#AREA Halcyon Clan Hall~ #VERSION 11 #AUTHOR Aurin~ #DERIVATIVES ~ #COLOR 0 #HTOWN ~ #DESC ~ #RANGES 10 100 10 100 $ #SPELLLIMIT 0 #WEATHERCELL 0 0 #RESETMSG A solitary bell tolls, marking the passing of another quarter-hour.~ #FLAGS 164352 #CURRENCY 0 #HIGHECONOMY 0 0 0 0 0 -1 #LOWECONOMY 0 101250000 0 0 0 -1 #CLANNAME (null)~ #INFLUENCE 0 #MOBILES #6160 first mob~ a newly created first mob~ Some god abandoned a newly created first mob here. ~ ~ 1 Clanname none~ 0 0 1073741825 0 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 #6161 Shopkeeper Layla~ Shopkeeper Layla~ Shopkeeper Layla busily shuffles around the shop, cleaning. ~ Layered in a dusty, plain brown robe, Layla is still a site to behold. Long, flowing, raven-black hair, shines in the pale candle light. Eyes the color of rubies peer out from under thin eyebrows and through a hawk-like appearance. Her deeply tanned skin glows with radiant beauty. It is a wonder she isn't married yet--or is she? ~ 1 Clanname none~ 0 0 3 0 0 C 100 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 2 13 13 13 13 13 13 13 0 0 0 0 0 0 1 0 0 1 1 0 0 0 0 0 0 0 1073742192 33558819 #6162 Uncle Carbil~ Uncle Carbil~ Uncle Carbil wanders through the huge library, arranging, then rearranging books. ~ A venerable old man, this pixie can still pack a powerful punch--if he weren't so devoted to the way of peace. ~ 1 Clanname none~ 0 0 3&512 0 0 C 100 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 4 2 48 70 1 1 0 0 0 0 0 0 0 0 0 #6163 Priestess Earane Mriel~ Priestess Earane Mriel~ A beautiful elven priestess walks among the wounded, tending to their needs. ~ Adorned in flowing white robes that match the rooms attire, Priestess Earane Mriel is the perfect embodiment of Mnera. Long flowing hair, beautiful green eyes and a subtle grace in everything that she does. ~ 0 Clanname none~ 0 0 131075 4194304 0 C 100 0 0 0d0+0 0d0+0 0 0 0 0 0 0 115 115 2 13 13 13 13 13 13 13 0 0 0 0 0 1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if istagged($n, heal) break else c 'cure light' $n mptag timer 10 $n heal mppause 20 c 'cure light' $n endif ~ | #6164 Halcyon Leader Ovbere~ Halcyon Leader Ovbere~ Halcyon Leader Obvere, a short imposing figure, stands here. ~ An imposing dwarf that commands the respect of all around him. It's no wonder that he's the Leader. Massive arms look as though they can carry the large, two-handed, full moon battle axe that is strapped to his back, like a toy. ~ 0 Clanname none~ 0 0 131075&128 4194432 -1000 C 100 0 0 0d0+-25536 0d0+0 0 0 0 0 0 0 115 115 1 25 13 13 13 13 13 13 0 0 0 0 0 2 4 0 0 1 1 0 0 0 41 0 0 0 432 34078723 > all_greet_prog 100~ mpechoat $n &cHalcyon Leader Ovbere bows respectfully towards you.&D mppause 4 mpechoat $n &CHalcyon Leader Ovbere says, 'I welcome you in the name of peace.'&D mpechoat $n &CHint: &cType &WSAY MISSIONS &cto fight for the Halcyon cause with quests. &WSAY OUTCAST &cto be outcast from Halcyon. &WSAY GEAR &cto receive appropriate Halcyon gear for your level. ~ > speech_prog missions~ mpechoat $n &CHalcyon Leader Ovbere says, 'I'm afraid I don't have any at this time.' ~ > speech_prog outcast~ mppause 3 mptutorial $n shout You are BANNISHED FROM HALCYON!!! mpoutcast $n mppause 6 mpecho &cHalcyon Leader Ovbere unsheaths his battle axe, and swings at you with murder in his eyes.&D mptutorial $n mpslay $n ~ > speech_prog gear~ if clan($n) == Halcyon mppause 5 mpechoat $n &cHalcyon Leader Ovbere looks you over carefully.&D mer $n &cHalcyon Leader Ovbere looks $n over carefully.&D mppause 5 if level($n) >=40 mppause 3 if iscarrying($n) == 6167 or iswearing($n) == 6167 mppause 2 mpechoat $n &CHalcyon Leader Ovbere says, 'You already have the cloak.'&D else mpoload 6167 get cloak give cloak $n endif else mppause 2 mpechoat $n &CHalcyon Leader Ovbere says, 'You are too low level to wear the cloak.'&D endif mppause 5 if level($n) >=80 if iscarrying($n) == 6168 or iswearing($n) == 6168 mppause 2 mpechoat $n &CHalcyon Leader Ovbere says, 'You already have the harness.'&D else mpoload 6168 get harness give harness $n endif else mppause 2 mpechoat $n &CHalcyon Leader Ovbere says, 'You are too low level to wear the harness.'&D endif mppause 5 if level($n) >=100 if iscarrying($n) == 6169 or iswearing($n) == 6169 mppause 2 mpechoat $n &CHalcyon Leader Ovbere says, 'You already have the helm.'&D else mpoload 6169 get helm give helm $n endif else mppause 2 mpechoat $n &CHalcyon Leader Ovbere says, 'You are too low level to wear the helm.'&D endif mppause 5 if level($n) >= 20 if iscarrying($n) == 6170 or iswearing($n) == 6170 mppause 2 mpechoat $n &CHalcyon Leader Ovbere says, 'You have the gauntlets already.'&D else mpoload 6170 get gauntlet give gauntlet $n endif else mppause 2 mpechoat $n &CHalcyon Leader Ovbere says, 'You are too low level to wear the gauntlets.'&D endif mppause 5 if level($n) >= 10 if iscarrying($n) == 6171 or iswearing($n) == 6171 mppause 2 mpechoat $n &CHalcyon Leader Ovbere says, 'You have the lantern already.'&D else mpoload 6171 10 get lantern give lantern $n endif else mppause 2 mpechoat $n &CHalcyon Leader Ovbere says, 'You are too low level to wear the lantern.'&D endif else mpkill $n endif ~ | #6165 goat~ A goat~ A lone goat, chained to the wall, waits to be fed upon. ~ ~ 1 Clanname none~ 0 0 133123&32 0 0 C 1 0 0 0d0+30000 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 83 1 0 0 1 1 0 0 0 0 0 0 0 0 0 > speech_prog peace~ mppeace goat ~ > fight_prog 5~ mpechoat $n &CHint: &cType &WSAY PEACE &cfor peace to break up this fight.&D ~ > fight_prog 50~ mprestore self 10000 ~ | #6166 Blacksmith Jililoth~ Blacksmith Jililoth~ Blacksmith Jililoth hammers away at his latest project on the large anvil. ~ Drenched in sweat, Jililoth is the purest form of muscle. Stripped to his waist with only a leather apron covering his torso, many old scars can be seen. A piercing gaze and fluid grace makes this a man to be avoided at all costs. ~ 1 Clanname none~ 0 0 131079 4194304 0 C 100 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 0 20 0 0 1 1 0 0 0 0 0 0 0 0 0 #6167 Scholar Haton~ Scholar Haton~ Scholar Haton walks through the large chamber, speaking with any who wish to talk. ~ Clothed in a long white robe, though allowing its' wings to freely move, Haton epitomizes etiquette in all forms. From the way it moves, to the manner of speech when speaking. All should strive to be as polite as Haton. ~ 1 Clanname none~ 0 0 1179651 0 0 C 100 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 15 14 0 0 131071 1 0 0 0 0 0 0 0 0 0 #6200 last mob~ a newly created last mob~ Some god abandoned a newly created last mob here. ~ ~ 1 Clanname none~ 0 0 1073741825 0 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #6160 first obj~ a newly created first obj~ Some god dropped a newly created first obj here.~ ~ 13 1073741824 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 0 0 #6161 weapons rack~ a weapons rack~ A weapons rack sits here~ ~ 15 0 0 9999 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 3 0 #6162 magic cabinet~ a magic cabinet~ A magic cabinet rests here~ ~ 15 0 0 9999 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 3 0 #6163 armor chest~ an armor chest~ An armor chest is here~ ~ 15 0 0 9999 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 3 0 #6164 oak chair~ an oak chair~ A series of high backed oak chairs are under the table.~ ~ 12 0 0 8 2000 1 0 0 0 0 1 1 0 4 1 0 0 0 0 S 0 0 E oak chair chairs high backed~ It appears to be a sturdy high backed oak chair. There is a purple cushion in the back and seat area. ~ #6165 oak table~ an oak table~ A large oak table is centered in the room here.~ ~ 12 0 0 4 1000 8 0 0 0 0 1 1 0 4 1 0 0 0 0 S 0 0 E table ~ It appears the oak table is sturdy enough to stand on. There are intricate designs carved into the edges around the table. ~ #6166 luxurious couch~ A luxurious couch~ A soft, plush, luxurious couch waits to be used.~ ~ 12 1073741824 0 0 0 0 0 0 0 0 1 0 0 1 1 0 0 0 0 S 0 0 #6167 cloak balance~ A cloak of balance~ A neutral grey cloak has been left on the ground here.~ ~ 9 2097216 1025 35 35 0 0 0 40 0 1 91 10 2 13 0 0 0 0 S 77 0 E cloak pure~ It appears to be a bright white cloak, but there is something that is just very special about it, as if it has always been. ~ A 18 10 A 19 10 #6168 silver harness~ A silver harness~ A silver harness with leather straps lies here.~ ~ 9 1075839040 524289 55 55 0 0 0 80 0 1 198 10 1 13 0 0 0 0 S 77 0 E silver harness~ This plain silver harness was made by Jililoth for use by the Halcyon people. Though plain, it is a functional piece of equipment worn on ones back. ~ A 18 10 A 19 10 #6169 iron helmet~ a plain silver helm~ A plain silver helm has been left here.~ ~ 9 2097216 17 60 60 0 0 0 100 0 1 280 10 1 13 0 0 0 0 S 77 0 E iron helmet~ It appears to be an exquisitely decorated helmet made of iron. There is a trace of power emitting from the helmet. ~ A 18 10 A 19 10 #6170 simple silver gauntlets~ A pair of simple gauntlets~ A pair of simple silver gauntlets has been left here.~ ~ 9 2097216 257 20 20 9 0 0 20 0 1 194 12 3 14 0 0 0 0 S 0 0 E simple gauntlets~ It appears the gauntlets are very durable, and has a awe inspiring sense of power emitting from it. ~ A 18 10 A 19 10 #6171 lantern balance~ A lantern of balance~ A lantern of balance has been left here.~ ~ 1 2097216 16385 10 10 -1 0 0 0 0 1 0 12 4 14 0 0 0 0 S 0 0 A 18 10 A 19 10 #6172 loaf bread~ A loaf of bread~ A loaf of bread is ready to be eaten.~ ~ 19 8192 16385 0 0 0 0 0 1 0 2 1 0 1 0 0 0 0 0 S 0 0 #6173 flask water~ A flask of water~ A flask of water lies here.~ ~ 17 8192 16385 10 0 0 0 0 1 0 1 1 0 1 0 0 0 0 0 S 0 0 #6174 large satchel~ A large satchel~ A large satchel rests here.~ ~ 15 0 540673 1000 0 0 12 0 10 0 1 1 0 1 0 0 0 0 0 S 0 0 #6200 last obj~ a newly created last obj~ Some god dropped a newly created last obj here.~ ~ 13 1073741824 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 0 0 #0 #ROOMS #6160 A Hidden Passageway~ ~ &OA small opening in the tall grass reveals a thin trail towards a plain, though sturdy, building. The path to either side is warded with various runes, as well as translations. ~ 1 70254592 2 D0 ~ ~ 0 -1 6161 D4 ~ ~ 0 -1 2904 E runes~ &r1. Those who sue for war, shall never know peace. 2. Tranquility comes to those who listen and understand. 3. Knowing ones self is more powerful than knowing any other single thing. ~ S #6161 Entryway to The Halcyon~ ~ &OA huge door, made of granite with many strange symbols carved into it's face, stands slightly ajar. Upon closer inspection of the symbols, a strange peace overcomes any who views them. ~ 1 70254592 2 D0 ~ door~ 3 -1 6162 D2 ~ ~ 0 -1 6160 D3 ~ ~ 0 -1 6173 E symbol symbols~ Know all ye that enter, no harm shall befall you while inside these doors. This is a place of peace and reconciliation with ones past. ~ S #6162 The Halcyon Centre~ ~ &OIn the center a large open space for traffic to move freely about, surrounded by support pillars, each carved into a different statue resembling each of the Deities. Off to one side, a large desk with a huge man behind it waits patiently for new applicants. ~ 1 70254592 0 D0 ~ ~ 0 -1 6174 D1 ~ ~ 0 -1 6163 D2 ~ door~ 3 -1 6161 D3 ~ ~ 0 -1 6166 D4 ~ ~ 0 -1 6168 D5 ~ ~ 3 -1 6167 D6 ~ ~ 0 -1 6164 D7 ~ ~ 0 -1 6165 R M 0 6164 1 6162 R O 0 6164 1 6162 R O 0 6165 1 6162 R D 0 6162 2 1 E mnera~ >he Lovely. Mnera is a Major Deity and is all that is pure good. It is Mnera who through detailed dreams, warned the leaders of the nations that Tanzean'al and his army was marching on them. She mostly appears in the form of a beautiful elven woman. Mnera seeks to stamp out evil with the power of Love. She forgives all but the most heinous of crimes. ~ E 'The Creator'~ &GAll-powerful Supreme Being of the deities. No one, but the other deities may know his true name. He serves neither all good, nor all evil, but tends to desire a balance between both good and evil. The Creator is a hands off deity, who only intervenes if the balance of power between good and evil is drastically wrong one way or another. ~ E Uglar~ >he Disfigured One. Uglar is a Major Deity and is all that is pure evil. It was Uglar that gave Tanzean'al the secret of immortality making him a demi-god. Uglar lends the support of his minions the demons, and necromancers to Tanzean'al as needed. The Creator smote Uglar for giving the secret to Tanzean'al causing Uglar to be hideously disfigured. Uglar seeks a way to remove his disfigured curse. However, that is a minor goal, compared to Uglar's main goal REVENGE, and replacing the Creator with himself as the All-powerful Supreme Being of the deities. ~ E Corellon~ The Butcher. Corellon is a Lesser Deity and is all that is chaotic evil. He has been known to take out Tanzean'als army as well when when the blood lust hits him. Corellon does not tolerate failure, and those who fail him pay with their lives. He is the one Uglar sends when Uglar wants it done right the first time, and no questions asked. ~ E Calton~ &GMinor Deity and Battle Tactician. Calton is rumored to have been a dwarven general and at one time the greatest tactician to ever walk the planet. Calton is a master of all forms of weaponry, and at times advises the ALLIANCE on tactics to use against the THRONG. Calton appears to mortals as a young dwarf in full battle gear. Calton believes in destroying all that is evil, and vanquishing the unlawful. ~ E Tanzean'al~ &GDemi-God and Warlock in charge of the THRONG elite force, and an army of evil races united to destroy all free people. Tanzean'al though a demi-god often meddles in mortal affairs, and leads the THRONG into battle. This is thought to be due to the fact that he has just become a demi-god and has not become distant from his mortal past yet. Tanzean'al is a puppet for Uglar's ambitions, and Tanzean'al knows this. Tanzean'al has other plans however, that may cause him to oppose Uglar in the future. Tanzean'al seeks to gain Minor Deity status. ~ E Thara~ &GCentaur Demi-God and Judicial Advisor to The ALLIANCE. After smiting Uglar for giving the secret of immortality to Tanzean'al resulting in his rise to Demi-God status, The Creator personally raised Thara to counter the influence of Tanzean'al and his demons and restore the balance of power between good and evil in the world. ~ S #6163 Healer's Sanctuary~ ~ &OA small altar is placed against the far wall; simple, but functional. A pearly white marble statue resides in the center of the altar, with it's long hair flowing down over both shoulders and arms outstretched, as if to offer tribute or give someone a hug. The artist of this statue was very skilled, as evidenced by a technique called 'flesh into stone'. The statue seems like it's moving, yet remaining still. A few rows of pews, two to either side of a row, work their way towards the altar. ~ 1 3145728 0 D1 ~ ~ 1 -1 6172 D3 ~ ~ 0 -1 6162 R M 0 6163 1 6163 S #6164 A Large Chamber~ ~ &OIn the center of the room a large podium is placed, while all around are tiers of seats and small desks. Two small entry ways allow access down to the podium, meant to keep opposing forces from bumping into each other as they descend to the stand. ~ 1 70254592 0 D4 ~ ~ 0 -1 6169 D9 ~ ~ 0 -1 6162 R M 0 6167 1 6164 S #6165 The Halcyon Library~ ~ &ORow upon row of books are seen here. Off in each corner can be found a cozy little nook by a fire, in which one can comfortably read their favorite novels. In the center of the room is a large oak table, used for researching various matters to help conclude peace in many conflicts. ~ 1 70254592 0 D8 ~ ~ 0 -1 6162 R M 0 6162 1 6165 S #6166 Layla's Shop~ ~ &OAll about the shelves are filled with knick-knack's. From the common dolls and beads, to the more exotic looking totem poles. A rustic-looking mahogany counter contains the register till and various other small items. Below it are displayed the clan's most valuable items. ~ 1 70254592 0 D1 ~ ~ 0 -1 6162 R M 0 6161 1 6166 R G 0 6174 1 R G 0 6173 1 R G 0 6172 1 S #6167 Summoning Area~ ~ &OIn the center of the room, strange symbols are drawn within a large glowing circle. Chains and manacles line one wall, while basic weapons line the opposite wall. Tapestries of horrible sights can be seen, all ending in death. ~ 1 69206016 0 D4 ~ ~ 3 -1 6162 S #6168 Halcyon Storage Chamber~ ~ &OAn ornately wrought weapons rack stands out in the far left corner from the door. Spears, javelins, pikes and other assorted weapons don this beautiful masterpiece. In the other far corner, a large, magic cabinet rests, holding who knows what inside. In the center of the room, a solitary chest, armored in steel, though simple to work, resides. ~ 1 70778880 0 D5 ~ ~ 0 -1 6162 S #6169 A Hallway~ ~ &OA long corridor with many majestic paintings hanging on the walls can be seen. Each painting is that of the prior Chieftain or Ambassador. Oddly, the Ambassador paintings have a great deal more detail in their creation. ~ 1 70254592 0 D2 ~ ~ 3 -1 6171 D3 ~ ~ 3 -1 6170 D5 ~ ~ 0 -1 6164 R D 0 6169 2 1 R D 0 6169 3 1 S #6170 Halcyon Chieftain's Office~ ~ &OA large desk and comfortable looking chair are set in the center of the room. Off to one side, a luxurious couch can be seen, almost inviting one to sit upon and relax. Directly opposite the door hangs a larger-than-life picture of the current Chieftain. ~ 1 70254592 0 D1 ~ ~ 3 -1 6169 R O 0 6164 1 6170 R O 0 6165 1 6170 R O 0 6166 1 6170 R D 0 6170 1 1 S #6171 Halcyon Ambassador's Office~ ~ &OA large oak desk is set in the middle of the room, with stacks of papers and a cup full of ink quills on top. Many exotic gifts are arranged around the room, denoting tokens of friendship and peace between the many races and factions this person has helped in the past. ~ 1 70254592 0 D0 ~ ~ 3 -1 6169 R O 0 6165 1 6171 R D 0 6171 0 1 S #6172 Bloodletting~ ~ &RA vile room, blood has soaked into everything without regard to its appearance. Only those that seek the need to quench a terrible thirst come in here. ~ 1 3145728 0 D3 ~ ~ 1 -1 6163 R M 0 6165 1 6172 S #6173 Stables~ ~ &ODozens of stalls for the weary traveler to stable their horse(s) can be seen. A long picket pole for those also stands, for the short term visitors. A pile of hay and a trough on either side of the stables extends from door to far wall, to allow easy feeding and watering of ones mounts. ~ 1 70254592 2 D1 ~ ~ 0 -1 6161 S #6174 Jililoth's Forge~ ~ &OHeat is the first thing noticeable here. Next, is the massive hearth in the center of the room, with a large draft chimney above it to filter out a large portion of the smoke and heat to the outside. Next to the hearth is a large, black anvil with a set of tongs resting on a hook welded to its' side. Off to the side on a sturdy metal table, are a number of chisels, fullers and hardies of all shapes and sizes. ~ 1 70254592 0 D2 ~ ~ 0 -1 6162 R M 0 6166 1 6174 S #6200 Floating in a void~ ~ ~ 1 1073741828 1 S #0 #SHOPS 6161 5 9 8 0 0 120 90 0 23 ; Shopkeeper Layla 0 #REPAIRS 6166 8 5 9 20 1 0 23 ; Blacksmith Jililoth 0 #SPECIALS M 6163 spec_cast_adept S #$