6D/
6D/area/
6D/boards/
6D/city/
6D/color/
6D/corpses/
6D/councils/
6D/htowns/
6D/news/
6D/specials/
6D/src/specials/
6D/src/trades/
#AREA        Palace Parade~



#VERSION     10
#AUTHOR      Sinjin~
#DERIVATIVES ~
#COLOR       0
#HTOWN       ~
#DESC        ~

#RANGES
40 60 35 100
$

#SPELLLIMIT 0
#WEATHERCELL 0 0

#RESETMSG You hear the clash of weapons all around.~

#FLAGS
0 1

#CURRENCY 0

#HIGHECONOMY 0 0 0 0 0 -1

#LOWECONOMY 0 5000000 0 0 0 -1

#CLANNAME (null)~

#INFLUENCE 0

#MOBILES
#45150
first mob~
a newly created first mob~
Some god abandoned a newly created first mob here.
~
~
1
Clanname none~
0
0
1 0 0 C
1 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
#45159
An annoying little pawn stands here defiantly.~
an annoying little pawn~
An annoying little pawn stands here defiantly.
~
~
1
Clanname none~
0
0
65569 128 0 C
10 0 0 0d0+80 0d0+0
0 0 0 0 0 
0
115 115 2
25 25 25 25 25 25 25
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 2
#45161
An annoying little pawn stands here defiantly.~
an annoying little pawn~
An annoying little pawn stands here defiantly.
~
~
1
Clanname none~
0
0
65569 128 0 C
10 0 0 0d0+80 0d0+0
0 0 0 0 0 
0
115 115 2
25 25 25 25 25 25 25
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 2
#45163
An annoying little pawn stands here defiantly.~
an annoying little pawn~
An annoying little pawn stands here defiantly.
~
~
1
Clanname none~
0
0
65569 128 0 C
10 0 0 0d0+80 0d0+0
0 0 0 0 0 
0
115 115 2
25 25 25 25 25 25 25
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 2
#45165
An Annoying Little Pawn.~
an annoying little pawn~
An annoying little pawn stands here defiantly.
~
~
1
Clanname none~
0
0
65569 128 0 C
10 0 0 0d0+80 0d0+0
0 0 0 0 0 
0
115 115 2
25 25 25 25 25 25 25
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 2
> death_prog 100~
mppause 20
mpmload 45165
~
|
#45198
An annoying little pawn stands here defiantly.~
an annoying little pawn~
An annoying little pawn stands here defiantly.
~
~
1
Clanname none~
0
0
65569 128 0 C
10 0 0 0d0+80 0d0+0
0 0 0 0 0 
0
115 115 2
25 25 25 25 25 25 25
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 2
#45200
An annoying little pawn stands here defiantly.~
an annoying little pawn~
An annoying little pawn stands here defiantly.
~
~
1
Clanname none~
0
0
65569 128 0 C
10 0 0 0d0+80 0d0+0
0 0 0 0 0 
0
115 115 2
25 25 25 25 25 25 25
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 2
#45202
An annoying little pawn stands here defiantly.~
an annoying little pawn~
An annoying little pawn stands here defiantly.
~
~
1
Clanname none~
0
0
65569 128 0 C
10 0 0 0d0+80 0d0+0
0 0 0 0 0 
0
115 115 2
25 25 25 25 25 25 25
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 2
#45204
An annoying little pawn stands here defiantly.~
an annoying little pawn~
An annoying little pawn stands here defiantly.
~
~
1
Clanname none~
0
0
65569 128 0 C
10 0 0 0d0+80 0d0+0
0 0 0 0 0 
0
115 115 2
25 25 25 25 25 25 25
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 2
#45209
The white king.~
a newly created The white king.~
Some god abandoned a newly created The white king. here.
~
~
1
Clanname none~
0
0
1 0 0 C
1 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
#45214
Halcyon peacekeeper~
a newly created Halcyon peacekeeper~
Some god abandoned a newly created Halcyon peacekeeper here.
~
~
1
Clanname none~
0
0
1048579 0 0 C
100 0 0 0d0+10000 0d0+0
0 0 0 0 0 
0
115 115 2
25 18 15 10 10 20 10
0 0 0 0 0
13 12 2000 0 1 1 0
0 0 0 0 0 0 0 0
#45215
Halcyon Guardian~
a newly created Halcyon Guardian~
Some god abandoned a newly created Halcyon Guardian here.
~
~
1
Clanname none~
0
0
1 0 0 C
1 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
#45250
last mob~
a newly created last mob~
Some god abandoned a newly created last mob here.
~
~
1
Clanname none~
0
0
1 0 0 C
1 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
#0


#OBJECTS
#45150
first obj~
a newly created first obj~
Some god dropped a newly created first obj here.~
~
13 0 0
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 0 0
#45209
a glowing ivory key~
a newly created a glowing ivory key~
Some god dropped a newly created a glowing ivory key here.~
~
13 0 0
0 0 0 0 0 0 0
1 0 0
4
0
0
0
0
0
S 0 0
#45250
last obj~
a newly created last obj~
Some god dropped a newly created last obj here.~
~
13 0 0
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 0 0
#0


#ROOMS
#45150
A white square.~
~
~
1 4 1
D0
~
~
0 -1 45151
D1
~
~
0 -1 45165
S
#45151
A black square.~
~
~
1 4 1
D0
~
~
0 -1 45152
D1
~
~
0 -1 45164
D2
~
~
0 -1 45150
S
#45152
A white square.~
~
~
1 4 1
D0
~
~
0 -1 45153
D1
~
~
0 -1 45163
D2
~
~
0 -1 45151
S
#45153
A black square.~
~
~
1 4 1
D0
~
~
0 -1 45154
D1
~
~
0 -1 45162
D2
~
~
0 -1 45152
S
#45154
A white square.~
~
~
1 4 1
D0
~
~
0 -1 45155
D1
~
~
0 -1 45161
D2
~
~
0 -1 45153
D5
~
~
10488879 -1 45221
S
#45155
A black square.~
~
~
1 4 1
D0
~
~
0 -1 45156
D1
~
~
0 -1 45160
D2
~
~
0 -1 45154
S
#45156
A white square.~
~
~
1 4 1
D0
~
~
0 -1 45157
D1
~
~
0 -1 45159
D2
~
~
0 -1 45155
S
#45157
A black square.~
~
~
1 4 1
D1
~
~
0 -1 45158
D2
~
~
0 -1 45156
S
#45158
A white square.~
~
~
1 4 1
D1
~
~
0 -1 45166
D2
~
~
0 -1 45159
D3
~
~
0 -1 45157
S
#45159
A black square.~
~
~
1 4 1
D0
~
~
0 -1 45158
D1
~
~
0 -1 45167
D2
~
~
0 -1 45160
D3
~
~
0 -1 45156
R M 0 45159 1 45159
> rand_prog 80~
if mobinarea(45159) < 1
mpmload 45159
endif
~
|
S
#45160
A white square.~
~
~
1 4 1
D0
~
~
0 -1 45159
D1
~
~
0 -1 45168
D2
~
~
0 -1 45161
D3
~
~
0 -1 45155
S
#45161
A black square.~
~
~
1 4 1
D0
~
~
0 -1 45160
D1
~
~
0 -1 45169
D2
~
~
0 -1 45162
D3
~
~
0 -1 45154
R M 0 45161 1 45161
> rand_prog 80~
if mobinarea(45161) < 1
mpmload 45161
endif
~
|
S
#45162
A white square.~
~
~
1 4 1
D0
~
~
0 -1 45161
D1
~
~
0 -1 45170
D2
~
~
0 -1 45163
D3
~
~
0 -1 45153
S
#45163
A black square.~
~
~
1 4 1
D0
~
~
0 -1 45162
D1
~
~
0 -1 45171
D2
~
~
0 -1 45164
D3
~
~
0 -1 45152
R M 0 45163 1 45163
> rand_prog 80~
if mobinarea(45163) < 1
mpmload 45163
endif
~
|
S
#45164
A white square.~
~
~
1 4 1
D0
~
~
0 -1 45163
D1
~
~
0 -1 45172
D2
~
~
0 -1 45165
D3
~
~
0 -1 45151
S
#45165
A black square.~
~
~
1 4 1
D0
~
~
0 -1 45164
D1
~
~
0 -1 45173
D3
~
~
0 -1 45150
R M 0 45165 1 45165
> rand_prog 80~
if mobinarea(45165) < 1
  mpmload 45165
endif
~
|
S
#45166
A black square.~
~
~
1 4 1
D1
~
~
0 -1 45174
D2
~
~
0 -1 45167
D3
~
~
0 -1 45158
S
#45167
A white square.~
~
~
1 4 1
D0
~
~
0 -1 45166
D1
~
~
0 -1 45175
D2
~
~
0 -1 45168
D3
~
~
0 -1 45159
S
#45168
A black square.~
~
~
1 4 1
D0
~
~
0 -1 45167
D1
~
~
0 -1 45176
D2
~
~
0 -1 45169
D3
~
~
0 -1 45160
S
#45169
A white square.~
~
~
1 4 1
D0
~
~
0 -1 45168
D1
~
~
0 -1 45177
D2
~
~
0 -1 45170
D3
~
~
0 -1 45161
S
#45170
A black square.~
~
~
1 4 1
D0
~
~
0 -1 45169
D1
~
~
0 -1 45178
D2
~
~
0 -1 45171
D3
~
~
0 -1 45162
S
#45171
A white square.~
~
~
1 4 1
D0
~
~
0 -1 45170
D1
~
~
0 -1 45179
D2
~
~
0 -1 45172
D3
~
~
0 -1 45163
S
#45172
A black square.~
~
~
1 4 1
D0
~
~
0 -1 45171
D1
~
~
0 -1 45180
D2
~
~
0 -1 45173
D3
~
~
0 -1 45164
S
#45173
A white square.~
~
~
1 4 1
D0
~
~
0 -1 45172
D1
~
~
0 -1 45181
D3
~
~
0 -1 45165
S
#45174
A white square.~
~
~
1 4 1
D1
~
~
0 -1 45182
D2
~
~
0 -1 45175
D3
~
~
0 -1 45166
D6
~
~
2061 -1 45215
S
#45175
A black square.~
~
~
1 4 1
D0
~
~
0 -1 45174
D1
~
~
0 -1 45183
D2
~
~
0 -1 45176
D3
~
~
0 -1 45167
S
#45176
A white square.~
~
~
1 4 1
D0
~
~
0 -1 45175
D1
~
~
0 -1 45184
D2
~
~
0 -1 45177
D3
~
~
0 -1 45168
S
#45177
A black square.~
~
~
1 4 1
D0
~
~
0 -1 45176
D1
~
~
0 -1 45185
D2
~
~
0 -1 45178
D3
~
~
0 -1 45169
S
#45178
A white square.~
~
~
1 4 1
D0
~
~
0 -1 45177
D1
~
~
0 -1 45186
D2
~
~
0 -1 45179
D3
~
~
0 -1 45170
S
#45179
A black square.~
~
~
1 4 1
D0
~
~
0 -1 45178
D1
~
~
0 -1 45187
D2
~
~
0 -1 45180
D3
~
~
0 -1 45171
S
#45180
A white square.~
~
~
1 4 1
D0
~
~
0 -1 45179
D1
~
~
0 -1 45188
D2
~
~
0 -1 45181
D3
~
~
0 -1 45172
S
#45181
A black square.~
~
~
1 4 1
D0
~
~
0 -1 45180
D1
~
~
0 -1 45189
D3
~
~
0 -1 45173
D8
~
~
0 -1 45214
S
#45182
A black square.~
~
~
1 4 1
D1
~
~
0 -1 45190
D2
~
~
0 -1 45183
D3
~
~
0 -1 45174
D7
~
~
2061 -1 45215
S
#45183
A white square.~
~
~
1 4 1
D0
~
~
0 -1 45182
D1
~
~
0 -1 45191
D2
~
~
0 -1 45184
D3
~
~
0 -1 45175
S
#45184
A black square.~
~
~
1 4 1
D0
~
~
0 -1 45183
D1
~
~
0 -1 45192
D2
~
~
0 -1 45185
D3
~
~
0 -1 45176
S
#45185
A white square.~
~
~
1 4 1
D0
~
~
0 -1 45184
D1
~
~
0 -1 45193
D2
~
~
0 -1 45186
D3
~
~
0 -1 45177
S
#45186
A black square.~
~
~
1 4 1
D0
~
~
0 -1 45185
D1
~
~
0 -1 45194
D2
~
~
0 -1 45187
D3
~
~
0 -1 45178
S
#45187
A white square.~
~
~
1 4 1
D0
~
~
0 -1 45186
D1
~
~
0 -1 45195
D2
~
~
0 -1 45188
D3
~
~
0 -1 45179
S
#45188
A black square.~
~
~
1 4 1
D0
~
~
0 -1 45187
D1
~
~
0 -1 45196
D2
~
~
0 -1 45189
D3
~
~
0 -1 45180
S
#45189
A white square.~
~
~
1 4 1
D0
~
~
0 -1 45188
D1
~
~
0 -1 45197
D3
~
~
0 -1 45181
D9
~
~
0 -1 45214
S
#45190
A white square.~
~
~
1 4 1
D1
~
~
0 -1 45198
D2
~
~
0 -1 45191
D3
~
~
0 -1 45182
S
#45191
A black square.~
~
~
1 4 1
D0
~
~
0 -1 45190
D1
~
~
0 -1 45199
D2
~
~
0 -1 45192
D3
~
~
0 -1 45183
S
#45192
A white square.~
~
~
1 4 1
D0
~
~
0 -1 45191
D1
~
~
0 -1 45200
D2
~
~
0 -1 45193
D3
~
~
0 -1 45184
S
#45193
A black square.~
~
~
1 4 1
D0
~
~
0 -1 45192
D1
~
~
0 -1 45201
D2
~
~
0 -1 45194
D3
~
~
0 -1 45185
S
#45194
A white square.~
~
~
1 4 1
D0
~
~
0 -1 45193
D1
~
~
0 -1 45202
D2
~
~
0 -1 45195
D3
~
~
0 -1 45186
S
#45195
A black square.~
~
~
1 4 1
D0
~
~
0 -1 45194
D1
~
~
0 -1 45203
D2
~
~
0 -1 45196
D3
~
~
0 -1 45187
S
#45196
A white square.~
~
~
1 4 1
D0
~
~
0 -1 45195
D1
~
~
0 -1 45204
D2
~
~
0 -1 45197
D3
~
~
0 -1 45188
S
#45197
A black square.~
~
~
1 4 1
D0
~
~
0 -1 45196
D1
~
~
0 -1 45205
D3
~
~
0 -1 45189
S
#45198
A black square.~
~
~
1 4 1
D1
~
~
0 -1 45206
D2
~
~
0 -1 45199
D3
~
~
0 -1 45190
R M 0 45198 1 45198
> rand_prog 80~
if mobinarea(45198) < 1
mpmload 45198
endif
~
|
S
#45199
A white square.~
~
~
1 4 1
D0
~
~
0 -1 45198
D1
~
~
0 -1 45207
D2
~
~
0 -1 45200
D3
~
~
0 -1 45191
S
#45200
A black square.~
~
~
1 4 1
D0
~
~
0 -1 45199
D1
~
~
0 -1 45208
D2
~
~
0 -1 45201
D3
~
~
0 -1 45192
R M 0 45200 1 45200
> rand_prog 80~
if mobinarea(45200) < 1
mpmload 45200
endif
~
|
S
#45201
A white square.~
~
~
1 4 1
D0
~
~
0 -1 45200
D1
~
~
0 -1 45209
D2
~
~
0 -1 45202
D3
~
~
0 -1 45193
S
#45202
A black square.~
~
~
1 4 1
D0
~
~
0 -1 45201
D1
~
~
0 -1 45210
D2
~
~
0 -1 45203
D3
~
~
0 -1 45194
R M 0 45202 1 45202
> rand_prog 80~
if mobinarea(45202) < 1
mpmload 45202
endif
~
|
S
#45203
A white square.~
~
~
1 4 1
D0
~
~
0 -1 45202
D1
~
~
0 -1 45211
D2
~
~
0 -1 45204
D3
~
~
0 -1 45195
S
#45204
A Black Square.~
~
~
1 0 1
D0
~
~
0 -1 45203
D1
~
~
0 -1 45212
D2
~
~
0 -1 45205
D3
~
~
0 -1 45196
R M 0 45204 1 45204
> rand_prog 80~
if mobinarea(45204) < 1
mpmload 45204
endif
~
|
S
#45205
A white square.~
~
~
1 4 1
D0
~
~
0 -1 45204
D1
~
~
0 -1 45213
D3
~
~
0 -1 45197
S
#45206
A white square.~
~
~
1 4 1
D2
~
~
0 -1 45207
D3
~
~
0 -1 45198
S
#45207
A black square.~
~
~
1 4 1
D0
~
~
0 -1 45206
D2
~
~
0 -1 45208
D3
~
~
0 -1 45199
S
#45208
A white square.~
~
~
1 4 1
D0
~
~
0 -1 45207
D2
~
~
0 -1 45209
D3
~
~
0 -1 45200
S
#45209
A black square.~
~
~
1 4 1
D0
~
~
0 -1 45208
D2
~
~
0 -1 45210
D3
~
~
0 -1 45201
D5
~
~
27266095 45209 45227
S
#45210
A white square.~
~
~
1 4 1
D0
~
~
0 -1 45209
D2
~
~
0 -1 45211
D3
~
~
0 -1 45202
S
#45211
A black square.~
~
~
1 4 1
D0
~
~
0 -1 45210
D2
~
~
0 -1 45212
D3
~
~
0 -1 45203
S
#45212
A white square.~
~
~
1 4 1
D0
~
~
0 -1 45211
D2
~
~
0 -1 45213
D3
~
~
0 -1 45204
S
#45213
A black square.~
~
~
1 4 1
D0
~
~
0 -1 45212
D3
~
~
0 -1 45205
S
#45214
At the palace gates.~
~
~
1 4 0
D2
~
~
0 -1 45232
D6
~
~
0 -1 45189
D7
~
~
0 -1 45181
S
#45215
Doors to the Halcyon tower.~
~
~
1 4 1
D0
~
~
3 -1 45216
D8
~
~
0 -1 45182
D9
~
~
0 -1 45174
S
#45216
Inside the Halcyon tower.~
~
~
1 4 1
D2
~
~
0 -1 45215
D4
~
~
0 -1 45217
S
#45217
Halfway up the tower.~
~
~
1 4 1
D0
~
~
0 -1 45220
D4
~
~
0 -1 45218
D5
~
~
0 -1 45216
S
#45218
Top of the tower.~
~
~
1 4 1
D0
~
~
0 -1 45219
D5
~
~
0 -1 45217
S
#45219
Peacemaker's office.~
~
~
1 4 1
D2
~
~
0 -1 45218
D5
~
~
0 -1 45220
S
#45220
Guard post.~
~
~
1 4 1
D2
~
~
0 -1 45217
D4
~
~
0 -1 45219
S
#45221
The entrance to a dark tunnel.~
~
~
1 4 0
D3
~
~
0 -1 45222
D4
~
~
0 -1 45154
S
#45222
In a dank tunnel.~
~
~
1 4 0
D1
~
~
0 -1 45221
D4
~
~
0 -1 45223
S
#45223
On dark steps.~
~
~
1 4 1
D4
~
~
0 -1 45224
D5
~
~
0 -1 45222
S
#45224
The war room.~
~
~
1 4 1
D3
~
~
0 -1 45225
D5
~
~
0 -1 45223
S
#45225
Overseers office.~
~
~
1 4 1
D1
~
~
0 -1 45224
D4
~
~
0 -1 45226
S
#45226
Stronghold of Tanzean'al.~
~
~
1 4 1
D5
~
~
0 -1 45225
S
#45227
A white marble walkway.~
~
~
1 4 1
D1
~
~
0 -1 45228
D4
~
~
33 -1 45209
S
#45228
Bottom of the steps.~
~
~
1 4 1
D3
~
~
0 -1 45227
D4
~
~
0 -1 45229
S
#45229
On the marble staircase.~
~
~
1 4 1
D4
~
~
0 -1 45230
D5
~
~
0 -1 45228
S
#45230
Doors to the keep.~
~
~
1 4 1
D4
~
~
0 -1 45231
D5
~
~
0 -1 45229
S
#45231
The ivory keep.~
~
~
1 4 1
D5
~
~
0 -1 45230
S
#45232
Foot of the Staircase.~
~
~
1 4 0
D0
~
~
0 -1 45214
D4
~
~
0 -1 45233
S
#45233
On the Grand Staircase.~
~
~
1 4 0
D4
~
~
0 -1 45234
D5
~
~
0 -1 45232
S
#45234
On the Grand Staircase.~
~
~
1 4 0
D4
~
~
0 -1 45235
D5
~
~
0 -1 45233
S
#45235
On the Grand Staircase.~
~
~
1 4 0
D4
~
~
0 -1 45236
D5
~
~
0 -1 45234
S
#45236
On the Grand Staircase.~
~
~
1 4 0
D4
~
~
0 -1 45237
D5
~
~
0 -1 45235
S
#45237
Theater of the Skies.~
~
~
1 4 40
D5
~
~
0 -1 45236
S
#45250
Floating in a void~
~
~
1 4 1
S
#0


#SHOPS
0


#REPAIRS
0


#SPECIALS
S


#$