#AREA Dakar Sewer~ #VERSION 11 #AUTHOR Vladaar~ #DERIVATIVES ~ #COLOR 13 #HTOWN ~ #DESC ~ #RANGES 1 30 1 100 $ #SPELLLIMIT 0 #WEATHERCELL 0 0 #RESETMSG &cYou hear the sound of more sewage sloshing around the passage.~ #FLAGS 33728 #CURRENCY 0 #HIGHECONOMY 0 0 0 0 0 -1 #LOWECONOMY 0 1249950 1 0 0 -1 #CLANNAME (null)~ #INFLUENCE 0 #MOBILES #8700 first mob~ a newly created first mob~ Some god abandoned a newly created first mob here. ~ ~ 1 Clanname none~ 0 0 1 0 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 #8701 Harva Night master man~ Harva~ The Night Master is standing here. ~ ~ 1 Clanname none~ 0 0 131107 128 -1000 C 100 0 0 2d500+10000 4d8+20 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 16 11 0 0 1 1 5 0 0 5 0 0 0 1520 -1073217533 > fight_prog 100~ circle $n mppause 20 circle $n mppause 20 circle $n mppause 20 ~ > all_greet_prog 100~ (null)~ | #8702 Basher Wraut~ Basher Wraut~ A basher stands guard duty here. ~ ~ 1 Clanname none~ 0 0 131075 4194432 -1000 C 100 0 0 2d500+10000 4d8+20 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 16 11 0 0 1 1 5 0 0 5 0 0 0 368 2 > all_greet_prog 100~ if isnpc($n) abort endif mppause 4 if istagged($n, tax) mpechoat $n &CBasher Wraut says, 'Don't make a move, what is the password?' endif ~ > speech_prog 'might'~ mpechoat $n &WBasher Wraut whispers to you, 'You may pass.' mptag timer 20 $n pass ~ > act_prog p leaves north.~ if isnpc($n) abort endif if istagged($n, pass) abort else n mpgenmob $n mpgoto 4 endif ~ > act_prog p leaves east.~ if isnpc($n) abort endif if istagged($n, pass) abort else e mpgenmob $n mpgoto 4 endif ~ > act_prog p leaves south.~ if isnpc($n) abort endif if istagged($n, pass) abort else s mpgenmob $n mpgoto 4 endif ~ > act_prog p leaves west.~ if isnpc($n) abort endif if istagged($n, pass) abort else w mpgenmob $n mpgoto 4 endif ~ | #8703 Basher Raga~ Basher Raga~ A basher stands guard duty here. ~ ~ 1 Clanname none~ 0 0 131107 4194432 -1000 C 100 0 0 2d500+10000 4d8+20 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 16 11 0 0 1 1 5 0 0 5 0 0 0 368 2 > fight_prog 100~ heavy heavy stun ~ > all_greet_prog 100~ if isnpc($n) abort endif mppause 4 if istagged($n, tax) mpechoat $n &CBasher Raga says, 'Don't make a move, what is the password?' endif ~ > speech_prog 'might'~ mpechoat $n &WBasher Raga whispers to you, 'You may pass.' mptag timer 20 $n pass ~ > act_prog p leaves north.~ if isnpc($n) abort endif if istagged($n, pass) abort else n mpgenmob $n mpgoto 4 endif ~ > act_prog p leaves east.~ if isnpc($n) abort endif if istagged($n, pass) abort else e mpgenmob $n mpgoto 4 endif ~ > act_prog p leaves west.~ if isnpc($n) abort endif if istagged($n, pass) abort else w mpgenmob $n mpgoto 4 endif ~ > act_prog p leaves south.~ if isnpc($n) abort endif if istagged($n, pass) abort else s mpgenmob $n mpgoto 4 endif ~ | #8704 Basher Jada~ Basher Jada~ A basher stands guard duty here. ~ ~ 1 Clanname none~ 0 0 131107 128 -1000 C 100 0 0 2d500+10000 4d8+20 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 16 11 0 0 1 1 5 0 0 5 0 0 0 368 2 > fight_prog 100~ heavy heavy stun ~ > all_greet_prog 100~ (null)~ | #8705 pick pocket Souz~ Souz~ A sly pickpocket is lurking about here. ~ ~ 1 Clanname none~ 0 0 131075 4194432 -1000 C 10 0 0 2d500+80 4d8+20 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 16 11 0 0 1 1 5 0 0 5 0 0 0 368 2 > fight_prog 100~ circle $n circle $n circle $n ~ > all_greet_prog 100~ // Check to see if players paid tax to use the thieve's highway if isnpc($n) abort endif mppause 4 if istagged($n, tax) mpechoat $n &CSouz says, 'Don't make a move, what is the password?' else mpechoat $n &CSouz says, 'Wait there, you can't travel along the thieve's highway mpechoat $n &Cwithout paying taxes. That will cost you 1 silver. Other's around mpechoat $n &Chere will take it out of your hide if you haven't paid for the password. endif ~ > speech_prog 'might'~ mpechoat $n &CSouz whispers to you, 'You may pass.'&D mptag timer 20 $n pass ~ > act_prog p leaves north.~ if isnpc($n) abort endif if istagged($n, pass) abort else n mpgenmob $n mpgoto 4 endif ~ > act_prog p leaves east.~ if isnpc($n) abort endif if istagged($n, pass) abort else e mpgenmob $n mpgoto 4 endif ~ > act_prog p leaves west.~ if isnpc($n) abort endif if istagged($n, pass) abort else w mpgenmob $n mpgoto 4 endif ~ > act_prog p leaves south.~ if isnpc($n) abort endif if istagged($n, pass) abort else s mpgenmob $n mpgoto 4 endif ~ > act_prog 'gives you 1 silver coin.'~ mppause 4 mptag $n tax mpat 4 drop 1 silver mpechoat $n &WJandor whispers to you, 'The password is might' ~ | #8706 pick pocket Tazar~ Tazar~ A sly pickpocket is lurking about here. ~ ~ 1 Clanname none~ 0 0 131075 4194304 -1000 C 10 0 0 2d500+80 4d8+20 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 16 11 0 0 1 1 5 0 0 5 0 0 0 368 2 > all_greet_prog 100~ if isnpc($n) abort endif mppause 4 if istagged($n, tax) mpechoat $n &CTazar says, 'Don't make a move, what is the password?' else mpechoat $n &CTazar says, 'Wait there, you can't travel along the thieve's highway mpechoat $n &Cwithout paying taxes. That will cost you 1 silver. Other's around mpechoat $n &Chere will take it out of your hide if you haven't paid for the password. endif ~ > speech_prog 'might'~ mpechoat $n &WTazar whispers to you, 'You may pass.' mptag timer 20 $n pass ~ > act_prog 'gives you 1 silver coin.'~ mppause 4 mptag $n tax mpat 4 drop 1 silver mpechoat $n &WTazar whispers to you, 'The password is might' ~ > act_prog p leaves north.~ if isnpc($n) abort endif if istagged($n, pass) abort else n mpgenmob $n mpgoto 4 endif ~ > act_prog p leaves east.~ if isnpc($n) abort endif if istagged($n, pass) abort else e mpgenmob $n mpgoto 4 endif ~ > act_prog p leaves west.~ if isnpc($n) abort endif if istagged($n, pass) abort else w mpgenmob $n mpgoto 4 endif ~ > act_prog p leaves south.~ if isnpc($n) abort endif if istagged($n, pass) abort else s mpgenmob $n mpgoto 4 endif ~ | #8707 Master Thief Wagae~ Wagae~ A Master Thief is standing in the shadows here. ~ ~ 1 Clanname none~ 0 0 131075 0 -1000 C 50 0 0 2d500+2000 4d8+20 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 16 11 0 0 1 1 5 0 0 5 0 0 0 368 2 > all_greet_prog 100~ mppause 5 mpechoat $n &CMaster Thief Wagae says, 'Be sure of yourself. This is not mpechoat $n &Ca place to linger without reason.' ~ | #8708 Assassin Nasar~ Nasar~ A sinister looking assassin is standing here. ~ ~ 1 Clanname none~ 0 0 131075 128 -1000 C 95 0 0 2d500+10000 4d8+20 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 16 11 0 0 1 1 5 0 0 5 0 0 0 368 2 > all_greet_prog 100~ mppause 5 mpechoat $n &cAssassin Nasar grasps his sword in a threatening manner. ~ | #8709 sewer rat~ a sewer rat~ A sewer rat scampers about here. ~ The gray rat is the size of a small dog. It has red eyes and sharp teeth. ~ 13 Clanname none~ 0 0 16777217 4194304 0 C 4 0 0 1d1+25 0d0+0 0 0 0 0 0 0 115 115 2 13 13 13 13 13 13 13 0 0 0 0 0 83 3 0 0 1 1 0 0 0 0 0 0 0 1 0 > death_prog 100~ if quest(drats) == 1 if qkamount(drats) < 49 mpqkamount $n drats 1 else mpqkamount $n drats 1 mpquest $n drats 2 endif endif ~ | #8710 sewer rat~ a sewer rat~ A sewer rat scampers about here. ~ The gray rat is the size of a small dog. It has red eyes and sharp teeth. ~ 13 Clanname none~ 0 0 16777217 4194816 0 C 4 0 0 1d1+25 0d0+0 0 0 0 0 0 0 115 115 2 13 13 13 13 13 13 13 0 0 0 0 0 83 3 0 0 1 1 0 0 0 0 0 0 0 1 0 > death_prog 100~ if quest(drats) == 1 if qkamount(drats) < 49 mpqkamount $n drats 1 else mpqkamount $n drats 1 mpquest $n drats 2 endif endif ~ | #8711 sewer rat~ a sewer rat~ A sewer rat scampers about here. ~ The gray rat is the size of a small dog. It has red eyes and sharp teeth. ~ 13 Clanname none~ 0 0 16777217 4194304 0 C 4 0 0 1d1+25 0d0+0 0 0 0 0 0 0 115 115 2 13 13 13 13 13 13 13 0 0 0 0 0 83 3 0 0 1 1 0 0 0 0 0 0 0 1 0 > death_prog 100~ if quest(drats) == 1 if qkamount(drats) < 49 mpqkamount $n drats 1 else mpqkamount $n drats 1 mpquest $n drats 2 endif endif ~ | #8712 sewer rat~ a sewer rat~ A sewer rat scampers about here. ~ The gray rat is the size of a small dog. It has red eyes and sharp teeth. ~ 13 Clanname none~ 0 0 16777217 4194304 0 C 4 0 0 1d1+25 0d0+0 0 0 0 0 0 0 115 115 2 13 13 13 13 13 13 13 0 0 0 0 0 83 3 0 0 1 1 0 0 0 0 0 0 0 1 0 > death_prog 100~ if quest(drats) == 1 if qkamount(drats) < 49 mpqkamount $n drats 1 else mpqkamount $n drats 1 mpquest $n drats 2 endif endif ~ | #8713 sewer rat~ a sewer rat~ A sewer rat scampers about here. ~ The gray rat is the size of a small dog. It has red eyes and sharp teeth. ~ 13 Clanname none~ 0 0 16777217 4194304 0 C 4 0 0 1d1+25 0d0+0 0 0 0 0 0 0 115 115 2 13 13 13 13 13 13 13 0 0 0 0 0 83 3 0 0 1 1 0 0 0 0 0 0 0 1 0 > death_prog 100~ if quest(drats) == 1 if qkamount(drats) < 49 mpqkamount $n drats 1 else mpqkamount $n drats 1 mpquest $n drats 2 endif endif ~ | #8714 sewer rat~ a sewer rat~ A sewer rat scampers about here. ~ The gray rat is the size of a small dog. It has red eyes and sharp teeth. ~ 13 Clanname none~ 0 0 16777217 4194304 0 C 4 0 0 1d1+25 0d0+0 0 0 0 0 0 0 115 115 2 13 13 13 13 13 13 13 0 0 0 0 0 83 3 0 0 1 1 0 0 0 0 0 0 0 1 0 > death_prog 100~ if quest(drats) == 1 if qkamount(drats) < 49 mpqkamount $n drats 1 else mpqkamount $n drats 1 mpquest $n drats 2 endif endif ~ | #8715 sewer rat~ a sewer rat~ A sewer rat scampers about here. ~ The gray rat is the size of a small dog. It has red eyes and sharp teeth. ~ 13 Clanname none~ 0 0 16777217 4194304 0 C 4 0 0 1d1+25 0d0+0 0 0 0 0 0 0 115 115 2 13 13 13 13 13 13 13 0 0 0 0 0 83 3 0 0 1 1 0 0 0 0 0 0 0 1 0 > death_prog 100~ if quest(drats) == 1 if qkamount(drats) < 49 mpqkamount $n drats 1 else mpqkamount $n drats 1 mpquest $n drats 2 endif endif ~ | #8716 sewer rat~ a sewer rat~ A sewer rat scampers about here. ~ The gray rat is the size of a small dog. It has red eyes and sharp teeth. ~ 13 Clanname none~ 0 0 16777217 4194304 0 C 4 0 0 1d1+25 0d0+0 0 0 0 0 0 0 115 115 2 13 13 13 13 13 13 13 0 0 0 0 0 83 3 0 0 1 1 0 0 0 0 0 0 0 1 0 > death_prog 100~ if quest(drats) == 1 if qkamount(drats) < 49 mpqkamount $n drats 1 else mpqkamount $n drats 1 mpquest $n drats 2 endif endif ~ | #8717 sewer rat~ a sewer rat~ A sewer rat scampers about here. ~ The gray rat is the size of a small dog. It has red eyes and sharp teeth. ~ 13 Clanname none~ 0 0 16777217 0 0 C 4 0 0 1d1+25 0d0+0 0 0 0 0 0 0 115 115 2 13 13 13 13 13 13 13 0 0 0 0 0 83 3 0 0 1 1 0 0 0 0 0 0 0 1 0 > death_prog 100~ if quest(drats) == 1 if qkamount(drats) < 49 mpqkamount $n drats 1 else mpqkamount $n drats 1 mpquest $n drats 2 endif endif ~ | #8718 sewer rat~ a sewer rat~ A sewer rat scampers about here. ~ The gray rat is the size of a small dog. It has red eyes and sharp teeth. ~ 13 Clanname none~ 0 0 16777217 0 0 C 4 0 0 1d1+25 0d0+0 0 0 0 0 0 0 115 115 2 13 13 13 13 13 13 13 0 0 0 0 0 83 3 0 0 1 1 0 0 0 0 0 0 0 1 0 > death_prog 100~ if quest(drats) == 1 if qkamount(drats) < 49 mpqkamount $n drats 1 else mpqkamount $n drats 1 mpquest $n drats 2 endif endif ~ | #8719 sewer rat~ a sewer rat~ A sewer rat scampers about here. ~ The gray rat is the size of a small dog. It has red eyes and sharp teeth. ~ 13 Clanname none~ 0 0 16777217 4194304 0 C 4 0 0 1d1+25 0d0+0 0 0 0 0 0 0 115 115 2 13 13 13 13 13 13 13 0 0 0 0 0 83 3 0 0 1 1 0 0 0 0 0 0 0 1 0 > death_prog 100~ if quest(drats) == 1 if qkamount(drats) < 49 mpqkamount $n drats 1 else mpqkamount $n drats 1 mpquest $n drats 2 endif endif ~ | #8720 giant sewer rat~ a giant sewer rat~ A giant sized sewer rat is hunting here. ~ The gray rat is the size of a large dog. It has red eyes and sharp teeth. ~ 13 Clanname none~ 0 0 16777249 4194816 0 C 6 0 0 1d1+24 0d0+0 0 0 0 0 0 0 115 115 2 13 13 13 13 13 13 13 0 0 0 0 0 83 3 0 0 1 1 0 0 0 0 0 0 0 1 0 > death_prog 100~ if quest(dgiantrats) == 1 if qkamount(dgiantrats) < 49 mpqkamount $n dgiantrats 1 else mpqkamount $n dgiantrats 1 mpquest $n dgiantrats 2 endif endif ~ | #8721 old man worker Gordak~ Gordak~ An old man working the sewer is standing here. ~ ~ 1 Clanname none~ 0 0 131075 4194304 -1000 C 50 0 0 2d500+2000 4d8+20 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 16 11 0 0 1 1 5 0 0 5 0 0 0 368 2 > all_greet_prog 100~ mppause 6 if quest(drats) == 2 mpechoat $n &CGordak says, 'Got a nice collection, thanks for helping an old man. mpechoat $n &CI'll tell you something since you have shown me kindness. Things mpechoat $n &Chappen down here, people come and go. I have worked down here many mpechoat $n &Cyears where others have, and been found dead floating in the river. mpechoat $n &CWhy I have is I do not tell anyone who or what I see down here. Got mpechoat $n &Cit? If you think you can follow that I have another job for you.' mpquest $n drats 3 mppause 20 mpat 4 look mppause 10 mpechoat $n &cType &WSAY JOB&c to accept. mpmset self silver 50 give 50 silver $n endif if quest(dgiantrats) == 2 mpechoat $n &CGordak says, 'Great job, thanks for helping an old man.' mpquest $n dgiantrats 3 mppause 20 mpat 4 look mppause 10 mpmset self gold 50 give 50 gold $n endif if istagged($n, money) mppause 6 mpechoat $n &cGordak looks about the sewer for a rat to stuff in his bag. else mppause 3 mpechoat $n &CGordak says, 'Well your a little big for a sewer rat. Are you down on mpechoat $n &Cyour luck? If you want to make a little coin you could give me a hand. mpechoat $n &CThis is a thankless job, but someone has to do it.' mppause 2 mpechoat $n &cType &WSAY YES&c to accept the quest. mptag $n money endif ~ > speech_prog yes~ mppause 4 mpechoat $n &CGordak says, 'Kill 50 sewer rats for me, and Ill pay you some silver.' mpquest $n drats 1 ~ > speech_prog job~ mppause 4 if quest(drats) == 3 mpechoat $n &CGordak says, 'There are false walls within this sewer where the things I mpechoat $n &Ctold you about happen. Find your way in there, and you will be able to mpechoat $n &Chunt giant sized rats, or the rats will hunt you. The only thing is if mpechoat $n &Cyou enter this area, you will run into those people I told you about who mpechoat $n &Cwill demand a tax for being in thier area. Pay the tax these are not mpechoat $n &Cpeople to trifle with. Your reward for killing the giant sized rats will mpechoat $n &Cbe worth paying the tax.' mppause 20 mpat 4 look mppause 10 mpechoat $n &CKill 50 giant sized sewer rats for me, and Ill pay you some gold.' mpquest $n dgiantrats 1 endif ~ | #8722 basher~ a basher~ A basher is standing here. ~ ~ 1 Clanname none~ 0 0 131107 128 -1000 C 100 0 0 2d500+10000 4d8+20 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 16 11 0 0 1 1 5 0 0 5 0 0 0 368 2 #8750 last mob~ a newly created last mob~ Some god abandoned a newly created last mob here. ~ ~ 1 Clanname none~ 0 0 1 0 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #8700 first obj~ a newly created first obj~ Some god dropped a newly created first obj here.~ ~ 13 0 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 0 0 #8701 balanced dagger~ a balanced dagger~ A well balanced dagger has been left here.~ ~ 5 524544 8193 20 20 40 6 2 40 0 1 78 7 2 13 0 0 0 0 S 0 0 A 18 4 A 19 4 A 2 2 #8702 legendary crafted rapier~ a legendary crafted rapier~ A legendary crafted rapier has been left here.~ ~ 5 524288 8193 0 45 100 2 1 95 70 3 81 8 4 8 0 0 0 0 S 0 0 A 18 12 A 19 12 A 2 2 #8720 leather vest~ a newly created leather vest~ Some god dropped a newly created leather vest here.~ ~ 13 0 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 0 0 #0 #ROOMS #8700 Within a Sewer Intersection~ ~ The walls are made out of interlocking bricks. There is a intersection of sewer passageways that lead in different directions. A small ladder leads up out of the sewer. There is a strange black liquid that runs through a inlay in the ground that has a multitude of foreign objects in it. ~ 1 4 1 D1 ~ false wall~ 2051 -1 8715 D2 ~ ~ 0 -1 8711 D3 ~ ~ 0 -1 8701 D4 ~ sewer grate~ 16777219 -1 11210 R D 0 8700 4 1 S #8701 Within an Underground Passage~ ~ The walls are made out of interlocking bricks. They are crumbling from cracks in them, and have been reinforced with thick oak beams. There is a strange black liquid that runs through an inlay and has foreign objects throughout it. Some bloody tracks lead to the east. ~ 1 0 1 D0 ~ false wall~ 16779267 -1 8731 D1 ~ ~ 0 -1 8700 D3 ~ ~ 0 -1 8702 R M 0 8711 1 8701 R M 0 8712 1 8701 R D 0 8701 0 1 > entry_prog 100~ mppause 4 mpechoat $n &cYou think you notice something strange with the wall to the north. ~ | S #8702 Mildew Covered Walls~ ~ The walls that are visible through thick mildew, are made out of bricks that are interlocking. The ceiling is made out of stone slabs that are mortared together. There is a foul black liquid that runs through an inlay and has many foreign objects within it. ~ 1 0 1 D1 ~ ~ 0 -1 8701 D3 ~ ~ 0 -1 8703 R M 0 8711 2 8702 R M 0 8712 2 8702 S #8703 Along a Narrow Passage~ ~ The walls of the passage are made up of interlocking bricks. Some of the bricks have cracked with time. The walls are covered in various stains. A strange black liquid moves through an inlay in the ground, and has many foreign objects within it. The ceiling is made out of stone slabs. ~ 1 0 1 D1 ~ ~ 0 -1 8702 D3 ~ ~ 0 -1 8704 R M 0 8711 3 8703 R M 0 8712 4 8703 R M 0 8712 4 8703 S #8704 Within the Passage~ ~ Interlocking bricks make up the walls of the passage. A few scattered bones litter the ground. There is a thick black liquid on the ground that runs through an inlay, and has many foreign objects in it. The ceiling is made out of large stone slabs that have been mortared together. ~ 1 0 1 D1 ~ ~ 0 -1 8703 D3 ~ ~ 0 -1 8705 R M 0 8712 4 8704 R M 0 8711 4 8704 S #8705 Within the Sewer~ ~ The walls are made up of interlocking bricks. They are cracked in some places, and have various stains streaked across them. A narrow inlay in the floor collects the black liquid from the sewer grates. There are an assortment of foreign objects within the liquid. ~ 1 0 1 D0 ~ ~ 0 -1 8706 D1 ~ ~ 0 -1 8704 D4 ~ sewer grate~ 16777219 -1 11223 R M 0 8712 5 8705 R M 0 8711 5 8705 R M 0 8718 1 8705 R M 0 8719 1 8705 S #8706 Along a Narrow Passageway~ ~ Interlocking bricks make up this passageways walls. The bricks are worn and cracked in many places. The walls are covered with a multitude of stains streaked across them. A small inlay in the floor houses a foul black liquid with many foreign objects floating in it. ~ 1 0 1 D0 ~ ~ 0 -1 8707 D2 ~ ~ 0 -1 8705 R M 0 8713 1 8706 R M 0 8714 2 8706 S #8707 A Partially Collapsed Section~ ~ The interlocking bricks in this passage have partially broken apart, and small bricks litter the floor. A few oak beams have been placed beside the walls to reinforce them. There is a dark green mold growing up the oak beams. the ceiling is made out of solid stone slabs. ~ 1 0 1 D0 ~ ~ 0 -1 8708 D2 ~ ~ 0 -1 8706 R M 0 8714 2 8707 R M 0 8713 2 8707 S #8708 A Reinforced Passage~ ~ The passage walls are made out of interlocking bricks, that have many cracks in them. They have been reinforced with large oak beams along the sides. There are various stains that are streaked along the walls. A small inlay has black liquid inside it. The ceiling is made out of stone slabs. ~ 1 0 1 D0 ~ ~ 0 -1 8709 D2 ~ ~ 0 -1 8707 R M 0 8713 3 8708 R M 0 8714 3 8708 S #8709 Blood Covered Walls~ ~ The walls are made out of interlocking bricks. They covered with blood that has been smeared from some type of battle. The ground has an inlay in it, that has a foul black liquid running though it. The ceiling is made out of large slabs of stone that have been mortared together. ~ 1 0 1 D0 ~ ~ 0 -1 8710 D2 ~ ~ 0 -1 8708 R M 0 8713 5 8709 R M 0 8713 5 8709 R M 0 8714 5 8709 R M 0 8714 5 8709 S #8710 Within the Sewer~ ~ Interlocking bricks make up the walls. The bricks are worn, and have many cracks throughout them. There are many stains that streak the walls. A thick mildew covers a small ladder that leads up. There is an inlay in the ground that has a foul black liquid running through it. ~ 1 0 1 D2 ~ ~ 0 -1 8709 D4 ~ sewer grate~ 16777219 -1 27010 R M 0 8714 5 8710 R M 0 8713 5 8710 R M 0 8715 1 8710 R M 0 8716 1 8710 S #8711 A Small Passageway~ ~ The passageway is smaller here, due to large oak beams set on the sides of the walls. The walls are made out of interlocking bricks. There is a inlay in the floor that has a thick black liquid within it. The ceiling is made out of solid stone slabs that have been mortared together. ~ 1 0 1 D0 ~ ~ 0 -1 8700 D2 ~ ~ 0 -1 8712 R M 0 8721 1 8711 S #8712 A Pile of Bones~ ~ The walls of the passage are made up of interlocking bricks that are very worn and cracked. There are several piles of bones, and partial skeletons scattered about the floor here. An inlay in the ground has a foul black liquid that runs along through it. ~ 1 0 1 D0 ~ ~ 0 -1 8711 D2 ~ ~ 0 -1 8713 R M 0 8709 3 8712 R M 0 8710 3 8712 S #8713 Along a Passageway~ ~ The passageway walls are made out of interlocking bricks. The bricks are very worn, and cracked in some places. There are stains streaking the sides of the walls. A foul black liquid resides in a inlay on the ground and has foreign objects within it ~ 1 0 1 D0 ~ ~ 0 -1 8712 D2 ~ ~ 0 -1 8714 R M 0 8709 2 8713 R M 0 8710 2 8713 S #8714 A Sludge Filled Passage~ ~ The walls are made out of interlocking bricks. There are various stains that streak the walls. The ground has an inlay that is filled with black nightmarish liquid. The ceiling is made out of large stone slabs that have been mortared together for strength. ~ 1 0 1 D0 ~ ~ 0 -1 8713 D4 ~ sewer grate~ 16777219 -1 11214 R M 0 8709 1 8714 R M 0 8710 1 8714 S #8715 A Narrow Passage~ ~ A series of small torch mounts with no torch in them lead to the east. There are broken, and cracked bricks along the walls. Several strange foot prints are imprinted in what looks like dried blood. ~ 1 0 1 D1 ~ ~ 0 -1 8716 D3 ~ false wall~ 3 -1 8700 R M 0 8720 1 8715 R D 0 8715 3 1 S #8716 Sewage Filled Intersection~ ~ An intersection that has two small passageways appears to be made out of bricks. There is a large grate in the center of the floor that collects all sewage that comes down from above. There are hooded lantern mounts along the walls that hold no lanterns. ~ 1 0 1 D1 ~ ~ 0 -1 8727 D2 ~ ~ 0 -1 8717 D3 ~ ~ 0 -1 8715 R M 0 8706 1 8716 R E 0 8701 1 16 R E 0 8351 1 18 S #8717 A Small Passage~ ~ The passageway is made out of bricks. There are various objects of trash along the edge of walls. The east wall has a half mildew, half blood patch covering a good portion of the wall. There is a small drain in the floor to allow waste to escape. ~ 1 0 1 D0 ~ ~ 0 -1 8716 D2 ~ ~ 0 -1 8718 S #8718 A Musky Chamber~ ~ The walls are covered with a mildew growth from the top to the bottom. There is a small drain in the floor for waste to escape through. A series of small bones litters the floor. There are hooded lantern mounts on the walls, but no lanterns are housed in them. ~ 1 0 1 D0 ~ ~ 0 -1 8717 D1 ~ ~ 0 -1 8728 D2 ~ ~ 0 -1 8719 R M 0 8720 10 8718 R M 0 8720 10 8718 S #8719 Collapsed Section~ ~ The ceiling has partially caved in here, bringing the clearance to enter the room down significantly. There are large broken bricks built up in piles that seem to support the weight of the ceiling. The floor is covered with small animal tracks. ~ 1 0 1 D0 ~ ~ 0 -1 8718 D2 ~ ~ 0 -1 8720 S #8720 An Underground Corridor ~ ~ The corridor extends to the north and south. The floor has a grate that runs up the center of it the entire length. There is a repugnant scent of raw sewage that fills the area. A few scattered bones are here. ~ 1 0 1 D0 ~ ~ 0 -1 8719 D1 ~ ~ 0 -1 8721 S #8721 A Small Passageway~ ~ The hallway has blood stains that intermingle with mold along the walls. The floor has a grate that runs up the center of it for the entire length. There are piles of trash, and debris along the walls. ~ 1 0 1 D1 ~ ~ 0 -1 8722 D3 ~ ~ 0 -1 8720 S #8722 A Narrow Corridor ~ ~ The corridor walls are very narrow here, forcing most who enter to walk sideways. The walls are covered in a thick mildew. There is a grate that runs the length of the floor. ~ 1 0 1 D0 ~ ~ 0 -1 8723 D3 ~ ~ 0 -1 8721 R M 0 8720 8 8722 R M 0 8720 8 8722 R M 0 8720 8 8722 S #8723 A Small Chamber~ ~ The chamber is only slightly larger then the narrow corridor. There are small bones littering the floor that cover up most of the grate. The walls are covered in a mildew. ~ 1 0 1 D2 ~ ~ 0 -1 8722 D5 ~ ~ 0 -1 8724 S #8724 Descending Downward~ ~ There is a stairwell that leads up and down here. The walls are made out of interlocking bricks. A thick slimly substance covers the stairwell making it difficult to purchase a hold on it. ~ 1 0 1 D0 ~ ~ 0 -1 8725 D4 ~ ~ 0 -1 8723 R M 0 8720 4 8724 R M 0 8720 4 8724 S #8725 A Vast Chamber~ ~ The massive chamber extends over a small pond of raw sewage that the grates from the hallways all seem to flow too. The walls are covered in mold and mildew all around. ~ 1 0 1 D2 ~ ~ 0 -1 8724 D3 ~ ~ 0 -1 8726 D4 ~ sewer grate~ 16777219 -1 11238 S #8726 A Long Passageway~ ~ The hall length is covered in mold and mildew along the walls. There are several humanoid skeletons laying about the hall here. A long grate extends the length the hallway on the floor. ~ 1 0 1 D1 ~ ~ 0 -1 8725 D3 ~ ~ 0 -1 8727 R M 0 8720 2 8726 S #8727 The Passageway~ ~ The hallway extends quite a ways to the east and west of here. There is a grate that is in the middle of the floor that travels the length of the floor. The walls are covered in a thick furry mildew. ~ 1 0 1 D1 ~ ~ 0 -1 8726 D3 ~ ~ 0 -1 8716 S #8728 A Large Fire Pit~ ~ The Massive room is filled with a giant fire pit. It has broken old cobblestones surrounding a ash filled pit. The ceiling above is blackened with years of use. The walls are covered in a thick mildew. ~ 1 0 1 D1 ~ ~ 0 -1 8729 D3 ~ ~ 0 -1 8718 R M 0 8707 1 8728 S #8729 Within the Passage~ ~ There are broken cobblestones on the walls where years of water have damaged the structure of the walls. The walls have a mildew film that covers most of them. The floor has a grate that runs in the middle. ~ 1 0 1 D1 ~ ~ 0 -1 8730 D3 ~ ~ 0 -1 8728 S #8730 A Small Cavern~ ~ The massive room is sided like an octagon in shape. The walls are covered in a mixture of mildew and blood stains. A nasty black substance hangs from the ceiling. The floor has a grate that runs down the middle of it. ~ 1 0 1 D3 ~ ~ 0 -1 8729 R M 0 8708 1 8730 S #8731 Beside a False Wall~ ~ The walls are made out of interlocking bricks. They are crumbling from cracks in them, and have been reinforced with thick oak beams. There is a strange black liquid that runs through an inlay and has foreign objects throughout it. A track is along the wall that is used for the false wall. ~ 1 0 1 D0 ~ ~ 0 -1 8732 D2 ~ false wall~ 16777217 -1 8701 S #8732 Along the Passageway~ ~ There are interlocking bricks that make up the walls. A few have fallen to the ground. There is raw sewage running along the center of passage. A few small rocks are along the sides of the passage. ~ 1 0 1 D0 ~ ~ 0 -1 8733 D2 ~ ~ 0 -1 8731 R M 0 8720 12 8732 R M 0 8720 12 8732 S #8733 A Drain Off Point~ ~ There is a large drain that sewage is running off into here. A giant sized filter made of iron filters out the big items. The walls are made out of interlocking bricks. A large bin with a few shovels are by the drain. ~ 1 0 1 D0 ~ ~ 0 -1 8734 D2 ~ ~ 0 -1 8732 S #8734 A Sharp Turn~ ~ The walls are made out of interlocking bricks. There are small amounts of sewage that have splashed up against the walls here. Another smaller drain is embedded in the wall to catch any runoff. ~ 1 0 1 D2 ~ ~ 0 -1 8733 D3 ~ ~ 0 -1 8735 S #8735 A Slight Climb in Elevation~ ~ The sewer seems to climb upward at this point. The walls are made out of interlocking bricks. There is mildew growing along the edge of the walls at different spots. A few small bricks have fallen to the ground. ~ 1 0 1 D1 ~ ~ 0 -1 8734 D3 ~ ~ 0 -1 8736 R M 0 8720 14 8735 R M 0 8720 14 8735 R M 0 8720 14 8735 S #8736 A Sharp Curve~ ~ The sewer turns in at a right angle here. The walls are made out of interlocking bricks. A large splash of mildew is on the north wall. There are a few small rocks scattered about the floor. ~ 1 0 1 D1 ~ ~ 0 -1 8735 D2 ~ ~ 0 -1 8737 R M 0 8705 1 8736 R E 0 8701 1 16 R E 0 8351 1 18 S #8737 Beside a Rotting Corpse~ ~ The rancid bloating corpse of a sewer rat fills this spot with a horrible smell. The walls are made out of interlocking bricks. A series of small mildew lines are along the walls. ~ 1 0 1 D0 ~ ~ 0 -1 8736 D2 ~ ~ 0 -1 8738 R M 0 8720 16 8737 R M 0 8720 16 8737 S #8738 Within the Passageway~ ~ There is a wall completely covered in mildew on the east side. The west side wall has a small amount of mildew starting. The walls are made out of interlocking bricks. Various debris litters the ground. ~ 1 0 1 D0 ~ ~ 0 -1 8737 D2 ~ ~ 0 -1 8739 S #8739 A Slight Descent in the Passage~ ~ The sewer passage begins to trek downward here. A small amount of moisture is built up along the floor. The walls are made out of interlocking bricks and have large patches of mildew along them. ~ 1 0 1 D0 ~ ~ 0 -1 8738 D2 ~ ~ 0 -1 8740 S #8740 A Partially Collapsed Section~ ~ The ceiling partially collapsed leaving a small hole to crawl through. There are rocks, bricks, and various debris scattered about the floor. A thick mildew covers the walls. ~ 1 0 1 D0 ~ ~ 0 -1 8739 D2 ~ ~ 0 -1 8741 R M 0 8720 19 8740 R M 0 8720 19 8740 R M 0 8720 19 8740 S #8741 Along the Passageway~ ~ There is a small wooden barricade along the wall here that is setup to defend this section of the sewer. The walls are made out of interlocking bricks. A heavy mildew is along the south wall. ~ 1 0 1 D0 ~ ~ 0 -1 8740 D3 ~ ~ 0 -1 8742 R M 0 8702 1 8741 S #8742 Within a Narrow Passageway~ ~ The sewer passage narrows greatly here to a small create a small utility like room to the south. The walls are floors are made out of interlocking bricks there is a small amount of water along the ground. ~ 1 0 1 D1 ~ ~ 0 -1 8741 D2 ~ ~ 0 -1 8743 S #8743 A Small Chamber~ ~ The original sewer system comes to an end partially into the chamber, and the south has been dug out of the earth itself. There are boulders and small rocks laying about along the sides of the chamber. ~ 1 0 1 D0 ~ ~ 0 -1 8742 D2 ~ ~ 0 -1 8744 S #8744 A Mildew Covered Room~ ~ The walls and floors are covered in a thick furry mildew. There is a path that leads down the center of the room. A few giant sized mushrooms are growing along the edges of the walls. ~ 1 0 1 D0 ~ ~ 0 -1 8743 D2 ~ ~ 0 -1 8745 S #8745 A Tank of Water~ ~ The room floor is a giant tank of water. The water is very murky and little is visible within it's depths. There are a few small rocks around the tank. The walls are made out of interlocking bricks. ~ 1 0 6 D0 ~ ~ 0 -1 8744 D1 ~ ~ 16777216 -1 8746 S #8746 Water Filled Chamber~ ~ The walls have a green vegetation growing on them. There are various forms of debris floating about within the water. A slimy type of vegetation is growing on the ground. Large boulders are along the ground making it difficult to negotiate a path through the chamber. ~ 1 0 8 D1 ~ ~ 0 -1 8747 D3 ~ ~ 16777216 -1 8745 S #8747 An Underwater Chamber~ ~ The walls have a green vegetation growing on them. There are various forms of debris floating about within the water. A slimy type of vegetation is growing on the ground. A few small boulders are along the ground. ~ 1 0 8 D1 ~ ~ 0 -1 8748 D3 ~ ~ 0 -1 8746 S #8748 Underwater Stairwell~ ~ The underwater passage is covered in a slime along the ground. There is a set of slippery stairs that lead upward towards a light. A few strange things are floating around the water. ~ 1 0 8 D3 ~ ~ 0 -1 8747 D4 ~ ~ 128 -1 8749 S #8749 Thieves Nest~ ~ There are luxurious furniture and decorations all throughout the thieve's nest. Several bunks are setup along the walls. There are chests lining the walls. A few hooded lanterns are mounted to the walls. ~ 1 0 1 D5 ~ ~ 0 -1 8748 R M 0 8701 1 8749 R E 0 8702 1 16 R M 0 8703 1 8749 R M 0 8704 1 8749 S #8750 Floating in a void~ ~ ~ 1 4 1 S #0 #SHOPS 0 #REPAIRS 0 #SPECIALS S #$