people. I think I have one tip for you. You can keep an eye on your body and mind by simply typing &WSCORE&C, Why don't you try it?'&D mppause 15 mpoload 5103 1 get ring mpechoat $n &CJonah the Stable Master says, 'Your parents wanted you to have this, on your Rite of Passage day.'&D mppause 20 mpechoat $n &cJonah the Stable Master pulls a ring with a green gem out of his pocket.&D mppause 20 mpat 4 look mppause 8 give ring $n mppause 6 mpechoat $n &CHint: &cObjects that you are carrying can be viewed with the &WINVENTORY&c command. To wear the ring, type &WWEAR RING&c.&D mppause 20 mpechoat $n &cJonah the Stable Master urges you to try it on.&D mppause 20 mpat 4 look mppause 20 mpechoat $n &CJonah the Stable Master says, 'Last parting advice, Find Lorax he was an experienced adventurer in his time.'&D mppause 6 mptutorial $n mpquest $n tutorial 7 endif ~ | #5108 spy~ a newly created spy~ Some god abandoned a newly created spy here. ~ ~ 0 Clanname none~ 0 0 1082261507 4292610 0 C 104 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if quest(tutorial) == 9 mppause 2 mptutorial $n mpechoat $n &cAs you wait you see various townsfolk arrive at the central platform. You first see the Blade Master Symon entering, and with him is Amelia the Shopkeeper. Other townsfolk saunter in, and they seem completely oblivious to your existence. As you continue to wait, various kids of different ranks come and join you. Some give you a quick smile, others ignore you. You sense the nervousness around you and cannot yourself be still. mppause 20 mpat 4 look mppause 20 mpat 4 look mppause 20 mpat 4 look mppause 20 mpechoat $n &cAn official from the palace comes to the square, looks around and stands on the raised platform that has been earlier prepared.&D mppause 20 mpechoat $n &CThe official states, 'All heed those that have gathered, for today is the Festival of Trinok. As custom, we gather today for the Rite of Passage. It is the fifteenth year of His Majesty, King of the realms, Joralm the First's reign. All Hail the King.'&D mppause 20 mpat 4 look mppause 20 mpechoat $n &CThe official says, 'Are there any here who wish to be granted the Rite of Passage?'&D mppause 20 mpechoat $n &cSeveral kids step forward and give their reasons. You feel too nervous to listen closely. They are quickly dismissed.&D mppause 20 mpechoat $n &cSuddenly, a heatwave seems to shimmer in front of you and a bright light blinds you.&D mpforce $n sleep mppause 6 mptutorial $n mpat $n mpapplyb $n mppause 6 mpat $n mpforce $n wake mppause 6 mpat $n mpechoat $n &cYou awake feeling light headed, and wondering if your Rite of Passage was but a dream...&D mppause 15 mpat $n mpquest $n tutorial 10 endif ~ | #5109 Banker bank Joram~ Banker Joram~ A tall male human richly attired is standing here. ~ Dressed in a fine violet jacket with golden embroidery and well tailored black slacks, Joram looks to be affluent and posh. His blonde hair seems to be going grey at the roots, but his face is free of deep wrinkles. Calculating green eyes are sharp and alert, though can easily turn comforting and sympathetic when he is with a valued patron. ~ 1 Clanname none~ 0 0 131075&262144 4194304 0 C 100 0 0 0d0+-25536 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ mppause 2 mpechoat $n &CBanker Joram says, 'Greetings, I am here to take care of all your banking needs. Please type &WHELP BANK&C to find out about banking. mppause 6 mpechoat $n &CHint: &cDeposit your cash early, because if you die, it stays in your corpse.&D ~ | #5110 shopkeeper warren human male~ Shopkeeper Warren~ An elderly human male stands here. ~ With an easy grin crinkling his wrinkled face, Warren is of average height and build though clearly aging. This elderly tanner is wearing an apron stained by the oils he uses for tanning. His friendly grey eyes shine with pride as he regards his leather goods. Under his apron, he wears a rough linen tunic and hardy working pants. ~ 1 Clanname none~ 0 0 1 0 0 C 100 0 0 0d0+-25536 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 #5111 gate guard west dunar~ Gate Guard Dunar~ A gate guard dressed in full plate mail armor stands here. ~ Vigilant grey eyes stare out from beneath a helm visor as Dunar stands here, constant and resolute with his spear ready at his side. Tall and strong, this guard seems watchful and ready for battle at any moment. He wears the white and gold Paleon guard uniform consisting of a heavy jacket with shoulder pauldrons connected to a cloak, a helm, and greaves over his thick pants. His armor proudly bears the insignia of Paleon. ~ 1 Clanname none~ 0 0 131075 4194304 650 C 11 0 0 0d0+90 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 41 0 3072 0 48 3 > all_greet_prog 100~ mppause 2 mpechoat $n &CGate Guard Dunar says, 'The wilderness is too dangerous for you right now. If your interested in learning more about the wild, type &WHELP WILD&C.'&D ~ | #5112 gate guard east Marak~ Gate Guard marak~ A gate guard dressed in full plate mail armor stands here. ~ Wearing the traditional garb of Paleon guards, Marak stands here with his blue eyes glazed over in boredom, tapping his spear idly against the ground. His uniform consists of a heavy jacket with shoulder pauldrons connecting to a thick cloak, a helm with a visor, and greaves over their thick pants. The whole outfit is gold and white, with the emblem of Paleon inscribed into their armor pieces. ~ 1 Clanname none~ 0 0 131075 4194344 0 C 8 0 0 0d0+30 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ mppause 2 mpechoat $n &CGate Guard Marak says, 'The wilderness is too dangerous for you right now. If your interested in learning more about the wild, type &WHELP WILD&C.'&D ~ | #5113 city manager pheltias~ City Manager Pheltias~ A worried looking city manager is sitting at a desk with lots of papers on it. ~ Pheltias' tired grey eyes regard the stack of papers on his desk with distaste. Paleon's city manager looks to be of middle age, though his red hair is already showing a few strands of pale yellow and white. He wears the white and gold robes of Paleon officials, with a cheerful yellow cravat contrasting with his weary complexion. His freckled hands sign papers and stamp registrations with deftness that comes only with years of doing the same task over and over. ~ 1 Clanname none~ 0 0 67239939 4194304 0 C 100 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 #5114 Guild master baeralm~ Guild Master Baeralm~ A tall man dressed in finery clothing is sitting behind a desk here. ~ The guild master sits behind the counter, cast in resplendent robes of ivory and gold. He peers at the bucket of coal and pickaxes next to the counter with disinterest, checking the inventory now and then. His tall form is lean and pale, and green eyes set into an angular face stare out owlishly from behind black bangs. The hem of his robes are slightly dirtied by soot, but other than that, seem abnormally pristine for all the crafting debris lying around. ~ 1 Clanname none~ 0 0 67239939 4194304 0 C 100 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ mppause 4 if quest(tutorial) == 4 mpechoat $n &CGuild Master Baeralm says, 'Welcome to the Paleon City Trade Skill Centre mpechoat $n &Chere you can learn a tradeskill to make a living. We teach baking, mpechoat $n &Cblacksmithing, and tanning. You can sell your products to the shop mpechoat $n &Cto the east of here. You're not quite ready yet, but come back to me mpechoat $n &Cafter your rites of passage and we will help you make a living.'&D mpquest $n tutorial 5 endif ~ | #5115 Shopkeeper William Estrella ~ Shopkeeper William Estrella~ A human shopkeeper is tending his wares here. ~ Old and crotchety, William Estrella is not a pleasant individual in the least. Adorned with homemade armor that looks more akin to a trash can, than to armor, he waddles around the shop making minor adjustments to how the armor is arranged. ~ 1 Clanname none~ 0 0 131075&16384 4194432&2097152 -1000 C 100 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 0 6 0 0 1 1 0 0 0 0 0 0 0 48 524291 > all_greet_prog 100~ mppause 4 mpechoat $n &CShopkeeper William Estrella says, 'I can buy or sell crafted items.' ~ | #5116 scholar herbert~ Scholar Herbert~ Scholar Herbert is here, dusting his precious books. ~ Old and wrinkled, this venerable soul will teach the languages to anyone willing. ~ 1 Clanname none~ 0 0 131075 0 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 0 2 0 0 1 1 0 0 0 0 0 0 0 0 0 #5117 lorax weapons shop keeper~ Shopkeeper Lorax~ A hardy human male is displaying his wares here. ~ Of average height, Lorax has a rough complexion and a stocky build. His green eyes appraise his wares with a critical glance, polishing the weapons now and then with precise motions. His silent nature is reflected in his stern face, mouth usually turned down in a slight frown. Wearing a linen shirt and a dark apron over slacks, he has his sleeves rolled up and polish oil staining his clothing. ~ 1 Clanname none~ 0 0 1073872899 4194304 700 C 30 0 0 1d1+5000 1d4+6 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 3 0 0 9 0 0 0 112 2 > all_greet_prog 100~ mppause 8 if quest(tutorial) != 7 mpechoat $n &CHint: &cIt is important that you complete quests in the order they are tasked to you. Type &WJOURNAL&c to see what you should be doing next.&D else mptutorial $n mppause 10 mpechoat $n &CLorax says, 'I sell weapons that is my job now. But in the day I was mpechoat $n &Ca young adventurer like yourself. I know many tricks that make this mpechoat $n &Cgame accessible. Type &WSAY TRICKS&C to learn more. mppause 3 mptutorial $n endif ~ > speech_prog tricks~ mppause 5 mptutorial $n mpechoat $n &CLorax says, 'Well my friend, the best thing is you never have to worry about getting lost. If your in your own city the mpechoat $n &Cwhereis command will give you directions to anybody you need. See help whereis. If you find yourself in the wilderness, the mpechoat $n &Clandmark command will tell you how to get to different areas. Text being read is one thing, but you haven't lived till you mpechoat $n &Cdownload our soundpack, and play the game with sounds. Type help sound to learn more. There are also many commands that mpechoat $n &Cmake life easier with screenreaders see help accessible to learn more.' mppause 20 mptutorial $n mpquest $n tutorial 8 ~ | #5118 vaekon armorer shop keeper~ Shopkeeper Vaekon~ A muscular human male is displaying his wares here. ~ Vaekon may be short for a human, but he makes up for it with his strong build. He handles the armor in his shop with deft strength and constantly polishes their gleaming surfaces with a rag stored in his apron. His short cropped hair is a rich brown, slicked back slightly from the sweat on his forehead. With an easy smile, he greets customers with laidback friendliness. ~ 1 Clanname none~ 0 0 131075 4194304 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 #5119 animal handler pet shop petshop~ a animal handler~ An animal handler is standing here. ~ This man quietly tends to his mounts with careful attention, his dirty blond hair brushed back from his face. The animals seem naturally at ease around him, and he whistles low tunes to them as he works. His linen shirt has its sleeves rolled up and collar unbuttoned, though the heavy apron seems much more stifling to wear. ~ 1 Clanname none~ 0 0 131075 0 0 C 100 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 #5120 repairs tier blacksmith~ Blacksmith Tier~ A heavily muscled blacksmith is standing here. ~ A heavily muscled blacksmith is standing here. The blacksmith has rough features and a shiny bald head, gleaming with sweat. His drooping eyes regard his domain with placid, yet attentive glance. Wearing the rough garb typical of craftsmen, Tier's heavily muscled build and the burn scars on his bulky arms leave no question as to his profession. In one hand, he wields a powerful hammer for smithing. ~ 1 Clanname none~ 0 0 1 4194304 0 C 90 0 -200 1d10000+30000 0d0+0 0 0 0 0 0 0 115 115 0 25 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 8 0 0 0 0 0 0 304 524291 #5121 craftsman gerald resizer~ Resizer Gerald~ A tired old craftsman is standing here. ~ The resizer is dressed in gold and brown robes, and is carrying himself in a confident manner. ~ 1 Clanname none~ 0 0 1073872899 0 600 C 30 0 0 1d1+5000 2d4+8 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 4 0 0 41 0 0 0 112 2 #5122 maekans supplies shop keeper~ Maekan~ A tall elderly human male is standing here. ~ His beige collared shirt buttoned neatly under a rich brown vest, Maekan stands behind the counter with his arms tucked neatly behind him. Every now and then he checks his pocket watch, his expression never wavering from the stern frown he wears. His shop has been kept immaculately clean, as per his clinical nature. Wearing immaculately pressed slacks, this old man has impeccable posture and neatly cut silver hair. ~ 1 Clanname none~ 0 0 131075 4194304 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 #5123 tavern keeper malachi~ Tavern Keeper Malachi~ A stout human male is very busy behind the bar. ~ This short man is rotund and dressed in a faded brown shirt and black trousers, with a black apron tied loosely about his stout form. His brows often knotted in annoyance, he has a distinctly flustered air to him and he is constantly wiping sweat from his brow with a dirtied towel slung over his shoulder. ~ 1 Clanname none~ 0 0 131075 4194304 0 C 100 0 0 1d1+10000 6d100+200 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 3 0 0 41 0 0 0 48 2 #5124 undertaker vicar~ Undertaker Vicar~ A pale faced man in black robes stands here. ~ His black robes flung ominously about him, the undertaker peers about him with an unsettling smirk. His pale face is gaunt and his dark eyes seem almost sinister, disturbingly out of place in the flowering garden. His skeletal alabaster fingers are steepled together thoughtfully, tapping together every now and then in a strange rhythm. ~ 1 Clanname none~ 0 0 67239939&16 138412072 0 C 100 0 -300 0d0+-15536 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 8 0 0 0 0 0 0 67108912 33554434 #5200 last mob~ a newly created last mob~ Some god abandoned a newly created last mob here. ~ ~ 0 Clanname none~ 0 0 1 0 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #5100 first obj~ a newly created first obj~ Some god dropped a newly created first obj here.~ ~ 13 0 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 3 0 #5101 note list~ a note list~ A note list is laying here.~ ~ 47 0 1 0 0 0 0 0 0 0 1 1 0 3 5 0 0 0 0 S 3 0 E list note~ Here's a list of some simple tasks: Visit the Shop Keeper Amelia for some basic apprentices items. Visit Blade Master Symon for defensive training. Visit Guild Master Baeralm Visit Librarian Fykslor. Visit Jonah the Stable Master. Visit Lorax the Weaponsmith. Locate the Portalstone ~ E 'list note'~ (null)~ E test~ Neat writing fills a smooth piece of parchment. The black ink is crisp and clear, though the paper itself is slightly torn at the edges. ~ #5102 clear pool spring water~ spring water~ A large clear pool of spring water is centered in the platform here.~ ~ 17 0 0 10 10 0 0 0 0 0 1 1 0 4 4 0 0 0 0 S 3 0 E pool spring water~ Sparkling and crystalline, this pool's cool azure water ripples gently. Encompassed by a vast bowl of white marble set into the Central Platform, the pool's ripples splash lightly against the shimmering gold-lined edge. ~ > greet_prog 100~ if quest(tutorial) == 3 mppause 2 mpechoat $n &Chint:&cDark blue color is the color of water usually. You may type &WDRINK SPRING&c if you are thirsty here. endif ~ | #5103 ring green gem~ a ring with a green gem~ A ring with a green gem is here.~ ~ 9 0 3 2 2 0 0 0 1 0 1 56 5 4 9 0 0 0 0 S 3 0 E 5103 ring green gem~ Crafted from gleaming silver, this ring holds a radiant green gem of a moderate size. The silver band is sturdy but elegant, fashionable for either gender. Resting in a stylised nest of silver, the multi-faceted gem is a vivid emerald hue and clear as crystal. ~ A 18 2 #5104 red potion bottle~ a red potion bottle~ A red potion bottle has been left here.~ ~ 10 0 16385 10 -1 -1 -1 0 1 0 1 5 0 3 3 0 0 0 0 'heal' 'NONE' 'NONE' S 3 0 E 5104 red potion bottle~ This small round bottle has a distinct apple shape to it, and contains a clear red liquid which sloshes around inside, enough for a single quaff. Its short neck, stopped by a tan cork, has a tag tied about it reading 'QUAFF ME'. ~ #5105 glowing blue potion~ a glowing blue potion~ A glowing blue potion has been left here.~ ~ 10 0 16385 45 -1 -1 -1 0 1 0 1 25 2 2 4 0 0 0 0 'restore mana' 'NONE' 'NONE' S 3 0 E blue potion~ Crafted into the shape of a water droplet, this potion's bottle is made of a clear aquamarine-hued glass. Small and delicate, it only contains enough ocean blue liquid for a single quaff, but feels weighty in one's hand. The cold liquid glows with an iridescent radiance. ~ #5106 portal stone~ a portal stone~ A portal stone is embedded in the ground here.~ ~ 13 0 0 0 0 0 0 0 0 0 1 0 0 1 13 0 0 0 0 S 3 0 E portal stone~ This smooth, black stone feels warm to the touch and seems to be of a glass material. Inside its transparent, dark depths, a faint flame flickers erratically. Miniscule gold specks dust the surface of the portal stone and shimmer entrancingly. Gold letters form the word 'ACTIVATE' on the top of the stone. &Y Type 'activate' to activate the stone. ~ > greet_prog 100~ if quest(tutorial) == 2 mppause 2 mpechoat $n &CHint:&cA portal stone can allow you to travel to places when you don't know how to get there. You cannot use them until your Rite of Passage, but when you can, the command is &WACTIVATE&c. endif ~ | #5107 blue hemp belt~ a blue hemp belt~ A blue hemp belt has been left here.~ ~ 9 0 2049 2 2 0 0 0 1 0 1 1 0 4 4 0 0 0 0 S 3 0 E blue hemp belt~ This periwinkle blue belt is masterfully woven from hemp and ties at one side with a lasso loop. White and blue beads form whimsical patterns across the surface of the belt and small white beads dangle off the end of the belt, knocking against each other lightly as the wearer moves. ~ #5108 studded leather gloves~ a pair of studded leather gloves~ A pair of studded leather gloves has been left here.~ ~ 9 0 129 2 2 0 0 0 1 0 1 1 0 4 7 0 0 0 0 S 3 0 E studded leather gloves~ Made of durable black leather, these gloves are tough enough to last through years of combat. However, they feel stiff and clumsy due to poor craftsmanship. Sharp silver studs on the knuckles and around the wrist area make these gloves a formidable piece of armor. ~ #5109 tanned gloves~ a pair of tanned gloves~ A pair of tanned gloves has been left here.~ ~ 9 0 129 2 2 0 0 0 1 0 1 1 0 4 1 0 0 0 0 S 3 0 E tanned gloves~ The leather of these gloves have been tanned with grain oil to achieve a rich burnt sienna color. The leather is soft and pliant, but does not provide much defense due to its thinness and rough craft. The wristcuff is a darker shade and can be adjusted to fit just about anyone. ~ #5110 tanned cloak~ a tanned cloak~ A tanned cloak has been left here.~ ~ 9 0 1025 2 2 0 0 0 1 0 1 1 0 4 1 0 0 0 0 S 3 0 E tanned cloak~ This cloak is made from sturdy leather, tanned with grain oil to a smooth chocolate hue. It provides decent protection against the elements, but is a tad thin to serve as defence in the heat of battle. ~ #5111 studded leather pants~ studded leather pants~ A pair of studded leather pants is here.~ ~ 9 0 33 2 2 0 0 0 1 0 5 1 0 4 7 0 0 0 0 S 3 0 E studded leather pants~ The black leather of these pants are flexible and polished, but slightly on the thin side. However, the metal studs on the knees and the sides of the pants provide ample deterant in combat. ~ #5112 portal stone~ portal stone~ A portal stone is embedded in the ground here.~ ~ 72 0 0 0 0 0 0 0 0 0 1 1 0 4 13 0 0 0 0 S 0 0 E 5112 portal stone portalstone~ This smooth, black stone feels warm to the touch and seems to be of a glass material. Inside its transparent, dark depths, a faint flame flickers erratically. Miniscule gold specks dust the surface of the portal stone and shimmer entrancingly. Gold letters form the word 'ACTIVATE' on the top of the stone. &Y Type 'activate' to activate the stone. ~ #5200 last obj~ a newly created last obj~ Some god dropped a newly created last obj here.~ ~ 13 0 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 3 0 #0 #ROOMS #5100 Within the Central Platform~ ~ &OAn oak wooden platform encases a pool of water. There are small pots that have been built into the platform for flowers. Two massive beams hold hooded lanterns on each side of the pool. A street sign is posted on the left beam, declaring this place the "Central Platform". The platform has some different colored stains. ~ 1 0 39 D0 ~ ~ 0 -1 5101 D1 ~ ~ 0 -1 5123 D2 ~ ~ 0 -1 5110 D3 ~ ~ 0 -1 5117 R M 0 5108 1 5100 R O 0 5102 1 5100 S #5101 North Central Platform~ ~ &OThe wooden platform edges the street. The street is made up of red clay interlocking bricks. There are flower pots built into the platform that have a variety of flowers in them. Large beams are posted at intervals with hooded lanterns. Small drains let rain and waste flow. ~ 1 0 39 D0 ~ ~ 0 -1 5162 D2 ~ ~ 0 -1 5100 D4 ~ ~ 0 -1 5157 R O 0 5112 1 5101 > entry_prog 100~ if quest(tutorial) == 8 mppause 3 mptutorial $n mpechoat $n &cYou realize this is the portalstone. mpechoat $n &cOn an impulse you touch, and a flood of information comes into your mind. mppause 10 mpechoat $n &GLocation Difficulty Level mpechoat $n &G1. Merchant's Discovery 00 - 10 mpechoat $n &G2. Norrinton South Harbor 10 - 20 mpechoat $n &G3. The Abyss 05 - 10 mpechoat $n &G4. Gnome Tower 05 - 20 mpechoat $n &G5. Kirwood Swamp 00 - 05 mpechoat $n &G6. Abandoned Cabin 05 - 20 mpechoat $n &G7. Garden 15 - 20 mpechoat $n &G8. Tufkul'ar 15 - 30 mpechoat $n &G9. Durdun 10 - 20 mpechoat $n &G10.Spiral Village 10 - 20 mpechoat $n &G11.Ice Cavern 5 - 20 mpechoat $n &G12.Under Sewer 03 - 10 &R[Group Area] mpechoat $n &G13.Bowels of the Citadel 10 - 25 &R[Group Area] mpechoat $n &cProper Syntax: Activate < Location Number ( 1 - 13 )> mppause 10 mpechoat $n &cYou have learned that the portalstone can send you to locations by using mpechoat $n &cthe &WACTIVATE&c command. Remember you can always return home up to mpechoat $n &clevel 20 with the &WRECALL&c command. mptutorial $n mpquest $n tutorial 9 else endif ~ | S #5102 Traders Way~ ~ There are houses that line both sides of the street. Red clay bricks that are interlocking make up the street. Wooden posts with hooded lanterns attached to them are posted at each house. There are small drains that allow rain water, and waste to flow to the sewer. ~ 1 0 39 D0 ~ ~ 0 -1 5107 D2 ~ ~ 0 -1 5162 S #5103 The Intersection of Freedom Lane and Serenity Street~ ~ The intersection of both streets are made up of red clay interlocking bricks. There is a pole on both sides of the intersection with hooded lanterns mounted to it. A series of small drains allow the rain water and waste to flow into the sewer system below. ~ 1 0 39 D3 ~ ~ 0 -1 5105 D8 ~ ~ 0 -1 5128 S #5104 Massive Northern Gate~ ~ The giant city walls of Paleon City meet at the northern gate. The northern gate is twice the size of the east, and west gates. There are small stairs on either side of the gate that lead up to a walkway for dropping pitch, and shooting arrows down upon unwanted guests. ~ 1 0 39 D2 ~ ~ 0 -1 5107 S #5105 The Intersection of Hour Glass Avenue and Serenity Street~ ~ The southeast street is made up red clay bricks that are interlocking. The western street that intersects it, is made up of broken old cobble stones. There is a wooden beam at the intersection that has a hooded lantern mounted to it. A large drain is located where streets meet and allows rain water, and waste to flow. ~ 1 0 39 D1 ~ ~ 0 -1 5103 D3 ~ ~ 0 -1 5106 S #5106 Hour Glass Avenue~ ~ There are small buildings on both sides of the street. Broken old cobble stones make up the street. Before each building a large wooden beam is placed with a hooded lantern mounted to it. There is a series of small drains that line the street to allow rain water, and waste to flow. ~ 1 0 39 D1 ~ ~ 0 -1 5105 D2 ~ door~ 3 -1 5108 D3 ~ ~ 0 -1 5107 S #5107 The Intersection of Hour Glass Avenue and Traders Way~ ~ An elegant temple is to the south. There is an arched statue in front of the doorway. Broken old cobble stones make up the street. A large drain is on the north side of the street to allow rain water and waste to flow. A hooded lantern is mounted to the statue. ~ 1 0 39 D0 ~ ~ 0 -1 5104 D1 ~ ~ 0 -1 5106 D2 ~ ~ 0 -1 5102 D3 ~ ~ 0 -1 5148 S #5108 Within the Temple of Light~ ~ The room is very clean inside. There are small shelves set up along the walls for donations. Large elegant tapestries are hanging from the walls. A small table is in the center of the room with a hooded lantern on top of it. The ground is made up of large slabs of stone. ~ 1 8 39 D0 ~ door~ 3 -1 5106 D1 ~ ~ 0 -1 5177 D2 ~ ~ 0 -1 5109 S #5109 Altar of Light~ ~ A beautifully engraved golden altar is against the south wall. It has a light blue fabric with purple edging draped across the center of it. A hooded lantern is mounted to the east, and west walls. There is a dark blue rug centered over the stone slab floor. ~ 1 8 39 D0 ~ ~ 0 -1 5108 S #5110 Traders Way~ ~ Broken old cobble stones that have been laid down intersecting each other makes up the street intersection. There are sewage drains on the sides to drain waste, and rain water. Wooden posts have been set, and mounted with hooded lanterns. A large sign hangs from the north building. ~ 1 4 39 D0 ~ ~ 0 -1 5100 D1 ~ door~ 3 -1 5155 D2 ~ ~ 0 -1 5111 D3 ~ door~ 3 -1 5154 R D 0 5110 1 1 R D 0 5110 3 1 S #5111 Traders Way~ ~ The street is made up of broken old cobble stones. A small angle on the edges leads sewage and rain water down into the sewer drains. There are posts set up at certain intervals with hooded lanterns mounted to them for lighting. Various stains are on the street. ~ 1 4 39 D0 ~ ~ 0 -1 5110 D1 ~ door~ 3 -1 5112 D2 ~ ~ 0 -1 5113 D3 ~ ~ 0 -1 5176 R D 0 5111 1 1 S #5112 A Small Room with Multicolored Tapestries~ ~ The room is filled with tapestries of various colors, and textures. A series of shelves line the walls. There are two stands that are opposite sides of the room with hooded lanterns on them. There is a beautiful rug that lays across the center of the floor. ~ 1 12 39 D3 ~ door~ 3 -1 5111 R M 0 5102 1 5112 R G 0 5105 1 R G 0 5104 1 R D 0 5112 3 1 S #5113 Traders Way~ ~ The street is made up of broken old cobble stones. Marble edging has along the sides of the street. Several large poles with hooded lanterns are spaced out along the length of the street. There are large stains of various colors throughout the length of the street. ~ 1 4 39 D0 ~ ~ 0 -1 5111 D1 ~ ~ 0 -1 5171 D2 ~ ~ 0 -1 5114 D3 ~ door~ 3 -1 5133 D8 ~ door~ 1 -1 5172 R D 0 5113 3 1 S #5114 Affluence Lane~ ~ Interlocking red clay bricks make up the street. Large wooden beams are set at intervals with hooded lanterns mounted to them. There are small drains along the sides of the street, that allow waste and rain water to flow. Several buildings line the street. ~ 1 4 39 D0 ~ ~ 0 -1 5113 D1 ~ ~ 0 -1 5145 D2 ~ door~ 1 -1 5156 D3 ~ ~ 0 -1 5115 S #5115 Affluence Lane~ ~ The street is made up of red clay bricks that interlock. Wooden beams are set at intervals with hooded lanterns attached to them. There is a large sign that hangs on the building to the south. Small drains along the side of the street allows waste, and rain water to flow. ~ 1 4 39 D0 ~ ~ 0 -1 5174 D1 ~ ~ 0 -1 5114 D2 ~ door~ 1 -1 5116 D3 ~ ~ 0 -1 5143 S #5116 Center of Warfare~ ~ The room has solid stone slabs for the floor, and walls. There is locked weapon racks mounted to each corner of the room. A large flag on the south wall has the blue and gold colors of Paleon City. Each wall has hooded lanterns mounted to it. Red stains are on the floor. ~ 1 12 39 D0 ~ door~ 3 -1 5115 R M 0 5104 1 5116 R D 0 5116 0 1 S #5117 Western Central Platform~ ~ &OThe edge of an oak platform is here. The platform continues to the east. There are small pots that have been built into the platform for flowers. A large beam has been placed at intervals with hooded lanterns mounted to them. There are various stains and debris on the platform. ~ 1 4 39 D1 ~ ~ 0 -1 5100 D3 ~ ~ 0 -1 5118 S #5118 Alliance Road~ ~ The street is made up of interlocking red clay bricks. There are drains along the street for waste, and rain water. Wooden beams have been set up at intervals for hooded lanterns that are mounted to them. There are stains along the road, and small debris is littered here. ~ 1 4 39 D1 ~ ~ 0 -1 5117 D3 ~ ~ 0 -1 5119 S #5119 Alliance Road~ ~ Interlocking red clay bricks make up this street. Drains that are along the sides of the street are for waste, and rain water. Hooded lanterns are mounted to beams that have been set at different intervals. A few small damaged bricks have been pulled up from the ground. ~ 1 4 39 D1 ~ ~ 0 -1 5118 D3 ~ ~ 0 -1 5120 S #5120 Alliance Road~ ~ There are a series of interlocking red clay bricks making up the street. There are a few drains along the street sides for waste and rain water. A few large beams are set up with hooded lanterns mounted to them. The street is covered with assorted stains across the length of it. ~ 1 4 39 D1 ~ ~ 0 -1 5119 D3 ~ ~ 0 -1 5121 S #5121 The Intersection of Alliance Road, and Lawful Road~ ~ There is a street made up interlocking red clay bricks that intersects the north road of broken old cobblestones. A drain system at the edges of the streets allows waste, and rain water to enter the sewer. There are large poles with hooded lanterns mounted to them. ~ 1 4 39 D0 ~ ~ 0 -1 5153 D1 ~ ~ 0 -1 5120 D2 ~ ~ 0 -1 5136 D3 ~ ~ 0 -1 5122 S #5122 Within the Mighty Walls~ ~ The street is made up of interlocking red clay bricks. The city walls are made up of giant slabs of stone. There is a massive oak gate to the west. A large hooded lantern has been mounted to each side of the gate. The blue and gold colors of Paleon City are displayed here. ~ 1 4 39 D1 ~ ~ 0 -1 5121 R M 0 5112 1 5122 S #5123 Within the Central Platform~ ~ &OThe wooden platform extends to the east, and west. There are small pots that have been built into the platform for flowers. Wooden beams have been set at intervals with hooded lanterns mounted to them. A series of assorted stains run along the length of the platform. ~ 1 4 39 D1 ~ ~ 0 -1 5124 D3 ~ ~ 0 -1 5100 S #5124 Eastern Central Platform~ ~ &OAt the edge of a wooden platform. Small pots have been built into the platform for flowers. There are wooden beams set at intervals that have hooded lanterns mounted to them. The street is made up of interlocking clay red bricks. A drain is in place for waste, and rain water. ~ 1 4 39 D0 ~ ~ 0 -1 5175 D1 ~ ~ 0 -1 5125 D3 ~ ~ 0 -1 5123 S #5125 Alliance Road~ ~ The street is made up of interlocking red clay bricks. A wooden platform meets the street to the west, and extends onward. There are beams set at intervals with hooded lanterns attached to them. A series of small drains along the street allow waste, and rainwater to flow. To the South is Kegor's Pawn Shop. ~ 1 4 39 D1 ~ ~ 0 -1 5126 D3 ~ ~ 0 -1 5124 S #5126 The Intersection of Alliance Road and Serenity Street~ ~ The intersection of streets are both made up of interlocking red clay bricks. The massive walls, and gate of the city are to the east. There are wooden beams with hooded lanterns mounted to them at set intervals. Small drains allow waste, and rainwater to flow through. ~ 1 4 39 D0 ~ ~ 0 -1 5132 D1 ~ ~ 0 -1 5127 D3 ~ ~ 0 -1 5125 S #5127 Within the Mighty Walls~ ~ The city walls are made up of giant stone slabs, and encircle the city. The street is made up of interlocking red clay bricks. There are large hooded lanterns mounted to either side of the oak gate. Small drains allow waste, and river water to flow. ~ 1 4 39 D3 ~ ~ 0 -1 5126 R M 0 5111 1 5127 S #5128 Serenity Street~ ~ The street is made up of red clay bricks that are interlocking. Wooden beams set about at intervals have hooded lanterns that have been attached to them. There is a sewer system along the street sides that collects rain water, and waste. There are various stains along the street. ~ 1 4 39 D7 ~ ~ 0 -1 5103 D8 ~ ~ 0 -1 5129 S #5129 Serenity Street~ ~ The street has buildings on both sides of it, and is made up of red clay interlocking bricks. A Wooden beam is set before each building and has a hooded lantern mounted to it. There are small drains on both sides of here. A decorated door with a sign above it hangs from the west building. ~ 1 4 39 D2 ~ ~ 0 -1 5132 D3 ~ door~ 1 -1 5131 D7 ~ ~ 0 -1 5128 E sign ~ Paleon City Library ~ S #5130 Serenity Street~ ~ There are small buildings that border both sides of the street. Red clay bricks that are interlocking make up the street. At intervals there are wooden beams that have hooded lanterns mounted to them. Small drains are on both sides of the street to allow waste, and rain water to flow. ~ 1 4 39 S #5131 Paleon City Library~ ~ There are many shelves along the walls, and filling the rooms interior completely filled with books of all sorts. Hooded lanterns are mounted to the walls, and attached to tables to provide lighting. Small oak chairs are scattered around different tables. ~ 1 12 39 D1 ~ door~ 3 -1 5129 R M 0 5106 1 5131 R D 0 5131 1 1 S #5132 Serenity Street~ ~ There are small buildings that border both sides of the street. Red clay bricks that are interlocking make up the street. At intervals there are wooden beams that have hooded lanterns mounted to them. Small drains are on both sides of the street to allow waste, and rain water to flow. ~ 1 4 39 D0 ~ ~ 0 -1 5129 D1 ~ ~ 0 -1 5173 D2 ~ ~ 0 -1 5126 S #5133 With in the Horse Stable~ ~ The building is a large stable with four stalls for horses, and a wooden ladder that leads up to the hay loft above. There is a large water bin that extends across all four stalls. The wall has some pitch forks that are attached to it. The air is dusty with loose bits of hay. ~ 1 12 39 D1 ~ door~ 3 -1 5113 D4 ~ ~ 0 -1 5135 R M 0 5107 1 5133 R D 0 5133 1 1 S #5135 In the Hay Loft~ ~ The floor is covered with stacks of hay wrapped neatly in twine. The walls are standard pine boards that form an the support for this small barn. There is a wooden ladder that leads down to the ground below. A few stacks of hay have been rearranged to make a sleeping area. ~ 1 4 39 D5 ~ ~ 0 -1 5133 S #5136 Lawful Road~ ~ A large court house is to the east. There is a large variety of planted flowers in the yard around the court house. The street is made up of interlocking red clay bricks. Two large wooden beams are on both sides of the court house with hooded lanterns attached to them. ~ 1 4 39 D0 ~ ~ 0 -1 5121 D2 ~ ~ 0 -1 5137 S #5137 Lawful Road~ ~ The street is lined with houses on both ends. Some of the houses have a variety of small trees, and plants in their yards. Red clay bricks that are interlocking make up the street. Wooden beams are set before each house with a hooded lantern. Small drains are along the street. ~ 1 4 39 D0 ~ ~ 0 -1 5136 D8 ~ ~ 0 -1 5138 S #5138 Freedom Lane~ ~ Several houses line both sides of the street. Red clay bricks that are interlocking make up the street. In front of each house is a wooden beam with attached hooded lanterns. There are small drains on both sides of the street that allow rain water, and waste to flow. ~ 1 4 39 D7 ~ ~ 0 -1 5137 D8 ~ ~ 0 -1 5139 S #5139 Freedom Lane~ ~ Houses line both sides of the street. There are interlocking red clay bricks that make up the street. Large wooden beams are set in front of each house with hooded lanterns mounted to them. Small drains line the sides of the street to allow rain, and sewage to flow. ~ 1 4 39 D7 ~ ~ 0 -1 5138 D8 ~ ~ 0 -1 5141 S #5140 Freedom Lane~ ~ There are houses along both sides of the street. The street is made up of red clay bricks that interlock. Wooden beams are set at intervals with hooded lanterns mounted to them. There are small drains along the street sides that allow rain, and waste to flow. ~ 1 4 39 S #5141 The Intersection of Affluence Lane and Freedom Lane~ ~ The streets intersecting each other are both made up of red clay bricks that interlock. There are several houses that line the street to the northwest on both sides. Posts at set intervals have hooded lanterns mounted to them. Small drains allow waste and rainfall to flow. ~ 1 4 39 D1 ~ ~ 0 -1 5144 D7 ~ ~ 0 -1 5139 S #5142 Floating in a void~ ~ ~ 1 4 39 S #5143 Affluence Lane~ ~ Red clay bricks that interlock make up the street. There are houses along the sides of the street. There are posts at intervals that have hooded lanterns attached to them. A series of small drains are along the side of the street for waste, and rain water. ~ 1 4 39 D1 ~ ~ 0 -1 5115 D3 ~ ~ 0 -1 5144 S #5144 Affluence Lane~ ~ A mansion like house is to the north. The street is made up of red clay bricks that interlock. Several posts at intervals have hooded lanterns mounted to them. Small drains are on both sides of the street to allow waste, and rain water to flow. ~ 1 4 39 D1 ~ ~ 0 -1 5143 D3 ~ ~ 0 -1 5141 S #5145 In Front of the Owl's Roost Tavern~ ~ To the south is the large, thick, polished chestnut door of the Owl's Roost Tavern. There are sounds of clinking glasses, laughter and music eminating from that direction. The cobblestones leading to the door are quite worn here, indicative of heavy foot traffic in and out of the establishment. The outside of it is decorated with dark wooden beams with the walls between them a freshly-painted bright white. There is a nicely rendered depiction of a barn owl on a swinging wooden sign above the door. ~ 1 4 39 D2 ~ door~ 1 -1 5146 D3 ~ ~ 0 -1 5114 S #5146 The Main Room of the Owl's Roost Tavern~ ~ Thick newly-varnished chestnut panels enclose the main room of the tavern. Glass sconces hang along the walls, illuminating a number of decorative paintings. Spanning the length of the back wall is an old chestnut bar, its wooden surface polished to a high sheen.Wooden tables, chairs, and stools are scattered throughout the room. The ceiling is very high and the thick wooden beams and rafters are in partial darkness well above the bar. The southeast and southwest corners of the room are curtained off. ~ 1 4 39 D0 ~ ~ 1 -1 5145 R M 0 5123 1 5146 R D 0 5146 0 0 S #5147 Unused~ ~ Interlocking red clay bricks make up the street. A large intersection is to the north. There are wooden beams with hooded lanterns mounted to them at intervals. An elaborate small drain system along the sides of the street to drain waste, and rain water is in place. ~ 1 4 39 S #5148 Hour Glass Avenue~ ~ A large temple is to the east. The street has buildings along both sides of it. Old broken cobble stones make up the street. Small drains line both sides of the street to allow rain water and waste to flow. A wooden pole has been set in front of each building with a hooded lantern attached. ~ 1 4 39 D1 ~ ~ 0 -1 5107 D3 ~ ~ 0 -1 5149 S #5149 Hour Glass Avenue~ ~ A large temple is to the east. The street has buildings along both sides of it. Old broken cobble stones make up the street. Small drains line both sides of the street to allow rain water and waste to flow. A wooden pole has been set in front of each building with a hooded lantern attached. ~ 1 4 39 D1 ~ ~ 0 -1 5148 D3 ~ ~ 0 -1 5150 S #5150 The Intersection of Hour Glass Avenue and Lawful Road~ ~ The southwest street joining the intersection is made up of interlocking red clay bricks. The east street is made up of broken old cobble stones. There is a large wooden pole mounted in the intersection edge that has a hooded lantern attached to it. A small drain allows waste to flow. ~ 1 4 39 D1 ~ ~ 0 -1 5149 D9 ~ ~ 0 -1 5151 S #5151 Lawful Road~ ~ Down the length of street houses line both sides, most of the houses look almost identical to the next. The street is made up of red clay interlocking bricks. Some wooden beams have been set at intervals, and attached to hooded lanterns. A few small drains line the streets sides. ~ 1 1073741824 39 D6 ~ ~ 0 -1 5150 D9 ~ ~ 0 -1 5152 S #5152 Lawful Road~ ~ Several houses line both sides of the street. Wooden beams are set up at intervals with hooded lanterns attached to them. Red clay bricks that are interlocking make up the street. There are small drains that are on both sides of the street to allow rain water, and waste to flow. ~ 1 1073741824 39 D6 ~ ~ 0 -1 5151 D9 ~ ~ 0 -1 5153 S #5153 Lawful Road~ ~ A large building used as the city jail is to the east. There are several varieties of flowers planted in yard surrounding the jail. A few wooden beams around the jail are set up with hooded lanterns mounted. A small drain allows waste, and rain water to flow into the sewer. ~ 1 1073741824 39 D2 ~ ~ 0 -1 5121 D6 ~ ~ 0 -1 5152 S #5154 Paleon City Bank~ ~ The large building has a massive iron locked chest that is embedded to the floor in the rear of the building. An iron bar gate leads to the locked chest. There are beautiful tapestries that hang from the walls. Several hooded lanterns are mounted to the walls. ~ 1 1207959552 39 D1 ~ door~ 3 -1 5110 R M 0 5109 1 5154 R D 0 5154 1 1 S #5155 A Large Rectangular Room~ ~ The massive room is covered with multi colored displays of leather. There are stations in the rear of shop set up for dying leather items different colors. Large hooded lanterns are mounted to the walls of the shop. Two large green rugs cover the center of the floor. ~ 1 1073741832 39 D3 ~ door~ 3 -1 5110 R M 0 5110 1 5155 R G 1 5107 1 R G 1 5108 1 R G 1 5109 1 R G 1 5110 1 R G 1 5111 1 R D 0 5155 3 1 S #5156 Trade Skill Centre~ ~ The barn door entrance to the facility expands on the vastness of the building. The floor is made up of long oak planks. There are hooded lanterns hanging from the ceilings to provide lighting. A small oak desk is in the center of this room. ~ 1 1073741836 39 D0 ~ door~ 1 -1 5114 D1 ~ ~ 0 -1 5159 R M 0 5114 1 5156 R D 0 5156 0 0 S #5157 Reception Hall~ ~ The halls walls are covered with lavish tapestries. There are two large hooded lanterns mounted to the walls. A long blue, and gold rug has been centered on the floor. The standard of Paleon hangs on the west wall. A series of chairs are located against the walls. ~ 1 1073741828 39 D1 ~ ~ 0 -1 5163 D2 ~ ~ 0 -1 5158 D5 ~ ~ 0 -1 5101 S #5158 Office of the City Manager~ ~ The floor is made up of carefully crafted marble stones. There are elegant paintings decorating the walls. A large blue and red rug is centered in the floor. A few hooded lanterns are mounted to the walls for lighting. A large oak desk is against the far wall. ~ 1 1073741828 39 D0 ~ ~ 0 -1 5157 R M 0 5113 1 5158 S #5159 William Estrella's Craft Shop~ ~ Along each of the walls, a huge display of various crafted items can be seen. A large glass counter is found in the back, with an old, miserly, individual carefully counting coins. Inside the glass counter a number of crafted trinkets are on display for purchase. ~ 1 1073741828 39 D3 ~ ~ 0 -1 5156 R M 0 5115 1 5159 S #5160 Floating in a void~ ~ ~ 1 1073741828 39 S #5161 Floating in a void~ ~ ~ 1 1073741828 39 S #5162 Traders Way~ ~ There are houses that line both sides of the street. Red clay bricks that are interlocking make up the street. Wooden posts with hooded lanterns attached to them are posted at each house. There are small drains that allow rain water, and waste to flow to the sewer. ~ 1 1073741824 39 D0 ~ ~ 0 -1 5102 D2 ~ ~ 0 -1 5101 S #5163 Hall of Languages~ ~ Along the walls various parchments hang in their exquisite-looking frames. Upon closer inspection, each parchment is written in a different language. At the far end of the room, a scholarly looking gentlemen is tending to many old and dusty books. ~ 1 1073741828 39 D3 ~ ~ 0 -1 5157 R M 0 5116 1 5163 S #5164 Floating in a void~ ~ ~ 1 1073741828 39 S #5165 Floating in a void~ ~ ~ 1 1073741828 39 S #5166 Floating in a void~ ~ ~ 1 1073741828 39 S #5167 Floating in a void~ ~ ~ 1 1073741828 39 S #5168 Floating in a void~ ~ ~ 1 1073741828 39 S #5169 Floating in a void~ ~ ~ 1 1073741828 39 S #5170 Floating in a void~ ~ ~ 1 1073741828 39 S #5171 A Stone Slabbed Room~ ~ The room is constructed out of solid slabs of stone, that have been motared together. There are a few tapestries hanging from the walls, and the opposite corner walls, have hooded lanterns mounted to them. There is a blue, and gold large rug centered in the floor. ~ 1 12 39 D2 ~ ~ 0 -1 5172 D3 ~ ~ 0 -1 5113 R M 0 5117 1 5171 S #5172 A Large Circular Room~ ~ The vast room is made out of large stone slabs, that have been chiseled into a curved shape for the circular room. There are many tables, and shelves set up for displays. Large hooded lanterns set up on tables on both sides of the room. A red carpet covers the floor. ~ 1 12 39 D0 ~ ~ 0 -1 5171 D7 ~ door~ 3 -1 5113 R M 0 5118 1 5172 R D 0 5172 7 1 S #5173 The Traders Animal Auction~ ~ The massive tent has a large connecting wing to another tent where the animals are stored in separate stalls. Large stacks of hay, and barding are along the walls. A small oak desk is in the center of the room. ~ 1 12 39 D3 ~ ~ 0 -1 5132 R M 0 5119 1 5173 S #5174 Master Blacksmiths~ ~ The dusty room is covered in metallic shavings. There are three massive anvils that are anchored in the center of the room, in front of a large brick covered fire place. Various tools are hanging from the walls as well as examples of completed works. ~ 1 12 39 D2 ~ ~ 0 -1 5115 R M 0 5120 1 5174 S #5175 Equipment Re-sizing Shop~ ~ The room is filled with tapestries of various colors, and textures. A series of shelves line the walls. There are two stands that are opposite sides of the room with hooded lanterns on them. There is a beautiful rug that lays across the center of the floor ~ 1 4 39 D2 ~ ~ 0 -1 5124 R M 0 5121 1 5175 S #5176 Maekans Supplies Shop~ ~ The room has shelving built on all walls with various displays for sale. There is a beautiful red, and gold rug that is centered on the floor. A large hooded lantern is located at opposite sides the shop. There are a few chairs, and tables set up throughout the shop. ~ 1 4 39 D1 ~ ~ 0 -1 5111 R M 0 5122 1 5176 S #5177 Garden of Recovery~ ~ The entire room is made up of one large garden of flowers, and plants. There are three wooden benches in the center of the room. A large chain from the ceiling holds a circular platform with a hooded lantern in the center of it. The ground is made up of stone slabs. ~ 1 0 39 D3 ~ ~ 0 -1 5108 R M 0 5124 1 5177 S #5199 Altar of Light~ ~ A beautifully engraved golden altar is against the south wall. It has a light blue fabric with purple edging draped across the center of it. A hooded lantern is mounted to the east, and west walls. There is a dark blue rug centered over the stone slab floor. ~ 1 1073741824 39 D0 ~ ~ 0 -1 5108 S #5200 Altar of Light~ ~ A beautifully engraved golden altar is against the south wall. It has a light blue fabric with purple edging draped across the center of it. A hooded lantern is mounted to the east, and west walls. There is a dark blue rug centered over the stone slab floor. ~ 1 4 39 D0 ~ ~ 0 -1 5108 S #0 #SHOPS 5102 0 0 0 0 0 120 90 0 23 ; Shop keeper Amelia 5110 0 0 0 0 0 120 90 0 23 ; Shopkeeper Warren 0 #REPAIRS 0 #SPECIALS S #$