Installation for Smaug ---------------------- 1. In your Makefile, someplace above the main list of C_FLAGS, include the following: #I3 - Comment out to disable I3 support I3 = 1 Then directly below the list of H_FILES, add the following: [Note: BSD users - put a period in front of the word ifdef, and in front of the word endif] ifdef I3 C_FILES := i3.c $(C_FILES) O_FILES := i3.o $(O_FILES) C_FLAGS := $(C_FLAGS) -DI3 -DI3SMAUG endif [Chronicles users should substitute -DI3CHRONICLES for -DI3SMAUG] 2. Open mud.h Locate the following: /* * Structure for extended bitvectors -- Thoric */ struct extended_bitvector { unsigned int bits[XBI]; }; Directly below that, add the following: #ifdef I3 #include "i3.h" #endif Locate your pc_data struct, which should be in one of your main *.h files. Add the following to the end of it: #ifdef I3 I3_CHARDATA *i3chardata; #endif 4. Open interp.c and locate the following section: if ( !check_social( ch, command, argument ) Add the following condition to whatever series of ifchecks exist there: #ifdef I3 && !I3_command_hook( ch, command, argument ) #endif 5. Open comm.c and locate main(): A. If your mud uses copyover/hotboot, find this section( it may not look EXACTLY like this, adjust as needed ): If your mud does NOT use copyover/hotboot, move to B. if( argv[2] && argv[2][0] ) { fCopyOver = TRUE; control = atoi( argv[3] ); } else fCopyOver = FALSE; Change it to read as( while adjusting as needed ): if( argv[2] && argv[2][0] ) { fCopyOver = TRUE; control = atoi( argv[3] ); #ifdef I3 I3_socket = atoi( argv[4] ); #endif } else fCopyOver = FALSE; This next part is somewhat tricky. If copyover_recover is called in db.c as is the usual case in most default installs, you need to place the following BEFORE the boot_db call. If it is listed somewhere here in comm.c, the following needs to be placed ABOVE it. Either way, I3_main needs to be called BEFORE copyover_recover or your mud WILL crash every time you do a copyover. #ifdef I3 /* Initialize and connect to Intermud-3 */ I3_main( FALSE, port, fCopyOver ); #endif B. If your mud is NOT using copyover/hotboot: Locate the following: /* I don't know how well this will work on an unnamed machine as I don't have one handy, and the man pages are ever-so-helpful.. -- Alty */ if (gethostname(hostn, sizeof(hostn)) < 0) { perror("main: gethostname"); strcpy(hostn, "unresolved"); } sprintf( log_buf, "%s ready at address %s on port %d.", sysdata.mud_name, hostn, port ); log_string( log_buf ); Add the following lines directly below that: #ifdef I3 /* Initialize and connect to Intermud-3 */ I3_main( FALSE, port, FALSE ); #endif C. ALL MUDS CONTINUE HERE: Then further down in main(), locate the following: closesocket( control ); closesocket( control2 ); closesocket( conclient); closesocket( conjava ); Add the following beneath that: #ifdef I3 I3_shutdown( 0 ); #endif Then in game_loop(), locate the following: /* * Autonomous game motion. */ update_handler( ); Directly ABOVE that, add the following: #ifdef I3 I3_loop(); #endif Then locate function act_string, and find the following code: switch ( *str ) { default: bug( "Act: bad code %c.", *str ); bug( "Act: Bad code came from %s", ch->name ); i = " <@@@> "; break; Directly below that, add the following: #ifdef I3 case '$': i = "$"; break; #endif 6. Open save.c and locate fread_char: In the case 'I': section, and right before the final break; add the follwing: #ifdef I3 if( ( fMatch = i3load_char( ch, fp, word ) ) ) break; #endif Then in fwrite_char, locate: fprintf( fp, "End\n\n" ); Directly ABOVE that, add: #ifdef I3 i3save_char( ch, fp ); #endif Then in load_char_obj(), locate the following: found = FALSE; sprintf( strsave, "%s%c/%s", PLAYER_DIR, tolower(name[0]), capitalize( name ) ); Directly ABOVE that, add the following: #ifdef I3 i3init_char( ch ); #endif 7. Open db.c Locate free_char: Below this block of code: if ( ch->pcdata->subprompt ) STRFREE( ch->pcdata->subprompt ); if(ch->pcdata->tell_history) { int i; for(i = 0; i< 26; i++) { if(ch->pcdata->tell_history[i]) STRFREE(ch->pcdata->tell_history[i]); } DISPOSE(ch->pcdata->tell_history); } Add: #ifdef I3 free_i3chardata( ch ); #endif 8. For users of copyover only - Target code may not be exact: In function do_copyover, locate the following code: DESCRIPTOR_DATA *d, *de_next; char buf [100], buf2[100], buf3[100], buf4[100], buf5[100]; Directly below that, add: char buf6[100]; Then further down, find the following: /* exec - descriptors are inherited */ sprintf( buf, "%d", port ); sprintf( buf2, "%d", control ); sprintf( buf3, "%d", control2 ); sprintf( buf4, "%d", conclient ); sprintf( buf5, "%d", conjava ); execl( EXE_FILE, "smaug", buf, "hotboot", buf2, buf3, buf4, buf5, (char *)NULL ); Change that to read as follows: #ifdef I3 if( I3_is_connected() ) { I3_savechanlist(); I3_savemudlist(); I3_savehistory(); } #endif /* exec - descriptors are inherited */ sprintf( buf, "%d", port ); sprintf( buf2, "%d", control ); sprintf( buf3, "%d", control2 ); sprintf( buf4, "%d", conclient ); sprintf( buf5, "%d", conjava ); #ifdef I3 snprintf( buf6, 100, "%d", I3_socket ); #else strncpy( buf6, "-1", 100 ); #endif execl( EXE_FILE, "smaug", buf, "hotboot", buf2, buf3, buf4, buf5, buf6, (char *)NULL ); 8b: For users of SWR derivatives: In your i3cfg.h file, replace the CH_LEVEL line with the following: #define CH_I3LEVEL(ch) ((ch)->top_level) 8c: For users of CalareyMUD 2.0 and 3.0: In your imccgh.h file, REMOVE the CH_IMCLEVEL macro. In imc.c, find the imc_adjust_perms function. Replace it with this one: void I3_adjust_perms( CHAR_DATA *ch ) { /* Ugly hack to let the permission system adapt freely, but retains the ability to override that adaptation * in the event you need to restrict someone to a lower level, or grant someone a higher level. This of * course comes at the cost of forgetting you may have done so and caused the override flag to be set, but hey. * This isn't a perfect system and never will be. Samson 2-8-04. */ if( !I3IS_SET( I3FLAG(ch), I3_PERMOVERRIDE ) ) { /* This will default to MORT only - you will need to override this with "none" to * keep people you don't want using it off. */ if( ch->pcdata->permissions == 0 ) I3PERM(ch) = I3PERM_MORT; else if( IS_SET( ch->pcdata->permissions, PERMIT_BUILD ) ) I3PERM(ch) = I3PERM_IMM; else if( IS_SET( ch->pcdata->permissions, PERMIT_ADMIN ) ) I3PERM(ch) = I3PERM_ADMIN; else if( IS_SET( ch->pcdata->permissions, PERMIT_SECURITY ) ) I3PERM(ch) = I3PERM_IMP; } return; } Return to the main I3Install.txt file and continue.