6D/
6D/area/
6D/boards/
6D/city/
6D/color/
6D/corpses/
6D/councils/
6D/htowns/
6D/news/
6D/specials/
6D/src/specials/
6D/src/trades/
#AREA        Dakar Sewer~



#VERSION     11
#AUTHOR      Vladaar~
#DERIVATIVES ~
#COLOR       13
#HTOWN       ~
#DESC        ~

#RANGES
1 30 1 100
$

#SPELLLIMIT 0
#WEATHERCELL 0 0

#RESETMSG &cYou hear the sound of more sewage sloshing around the passage.~

#FLAGS
33728

#CURRENCY 0

#HIGHECONOMY 0 0 0 0 0 -1

#LOWECONOMY 0 1249950 1 0 0 -1

#CLANNAME (null)~

#INFLUENCE 0

#MOBILES
#8700
first mob~
a newly created first mob~
Some god abandoned a newly created first mob here.
~
~
1
Clanname none~
0
0
1 0 0 C
1 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
#8701
Harva Night master man~
Harva~
The Night Master is standing here.
~
~
1
Clanname none~
0
0
131107 128 -1000 C
100 0 0 2d500+10000 4d8+20
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
16 11 0 0 1 1 5
0 0 5 0 0 0 1520 -1073217533
> fight_prog 100~
circle $n
mppause 20
circle $n
mppause 20
circle $n
mppause 20
~
> all_greet_prog 100~
(null)~
|
#8702
Basher Wraut~
Basher Wraut~
A basher stands guard duty here.
~
~
1
Clanname none~
0
0
131075 4194432 -1000 C
100 0 0 2d500+10000 4d8+20
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
16 11 0 0 1 1 5
0 0 5 0 0 0 368 2
> all_greet_prog 100~
if isnpc($n)
  abort
endif
mppause 4
if istagged($n, tax)
  mpechoat $n &CBasher Wraut says, 'Don't make a move, what is the password?'
endif
~
> speech_prog 'might'~
mpechoat $n &WBasher Wraut whispers to you, 'You may pass.'
      mptag timer 20 $n pass
~
> act_prog p leaves north.~
if isnpc($n)
  abort
endif
if istagged($n, pass)
    abort
else
    n
    mpgenmob $n
    mpgoto 4
endif
~
> act_prog p leaves east.~
if isnpc($n)
  abort
endif
if istagged($n, pass)
    abort
else
    e
    mpgenmob $n
    mpgoto 4
endif
~
> act_prog p leaves south.~
if isnpc($n)
  abort
endif
if istagged($n, pass)
    abort
else
    s
    mpgenmob $n
    mpgoto 4
endif
~
> act_prog p leaves west.~
if isnpc($n)
  abort
endif
if istagged($n, pass)
    abort
else
    w
    mpgenmob $n
    mpgoto 4
endif
~
|
#8703
Basher Raga~
Basher Raga~
A basher stands guard duty here.
~
~
1
Clanname none~
0
0
131107 4194432 -1000 C
100 0 0 2d500+10000 4d8+20
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
16 11 0 0 1 1 5
0 0 5 0 0 0 368 2
> fight_prog 100~
heavy 
heavy 
stun
~
> all_greet_prog 100~
if isnpc($n)
  abort
endif
mppause 4
if istagged($n, tax)
  mpechoat $n &CBasher Raga says, 'Don't make a move, what is the password?'
endif
~
> speech_prog 'might'~
mpechoat $n &WBasher Raga whispers to you, 'You may pass.'
      mptag timer 20 $n pass
~
> act_prog p leaves north.~
if isnpc($n)
  abort
endif
if istagged($n, pass)
    abort
else
    n
    mpgenmob $n
    mpgoto 4
endif
~
> act_prog p leaves east.~
if isnpc($n)
  abort
endif
if istagged($n, pass)
    abort
else
    e
    mpgenmob $n
    mpgoto 4
endif
~
> act_prog p leaves west.~
if isnpc($n)
  abort
endif
if istagged($n, pass)
    abort
else
    w
    mpgenmob $n
    mpgoto 4
endif
~
> act_prog p leaves south.~
if isnpc($n)
  abort
endif
if istagged($n, pass)
    abort
else
    s
    mpgenmob $n
    mpgoto 4
endif
~
|
#8704
Basher Jada~
Basher Jada~
A basher stands guard duty here.
~
~
1
Clanname none~
0
0
131107 128 -1000 C
100 0 0 2d500+10000 4d8+20
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
16 11 0 0 1 1 5
0 0 5 0 0 0 368 2
> fight_prog 100~
heavy
heavy
stun
~
> all_greet_prog 100~
(null)~
|
#8705
pick pocket Souz~
Souz~
A sly pickpocket is lurking about here.
~
~
1
Clanname none~
0
0
131075 4194432 -1000 C
10 0 0 2d500+80 4d8+20
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
16 11 0 0 1 1 5
0 0 5 0 0 0 368 2
> fight_prog 100~
circle $n
circle $n
circle $n
~
> all_greet_prog 100~
// Check to see if players paid tax to use the thieve's highway
if isnpc($n)
  abort
endif
mppause 4
if istagged($n, tax)
  mpechoat $n &CSouz says, 'Don't make a move, what is the password?'
else
  mpechoat $n &CSouz says, 'Wait there, you can't travel along the thieve's highway 
  mpechoat $n &Cwithout paying taxes.  That will cost you 1 silver.  Other's around
  mpechoat $n &Chere will take it out of your hide if you haven't paid for the password.
endif
~
> speech_prog 'might'~
mpechoat $n &CSouz whispers to you, 'You may pass.'&D
      mptag timer 20 $n pass
~
> act_prog p leaves north.~
if isnpc($n)
  abort
endif
if istagged($n, pass)
    abort
else
    n
    mpgenmob $n
    mpgoto 4
endif
~
> act_prog p leaves east.~
if isnpc($n)
  abort
endif
if istagged($n, pass)
    abort
else
    e
    mpgenmob $n
    mpgoto 4
endif
~
> act_prog p leaves west.~
if isnpc($n)
  abort
endif
if istagged($n, pass)
    abort
else
    w
    mpgenmob $n
    mpgoto 4
endif
~
> act_prog p leaves south.~
if isnpc($n)
  abort
endif
if istagged($n, pass)
    abort
else
    s
    mpgenmob $n
    mpgoto 4
endif
~
> act_prog 'gives you 1 silver coin.'~
mppause 4
mptag $n tax 
mpat 4 drop 1 silver
    mpechoat $n &WJandor whispers to you, 'The password is might' 
~
|
#8706
pick pocket Tazar~
Tazar~
A sly pickpocket is lurking about here.
~
~
1
Clanname none~
0
0
131075 4194304 -1000 C
10 0 0 2d500+80 4d8+20
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
16 11 0 0 1 1 5
0 0 5 0 0 0 368 2
> all_greet_prog 100~
if isnpc($n)
  abort
endif
mppause 4
if istagged($n, tax)
  mpechoat $n &CTazar says, 'Don't make a move, what is the password?'
else
  mpechoat $n &CTazar says, 'Wait there, you can't travel along the thieve's highway
  mpechoat $n &Cwithout paying taxes.  That will cost you 1 silver.  Other's around
  mpechoat $n &Chere will take it out of your hide if you haven't paid for the password.
endif
~
> speech_prog 'might'~
mpechoat $n &WTazar whispers to you, 'You may pass.'
      mptag timer 20 $n pass
~
> act_prog 'gives you 1 silver coin.'~
mppause 4
mptag $n tax
mpat 4 drop 1 silver
    mpechoat $n &WTazar whispers to you, 'The password is might'
~
> act_prog p leaves north.~
if isnpc($n)
  abort
endif
if istagged($n, pass)
    abort
else
    n
    mpgenmob $n
    mpgoto 4
endif
~
> act_prog p leaves east.~
if isnpc($n)
  abort
endif
if istagged($n, pass)
    abort
else
    e
    mpgenmob $n
    mpgoto 4
endif
~
> act_prog p leaves west.~
if isnpc($n)
  abort
endif
if istagged($n, pass)
    abort
else
    w
    mpgenmob $n
    mpgoto 4
endif
~
> act_prog p leaves south.~
if isnpc($n)
  abort
endif
if istagged($n, pass)
    abort
else
    s
    mpgenmob $n
    mpgoto 4
endif
~
|
#8707
Master Thief Wagae~
Wagae~
A Master Thief is standing in the shadows here.
~
~
1
Clanname none~
0
0
131075 0 -1000 C
50 0 0 2d500+2000 4d8+20
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
16 11 0 0 1 1 5
0 0 5 0 0 0 368 2
> all_greet_prog 100~
mppause 5
mpechoat $n &CMaster Thief Wagae says, 'Be sure of yourself.  This is not
mpechoat $n &Ca place to linger without reason.'
~
|
#8708
Assassin Nasar~
Nasar~
A sinister looking assassin is standing here.
~
~
1
Clanname none~
0
0
131075 128 -1000 C
95 0 0 2d500+10000 4d8+20
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
16 11 0 0 1 1 5
0 0 5 0 0 0 368 2
> all_greet_prog 100~
mppause 5
mpechoat $n &cAssassin Nasar grasps his sword in a threatening manner.
~
|
#8709
sewer rat~
a sewer rat~
A sewer rat scampers about here.
~
The gray rat is the size of a small dog.  It has red eyes and sharp teeth.
~
13
Clanname none~
0
0
16777217 4194304 0 C
4 0 0 1d1+25 0d0+0
0 0 0 0 0 
0
115 115 2
13 13 13 13 13 13 13
0 0 0 0 0
83 3 0 0 1 1 0
0 0 0 0 0 0 1 0
> death_prog 100~
if quest(drats) == 1
   if qkamount(drats) < 49
      mpqkamount $n drats 1
    else
      mpqkamount $n drats 1
      mpquest $n drats 2
    endif
  endif
~
|
#8710
sewer rat~
a sewer rat~
A sewer rat scampers about here.
~
The gray rat is the size of a small dog.  It has red eyes and sharp teeth.
~
13
Clanname none~
0
0
16777217 4194816 0 C
4 0 0 1d1+25 0d0+0
0 0 0 0 0 
0
115 115 2
13 13 13 13 13 13 13
0 0 0 0 0
83 3 0 0 1 1 0
0 0 0 0 0 0 1 0
> death_prog 100~
if quest(drats) == 1
   if qkamount(drats) < 49
      mpqkamount $n drats 1
    else
      mpqkamount $n drats 1
      mpquest $n drats 2
    endif
  endif
~
|
#8711
sewer rat~
a sewer rat~
A sewer rat scampers about here.
~
The gray rat is the size of a small dog.  It has red eyes and sharp teeth.
~
13
Clanname none~
0
0
16777217 4194304 0 C
4 0 0 1d1+25 0d0+0
0 0 0 0 0 
0
115 115 2
13 13 13 13 13 13 13
0 0 0 0 0
83 3 0 0 1 1 0
0 0 0 0 0 0 1 0
> death_prog 100~
if quest(drats) == 1
   if qkamount(drats) < 49
      mpqkamount $n drats 1
    else
      mpqkamount $n drats 1
      mpquest $n drats 2
    endif
  endif
~
|
#8712
sewer rat~
a sewer rat~
A sewer rat scampers about here.
~
The gray rat is the size of a small dog.  It has red eyes and sharp teeth.
~
13
Clanname none~
0
0
16777217 4194304 0 C
4 0 0 1d1+25 0d0+0
0 0 0 0 0 
0
115 115 2
13 13 13 13 13 13 13
0 0 0 0 0
83 3 0 0 1 1 0
0 0 0 0 0 0 1 0
> death_prog 100~
if quest(drats) == 1
   if qkamount(drats) < 49
      mpqkamount $n drats 1
    else
      mpqkamount $n drats 1
      mpquest $n drats 2
    endif
  endif
~
|
#8713
sewer rat~
a sewer rat~
A sewer rat scampers about here.
~
The gray rat is the size of a small dog.  It has red eyes and sharp teeth.
~
13
Clanname none~
0
0
16777217 4194304 0 C
4 0 0 1d1+25 0d0+0
0 0 0 0 0 
0
115 115 2
13 13 13 13 13 13 13
0 0 0 0 0
83 3 0 0 1 1 0
0 0 0 0 0 0 1 0
> death_prog 100~
if quest(drats) == 1
   if qkamount(drats) < 49
      mpqkamount $n drats 1
    else
      mpqkamount $n drats 1
      mpquest $n drats 2
    endif
  endif
~
|
#8714
sewer rat~
a sewer rat~
A sewer rat scampers about here.
~
The gray rat is the size of a small dog.  It has red eyes and sharp teeth.
~
13
Clanname none~
0
0
16777217 4194304 0 C
4 0 0 1d1+25 0d0+0
0 0 0 0 0 
0
115 115 2
13 13 13 13 13 13 13
0 0 0 0 0
83 3 0 0 1 1 0
0 0 0 0 0 0 1 0
> death_prog 100~
if quest(drats) == 1
   if qkamount(drats) < 49
      mpqkamount $n drats 1
    else
      mpqkamount $n drats 1
      mpquest $n drats 2
    endif
  endif
~
|
#8715
sewer rat~
a sewer rat~
A sewer rat scampers about here.
~
The gray rat is the size of a small dog.  It has red eyes and sharp teeth.
~
13
Clanname none~
0
0
16777217 4194304 0 C
4 0 0 1d1+25 0d0+0
0 0 0 0 0 
0
115 115 2
13 13 13 13 13 13 13
0 0 0 0 0
83 3 0 0 1 1 0
0 0 0 0 0 0 1 0
> death_prog 100~
if quest(drats) == 1
   if qkamount(drats) < 49
      mpqkamount $n drats 1
    else
      mpqkamount $n drats 1
      mpquest $n drats 2
    endif
  endif
~
|
#8716
sewer rat~
a sewer rat~
A sewer rat scampers about here.
~
The gray rat is the size of a small dog.  It has red eyes and sharp teeth.
~
13
Clanname none~
0
0
16777217 4194304 0 C
4 0 0 1d1+25 0d0+0
0 0 0 0 0 
0
115 115 2
13 13 13 13 13 13 13
0 0 0 0 0
83 3 0 0 1 1 0
0 0 0 0 0 0 1 0
> death_prog 100~
if quest(drats) == 1
   if qkamount(drats) < 49
      mpqkamount $n drats 1
    else
      mpqkamount $n drats 1
      mpquest $n drats 2
    endif
  endif
~
|
#8717
sewer rat~
a sewer rat~
A sewer rat scampers about here.
~
The gray rat is the size of a small dog.  It has red eyes and sharp teeth.
~
13
Clanname none~
0
0
16777217 0 0 C
4 0 0 1d1+25 0d0+0
0 0 0 0 0 
0
115 115 2
13 13 13 13 13 13 13
0 0 0 0 0
83 3 0 0 1 1 0
0 0 0 0 0 0 1 0
> death_prog 100~
if quest(drats) == 1
   if qkamount(drats) < 49
      mpqkamount $n drats 1
    else
      mpqkamount $n drats 1
      mpquest $n drats 2
    endif
  endif
~
|
#8718
sewer rat~
a sewer rat~
A sewer rat scampers about here.
~
The gray rat is the size of a small dog.  It has red eyes and sharp teeth.
~
13
Clanname none~
0
0
16777217 0 0 C
4 0 0 1d1+25 0d0+0
0 0 0 0 0 
0
115 115 2
13 13 13 13 13 13 13
0 0 0 0 0
83 3 0 0 1 1 0
0 0 0 0 0 0 1 0
> death_prog 100~
if quest(drats) == 1
   if qkamount(drats) < 49
      mpqkamount $n drats 1
    else
      mpqkamount $n drats 1
      mpquest $n drats 2
    endif
  endif
~
|
#8719
sewer rat~
a sewer rat~
A sewer rat scampers about here.
~
The gray rat is the size of a small dog.  It has red eyes and sharp teeth.
~
13
Clanname none~
0
0
16777217 4194304 0 C
4 0 0 1d1+25 0d0+0
0 0 0 0 0 
0
115 115 2
13 13 13 13 13 13 13
0 0 0 0 0
83 3 0 0 1 1 0
0 0 0 0 0 0 1 0
> death_prog 100~
if quest(drats) == 1
   if qkamount(drats) < 49
      mpqkamount $n drats 1
    else
      mpqkamount $n drats 1
      mpquest $n drats 2
    endif
  endif
~
|
#8720
giant sewer rat~
a giant sewer rat~
A giant sized sewer rat is hunting here.
~
The gray rat is the size of a large dog.  It has red eyes and sharp teeth.
~
13
Clanname none~
0
0
16777249 4194816 0 C
6 0 0 1d1+24 0d0+0
0 0 0 0 0 
0
115 115 2
13 13 13 13 13 13 13
0 0 0 0 0
83 3 0 0 1 1 0
0 0 0 0 0 0 1 0
> death_prog 100~
if quest(dgiantrats) == 1
   if qkamount(dgiantrats) < 49
      mpqkamount $n dgiantrats 1
    else
      mpqkamount $n dgiantrats 1
      mpquest $n dgiantrats 2
    endif
  endif
~
|
#8721
old man worker Gordak~
Gordak~
An old man working the sewer is standing here.
~
~
1
Clanname none~
0
0
131075 4194304 -1000 C
50 0 0 2d500+2000 4d8+20
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
16 11 0 0 1 1 5
0 0 5 0 0 0 368 2
> all_greet_prog 100~
mppause 6
if quest(drats) == 2
    mpechoat $n &CGordak says, 'Got a nice collection, thanks for helping an old man.
    mpechoat $n &CI'll tell you something since you have shown me kindness.  Things
    mpechoat $n &Chappen down here, people come and go.  I have worked down here many
    mpechoat $n &Cyears where others have, and been found dead floating in the river.
    mpechoat $n &CWhy I have is I do not tell anyone who or what I see down here.  Got
    mpechoat $n &Cit?  If you think you can follow that I have another job for you.'
    mpquest $n drats 3
    mppause 20
    mpat 4 look
    mppause 10
    mpechoat $n &cType &WSAY JOB&c to accept.
    mpmset self silver 50
    give 50 silver $n
endif
if quest(dgiantrats) == 2
    mpechoat $n &CGordak says, 'Great job, thanks for helping an old man.'
    mpquest $n dgiantrats 3
    mppause 20
    mpat 4 look
    mppause 10
    mpmset self gold 50
    give 50 gold $n
endif
if istagged($n, money)
  mppause 6
  mpechoat $n &cGordak looks about the sewer for a rat to stuff in his bag.
else
  mppause 3
  mpechoat $n &CGordak says, 'Well your a little big for a sewer rat.  Are you down on
  mpechoat $n &Cyour luck?  If you want to make a little coin you could give me a hand.
  mpechoat $n &CThis is a thankless job, but someone has to do it.'
  mppause 2
  mpechoat $n &cType &WSAY YES&c to accept the quest.
  mptag $n money
endif
~
> speech_prog yes~
mppause 4
mpechoat $n &CGordak says, 'Kill 50 sewer rats for me, and Ill pay you some silver.'
mpquest $n drats 1
~
> speech_prog job~
mppause 4
if quest(drats) == 3
  mpechoat $n &CGordak says, 'There are false walls within this sewer where the things I
  mpechoat $n &Ctold you about happen.  Find your way in there, and you will be able to
  mpechoat $n &Chunt giant sized rats, or the rats will hunt you.  The only thing is if
  mpechoat $n &Cyou enter this area, you will run into those people I told you about who
  mpechoat $n &Cwill demand a tax for being in thier area.  Pay the tax these are not 
  mpechoat $n &Cpeople to trifle with.  Your reward for killing the giant sized rats will
  mpechoat $n &Cbe worth paying the tax.'
  mppause 20
  mpat 4 look
  mppause 10
  mpechoat $n &CKill 50 giant sized sewer rats for me, and Ill pay you some gold.'
  mpquest $n dgiantrats 1
endif
~
|
#8722
basher~
a basher~
A basher is standing here.
~
~
1
Clanname none~
0
0
131107 128 -1000 C
100 0 0 2d500+10000 4d8+20
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
16 11 0 0 1 1 5
0 0 5 0 0 0 368 2
#8750
last mob~
a newly created last mob~
Some god abandoned a newly created last mob here.
~
~
1
Clanname none~
0
0
1 0 0 C
1 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
#0


#OBJECTS
#8700
first obj~
a newly created first obj~
Some god dropped a newly created first obj here.~
~
13 0 0
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 0 0
#8701
balanced dagger~
a balanced dagger~
A well balanced dagger has been left here.~
~
5 524544 8193
20 20 40 6 2 40 0
1 78 7
2
13
0
0
0
0
S 0 0
A
18 4
A
19 4
A
2 2
#8702
legendary crafted rapier~
a legendary crafted rapier~
A legendary crafted rapier has been left here.~
~
5 524288 8193
0 45 100 2 1 95 70
3 81 8
4
8
0
0
0
0
S 0 0
A
18 12
A
19 12
A
2 2
#8720
leather vest~
a newly created leather vest~
Some god dropped a newly created leather vest here.~
~
13 0 0
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 0 0
#0


#ROOMS
#8700
Within a Sewer Intersection~
~
The walls are made out of interlocking bricks.  There is a intersection of
sewer passageways that lead in different directions.  A small ladder leads
up out of the sewer.  There is a strange black liquid that runs through a
inlay in the ground that has a multitude of foreign objects in it.
~
1 4 1
D1
~
false wall~
2051 -1 8715
D2
~
~
0 -1 8711
D3
~
~
0 -1 8701
D4
~
sewer grate~
16777219 -1 11210
R D 0 8700 4 1
S
#8701
Within an Underground Passage~
~
The walls are made out of interlocking bricks.  They are crumbling from
cracks in them, and have been reinforced with thick oak beams.  There is
a strange black liquid that runs through an inlay and has foreign objects
throughout it.  Some bloody tracks lead to the east.
~
1 0 1
D0
~
false wall~
16779267 -1 8731
D1
~
~
0 -1 8700
D3
~
~
0 -1 8702
R M 0 8711 1 8701
R M 0 8712 1 8701
R D 0 8701 0 1
> entry_prog 100~
mppause 4
mpechoat $n &cYou think you notice something strange with the wall to the north.
~
|
S
#8702
Mildew Covered Walls~
~
The walls that are visible through thick mildew, are made out of bricks 
that are interlocking. The ceiling is made out of stone slabs that are 
mortared together. There is a foul black liquid that runs through an inlay 
and has many foreign objects within it. 
~
1 0 1
D1
~
~
0 -1 8701
D3
~
~
0 -1 8703
R M 0 8711 2 8702
R M 0 8712 2 8702
S
#8703
Along a Narrow Passage~
~
The walls of the passage are made up of interlocking bricks.  Some of the
bricks have cracked with time.  The walls are covered in various stains.
A strange black liquid moves through an inlay in the ground, and has many
foreign objects within it.  The ceiling is made out of stone slabs.
~
1 0 1
D1
~
~
0 -1 8702
D3
~
~
0 -1 8704
R M 0 8711 3 8703
R M 0 8712 4 8703
R M 0 8712 4 8703
S
#8704
Within the Passage~
~
Interlocking bricks make up the walls of the passage. A few scattered 
bones litter the ground. There is a thick black liquid on the ground that 
runs through an inlay, and has many foreign objects in it. The ceiling is 
made out of large stone slabs that have been mortared together.
~
1 0 1
D1
~
~
0 -1 8703
D3
~
~
0 -1 8705
R M 0 8712 4 8704
R M 0 8711 4 8704
S
#8705
Within the Sewer~
~
The walls are made up of interlocking bricks.  They are cracked in some
places, and have various stains streaked across them.  A narrow inlay in
the floor collects the black liquid from the sewer grates.  There are
an assortment of foreign objects within the liquid.
~
1 0 1
D0
~
~
0 -1 8706
D1
~
~
0 -1 8704
D4
~
sewer grate~
16777219 -1 11223
R M 0 8712 5 8705
R M 0 8711 5 8705
R M 0 8718 1 8705
R M 0 8719 1 8705
S
#8706
Along a Narrow Passageway~
~
Interlocking bricks make up this passageways walls. The bricks are worn 
and cracked in many places. The walls are covered with a multitude of 
stains streaked across them. A small inlay in the floor houses a foul 
black liquid with many foreign objects floating in it.
~
1 0 1
D0
~
~
0 -1 8707
D2
~
~
0 -1 8705
R M 0 8713 1 8706
R M 0 8714 2 8706
S
#8707
A Partially Collapsed Section~
~
The interlocking bricks in this passage have partially broken apart, and 
small bricks litter the floor. A few oak beams have been placed beside the 
walls to reinforce them. There is a dark green mold growing up the oak 
beams. the ceiling is made out of solid stone slabs.
~
1 0 1
D0
~
~
0 -1 8708
D2
~
~
0 -1 8706
R M 0 8714 2 8707
R M 0 8713 2 8707
S
#8708
A Reinforced Passage~
~
The passage walls are made out of interlocking bricks, that have many 
cracks in them. They have been reinforced with large oak beams along the 
sides. There are various stains that are streaked along the walls. A small 
inlay has black liquid inside it.  The ceiling is made out of stone slabs.
~
1 0 1
D0
~
~
0 -1 8709
D2
~
~
0 -1 8707
R M 0 8713 3 8708
R M 0 8714 3 8708
S
#8709
Blood Covered Walls~
~
The walls are made out of interlocking bricks.  They covered with blood
that has been smeared from some type of battle.  The ground has an inlay
in it, that has a foul black liquid running though it.  The ceiling is
made out of large slabs of stone that have been mortared together.
~
1 0 1
D0
~
~
0 -1 8710
D2
~
~
0 -1 8708
R M 0 8713 5 8709
R M 0 8713 5 8709
R M 0 8714 5 8709
R M 0 8714 5 8709
S
#8710
Within the Sewer~
~
Interlocking bricks make up the walls. The bricks are worn, and have many 
cracks throughout them. There are many stains that streak the walls. A 
thick mildew covers a small ladder that leads up. There is an inlay in the 
ground that has a foul black liquid running through it. 
~
1 0 1
D2
~
~
0 -1 8709
D4
~
sewer grate~
16777219 -1 27010
R M 0 8714 5 8710
R M 0 8713 5 8710
R M 0 8715 1 8710
R M 0 8716 1 8710
S
#8711
A Small Passageway~
~
The passageway is smaller here, due to large oak beams set on the sides 
of the walls. The walls are made out of interlocking bricks. There is a 
inlay in the floor that has a thick black liquid within it. The ceiling is 
made out of solid stone slabs that have been mortared together.
~
1 0 1
D0
~
~
0 -1 8700
D2
~
~
0 -1 8712
R M 0 8721 1 8711
S
#8712
A Pile of Bones~
~
The walls of the passage are made up of interlocking bricks that are very
worn and cracked.  There are several piles of bones, and partial skeletons
scattered about the floor here.  An inlay in the ground has a foul black
liquid that runs along through it.
~
1 0 1
D0
~
~
0 -1 8711
D2
~
~
0 -1 8713
R M 0 8709 3 8712
R M 0 8710 3 8712
S
#8713
Along a Passageway~
~
The passageway walls are made out of interlocking bricks.  The bricks are
very worn, and cracked in some places.  There are stains streaking the
sides of the walls.  A foul black liquid resides in a inlay on the ground
and has foreign objects within it
~
1 0 1
D0
~
~
0 -1 8712
D2
~
~
0 -1 8714
R M 0 8709 2 8713
R M 0 8710 2 8713
S
#8714
A Sludge Filled Passage~
~
The walls are made out of interlocking bricks. There are various stains 
that streak the walls. The ground has an inlay that is filled with black 
nightmarish liquid. The ceiling is made out of large stone slabs that have 
been mortared together for strength.
~
1 0 1
D0
~
~
0 -1 8713
D4
~
sewer grate~
16777219 -1 11214
R M 0 8709 1 8714
R M 0 8710 1 8714
S
#8715
A Narrow Passage~
~
A series of small torch mounts with no torch in them lead to the east. 
There are broken, and cracked bricks along the walls. Several strange foot 
prints are imprinted in what looks like dried blood. 
~
1 0 1
D1
~
~
0 -1 8716
D3
~
false wall~
3 -1 8700
R M 0 8720 1 8715
R D 0 8715 3 1
S
#8716
Sewage Filled Intersection~
~
An intersection that has two small passageways appears to be made out of
bricks.  There is a large grate in the center of the floor that collects
all sewage that comes down from above.  There are hooded lantern mounts
along the walls that hold no lanterns.
~
1 0 1
D1
~
~
0 -1 8727
D2
~
~
0 -1 8717
D3
~
~
0 -1 8715
R M 0 8706 1 8716
  R E 0 8701 1 16
  R E 0 8351 1 18
S
#8717
A Small Passage~
~
The passageway is made out of bricks.  There are various objects of trash
along the edge of walls.  The east wall has a half mildew, half blood
patch covering a good portion of the wall.  There is a small drain in
the floor to allow waste to escape.
~
1 0 1
D0
~
~
0 -1 8716
D2
~
~
0 -1 8718
S
#8718
A Musky Chamber~
~
The walls are covered with a mildew growth from the top to the bottom.
There is a small drain in the floor for waste to escape through.  A series
of small bones litters the floor.  There are hooded lantern mounts on
the walls, but no lanterns are housed in them.
~
1 0 1
D0
~
~
0 -1 8717
D1
~
~
0 -1 8728
D2
~
~
0 -1 8719
R M 0 8720 10 8718
R M 0 8720 10 8718
S
#8719
Collapsed Section~
~
The ceiling has partially caved in here, bringing the clearance to enter
the room down significantly.  There are large broken bricks built up in
piles that seem to support the weight of the ceiling.  The floor is covered
with small animal tracks.
~
1 0 1
D0
~
~
0 -1 8718
D2
~
~
0 -1 8720
S
#8720
An Underground Corridor ~
~
The corridor extends to the north and south.  The floor has a grate that
runs up the center of it the entire length.  There is a repugnant scent
of raw sewage that fills the area.  A few scattered bones are here.
~
1 0 1
D0
~
~
0 -1 8719
D1
~
~
0 -1 8721
S
#8721
A Small Passageway~
~
The hallway has blood stains that intermingle with mold along the walls.
The floor has a grate that runs up the center of it for the entire 
length.  There are piles of trash, and debris along the walls.
~
1 0 1
D1
~
~
0 -1 8722
D3
~
~
0 -1 8720
S
#8722
A Narrow Corridor ~
~
The corridor walls are very narrow here, forcing most who enter to walk
sideways.  The walls are covered in a thick mildew.  There is a grate
that runs the length of the floor.
~
1 0 1
D0
~
~
0 -1 8723
D3
~
~
0 -1 8721
R M 0 8720 8 8722
R M 0 8720 8 8722
R M 0 8720 8 8722
S
#8723
A Small Chamber~
~
The chamber is only slightly larger then the narrow corridor.  There are
small bones littering the floor that cover up most of the grate.  The
walls are covered in a mildew.
~
1 0 1
D2
~
~
0 -1 8722
D5
~
~
0 -1 8724
S
#8724
Descending Downward~
~
There is a stairwell that leads up and down here. The walls are made out 
of interlocking bricks. A thick slimly substance covers the stairwell 
making it difficult to purchase a hold on it. 
~
1 0 1
D0
~
~
0 -1 8725
D4
~
~
0 -1 8723
R M 0 8720 4 8724
R M 0 8720 4 8724
S
#8725
A Vast Chamber~
~
The massive chamber extends over a small pond of raw sewage that the
grates from the hallways all seem to flow too.  The walls are covered
in mold and mildew all around.
~
1 0 1
D2
~
~
0 -1 8724
D3
~
~
0 -1 8726
D4
~
sewer grate~
16777219 -1 11238
S
#8726
A Long Passageway~
~
The hall length is covered in mold and mildew along the walls.  There are
several humanoid skeletons laying about the hall here.  A long grate 
extends the length the hallway on the floor.
~
1 0 1
D1
~
~
0 -1 8725
D3
~
~
0 -1 8727
R M 0 8720 2 8726
S
#8727
The Passageway~
~
The hallway extends quite a ways to the east and west of here.  There is
a grate that is in the middle of the floor that travels the length of the
floor.  The walls are covered in a thick furry mildew.
~
1 0 1
D1
~
~
0 -1 8726
D3
~
~
0 -1 8716
S
#8728
A Large Fire Pit~
~
The Massive room is filled with a giant fire pit. It has broken old 
cobblestones surrounding a ash filled pit. The ceiling above is blackened 
with years of use. The walls are covered in a thick mildew.
~
1 0 1
D1
~
~
0 -1 8729
D3
~
~
0 -1 8718
R M 0 8707 1 8728
S
#8729
Within the Passage~
~
There are broken cobblestones on the walls where years of water have 
damaged the structure of the walls.  The walls have a mildew film that
covers most of them.  The floor has a grate that runs in the middle.
~
1 0 1
D1
~
~
0 -1 8730
D3
~
~
0 -1 8728
S
#8730
A Small Cavern~
~
The massive room is sided like an octagon in shape. The walls are covered 
in a mixture of mildew and blood stains. A nasty black substance hangs 
from the ceiling. The floor has a grate that runs down the middle of it.
~
1 0 1
D3
~
~
0 -1 8729
R M 0 8708 1 8730
S
#8731
Beside a False Wall~
~
The walls are made out of interlocking bricks. They are crumbling from 
cracks in them, and have been reinforced with thick oak beams. There is a 
strange black liquid that runs through an inlay and has foreign objects 
throughout it. A track is along the wall that is used for the false wall. 
~
1 0 1
D0
~
~
0 -1 8732
D2
~
false wall~
16777217 -1 8701
S
#8732
Along the Passageway~
~
There are interlocking bricks that make up the walls. A few have fallen to 
the ground. There is raw sewage running along the center of passage. A few 
small rocks are along the sides of the passage. 
~
1 0 1
D0
~
~
0 -1 8733
D2
~
~
0 -1 8731
R M 0 8720 12 8732
R M 0 8720 12 8732
S
#8733
A Drain Off Point~
~
There is a large drain that sewage is running off into here. A giant sized 
filter made of iron filters out the big items. The walls are made out of 
interlocking bricks. A large bin with a few shovels are by the drain. 
~
1 0 1
D0
~
~
0 -1 8734
D2
~
~
0 -1 8732
S
#8734
A Sharp Turn~
~
The walls are made out of interlocking bricks. There are small amounts of 
sewage that have splashed up against the walls here. Another smaller drain 
is embedded in the wall to catch any runoff. 
~
1 0 1
D2
~
~
0 -1 8733
D3
~
~
0 -1 8735
S
#8735
A Slight Climb in Elevation~
~
The sewer seems to climb upward at this point. The walls are made out of 
interlocking bricks. There is mildew growing along the edge of the walls 
at different spots. A few small bricks have fallen to the ground. 
~
1 0 1
D1
~
~
0 -1 8734
D3
~
~
0 -1 8736
R M 0 8720 14 8735
R M 0 8720 14 8735
R M 0 8720 14 8735
S
#8736
A Sharp Curve~
~
The sewer turns in at a right angle here. The walls are made out of 
interlocking bricks. A large splash of mildew is on the north wall. There 
are a few small rocks scattered about the floor. 
~
1 0 1
D1
~
~
0 -1 8735
D2
~
~
0 -1 8737
R M 0 8705 1 8736
  R E 0 8701 1 16
  R E 0 8351 1 18
S
#8737
Beside a Rotting Corpse~
~
The rancid bloating corpse of a sewer rat fills this spot with a horrible 
smell. The walls are made out of interlocking bricks. A series of small 
mildew lines are along the walls. 
~
1 0 1
D0
~
~
0 -1 8736
D2
~
~
0 -1 8738
R M 0 8720 16 8737
R M 0 8720 16 8737
S
#8738
Within the Passageway~
~
There is a wall completely covered in mildew on the east side. The west 
side wall has a small amount of mildew starting. The walls are made out of 
interlocking bricks. Various debris litters the ground. 
~
1 0 1
D0
~
~
0 -1 8737
D2
~
~
0 -1 8739
S
#8739
A Slight Descent in the Passage~
~
The sewer passage begins to trek downward here. A small amount of moisture 
is built up along the floor. The walls are made out of interlocking bricks 
and have large patches of mildew along them. 
~
1 0 1
D0
~
~
0 -1 8738
D2
~
~
0 -1 8740
S
#8740
A Partially Collapsed Section~
~
The ceiling partially collapsed leaving a small hole to crawl through. 
There are rocks, bricks, and various debris scattered about the floor. A 
thick mildew covers the walls. 
~
1 0 1
D0
~
~
0 -1 8739
D2
~
~
0 -1 8741
R M 0 8720 19 8740
R M 0 8720 19 8740
R M 0 8720 19 8740
S
#8741
Along the Passageway~
~
There is a small wooden barricade along the wall here that is setup to 
defend this section of the sewer. The walls are made out of interlocking 
bricks. A heavy mildew is along the south wall. 
~
1 0 1
D0
~
~
0 -1 8740
D3
~
~
0 -1 8742
R M 0 8702 1 8741
S
#8742
Within a Narrow Passageway~
~
The sewer passage narrows greatly here to a small create a small utility 
like room to the south. The walls are floors are made out of interlocking 
bricks there is a small amount of water along the ground. 
~
1 0 1
D1
~
~
0 -1 8741
D2
~
~
0 -1 8743
S
#8743
A Small Chamber~
~
The original sewer system comes to an end partially into the chamber, and
the south has been dug out of the earth itself.  There are boulders and
small rocks laying about along the sides of the chamber.
~
1 0 1
D0
~
~
0 -1 8742
D2
~
~
0 -1 8744
S
#8744
A Mildew Covered Room~
~
The walls and floors are covered in a thick furry mildew. There is a path 
that leads down the center of the room. A few giant sized mushrooms are 
growing along the edges of the walls. 
~
1 0 1
D0
~
~
0 -1 8743
D2
~
~
0 -1 8745
S
#8745
A Tank of Water~
~
The room floor is a giant tank of water. The water is very murky and 
little is visible within it's depths. There are a few small rocks around 
the tank. The walls are made out of interlocking bricks. 
~
1 0 6
D0
~
~
0 -1 8744
D1
~
~
16777216 -1 8746
S
#8746
Water Filled Chamber~
~
The walls have a green vegetation growing on them. There are various forms 
of debris floating about within the water. A slimy type of vegetation is 
growing on the ground. Large boulders are along the ground making it 
difficult to negotiate a path through the chamber. 
~
1 0 8
D1
~
~
0 -1 8747
D3
~
~
16777216 -1 8745
S
#8747
An Underwater Chamber~
~
The walls have a green vegetation growing on them. There are various forms 
of debris floating about within the water. A slimy type of vegetation is 
growing on the ground. A few small boulders are along the ground. 
~
1 0 8
D1
~
~
0 -1 8748
D3
~
~
0 -1 8746
S
#8748
Underwater Stairwell~
~
The underwater passage is covered in a slime along the ground. There is a 
set of slippery stairs that lead upward towards a light. A few strange 
things are floating around the water. 
~
1 0 8
D3
~
~
0 -1 8747
D4
~
~
128 -1 8749
S
#8749
Thieves Nest~
~
There are luxurious furniture and decorations all throughout the thieve's
nest.  Several bunks are setup along the walls.  There are chests lining
the walls.  A few hooded lanterns are mounted to the walls.
~
1 0 1
D5
~
~
0 -1 8748
R M 0 8701 1 8749
  R E 0 8702 1 16
R M 0 8703 1 8749
R M 0 8704 1 8749
S
#8750
Floating in a void~
~
~
1 4 1
S
#0


#SHOPS
0


#REPAIRS
0


#SPECIALS
S


#$