6D/
6D/area/
6D/boards/
6D/city/
6D/color/
6D/corpses/
6D/councils/
6D/htowns/
6D/news/
6D/specials/
6D/src/specials/
6D/src/trades/
#AREA        Tutorial~



#VERSION     11
#AUTHOR      Vladaar~
#DERIVATIVES ~
#COLOR       11
#HTOWN       ~
#DESC        ~

#RANGES
1 5 1 5
$

#SPELLLIMIT 0
#WEATHERCELL 0 0

#RESETMSG &GThe sound of a wagon wheel turning on the street echoes through the city.~

#FLAGS
147908 8

#CURRENCY 0

#HIGHECONOMY 0 0 0 0 0 -1

#LOWECONOMY 0 31250000 0 999999820 999999820 -1

#CLANNAME none~

#INFLUENCE 0

#MOBILES
#5100
first mob~
a newly created first mob~
Some god abandoned a newly created first mob here.
~
~
0
Clanname none~
0
0
1 0 0 C
1 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
#5101
High Priest healer Julias~
High Priest Julias~
An elderly male human priest in white robes is standing here.
~
The elderly human has silver hair tied back in a braid.  High Priest Julias
is wearing white robes, and thin sandals on his feet.
~
0
Clanname none~
0
0
131075 4194304 0 C
100 0 0 0d0+-25536 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> act_prog p has entered the game.~
mptutorial $n
mppause 8
mpechoat $n &CDarkness swirls around you and you hear a voice saying to you, 'It is time for you to return to the land of the living.'&D
mppause 20
mpat 4 look
mppause 10
mpechoat $n &cYou see a simple stone building approaching you, or rather you falling towards it. Through the roof you can see your body lying unconscious on a simple straw pallet. As you enter into your body, you let out a small moan.&D
mppause 20
mpat 4 look
mpecho &CHint: &cYou may type &WTEXTSPEED # &cwhere number is 1 - 10, 5 being default to speed up or slow down the tutorial speed.&D
mppause 20
mpechoat $n &CHigh Priest Julias smiles and says 'Finally back with us, $n. I was getting worried, especially on your Rite of Passage Day. Time to get up.'&D
mppause 20
mpat 4 look
mppause 20
mpechoat $n &cYou stand up from a simple straw pallet.&D
mppause 20
mpechoat $n &CHigh Priest Julias says, 'You have several things you need to do before the Rite of Passage can begin. Do you think you are up to it?'&D
mppause 20
mpat 4 look
mppause 20
mpechoat $n &cStill slightly uncoordinated, you think you can manage. You nod at High Priest Julias.&D
mppause 20
mpechoat $n &CHigh Priest Julias says with a smile, 'Great! Let's go outside so we can get a good bearing about you. Type &WFOLLOW JULIAS&C and we will walk to Paleon Central Platform.'&D
mptutorial $n
~
> act_prog p follows you.~
mpquest $n tutorial 1
mppause 20
mpclear $n
n
mppause 6
n
say Here is the entrance to Paleon City's Temple of Light.
mppause 6
mpechoat $n &CHint:&c When you encounter doors, you can open doors with the &WOPEN&c command.
mppause 15
open n
n
close s
mppause 12
w
mppause 12
s
mppause 12
s
mppause 12
s
mppause 12
s
mptutorial $n
mppause 12
mpechoat $n &CJulias the High Priest says, 'As you can see, the Temple is to the northeast of here, the shop keepers are to the south on Traders Way. The countryside is out towards the east and west through the protective city gates. You won't need to go into the countryside for your tasks, but it's good to know the way to get there.'&D
mppause 20
snicker
mppause 20
mpat 4 look
mppause 10
mpoload 5101
get list
give list $n
mppause 20
mpechoat $n &CJulias the High Priest says, 'Now type &WLOOK LIST&C. You should be able to see a list of jobs you have to do.'
mppause 20
mpat 4 look
mppause 20
mpechoat $n &CJulias the High Priest says, 'Good luck $n, Amelia should be in one of the shops to the south on Traders Way, type &WSOUTH&C.
mppause 5
mpechoat $n &CHint: &cAnd if you need help finding your way around, just type &WHELP PALEON&c, that should keep you from getting lost.&D
mppause 5
mptutorial $n
mpechoat $n Julias the High Priest leaves north.
mpgoto 4
~
|
#5102
Shop keeper magical Amelia~
Shop keeper Amelia~
Shop keeper Amelia is displaying her wares here.
~
Constantly checking and polishing her potion vials and bottles, Amelia 
looks busy but cheerful. Her white hair, braided loosely and tied with a 
ribbon, hangs over her shoulder and down to her waist. Slightly hooded, 
her peaceful blue eyes have a patient look to them. Her thin form wrapped 
in the many folds of a cheerful yellow shawl, Amelia wears a peach-hued 
dress reaching her ankles. 
~
1
Clanname none~
0
0
1 4194304 0 C
1 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
mppause 8
if quest(tutorial) != 1
  mpechoat $n &CHint:  &cIt is important that you complete quests in the order they are tasked to you.  Type &WJOURNAL&c to see what you should be doing next.&D
else
  mptutorial $n
  mpquest $n tutorial 2
  mppause 10
  mpechoat $n &CShop Keeper Amelia says, 'Ahh, $n. I was expecting you. You're the last of the apprentices-to-be to come. Come in!'&D
  mppause 15
  mpechoat $n &cShop Keeper Amelia strokes her chin as she gazes upon you.&D
  mppause 20
  mpechoat $n &CShop keeper Amelia says, 'Alright. Why don't you take a look at my shop first? Take a look with the &WLIST&C command.'&D
  mppause 20
  mpat 4 look
  mppause 10
  mpechoat $n &CHint:  &cThe red potion bottle grants &WHEALTH&c when you type &WQUAFF POTION NAME&c, use the &WBUY&c command, potions must be &WQUAFFED&c, other types of liquids are utilized with the &WDRINK&c command.&D
  mppause 4
  mpechoat $n &CHint:  &cThe glowing blue potion grants MANA when &WQUAFFED&c.&D
  mppause 20
  mpat 4 look
  mppause 10
  mpechoat $n &CShop keeper Amelia says, 'Here have one of each on the house, for your Rite of Passage gift.'&D
  mppause 10
  mpoload 5104 1
  mpoload 5105 1
  get potion
  get potion 
  give red $n
  give blue $n
  mppause 20
  mptutorial $n
  mpechoat $n &CShop keeper Amelia says, 'Now go and I'll see you at the Rite of Passage'.&D
endif
~
|
#5103
watcher~
a newly created watcher~
Some god abandoned a newly created watcher here.
~
~
0
Clanname none~
0
0
1073872899 4292610 0 C
106 0 0 0d0+-25536 0d0+0
0 0 0 0 0 
0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> act_prog p leaves north.~
purge
mpmload 5101
~
|
#5104
Blade Master teacher blademaster Symon~
Blade Master Symon~
A man clad in black studded leather armor stands here.
~
Standing at an intimidating 6'2, Symon is of impressive build and size. 
His fire red hair has been pulled back into a tight ponytail and tucked 
under a heavy black helm. From under the helm's sharp visor, his dark eyes 
peer around with a seasoned fighter's alertness. The rest of his muscular 
body is decked in studded black armor of well-crafted leather. 
~
1
Clanname none~
0
0
67239939&512 4194304 0 C
100 0 0 0d0+-25536 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
mppause 4
if quest(tutorial) != 2
  mpechoat $n &CHint:  &cIt is important that you complete quests in the order they are tasked to you.  Type &WJOURNAL&c to see what you should be doing next.&D
else
  mptutorial $n
  mpquest $n tutorial 3
  mppause 15
  mpechoat $n &cYou see several soldiers fighting in the background as Blade Master Symon approaches you.&D
  mppause 10
  mpechoat $n &CBlade Master Symon laughs uproariously.&D
  mppause 20
  mpechoat $n &CBlade Master Symon says, 'You can't be serious! They send me a little runt like you? Well, I guess I better make the best of it then.  This blade is true, you may have it for your adventures.'&D
  mpoload 125 1
  get dagger
  give dagger $n
  mppause 20
  mpat 4 look
  mppause 10
  mpechoat $n &CBlade Master Symon says, 'First you must practice a few skills and spells.  Typing &WPRACTICE &Cshows you what you can learn at your level.  You may practice a skill or spell more than once to increase your proficiency in it.  As someone new to the realm of fighting, I would suggest typing &WPRACTICE KICK &Cfor starters.  You will find that for some spells and skills you have to search out special teachers.  You can find these teachers with the &WTEACHER &Ccommand.'
  mppause 20
  mpat 4 look
  mppause 20
  mpat 4 look
  mppause 20
  mptutorial $n
  mpechoat $n &CBlade Master Symon says, 'Once you have practiced everything you want to practice, and you are ready to proceed in the lesson, just &WSAY PROCEED&C.'&D
endif
~
> speech_prog proceed~
if quest(tutorial) == 3
  mptutorial $n
  mppause 8
  mpechoat $n &CBlade Master Symon says, '$n, let's see how you do in combat then.' &D
  mppause 15
  mpechoat $n &cBlade Master Symon opens a cage and a bobcat comes running out.&D
  mpmload 5105 1
  mppause 20
  mpechoat $n &CBlade Master Symon says, 'You must &WKILL BOBCAT&C, and you may &WKICK&C it or use some other skill/spell you practiced to attack it. Do this until it dies. Don't worry, we've got many where it comes from.'&D
  mpquest $n tutorial 4
  mppause 20
  mpat 4 look
  mppause 20
  mptutorial $n
  mpechoat $n Blademaster smirks.
  mppause 8
  mpechoat $n &CHint: &cSee also help wimpy, help clear, help consider.&D
  mppause 20
  mpat 4 look
  mppause 20
  mpat 4 look
  mppause 10
  mpechoat $n &CBlade Master Symon says, 'After you kill the bobcat, you need to find Guild Master Baeralm to learn about crafting.'&D
else
  mpechoat $n &CBlade Master Symon says, 'You already killed the bobcat, get going.'&D
endif
~
|
#5105
wild bobcat~
a bobcat~
A wild bobcat is growling here.
~
This wild bobcat looks quite fierce, growling and hissing at everything 
around it, despite its small size. It's about three feet tall and covered 
in dark spots and small stripes. Tufted slightly, its ears perk up at any 
slight sound. Its emerald eyes regard you with suspicion and fear. 
~
1
Clanname none~
0
5313
1073872899 0 0 C
1 0 0 0d0+20 0d0+0
0 0 0 0 0 
0
115 115 2
13 13 13 13 13 13 13
0 0 0 0 0
27 3 0 0 1 1 0
0 0 40 0 0 0 0 0
> death_prog 100~
mpforce symon mpechoat $n Blade Master Symon nods thoughtfully. '&CSome creatures believe in swallowing objects of power.  It is a good practice to &WSLICE&C corpse.  You should find the Guild Master next. He'll clue you in as to what's going on.'
~
|
#5106
Librarian Fykslor~
Librarian Fysklor~
A very old Librarian is standing here.
~
A heavy tome in one hand, Fykslor the Librarian looks distracted from your 
presence by the book. A pair of golden spectacles perch precariously on 
the edge of his nose and squinting violet eyes peer out from behind them. 
His white hair has been messily slicked back, though a few errant strands 
still hang annoyingly in his face. His wizened form seems to be swallowed 
by the voluminous gold hemmed lavender robes he wears. 
~
1
Clanname none~
0
0
131075 4194304 0 C
100 0 0 0d0+-25536 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
mppause 2
if quest(tutorial) != 5
  mpechoat $n &CHint:  &cIt is important that you complete quests in the order they are tasked to you.  Type &WJOURNAL &cto see what you should be doing next.&D
else
  mptutorial $n
  mpechoat $n &cLibrarian Fysklor gazes at you over the book he's reading.&D
  mppause 20
  mpechoat $n &CLibrarian Fysklor smiles, saying 'Welcome. You have come to learn a bit more of the happenings in the last few decades, I see.'&D
  mppause 20
  mpat 4 look
  mppause 10
  mpechoat $n &CLibrarian Fysklor says, 'Long ago, evil wizard Tanzean'al attempted to take over the world.  Well, the free races united and we
  mpechoat $n &Cstill nearly lost the battle till the dragons showed up and joined our side.  The royal magician Kolak imprisoned Tanzean'al in
  mpechoat $n &Ca magical prison. Now he has escaped and the drums of war are beating again!  We need your help in the cause.'&D
  mppause 20
  mpat 4 look
  mppause 20
  mpat 4 look
  mppause 20
  mpat 4 look
  mppause 20
  mpat 4 look
  mppause 20
  mpquest $n tutorial 6
  mptutorial $n
  mppause 8
  mpechoat $n &CLibrarian Fysklor says, 'Go now, friend, with Godspeed.'&D
endif
~
|
#5107
stable master jonah~
Stable Master Jonah~
A tall old man is standing in the stables here.
~
Tall and lean, Jonah wears an amiable smile along with his torn and 
stained apron, in which he has tucked various stable tools. His green eyes 
seem crafty and bright, giving his wrinkled face a more youthful 
appearance. Streaked with white, his brown hair is cut short, with some 
rough bangs falling across his forehead. 
~
1
Clanname none~
0
0
131075 4194304 0 C
100 0 0 0d0+10000 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
mppause 4
if quest(tutorial) != 6
  mpechoat $n &CHint:  &cIt is important that you complete quests in the order they are tasked to you.  Type &WJOURNAL &cto find out what you should be doing according to your quest journal.&D
else
  mptutorial $n
  mpechoat $n &cJonah the Stable Master puts away the pitch fork he is using and smiles at you.&D
  mppause 20
  mpechoat $n &cJonah the Stable Master looks at you appraisingly.&D
  mppause 8
  mpechoat $n &CJonah the Stable Master says, 'It's your Rite of Passage today yes?  After the ceremony come and see me, I have some chores you can do that will help you out. You know, as Stable Master, I hear a lot of things from all kinds of people. I think I have one tip for you. You can keep an eye on your body and mind by simply typing &WSCORE&C, Why don't you try it?'&D
  mppause 15
  mpoload 5103 1
  get ring
  mpechoat $n &CJonah the Stable Master says, 'Your parents wanted you to have this, on your Rite of Passage day.'&D
  mppause 20
  mpechoat $n &cJonah the Stable Master pulls a ring with a green gem out of his pocket.&D
  mppause 20
  mpat 4 look
  mppause 8
  give ring $n
  mppause 6
  mpechoat $n &CHint:  &cObjects that you are carrying can be viewed with the &WINVENTORY&c command.  To wear the ring, type &WWEAR RING&c.&D
  mppause 20
  mpechoat $n &cJonah the Stable Master urges you to try it on.&D
  mppause 20
  mpat 4 look
  mppause 20
  mpechoat $n &CJonah the Stable Master says, 'Last parting advice, Find Lorax he was an experienced adventurer in his time.'&D
  mppause 6
  mptutorial $n
  mpquest $n tutorial 7
endif
~
|
#5108
spy~
a newly created spy~
Some god abandoned a newly created spy here.
~
~
0
Clanname none~
0
0
1082261507 4292610 0 C
104 0 0 0d0+10000 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
if quest(tutorial) == 9
  mppause 2
  mptutorial $n
  mpechoat $n &cAs you wait you see various townsfolk arrive at the central platform. You first see the Blade Master Symon entering, and with him is Amelia the Shopkeeper. Other townsfolk saunter in, and they seem completely oblivious to your existence. As you continue to wait, various kids of different ranks come and join you. Some give you a quick smile, others ignore you. You sense the nervousness around you and cannot yourself be still.
  mppause 20
  mpat 4 look
  mppause 20
  mpat 4 look
  mppause 20
  mpat 4 look
  mppause 20
  mpechoat $n &cAn official from the palace comes to the square, looks around and stands on the raised platform that has been earlier prepared.&D
  mppause 20
  mpechoat $n &CThe official states, 'All heed those that have gathered, for today is the Festival of Trinok. As custom, we gather today for the Rite of Passage. It is the fifteenth year of His Majesty, King of the realms, Joralm the First's reign. All Hail the King.'&D
  mppause 20
  mpat 4 look
  mppause 20
  mpechoat $n &CThe official says, 'Are there any here who wish to be granted the Rite of Passage?'&D
  mppause 20
  mpechoat $n &cSeveral kids step forward and give their reasons. You feel too nervous to listen closely. They are quickly dismissed.&D
  mppause 20
  mpechoat $n &cSuddenly, a heatwave seems to shimmer in front of you and a bright light blinds you.&D
  mpforce $n sleep
  mppause 6
  mptutorial $n
  mpat $n mpapplyb $n
  mppause 6
  mpat $n mpforce $n wake
  mppause 6
  mpat $n mpechoat $n &cYou awake feeling light headed, and wondering if your Rite of Passage was but a dream...&D
  mppause 15
  mpat $n mpquest $n tutorial 10
endif
~
|
#5109
Banker bank Joram~
Banker Joram~
A tall male human richly attired is standing here.
~
Dressed in a fine violet jacket with golden embroidery and well tailored 
black slacks, Joram looks to be affluent and posh. His blonde hair seems 
to be going grey at the roots, but his face is free of deep wrinkles. 
Calculating green eyes are sharp and alert, though can easily turn 
comforting and sympathetic when he is with a valued patron. 
~
1
Clanname none~
0
0
131075&262144 4194304 0 C
100 0 0 0d0+-25536 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
mppause 2
mpechoat $n &CBanker Joram says, 'Greetings, I am here to take care of all your banking needs.  Please type &WHELP BANK&C to find out about banking.
mppause 6
mpechoat $n &CHint:  &cDeposit your cash early, because if you die, it stays in your corpse.&D
~
|
#5110
shopkeeper warren human male~
Shopkeeper Warren~
An elderly human male stands here.
~
With an easy grin crinkling his wrinkled face, Warren is of average height 
and build though clearly aging. This elderly tanner is wearing an apron 
stained by the oils he uses for tanning. His friendly grey eyes shine with 
pride as he regards his leather goods. Under his apron, he wears a rough 
linen tunic and hardy working pants. 
~
1
Clanname none~
0
0
1 0 0 C
100 0 0 0d0+-25536 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
#5111
gate guard west dunar~
Gate Guard Dunar~
A gate guard dressed in full plate mail armor stands here.
~
Vigilant grey eyes stare out from beneath a helm visor as Dunar stands 
here, constant and resolute with his spear ready at his side. Tall and 
strong, this guard seems watchful and ready for battle at any moment. He 
wears the white and gold Paleon guard uniform consisting of a heavy jacket 
with shoulder pauldrons connected to a cloak, a helm, and greaves over his 
thick pants. His armor proudly bears the insignia of Paleon. 
~
1
Clanname none~
0
0
131075 4194304 650 C
11 0 0 0d0+90 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 0
0 0 41 0 3072 0 48 3
> all_greet_prog 100~
mppause 2
mpechoat $n &CGate Guard Dunar says, 'The wilderness is too dangerous for you right now.  If your interested in learning more about the wild, type &WHELP WILD&C.'&D
~
|
#5112
gate guard east Marak~
Gate Guard marak~
A gate guard dressed in full plate mail armor stands here.
~
Wearing the traditional garb of Paleon guards, Marak stands here with his 
blue eyes glazed over in boredom, tapping his spear idly against the 
ground. His uniform consists of a heavy jacket with shoulder pauldrons 
connecting to a thick cloak, a helm with a visor, and greaves over their 
thick pants. The whole outfit is gold and white, with the emblem of Paleon 
inscribed into their armor pieces. 
~
1
Clanname none~
0
0
131075 4194344 0 C
8 0 0 0d0+30 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
mppause 2
mpechoat $n &CGate Guard Marak says, 'The wilderness is too dangerous for you right now.  If your interested in learning more about the wild, type &WHELP WILD&C.'&D
~
|
#5113
city manager pheltias~
City Manager Pheltias~
A worried looking city manager is sitting at a desk with lots of papers on it.
~
Pheltias' tired grey eyes regard the stack of papers on his desk with 
distaste. Paleon's city manager looks to be of middle age, though his red 
hair is already showing a few strands of pale yellow and white. He wears 
the white and gold robes of Paleon officials, with a cheerful yellow 
cravat contrasting with his weary complexion. His freckled hands sign 
papers and stamp registrations with deftness that comes only with years of 
doing the same task over and over. 
~
1
Clanname none~
0
0
67239939 4194304 0 C
100 0 0 0d0+10000 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
#5114
Guild master baeralm~
Guild Master Baeralm~
A tall man dressed in finery clothing is sitting behind a desk here.
~
The guild master sits behind the counter, cast in resplendent robes of 
ivory and gold. He peers at the bucket of coal and pickaxes next to the 
counter with disinterest, checking the inventory now and then. His tall 
form is lean and pale, and green eyes set into an angular face stare out 
owlishly from behind black bangs. The hem of his robes are slightly 
dirtied by soot, but other than that, seem abnormally pristine for all the 
crafting debris lying around. 
~
1
Clanname none~
0
0
67239939 4194304 0 C
100 0 0 0d0+10000 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
mppause 4
if quest(tutorial) == 4
  mpechoat $n &CGuild Master Baeralm says, 'Welcome to the Paleon City Trade Skill Centre
  mpechoat $n &Chere you can learn a tradeskill to make a living.  We teach baking, 
  mpechoat $n &Cblacksmithing, and tanning.  You can sell your products to the shop
  mpechoat $n &Cto the east of here.  You're not quite ready yet, but come back to me
  mpechoat $n &Cafter your rites of passage and we will help you make a living.'&D
  mpquest $n tutorial 5
endif
~
|
#5115
Shopkeeper William Estrella ~
Shopkeeper William Estrella~
A human shopkeeper is tending his wares here.
~
Old and crotchety, William Estrella is not a pleasant individual in the 
least. Adorned with homemade armor that looks more akin to a trash can, 
than to armor, he waddles around the shop making minor adjustments to how 
the armor is arranged. 
~
1
Clanname none~
0
0
131075&16384 4194432&2097152 -1000 C
100 0 0 0d0+10000 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
0 6 0 0 1 1 0
0 0 0 0 0 0 48 524291
> all_greet_prog 100~
mppause 4
mpechoat $n &CShopkeeper William Estrella says, 'I can buy or sell crafted items.'
~
|
#5116
scholar herbert~
Scholar Herbert~
Scholar Herbert is here, dusting his precious books.
~
Old and wrinkled, this venerable soul will teach the languages to anyone 
willing. 
~
1
Clanname none~
0
0
131075 0 0 C
1 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
0 2 0 0 1 1 0
0 0 0 0 0 0 0 0
#5117
lorax weapons shop keeper~
Shopkeeper Lorax~
A hardy human male is displaying his wares here.
~
Of average height, Lorax has a rough complexion and a stocky build. His 
green eyes appraise his wares with a critical glance, polishing the 
weapons now and then with precise motions. His silent nature is reflected 
in his stern face, mouth usually turned down in a slight frown. Wearing a 
linen shirt and a dark apron over slacks, he has his sleeves rolled up and 
polish oil staining his clothing. 
~
1
Clanname none~
0
0
1073872899 4194304 700 C
30 0 0 1d1+5000 1d4+6
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 3
0 0 9 0 0 0 112 2
> all_greet_prog 100~
mppause 8
if quest(tutorial) != 7
  mpechoat $n &CHint:  &cIt is important that you complete quests in the order they are tasked to you.  Type &WJOURNAL&c to see what you should be doing next.&D
else
  mptutorial $n
  mppause 10
  mpechoat $n &CLorax says, 'I sell weapons that is my job now.  But in the day I was 
  mpechoat $n &Ca young adventurer like yourself.  I know many tricks that make this 
  mpechoat $n &Cgame accessible.  Type &WSAY TRICKS&C to learn more.
  mppause 3
  mptutorial $n
endif
~
> speech_prog tricks~
mppause 5
mptutorial $n
mpechoat $n &CLorax says, 'Well my friend, the best thing is you never have to worry about getting lost.   If your in your own city the 
mpechoat $n &Cwhereis command will give you directions to anybody you need.  See help whereis.  If you find yourself in the wilderness, the 
mpechoat $n &Clandmark command will tell you how to get to different areas.  Text being read is one thing, but you haven't lived till you
mpechoat $n &Cdownload our soundpack, and play the game with sounds.  Type help sound to learn more.  There are also many commands that
mpechoat $n &Cmake life easier with screenreaders see help accessible to learn more.'
mppause 20
mptutorial $n
mpquest $n tutorial 8
~
|
#5118
vaekon armorer shop keeper~
Shopkeeper Vaekon~
A muscular human male is displaying his wares here.
~
Vaekon may be short for a human, but he makes up for it with his strong 
build. He handles the armor in his shop with deft strength and constantly 
polishes their gleaming surfaces with a rag stored in his apron. His short 
cropped hair is a rich brown, slicked back slightly from the sweat on his 
forehead. With an easy smile, he greets customers with laidback 
friendliness. 
~
1
Clanname none~
0
0
131075 4194304 0 C
1 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
#5119
animal handler pet shop petshop~
a animal handler~
An animal handler is standing here.
~
This man quietly tends to his mounts with careful attention, his dirty 
blond hair brushed back from his face. The animals seem naturally at ease 
around him, and he whistles low tunes to them as he works. His linen shirt 
has its sleeves rolled up and collar unbuttoned, though the heavy apron 
seems much more stifling to wear. 
~
1
Clanname none~
0
0
131075 0 0 C
100 0 0 0d0+10000 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
#5120
repairs tier blacksmith~
Blacksmith Tier~
A heavily muscled blacksmith is standing here.
~
A heavily muscled blacksmith is standing here. The blacksmith has rough 
features and a shiny bald head, gleaming with sweat. His drooping eyes 
regard his domain with placid, yet attentive glance. Wearing the rough 
garb typical of craftsmen, Tier's heavily muscled build and the burn scars 
on his bulky arms leave no question as to his profession. In one hand, he 
wields a powerful hammer for smithing. 
~
1
Clanname none~
0
0
1 4194304 0 C
90 0 -200 1d10000+30000 0d0+0
0 0 0 0 0 
0
115 115 0
25 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 8
0 0 0 0 0 0 304 524291
#5121
craftsman gerald resizer~
Resizer Gerald~
A tired old craftsman is standing here.
~
The resizer is dressed in gold and brown robes, and is carrying himself in a confident manner.
~
1
Clanname none~
0
0
1073872899 0 600 C
30 0 0 1d1+5000 2d4+8
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 4
0 0 41 0 0 0 112 2
#5122
maekans supplies shop keeper~
Maekan~
A tall elderly human male is standing here.
~
His beige collared shirt buttoned neatly under a rich brown vest, Maekan 
stands behind the counter with his arms tucked neatly behind him. Every 
now and then he checks his pocket watch, his expression never wavering 
from the stern frown he wears. His shop has been kept immaculately clean, 
as per his clinical nature. Wearing immaculately pressed slacks, this old 
man has impeccable posture and neatly cut silver hair. 
~
1
Clanname none~
0
0
131075 4194304 0 C
1 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
#5123
tavern keeper malachi~
Tavern Keeper Malachi~
A stout human male is very busy behind the bar.
~
This short man is rotund and dressed in a faded brown shirt and black 
trousers, with a black apron tied loosely about his stout form. His brows 
often knotted in annoyance, he has a distinctly flustered air to him and 
he is constantly wiping sweat from his brow with a dirtied towel slung 
over his shoulder. 
~
1
Clanname none~
0
0
131075 4194304 0 C
100 0 0 1d1+10000 6d100+200
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 3
0 0 41 0 0 0 48 2
#5124
undertaker vicar~
Undertaker Vicar~
A pale faced man in black robes stands here.
~
His black robes flung ominously about him, the undertaker peers about him 
with an unsettling smirk. His pale face is gaunt and his dark eyes seem 
almost sinister, disturbingly out of place in the flowering garden. His 
skeletal alabaster fingers are steepled together thoughtfully, tapping 
together every now and then in a strange rhythm. 
~
1
Clanname none~
0
0
67239939&16 138412072 0 C
100 0 -300 0d0+-15536 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 8
0 0 0 0 0 0 67108912 33554434
#5200
last mob~
a newly created last mob~
Some god abandoned a newly created last mob here.
~
~
0
Clanname none~
0
0
1 0 0 C
1 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
#0


#OBJECTS
#5100
first obj~
a newly created first obj~
Some god dropped a newly created first obj here.~
~
13 0 0
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 3 0
#5101
note list~
a note list~
A note list is laying here.~
~
47 0 1
0 0 0 0 0 0 0
1 1 0
3
5
0
0
0
0
S 3 0
E
list note~
Here's a list of some simple tasks:

Visit the Shop Keeper Amelia for some basic apprentices items.
Visit Blade Master Symon for defensive training.
Visit Guild Master Baeralm
Visit Librarian Fykslor.
Visit Jonah the Stable Master.
Visit Lorax the Weaponsmith.
Locate the Portalstone
~
E
'list note'~
(null)~
E
test~
Neat writing fills a smooth piece of parchment. The black ink is crisp and clear, though the paper itself is slightly torn at the edges.
~
#5102
clear pool spring water~
spring water~
A large clear pool of spring water is centered in the platform here.~
~
17 0 0
10 10 0 0 0 0 0
1 1 0
4
4
0
0
0
0
S 3 0
E
pool spring water~
Sparkling and crystalline, this pool's cool azure water ripples gently. Encompassed by a vast bowl of white marble set into the Central Platform, the pool's ripples splash lightly against the shimmering gold-lined edge. 
~
> greet_prog 100~
if quest(tutorial) == 3
mppause 2
mpechoat $n &Chint:&cDark blue color is the color of water usually.  You may type &WDRINK SPRING&c if you are thirsty here.
endif
~
|
#5103
ring green gem~
a ring with a green gem~
A ring with a green gem is here.~
~
9 0 3
2 2 0 0 0 1 0
1 56 5
4
9
0
0
0
0
S 3 0
E
5103 ring green gem~
Crafted from gleaming silver, this ring holds a radiant green gem of a moderate size. The silver band is sturdy but elegant, fashionable for either gender. Resting in a stylised nest of silver, the multi-faceted gem is a vivid emerald hue and clear as crystal.

~
A
18 2
#5104
red potion bottle~
a red potion bottle~
A red potion bottle has been left here.~
~
10 0 16385
10 -1 -1 -1 0 1 0
1 5 0
3
3
0
0
0
0
'heal' 'NONE' 'NONE'
S 3 0
E
5104 red potion bottle~
This small round bottle has a distinct apple shape to it, and contains a clear red liquid which sloshes around inside, enough for a single quaff. Its short neck, stopped by a tan cork, has a tag tied about it reading 'QUAFF ME'.

~
#5105
glowing blue potion~
a glowing blue potion~
A glowing blue potion has been left here.~
~
10 0 16385
45 -1 -1 -1 0 1 0
1 25 2
2
4
0
0
0
0
'restore mana' 'NONE' 'NONE'
S 3 0
E
blue potion~
Crafted into the shape of a water droplet, this potion's bottle is made of 
a clear aquamarine-hued glass. Small and delicate, it only contains enough 
ocean blue liquid for a single quaff, but feels weighty in one's hand. The 
cold liquid glows with an iridescent radiance. 
~
#5106
portal stone~
a portal stone~
A portal stone is embedded in the ground here.~
~
13 0 0
0 0 0 0 0 0 0
1 0 0
1
13
0
0
0
0
S 3 0
E
portal stone~
This smooth, black stone feels warm to the touch and seems to be of a 
glass material. Inside its transparent, dark depths, a faint flame 
flickers erratically. Miniscule gold specks dust the surface of the portal 
stone and shimmer entrancingly. Gold letters form the word 'ACTIVATE' on 
the top of the stone. &Y Type 'activate' to activate the stone. 
~
> greet_prog 100~
if quest(tutorial) == 2
mppause 2
mpechoat $n &CHint:&cA portal stone can allow you to travel to places when you don't know how to get there.  You cannot use them until your Rite of Passage, but when you can, the command is &WACTIVATE&c.
endif
~
|
#5107
blue hemp belt~
a blue hemp belt~
A blue hemp belt has been left here.~
~
9 0 2049
2 2 0 0 0 1 0
1 1 0
4
4
0
0
0
0
S 3 0
E
blue hemp belt~
This periwinkle blue belt is masterfully woven from hemp and ties at one 
side with a lasso loop. White and blue beads form whimsical patterns 
across the surface of the belt and small white beads dangle off the end of 
the belt, knocking against each other lightly as the wearer moves. 
~
#5108
studded leather gloves~
a pair of studded leather gloves~
A pair of studded leather gloves has been left here.~
~
9 0 129
2 2 0 0 0 1 0
1 1 0
4
7
0
0
0
0
S 3 0
E
studded leather gloves~
Made of durable black leather, these gloves are tough enough to last 
through years of combat. However, they feel stiff and clumsy due to poor 
craftsmanship. Sharp silver studs on the knuckles and around the wrist 
area make these gloves a formidable piece of armor. 
~
#5109
tanned gloves~
a pair of tanned gloves~
A pair of tanned gloves has been left here.~
~
9 0 129
2 2 0 0 0 1 0
1 1 0
4
1
0
0
0
0
S 3 0
E
tanned gloves~
The leather of these gloves have been tanned with grain oil to achieve a 
rich burnt sienna color. The leather is soft and pliant, but does not 
provide much defense due to its thinness and rough craft. The wristcuff is 
a darker shade and can be adjusted to fit just about anyone. 
~
#5110
tanned cloak~
a tanned cloak~
A tanned cloak has been left here.~
~
9 0 1025
2 2 0 0 0 1 0
1 1 0
4
1
0
0
0
0
S 3 0
E
tanned cloak~
This cloak is made from sturdy leather, tanned with grain oil to a smooth 
chocolate hue. It provides decent protection against the elements, but is 
a tad thin to serve as defence in the heat of battle. 
~
#5111
studded leather pants~
studded leather pants~
A pair of studded leather pants is here.~
~
9 0 33
2 2 0 0 0 1 0
5 1 0
4
7
0
0
0
0
S 3 0
E
studded leather pants~
The black leather of these pants are flexible and polished, but slightly 
on the thin side. However, the metal studs on the knees and the sides of 
the pants provide ample deterant in combat. 
~
#5112
portal stone~
portal stone~
A portal stone is embedded in the ground here.~
~
72 0 0
0 0 0 0 0 0 0
1 1 0
4
13
0
0
0
0
S 0 0
E
5112 portal stone portalstone~
This smooth, black stone feels warm to the touch and seems to be of a glass material. Inside its transparent, dark depths, a faint flame flickers erratically. Miniscule gold specks dust the surface of the portal stone and shimmer entrancingly. Gold letters form the word 'ACTIVATE' on the top of the stone. &Y Type 'activate' to activate the stone.
~
#5200
last obj~
a newly created last obj~
Some god dropped a newly created last obj here.~
~
13 0 0
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 3 0
#0


#ROOMS
#5100
Within the Central Platform~
~
&OAn oak wooden platform encases a pool of water. There are small pots 
that have been built into the platform for flowers. Two massive beams hold 
hooded lanterns on each side of the pool. A street sign is posted on the 
left beam, declaring this place the "Central Platform". The platform has 
some different colored stains. 
~
1 0 39
D0
~
~
0 -1 5101
D1
~
~
0 -1 5123
D2
~
~
0 -1 5110
D3
~
~
0 -1 5117
R M 0 5108 1 5100
R O 0 5102 1 5100
S
#5101
North Central Platform~
~
&OThe wooden platform edges the street.  The street is made up of red clay
interlocking bricks.  There are flower pots built into the platform that
have a variety of flowers in them.  Large beams are posted at intervals
with hooded lanterns.  Small drains let rain and waste flow.
~
1 0 39
D0
~
~
0 -1 5162
D2
~
~
0 -1 5100
D4
~
~
0 -1 5157
R O 0 5112 1 5101
> entry_prog 100~
if quest(tutorial) == 8
mppause 3
mptutorial $n
mpechoat $n &cYou realize this is the portalstone.
mpechoat $n &cOn an impulse you touch, and a flood of information comes into your mind.
mppause 10
mpechoat $n &GLocation                   Difficulty Level
mpechoat $n &G1. Merchant's Discovery        00 - 10
mpechoat $n &G2. Norrinton South Harbor      10 - 20
mpechoat $n &G3. The Abyss                   05 - 10
mpechoat $n &G4. Gnome Tower                 05 - 20
mpechoat $n &G5. Kirwood Swamp               00 - 05
mpechoat $n &G6. Abandoned Cabin             05 - 20
mpechoat $n &G7. Garden                      15 - 20
mpechoat $n &G8. Tufkul'ar                   15 - 30
mpechoat $n &G9. Durdun                      10 - 20
mpechoat $n &G10.Spiral Village              10 - 20
mpechoat $n &G11.Ice Cavern                   5 - 20
mpechoat $n &G12.Under Sewer                 03 - 10 &R[Group Area]
mpechoat $n &G13.Bowels of the Citadel       10 - 25 &R[Group Area]
mpechoat $n &cProper Syntax: Activate < Location Number ( 1 - 13 )>
mppause 10
mpechoat $n &cYou have learned that the portalstone can send you to locations by using
mpechoat $n &cthe &WACTIVATE&c command.  Remember you can always return home up to 
mpechoat $n &clevel 20 with the &WRECALL&c command.
mptutorial $n
mpquest $n tutorial 9
else
endif
~
|
S
#5102
Traders Way~
~
There are houses that line both sides of the street. Red clay bricks that 
are interlocking make up the street. Wooden posts with hooded lanterns 
attached to them are posted at each house. There are small drains that 
allow rain water, and waste to flow to the sewer. 
~
1 0 39
D0
~
~
0 -1 5107
D2
~
~
0 -1 5162
S
#5103
The Intersection of Freedom Lane and Serenity Street~
~
The intersection of both streets are made up of red clay interlocking
bricks.  There is a pole on both sides of the intersection with hooded
lanterns mounted to it.  A series of small drains allow the rain water
and waste to flow into the sewer system below.
~
1 0 39
D3
~
~
0 -1 5105
D8
~
~
0 -1 5128
S
#5104
Massive Northern Gate~
~
The giant city walls of Paleon City meet at the northern gate.  The northern
gate is twice the size of the east, and west gates.  There are small stairs
on either side of the gate that lead up to a walkway for dropping pitch, and
shooting arrows down upon unwanted guests.
~
1 0 39
D2
~
~
0 -1 5107
S
#5105
The Intersection of Hour Glass Avenue and Serenity Street~
~
The southeast street is made up red clay bricks that are interlocking.
The western street that intersects it, is made up of broken old cobble
stones.  There is a wooden beam at the intersection that has a hooded
lantern mounted to it.  A large drain is located where streets meet
and allows rain water, and waste to flow.
~
1 0 39
D1
~
~
0 -1 5103
D3
~
~
0 -1 5106
S
#5106
Hour Glass Avenue~
~
There are small buildings on both sides of the street.  Broken old cobble
stones make up the street.  Before each building a large wooden beam is
placed with a hooded lantern mounted to it.  There is a series of small
drains that line the street to allow rain water, and waste to flow.
~
1 0 39
D1
~
~
0 -1 5105
D2
~
door~
3 -1 5108
D3
~
~
0 -1 5107
S
#5107
The Intersection of Hour Glass Avenue and Traders Way~
~
An elegant temple is to the south.  There is an arched statue in front
of the doorway.  Broken old cobble stones make up the street.  A large
drain is on the north side of the street to allow rain water and waste
to flow.  A hooded lantern is mounted to the statue.
~
1 0 39
D0
~
~
0 -1 5104
D1
~
~
0 -1 5106
D2
~
~
0 -1 5102
D3
~
~
0 -1 5148
S
#5108
Within the Temple of Light~
~
The room is very clean inside.  There are small shelves set up along the
walls for donations.  Large elegant tapestries are hanging from the walls.
A small table is in the center of the room with a hooded lantern on top of
it.  The ground is made up of large slabs of stone.
~
1 8 39
D0
~
door~
3 -1 5106
D1
~
~
0 -1 5177
D2
~
~
0 -1 5109
S
#5109
Altar of Light~
~
A beautifully engraved golden altar is against the south wall.  It has a
light blue fabric with purple edging draped across the center of it.  A
hooded lantern is mounted to the east, and west walls.  There is a dark
blue rug centered over the stone slab floor.
~
1 8 39
D0
~
~
0 -1 5108
S
#5110
Traders Way~
~
Broken old cobble stones that have been laid down intersecting each other
makes up the street intersection.  There are sewage drains on the sides
to drain waste, and rain water.  Wooden posts have been set, and mounted
with hooded lanterns.  A large sign hangs from the north building.
~
1 4 39
D0
~
~
0 -1 5100
D1
~
door~
3 -1 5155
D2
~
~
0 -1 5111
D3
~
door~
3 -1 5154
R D 0 5110 1 1
R D 0 5110 3 1
S
#5111
Traders Way~
~
The street is made up of broken old cobble stones.  A small angle on the
edges leads sewage and rain water down into the sewer drains.  There
are posts set up at certain intervals with hooded lanterns mounted to
them for lighting.  Various stains are on the street.
~
1 4 39
D0
~
~
0 -1 5110
D1
~
door~
3 -1 5112
D2
~
~
0 -1 5113
D3
~
~
0 -1 5176
R D 0 5111 1 1
S
#5112
A Small Room with Multicolored Tapestries~
~
The room is filled with tapestries of various colors, and textures.  A
series of shelves line the walls.  There are two stands that are opposite
sides of the room with hooded lanterns on them.  There is a beautiful rug
that lays across the center of the floor.
~
1 12 39
D3
~
door~
3 -1 5111
R M 0 5102 1 5112
  R G 0 5105 1
  R G 0 5104 1
R D 0 5112 3 1
S
#5113
Traders Way~
~
The street is made up of broken old cobble stones.  Marble edging has 
along the sides of the street.  Several large poles with hooded lanterns 
are spaced out along the length of the street.  There are large stains 
of various colors throughout the length of the street.
~
1 4 39
D0
~
~
0 -1 5111
D1
~
~
0 -1 5171
D2
~
~
0 -1 5114
D3
~
door~
3 -1 5133
D8
~
door~
1 -1 5172
R D 0 5113 3 1
S
#5114
Affluence Lane~
~
Interlocking red clay bricks make up the street.  Large wooden beams are
set at intervals with hooded lanterns mounted to them.  There are small
drains along the sides of the street, that allow waste and rain water
to flow.  Several buildings line the street.
~
1 4 39
D0
~
~
0 -1 5113
D1
~
~
0 -1 5145
D2
~
door~
1 -1 5156
D3
~
~
0 -1 5115
S
#5115
Affluence Lane~
~
The street is made up of red clay bricks that interlock.  Wooden beams are
set at intervals with hooded lanterns attached to them.  There is a large
sign that hangs on the building to the south.  Small drains along the side
of the street allows waste, and rain water to flow.
~
1 4 39
D0
~
~
0 -1 5174
D1
~
~
0 -1 5114
D2
~
door~
1 -1 5116
D3
~
~
0 -1 5143
S
#5116
Center of Warfare~
~
The room has solid stone slabs for the floor, and walls.  There is locked
weapon racks mounted to each corner of the room.  A large flag on the 
south wall has the blue and gold colors of Paleon City.  Each wall has
hooded lanterns mounted to it.  Red stains are on the floor.
~
1 12 39
D0
~
door~
3 -1 5115
R M 0 5104 1 5116
R D 0 5116 0 1
S
#5117
Western Central Platform~
~
&OThe edge of an oak platform is here.  The platform continues to the east.
There are small pots that have been built into the platform for flowers.
A large beam has been placed at intervals with hooded lanterns mounted to
them.  There are various stains and debris on the platform.
~
1 4 39
D1
~
~
0 -1 5100
D3
~
~
0 -1 5118
S
#5118
Alliance Road~
~
The street is made up of interlocking red clay bricks.  There are drains
along the street for waste, and rain water.  Wooden beams have been set
up at intervals for hooded lanterns that are mounted to them.  There are
stains along the road, and small debris is littered here.
~
1 4 39
D1
~
~
0 -1 5117
D3
~
~
0 -1 5119
S
#5119
Alliance Road~
~
Interlocking red clay bricks make up this street.  Drains that are along
the sides of the street are for waste, and rain water.  Hooded lanterns
are mounted to beams that have been set at different intervals.  A few
small damaged bricks have been pulled up from the ground.
~
1 4 39
D1
~
~
0 -1 5118
D3
~
~
0 -1 5120
S
#5120
Alliance Road~
~
There are a series of interlocking red clay bricks making up the street.
There are a few drains along the street sides for waste and rain water.
A few large beams are set up with hooded lanterns mounted to them.  The
street is covered with assorted stains across the length of it.
~
1 4 39
D1
~
~
0 -1 5119
D3
~
~
0 -1 5121
S
#5121
The Intersection of Alliance Road, and Lawful Road~
~
There is a street made up interlocking red clay bricks that intersects
the north road of broken old cobblestones.  A drain system at the edges
of the streets allows waste, and rain water to enter the sewer.  There
are large poles with hooded lanterns mounted to them.
~
1 4 39
D0
~
~
0 -1 5153
D1
~
~
0 -1 5120
D2
~
~
0 -1 5136
D3
~
~
0 -1 5122
S
#5122
Within the Mighty Walls~
~
The street is made up of interlocking red clay bricks.  The city walls
are made up of giant slabs of stone.  There is a massive oak gate to
the west.  A large hooded lantern has been mounted to each side of the
gate.  The blue and gold colors of Paleon City are displayed here.
~
1 4 39
D1
~
~
0 -1 5121
R M 0 5112 1 5122
S
#5123
Within the Central Platform~
~
&OThe wooden platform extends to the east, and west.  There are small pots
that have been built into the platform for flowers.  Wooden beams have
been set at intervals with hooded lanterns mounted to them.  A series
of assorted stains run along the length of the platform.
~
1 4 39
D1
~
~
0 -1 5124
D3
~
~
0 -1 5100
S
#5124
Eastern Central Platform~
~
&OAt the edge of a wooden platform.  Small pots have been built into the
platform for flowers.  There are wooden beams set at intervals that have
hooded lanterns mounted to them.  The street is made up of interlocking
clay red bricks.  A drain is in place for waste, and rain water.
~
1 4 39
D0
~
~
0 -1 5175
D1
~
~
0 -1 5125
D3
~
~
0 -1 5123
S
#5125
Alliance Road~
~
The street is made up of interlocking red clay bricks.  A wooden platform
meets the street to the west, and extends onward.  There are beams set
at intervals with hooded lanterns attached to them.  A series of small
drains along the street allow waste, and rainwater to flow. To the South
is Kegor's Pawn Shop.
~
1 4 39
D1
~
~
0 -1 5126
D3
~
~
0 -1 5124
S
#5126
The Intersection of Alliance Road and Serenity Street~
~
The intersection of streets are both made up of interlocking red clay
bricks.  The massive walls, and gate of the city are to the east.  There
are wooden beams with hooded lanterns mounted to them at set intervals.
Small drains allow waste, and rainwater to flow through.
~
1 4 39
D0
~
~
0 -1 5132
D1
~
~
0 -1 5127
D3
~
~
0 -1 5125
S
#5127
Within the Mighty Walls~
~
The city walls are made up of giant stone slabs, and encircle the city.
The street is made up of interlocking red clay bricks.  There are large
hooded lanterns mounted to either side of the oak gate.  Small drains
allow waste, and river water to flow.
~
1 4 39
D3
~
~
0 -1 5126
R M 0 5111 1 5127
S
#5128
Serenity Street~
~
The street is made up of red clay bricks that are interlocking.  Wooden
beams set about at intervals have hooded lanterns that have been attached
to them.  There is a sewer system along the street sides that collects
rain water, and waste.  There are various stains along the street.
~
1 4 39
D7
~
~
0 -1 5103
D8
~
~
0 -1 5129
S
#5129
Serenity Street~
~
The street has buildings on both sides of it, and is made up of red clay
interlocking bricks.  A Wooden beam is set before each building and has
a hooded lantern mounted to it.  There are small drains on both sides of
here.  A decorated door with a sign above it hangs from the west building.
~
1 4 39
D2
~
~
0 -1 5132
D3
~
door~
1 -1 5131
D7
~
~
0 -1 5128
E
sign ~
Paleon City Library
~
S
#5130
Serenity Street~
~
There are small buildings that border both sides of the street.  Red clay
bricks that are interlocking make up the street.  At intervals there are
wooden beams that have hooded lanterns mounted to them.  Small drains
are on both sides of the street to allow waste, and rain water to flow.
~
1 4 39
S
#5131
Paleon City Library~
~
There are many shelves along the walls, and filling the rooms interior
completely filled with books of all sorts.  Hooded lanterns are mounted
to the walls, and attached to tables to provide lighting.  Small oak
chairs are scattered around different tables.
~
1 12 39
D1
~
door~
3 -1 5129
R M 0 5106 1 5131
R D 0 5131 1 1
S
#5132
Serenity Street~
~
There are small buildings that border both sides of the street.  Red clay
bricks that are interlocking make up the street.  At intervals there are
wooden beams that have hooded lanterns mounted to them.  Small drains
are on both sides of the street to allow waste, and rain water to flow.
~
1 4 39
D0
~
~
0 -1 5129
D1
~
~
0 -1 5173
D2
~
~
0 -1 5126
S
#5133
With in the Horse Stable~
~
The building is a large stable with four stalls for horses, and a wooden
ladder that leads up to the hay loft above.  There is a large water bin
that extends across all four stalls.  The wall has some pitch forks that
are attached to it.  The air is dusty with loose bits of hay.
~
1 12 39
D1
~
door~
3 -1 5113
D4
~
~
0 -1 5135
R M 0 5107 1 5133
R D 0 5133 1 1
S
#5135
In the Hay Loft~
~
The floor is covered with stacks of hay wrapped neatly in twine.  The
walls are standard pine boards that form an the support for this small
barn.  There is a wooden ladder that leads down to the ground below.
A few stacks of hay have been rearranged to make a sleeping area.
~
1 4 39
D5
~
~
0 -1 5133
S
#5136
Lawful Road~
~
A large court house is to the east.  There is a large variety of planted
flowers in the yard around the court house.  The street is made up of
interlocking red clay bricks.  Two large wooden beams are on both sides
of the court house with hooded lanterns attached to them.
~
1 4 39
D0
~
~
0 -1 5121
D2
~
~
0 -1 5137
S
#5137
Lawful Road~
~
The street is lined with houses on both ends.  Some of the houses have
a variety of small trees, and plants in their yards.  Red clay bricks
that are interlocking make up the street.  Wooden beams are set before
each house with a hooded lantern.  Small drains are along the street.
~
1 4 39
D0
~
~
0 -1 5136
D8
~
~
0 -1 5138
S
#5138
Freedom Lane~
~
Several houses line both sides of the street.  Red clay bricks that are
interlocking make up the street.  In front of each house is a wooden beam
with attached hooded lanterns.  There are small drains on both sides of
the street that allow rain water, and waste to flow.
~
1 4 39
D7
~
~
0 -1 5137
D8
~
~
0 -1 5139
S
#5139
Freedom Lane~
~
Houses line both sides of the street.  There are interlocking red clay
bricks that make up the street.  Large wooden beams are set in front of
each house with hooded lanterns mounted to them.  Small drains line the
sides of the street to allow rain, and sewage to flow.
~
1 4 39
D7
~
~
0 -1 5138
D8
~
~
0 -1 5141
S
#5140
Freedom Lane~
~
There are houses along both sides of the street.  The street is made up
of red clay bricks that interlock.  Wooden beams are set at intervals
with hooded lanterns mounted to them.  There are small drains along the
street sides that allow rain, and waste to flow.
~
1 4 39
S
#5141
The Intersection of Affluence Lane and Freedom Lane~
~
The streets intersecting each other are both made up of red clay bricks
that interlock.  There are several houses that line the street to the
northwest on both sides.  Posts at set intervals have hooded lanterns
mounted to them.  Small drains allow waste and rainfall to flow.
~
1 4 39
D1
~
~
0 -1 5144
D7
~
~
0 -1 5139
S
#5142
Floating in a void~
~
~
1 4 39
S
#5143
Affluence Lane~
~
Red clay bricks that interlock make up the street.  There are houses
along the sides of the street.  There are posts at intervals that 
have hooded lanterns attached to them.  A series of small drains are
along the side of the street for waste, and rain water.
~
1 4 39
D1
~
~
0 -1 5115
D3
~
~
0 -1 5144
S
#5144
Affluence Lane~
~
A mansion like house is to the north.  The street is made up of red clay
bricks that interlock.  Several posts at intervals have hooded lanterns
mounted to them.  Small drains are on both sides of the street to allow
waste, and rain water to flow.
~
1 4 39
D1
~
~
0 -1 5143
D3
~
~
0 -1 5141
S
#5145
In Front of the Owl's Roost Tavern~
~
To the south is the large, thick, polished chestnut door of the Owl's 
Roost Tavern. There are sounds of clinking glasses, laughter and music 
eminating from that direction. The cobblestones leading to the door are 
quite worn here, indicative of heavy foot traffic in and out of the 
establishment. The outside of it is decorated with dark wooden beams with 
the walls between them a freshly-painted bright white. There is a nicely 
rendered depiction of a barn owl on a swinging wooden sign above the door.
~
1 4 39
D2
~
door~
1 -1 5146
D3
~
~
0 -1 5114
S
#5146
The Main Room of the Owl's Roost Tavern~
~
Thick newly-varnished chestnut panels enclose the main room of the tavern. 
Glass sconces hang along the walls, illuminating a number of decorative 
paintings. Spanning the length of the back wall is an old chestnut bar, 
its wooden surface polished to a high sheen.Wooden tables, chairs, and 
stools are scattered throughout the room. The ceiling is very high and the 
thick wooden beams and rafters are in partial darkness well above the bar. 
The southeast and southwest corners of the room are curtained off.
~
1 4 39
D0
~
~
1 -1 5145
R M 0 5123 1 5146
R D 0 5146 0 0
S
#5147
Unused~
~
Interlocking red clay bricks make up the street.  A large intersection
is to the north.  There are wooden beams with hooded lanterns mounted
to them at intervals.  An elaborate small drain system along the sides
of the street to drain waste, and rain water is in place.
~
1 4 39
S
#5148
Hour Glass Avenue~
~
A large temple is to the east.  The street has buildings along both sides
of it.  Old broken cobble stones make up the street.  Small drains line
both sides of the street to allow rain water and waste to flow.  A wooden
pole has been set in front of each building with a hooded lantern attached.
~
1 4 39
D1
~
~
0 -1 5107
D3
~
~
0 -1 5149
S
#5149
Hour Glass Avenue~
~
A large temple is to the east.  The street has buildings along both sides
of it.  Old broken cobble stones make up the street.  Small drains line
both sides of the street to allow rain water and waste to flow.  A wooden
pole has been set in front of each building with a hooded lantern attached.
~
1 4 39
D1
~
~
0 -1 5148
D3
~
~
0 -1 5150
S
#5150
The Intersection of Hour Glass Avenue and Lawful Road~
~
The southwest street joining the intersection is made up of interlocking
red clay bricks.  The east street is made up of broken old cobble stones.
There is a large wooden pole mounted in the intersection edge that has a
hooded lantern attached to it.  A small drain allows waste to flow.
~
1 4 39
D1
~
~
0 -1 5149
D9
~
~
0 -1 5151
S
#5151
Lawful Road~
~
Down the length of street houses line both sides, most of the houses
look almost identical to the next. The street is made up of red clay
interlocking bricks. Some wooden beams have been set at intervals, and 
attached to hooded lanterns. A few small drains line the streets sides. 
~
1 1073741824 39
D6
~
~
0 -1 5150
D9
~
~
0 -1 5152
S
#5152
Lawful Road~
~
Several houses line both sides of the street.  Wooden beams are set up
at intervals with hooded lanterns attached to them.  Red clay bricks
that are interlocking make up the street.  There are small drains that
are on both sides of the street to allow rain water, and waste to flow.
~
1 1073741824 39
D6
~
~
0 -1 5151
D9
~
~
0 -1 5153
S
#5153
Lawful Road~
~
A large building used as the city jail is to the east.  There are several
varieties of flowers planted in yard surrounding the jail.  A few wooden
beams around the jail are set up with hooded lanterns mounted.  A small
drain allows waste, and rain water to flow into the sewer.
~
1 1073741824 39
D2
~
~
0 -1 5121
D6
~
~
0 -1 5152
S
#5154
Paleon City Bank~
~
The large building has a massive iron locked chest that is embedded to
the floor in the rear of the building.  An iron bar gate leads to the
locked chest.  There are beautiful tapestries that hang from the walls.
Several hooded lanterns are mounted to the walls.
~
1 1207959552 39
D1
~
door~
3 -1 5110
R M 0 5109 1 5154
R D 0 5154 1 1
S
#5155
A Large Rectangular Room~
~
The massive room is covered with multi colored displays of leather.  There
are stations in the rear of shop set up for dying leather items different
colors.  Large hooded lanterns are mounted to the walls of the shop.  Two
large green rugs cover the center of the floor.
~
1 1073741832 39
D3
~
door~
3 -1 5110
R M 0 5110 1 5155
  R G 1 5107 1
  R G 1 5108 1
  R G 1 5109 1
  R G 1 5110 1
  R G 1 5111 1
R D 0 5155 3 1
S
#5156
Trade Skill Centre~
~
The barn door entrance to the facility expands on the vastness of the 
building.  The floor is made up of long oak planks.  There are hooded
lanterns hanging from the ceilings to provide lighting.  A small oak
desk is in the center of this room.
~
1 1073741836 39
D0
~
door~
1 -1 5114
D1
~
~
0 -1 5159
R M 0 5114 1 5156
R D 0 5156 0 0
S
#5157
Reception Hall~
~
The halls walls are covered with lavish tapestries. There are two large 
hooded lanterns mounted to the walls. A long blue, and gold rug has been 
centered on the floor. The standard of Paleon hangs on the west wall. A 
series of chairs are located against the walls. 
~
1 1073741828 39
D1
~
~
0 -1 5163
D2
~
~
0 -1 5158
D5
~
~
0 -1 5101
S
#5158
Office of the City Manager~
~
The floor is made up of carefully crafted marble stones. There are elegant 
paintings decorating the walls. A large blue and red rug is centered in 
the floor. A few hooded lanterns are mounted to the walls for lighting. A 
large oak desk is against the far wall. 
~
1 1073741828 39
D0
~
~
0 -1 5157
R M 0 5113 1 5158
S
#5159
William Estrella's Craft Shop~
~
Along each of the walls, a huge display of various crafted items can be 
seen. A large glass counter is found in the back, with an old, miserly, 
individual carefully counting coins. Inside the glass counter a number of 
crafted trinkets are on display for purchase. 
~
1 1073741828 39
D3
~
~
0 -1 5156
R M 0 5115 1 5159
S
#5160
Floating in a void~
~
~
1 1073741828 39
S
#5161
Floating in a void~
~
~
1 1073741828 39
S
#5162
Traders Way~
~
There are houses that line both sides of the street. Red clay bricks that 
are interlocking make up the street. Wooden posts with hooded lanterns 
attached to them are posted at each house. There are small drains that 
allow rain water, and waste to flow to the sewer. 
~
1 1073741824 39
D0
~
~
0 -1 5102
D2
~
~
0 -1 5101
S
#5163
Hall of Languages~
~
Along the walls various parchments hang in their exquisite-looking 
frames. Upon closer inspection, each parchment is written in a different 
language. At the far end of the room, a scholarly looking gentlemen is 
tending to many old and dusty books. 
~
1 1073741828 39
D3
~
~
0 -1 5157
R M 0 5116 1 5163
S
#5164
Floating in a void~
~
~
1 1073741828 39
S
#5165
Floating in a void~
~
~
1 1073741828 39
S
#5166
Floating in a void~
~
~
1 1073741828 39
S
#5167
Floating in a void~
~
~
1 1073741828 39
S
#5168
Floating in a void~
~
~
1 1073741828 39
S
#5169
Floating in a void~
~
~
1 1073741828 39
S
#5170
Floating in a void~
~
~
1 1073741828 39
S
#5171
A Stone Slabbed Room~
~
The room is constructed out of solid slabs of stone, that have been 
motared together. There are a few tapestries hanging from the walls, and 
the opposite corner walls, have hooded lanterns mounted to them.  There
is a blue, and gold large rug centered in the floor.
~
1 12 39
D2
~
~
0 -1 5172
D3
~
~
0 -1 5113
R M 0 5117 1 5171
S
#5172
A Large Circular Room~
~
The vast room is made out of large stone slabs, that have been chiseled
into a curved shape for the circular room.  There are many tables, and
shelves set up for displays.  Large hooded lanterns set up on tables on
both sides of the room.  A red carpet covers the floor.
~
1 12 39
D0
~
~
0 -1 5171
D7
~
door~
3 -1 5113
R M 0 5118 1 5172
R D 0 5172 7 1
S
#5173
The Traders Animal Auction~
~
The massive tent has a large connecting wing to another tent where the
animals are stored in separate stalls.  Large stacks of hay, and barding
are along the walls.  A small oak desk is in the center of the room.
~
1 12 39
D3
~
~
0 -1 5132
R M 0 5119 1 5173
S
#5174
Master Blacksmiths~
~
The dusty room is covered in metallic shavings.  There are three massive
anvils that are anchored in the center of the room, in front of a large
brick covered fire place.  Various tools are hanging from the walls as
well as examples of completed works.
~
1 12 39
D2
~
~
0 -1 5115
R M 0 5120 1 5174
S
#5175
Equipment Re-sizing Shop~
~
The room is filled with tapestries of various colors, and textures. A 
series of shelves line the walls. There are two stands that are opposite 
sides of the room with hooded lanterns on them. There is a beautiful rug 
that lays across the center of the floor 
~
1 4 39
D2
~
~
0 -1 5124
R M 0 5121 1 5175
S
#5176
Maekans Supplies Shop~
~
The room has shelving built on all walls with various displays for sale.
There is a beautiful red, and gold rug that is centered on the floor.  A
large hooded lantern is located at opposite sides the shop.  There are
a few chairs, and tables set up throughout the shop.
~
1 4 39
D1
~
~
0 -1 5111
R M 0 5122 1 5176
S
#5177
Garden of Recovery~
~
The entire room is made up of one large garden of flowers, and plants.
There are three wooden benches in the center of the room.  A large chain
from the ceiling holds a circular platform with a hooded lantern in the
center of it.  The ground is made up of stone slabs.
~
1 0 39
D3
~
~
0 -1 5108
R M 0 5124 1 5177
S
#5199
Altar of Light~
~
A beautifully engraved golden altar is against the south wall.  It has a
light blue fabric with purple edging draped across the center of it.  A
hooded lantern is mounted to the east, and west walls.  There is a dark
blue rug centered over the stone slab floor.
~
1 1073741824 39
D0
~
~
0 -1 5108
S
#5200
Altar of Light~
~
A beautifully engraved golden altar is against the south wall.  It has a
light blue fabric with purple edging draped across the center of it.  A
hooded lantern is mounted to the east, and west walls.  There is a dark
blue rug centered over the stone slab floor.
~
1 4 39
D0
~
~
0 -1 5108
S
#0


#SHOPS
 5102    0  0  0  0  0   120  90         0 23    ; Shop keeper Amelia
 5110    0  0  0  0  0   120  90         0 23    ; Shopkeeper Warren
0


#REPAIRS
0


#SPECIALS
S


#$