6D/
6D/area/
6D/boards/
6D/city/
6D/color/
6D/corpses/
6D/councils/
6D/htowns/
6D/news/
6D/specials/
6D/src/specials/
6D/src/trades/
#AREA        Tufkul'ar~



#VERSION     11
#AUTHOR      Samael~
#DERIVATIVES ~
#COLOR       11
#HTOWN       ~
#DESC        ~

#RANGES
15 30 1 100
$

#SPELLLIMIT 0
#WEATHERCELL 0 0

#RESETMSG Battle drums can be heard in the distance.~

#FLAGS
0

#CURRENCY 0

#HIGHECONOMY 0 0 0 0 0 -1

#LOWECONOMY 0 31251510 0 999962722 996052325 -1

#CLANNAME none~

#INFLUENCE 0

#MOBILES
#28250
orc scout chamchir Ni'blar~
Chamchir Ni'blar~
A tall, skinny orc lurks in the bushes.
~
The orc has a pig snout, and fanged teeth.  His upper body is covered with battle scars.
~
0
Clanname none~
0
0
97 4227072 -400 C
23 0 150 1d1+2500 2d6+26
0 0 0 0 31 
0
115 115 0
16 8 8 14 15 6 8
0 0 0 0 0
6 27 0 0 32 32 3
30 30 2043 1049122 0 69 2032 3
> death_prog 100~
if quest(chamchir) == 1
  mpoload 28255 1
  mpquest $n chamchir 2
else
  if quest(shadowgod) == 1
    mpoload 28255 1
  endif
endif
~
> rand_prog 5~
say He'll never get it back now. It's mine, the pretties!
~
|
#28251
goblin scout~
Charag the scout~
Charag the scout is here watching warily.
~
The scout has his body covered with mud to blend in with his surroundings.
~
0
Clanname none~
0
0
1 4227584 -450 C
22 0 150 1d1+2500 2d6+26
0 0 0 0 0 
0
115 115 0
18 6 6 12 18 6 6
14 8 0 -14 0
9 4 0 0 1 1 3
30 30 2047 2097473 0 1049122 1648 3
#28252
goblin shieftan ab'loc~
Goblin Chieftan Ab'loc~
A lanky goblin stands here slouched over.
~
The goblin chieftain has deep green skin, there is a necklace of victim ears worn around his neck.
The chieftain has a crooked nose, and sharp long teeth.
~
0
Clanname none~
0
0
19005443 4194304 -400 C
23 0 50 1d1+4000 2d6+28
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
9 3 0 0 16385 16384 3
30 30 1861 0 0 0 112 3
> all_greet_prog 100~
if mobinroom(25253) == 1
  if ispc($n)
    if quest(chamchir) == 3
    or quest(shadowgod) == 1
      if iscarrying($n) == 28263
        mpechoat $n &CChieftain Ab'loc says 'What is your choice child?'&D
        mpechoat $n &W<   &RGive it to him || &GNEVER &cgive in?   &W>&D
      else
        mpechoat $n &CChieftain Ab'loc says, 'Yes, treaty we have come to, yes.'
        mppause 2
        mpforce sha'bladoc mpechoat $n &CKing Sha'Bladoc says, 'Yes, we have come to an agreement.'
        mpforce sha'bladoc mpechoat $n &CKing Sha'Bladoc says, 'Now, Goblin kind and Orc kind shall rule together.'
        mpforce sha'bladoc mpechoat $n &CKing Sha'Bladoc says, 'As long as we are here, you can show your support by giving me a gift of say, that ruby on your staff.'
        mpechoat $n &cChieftain Ab'loc looks down at his staff.
        mppause 3
        mpechoat $n &CChieftain Ab'loc says, 'Why you want pretty gem?'
        mppause 1
        mpforce sha'bladoc mpechoat $n &CKing Sha'Bladoc says, 'Just as a gesture of your friendship of course.'
        mpforce sha'bladoc mpechoat $n &CKing Sha'Bladoc says, 'I'd be willing to pay dearly for...your...friendship.  Yes.  Your ..."friendship"...'
        mpforce sha'bladoc mpechoat $n &cKing Sha'Bladoc smiles to himself.
        mppause 3
        mpechoat $n &CChieftain Ab'loc says, 'Hmm, Okay.'
        mpechoat $n &CChieftain Ab'loc turns towards you and says, 'Here.  I entrust you with this.  The choice is yours.'
        rem scepter
        give scepter $n
        mpechoat $n &cChieftan Ab'loc gives you A small scepter.
        mpoload 28263 20
        get scepter
        wie scepter
        wear scepter
        mpforce sha'bladoc mpechoat $n &CKing Sha'Bladoc says, 'Give me the staff child, you play with things far beyond your understanding.'
      endif
    endif
  endif
endif
~
> speech_prog never~
if quest(chamchir) == 3
  mppause 3
  mpquest $n chamchir 4
or quest(shadowgod) == 1
  mpforce $n dro scepter
  mpforce $n sac scepter
  mpechoat $n &cYou throw the scepter down on the ground in a fit of righteous rage!
  mpechoat $n &cThe light shines down upon you for your choice. Well done young one. Take this as proof that you have served the light well.
  mpechoat $n &cThe light shines down upon $n for a moment.
  mpoload 28266 20 $n
  give light $n
  mpforce $n in
  if quest(shadowgod) == 1
    mpechoat $n &cReturn to Barzak with the ring of light.&D
  endif
endif
~
|
#28253
orc king sha'bladoc~
Orc King Sha'bladoc~
A rather tall orc stands here wearing an over pompous headdress.
~
The orc has mud slimed onto half it's body.  He is wearing a headdress and has a black
poney tail in the back of his otherwise shaved head.
~
0
Clanname none~
0
0
131075 4194304 -450 C
25 0 50 1d1+6000 2d6+30
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 33 32 3
30 30 1729 0 0 0 0 3
> act_prog p gives you A small scepter.~
if mobinroom(28252) == 1
  mpechoat $n &CKing Sha'Bladoc says, 'At last, I have what it is I seek.'
  mpechoat $n &cThunder clouds gather and lightning flashes in the sky as the wind whistles through the trees with a fierce shriek.
  mpechoat $n &CKing Sha'Bladoc says, 'The Dragons Fire!'
  mppause 3
  mpechoat $n &CKing Sha'Bladoc says, 'Heart of the queen of the dragons of light, and key to their realm.'
  mppause 2
  mpechoat $n &CKing Sha'Bladoc says, 'With this, I shall open a door to their realm and conquer them once and for all.'
  mpechoat $n &cKing Sha'Bladoc's eyes begin to glow with a dark almost purple light.  Chieftain Ab'loc cringes away in fear, as the darkness suddenly begins to coalesce and take shape.
  mpechoat $n &cA large shadow seems to rise up from behind the orc king in the shape of a small, yet very powerful, shadow dragon.&D
  mppause 3
  mpmload 28257
  mpforce ferfonhof roar
  mpquest $n chamchir 4
  mpquest $n sha'bladoc 1
else
endif
~
> all_greet_prog 100~
if quest(chamchir) <= 1
  if mobinroom(28252) == 1
    mppause 1
    mpechoat $n &CKing Sha'Bladoc says, 'Now look, Ab'loc.  The perfect thing to do to bind our agreement would be an exchange of gifts.'
    mpechoat $n &CKing Sha'Bladoc says, 'From one ruler to another.'
    mppause 1
    mpforce ab'loc mpechoat $n &CChieftain Ab'loc says, 'Yes, is very gud, yes.'
    mppause 2
    mpechoat $n &CKing Sha'Bladoc says, 'Now I think the perfect thing for you to do, is give me that staff of yours.'
    mpforce ab'loc mpechoat $n &cChieftain Ab'loc cringes towards King Sha'Bladoc.
    mpforce ab'loc mpechoat $n &CChieftain Ab'loc says, 'Why you want pretty stick?'
    mpechat $n &CKing Sha'Bladoc says, 'Just as a token of friendship between our clans.'
    mppause 3
    mpechoat $n &cKing Sha'Bladoc hmms at chieftain Ab'loc.
    mppause 2
    mpechoat $n &CKing Sha'Bladoc says, 'Tell you what, I'll give you my... headdress! As proof of our friendship.'
    mppause 3
    mpechoat $n &CKing Sha'Bladoc says, 'So, what do you think?'
    mpforce ab'loc mpechoat $n &cChieftain Ab'loc hmms at King Sha'Bladoc.
    mppause 7
    mpforce ab'loc mpechoat $n &CChieftain Ab'loc says, 'Deal!'&D
  else
  endif
endif
~
|
#28254
cook Ablados~
Ablados~
An orc cook stands here looking worried.
~
The cook has a dirty apron on, with streaks of dried blood upon it.  
~
0
Clanname none~
0
0
67108865 4194816 0 C
21 0 0 0d0+4000 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
6 3 0 0 33 1 0
0 0 0 0 0 0 0 0
> act_prog p gives you a skull necklace.~
if quest(chamchir) == 2
  mpechoat $n &CAblados says, 'Oh thanks you!'&D
  mpechoat $n &CAblados says, 'You have no idea how long I've been looking for this.'&D
  mpsleep 3
  wear skull
  mpjunk skull
  mpechoat $n &CAblados says, 'Wait here just a second.'&D
  mpechoat $n &cThe Orc Cook bustles off into the supplies cabinet.&D
  south
  mpsleep 5
  mpat $n mpechoat $n &cThe cook moves some barrels aside and pulls out a sack from behind one of them.&D
  mpsleep 3
  north
  mpechoat $n &cThe cook opens a small chest and takes out a ring.&D
  mpechoat $n &CAblados says, 'It could never fit me so I might as well give it to you.'&D
  mpoload 28257 1
  give ring $n
  mpechoat $n &CAblados says, 'Good luck on your adventure.'&D
  mpquest $n chamchir 3
else
  if quest(shadowgod) == 1
    mpechoat $n &CAblados says, 'Oh thanks you!'&D
    mpechoat $n &CAblados says, 'You have no idea how long I've been looking for this.'&D
    mpsleep 3
    wear skull
    mpjunk skull
    mpechoat $n &CAblados says, 'Wait here just a second.'&D
    mpechoat $n &cThe Orc Cook bustles off into the supplies cabinet.&D
    south
    mpsleep 5
    mpat $n mpechoat $n &cThe cook moves some barrels aside and pulls out a sack from behind one of them.&D
    mpsleep 3
    north
    mpechoat $n &cThe cook opens a small chest and takes out a ring.&D
    mpechoat $n &CAblados says, 'It could never fit me so I might as well give it to you.'&D
    mpoload 28257 1
    give ring $n
    mpechoat $n &CAblados says, 'Good luck on your adventure.'&D
  endif
endif
~
> speech_prog yes yeah ya yah~
if ispc($n)
  if quest(chamchir) < 2
    mpechoat $n &CAblados says, 'Oh Goody! I think Chamchir took it, if you could confront him. Me would be most grateful.'&D
    mpquest $n chamchir 1
  else
    if quest(shadowgod) == 1
      mppause 2
      mpquest $n chamchir 1
      mpechoat $n &CAblodos says, 'So, you're looking for the signet of light?  Well, you're gonna have to complete this quest again to get it.'&D
      mppause 5
      mpechoat $n Ablados says, 'I think Chamchir took it, if you could confront him. Me would be most grateful.'
    endif
  endif
endif
~
> greet_prog 100~
if level($n) >= 20
  if quest(shadowgod) == 1
    mpechoat $n &CAblados says, 'Now where did my skull necklace go?'&D
    mppause 3
    peer
    mppause 5
    mpechoat $n &CAblados says, 'I must have left it somewhere.'&D
    peer
    mppause 5
    mpechoat $n &CAblados says, 'Damn, I hope I can find it before that damn Chamchir.'&D
    mppause 3
    grumble
    peer
    mpechoat $n &CAblados says, 'Will YOU 'elp me find it? Me can give you someting good, ME promise!'
    mpechoat $n &cTo continues, &WSAY YES&c.&D
  endif
endif
~
|
#28255
head orc cook~
the head orc cook~
The head orc cook stand here purvaying his domain with a regal stare.
~
The orc chef is wearing a blood soaked apron.  He has many different tattoos across his
upper body.  The chef has a pig snout and fanged teeth.
~
0
Clanname none~
0
0
1 0 -350 C
25 0 0 1d1+6000 2d4+13
0 0 0 0 0 
0
115 115 0
13 13 13 15 13 13 13
0 0 0 0 0
6 3 0 0 32 32 3
0 0 1847 0 0 0 268959841 3
> fight_prog 100~
if hps($i) <= 3000
  if mobinroom(28256) > 1
    mpforce orc_head_help mpkill $n
    mpforce 2.orc_head_help mpkill $n
  else
    mpmload 28256
    mpmload 28256
    mpechoat $n &CHead Orc Cook says, 'GET IN HERE YOU SLIMEY MAGGOTS, GET THIS THING AWAY FROM ME!'&D
    mpforce orc_head_help mpkill $n
    mpforce 2.orc_head_help mpkill $n
  endif
endif
~
|
#28256
orc cook~
an Orc Cook~
An Orc Cook bustles about the kitchen cooking something vile smelling.
~
The orc has grayish pigmented skin, and a pig snout.  There are many battle scars
across his upper arms.
~
0
Clanname none~
0
0
1 0 -230 C
21 0 150 1d1+800 1d4+8
0 0 0 0 13 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
6 3 0 0 1 1 3
20 18 1799 0 0 0 524897 3
> death_prog 7~
mpoload 28288
~
|
#28257
shadow dragon ferfonhof~
A Shadow Dragon~
A dragon made of the slightest shadows floats here.
~
The dragon has midnight black shadowy scales that cover it's body.  It has glowing yellow eyes
that seem to see everything around it at once.
~
0
Clanname none~
0
0
50331651 4718720 -1000 C
23 0 150 1d1+800 8d7+86
0 0 0 0 0 
0
115 115 0
25 16 15 25 22 7 17
-10 -10 0 0 -5
13 8 0 0 2048 1 3
20 18 0 0 0 0 1078460418 2
> act_prog p gives you A small scepter.~
mppause 5
mpe &cThe shadow dragon reaches down to the scepter and pulls the &Rfiery&c orb off the top of the scepter and stares deeply into it.&D
mppause 3
mpe &cAfter a couple of seconds the jewel begins to glow fiercely and the shadow dragon begins to to firm up. His lines become darker+&D
&cand he becomes more tangible as the jewel's glow start to diminish.&D
mppause 3
say I'll save this untill I reach them. Then I'll kill her before their very eyes.
mppause 5
mpe &cThe black dragon looks around slowly as if thinking what to do next.&D
mppause 3
say &cThe dragon's eyes lock onto you and with a sudden ferocious glimmer he draws near.&D
if isgood($n)
say &cAh HA! Someone pure of heart. You'll do perfectly as a blood sacrifice to open the portal.&D
or isevil($n)
say &cAh HA! Someone of mine ilk. You'll do perfectly as a blood sacrifice to open the portal.&D
else
say &cAh HA! You'll do perfectly as a blood sacrifice to open the portal.&D
endif
mptransfer $n 28250
mpgoto 28250
say So Shantir. We meet again.
mpquest $n sha'bladoc 2
~
> death_prog 100~
mpoload 28275
mpquest $n sha'bladoc 4
give aura $n
~
|
#28258
shantanar scholar~
Shantanar the Scholar~
An aged scholar sits here at a desk writing on a scroll.
~
The scholar is wearing a grey robe and has a priestly isignia on the chest of the robe.
~
0
Clanname none~
0
0
67108867 4718720 1000 C
100 0 -300 0d0+-25536 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
13 9 0 0 25167873 1 8
80 80 0 0 0 0 0 0
> all_greet_prog 100~
mpechoat $n &CShantanar the Scholar says, 'Welcome young pupil, are you ready to have your mind molded?'&D
~
|
#28259
monk assassin~
A monk assassin~
A monk assassin is surveying the area here.
~
The assassin is dressed completely in black.  
~
0
Clanname none~
0
0
1073741827 640 1000 C
30 0 -300 0d0+850 0d0+0
0 0 0 0 10000 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 16 0 0 1 1 8
80 80 41 0 0 0 68157472 524291
> all_greet_prog 100~
mppause 2
mpechoat $n &cA monk assassin looks you over carefully.&D
~
|
#28260
monk assassin~
a monk assassin~
A monk assassin is moving very cautiously here.
~
The assassin is dressed completely in black.
~
0
Clanname none~
0
0
1073741827 4194432 1000 C
30 0 -300 0d0+850 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
13 9 0 0 1 1 8
80 80 9 0 0 0 8388656 524291
> all_greet_prog 100~
(null)~
|
#28261
monk assassin~
a monk assassin~
A monk assassin is standing guard here.
~
The assassin is dressed completely in black.
~
0
Clanname none~
0
0
1073741827 4194432 1000 C
30 0 -300 0d0+850 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
11 16 0 0 1 1 8
0 0 41 0 0 0 68157504 524291
> all_greet_prog 100~
(null)~
|
#28262
Ras Ghul master~
Master Ras Al Ghul~
The leader of the assassins guild is standing here.
~
The leader is covered in ancient tattoos.  His eyes are dark and sullen. Master Ras has short brown hair and a goatee for facial
hair.  There is a air of respect around him. 
~
0
Clanname none~
0
0
1027&4 4194432 0 C
100 0 -300 0d0+10000 0d0+0
0 0 0 0 0 
0
115 115 1
25 13 13 25 13 13 25
0 0 0 0 0
0 16 0 0 1 1 8
80 80 41 0 0 0 0&687874048 67
> all_greet_prog 100~
mppause 3
mpechoat $n &CMaster Ras Al Ghul says, 'Welcome young one, are you here to join the guild of assassins?  
mpechoat $n &CWe don't require much just your loyalty and all your belongings.'&D
~
|
#28263
monk assassin trainee~
a monk trainee~
A young monk training to be a assassin for the guild is here.
~
The monk is dressed in a plain brown robe and has a shaved head.
~
0
Clanname none~
0
0
1073741825 4194432 0 C
30 0 180 0d0+850 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 16 0 0 1 1 3
15 15 41 0 0 0 -2139094992 8
#28264
monk assassin~
a monk assassin~
A monk assassin is moving with a cat's grace here.
~
The assassin is dressed completely in black.
~
0
Clanname none~
0
0
1073741827 4194432 0 C
100 0 -300 0d0+-25536 0d0+0
0 0 0 0 0 
0
115 115 0
25 13 13 13 13 13 13
0 0 0 0 0
3 16 0 0 1 1 8
80 80 41 0 0 0 1024&687865856 524355
> all_greet_prog 100~
mpechoat $n &CAn monk assassin says, 'Welcome to the guild simthy, my master has instructed me to repair any of your items.'&D
~
|
#28265
monk assassin~
A monk assassin~
A monk assassin is providing security for the area here.
~
The monk is covered head to toe in black garb, concealing his identity.
~
0
Clanname none~
0
0
1073741827 4194432 1000 C
100 0 -300 0d0+-25536 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 16 0 0 1 1 8
80 80 41 0 0 0 0&687874048 524291
> act_prog p arrives from the north.~
mppause 7
unlock u
open u
mpechoat $n &CA monk assassin says, 'Leave while you can.'
mppause 20
mppat 4 look
mppause 10
close u
lock u
~
|
#28266
sleeping orc~
A sleeping orc~
A wild animal looking humanoid is sleeping comfortably on the floor here.
~
The orc has a pig's snout and fanged overbite.  He is wearing nothing more than rags.
~
0
Clanname none~
0
0
1 4194304 -250 C
20 0 180 0d0+750 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
6 3 0 0 1 1 3
15 15 513 0 0 0 32 2
#28267
human cook monk assassin~
a monk assassin~
A human cook is standing very protectively over the steel doorway.
~
The assassin is dressed as a simple cook, with a dirty apron.
~
0
Clanname none~
0
0
1073741827 4194432 0 C
100 0 -300 0d0+-25536 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 16 0 0 1 1 8
0 0 0 0 0 0 0&687874048 524291
> all_greet_prog 100~
mppause 3
mpechoat $n &CA human cook says, 'State your business here.'
~
> speech_prog train~
mppause 3
mpechoat $n &CA human cook says, 'Train is it?  I don't recall seeing you here before.
mpechoat $n &CRa Al Ghul doesn't teach anyone.  Either you make a large donation for his teaching
mpechoat $n &Cor your here as a student for the guild of assassins.'
mppause 8
mpechoat $n &cType say donation or say student.
~
> speech_prog donation~
mppause 4
mpechoat $n &CA human cook says, 'A donation must be 25 gold for an audience.'
~
> act_prog p gives you 25 gold coins.~
mppause 4
mpechoat $n &CA human cook says, 'You may pass.'
mppause 2
unlock d
open d
mppause 10
mpechoat $n &CA human cook says, 'Go quickly.'
mppause 10
close d
lock d
~
> speech_prog student~
mppause 4
mpechoat $n &CA human cook says, 'You are willing to give up your life as you know it to join us?  Show me your loyalty by giving me all your gear.'
~
|
#28268
sleeping goblin~
A sleeping goblin~
A tall gangly, clean looking humanoid creature is sleeping here.
~
The goblin has dark green skin and a broken crooked nose.  
~
0
Clanname none~
0
0
1 4194304 0 C
21 0 150 0d0+800 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
9 3 0 0 1 1 3
20 18 513 0 0 0 32 2
#28269
goblin soldier~
A goblin soldier~
A lightly armed goblin stands here slightly alert.
~
The goblin has light green skin and red burning eyes.
~
0
Clanname none~
0
0
37 4194304 0 C
23 0 150 0d0+800 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
9 3 0 0 1 1 3
20 18 513 0 0 0 32 2
#28270
orc soldier~
An orc soldier~
A tall orc stands here warily watching everything.
~
The orc has a pig's snout and large overbite fangs.
~
0
Clanname none~
0
0
37 4194304 -450 C
20 0 180 0d0+750 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
6 3 0 0 1 1 3
15 15 513 0 0 0 32 2
#28271
orc guard captain tualthos~
Guard Captain Tualthos~
A tall, buff goblin stands here looking down at a map on his desk.
~
The orc has a pig's snout and is dressed in black chain mail armor.
~
0
Clanname none~
0
0
3&4 4194944 0 C
26 0 100 0d0+850 0d0+0
0 0 0 0 0 
0
115 115 1
20 17 13 20 23 13 20
0 0 0 0 0
6 4 0 0 1 1 4
20 18 1 0 0 0 33 3
> death_prog 100~
if rand(3)
  mpoload 28294
endif
if rand(10)
  mpoload 28295
endif
~
|
#28300
nothing~
a newly created last mob~
Some god abandoned a newly created last mob here.
~
~
0
Clanname none~
0
0
1 0 0 C
1 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
mppause 2
say If youse neeeds a corpse retrieved I can helps.
mppause 10
if level($n) < 10
say Give me 10 copper coins and I'll get your corpse.
else
if level($n) > 9
say Give me 25 bronze coins and I'll get your corpse.
else
if level($n) > 20
say Give me 5 gold coins and I'll get your corpse.
else
if level($n) > 30
say Give me 50 gold coins and I'll get your corpse.
endif
endif
endif
endif
~
|
#0


#OBJECTS
#28250
worthless shield~
a worthless shield~
A small metal shield lies on the ground.~
~
9 0 513
30 30 0 0 0 0 0
1 0 0
1
6
0
0
0
0
S 77 0
E
shield~
The quality of this shield is a very bad iron ore.
~
#28251
worthless spear~
a worthless spear~
A long stick with a head whittled lies here.~
~
5 0 8193
0 15 30 6 10 0 40
1 0 0
1
0
0
0
0
0
S 3 0
E
spear~
The pine wood used for the spear handle has a serious crack down the center of it.
~
#28252
forest sign~
a sign~
A sign with the word WARNING carved into it.~
~
13 0 0
0 0 0 0 0 0 0
1 0 0
1
1
0
0
0
0
S 3 0
E
sign plaque warning~
A weathered wooden sign carries in big black letters the word :

   W A R N I N G

~
#28253
worthless axe~
a worthless axe~
A sharp rock tied to a stick is lying here.~
~
5 0 8193
0 10 30 3 9 0 40
1 0 0
1
0
0
0
0
0
S 3 0
E
axe~
The axe appears to have been made by a novice craftsman.
~
#28254
cheap buckler~
a cheap buckler~
A piece of hide tied to some wood lies here undisturbed.~
~
9 0 513
20 20 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 77 0
E
buckler~
The buckler was not put together very well.
~
#28255
skull necklace~
a skull necklace~
A necklace with a jolly roger made out of creamy bone ivory.~
~
13 0 5
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 77 0
A
3 2
E
necklace skull~
The skull necklace has the skull of some small creature hanging down from the center of it.
~
#28256
spatula~
a spatula~
A small spatula lies here.~
~
5 0 8193
8 10 20 3 2 0 40
1 0 0
1
0
0
0
0
0
S 3 0
E
spatula~
The spatula is made out of quality wood.
~
#28257
ruby ring~
a ruby ring~
A shiny ruby inset in a gold band lies here glinting softly.~
~
9 0 3
60 60 0 0 0 0 0
1 75 7
1
3
0
0
0
0
S 77 0
E
ruby ring~
The ruby ring appears to be a high quality piece of jewelry.
~
#28258
white apron~
a newly created white apron~
Some god dropped a newly created white apron here.~
~
9 0 2049 32
20 20 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 77 0
#28259
underground spring~
an underground spring~
A leak from an underground river.~
~
25 0 0
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 3 0
E
spring~
The spring has clear sparkling water within it.
~
#28260
waterskin~
a small waterskin~
A small waterskin lies here.~
~
17 0 16385
35 35 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 3 0
E
waterskin skin~
The water skin is made out of quality hide.
~
#28261
beef jerky~
some beef jerky~
A rolled up piece of beefjerky is lying here.~
~
19 0 1
7 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 3 0
E
beef jerky~
The jerky appears to be dried and slightly old.
~
#28262
deer jerky~
some deer jerky~
A rolled up piece of deer jerky is lying here.~
~
19 0 1
7 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 3 0
E
deer jerky~
The deer jerky appears to be recently dehydrated.
~
#28263
dragon fire scepter~
A small scepter~
A small scepter with a fiery, pulsing red jewel mounted on top.~
~
8 0 8193
0 0 0 0 0 0 0
1 0 0
1
3
0
0
0
0
S 3 0
E
scepter dragon~
The dragon fire scepter is covered with various symbols.
~
#28264
orc chief headdress~
a orc chief headdress~
An orc chief headdress has been left here.~
~
13 0 0
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 3 0
E
headdress~
The headdress has the symbols of leadership upon it.
~
#28265
hearts queen red orb fiery~
a fiery orb~
A fiery orb has been left here.~
~
8 0 1
0 0 1 0 0 0 0
1 165 16
1
3
0
0
0
0
S 3 0
E
orb~
The orb has a swirling color of orange and red along it.
~
#28266
light signet~
A signet of Light~
An intricately carved signet of Light is laying here, sparkling in the grass.~
&W As $n wears A signet of Light, a beam of light briefly surrounds $s.~
1 1 1
0 0 -1 0 0 20 0
1 0 0
1
14
0
0
0
0
S 77 0
A
1 1
A
2 1
A
5 1
E
signet light~
The light signet appears to be made of good quality.
~
#28267
tabi boots~
A pair of tabi boots~
A pair of tabi boots has been left here.~
~
9 524288 65 128
60 60 0 0 0 100 0
1 289 50
1
0
0
0
0
0
S 77 0
E
boots~
The black tabi boots have a split toe for gripability.
~
A
18 3
A
1 3
#28268
tabi socks~
A pair of tabi socks~
A pair of tabi socks has been left here.~
~
9 524288 65 32
60 60 0 0 0 100 0
1 322 75
1
0
0
0
0
0
S 3 0
E
socks~
The black tabi socks have a split toe to fit into tabi boots.
~
A
5 3
A
2 1
#28269
hammer~
a blacksmith's hammer~
A blacksmith's hammer has been left here.~
~
5 524288 8193
60 27 34 4 4 0 0
18 200 90
1
0
0
0
0
0
S 77 0
E
hammer~
The blacksmith hamemr is very large requiring two hands to deliver steady blows.
~
A
1 1
A
19 4
#28270
shinobi shozoko outfit~
a black shinobi shozoko~
A black shinobi shozoko outfit.~
~
9 524288 9 12
60 60 0 0 0 0 0
1 295 100
1
0
0
0
0
0
S 77 0
E
shinobi shozoko outfit~
The black outfit covers the upper body completely.  It is lightweight, but extremely tough
material.  It appears to have strange qualities beyond what is obvious.
~
A
17 -100
A
13 500
A
18 5
#28271
black spiked gauntlets~
A pair of black spiked gauntlets~
A pair of black spiked gauntlets.~
~
9 524289 129 32
20 20 0 0 0 0 0
1 350 35
1
0
0
0
0
0
S 77 0
A
17 -2
E
spiked gauntlets~
The pair of spiked gauntlets are made out of quality wolf hide.
~
#28272
aether earrings~
A pair of aether earrings~
A pair or earrings made entirely out of light.~
~
9 524289 65537
30 30 0 0 0 0 0
1 500 50
1
0
0
0
0
0
S 77 0
A
18 3
A
19 3
E
aether earrings~
The earrings have the aether style of craftsmanship that is visible in the gold inlays.
~
#28273
leadership ring~
A ring of leadership~
A ring of leadership has been left here.~
~
8 524289 3
0 0 0 0 0 100 0
1 615 150
1
0
0
0
0
0
S 77 0
E
ring leadership~
The leadership ring of ras al ghul.  It is said that he who wears it rules the guild of assassins.
~
A
25 2
A
19 4
#28274
aether cape~
An aether cape~
A cape made entirely of light.~
~
9 524289 1025 64
30 30 0 0 0 0 0
1 1200 120
1
0
0
0
0
0
S 77 0
A
18 3
A
19 3
A
17 -10
E
cape~
The cape have the aether style of craftsmanship that is visible in the woven patterns.
~
#28275
robe gi~
a brown robe gi~
A brown robed gi has been left here.~
%s sling$q $p about $mself.~
9 0 1025
30 30 0 0 0 0 0
1 151 5000
3
1
0
0
0
0
S 77 0
E
gi robe~
The gi robe has been dyed brown and is non descriptive indicating a novice.
~
A
31 2
#28276
katana sword~
a katana sword~
A katana sword has been left here.~
~
5 524288 8193
0 50 100 1 1 100 100
1 750 75
1
0
0
0
0
0
S 3 0
E
katana sword~
The katana sword appears to have been forged in the old ways with the folding of steel upon steel over hot fire.
~
A
18 8
A
19 8
#28277
wakizashi sword~
a wakizashi sword~
A wakizashi sword has been left here.~
~
5 524288 8193
0 15 30 3 9 0 100
1 260 75
3
0
0
0
0
0
S 3 0
E
wakizashi sword~
The wakizashi sword appears to have been forged in the old ways with the folding of steel upon steel over hot fire.
~
A
18 4
#28278
tabi boots~
a pair of tabi boots~
A pair of tabi boots has been left here.~
~
9 524288 65 128
20 20 20 2 2 20 0
1 145 75
3
0
0
0
0
0
S 3 0
E
boots~
The boots have a split toe for getting better traction.
~
A
18 4
#28279
tabi socks~
a pair of tabi socks~
A pair of tabi socks has been left here.~
~
9 524288 65 64
30 30 34 1 0 0 0
1 153 150
3
0
0
0
0
0
S 3 0
E
socks~
The black tabi socks have a split toe to allow it to fit into the tabi boots.
~
A
14 20
#28286
shinobi shozoko outfit~
A shinobi shozoko outfit~
A shinobi shozoko outfit has been left here.~
~
9 0 9
30 30 0 0 0 0 0
1 156 50
3
1
0
0
0
0
S 3 0
E
shinobi shozoko outfit~
The black outfit covers the upper body completely.  It is lightweight, but extremely tough
material.  It appears to have strange qualities beyond what is obvious.
~
A
2 2
A
17 -50
A
18 3
#28287
aether fountain~
An aether fountain~
A fountain made entirely out of light is shooting light into the air.~
~
25 1 0
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 3 0
E
fountain~
The fountain has some swirling clear water within it.
~
#28288
pantry key~
a small key~
A small dull key lies here undisturbed.~
~
18 0 1
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 3 0
E
key~
The pantry key is made out of a soft bronze ore.                                     
~
#28289
aether portal~
An aether portal~
A portal made entirely our of light.~
~
46 1 0
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 3 0
E
portal~
The portal is a magic not familar to most of the realms.                            
~
#28290
leather quiver~
A leather quiver~
A leather quiver has been left here.~
~
58 0 524289
51 0 0 0 0 0 0
1 139 75
4
1
0
0
0
0
S 77 0
E
quiver~
The leather quiver appears to be well crafted in the traditional ways.
~
#28291
arrow~
a arrow~
An arrow has been left here.~
~
57 0 16385
0 15 30 6 1 0 0
1 50 5
1
0
0
0
0
0
S 3 0
E
arrow~
The arrow is a hardwood construct done in the traditional ways.
~
#28292
yumi bow~
a yumi bow~
A traditonally crafted yumi bow has been left here.~
~
56 0 262145
12 1 4 6 6 1 1
1 900 90
1
1
0
0
0
0
S 3 0
E
yumi bow~
The well crafted long bow appears to be made the traditional way.
~
#28293
priceless diamond~
A priceless diamond~
A priceless diamond is sitting here glinting quietly.~
~
8 0 1
0 0 0 0 0 0 0
1 6 2100
1
14
0
0
0
0
S 3 0
E
diamond~
The shear size of the diamond is only enhanced by the clarity of the gem. 
~
#28294
an ornate key~
An ornate key~
An ornately carved key.~
~
18 0 1
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 3 0
E
key~
The gawdy ornate key is made out of gold and has small gems encrusted in it.             
~
#28295
eye eyeglasses contraption~
A pair of dwarven eyeglasses~
A strange eye contraption lies here.~
~
8 0 131073
0 0 0 0 0 0 0
1 2100 210
1
0
0
0
0
0
S 3 0
A
18 2
A
19 2
A
17 -2
A
26 4194304
E
glasses eye~
The eye glasses are well constructed. 
~
#28296
portal vortex~
A swirling vortex~
A swirling vortex is here.~
~
8 0 0
0 0 0 0 0 0 0
1 6 0
1
14
0
0
0
0
S 3 0
> greet_prog 100~
mppause 5
mpe &YA swirling vortex opens, revealing a pathway to the east.&D
mpopenpassage 28284 28287 1
mppause 20
mpecho &YA slight wavering in the swirling vortex begins.&D
mppause 20
mpecho &YA swirling vortex begins to close it's opening.&D
mppause 20
mpe &YA swirling vortex closes.&D
mpclosepassage 28284 1
~
|
E
portal vortex~
The swirling vortex portal seems to draw your eyes to another place.     
~
#28297
silver key~
a silver key~
You see a silver key here.~
~
18 0 1
0 0 0 0 0 0 0
1 0 0
1
13
0
0
0
0
S 0 0
E
key silver~
for the altar...
~
#0


#ROOMS
#28250
Shadowed Haven~
~
~
1 4 3
R M 0 28267 1 28250
E
sign~
&O                             'WARNING!'

    Beyond these woods is said to lie a fearsome groupd of beasties and monsters.
Beware of being out alone at night. Only the strong may live to tell the tale. Many
have ventured into these woods but few have returned to tell the tale.

                             'BEWARE!'
                                                          &GSamael&D
~
> death_prog 100~
mpforce shadow mpgoto 4
mpat 4 mpforce shadow say purge
~
|
S
#28251
Trodden Path~
~
The path continues along to the north with signs of a large force becoming 
more evident farther along the path. The bends around a tree and continues 
along the side of a small stream as the wind blows slowly through the 
trees. The bushes stand clumped together in little patches together along 
the side of the path.
~
1 0 11
D0
~
~
0 -1 28253
D6
A hidden path...
~
~
2097152 -1 28252
D11
~
~
0 -1 43446
R M 0 28270 6 28251
R M 0 28250 1 28251
  R E 0 28250 1 11
  R E 0 28251 1 16
R O 0 28252 1 28251
S
#28252
Hidden Nook~
~
This nook was made for hiding. The lush green bushes in front block view 
from oncoming people while allowing the hidden to stay hidden. Leaves 
cover the ground in what appears to be a soft bed. The wind blows through 
this section just right keeping it cool in the summer and the hanging 
limbs keep the snow out. 
~
1 4 3
D3
~
~
100663296 -1 28253
D9
~
~
0 -1 28251
S
#28253
Trodden Path~
~
The path continues along to the north with signs of a large force becoming 
more evident farther along the path. The bends around a tree and continues 
along the side of a small stream as the wind blows slowly through the 
trees. The bushes stand clumped together in little patches together along 
the side of the path.
~
1 0 3
D0
~
~
0 -1 28255
D2
~
~
0 -1 28251
D7
~
~
2097152 -1 28254
R M 0 28251 1 28253
  R E 0 28254 1 11
  R E 0 28253 1 16
S
#28254
Hidden Nook~
~
This nook was made for hiding. The lush green bushes in front block view 
from oncoming people while allowing the hidden to stay hidden. Leaves 
cover the ground in what appears to be a soft bed. The wind blows through 
this section just right keeping it cool in the summer and the hanging 
limbs keep the snow out.
~
1 0 3
D8
~
~
0 -1 28253
R M 0 28270 6 28254
S
#28255
Along a Trodden Path~
~
The path continues along to the north with signs of a large force becoming 
more evident farther along the path. The path then bends around a tree and 
continues along the side of a small stream as the wind blows slowly 
through the trees. The bushes stand clumped together in little patches 
together along the side of the path. 
~
1 4 3
D0
~
~
0 -1 28257
D1
~
~
0 -1 28256
D2
~
~
0 -1 28253
R M 0 28270 6 28255
S
#28256
Clearing in the Forest~
~
This place is nearly empty of natural environmental factors. Such as rock 
formations or leaves or twigs. This area seems to be kept in perfect 
condition by the multitudes of goblins bowing at the outer edge of the 
circle. As any leaves fall from the trees, one of the attendants reaches 
up and snatches it and promptly eats it just to keep the sacred ground 
bare. 
~
1 4 3
D0
~
~
0 -1 28258
D3
~
~
0 -1 28255
D7
~
~
0 -1 28257
R M 0 28270 6 28256
S
#28257
Clearing in the Forest~
~
This place is nearly empty of natural enviromental factors. Such as rock 
formations or leaves or twigs. This area seems to be kept in perfect 
codition by the mutitudes of goblins bowing at the outer edge of the 
circle. As any leaves fall from the trees, one of the attendants reaches 
up and snatches it and promptly eats it just to keep the sacred ground 
bare.
~
1 4 3
D1
~
~
0 -1 28258
D2
~
~
0 -1 28255
D8
~
~
0 -1 28256
S
#28258
Clearing in the Forest~
~
&gThis place is nearly empty of natural environmental factors. Such as 
rock formations or leaves or twigs. This area seems to be kept in perfect 
condition by the multitudes of goblins bowing at the outer edge of the 
circle. As any leaves fall from the trees, one of the attendants reaches 
up and snatches it and promptly eats it just to keep the sacred ground 
bare. 
~
1 0 3
D2
~
~
0 -1 28256
D3
~
~
0 -1 28257
D6
~
~
16777216 -1 28259
R M 0 28253 1 28258
  R G 0 28297 1
R M 0 28252 1 28258
  R E 0 28263 1 16
R M 0 28270 6 28258
R M 0 28270 6 28258
R O 0 28008 1 28258
S
#28259
Cave Entrance~
~
The entrance to this cave is slightly damp as if from an underground 
spring. The air is slightly musty and the walls are very clean. There are 
muddy footprints on the ground leading further into the cave. 
~
1 1024 13
D0
~
~
0 -1 28260
D1
~
~
0 -1 28262
D3
~
~
0 -1 28261
D9
~
~
16777216 -1 28258
R M 0 28269 8 28259
R M 0 28269 8 28259
S
#28260
Passageway~
~
The floor is slightly damp as if water were seeping through up through the 
ground from some underground source. The smell in the air gets slightly 
worse deeper into the cave. 
~
1 4 13
D0
~
~
16777219 -1 28264
D2
~
~
0 -1 28259
D6
~
~
0 -1 28263
D7
~
~
3 -1 28265
R D 0 28260 0 1
R D 0 28260 7 1
S
#28261
Water Closet~
~
The air is slightly musty and arid for a cave. The cave widens to the side 
as it continues further into the cliff face. The muddy footprints get more 
numerous further down the passageway. Theres a stinking trough dug into 
the dirt of the cave. 
~
1 4 13
D1
~
~
0 -1 28259
S
#28262
Cave Antechamber~
~
The air is slightly musty and arid for a cave. The cave widens to the side 
as it continues further into the cliff face. The muddy footprints get more 
numerous further down the passageway. 
~
1 4 13
D3
~
~
0 -1 28259
S
#28263
Passageway~
~
The floor is slightly damp as if water were seeping through up through the 
ground from some underground source. The smell in the air gets slightly 
worse deeper into the cave.
~
1 4 13
D0
~
~
0 -1 28270
D1
~
~
3 -1 28268
D9
~
~
0 -1 28260
R D 0 28263 1 1
S
#28264
Dark Office~
~
The cave breaks and forms a natural formation in the general size of a 
room. Someone seems to be taking advantage of this and placed a small desk 
in here with a stool. The room is blocked off from the rest of the cave by 
a flimsy hanging curtain. 
~
1 1 13
D0
~
door~
7 28294 28266
D2
~
~
1 -1 28260
R M 0 28271 1 28264
R D 0 28264 0 2
R D 0 28264 2 0
S
#28265
Barracks~
~
The ground is littered with blankets, trash, pallets, bunks and futons 
everywhere as if this place were lived in by pigs and wild animals. There 
seem to be a few sleeping forms lying about the place. 
~
1 0 13
D3
~
~
0 -1 28267
D8
~
~
16777216 -1 28260
R M 0 28266 5 28265
R M 0 28266 5 28265
R M 0 28266 5 28265
S
#28266
Personal Bathroom~
~
The air is slightly musty and arid for a cave. The cave widens as it 
continues further into the cliff face. Theres a stinking trough dug into 
the dirt of the cave floor. 
~
1 0 13
D2
~
door~
1 28294 28264
R O 0 28293 1 28266
R D 0 28266 2 0
S
#28267
Barracks~
~
The ground is littered with blankets, trash, pallets, bunks and futons 
everywhere as if this place were lived in by pigs and wild animals. There 
seem to be a few sleeping forms lying about the place.
~
1 0 13
D1
~
~
0 -1 28265
R M 0 28266 5 28267
R M 0 28266 5 28267
S
#28268
Barracks~
~
The room seems to be a bit cleaner than it's counterpart across the hall. 
The bodies are lined up here with a semblence of order that seems to have 
escaped the generation of goblins sleeping in the other room. 
~
1 0 13
D1
~
~
0 -1 28269
D3
~
~
16777216 -1 28263
R M 0 28268 4 28268
R M 0 28268 4 28268
S
#28269
Barracks~
~
The room seems to be a bit cleaner than it's counterpart across the hall. 
The bodies are lined up here with a semblence of order that seems to have 
escaped the generation of goblins sleeping in the other room.
~
1 0 13
D3
~
~
0 -1 28268
R M 0 28268 4 28269
R M 0 28268 4 28269
S
#28270
Passageway~
~
The floor is slightly damp as if water were seeping through up through the 
ground from some underground source. The smell in the air gets slightly 
worse deeper into the cave.
~
1 0 13
D0
~
~
0 -1 28273
D1
~
~
3 -1 28271
D2
~
~
0 -1 28263
D3
~
~
0 -1 28272
R M 0 28269 8 28270
R M 0 28269 8 28270
R D 0 28270 1 1
S
#28271
Supplies Closet~
~
The closet is made up of several wooden shelves that have been attached to the walls
here.  There are many types of staples that are being stored within the closet.  The
closet is kept lit by a hooded lantern mounted to the walls.
~
1 0 13
D0
~
~
0 -1 28275
D3
~
~
16777216 -1 28270
D6
~
~
0 -1 28276
S
#28272
Armory~
~
The old armor rack in the back of the room is almost falling apart. The 
armor on it are old worthless peics of junk not suited for normal everyday 
use much less war. 
~
1 0 13
D0
~
~
0 -1 28274
D1
~
~
0 -1 28270
R M 0 28269 8 28272
R M 0 28256 11 28272
R O 0 28250 1 28272
R O 0 28254 1 28272
S
#28273
Passageway~
~
The floor is slightly damp as if water were seeping through up through the 
ground from some underground source. The smell in the air gets slightly 
worse deeper into the cave.
~
1 0 13
D0
~
~
2051 -1 28285
D1
~
~
0 -1 28275
D2
~
~
0 -1 28270
D3
~
~
0 -1 28274
R M 0 28269 8 28273
R M 0 28256 11 28273
R D 0 28273 0 1
S
#28274
Weapons Rack~
~
The old rack of weapons in the back of the room is almost falling apart. 
The weapons on it are old worthless peics of junk not suited for normal 
everyday use much less war. 
~
1 0 13
D1
~
~
0 -1 28273
D2
~
~
0 -1 28272
R M 0 28269 8 28274
R M 0 28256 11 28274
R M 0 28256 11 28274
R O 0 28251 1 28274
R O 0 28253 1 28274
S
#28275
Kitchen~
~
This is the kitchen. The smells coming from the back waft n on a slight 
fresh breeze with the smell of water. This must be from where the dampness 
in the floor originates from. 
~
1 0 13
D1
~
~
16777216 -1 28276
D2
~
~
0 -1 28271
D3
~
~
0 -1 28273
D6
~
~
7 28288 28282
R M 0 28255 1 28275
R M 0 28256 11 28275
R D 0 28275 6 2
S
#28276
Kitchen~
~
This is the kitchen. The smells coming from the back waft n on a slight 
fresh breeze with the smell of water. This must be from where the dampness 
in the floor originates from. 
~
1 0 13
D0
~
~
7 28288 28282
D1
~
~
0 -1 28277
D2
~
~
0 -1 28279
D3
~
~
0 -1 28275
D9
~
~
0 -1 28271
R M 0 28256 11 28276
R D 0 28276 0 2
S
#28277
Kitchen~
~
This is the kitchen. The smells coming from the back waft n on a slight 
fresh breeze with the smell of water. This must be from where the dampness 
in the floor originates from. 
~
1 0 13
D1
~
~
0 -1 28280
D2
~
~
0 -1 28278
D3
~
~
0 -1 28276
S
#28278
Kitchen~
~
This is the kitchen. The smells coming from the back waft n on a slight 
fresh breeze with the smell of water. This must be from where the dampness 
in the floor originates from. 
~
1 0 13
D0
~
~
0 -1 28277
D1
~
~
0 -1 28281
D3
~
~
0 -1 28279
R M 0 28256 11 28278
S
#28279
Kitchen~
~
This is the kitchen. The smells coming from the back waft n on a slight 
fresh breeze with the smell of water. This must be from where the dampness 
in the floor originates from. 
~
1 0 13
D0
~
~
0 -1 28276
D1
~
~
0 -1 28278
R M 0 28256 11 28279
R M 0 28256 11 28279
R M 0 28254 1 28279
  R E 0 28256 1 16
  R E 0 28258 1 13
S
#28280
Kitchen Sink~
~
The cavern twists around here.  There is a large stone basin cut into the wall that
has water flowing along it.  A series dishes are setup on a wooden shelf above the
stone basin.  A few wooden bins are against the far wall for trash.
~
1 0 13
D2
~
~
0 -1 28281
D3
~
~
0 -1 28277
R M 0 28269 8 28280
R M 0 28256 11 28280
R O 0 28259 1 28280
S
#28281
Kitchen Sink~
~
The cavern twists around here.  There is a large stone basin cut into the wall that
has water flowing along it.  A series dishes are setup on a wooden shelf above the                                                                                                              
stone basin.  A few wooden bins are mounted to the wall for trash.
~
1 0 13
D0
~
~
0 -1 28280
D3
~
~
0 -1 28278
R M 0 28256 11 28281
R O 0 28259 1 28281
S
#28282
Kitchen Pantry~
~
The ground is littered with small peices of raw meat. There is tras hand 
garbage everywhere. The smells coming from this place would make anybody 
puke. What kind of supplies would be kept in a place like this? 
~
1 0 13
D1
~
~
0 -1 28283
D2
~
~
7 -1 28276
D9
~
~
3 -1 28275
R O 0 28261 1 28282
R O 0 28262 1 28282
R D 0 28282 2 2
R D 0 28282 9 1
S
#28283
Kitchen Pantry~
~
As the cave ends, the ground has less trash on it so that the ground 
actually seems like a normal ground and not a trash heap. The air is dry 
and very light here as if coming from another source. 
~
1 0 13
D1
~
~
0 -1 28284
D3
~
~
0 -1 28282
R O 0 28261 1 28283
R O 0 28262 1 28283
> entry_prog 100~
if istagged($n, train)                                                                                                                                                                          
else
mppause 2
mpechoat $n &cYou hear in the distance a muffled conversation where someone says they are here to train.
mptag $n train
endif
~
|
S
#28284
Kitchen Pantry~
~
As the cave ends, the ground has less trash on it so that the ground 
actually seems like a normal ground and not a trash heap. The air is dry 
and very light here as if coming from another source.
~
1 0 13
D3
~
~
0 -1 28283
D5
~
iron doorway~
7 28297 28286
R M 0 28267 2 28284
  R G 0 28297 1
R D 0 28284 5 2
S
#28285
Hidden Treasury~
~
The treasury is kind of empty because nobody brought anything to store in 
it. This room was created before anyone thought about it. It was just the 
standard. 
~
1 0 13
D2
~
~
0 -1 28273
S
#28286
Within a Fortress Entryway~
~
The size of the chamber is enormous.  The walls are made out of interlocking
cobblestones.  There are torches mounted to the walls at certain intervals to
provide lighting.  The floor is made out of stone.
~
1 8 13
D0
~
~
0 -1 28287
D4
~
iron doorway~
7 28297 28284
R M 0 28265 1 28286
  R G 0 28297 1
  R E 0 28270 1 5
  R E 0 28268 1 8
  R E 0 28267 1 8
  R E 0 28276 1 16
R D 0 28286 4 2
S
#28287
Within a Intersection~
~
The chamber has an intersecting hallway that extends to the east, and 
west. The walls are covered in exotic paintings, and are made up of 
interlocking cobblestones. There are torches mounted to the walls at 
certain intervals for lighting.
~
1 8 13
D1
~
~
0 -1 28288
D2
~
~
0 -1 28286
D3
~
~
0 -1 28289
R M 0 28263 3 28287
  R E 0 28279 1 8
  R E 0 28278 1 8
  R E 0 28290 1 22
    R P 0 28291 1 28290
    R P 0 28291 1 28290
  R E 0 28292 1 21
  R G 0 28291 1
  R E 0 28275 1 12
S
#28288
The Smithy~
~
The dusty room is covered in metallic shavings.  There are three massive
anvils that are anchored in the center of the room, in front of a large
brick covered fire place.  Various tools are hanging from the walls as
well as examples of completed works.
~
1 8 13
D3
~
~
0 -1 28287
R M 0 28264 1 28288
  R E 0 28269 1 16
S
#28289
A Sharp Turn~
~
The vast room is covered with maps of different parts of the world. There 
are torches mounted to the walls at certain intervals for lighting. The 
walls are made up of interlocking cobblestones.
~
1 8 13
D0
~
~
0 -1 28290
D1
~
~
0 -1 28287
S
#28290
At an Intersection~
~
There are cobble stones that make up the walls here. A series of torches 
leads to the west and east ends of the intersection. There are bronze 
statues of monks in various fighting stances along the walls. 
~
1 8 13
D1
~
~
0 -1 28291
D2
~
~
0 -1 28289
D3
~
~
0 -1 28295
D4
~
~
0 -1 28294
S
#28291
The Armory~
~
The light is extremely bright here and the light beneath your feet seems 
incredibly solid as if the sun from this dimension strengthened it. The 
wind whistles through the air warm and light as if it were singing a song.
~
1 8 13
D3
~
~
0 -1 28290
R M 0 28259 1 28291
  R G 0 28290 1
  R G 0 28286 1
R M 0 28263 2 28291
R M 0 28263 2 28291
S
#28292
Aether Shopping District~
~
The light is extremely bright here and the light beneath your feet seems 
incredibly solid as if the sun from this dimension strengthened it. The 
wind whistles through the air warm and light as if it were singing a song.
~
1 8 13
D1
~
~
0 -1 28293
D5
~
~
0 -1 28291
R M 0 28260 1 28292
  R G 0 28267 1
  R G 0 28268 1
  R G 0 28273 1
  R G 0 28272 1
  R G 0 28274 1
  R G 0 28270 1
  R G 0 28269 1
  R G 0 28271 1
S
#28293
Aether Shopping District~
~
The light is extremely bright here and the light beneath your feet seems 
incredibly solid as if the sun from this dimension strengthened it. The 
wind whistles through the air warm and light as if it were singing a song.
~
1 8 13
D3
~
~
0 -1 28292
R M 0 28261 1 28293
  R G 0 28276 1
  R G 0 28277 1
  R G 0 28278 1
  R G 0 28279 1
S
#28294
Within the Dojo~
~
The ground here seems to be slightly more stable as if someone were 
expecting disaster or hard hits. The air feels as if it's charged as if 
from a recent burst of lightning. There are many young dragons here 
training and focusing their individual skills in the martial arts and 
mental preperation. 
~
1 8 13
D0
~
~
0 -1 28298
D1
~
~
0 -1 28296
D3
~
~
0 -1 28297
D5
~
~
0 -1 28290
S
#28295
The Planning Room~
~
&gA shaft of light beams through the window highlighting the large desks 
in the room. It seems to be a place for learning as there are many 
different writing utensils as well as parchment of the blackest light. 
~
1 8 13
D1
~
~
0 -1 28290
S
#28296
The End of the Dojo~
~
The ground here seems to be slightly more stable as if someone were 
expecting disaster or hard hits. The air feels as if it's charged as if 
from a recent burst of lightning. There are many young dragons here 
training and focusing their individual skills in the martial arts and 
mental preperation. 
~
1 8 13
D0
~
~
0 -1 28299
D3
~
~
0 -1 28294
R M 0 28260 2 28296
  R E 0 28286 1 5
  R E 0 28277 1 16
S
#28297
Along the Dojo~
~
The ground here seems to be slightly more stable as if someone were 
expecting disaster or hard hits. The air feels as if it's charged as if 
from a recent burst of lightning. There are many young dragons here 
training and focusing their individual skills in the martial arts and 
mental preperation.
~
1 8 13
D0
~
~
0 -1 28300
D1
~
~
0 -1 28294
R M 0 28259 2 28297
  R E 0 28286 1 5
  R E 0 28277 1 16
S
#28298
The Audience Chamber~
~
The ground here seems to be slightly more stable as if someone were 
expecting disaster or hard hits. The air feels as if it's charged as if 
from a recent burst of lightning. There are many young dragons here 
training and focusing their individual skills in the martial arts and 
mental preperation. 
~
1 8 13
D1
~
~
0 -1 28299
D2
~
~
0 -1 28294
D3
~
~
0 -1 28300
R M 0 28262 1 28298
  R E 0 28268 1 8
  R E 0 28267 1 8
  R E 0 28273 1 1
  R E 0 28270 1 5
  R E 0 28277 1 16
  R E 0 28276 1 18
S
#28299
Within the Dojo~
~
The ground here seems to be slightly more stable as if someone were 
expecting disaster or hard hits. The air feels as if it's charged as if 
from a recent burst of lightning. There are many young dragons here 
training and focusing their individual skills in the martial arts and 
mental preperation. 
~
1 8 13
D2
~
~
0 -1 28296
D3
~
~
0 -1 28298
R M 0 28261 2 28299
  R E 0 28286 1 5
  R E 0 28277 1 16
S
#28300
Within the Dojo~
~
The ground here seems to be slightly more stable as if someone were 
expecting disaster or hard hits. The air feels as if it's charged as if 
from a recent burst of lightning. There are many young dragons here 
training and focusing their individual skills in the martial arts and 
mental preperation. 
~
1 8 13
D1
~
~
0 -1 28298
D2
~
~
0 -1 28297
S
#0


#SHOPS
 28259    0  0  0  0  0   120  90         0 23    ; A monk assassin
 28260    0  0  0  0  0   120  90         0 23    ; a monk assassin
 28261    0  0  0  0  0   120  90         0 23    ; a monk assassin
0


#REPAIRS
 28264    9  5  0           1   1         0 23    ; a monk assassin
 28265    0  0  0         100   1         0 23    ; A monk assassin
0


#SPECIALS
M  28252 spec_cast_undead
M  28253 spec_cast_mage
M  28257 spec_breath_acid
S


#$