#AREA Gnome Tower~ #VERSION 11 #AUTHOR Vladaar~ #DERIVATIVES ~ #COLOR 13 #HTOWN ~ #DESC ~ #RANGES 5 30 1 100 $ #SPELLLIMIT 0 #WEATHERCELL 0 0 #RESETMSG &cThe sound of gears turn from some type of mechanism in the tower.~ #FLAGS 0 10 #CURRENCY 0 #HIGHECONOMY 0 0 0 0 0 -1 #LOWECONOMY 0 2450000 0 0 0 -1 #CLANNAME (null)~ #INFLUENCE 0 #MOBILES #18600 Gnome Guard Vasara~ Gnome Guard Vasara~ A gnome guard stands his post here. ~ The gnome is very short in stature, and flesh has earthy tones to it. The gnome's eyes and mouth appear to be overly large for the size of it's head. ~ 1 Clanname none~ 0 0 67239939 4194304 0 C 101 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 11 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if quest(tower) > 0 mppause 3 mpechoat $n &CGuard Vasara says, 'Welcome to the Tower!'&D endif if quest(tower) == 6 if iscarrying($n) == 18606 break else mpoload 18606 1 get key give key $n endif endif if quest(tower) < 1 mppause 2 mpechoat $n &CGuard Vasara says, 'Ho, young one...'&D mppause 8 mpechoat $n &CGuard Vasara says, 'If you seek entrance into the tower, you must solve its mysteries.'&D mpquest $n tower 1 endif ~ | #18601 voice tower~ voice tower~ The voice of the tower is hidden here. ~ ~ 14 Clanname none~ 0 0 69337091 4259842 0 C 103 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if quest(tower) == 2 mppause 3 mpechoat $n &cYou notice the left mount on the ground, and think...&D mppause 3 mpechoat $n &cThe &WLEFT &ccould &WCONNECT &cto the &WGNOME&c.&D mppause 20 mpat $n mpquest $n tower 3 else if quest(tower) == 4 mppause 3 mpechoat $n &cYou notice the right mount on the ground, and think...&D mppause 3 mpechoat $n &cThe &WRIGHT &ccould &WCONNECT &cto the &WGNOME&c.&D mppause 20 mpat $n mpquest $n tower 5 mppause 20 mpat 4 look mppause 20 mpecho &YA magical key hole suddenly appears shimmering on the south wall.&D mppause 4 mpechoat $n &cYou think to yourself maybe I could &WUNLOCK DOOR&c with the connected key halves.&D mpat 4 look mppause 20 get left mpat 4 drop left mpoload 18602 1 drop left get right mpat 4 drop right mpoload 18603 1 drop right endif endif ~ | #18602 tower voice~ voice tower~ The voice of the tower is hidden here. ~ ~ 0 Clanname none~ 0 0 67239939 4259842 0 C 103 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if iscarrying($n) == 18600 mpat 18601 get gnome mpat 4 drop gnome mpat 18601 mpoload 18600 1 mpat 18601 drop gnome endif ~ | #18603 tower voice~ voice tower~ The voice of the tower is hidden here. ~ ~ 0 Clanname none~ 0 0 67239939 4259842 0 C 103 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if iscarrying($n) == 18601 mpat 18612 get gnome mpat 4 drop gnome mpat 18612 mpoload 18601 1 mpat 18612 drop gnome endif ~ | #18604 gnome worker~ a gnome worker~ A gnome worker is busily working on things here. ~ This is a well trained gnome. He might not have a lot of strength but he makes up for it with his scientific skills. ~ 1 Clanname none~ 0 0 131075 4194304 1000 C 10 13 3 5d5+90 1d7+2 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 11 4 0 0 1 1 1 0 0 1775 2 0 1 -2147483104 2 > all_greet_prog 100~ if quest(tower) == 5 mpquest $n tower 6 endif ~ > death_prog 100~ if quest(malevolentheart) == 1 if qkamount(malevolentheart) < 49 mpqkamount $n malevolentheart 1 else mpqkamount $n malevolentheart 1 mpquest $n malevolentheart 2 endif endif ~ | #18605 Gnome Team Leader~ a gnome team leader~ A gnome team leader is standing here. ~ You see a gnome who is lost deep into some invention that he is about to make. His hair is white, but he looks fairly strong. ~ 1 Clanname none~ 0 0 16777217 4194856 1000 C 12 14 4 2d10+150 1d2+5 0 0 0 0 0 0 115 115 1 18 13 13 13 13 13 13 0 0 0 0 0 11 4 0 0 1 1 1 0 0 1775 0 0 0 32 0 > death_prog 100~ if quest(malevolentheart) == 1 if qkamount(malevolentheart) < 49 mpqkamount $n malevolentheart 1 else mpqkamount $n malevolentheart 1 mpquest $n malevolentheart 2 endif endif ~ | #18606 gnome engineer~ a gnome engineer~ A gnome engineer is standing here. ~ The woman is short and gnarled, but acts like a woman several times her beauty. She's starting to look pretty attractive to you ... ~ 1 Clanname none~ 0 0 16777217 0 1000 C 10 16 5 5d10+100 1d8+0 0 0 0 0 0 0 115 115 2 18 13 13 13 13 13 13 0 0 0 0 0 11 4 0 0 1 1 1 0 0 1775 2 0 0 -2147483648 2 > death_prog 100~ if quest(malevolentheart) == 1 if qkamount(malevolentheart) < 49 mpqkamount $n malevolentheart 1 else mpqkamount $n malevolentheart 1 mpquest $n malevolentheart 2 endif endif ~ | #18607 Gnome Duke Yabu~ Gnome Duke Yabu~ A regal looking gnome stands here wearing ornate clothing. ~ The Duke is wearing his royal best dark blue uniform. He has a slight gray color to his hair, and beard. ~ 1 Clanname none~ 0 0 1027 0 1000 C 18 6 -1 2d10+200 1d2+5 0 0 0 0 0 0 115 115 1 18 13 13 13 13 13 13 0 0 0 0 0 11 4 0 0 1 1 1 0 0 1775 0 0 0 32 524288 #18608 cave bear~ a cave bear~ A massive cave bear is standing here. ~ The bear is the size of a large ogre, with gray and brown fur. The bear has claws the size of a gnome's head. ~ 1 Clanname none~ 0 0 131107 4194304 -1 C 20 0 0 1d50+350 5d3+4 0 0 0 0 0 0 115 115 2 16 13 13 13 13 13 13 0 0 0 0 0 22 3 0 0 1 1 0 0 0 1064 0 0 0 515 2 > death_prog 100~ mpquest $n bear 2 ~ | #18609 gnome miner~ a gnome miner~ A gnome miner is standing here. ~ The miner is covered with dirt, and has a thick leather suit on. ~ 1 Clanname none~ 0 0 1 0 1000 C 10 16 5 5d10+80 1d8+0 0 0 0 0 0 0 115 115 1 18 13 13 13 13 13 13 0 0 0 0 0 11 4 0 0 1 1 1 0 0 1775 2 0 0 736 2 #18610 gnome elder~ a gnome elder~ A gnome elder is standing here. ~ You see a gnome who is lost deep into some invention that he is about to make. His hair is white, but he looks fairly strong. ~ 1 Clanname none~ 0 0 131075 4194856 1000 C 18 14 4 2d10+500 1d2+5 0 0 0 0 0 0 115 115 1 18 13 13 13 13 13 13 0 0 0 0 0 11 1 0 0 1 1 1 0 0 1775 0 0 0 1207959584&1 258 > fight_prog 100~ if mobinarea(18611) < 1 mpmload 18611 mpforce dog mpkill $n endif ~ > all_greet_prog 100~ mppause 5 if quest(bear) < 1 mpechoat $n &CA Gnome Elder says, 'Greetings.'&D mppause 6 mpechoat $n &CA Gnome Elder says, 'If you are willing we have a terrible plague upon us.'&D mppause 4 mpechoat $n &CA Gnome Elder says, 'There is a cave bear somewhere near the underground river.'&D mppause 5 mpechoat $n &CA Gnome Elder says, 'Kill the cave bear, and bring me the corpse, I will reward you.'&D mpquest $n bear 1 endif if quest(bear) == 2 mppause 4 mpechoat $n &CA Gnome Elder says, '&WGIVE CORPSE ELDER&C' and I will reward you.'&D endif ~ > act_prog p gives you the corpse of a cave bear.~ if quest(bear) == 2 mppause 2 mpat 4 drop corpse mpquest $n bear 3 mppause 4 mpechoat $n &CA Gnome Elder says, 'I don't have riches, but this spell will greatly help you.'&D c 'bestow vitae' $n else mpechoat $n &CA Gnome Elder says, 'What do you want me to do with this?'&D endif ~ | #18611 war dog~ a war dog~ A war dog is standing his ground here. ~ Baragar bred these brutes from the most vicious alsatians and pit bulls he could find, then infected them with super-rabies to make 'em nice and friendly. ~ 13 Clanname none~ 0 0 131075 8192 -400 C 16 0 0 5d10+200 1d5+5 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 69 4 0 0 1 1 1 0 0 0 0 0 0 1 0 #18612 tower voice~ a tower voice~ The voice of the tower is hidden here. ~ ~ 14 Clanname none~ 0 0 67239939 4259842 0 C 105 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ mppause 4 mpechoat $n &cAfter studying the collapsed tunnel, you think to yourself... mppause 2 mpechoat $n &cI could probably &WDIG NORTH&c and see what is behind this. ~ | #18613 gnome inventor yarla~ Gnome Inventor Yarla~ A gnome inventor is working on some machinery here. ~ The woman inventor is wearing a lab coat. She has golden blond hair, and piercing blue eyes. ~ 1 Clanname none~ 0 0 3 4194304 1000 C 18 6 -1 2d10+200 1d2+5 0 0 0 0 0 0 115 115 2 18 13 13 13 13 13 13 0 0 0 0 0 11 4 0 0 1 1 1 0 0 1775 0 0 0 32 524288 > all_greet_prog 100~ if quest(timemachine) < 1 mppause 4 mpechoat $n &CGnome Inventor Yarla says, 'Would you like to help me fix my time machine?'&D mppause 6 mpechoat $n &cType &WSAY HELP &cif your interested.&D endif if quest(timemachine) == 2 mppause 3 mpechoat $n &CGnome Inventor Yarla says, 'If you have the cog please &WGIVE COG INVENTOR&C'&D endif ~ > speech_prog help~ mpquest $n timemachine 1 ~ > act_prog p gives you a cog.~ if quest(timemachine) == 2 mppause 3 mpechoat $n &CGnome Inventor Yarla says, 'Very good now I can fix the time machine.'&D mppause 6 mpquest $n timemachine 3 mpat 4 drop cog mpechoat $n &cGnome Inventor Yarla fumbles with the cog as she slides it in place.&D mppause 3 mpechoat $n &YThe Machine suddenly lights up.&D mppause 6 mpechoat $n &CGnome Inventor Yarla says, 'Go south now to use the machine.'&D endif ~ | #18614 tower voice~ a tower voice~ The voice of the tower is hidden here. ~ ~ 0 Clanname none~ 0 0 67239939 4259842 0 C 105 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if quest(timemachine) != 3 mpechoat $n &cThe time machine isn't ready yet.&D mpforce $n n else mppause 2 mpechoat $n &CYou hear the inventor say, 'To use the time machine, you should &WACTIVATE &Cit.'&D endif ~ | #18615 King Jazat~ King Jazat~ A gnome king is sitting on his throne here. ~ The king has a royal purple colored robe on, and is wearing gold colored sandals. The king has a neatly trimmed goatee. ~ 1 Clanname none~ 0 0 131075 4194432 500 C 30 0 0 1d50+850 5d3+4 0 0 0 0 0 0 115 115 1 16 13 13 13 13 13 13 0 0 0 0 0 11 3 0 0 1 1 0 0 0 1064 0 0 0 48 2 > act_prog p gives you The scroll of discovery.~ mpecho &cThe King turns red as he reads the scroll. mpecho &CKing Jazat says, Thank you for you help $n. mpoload 18629 30 get helmet give helmet $n mpat 4 drop scroll ~ | #18616 gnome magician advisor~ a magician advisor~ A hooded gnome magician advisor is standing off in the shadows. ~ The gnome has a dark grey hooded cloak that masks most of his face. He has no facial hair at all. There is a strange look in his eyes. ~ 1 Clanname none~ 0 0 1073872899 4194432 500 C 35 0 0 1d50+900 5d3+4 0 0 0 0 0 0 115 115 2 16 13 13 13 13 13 13 0 0 0 0 0 11 3 0 0 1 1 0 0 0 1064 0 0 0 1879573000 2 > rand_prog 3~ mpecho &cA Magician Advisor whispers something quickly to the King. ~ > death_prog 100~ mpechoat $n &cYou notice something odd about the bookcase. ~ | #18617 gnome cook~ a gnome cook~ A gnome cook is setting up food here. ~ The cook is wearing a white apron and a chef's hat. He has thick blonde hair and green eyes. ~ 1 Clanname none~ 0 0 131075 4194432 500 C 30 0 0 1d50+850 5d3+4 0 0 0 0 0 0 115 115 2 16 13 13 13 13 13 13 0 0 0 0 0 11 3 0 0 1 1 0 0 0 1064 0 0 0 -2147483600 2 #18618 gnome magician advisor~ a magician advisor~ A hooded gnome magician advisor is standing off in the shadows. ~ The gnome has a dark grey hooded cloak that masks most of his face. He has no facial hair at all. There is a strange look in his eyes. ~ 1 Clanname none~ 0 0 131075 4194432 -1000 C 50 0 0 1d50+2000 5d3+4 0 0 0 0 0 0 115 115 2 16 13 13 13 13 13 13 0 0 0 0 0 22 3 0 0 1 1 0 0 0 1064 0 0 0 262144&3 66 > all_greet_prog 100~ mppause 3 mpecho &CThe Gnome Magician Advisor says, 'So you could not leave well mpecho &Cenough alone! I will hang you on my wall of tortured bodies mpecho &Cin the room next door! You will not be able to convince the mpecho &Cof my true nature without this final piece of parchment I have!' ~ | #18619 dying gnome knight~ a dying gnome knight~ A dying gnome knight is chained to the wall here. ~ ~ 1 Clanname none~ 0 0 1073741825 4194304 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > act_prog p arrives from the south.~ mpechoat $n &CA dying gnome knight says, 'Succeed where I failed! Kill mpechoat $n &Cthe magician advisor he is involved in dark magic and is mpechoat $n &Ccontrolling the king through his vile magic!' mpechoat $n &rA dying gnome knight is DEAD! mpgoto 4 ~ > act_prog p floats in from the south.~ mpechoat $n &CA dying gnome knight says, 'Succeed where I failed! Kill mpechoat $n &Cthe magician advisor he is involved in dark magic and is mpechoat $n &Ccontrolling the king through his vile magic!' mpechoat $n &rA dying gnome knight is DEAD! mpgoto 4 ~ > act_prog p flies in from the south.~ mpechoat $n &CA dying gnome knight says, 'Succeed where I failed! Kill mpechoat $n &Cthe magician advisor he is involved in dark magic and is mpechoat $n &Ccontrolling the king through his vile magic!' mpechoat $n &rA dying gnome knight is DEAD! mpgoto 4 ~ | #18620 gnome sentry~ a gnome sentry~ A gnome sentry is standing watch here. ~ You see a gnome who is lost deep into some invention that he is about to make. His hair is white, but he looks fairly strong. ~ 1 Clanname none~ 0 0 16908291 4194856 1000 C 12 14 4 2d10+150 1d2+5 0 0 0 0 0 0 115 115 1 18 13 13 13 13 13 13 0 0 0 0 0 11 4 0 0 1 1 1 0 0 1775 0 0 0 32 524288 > death_prog 100~ if quest(malevolentheart) == 1 if qkamount(malevolentheart) < 49 mpqkamount $n malevolentheart 1 else mpqkamount $n malevolentheart 1 mpquest $n malevolentheart 2 endif endif ~ | #0 #OBJECTS #18600 white gnome statue~ a white statue of a gnome~ A white statue of a gnome holding a shield is here.~ ~ 54 0 1 0 18602 18604 0 0 0 0 2 1 0 4 5 0 0 0 0 S 0 0 > get_prog 100~ mpquest $n tower 2 ~ | #18601 gold gnome statue~ a gold statue of a gnome~ A gold statue of a gnome holding a shield is here.~ ~ 54 0 1 0 18603 18605 0 0 0 0 2 1 0 4 14 0 0 0 0 S 0 0 > get_prog 100~ mpquest $n tower 4 ~ | #18602 left mount~ a left side mount~ A left side mount is on the floor here.~ ~ 54 0 1 18600 0 18604 0 0 0 0 2 1 0 4 5 0 0 0 0 S 0 0 #18603 right mount~ a right side mount~ A right side mount is on the floor here.~ ~ 54 0 1 18601 0 18605 0 0 0 0 2 1 0 4 14 0 0 0 0 S 0 0 #18604 left half key~ a left half of a key~ A left half of a key is here.~ ~ 54 0 1 0 18605 18606 0 0 0 0 1 1 0 4 1 0 0 0 0 S 0 0 #18605 right half key~ a right half of a key~ A right half of a key is here.~ ~ 54 0 1 18604 0 18606 0 0 0 0 1 1 0 4 1 0 0 0 0 S 0 0 #18606 key~ a key~ A key has been left here.~ ~ 18 0 1 0 0 0 0 0 0 0 1 1 0 4 1 0 0 0 0 S 0 0 #18607 glowing yellow potion~ a glowing yellow potion~ A glowing yellow potion was left here.~ ~ 10 65 1 20 -1 -1 -1 0 0 0 1 5 0 4 14 0 0 0 0 'NONE' 'cure critical' 'refresh' S 0 0 #18608 glowing green potion~ a glowing green potion~ A glowing green potion has been left here.~ ~ 10 0 1 15 -1 -1 -1 0 0 0 2 20 2 2 9 0 0 0 0 'cure critical' 'cure critical' 'kindred strength' S 0 0 #18609 elegant rapier~ an elegant rapier~ An elegant rapier has been left here.~ ~ 5 524288 8193 0 5 15 2 1 0 0 3 81 8 4 8 0 0 0 0 S 0 0 #18610 duke signet ring~ duke signet ring~ A duke signet ring has been left here.~ ~ 9 0 3 10 10 0 0 0 0 0 1 122 12 4 14 0 0 0 0 S 0 0 A 18 2 A 19 2 #18611 ducal uniform~ a dark blue ducal uniform~ A ducal uniform has been left here.~ ~ 9 0 9 10 10 0 0 0 0 0 4 106 10 4 4 0 0 0 0 S 77 0 A 13 50 #18612 cellar key~ a cellar key~ A cellar key has been left here.~ ~ 18 0 1 0 0 0 0 0 0 0 1 90 9 4 1 0 0 0 0 S 0 0 #18613 long handled knife~ a long handled knife~ A long handled knife has been left here.~ ~ 5 0 8193 0 5 15 1 2 0 0 2 89 8 4 8 0 0 0 0 S 0 0 #18614 leather satchel~ a leather satchel~ A leather satchel has been left here.~ ~ 15 0 16385 300 0 0 8 0 0 0 3 17 1 4 1 0 0 0 0 S 0 0 E satchel ~ The leather satchel is fairly worn from use, but is still is good shape. ~ #18615 steel shovel~ a steel shovel~ A steel shovel has been left here.~ ~ 59 0 16385 0 0 0 0 0 5 0 5 62 2 4 13 0 0 0 0 S 0 0 E shovel~ This shovel looks like it would be good for mining and digging. ~ A 5 1 #18616 oak staff~ a stout oak staff~ A stout oak staff has been left here.~ ~ 5 0 8193 10 1 5 4 11 1 0 5 48 4 4 1 0 0 0 0 S 0 0 A 12 25 #18617 well water~ well water~ A water well sits upon a brick foundation here.~ ~ 25 0 0 1000 10 0 0 0 0 0 1 1 0 4 8 0 0 0 0 S 0 0 #18618 miners pickaxe~ a miners pickaxe~ A miners pickaxe lies here~ ~ 5 524288 8193 25 3 10 1 1 5 0 1 59 10 4 13 0 0 0 0 S 0 0 A 19 2 #18619 time machine~ a newly created time machine~ A time machine control panel is mounted to the wall here.~ ~ 72 1073741824 0 0 0 0 0 0 0 0 1 1 0 4 8 0 0 0 0 S 0 0 #18620 dusty goggles~ a pair of dusty goggles~ A pair of dusty goggles has been left here.~ ~ 9 0 131073 10 10 0 0 0 10 0 1 97 9 4 1 0 0 0 0 S 77 0 A 26 512 #18621 flute silvery~ a silvery flute~ A beautifully crafted flute made of pure silver~ ~ 68 524547 16385 1 10 0 5 2 10 0 1 1 10 4 0 0 0 0 0 S 3 0 A 13 15 A 12 15 A 19 2 #18622 old pipe~ an old pipe~ An old well used pipe rests here~ ~ 30 524288 1 1 0 0 1 0 10 0 1 1 0 4 0 0 0 0 0 S 0 0 #18623 piece of parchment bottom right~ The bottom right piece of a ripped up parchment~ The bottom right piece of a ripped up parchment has been left here.~ ~ 54 0 1 0 18624 18627 0 0 1 0 1 23 2 4 5 0 0 0 0 S 0 0 #18624 piece of parchment bottom left~ The bottom left piece of a ripped up parchment~ The bottom left piece of a ripped up parchment has been left here.~ ~ 54 0 1 18623 0 18627 0 0 1 0 1 23 2 4 5 0 0 0 0 S 0 0 #18625 piece of parchment top left~ The top left piece of a ripped up parchment~ The top left piece of a ripped up parchment has been left here.~ ~ 54 0 1 0 18626 18628 0 0 1 0 1 23 2 4 5 0 0 0 0 S 0 0 #18626 piece of parchment top right~ The top right piece of a ripped up parchment~ The top right piece of a ripped up parchment has been left here.~ ~ 54 0 1 18625 0 18628 0 0 1 0 1 23 2 4 5 0 0 0 0 S 0 0 #18627 complete bottom half parchment~ The complete bottom half of a ripped up parchment~ The complete bottom half of a ripped up parchment has been left here.~ ~ 54 0 1 0 18628 18631 0 0 1 0 1 23 2 4 5 0 0 0 0 S 0 0 #18628 complete top half parchment~ The complete top half of a ripped up parchment~ The complete top half of a ripped up parchment has been left here.~ ~ 54 0 1 18627 0 18631 0 0 1 0 1 23 2 4 5 0 0 0 0 S 0 0 #18629 plate full helmet majestic power~ a majestic full plate helmet of power~ A majestic full plate helmet of power has been left here.~ ~ 9 524609 17 30 30 0 0 0 30 0 10 273 27 3 13 0 0 0 0 S 0 0 A 19 8 A 18 8 #18630 mining cart~ a mining cart~ A mining cart has been left here.~ ~ 15 1073741824 0 1000 0 0 0 0 0 0 1 1 0 4 13 0 0 0 0 S 0 0 #18631 scroll discovery~ The scroll of discovery~ The scroll of discovery has been left here.~ ~ 13 0 1 0 0 0 0 0 1 0 1 0 0 4 5 0 0 0 0 S 0 0 E scroll discovery~ King Jazat, Your Magician Advisor is performing evil acts in the bowels of the tower. I failed to kill him myself, but if you got this parchment then someone succeeded where I failed. Please reward the bearer of this parchment accordingly. Give this scroll to the King immediately. Sir Garad First Knight of Gnome Tower ~ #18632 ring splendor~ The ring of splendor~ The ring of splendor has been left here.~ ~ 9 0 3 20 20 0 0 0 20 0 1 156 15 3 13 0 0 0 0 S 0 0 A 12 75 A 4 1 #18633 white leather apron~ a white leather apron~ A white leather apron has been left here.~ ~ 9 256 2049 128 20 20 0 0 0 20 0 1 161 16 3 5 0 0 0 0 S 77 0 A 19 2 A 18 2 A 5 1 #18634 jeweled sceptre~ a jeweled sceptre~ A jeweled sceptre has been left here.~ ~ 9 0 16385 20 20 0 0 0 20 0 5 174 17 3 14 0 0 0 0 S 0 0 A 19 5 #18635 jeweled crown~ a jeweled crown~ A jeweled crown has been left here.~ ~ 9 0 17 64 20 20 0 0 0 20 0 1 183 18 3 14 0 0 0 0 S 77 0 A 19 2 A 4 1 #18636 half spear~ a half spear~ A half spear has been left here.~ ~ 5 0 8193 12 3 10 7 10 8 0 4 31 3 4 1 0 0 0 0 S 0 0 A 18 4 #18637 brass keyring~ a brass keyring~ A brass keyring has been left here.~ ~ 62 0 1 20 0 0 0 0 10 0 1 38 3 4 1 0 0 0 0 S 0 0 E 'brass' 'key' 'keyring'~ The brass key ring is very large and appears that it could hold several sets of keys. ~ #0 #ROOMS #18600 Tower Entryway ~ ~ The materials used to construct the tower are not recognizable. The walls and floors appear to be seamless. Strange looking globes are attached to the ceiling and give off a blue glow providing lighting. A lush blue rug is centered on the floor. ~ 1 0 0 D0 ~ ~ 0 -1 18631 D2 ~ ~ 0 -1 18607 R M 0 18600 1 18600 S #18601 A Dead End~ ~ The passageway suddenly ends at a small decorative wall carving that houses a statue. There appears to be no seams with the construction of the walls and floors of the tower. A series of blue globes run along the ceiling and provide lighting in the passage. ~ 1 4 0 D1 ~ ~ 0 -1 18605 R O 0 18600 1 18601 S #18602 A Stairway~ ~ The walls along the stairway are decorated with mechanical diagrams. A sturdy oak hand rail is mounted to the wall. A series of blue globes along the ceiling provide lighting. ~ 1 0 0 D0 ~ ~ 0 -1 18603 D4 ~ ~ 0 -1 18613 S #18603 Planning Room~ ~ The walls are covered with various diagrams of machinery, and plans for woodworking. A large table and oak chairs are centered in the room on a blue rug. An oversized blue globe provides lighting for the room. ~ 1 0 0 D1 ~ ~ 0 -1 18604 D2 ~ ~ 0 -1 18602 R M 0 18605 4 18603 R E 0 18613 1 16 R G 0 18608 1 R M 0 18605 4 18603 R E 0 18613 1 16 R G 0 18608 1 S #18604 Mechanical Room~ ~ There are tables along the walls with various tools and components. A large bin of components has been placed underneath each table. An over sized blue globe provides lighting for the room. ~ 1 0 0 D2 ~ ~ 0 -1 18611 D3 ~ ~ 0 -1 18603 R M 0 18606 4 18604 R E 0 18614 1 17 R G 0 18607 1 R M 0 18606 4 18604 R G 0 18607 1 R E 0 18614 1 17 S #18605 Along the Passageway~ ~ The tower passage continues to curve around the tower. A bright object is visible in the distance to the west. The walls and floors have no visible seams in their construction. There are glowing blue globes that run along the ceiling providing lighting. ~ 1 4 0 D1 ~ ~ 0 -1 18606 D3 ~ ~ 0 -1 18601 R M 0 18602 1 18605 S #18606 North Passage~ ~ The passage curves around the tower base. The walls and floors appear to be seamlessly constructed. A painting hangs from the north wall here. A series of blue glowing globes provides lighting though the passageway. Some strange scratches are along the floor where something was dragged. ~ 1 4 0 D1 ~ ~ 0 -1 18607 D3 ~ ~ 0 -1 18605 E painting~ A catapult with a series of fancy gears. ~ S #18607 Passage Intersection~ ~ The walls and floors appear to be seamless in construction. There are two stands that are along the floor here. One stand is white, and the other stand is gold. It appears that something once was located on the stands. Strange blue light globes are attached to the ceiling and provide adequate lighting throughout the passage. ~ 1 4 0 D0 ~ ~ 0 -1 18600 D1 ~ ~ 0 -1 18608 D2 ~ door~ 15 18606 18610 D3 ~ ~ 0 -1 18606 R M 0 18601 1 18607 R O 0 18602 1 18607 R O 0 18603 1 18607 R D 0 18607 2 2 S #18608 North Passage~ ~ The passageway along the tower base curves around. There is a small painting hanging from the wall. The walls and floors appear to be seamlessly constructed. A series of blue glowing globes are along the ceiling providing lighting. ~ 1 4 0 D1 ~ ~ 0 -1 18609 D3 ~ ~ 0 -1 18607 E painting~ A massive windmill constructed with oak timber. ~ S #18609 Along the Passageway~ ~ The passage curves around the tower. A bright objects is visible to the east. A narrow blue rug is in the center of the passageway here. The tower appears to be constructed seamlessly. Blue globes are along the ceiling glowing to provide lighting. ~ 1 4 0 D1 ~ ~ 0 -1 18612 D3 ~ ~ 0 -1 18608 R M 0 18603 1 18609 S #18610 A Stairway~ ~ The stairs leading upward appear to be made from some type of marble. There is a hand rail that curves around the stair case leading up the tower. The walls and floors appear to be seamless in construction. There are a series of blue globes that cast a light along the ceiling. ~ 1 0 0 D0 ~ door~ 3 18606 18607 D2 ~ ~ 0 -1 18648 D4 ~ ~ 0 -1 18611 D5 ~ cellar door~ 7 18612 18619 R M 0 18604 1 18610 R G 0 18607 1 R D 0 18610 0 1 R D 0 18610 5 2 S #18611 Within a Stairway~ ~ A series of paintings line the walls along the stairway. There is a dark blue rug centered along the stairs. The walls and floors are made from some type of seamless material. There are blue glowing globes along the ceiling that provide lighting. ~ 1 0 0 D0 ~ ~ 0 -1 18604 D5 ~ ~ 0 -1 18610 R M 0 18605 3 18611 R E 0 18613 1 16 R G 0 18608 1 R G 0 18621 1 S #18612 A Dead End~ ~ The passageway ends with a decorative wall carving houses a statue. There appears to be no seams with the construction of the walls and floors of the tower. A series of blue globes run along the ceiling and provide lighting in the passage. ~ 1 4 0 D3 ~ ~ 0 -1 18609 R O 0 18601 1 18612 S #18613 Within a Stairway~ ~ The walls along the stairs are decorated with strange math-like formulas written on boards. There is a sturdy oak hand rail that is mounted to the wall. Blue globes along the ceiling glow to provide lighting. ~ 1 0 0 D0 ~ ~ 0 -1 18614 D5 ~ ~ 0 -1 18602 S #18614 A Laboratory ~ ~ There are several tables setup with glass containers filled with different colored liquids. A few bins under the tables contain different types of materials. An oversized blue globe provides lighting for the room. ~ 1 0 0 D1 ~ ~ 0 -1 18615 D2 ~ ~ 0 -1 18613 R M 0 18606 4 18614 R E 0 18614 1 17 R G 0 18607 1 R M 0 18606 4 18614 R E 0 18614 1 17 R G 0 18607 1 S #18615 A Meeting Room~ ~ A large rectangular room has a massive oak table centered in it with chairs all around it. There are several diagrams and drawings scattered on the top of the table. An oversized blue globe glows brightly providing light for the room. ~ 1 0 0 D2 ~ ~ 0 -1 18616 D3 ~ ~ 0 -1 18614 R M 0 18605 4 18615 R G 0 18608 1 R E 0 18613 1 16 R M 0 18605 4 18615 R G 0 18608 1 R E 0 18613 1 16 S #18616 A Stairway~ ~ The walls along the stairs have beautiful tapestries decorating them. An oak hand rail is mounted to the wall. A plush blue rug covers the stairs. Blue globes are along the ceiling to provide lighting. ~ 1 0 0 D0 ~ ~ 0 -1 18615 D4 ~ ~ 0 -1 18617 S #18617 Within a Stairway~ ~ The stair walls are decorated with beautiful paintings. Gold trimmed moulding is along the ceiling edges. A plush blue rug is centered along the stairs. A series of glowing blue globes provide lighting. ~ 1 0 0 D0 ~ ~ 0 -1 18618 D5 ~ ~ 0 -1 18616 S #18618 The Duke's Quarters~ ~ The Quarters are lavish in design. There are beautiful paintings and tapestries hanging from the walls. A massive bed is against the wall with plush pillows on top of it. A small oak desk with intricate engravings on it is against the far wall. An oversized blue globe provides lighting. ~ 1 4 0 D2 ~ ~ 0 -1 18617 R M 0 18607 1 18618 R E 0 18610 1 1 R E 0 18611 1 5 R E 0 18609 1 16 R G 0 18612 1 R G 0 18624 1 R G 0 18637 1 S #18619 Within a Massive Cavern~ ~ The cavern expands greatly outward from here. There are stalagmites scattered about. Small puddles of water are scattered around the area here. There are torches mounted to the walls to provide lighting. ~ 1 4 0 D0 ~ ~ 0 -1 18632 D1 ~ ~ 0 -1 18620 D2 ~ ~ 0 -1 18635 D3 ~ ~ 0 -1 18621 D4 ~ cellar door~ 3 18612 18610 R M 0 18609 3 18619 R E 0 18615 1 17 R E 0 18618 1 16 R D 0 18619 4 1 S #18620 A Large Passageway ~ ~ There are stalagmites scattered about here. A few giant sized mushrooms are growing along the south wall. There are small puddles of water located throughout the area. Torches are mounted to the walls for lighting. ~ 1 0 0 D0 ~ ~ 0 -1 18633 D1 ~ ~ 0 -1 18626 D3 ~ ~ 0 -1 18619 S #18621 A Small Tunnel~ ~ The stalagmites are heavily concentrated here. A small foundation of bricks is built up around a well. Torches are mounted to the walls to provide adequate lighting. ~ 1 0 0 D0 ~ ~ 0 -1 18634 D1 ~ ~ 0 -1 18619 D3 ~ ~ 0 -1 18622 R O 0 18617 1 18621 S #18622 A Moist Cavern ~ ~ There are stalagmites scattered about the cavern. The walls to the west have a steady stream of water that runs down them, and collects into a small pool on the side. The pool then runs towards the north. There are torches mounted to the walls to provide lighting. ~ 1 0 0 D0 ~ ~ 0 -1 18623 D1 ~ ~ 0 -1 18621 S #18623 An Underground River~ ~ &BA clear blue underground river runs to the north of here. There are small rocks, and loose gravel along the river bed. A few small fish can be seen swimming along the river. A torch has been mounted to the wall. ~ 1 4 27 D0 ~ ~ 0 -1 18624 D2 ~ ~ 0 -1 18622 S #18624 Underwater in the River~ ~ &BThere is a heavy algae growing along the bottom of the river bed here. Fish swim about the river. The ceiling is too low to be able to come up for air in this location. ~ 1 0 8 D2 ~ ~ 0 -1 18623 D3 ~ ~ 0 -1 18625 S #18625 Within the River~ ~ &BThe river bed has loose gravel and small stones along the bottom of it. There are small fish swimming along the river's edge. The ceiling has come up enough that there is clearance to leave the river here. ~ 1 0 27 D1 ~ ~ 0 -1 18624 D3 ~ ~ 0 -1 18629 S #18626 A Roughly Dug Tunnel~ ~ The tunnel has fresh tool scrapped marks along it's walls. There is a trail of tracks along the ground. A series of torches are mounted to the walls to provide lighting. ~ 1 0 0 D0 ~ ~ 0 -1 18627 D3 ~ ~ 0 -1 18620 R M 0 18609 3 18626 R E 0 18618 1 16 R E 0 18615 1 17 R M 0 18609 3 18626 R E 0 18615 1 17 R E 0 18618 1 16 S #18627 A Collapsed Tunnel~ ~ The tunnel passage to the north has been caved in. There are broken oak supports laying underneath a pile of rocks. A few torches are mounted to the walls to provide the lighting. ~ 1 0 0 D0 ~ ~ 256 -1 18628 D2 ~ ~ 0 -1 18626 R M 0 18612 1 18627 R D 0 18627 0 3 S #18628 A Buried Passageway~ ~ The passage has been buried under a pile of rock to the south. A few broken wooden supports are underneath the rubble. There are torches mounted to the walls to provide lighting. A few puddles of water are scattered about the area. ~ 1 4 0 D2 ~ ~ 256 -1 18627 R O 0 18630 1 18628 R P 0 18618 1 18630 R P 0 18615 1 18630 R P 0 18620 1 18630 R D 0 18628 2 3 S #18629 Before a Large Cave Entrance~ ~ A massive cave is to the north. There are scraping tracks that lead to and from the cave. A few pieces of bone are scattered about the area. There are stalagmites outside the cave entrance. ~ 1 0 0 D0 ~ ~ 0 -1 18630 D1 ~ ~ 0 -1 18625 S #18630 A Musty Lair~ ~ The cave has a layer of mildew on the walls. A few giant sized mushrooms are growing in the rear of the cave. A large pile of skeletons are in the center of the lair. Tracks lead in and out of the cave. ~ 1 0 0 D2 ~ ~ 0 -1 18629 R M 0 18608 1 18630 S #18631 On a Draw Bridge ~ ~ The massive oak draw bridge covers a moat of green colored water below. The tower extends several stories above. There are kill holes at various points, and a platform on the top with mounts for large vats of burning liquids to be housed. ~ 1 0 11 D2 ~ ~ 0 -1 18600 D11 ~ ~ 0 -1 42408 S #18632 An Open Cavern~ ~ There is a large boulder along the wall here. A small black colored puddle is here. There is a pile of oak timbre along the far wall. A few torches are setup to provide lighting. ~ 1 0 0 D0 ~ ~ 0 -1 18637 D1 ~ ~ 0 -1 18633 D2 ~ ~ 0 -1 18619 D3 ~ ~ 0 -1 18634 S #18633 Within an Open Cavern~ ~ The cavern is filled with stalagmites throughout the area. There are some giant sized mushrooms scattered about. A few pools of water are on the ground. A small wooden platform has been erected here. ~ 1 0 0 D2 ~ ~ 0 -1 18620 D3 ~ ~ 0 -1 18632 R M 0 18610 1 18633 R E 0 18616 1 16 R M 0 18611 1 18633 S #18634 Within an Open Cavern~ ~ The wall to the west has fallen rocks that scattered around this location. There are stalagmites throughout the cavern. A few torches are setup to provide lighting. A puddle of water is along the far wall. ~ 1 0 0 D1 ~ ~ 0 -1 18632 D2 ~ ~ 0 -1 18621 S #18635 A Large Workshop~ ~ The room has heavy reinforced oak beams supporting the ceiling. There are rows of bins containing gadgets, and components against the walls. Three large shelves contain various tools. A large table with a few chairs has diagram documents scattered across the top of it. ~ 1 4 0 D0 ~ ~ 0 -1 18619 D2 ~ ~ 0 -1 18636 R M 0 18613 1 18635 S #18636 Within the Time Machine Room~ ~ The Room is filled with gadgets mounted to the walls. A fancy control panel is mounted to the west wall. You see a giant sized blue globe on the ceiling providing lighting. ~ 1 4 0 D0 ~ ~ 0 -1 18635 R M 0 18614 1 18636 R O 0 18619 1 18636 S #18637 An Open Cavern~ ~ There is a large boulder along the wall here. A small black colored puddle is here. There is a pile of oak timbre along the far wall. A few torches are setup to provide lighting. ~ 1 0 0 D0 ~ ~ 0 -1 18638 D2 ~ ~ 0 -1 18632 S #18638 A Damp Cavern~ ~ The cavern has been reinforced by thick oak timbers. The timbers help support the walls and ceiling. There are half walls made out of interlocking bricks with kill holes for archers. ~ 1 0 0 D2 ~ ~ 0 -1 18637 D3 ~ ~ 0 -1 18639 S #18639 Within a Corridor~ ~ The tunnel has fresh tool scrapped marks along it's walls. There is a trail of tracks along the ground. A series of torches are mounted to the walls to provide lighting. ~ 1 0 0 D1 ~ ~ 0 -1 18638 D3 ~ ~ 0 -1 18640 S #18640 A Small Passage~ ~ There are stalagmites scattered about here. A few giant sized mushrooms are growing along the south wall. There are small puddles of water located throughout the area. Torches are mounted to the walls for lighting. ~ 1 0 0 D0 ~ ~ 0 -1 18643 D1 ~ ~ 0 -1 18639 D3 ~ ~ 0 -1 18641 S #18641 The Dining Hall~ ~ The vast chamber has a floor of black and white tiles. There is a large chandelier hanging from the ceiling above to provide lighting. A massive oak table is centered with several oak high back chairs along the sides of it. There are paintings and tapestries hanging on the walls. ~ 1 4 0 D1 ~ ~ 0 -1 18640 D3 ~ ~ 0 -1 18642 S #18642 The Kitchen~ ~ The room has several oak shelves along the walls with various ingredients along them. A large table with kitchen utensils along it is centered in the room. A large water basin is in the rear of the room. There is a massive fire place against the far wall, with a kettle hanging above. ~ 1 0 0 D1 ~ ~ 0 -1 18641 R M 0 18617 1 18642 R E 0 18633 1 13 S #18643 The Throne Room~ ~ The room is supported by sculpted bricks along the walls. There are engraved bronze shields hanging from the walls. A plush blue rug is centered on the floor and leads up to a bronze engraved throne that is a few steps up from the ground. There is an oddly fit bookcase that is against the wall. A set of tracks are on the bottom edge of the case. ~ 1 0 0 D2 ~ ~ 0 -1 18640 D3 ~ bookcase~ 2051 -1 18644 R M 0 18615 1 18643 R E 0 18634 1 17 R E 0 18635 1 6 R M 0 18616 1 18643 R G 0 18623 1 R E 0 18632 1 1 R D 0 18643 3 1 S #18644 A Pitch Black Shaft~ ~ &bThe shaft walls are completely smooth down the length of them. There is no ground in sight. A few places on the walls someone's nails has clawed sections along the walls. ~ 1 16785536 0 D1 ~ bookcase~ 1 -1 18643 D5 ~ ~ 0 -1 18645 S #18645 Bottom of a Shaft~ ~ &bThere is a pile of bones along the bottom of the shaft. A small source of light comes from the north under a door frame. The walls are completely smooth and there is nothing to get a grip on. ~ 1 8320 0 D0 ~ ~ 0 -1 18646 D4 ~ ~ 0 -1 18644 R O 0 18626 1 18645 S #18646 A Desecrated Chamber~ ~ &rThe chamber is filled with mutilated bodies hanging in chains to the walls. A large stand is in the center of the room with a book of the occult positioned on it. A pentagram with candles around it is on the floor beside the stand. ~ 1 2097152 0 D2 ~ ~ 0 -1 18645 D3 ~ ~ 0 -1 18647 R M 0 18619 1 18646 S #18647 A Small Study~ ~ There are shelves upon shelves with books on them along the walls. A few candles are on table stands to provide lighting. A wooden desk and chair are at the rear of the study. A human skull sits on the edge of the desk. There is a rug centered on the floor. ~ 1 2105472 0 D1 ~ ~ 0 -1 18646 R M 0 18618 1 18647 R G 0 18625 1 S #18648 Within the Gate House Entryway~ ~ The walls and floors are made out of interlocking bricks. There are beautiful tapestries hanging from the walls. Some hooded lanterns are mounted to the walls to provide lighting. A small oak bench is against the far wall here. ~ 1 0 0 D0 ~ ~ 0 -1 18610 D1 ~ ~ 0 -1 18650 D3 ~ ~ 0 -1 18649 R M 0 18620 4 18648 R G 0 18607 1 R E 0 18636 1 16 R M 0 18620 4 18648 R G 0 18607 1 R E 0 18636 1 16 S #18649 West End of the Gate House~ ~ A series of paintings cover the walls within this room. The paintings depict great inventions. A green rug with an elaborate design that resembles the alliance crest is centered on the ground. A hooded lantern is suspended from the ceiling to provide lighting. ~ 1 0 0 D1 ~ ~ 0 -1 18648 R M 0 18620 6 18649 R E 0 18636 1 16 R G 0 18607 1 R M 0 18620 6 18649 R E 0 18636 1 16 R G 0 18607 1 S #18650 East End of the Gate House~ ~ The walls are floors are made out of interlocking bricks. A large blue rug is centered on the floor. The rug has an elaborate design that is the crest of the gnome race. A hooded lantern has been suspended from the ceiling to provide lighting. ~ 1 0 0 D3 ~ ~ 0 -1 18648 R M 0 18620 4 18650 R E 0 18636 1 16 R G 0 18607 1 R M 0 18620 4 18650 R E 0 18636 1 16 R G 0 18607 1 S #0 #SHOPS 0 #REPAIRS 0 #SPECIALS M 18611 spec_poison S #$