6D/
6D/area/
6D/boards/
6D/city/
6D/color/
6D/corpses/
6D/councils/
6D/htowns/
6D/news/
6D/specials/
6D/src/specials/
6D/src/trades/
#AREA        Caverns~



#VERSION     11
#AUTHOR      Zeplin~
#DERIVATIVES ~
#COLOR       13
#HTOWN       ~
#DESC        ~

#RANGES
15 25 1 100
$

#SPELLLIMIT 0
#WEATHERCELL 0 0

#RESETMSG A flurry of iron against iron sounds come from within the caverns.~

#FLAGS
512

#CURRENCY 0

#HIGHECONOMY 0 0 0 0 0 -1

#LOWECONOMY 0 31250000 0 999992852 984293019 -1

#CLANNAME none~

#INFLUENCE 0

#MOBILES
#28000
first mob~
a newly created first mob~
Some god abandoned a newly created first mob here.
~
~
0
Clanname none~
0
0
1 0 0 C
1 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
0 4 0 0 1 1 0
0 0 0 0 0 0 0 0
#28005
orc guard vasaf~
Orc Guard Vasaf~
An orc guard stands here guarding the entrance.
~
~
13
Clanname none~
0
0
16777219 512 0 C
20 0 0 1d1+750 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
6 4 0 0 1 1 0
0 0 41 0 0 0 48 2
> rand_prog 5~
emote shifts his weight for a more comfortable stance.
~
|
#28006
orc guard Sokas~
Orc Guard Sokas~
The orc guard is walking around on Patrol.
~
~
13
Clanname none~
0
0
16777217 524288 0 C
22 0 0 1d1+800 0d0+0
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
13 6 0 0 1 1 0
0 0 0 0 0 0 48 0
#28007
orc guard Yaka~
Orc guard Yaka~
An orc guard is walking about.
~
~
13
Clanname none~
0
0
16777221 4719144 600 C
22 18 7 3d7+800 1d6+2
0 0 0 0 0 
0
115 115 2
13 13 13 13 13 13 13
0 0 0 0 0
13 3 0 0 1 1 1
0 0 1709 0 0 9 1709 2
> all_greet_prog 100~
if iscarrying($n) == 28000
yell Thats My Bone ! Give it to Me !!!!!
feed $n
endif
~
> all_greet_prog 100~
if iscarrying($n) == 28001
yell Thats My Bone ! Give it to Me !!!!!
feed $n
endif
~
|
#28008
orc guard lada~
Orc Guard Lada~
An orc guard skulks around here.
~
~
13
Clanname none~
0
0
16777221 524288 600 C
22 16 5 5d10+800 1d8+0
0 0 0 0 0 
0
115 115 2
18 13 13 13 13 13 13
0 0 0 0 0
13 3 0 0 1 1 1
0 0 1775 2 0 0 1775 2
> all_greet_prog 100~
if iscarrying($n) == 28000
yell Thats My Bone ! Give it to Me !!!!!
feed $n
endif
~
|
#28009
orc guard quara~
Orc Guard Quara~
An orc guard is at the ready here.
~
~
13
Clanname none~
0
0
16777221 4719144 500 C
22 15 4 1d12+800 1d8+1
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
13 3 0 0 1 1 0
0 0 229488 2 0 0 0 2
> all_greet_prog 100~
if iscarrying($n) == 28000
yell Thats My Bone ! Give it to Me !!!!!
feed $n
endif
if iscarrying($n) == 28001
yell Thats My Bone ! Give it to Me !!!!!
feed $n
endif
~
|
#28010
orc elder Roda~
Orc Elder Roda~
An orc elder is on his way to a meeting.
~
~
13
Clanname none~
0
0
16777221 4719144 500 C
22 13 3 2d10+800 1d2+5
0 0 0 0 0 
0
115 115 1
18 13 13 13 13 13 13
0 0 0 0 0
13 3 0 0 1 1 1
0 0 1775 0 0 0 32 524288
> all_greet_prog 100~
if iscarrying($n) == 28000
yell Thats My Bone ! Give it to Me !!!!!
feed $n
endif
if iscarrying($n) == 28001
yell Thats My Bone ! Give it to Me !!!!!
feed $n
endif
~
|
#28011
orc guard daza~
Orc Guard Daza~
An orc guard walks around the room.
~
~
13
Clanname none~
0
0
16777221 4719144 600 C
22 18 7 3d7+800 1d6+2
0 0 0 0 0 
0
115 115 2
13 13 13 13 13 13 13
0 0 0 0 0
13 3 0 0 1 1 1
0 0 1709 0 0 9 1709 2
> all_greet_prog 100~
if iscarrying($n) == 28000
yell Thats My Bone ! Give it to Me !!!!!
feed $n
endif
if iscarrying($n) == 28001
yell Thats My Bone ! Give it to Me !!!!!
feed $n
endif
~
|
#28012
orc guard Wotha~
Orc Guard Wotha~
An orc guard is practicing archery here.
~
~
13
Clanname none~
0
0
16777221 524288 600 C
22 16 5 5d10+800 1d8+0
0 0 0 0 0 
0
115 115 2
18 13 13 13 13 13 13
0 0 0 0 0
13 3 0 0 1 1 1
0 0 1775 2 0 0 1775 2
> all_greet_prog 100~
if iscarrying($n) == 28000
yell Thats My Bone ! Give it to Me !!!!!
feed $n
endif
if iscarrying($n) == 28001
yell Thats My Bone ! Give it to Me !!!!!
feed $n
endif
~
|
#28013
Orc sentry Gorvo~
Orc Sentry Gorvo~
An orc sentry is look about here.
~
~
13
Clanname none~
0
0
16777221 4719144 500 C
22 15 4 1d12+800 1d8+1
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
13 3 0 0 1 1 0
0 0 229488 2 0 0 0 2
> all_greet_prog 100~
if iscarrying($n) == 28000
yell Thats My Bone ! Give it to Me !!!!!
feed $n
endif
if iscarrying($n) == 28001
yell Thats My Bone ! Give it to Me !!!!!
feed $n
endif
~
|
#28014
orc elder Yarow~
Orc Elder Yarow~
An orc elder is counting a pile of coins.
~
~
13
Clanname none~
0
0
16777221 4719144 500 C
22 13 3 2d10+800 1d2+5
0 0 0 0 0 
0
115 115 1
18 13 13 13 13 13 13
0 0 0 0 0
13 3 0 0 1 1 1
0 0 1775 0 0 0 32 524288
> all_greet_prog 100~
if iscarrying($n) == 28000
yell Thats My Bone ! Give it to Me !!!!!
feed $n
endif
if iscarrying($n) == 28001
yell Thats My Bone ! Give it to Me !!!!!
feed $n
endif
~
|
#28015
orc guard Usak~
Orc Guard Usak~
A orc guard is wandering around.
~
~
13
Clanname none~
0
0
16777221 4719144 500 C
22 15 4 1d12+800 1d8+1
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
13 3 0 0 1 1 0
0 0 229488 2 0 0 0 2
> all_greet_prog 100~
if iscarrying($n) == 28000
yell Thats My Bone ! Give it to Me !!!!!
feed $n
endif
if iscarrying($n) == 28001
yell Thats My Bone ! Give it to Me !!!!!
feed $n
endif
~
|
#28016
orc guard Ikat~
Orc Guard Ikat~
An orc guard is standing here.
~
~
13
Clanname none~
0
0
16777221 4719144 500 C
22 13 3 2d10+800 1d2+5
0 0 0 0 0 
0
115 115 1
18 13 13 13 13 13 13
0 0 0 0 0
13 3 0 0 1 1 1
0 0 1775 0 0 0 32 524288
> all_greet_prog 100~
if iscarrying($n) == 28000
yell Thats My Bone ! Give it to Me !!!!!
feed $n
endif
~
> all_greet_prog 100~
if iscarrying($n) == 28001
yell Thats My Bone ! Give it to Me !!!!!
feed $n
endif
~
|
#28017
orc guard Toma~
Orc Guard Toma~
The orc guard is surveying the area.
~
The orc looks quite old.  You would think him venerable, but you know
he would be a tough foe.
~
13
Clanname none~
0
0
7 524296 0 C
22 4 -7 1d1+800 2d8+2
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
13 3 0 0 1 1 0
0 0 1775 0 0 0 1775 524290
> all_greet_prog 100~
if iscarrying($n) == 28000
yell Thats My Bone ! Give it to Me !!!!!
feed $n
endif
if iscarrying($n) == 28001
yell Thats My Bone ! Give it to Me !!!!!
feed $n
endif
~
|
#28018
orc elder Eada~
Orc Elder Eada~
An orc elder is studying some charts.
~
You see a leathery-skinned humanoid creature that stands as tall as a normal
man.  Like all githyanki, his teeth are fanged and his eyes hollow and sunken.
He is clad in ornately designed splinted armor, and wields a sword that
whistles through the air as it slices towards your neck.
~
13
Clanname none~
0
0
65 524800 -500 C
22 4 6 15d15+800 1d5+6
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
13 3 0 0 1 1 2
0 0 1263 0 0 0 1263 2
> all_greet_prog 100~
if iscarrying($n) == 28000
yell Thats My Bone ! Give it to Me !!!!!
feed $n
endif
if iscarrying($n) == 28001
yell Thats My Bone ! Give it to Me !!!!!
feed $n
endif
~
|
#28020
orc guard cada~
Orc Guard Cada~
An orc guard is standing here.
~
~
13
Clanname none~
0
0
16777285 4719144 -500 C
22 4 6 15d15+800 1d5+6
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
13 3 0 0 1 1 2
0 0 1263 0 0 0 1263 2
> all_greet_prog 100~
if iscarrying($n) == 28001
yell Thats My Bone ! Give it to Me !!!!!
feed $n
endif
if iscarrying($n) == 28000
yell Thats My Bone ! Give it to Me !!!!!
feed $n
endif
~
|
#28021
orc guard Kilk~
Orc Guard Kilk~
A majestic orc guard is standing here.
~
~
13
Clanname none~
0
0
16777285 4719144 -500 C
22 -2 6 25d25+800 1d5+15
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
13 3 0 0 1 1 0
0 0 1263 0 0 0 1263 1
> all_greet_prog 100~
if iscarrying($n) == 28001
yell Thats My Bone ! Give it to Me !!!!!
feed $n
endif
if iscarrying($n) == 28000
yell Thats My Bone ! Give it to Me !!!!!
feed $n
endif
~
|
#28022
orc guard Rova~
Orc Guard Rova~
An orc guard is standing at the ready here.
~
~
13
Clanname none~
0
0
16777221 4719144 -500 C
22 -2 6 25d25+800 1d5+15
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
13 3 0 0 1 1 3
0 0 1199 0 0 0 1199 2
> all_greet_prog 100~
if iscarrying($n) == 28001
yell Thats My Bone ! Give it to Me !!!!!
feed $n
endif
if iscarrying($n) == 28000
yell Thats My Bone ! Give it to Me !!!!!
feed $n
endif
~
|
#28023
orc elder~
Elder Orc Daera~
An elder orc looks at you with disgust.
~
~
13
Clanname none~
0
0
16777217 71828152 -750 C
22 -8 -8 30d30+800 4d5+20
0 0 0 0 0 
0
115 115 2
13 13 13 13 13 13 13
0 0 0 0 0
13 3 0 0 1 1 4
0 0 1263 7170 2048 17 1263 3
> all_greet_prog 100~
mppause 3

~
|
#28025
krin mar orc~
Krin Mar the orc~
Krin Mar the orc is here.
~
The Chromatic orc is an evil foul looking orc of an ancient age
Wisdom beyond years is evident in its every move and look.
He rules this warren with an iron fist and a cold heart
The power he wield make everyone submit to his rule.
~
13
Clanname none~
0
0
67108867 301998760 1000 C
22 -15 -10 35d35+800 10d3+50
0 0 0 0 0 
0
115 115 1
18 13 13 13 13 13 13
0 0 0 0 0
13 3 0 0 1 1 0
0 0 1263 7171 3072 28 1263 524291
> all_greet_prog 100~
if ispc($n)&G
if iscarrying ($n) == 28000
mpquest $n krinmar 3
grin
mpforce $n put bone chest
say I am Lord and Ruler here ! This Bone Is Mine!!
mppause 10
say for your Help, I give you this weapon.
mpoload 28013 15
mppause 4
give spike $n
growl
say Now Go from here and Do Not Return.
else
glare $n
if quest(krinmar) > 0
say Where is the bone of my ancestors?
mppause 3
say Leave and do not return without it!
else
say What do you want here?
mppause 5
say Maybe you will do me a favor?
endif
endif
endif
~
> speech_prog p favor~
if ispc($n)
if quest(krinmar) > 0
say Where is the bone of my ancestors?
mppause 3
say Leave and do not return without it!
else
say Excellent!
mppause 5
say I need the Bone of my Ancestors!
mppause 6
say My Servants has misplaced It!
mppause 5
say Bring this Bone to me and I will Reward you!
mppause 5
say Now Begone!
mpquest $n krinmar 1
endif
endif
~
|
#28026
gromack orc~
Gromack~
Gromack stands here waiting for customers.
~
~
13
Clanname none~
0
0
84017219 4719144 -500 C
22 4 6 15d15+800 1d5+6
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
13 3 0 0 1 1 2
0 0 1263 0 0 0 1263 2
#28027
marick orc~
Marick~
Marick is busy straighting the shop.
~
~
0
Clanname none~
0
0
84017219 4719144 -500 C
15 4 6 15d15+150 1d5+6
0 0 0 0 0 
0
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
38 3 0 0 1 1 2
0 0 1263 0 0 0 1263 2
#28028
tymaw orc~
TyMaw~
TyMaw is cleaning a sword.
~
~
13
Clanname none~
0
0
84017219 4719144 -500 C
22 4 6 15d15+800 1d5+6
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
13 3 0 0 1 1 2
0 0 1263 0 0 0 1263 2
#28029
kagnia orc~
Kagnia~
Kagnia is carefully stirring a small steaming pot.
~
~
13
Clanname none~
0
0
84017219 4719144 -500 C
22 4 6 15d15+800 1d5+6
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
13 3 0 0 1 1 2
0 0 1263 0 0 0 1263 2
#28030
zan orc~
Zan the orc guard~
Zan is sitting behind a desk scribing parchment.
~
~
13
Clanname none~
0
0
84017219 4719144 -500 C
22 4 6 15d15+800 1d5+6
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
13 3 0 0 1 1 2
0 0 1263 0 0 0 1263 2
#28031
korrupt orc~
Korrupt~
Korrupt is busy working on a new medicine.
~
~
13
Clanname none~
0
0
84017219 4719144 -500 C
22 4 6 15d15+800 1d5+6
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
13 3 0 0 1 1 2
0 0 1263 0 0 0 1263 2
#28032
malnaglekt orc~
Malnaglekt~
Malnaglekt is busy serving up drinks for the boys.
~
~
13
Clanname none~
0
0
84017219 4719144 -500 C
22 4 6 15d15+800 1d5+6
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
13 3 0 0 1 1 2
0 0 1263 0 0 0 1263 2
#28033
qwagmar orc~
QwagMar~
QwagMar is turning large pieces of meat over in the flames.
~
~
13
Clanname none~
0
0
84017219 4719144 -500 C
22 4 6 15d15+800 1d5+6
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
13 3 0 0 1 1 2
0 0 1263 0 0 0 1263 2
#28034
corath orc~
Corath the orc guard~
Corath the orc guard stands here.
~
~
13
Clanname none~
0
0
84017219 4719144 -500 C
22 4 6 15d15+800 1d5+6
0 0 0 0 500000 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
16 10 0 0 1 1 2
0 0 1263 0 0 0 1263 2
#28035
Marick~
Marick~
Marick is busy straighting the shop.
~
~
13
Clanname none~
0
0
84017219 4719144 -500 C
22 4 6 15d15+800 1d5+6
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
13 3 0 0 1 1 2
0 0 1263 0 0 0 1263 2
#28036
zela orc~
Zela the orc guard~
An old female orc is sitting in a chair.
~
This old female orc guard is very feeble and weak. It wont be too long
before she will die from the lack of being able to get up and gather her food.
~
13
Clanname none~
0
0
84017219 4719144 -500 C
22 4 6 15d15+800 1d5+6
0 0 0 0 0 
0
115 115 2
13 13 13 13 13 13 13
0 0 0 0 0
16 3 0 0 1 1 2
0 0 1263 0 0 0 1263 2
#28037
orc guard prisoner~
a orc guard prisoner~
A orc guard Prisoner is chained to the wall.
~
~
13
Clanname none~
0
0
65 1099340 -1000 C
22 2 0 16d16+800 2d9+2
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
13 3 0 0 1 1 2
0 0 0 7170 8192 17 0 0
> rand_prog 4~
growl
~
|
#28038
prisoner ghost orc guard~
a ghost of a orc guard~
The Ghost of a orc guard is chained to the wall.
~
~
13
Clanname none~
0
0
65 1099340 -1000 C
22 2 0 16d16+800 2d9+2
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
13 3 0 0 1 1 2
0 0 0 7170 8192 17 0 0
#28039
shadow orc~
a shadow orc~
A distortion in the air.
~
~
13
Clanname none~
0
0
65 623694 200 C
22 3 0 17d17+800 2d7+6
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
13 3 0 0 1 1 0
0 0 1263 0 0 0 1263 2
#28040
nereid~
a water nereid~
A mystical water Nereid is in the pool.
~
The sea hag is so ghastly looking that you feel the deepest fear.
Big yellow eyes and sharp teeth.  Its ears are very big,
and it has small sharp horns.  It hates beauty.
~
13
Clanname none~
0
0
33 512 -800 C
22 7 1 1d8+800 2d8+1
0 0 0 0 0 
0
115 115 2
13 13 13 13 13 13 13
0 0 0 0 0
84 2 0 0 1 1 1
7 4 1775 0 0 0 1775 524288
#28041
orc elder Trea~
Orc Elder Trea~
An orc elder is imprisoned here.
~
~
13
Clanname none~
0
0
16908295 4719144 500 C
22 13 3 2d10+800 1d2+5
0 0 0 0 0 
0
115 115 1
18 13 13 13 13 13 13
0 0 0 0 0
13 3 0 0 1 1 1
0 0 1775 0 0 0 32 524288
> rand_prog 4~
emote looks around detecting a small fly buzzing around the room.
say They put me here to rot for their mistakes...... not mine...
mppause 4
say I'm just the Escape Goat!!!!!
~
|
#28042
orc guard Opar~
Orc Guard Opar~
An orc guard is making his rounds here.
~
~
13
Clanname none~
0
0
16777285 4719144 -500 C
22 4 6 15d15+800 1d5+6
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
13 3 0 0 1 1 2
0 0 1263 0 0 0 1263 2
> all_greet_prog 100~
mppause 2
emote sneers at you!
~
|
#28043
orc captain black~
the black orc captain~
The Black orc Captain sits at his desk.
~
~
13
Clanname none~
0
0
16908355 4719144 -500 C
22 -2 6 25d25+800 1d5+15
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
13 3 0 0 1 1 0
0 0 1263 0 0 0 1263 1
#28044
orc sergent black~
the black orc sergeant~
The sergeant is walking along his mile.
~
~
13
Clanname none~
0
0
16777281 4719144 -500 C
22 -2 6 25d25+800 1d5+15
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
13 3 0 0 1 1 0
0 0 1263 0 0 0 1263 1
#28045
black commander orc~
the shift commander~
The Shift Commander is pacing back and fourth in his office.
~
~
13
Clanname none~
0
0
16908355 4719144 -500 C
22 -2 6 25d25+800 1d5+15
0 0 0 0 0 
0
115 115 1
13 13 13 13 13 13 13
0 0 0 0 0
13 3 0 0 1 1 0
0 0 1263 0 0 0 1263 1
#28049
orc guard prisoner~
a orc guard prisoner~
A orc guard Prisoner is chained to the wall.
~
~
13
Clanname none~
0
0
65 1099340 -1000 C
22 2 0 16d16+800 2d9+2
0 0 0 0 0 
0
115 115 0
13 13 13 13 13 13 13
0 0 0 0 0
13 3 0 0 1 1 2
0 0 0 7170 8192 17 0 0
> rand_prog 5~
sing
~
|
#28200
warsprite~
Warsprite~
A Statue of Warsprite is here.
~
~
0
Clanname none~
0
0
67108865 0 0 C
100 0 0 0d0+0 0d0+0
0 0 0 0 0 
0
115 115 1
20 20 20 20 20 20 20
0 0 0 0 0
10 13 0 0 1 1 0
0 0 0 0 0 0 0 0
#0


#OBJECTS
#28000
bone~
a sharp bone~
A small sharp bone with a tiny bit of meat left on it.~
~
5 0 1
10 10 20 6 2 0 0
1 20 2
1
0
0
0
0
0
S 0 0
> get_prog 100~
if quest(krinmar) == 1
mpquest $n krinmar 2
endif
~
|
#28001
bone~
a sharp bone~
A Sharp Bone rests on the ground.~
~
13 0 0
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 0 0
#28002
bone~
a sharp bone ~
A small sharp bone with a tiny bit of meat left on it .~
~
5 0 8193
10 50 100 6 2 0 0
1 0 0
1
0
0
0
0
0
S 0 0
#28003
sharpening stone~
a sharpening stone~
A sharpening stone has been cast aside here.~
~
65 8192 16385
1 0 0 0 0 0 0
1 20 2
4
13
0
0
0
0
S 0 0
#28004
wooden chest~
a wooden chest~
A wooden chest stands in the corner.~
~
15 0 0
100 0 0 0 0 0 0
40 100 10
1
0
0
0
0
0
S 0 0
E
chest~
It is a robust chest made from short, heavy planks that have been fastened
together with tenons.  It is equipped with a simple brass lock.
~
#28005
pocket water stream fountain spring~
a small pocket of water~
A small pocket of water has formed in the rocks.~
~
17 0 0
200 200 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 0 0
#28006
weapon rack~
a weapons rack~
A weapons rack is secured to the floor here.~
~
15 0 0
1000 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 0 0
E
rack~
This rack is made from a thick cold steel, it is sturdy but not locked.
You feel you must examine it closer to see what it might contain.
~
#28007
torch light~
a torch~
A torch hangs on the wall.~
~
1 0 0
0 0 100 0 0 0 0
1 50 5
4
3
0
0
0
0
S 0 0
> rand_prog 5~
mpecho The Torch flickers for a second then returns to normal.
~
|
#28008
fire pit firepit~
the fire pit~
A massive fire pit burns brightly here.~
~
12 0 0
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 0 0
#28009
chest~
a wooden chest~
A wooden chest stands in the corner.~
~
15 0 0
100 13 6006 0 0 0 0
40 100 10
1
1
0
0
0
0
S 0 0
E
chest~
It is a robust chest made from short, heavy planks that have been fastened
together with tenons.  It is equipped with a simple brass lock.
~
#28010
pile gold coins~
a large pile of gold~
A large pile of gold coins lies here.~
~
20 0 1
5 0 0 0 0 0 0
1 5 5000
1
14
0
0
0
0
S 0 0
#28011
desk~
a rough oak desk~
A rough oak desk sits in the corner of the room.~
~
12 0 0
0 0 0 0 0 0 0
50 0 0
1
0
0
0
0
0
S 0 0
#28012
spike coldsteel~
a coldsteel spike~
A Dark Coldsteel Spike lays on the ground.~
~
5 524300 8193
12 10 20 6 2 0 0
3 652 65
1
0
0
0
0
0
S 0 0
A
17 -6
A
18 4
#28013
spike Stainless Steel~
a stainless steel spike~
A Stainless Steel Spike glimmers on the ground.~
~
5 524301 8193
10 5 15 6 2 0 0
3 652 65
1
0
0
0
0
0
S 0 0
A
18 4
A
19 2
#28014
chainmail chain armor~
A suit of chain mail armor~
Some chain mail armor is laying on the ground.~
~
9 0 9
20 20 0 0 0 0 0
20 8000 400
2
8
0
0
0
0
S 0 0
A
14 -5
A
5 1
#28015
iron earring~
a pair of iron forged earrings~
A pair of iron forged earrings have been left here.~
~
9 524356 65537 128
10 10 0 0 0 15 0
1 103 4
4
13
0
0
0
0
S 77 0
A
2 1
A
17 -10
#28016
iron forged splint skirt~
an iron forged splint skirt~
A iron forged splint skirt has been left here.~
~
9 0 33
10 10 0 0 0 15 0
20 68 82
4
13
0
0
0
0
S 0 0
E
skirt splint~
This splint mail has been expertly and ornately fashioned from the highest
quality of steels.
~
A
17 -15
A
14 15
#28017
dragon hide gloves~
a pair of dragon hide gloves~
A pair of gloves have been left on the ground.~
~
9 0 129
10 10 0 0 0 15 0
5 50 300
4
1
0
0
0
0
S 77 0
A
18 1
A
19 1
#28018
dragon hide wrist band~
dragon hide wristbands~
Wristbands have been left here.~
~
9 0 4097
10 10 0 0 0 15 0
1 82 5
4
1
0
0
0
0
S 77 0
A
18 2
#28019
dragon hide sleeves~
dragon hide sleeves~
A pair of dragon hide sleeves has been left here.~
~
9 0 257
10 10 0 0 0 15 0
15 117 13
4
1
0
0
0
0
S 77 0
A
17 -20
#28020
blood fountain~
a fountain of blood~
A Fountain of fresh blood flows in the center of the room.~
~
27 0 0
99999 99999 0 0 0 0 0
1 0 0
1
3
0
0
0
0
S 0 0
#28021
raiders mask~
a raiders mask~
A small mask has been discarded on the ground.~
~
9 0 1048577
20 20 0 0 0 0 0
1 55 5
2
2
0
0
0
0
S 77 0
A
3 1
A
4 1
A
17 -5
#28022
raiders cloak~
a raiders cloak~
A dark drow cloak is laying on the floor.~
~
9 4 1025
60 60 0 0 0 0 0
1 0 0
1
2
0
0
0
0
S 77 0
A
2 1
A
18 1
A
23 -1
A
24 -1
#28023
raiders backpack pack~
a raiders backpack~
A backpack has been left here.~
~
15 0 524289
700 0 0 12 0 0 0
1 50 5
2
2
0
0
0
0
S 0 0
#28024
goggles miner~
miners goggles~
A pair of goggles lay on the floor.~
~
9 524288 131073
60 60 0 0 0 0 0
1 10 1
1
0
0
0
0
0
S 77 0
A
3 1
#28025
steel  lance ~
a steel lance~
A Steel Lance has been left here. ~
~
5 0 8193
10 5 15 6 12 15 0
1 61 10
4
13
0
0
0
0
S 0 0
#28026
teak wood staff~
a teak staff~
A Teak Staff is on the floor.~
~
5 0 8193
10 5 15 4 11 15 0
5 79 2
4
1
0
0
0
0
S 0 0
#28027
barbed whip~
a barbed whip~
A Barbed Whip is curled up on the ground.~
~
5 0 8193
10 5 15 5 3 15 0
2 127 2
3
13
0
0
0
0
S 0 0
A
19 2
#28028
steel  longsword sword~
a steel longsword~
A Steel Longsword lays on the ground.~
~
5 0 8193
10 5 15 1 1 15 0
9 42 4
4
13
0
0
0
0
S 0 0
#28029
steel warhammer~
a steel warhammer~
A Steel Warhammer is laying in the dirt.~
~
5 524288 8193
10 5 15 4 5 15 0
1 44 4
4
2
0
0
0
0
S 0 0
A
19 1
#28030
flask blood~
a flask of blood~
A Flask is on the ground.~
~
17 0 1
50 50 13 0 0 0 0
1 5 0
1
0
0
0
0
0
S 0 0
#28031
red potion~
a red potion~
A Red Potion rests unbroken on the ground.~
~
10 0 1
50 -1 -1 -1 0 0 0
1 10 1
2
3
0
0
0
0
'cure critical' 'NONE' 'elven beauty'
S 0 0
#28032
blue potion~
a blue potion~
A Blue Potion rests on the ground.~
~
10 0 1
50 -1 -1 -1 0 0 0
1 10 1
1
0
0
0
0
0
'restore mana' 'NONE' 'heroism'
S 0 0
#28033
foamy potion~
a foamy potion~
A Foamy Potion is on the ground.~
~
10 0 1
50 -1 -1 -1 0 0 0
1 10 1
1
0
0
0
0
0
'remove curse' 'cure poison' 'word of recall'
S 0 0
> get_prog 100~
if quest(Karnae) == 2
  mpquest $n karnae 3
endif
~
|
#28034
grey potion~
a grey potion~
A Grey Potion rests on the ground.~
~
10 0 1
50 -1 -1 -1 0 0 0
1 10 1
1
0
0
0
0
0
'float' 'alertness' 'armor'
S 0 0
#28035
tattered scroll~
a tattered scroll~
A Tattered Scroll is on the ground.~
~
2 0 1
50 -1 -1 -1 0 0 0
1 10 1
1
0
0
0
0
0
'aqua breath' 'detect hidden' 'detect invis'
S 0 0
#28036
frayed scroll~
a frayed scroll~
A Frayed Scroll is laying on the ground.~
~
2 0 1
50 -1 -1 -1 0 0 0
1 100 10
1
0
0
0
0
0
'enchant weapon' 'curse' 'NONE'
S 0 0
#28037
stained scroll~
a stained scroll~
A Stained Scroll is here.~
~
2 0 1
50 -1 -1 -1 0 0 0
1 20 2
1
0
0
0
0
0
'sagacity' 'trollish vigor' 'dragon wit'
S 0 0
#28038
healers staff~
a healers staff~
A long staff has been left here.~
~
4 0 16385
30 10 10 -1 0 0 0
1 20 2
1
0
0
0
0
0
'heal'
S 0 0
#28039
fuzzy pill~
a fuzzy pill~
A Fuzzy Pill has been dropped here.~
~
26 0 1
50 -1 -1 -1 1 0 0
1 5 0
1
0
0
0
0
0
'NONE' 'NONE' 'NONE'
S 0 0
#28040
green pill~
a green pill~
A Green Pill is on the ground.~
~
26 0 1
50 -1 -1 -1 1 0 0
1 8 0
2
11
0
0
0
0
'cure critical' 'NONE' 'NONE'
S 0 0
#28041
pink pill~
a pink pill~
A Pink Pill lays on the ground.~
~
26 0 1
50 -1 -1 -1 1 0 0
1 3 0
1
0
0
0
0
0
'NONE' 'NONE' 'NONE'
S 0 0
#28042
ebony wand~
an ebony wand~
An Ebony Wand lays on the ground.~
~
3 0 16385
50 10 10 -1 0 0 0
1 10 1
1
0
0
0
0
0
'NONE'
S 0 0
#28043
white wand~
a white wand~
A White Wand has been left here.~
~
3 0 16385
50 10 10 -1 0 0 0
1 10 1
1
0
0
0
0
0
'cure poison'
S 0 0
#28044
can water~
a can of water~
A Can has been left here.~
~
17 0 1
50 50 0 0 0 0 0
1 1 0
1
0
0
0
0
0
S 0 0
#28045
virgin blood flask~
a flask of virgin blood~
A Flask is on the ground.~
~
17 0 1
20 20 13 0 0 0 0
1 10 1
1
0
0
0
0
0
S 0 0
#28046
human flesh~
some human flesh~
A strip of human flesh is here.~
%s chomp down$q $p.~
19 0 16385
5 0 0 0 0 0 0
1 50 5
4
0
0
0
0
0
S 0 0
#28047
rack ribs~
a rack of ribs~
A Rack of Ribs.~
~
19 0 16385
5 0 0 0 0 0 0
1 20 2
4
0
0
0
0
0
S 0 0
#28048
bear heart~
a bear's heart~
A Bear's Heart~
~
19 0 16385
5 0 0 0 0 0 0
1 20 2
4
0
0
0
0
0
S 0 0
#28049
glass zeplin blood~
a glass of Zeplin's blood~
A Glass of Zeplin's Blood.~
~
17 0 1
20 20 13 0 0 0 0
1 100 10
2
0
0
0
0
0
S 0 0
#28050
glass vladaars blood~
a glass of Vladaar's blood~
A Glass of Vladaar's Blood.~
~
17 0 1
20 20 13 0 0 0 0
1 1000 10
2
0
0
0
0
0
S 0 0
#28051
glass taon blood~
a glass of Taon's blood~
A glass of Taon's Blood.~
~
17 0 1
20 20 13 0 0 0 0
1 900 90
2
0
0
0
0
0
S 0 0
#28052
glass fya blood~
a glass of Fya's blood~
A Glass of Fya's Blood.~
~
17 0 1
20 20 13 0 0 0 0
1 800 80
2
0
0
0
0
0
S 0 0
#28053
glass ivor blood~
a glass of Ivor's blood~
A Glass of Ivor's Blood.~
~
17 0 1
20 20 13 0 0 0 0
1 800 80
2
0
0
0
0
0
S 0 0
#28054
glass torin blood~
a glass of Torin's blood~
A Glass of Torin's Blood.~
~
17 0 1
20 20 13 0 0 0 0
1 800 80
2
0
0
0
0
0
S 0 0
#28055
glass samael blood~
a glass of Samael's blood~
A Glass of Samael's Blood.~
~
17 0 1
20 20 13 0 0 0 0
1 700 70
2
0
0
0
0
0
S 0 0
#28056
glass alveradok blood~
a glass of Alveradok's blood~
A Glass of Alveradok's Blood.~
~
17 0 1
20 20 13 0 0 0 0
1 700 70
2
0
0
0
0
0
S 0 0
#28057
glass aegmar blood~
a glass of Aegmar's blood~
A Glass of Aegmar's Blood.~
~
17 0 1
20 20 13 0 0 0 0
1 600 60
2
0
0
0
0
0
S 0 0
#28058
orb light spark~
a sparkling orb~
A Sparkling orb hovers near by.~
~
1 65 1
0 0 -1 0 0 0 0
1 1 0
1
14
0
0
0
0
S 0 0
#28059
scroll ruin~
a ruin scroll~
A Ruin Scroll has been left here.~
~
2 0 1
50 -1 -1 -1 0 0 0
1 200 10
1
0
0
0
0
0
'dispel evil' 'NONE' 'NONE'
S 0 0
#28060
pool water fountain~
a pool of spring water~
A small fountain of fresh water is here.~
~
25 0 0
10 10 0 0 0 0 0
1 0 0
1
4
0
0
0
0
S 0 0
#28061
bone black kriss dagger~
a black bone handled kriss dagger~
A long curvy dagger has been left here.~
~
5 524617 8193
12 5 15 6 2 0 100
1 3000 300
1
1
0
0
0
0
S 0 0
#28062
post board ~
a poster board~
A Poster board sits by the desk.~
~
12 0 0
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 0 0
E
board~
You see a board filled with notes and scheduals, prisoner data and
prisoner lists. 
~
#28063
chest~
a wooden chest~
A wooden chest stands in the corner.~
~
15 0 0
10 13 28064 0 0 0 0
40 100 10
1
0
0
0
0
0
S 0 0
E
chest~
A simple wooden chest, with a bronze plaque on its top.  
             written on the plaque is:
                 Do Not Open !!!
~
#28064
silver key~
a silver key~
A small silver key lays on the ground.~
~
18 0 16385
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 0 0
#28065
obsidian long bow~
a obsidian longbow~
A Long Bow has been left here.~
~
56 0 262145
12 1 4 6 6 1 1
1 3000 300
1
13
0
0
0
0
S 0 0
A
2 1
A
1 1
#28066
silver arrow ~
a +1 silver arrow~
An Arrow is stuck in the ground.~
~
57 64 16385
12 5 15 6 1 15 0
1 77 10
4
13
0
0
0
0
S 0 0
#28067
quiver buckskin~
a buckskin arrow quiver~
A Buckskin Quiver has been discarded here.~
~
58 0 524289
50 0 0 12 0 0 0
1 0 0
1
0
0
0
0
0
S 0 0
#28068
fire arrow~
a +1 fire arrow~
A blazing arrow is stuck in the ground.~
~
57 0 16385
12 1 5 6 1 0 0
1 200 20
1
0
0
0
0
0
S 0 0
A
26 33554432
#28200
last obj~
a newly created last obj~
Some god dropped a newly created last obj here.~
~
13 0 0
0 0 0 0 0 0 0
1 0 0
1
0
0
0
0
0
S 0 0
#0


#ROOMS
#28000
Hordes of Perdition Information Room~
~
Author - Zeplin
Vnums - 28000 - 28200
Connection Vnums     28001 - 

Title - The Hordes of Perdition

Desc - Welcome to the home of the Hordes of Hell
A waren of complex caves with various tricks and traps
orcs of all sizes and Colors

Child          lowest level in range
           + 1
vigilant           + 1
Elder          + 1

orc guards = Level 1- 5
orc guards = Level 5 -10
orc guards ( Elite Sect ) = Level -10 - 15
Black orcs = Guard and Worker Class ( varies )

****NOTE ****
An Additional area is added to this one to provide mobiles entry into
the den complex. very few mobiles have actually been placed in the main
area for reset reasons. the secondary area will be area flagged untosee
and will be linked into hordes of perdition by one way exits all through
the complex.

Zep
~
1 4 13
S
#28001
Heading towards the Mountain~
~
A wide very worn path leads off to the west towards a dark and haunting
mountain. There are many large boulders scattered about, which could 
make it easy for an entire army to hide within the feild without anyone 
noticing. Gysers of steam spew gasous smoke into the air making visability 
very difficult for anyone except maybe a orc.        
~
1 4 13
D2
~
~
0 -1 7522
D3
~
~
0 -1 28002
S
#28002
Heading towards the Mountain~
~
A dark and ominous mountain towers high above its peaks covered and
hidden by haze and clouds. Steep and jagged spires jutting towards
the heavens. The path heading towards the mountain has been crushed 
into fine powder by countless crossing.  
~
1 0 13
D1
~
~
0 -1 28001
D9
~
~
0 -1 28003
S
#28003
Under the Arch~
~
Two hugh columns of course rough stone that are heavily scratched and
marred support a single piece arch of blood red stone. large boulders 
are stacked up around the base of the columns, but still allow for 
protection to those behind it. A extremely large cave opening can be
seen off to the Northwest.
~
1 0 13
D6
~
~
0 -1 28002
D7
~
~
0 -1 28004
S
#28004
The Mouth of the Cave~
~
The ceiling of the cavern looms high over head, the width of the cavern is 
well suited for staging an entire army within. This Cavern was cleverly 
constructed to allow for cover during an outside assault. The cavern 
narrows greatly as you go downwards to prevent the passage of a large 
force at any one time. The Mouth of the cavern is shaded and sloped giving 
a very strong advantage to those coming out of the cavern. 
~
1 0 13
D5
a hidden cave entrance
~
~
0 -1 28005
D8
~
~
0 -1 28003
R O 0 28005 1 28004
S
#28005
Entrance of a Tunnel~
~
The opening of this tunnel is a tiny crack in the mountain side. finding 
more room inside there are only two ways to go up and out or try your 
fate by going deeper within the tunnel.
~
1 0 13
D4
~
~
0 -1 28004
D5
~
~
0 -1 28006
S
#28006
Crawling Through a Tunnel~
~
Finding the floor of the tunnel to be very slippery you use the jagged 
suface of the walls and ceiling for hand holds. An odd smell seems to
be coming from below, mixed with slight sounds of motion.
~
1 4 13 0 0 1 0
D4
~
~
0 -1 28005
D5
~
~
0 -1 28007
S
#28007
Entrance to the Hordes of Perdition ~
~
The entrance to the Horde's warren has been worn with the passage of 
time and use. Floors of cobble stone extend in many different directions.
Simple hewn stone archways decorate the walls.
~
1 4 13
D0
~
~
0 -1 28009
D3
~
~
0 -1 28008
D4
~
~
16779272 -1 28004
R M 0 28005 1 28007
  R E 0 28015 1 19
  R E 0 28016 1 7
  R E 0 28017 1 9
  R E 0 28018 1 14
  R E 0 28019 1 10
  R E 0 28027 1 16
  R E 0 28027 1 18
S
#28008
Guard post~
~
A small worn desk resides in the center of the room covered with papers 
and files with a small but comfortable chair behind it. A weapons rack is
tucked in the far corner with many harsh and brutal weapons inside it.
This office would only be given to a guard of very high distinction.
~
1 4 13
D1
~
~
0 -1 28007
R O 0 28006 1 28008
  R P 0 28012 1 28006
S
#28009
Main Hallway~
~
High ceilings arched with mosaic designs line length of the main hall.
Small cubby holes have been made in the walls some contain small 
candles while others have bits and pieces or small trinkets. A torch 
on the wall gives you a dim view of the hallway.
~
1 0 13
D0
~
~
0 -1 28010
D1
~
~
0 -1 28016
D2
~
~
0 -1 28007
R O 0 28007 1 28009
S
#28010
Main Hallway~
~
High ceilings arched with mosaic designs line length of the main hall.
Small cubby holes have been made in the walls some contain small 
candles while others have bits and pieces or small trinkets. A torch 
on the wall gives you a dim view of the hallway.
~
1 0 13
D0
~
~
0 -1 28011
D2
~
~
0 -1 28009
D3
~
~
0 -1 28014
R O 0 28007 1 28010
S
#28011
Main hallway~
~
High ceilings arched with mosaic designs line length of the main hall.
Small cubby holes have been made in the walls some contain small 
candles while others have bits and pieces or small trinkets. A torch 
on the wall gives you a dim view of the hallway.
~
1 0 13
D0
~
~
0 -1 28012
D1
~
~
0 -1 28019
D2
~
~
0 -1 28010
D3
~
~
0 -1 28021
R M 0 28039 13 28011
R O 0 28007 1 28011
S
#28012
Main Hallway~
~
High ceilings arched with mosaic designs line length of the main hall.
Small cubby holes have been made in the walls some contain small 
candles while others have bits and pieces or small trinkets. A torch 
on the wall gives you a dim view of the hallway.
~
1 0 13
D0
~
~
0 -1 28013
D1
~
~
0 -1 28035
D2
~
~
0 -1 28011
R O 0 28007 1 28012
S
#28013
Main Hallway~
~
High ceilings arched with mosaic designs line length of the main hall.
Small cubby holes have been made in the walls some contain small 
candles while others have bits and pieces or small trinkets. A torch 
on the wall gives you a dim view of the hallway.
~
1 0 13
D2
~
~
0 -1 28012
D6
~
~
0 -1 28033
R O 0 28007 1 28013
S
#28014
The Kitchen~
~
Various meat and spices hang around the room, with a large furnace
for cooking in the corner. Pots of boiling liquid bubble and steam
on its top. A cutting table sits in the middle of the room and looks
very used.
~
1 0 13
D1
~
~
0 -1 28010
D9
~
~
0 -1 28015
R M 0 28009 4 28014
S
#28015
A Small Den~
~
This a small area made for the sleeping of the Kitchen slaves.
Crude bed rolls and sparse furniture denote the rough life of the 
occupant. 
~
1 0 13
D6
~
~
0 -1 28014
R O 0 28009 1 28015
  R P 0 28066 1 28009
S
#28016
Eastern Hall~
~
Worn Cobble stone floors with dirt filling most of the cracks and trash
laying  about confirms that this place gets negelected. A slightly odd 
odor coming from the end of the Hallway makes this area very unpleasant.  
~
1 0 13
D0
~
~
0 -1 28026
D1
~
~
0 -1 28017
D2
~
~
0 -1 28024
D3
~
~
0 -1 28009
S
#28017
Eastern Hall~
~
Worn Cobble stone floors with dirt filling most of the cracks and trash
laying  about confirms that this place gets negelected. A slightly odd 
odor coming from the end of the Hallway makes this area very unpleasant.  
~
1 0 13
D0
~
~
0 -1 28028
D1
~
~
0 -1 28018
D2
~
~
0 -1 28029
D3
~
~
0 -1 28016
R M 0 28009 1 28017
S
#28018
Eastern Hall~
~
Worn Cobble stone floors with dirt filling most of the cracks and trash
laying  about confirms that this place gets negelected. A slightly odd 
odor coming from the end of the Hallway makes this area very unpleasant.  
The Community bathing area is to the North East.
~
1 0 13
D3
~
~
0 -1 28017
D6
~
curtain~
3 -1 28030
R M 0 28039 13 28018
R D 0 28018 6 1
S
#28019
Entrance into the Grand Hall~
~
Sturdy Iron columns boldly line the entrance walls as though this was
a place of vast importance. the ceiling is considerably lower here giving 
travelers barely enough room to walk upright. To the Northeast is the
Grand Hall.
~
1 4 13
D3
~
~
0 -1 28011
D6
~
~
0 -1 28020
S
#28020
The Grand Hall~
~
A massive fire pit is the center of attention in the room casting its 
fiery shadows across the cracks and crevasses of the black and 
silvery walls. The ceiling has been blackened from decades of fire.
At the center of the back wall a rough throne has been chiseled 
out of the rock. To the left two large iron rings have been fitted 
into the wall no doubt for chaining up someone's wrists.
~
1 0 13
D9
~
~
0 -1 28019
R M 0 28010 2 28020
R M 0 28010 2 28020
R O 0 28008 1 28020
S
#28021
Western Hall~
~
The Western Hall shows to have had abit more effort go into its 
construction. The walls are chiseled and polished down to form 
a smooth surface, and ceiling arches and columns have been 
guilded and adorned with semi precious metals.
~
1 0 13
D1
~
~
0 -1 28011
D3
~
~
0 -1 28022
S
#28022
Western Hall~
~
The Western Hall shows to have had abit more effort go into its 
construction. The walls are chiseled and polished down to form 
a smooth surface, and ceiling arches and columns have been 
guilded and adorned with semi precious metals.
~
1 0 13
D1
~
~
0 -1 28021
D3
~
~
0 -1 28023
R M 0 28039 13 28022
S
#28023
Western Hall~
~
The Western Hall shows to have had abit more effort go into its 
construction. The walls are chiseled and polished down to form 
a smooth surface, and ceiling arches and columns have been 
guilded and adorned with semi precious metals.
The Guard Barracks are to the South.
~
1 0 13
D1
~
~
0 -1 28022
D2
~
~
0 -1 28032
R M 0 28006 1 28023
S
#28024
A orc's Den~
~
With a small Hearth and some modest furniture, This den is home 
for a worker class Black orc. Living for the comfort of others 
and working all hours of the day and night leaves little time for rest.
bare nessesities defines this room and its occupants life.
~
1 0 13
D0
~
~
0 -1 28016
D2
~
door~
3 -1 28025
R D 0 28024 2 1
S
#28025
A Small Treasure Vault~
~
Formed in the back wall this crude vault holds the trinkets and 
treasure of its poor inhabitant. A makeshift door is its only 
protection of theft. 
~
1 0 13
D0
~
door~
3 -1 28024
R M 0 28008 1 28025
R O 0 28009 1 28025
  R P 0 28010 1 28009
R D 0 28025 0 1
S
#28026
An Orc's Den~
~
Extremely low ceiling makes for a room who's occupant who 
has to be short in stature. Straw thrown on the floor acts as 
a bed for its inhabitant. The rock wall has been chiseled away 
to form shelves and cubby holes.
~
1 0 13
D0
~
~
0 -1 28027
D2
~
~
0 -1 28016
R M 0 28007 1 28026
S
#28027
The Back Room~
~
Scratched out walls of bare rock and dirt floor makes for a small 
room for storage of odds and ends. 
~
1 0 13
D2
~
~
0 -1 28026
S
#28028
A orc's Den~
~
A small Alcove has been converted into living quarters for two 
orc occupants. Two bed rolls are thrown out across the floor 
making walking very difficult. The room offers little else.
~
1 0 13
D2
~
~
0 -1 28017
S
#28029
A orc's Den~
~
A small Alcove has been converted into living quarters for two 
orc occupants. Two bed rolls are thrown out across the floor 
making walking very difficult. The room offers little else.
~
1 0 13
D0
~
~
0 -1 28017
S
#28030
Entrance into the Community Bath~
~
Pegs on the rock wall hold various towels and rags made for 
bathing. The users of this batth however are not so tidy and 
have thrown used towels into one large pile that looks and 
smells like it has been there for a long time.
~
1 4 13
D1
~
~
0 -1 28031
D9
~
curtain~
3 -1 28018
R M 0 28009 2 28030
R M 0 28007 2 28030
R D 0 28030 9 1
S
#28031
Community Bath~
~
A large crater has been formed in the floor with a gushing 
waterfall splashing into from a break in the ceiling forming a 
very crude bath basin large enough for several occupants at 
one time.
~
1 0 13
D3
~
~
0 -1 28030
R M 0 28009 3 28031
> rand_prog 5~
mpecho Water is Splashing on the Rocks.
~
|
S
#28032
The Barracks~
~
A certain decorum is required in this room. Six bunks lined up
neatly and straight along the left wall, with sheets made and
folded in  military precision. Foot lockers each having its own 
established place at the foot of each bunk. This room is
maintained by slaves on a daily basis to provide comfort to 
the guards.
~
1 0 13
D0
~
~
0 -1 28023
R M 0 28006 2 28032
R O 0 28006 1 28032
  R P 0 28012 1 28006
R O 0 28011 1 28032
S
#28033
A Descending Walkway~
~
The rock hallway angles down with a gradual slope leading to the 
lower levels that is easy to manuver. The sounds of more creatures 
moving around can be heard from below. 
~
1 0 13
D6
~
~
0 -1 28034
D9
~
~
0 -1 28013
S
#28034
A Descending Walkway~
~
The rock hallway angles down with a gradual slope leading to the
lower levels.  Smoother and highly polished surfaces and structural 
modifications show a noticeable improvement in the quality of craftsmanship.
Denoting the higher class which lives below.
~
1 0 13
D2
~
~
0 -1 28036
D9
~
~
0 -1 28033
R M 0 28009 6 28034
S
#28035
Main Dining Hall~
~
A large oak table sits in the center of the room with chairs scattered 
around in disarray. The remains of the previous meal have been left on 
the table for the slaves to either clean it up or scrounge what little 
bit of food is left for themselves.
~
1 0 13
D3
~
~
0 -1 28012
R M 0 28009 5 28035
R O 0 28000 1 28035
S
#28036
The Bottom of the Ramp~
~
Black veins of ore run wickedly through the walls, Causing a spider web 
effect across the surface. The passage way continues to the southwest
going deeper into the warren. To the southeast the orcs have formed 
a small area for a den.
~
1 0 13
D0
~
~
0 -1 28034
D8
~
~
0 -1 28044
D9
~
~
0 -1 28037
S
#28037
A Split in the Tunnel~
~
The Small passage way splits into two paths here on leads off to the 
southeast into some very unstable caverns, where constant eruptions 
echo through the tunnels. A well worn path heads off to the south west
going deeper into the maze of this massive warren.
~
1 0 13
D6
~
~
0 -1 28036
D8
~
~
0 -1 28039
D9
~
~
0 -1 28038
R M 0 28039 13 28037
S
#28038
The Stone Hallway~
~
The passage way shifts from a round chiseled out tunnel to a smoothly 
polished cooridor with arch ways and lit by torches that are held in ornate
holders. black and silver tile checker the walk way. This Hallway seems to 
extend futher to the south. 
~
1 0 13
D2
~
~
0 -1 28046
D6
~
~
0 -1 28037
R M 0 28010 3 28038
S
#28039
An Unstable Cavern~
~
A large cavern of savage beauty stretches before you. Jagged crevasses and 
deep cracks that run the length of the floor. There is hardly any &Wdirt&z 
on the floors except in one corner. The walls shake and rumble. Stones are 
breaking off the ceiling and dropping all around. Small geysers of heated 
air erupt from the floor with an unexpected frequency. Care must be taken 
when crossing this room. 
~
1 4 13 5 28040 0 0
D2
~
dirt~
11 -1 28043
D7
~
~
0 -1 28037
R D 0 28039 2 1
E
dirt ~
The Dirt seems to be piled up in the southern portion of the room,
A tiny sparkle can be seen behind the dirt.
~
> rand_prog 75~
mpecho A SUDDEN ERRUPTION !! in the Floor hits you with a gush of air
mpecho                       you are thrust up into the Air.
mpopenpassage 28039 28040 4
mpforce all up
mpclosepassage 28039 4

~
|
S
#28040
Up in the air~
~
Tumbling and Rolling through the Air The Gust of steam has shot you 
into a steam tube and the pressure keeps pushing you up and up.
~
1 4 13 5 28041 0 0
> entry_prog 100~
mpecho Pushing you higher and Higher the pressure is still building 
mpecho Banging against rocks and walls as your ride on the gust of steam 
mpecho continues to get faster and faster.
mpopenpassage 28040 28041 4
mpforce all up
mpclosepassage 28040 4
~
|
S
#28041
UP Higher into the Air~
~
~
1 4 13 5 28042 0 0
> entry_prog 100~
mpecho More gust of steam join into this ventilation tube adding to the power
mpecho and speed of your ascent. tumbling faster and faster you feel the end
mpecho is coming soon.
mpopenpassage 28041 28042 4
mpforce all up
mpclosepassage 28041 4
~
|
S
#28042
Crest of the Rapid Ascent~
~
~
1 4 13
> entry_prog 100~
mpecho Out of the Top of the Mountain you are shot, the power of the steam 
mpecho disperses and the speed of your ascent comes to a uneasy feeling as 
mpecho Gravity slowly takes over and now your rapid ascent is becoming a rapid 
mpecho descent!!!
Mpecho WITH A SUDDEN STOP YOU HIT THE GROUND !!!!!
mpopenpassage 28042 28004 5
mpdamage $n 20
mpforce all down
mpclosepassage 28042 5
~
|
S
#28043
A Small nook~
~
A small area that some one has converted into a hiding place for 
their treasures. 
~
1 4 13
D0
~
dirt~
11 -1 28039
R O 0 28000 1 28043
R O 0 28015 1 28043
R O 0 28010 1 28043
R D 0 28043 0 1
S
#28044
The Small Hall~
~
This small Hallway opens up into a cramped area that the black orcs 
have formed into a den. However the poor quality of the furnishings and 
dirt floors are all the occupants can manage to scrape together. 
~
1 0 13
D1
~
~
0 -1 28045
D7
~
~
0 -1 28036
S
#28045
A Small Den~
~
Bedmats and trash gathered for head rests are thrown out about the den
for the inhabitants to rest and sleep upon. Brutal conditions echo throughout
this small den in testimony of its owners hard life. The entrance of this small 
den is to the West.
~
1 0 13
D1
~
~
0 -1 28050
D3
~
~
0 -1 28044
R M 0 28007 3 28045
S
#28046
The Stone Hallway~
~
The smoothly polished cooridor with arch ways, lit by torches that are 
held in ornate holders. black and silver tile checker the walk way. 
There are some stairs leading downwards to the South.
~
1 0 13
D0
~
~
0 -1 28038
D2
~
~
0 -1 28047
S
#28047
Stairs leading Down~
~
The stairs are hardened stone cut to an extremely sharp perfection laced
and webbed with grey and silver. large stone blocks polished and smooth 
that was used for the walls would make anyone feel small next to them.
~
1 0 13
D0
~
~
0 -1 28046
D5
~
~
0 -1 28048
R M 0 28008 2 28047
S
#28048
Middle of the Stairs~
~
A small flat area gives you a small place to rest for a moment. Looking 
back up the steps you notice a small trick in the steps, placed there by
the makers, That being that the steps grow larger as you go upwards and
smaller at the bottom. The creators were very crafty in their designs
~
1 0 13
D2
~
~
0 -1 28049
D4
~
~
0 -1 28047
S
#28049
The Stairs Landing~
~
At the bottom of the stairs there is a larger Hallway leading South into
a complex of smaller hallways. To the North the stairs seems to lead 
upwards. Sound of movement echo through the hallways indicating that
you are not alone down here.
~
1 0 13
D0
~
~
0 -1 28048
D2
~
~
0 -1 28051
S
#28050
A Small Den~
~
More bed mats have been laid out on the floor, each laying haphazardly
on the floor with out a care. crude shevles are on the walls holding small
various items in disarray. 
~
1 0 13
D3
~
~
0 -1 28045
R M 0 28009 7 28050
S
#28051
Northern Main Hallways~
~
Silver and lead have been melded into ornate archways that shimmer its
dreary color onto the walls and ceilings giving the whole hallway a very 
dreamy nightmarish look. 
~
1 0 13
D0
~
~
0 -1 28049
D2
~
~
0 -1 28052
S
#28052
Northern portion of the Center Ring~
~
Silver and lead have been melded into ornate archways that shimmer its
dreary color onto the walls and ceilings giving the whole hallway a very 
dreamy nightmarish look. The passages to the East and West curve off 
so you cant see where they might lead to. To the South you can hear the 
sound of water flowing.
~
1 0 13
D0
~
~
0 -1 28051
D1
~
~
0 -1 28060
D2
~
~
0 -1 28053
D3
~
~
0 -1 28056
S
#28053
The Center ~
~
The expanse of this room shocks your senses, with a dome stretching high
above with a pale grey texture coming down into eight different passage
ways, each one decorated with ornate archway of silver and lead inlays
and grey and black granite stone. In the center of the room a large statue
deplicting a gruesome battle scene where a human warrior is being torn to
shreds by a pack of ferocious orcs and the blood from the warrior runs
down the statue into a basin of dark red blood.
~
1 0 13
D0
~
~
0 -1 28052
D1
~
~
0 -1 28061
D2
~
~
0 -1 28054
D3
~
~
0 -1 28057
D6
~
~
0 -1 28060
D7
~
~
0 -1 28056
D8
~
~
0 -1 28059
D9
~
~
0 -1 28058
R M 0 28014 2 28053
R O 0 28020 1 28053
S
#28054
Southern portion of the Middle Ring~
~
Silver and lead have been melded into ornate archways that shimmer its
dreary color onto the walls and ceilings giving the whole hallway a very 
dreamy nightmarish look. The passages to the East and West curve off 
so you cant see where they might lead to. To the North you can hear the 
sound of water flowing.
~
1 0 13
D0
~
~
0 -1 28053
D1
~
~
0 -1 28059
D2
~
~
0 -1 28055
D3
~
~
0 -1 28058
S
#28055
Southern Hallway~
~
Polished steps unfold downwards with a steep and spiralling slope in
a dramatic display of steps and archways that can make most beings
very dizzy and disoriented, care must be taken to traverse these steps.
~
1 0 13
D0
~
~
0 -1 28054
D5
~
~
0 -1 28104
S
#28056
Northwest Corner of the Center Ring~
~
Silver and lead have been melded into ornate archways that shimmer its
dreary color onto the walls and ceilings giving the whole hallway a very 
dreamy nightmarish look. The passages to the South and East curve so 
you cant see where they might lead to. To the Southeast you can hear the 
sound of water flowing.
~
1 0 13
D1
~
~
0 -1 28052
D2
~
~
0 -1 28057
D7
~
~
0 -1 28062
D8
~
~
0 -1 28053
R M 0 28039 13 28056
R M 0 28011 1 28056
R O 0 28060 1 28056
S
#28057
Western portion of the Middle Ring~
~
Silver and lead have been melded into ornate archways that shimmer its
dreary color onto the walls and ceilings giving the whole hallway a very 
dreamy nightmarish look. The passages to the North and South curve off 
so you cant see where they might lead to. To the East you can hear the 
sound of water flowing.
~
1 0 13
D0
~
~
0 -1 28056
D1
~
~
0 -1 28053
D2
~
~
0 -1 28058
D3
~
~
0 -1 28069
S
#28058
Southwest Corner of the Center Ring~
~
Silver and lead have been melded into ornate archways that shimmer its
dreary color onto the walls and ceilings giving the whole hallway a very 
dreamy nightmarish look. The passages to the North and East curve so 
you cant see where they might lead to. To the Northeast you can hear the 
sound of water flowing.
~
1 0 13
D0
~
~
0 -1 28057
D1
~
~
0 -1 28054
D6
~
~
0 -1 28053
D9
~
~
0 -1 28076
R M 0 28039 13 28058
R O 0 28060 1 28058
S
#28059
Southeast Corner of the Center Ring~
~
Silver and lead have been melded into ornate archways that shimmer its
dreary color onto the walls and ceilings giving the whole hallway a very 
dreamy nightmarish look. The passages to the North and West curve so 
you cant see where they might lead to. To the Northwest you can hear the 
sound of water flowing.
~
1 0 13
D0
~
~
0 -1 28061
D3
~
~
0 -1 28054
D7
~
~
0 -1 28053
D8
~
~
0 -1 28083
R M 0 28039 13 28059
R O 0 28060 1 28059
S
#28060
Northeast Corner of the Center Ring~
~
Silver and lead have been melded into ornate archways that shimmer its
dreary color onto the walls and ceilings giving the whole hallway a very 
dreamy nightmarish look. The passages to the South and West curve so 
you cant see where they might lead to. To the Southwest you can hear the 
sound of water flowing.
~
1 0 13
D2
~
~
0 -1 28061
D3
~
~
0 -1 28052
D6
~
~
0 -1 28097
D9
~
~
0 -1 28053
R M 0 28039 13 28060
R O 0 28060 1 28060
S
#28061
Eastern portion of the Middle Ring~
~
Silver and lead have been melded into ornate archways that shimmer its
dreary color onto the walls and ceilings giving the whole hallway a very 
dreamy nightmarish look. The passages to the North and South curve off 
so you cant see where they might lead to. To the West you can hear the 
sound of water flowing.
~
1 0 13
D0
~
~
0 -1 28060
D1
~
~
0 -1 28090
D2
~
~
0 -1 28059
D3
~
~
0 -1 28053
S
#28062
Northwestern Hallway~
~
Silver and lead have been melded into ornate archways that shimmer its
dreary color onto the walls and ceilings giving the whole hallway a very
dreamy nightmarish look.
~
1 0 13
D6
~
~
0 -1 28063
D7
~
~
0 -1 28065
D8
~
~
0 -1 28056
D9
~
~
0 -1 28064
R O 0 28007 1 28062
S
#28063
Equipment Room~
~
This is an equipment room, filled with armor and weapons in the event of an
attack on the den. Swords, axes, flails and polearms have been placed around
the room for easy access. Suits of armor have either been hung on a wall or
are propped up by a wooden stand. 
~
1 0 13
D9
~
~
0 -1 28062
R M 0 28013 1 28063
S
#28064
A Storage Room~
~
Chains for many size and shape have been stored here, from the small 
links of chain mail to large oval links of shackles all rest in small
piles around the room. A couple of spools of steel wire rests in one 
of the corners of the room.
~
1 0 13
D6
~
~
0 -1 28062
S
#28065
Northwestern Hallway~
~
Blackened Granite stone tile and elaborate inlays of silver and gold make 
this a very cold and unwarming place. At the end of the Hallway are three 
doors each one arched with fine old hard and dark wood and leading off 
into its own seperate direction.
~
1 0 13
D6
~
~
0 -1 28066
D7
~
~
0 -1 28068
D8
~
~
0 -1 28062
D9
~
~
0 -1 28067
R O 0 28007 1 28065
S
#28066
A orc guard's Den~
~
Rough walls adorned with paint reveals a picture of a fallen angel in
agony as his wings are burning off as the angel makes an torturous fall
towards flat earth. A ledge has been chiseled out from the wall to give
the inhabitant a small place to rest their head.
~
1 0 13
D9
~
~
0 -1 28065
S
#28067
A orc guard's Den~
~
Dank and dark, can barely see in this room rough hewn walls that have
been chiseled out from the mountain one small chip at a time. A Crude
bed has been fashioned from a column of stone, cupping its sleeper in
a curved shallow. small pebbles litter the floor making walking very 
difficult and entirely noisy.
~
1 0 13
D6
~
~
0 -1 28065
R M 0 28012 1 28067
S
#28068
A orc guard's Den~
~
Water trickling through a small trouth provides this inhabitant with
fresh running water, a luxury few have the ability to enjoy. Stalagmites
hang menancingly from the ceiling with their pointy spikes aiming for 
the floor. One dark wall has been ground smooth to a glass like finish
providing the owner of this den with a make shift mirror.
~
1 0 13
D8
~
~
0 -1 28065
R M 0 28012 2 28068
S
#28069
Western Hallway~
~
Silver and lead have been melded into ornate archways that shimmer its
dreary color onto the walls and ceilings giving the whole hallway a very
dreamy nightmarish look.
~
1 0 13
D0
~
~
0 -1 28070
D1
~
~
0 -1 28057
D2
~
~
0 -1 28071
D3
~
~
0 -1 28072
R M 0 28012 3 28069
R O 0 28007 1 28069
S
#28070
A orc guard's Den~
~
The Obsidian Order is an elite sect within the Hordes of Perdition, for 
they are the hunter pack, archers extrodinare capable of making the most
difficult shots with ease and grace. This room belongs to just a single
member of that order. Bows and arrows hang on the walls and stacked in
the corners. 
~
1 0 13
D2
~
~
0 -1 28069
R O 0 28067 1 28070
  R P 0 28066 2 28067
  R P 0 28066 7 28067
  R P 0 28066 1 28067
R O 0 28065 1 28070
S
#28071
A Cold Room~
~
There are many shelves in this room and all filled with various meats
and bottles of liquids. Every thing is cold to the touch, some how the
crafty little orcs has funneled icey cold air down into this room from
some unknown source. Some small foot prints can be seen coming and going.
~
1 0 13
D0
~
~
0 -1 28069
S
#28072
Western Hallway~
~
Blackened Granite stone tile and elaborate inlays of silver and gold make 
this a very cold and unwarming place. At the end of the Hallway are three 
doors each one arched with fine old hard and dark wood and leading off 
into its own seperate direction.
~
1 0 13
D0
~
~
0 -1 28073
D1
~
~
0 -1 28069
D2
~
~
0 -1 28074
D3
~
~
0 -1 28075
R O 0 28007 1 28072
S
#28073
A orc guard's Den~
~
Red and black veins run through the walls in a spider web effect making
this room very dark and haunting. A raised platform in the center of the
room has been converted into a bed. In one corner, the walls have been
scratched and clawed at leaving nails and skin in the grooves.
~
1 0 13
D2
~
~
0 -1 28072
R M 0 28014 1 28073
S
#28074
A orc guard's Den~
~
The air is very hot here and a dim red glow seems to be coming from 
around a small corner, There a level pit has taken over one corner of  
the room. Four Ivory pillers stand strong against the walls supporting
a faintly weak ceiling.
~
1 0 13
D0
~
~
0 -1 28072
R M 0 28013 2 28074
S
#28075
A orc guard's Den~
~
Sharp clear semi precisious crystals cover the ceiling completely in
a neverending series of points and angles. Dark deep red ore weaves 
its way down the walls and into the floor almost looking like blood 
veins of the mountain.
~
1 0 13
D1
~
~
0 -1 28072
S
#28076
Southwestern Hallway~
~
Silver and lead have been melded into ornate archways that shimmer its
dreary color onto the walls and ceilings giving the whole hallway a very
dreamy nightmarish look.
~
1 0 13
D6
~
~
0 -1 28058
D7
~
~
0 -1 28077
D8
~
~
0 -1 28078
D9
~
~
0 -1 28079
R O 0 28007 1 28076
S
#28077
A orc guard's Storage Room~
~
Various items have been stored here, ranging from weapons to dried 
meats. Suits of armor stand on wooden racks and weapons stand in the
corner or hanging on a wall. The room is small and cramped with very
little room to move about.
~
1 0 13
D8
~
~
0 -1 28076
R M 0 28011 2 28077
S
#28078
A orc guard's Den~
~
A little light eminates from a pocket of glowing crystals on the wall,
showing a room that is very damp and dark. water trickles down the 
walls on over grown moss. A small ledge has been being used for a bed
and is extremely worn down and smooth. Bones have been tossed carelessly
into a corner of the room, drawing all sorts of minor creatures to it.
~
1 0 13
D7
~
~
0 -1 28076
S
#28079
Southwestern Hallway~
~
Blackened Granite stone tile and elaborate inlays of silver and gold make 
this a very cold and unwarming place. At the end of the Hallway are three 
doors each one arched with fine old hard and dark wood and leading off 
into its own seperate direction.
~
1 0 13
D6
~
~
0 -1 28076
D7
~
~
0 -1 28080
D8
~
~
0 -1 28082
D9
~
~
0 -1 28081
S
#28080
A Sand Box~
~
Entering this room the smell is very odd, acidict and very muskie. The
whole floor is covered with a very thick layer of sand. The walls are
grey with a stain stretching along the bottom border. Up in the ceiling
Vent holes leading to the outside are noticed.
~
1 0 13
D8
~
~
0 -1 28079
S
#28081
A orc guard's Den~
~
Chrimson and gold stones lace and line the walls and ceiling forming
and abstract picture of two winged horses flying across an emblazoned
sunset. Small pebbles comprise the texture of the floor making moving
silently impossible. A small diaz is raised in the center of the room
to form the sleeping arrangements.
~
1 0 13
D6
~
~
0 -1 28079
S
#28082
A orc guard's Den~
~
In this small den the owner has gathered various small colored stones
and has embedded them into the wall forming a picture of a chromatic
coloorc guard reaching his claws up into the air howling at the moon.
A Small bed of stone has been positioned in front of the picture so the
inhabitant can stare endlessly at it.
~
1 0 13
D7
~
~
0 -1 28079
R M 0 28013 3 28082
S
#28083
Southeastern Hallway~
~
Silver and lead have been melded into ornate archways that shimmer its
dreary color onto the walls and ceilings giving the whole hallway a very
dreamy nightmarish look.
~
1 0 13
D6
~
~
0 -1 28084
D7
~
~
0 -1 28059
D8
~
~
0 -1 28086
D9
~
~
0 -1 28085
R O 0 28007 1 28083
S
#28084
A orc guard's Den~
~
Lava has broken through the ceiling in one corner of the room, dripping
down the wall and through a hole in the floor. The heat in this room is
intense and difficult to handle. There are several ladges that have been
converted into laying spots for the inhabitants.
~
1 0 13
D9
~
~
0 -1 28083
S
#28085
Equipment Room~
~
This is an equipment room, filled with armor and weapons in the event of an
attack on the den. Swords, axes, flails and polearms have been placed around
the room for easy access. Suits of armor have either been hung on a wall or
are propped up by a wooden stand. 
~
1 0 13
D6
~
~
0 -1 28083
S
#28086
Southeastern Hallway~
~
Blackened Granite stone tile and elaborate inlays of silver and gold make 
this a very cold and unwarming place. At the end of the Hallway are three 
doors each one arched with fine old hard and dark wood and leading off 
into its own seperate direction.
~
1 0 13
D6
~
~
0 -1 28087
D7
~
~
0 -1 28083
D8
~
~
0 -1 28089
D9
~
~
0 -1 28088
R O 0 28007 1 28086
S
#28087
A orc guard's Den~
~
Stolen flagstones have been set into the floor in an attempt to jazz
up this den. Rough grey walls and seemingly dull ceiling gives this den
very little life of its own. The only noticable part of this room is a
single raised island of stone that is used for a bed.
~
1 0 13
D9
~
~
0 -1 28086
R M 0 28015 1 28087
S
#28088
A orc guard's Den~
~
The floor has been smoothed to glass like finish, crystal stalagmites hang
from the ceiling casting off a dim light though out the room. Ancient gylphs
and segals are painted on the walls for protection. A steam vent makes this
room very hot and humid, perfect for its orcic occupants. 
~
1 0 13
D6
~
~
0 -1 28086
R M 0 28016 1 28088
> rand_prog 4 ~
mpecho The Gylphs and Segals start to glow, then slowly fade back to normal.
~
|
S
#28089
A Round orc's Den~
~
A large circular room, of extrordinary measure. Completely round from
any point to any other point. Concave floors and ceilings, gives this 
room no other disinguishable traits any where in the room.
~
1 0 13
D7
~
~
0 -1 28086
R M 0 28012 4 28089
S
#28090
Eastern Hallway~
~
Silver and lead have been melded into ornate archways that shimmer its
dreary color onto the walls and ceilings giving the whole hallway a very
dreamy nightmarish look.
~
1 0 13
D0
~
~
0 -1 28091
D1
~
~
0 -1 28093
D2
~
~
0 -1 28092
D3
~
~
0 -1 28061
R O 0 28007 1 28090
S
#28091
A orc guard's Den~
~
Warmth emminates from the floors to the point of being hot to the touch
but not burning. The occupant of this hovel apparently loves the heat
and makes full use of it. A small trickle of water has found an escape
from behind the walls and now drips into a body length basin, which the
owner now uses as a bed.
~
1 0 13
D2
~
~
0 -1 28090
R M 0 28015 2 28091
S
#28092
A orc guard's Den~
~
Black and gold veins of ore run criss-crossed through walls of dull 
grey. Rough out croppings of rock have been fashioned into shelves and
holders for the orcs posessions. The floor has been pain stakingly
rubbed smooth and now has an almost glass like surface.
~
1 0 13
D0
~
~
0 -1 28090
R M 0 28016 2 28092
S
#28093
Eastern Hallway~
~
Blackened Granite stone tile and elaborate inlays of silver and gold make 
this a very cold and unwarming place. At the end of the Hallway are three 
doors each one arched with fine old hard and dark wood and leading off 
into its own seperate direction. To the west the door way is covered by a
chain-link curtain blocking your veiw into the den.
~
1 0 13
D0
~
~
0 -1 28094
D1
~
~
0 -1 28095
D2
~
~
0 -1 28096
D3
~
~
0 -1 28090
R O 0 28007 1 28093
S
#28094
An Abandoned Room~
~
Several springs of water have leaked through the roof and has long since 
worn a indention int the floor, making it very slippery. This room has 
since been abandoned by the orcs because of their distain of water and 
the coldness associated with it.
~
1 0 13
D2
~
~
0 -1 28093
R O 0 28063 1 28094
R O 0 28064 1 28094
> act_prog p is hit by an explosion.~
mpdamage $n 200
mpechoat $n The Force of the explosion knocks you out!
mpforce $n sleep
~
|
S
#28095
A orc guard's Den~
~
A shining chain-link curtain hangs in the doorway, blocking the veiw
inside of the den. Red haziy smoke hovers up near the ceiling with only
a few stalagmites long enough not to be covered completely by the smoke.
Small round smooth pebbles by the hundreds litter the floor, making each
step very loud. A smooth ledge breaks away from the wall horizontally for
enough room for many to lay on comfortably.
~
1 0 13
D3
~
~
0 -1 28093
R M 0 28017 2 28095
S
#28096
A orc guard's Den~
~
Shadows dance across the walls cast from the dance of flames of a fire
pit located in the center of the room. light reflecting off tiny chips 
of crystals embedded in the walls glimmer and twinkle.
Small hollowed out pockets have been fashioned into beds for the owners
of this den. 
~
1 0 13
D0
~
~
0 -1 28093
R M 0 28017 1 28096
S
#28097
Northeastern Hallway~
~
Silver and lead have been melded into ornate archways that shimmer its
dreary color onto the walls and ceilings giving the whole hallway a very
dreamy nightmarish look.
~
1 0 13
D6
~
~
0 -1 28098
D7
~
~
0 -1 28099
D8
~
~
0 -1 28100
D9
~
~
0 -1 28060
R O 0 28007 1 28097
S
#28098
Northeastern Hallway~
~
Blackened Granite stone tile and elaborate inlays of silver and gold make 
this a very cold and unwarming place. At the end of the Hallway are three 
doors each one arched with fine old hard and dark wood and leading off 
into its own seperate direction.
~
1 0 13
D6
~
~
0 -1 28102
D7
~
~
0 -1 28101
D8
~
~
0 -1 28103
D9
~
~
0 -1 28097
R O 0 28007 1 28098
S
#28099
A orc guard's Den~
~
White quartz has been inlayed into the wall to form the design of a
winged horse soaring through the skies in the epitomy of the freedom
of flight. At the bottom of the design, scratch marks on the base are
very noticable. A small puddle of a restless red liquid is cupped
by the ground, not letting the poison be absorbed within.
~
1 0 13
D8
~
~
0 -1 28097
S
#28100
A orc guard's store room.~
~
A small horde of comforts have been stashed into this room. A pile of
silk tapestries and rolled up into a corner, next to a few choice barrels
of ancient rum. Some lava rocks rests on the floor for heating purposes.
chests of various sizes and shapes are strewn among the other stuff.         
~
1 0 13
D7
~
~
0 -1 28097
R M 0 28017 3 28100
S
#28101
A orc guard's Den~
~
Deep red stone runs through the grey marble of the walls are polished
down smooth and etched with ancient gylphs and symbols deplicting
a language long forgotten on flat earth. Runes of protection scrawl
along the ceiling forming a barrier for the unknown and unwanted.
In the center of the room is a single raised diaz, now used for a bed.
~
1 0 13
D8
~
~
0 -1 28098
S
#28102
Zela's Den~
~
Through the dim light, This small and drab room has been retained for 
the old and forgotten. So far removed from the center of the den makes
this hovel suffer from the lack of the core's heat. A cold ledge suffices
for a bed for its occupant. Upon a small out cropping sits the inhabitant.
~
1 4 13
D9
~
~
0 -1 28098
R M 0 28036 1 28102
S
#28103
A orc guard's Den~
~
Stalagmites and stalagtites criss-cross the room making barriers by
which a tiny bit of privacy has been achieved. Working your way around
Until the room opens up a bit reveiling a small sleeping area below
a heated rock ledge. A group of crystals clumped together mysteriously
sheds light in a dingy red haze about the room.                         
~
1 0 13
D7
~
~
0 -1 28098
R M 0 28016 3 28103
S
#28104
Bottom of the Stairs~
~
A small stone circular alcove is barely lit with a small weak torch makes the
bottom of the stairs very hard to see, No doubt something that was meant
to confuse people at the top of the stairs. To the south a busy intersection 
can be heard.
~
1 0 13
D2
~
~
0 -1 28105
D4
~
~
0 -1 28055
S
#28105
Main Hall~
~
Square red bricks on the walls and ceilings, give this Main Hallway a
sense of commonality and functionality. The floor is extremely worn
from heavy use. To the West is Maricks Repair Shop. To the East is 
Gromacks Armory.
~
1 0 13
D0
~
~
0 -1 28104
D1
~
~
0 -1 28111
D2
~
~
0 -1 28106
D3
~
~
0 -1 28110
S
#28106
Main Hall~
~
Square red bricks on the walls and ceilings, give this Main Hallway a 
sense of commonality and functionality. The floor is extremely worn 
from heavy use. To the West is Kagnia's Potion Shop. To the East is 
Tymaw's Weapon Shop.
~
1 0 13
D0
~
~
0 -1 28105
D1
~
~
0 -1 28113
D2
~
~
0 -1 28107
D3
~
~
0 -1 28112
S
#28107
Main Hall~
~
Square red bricks on the walls and ceilings, give this Main Hallway a 
sense of commonality and functionality. The floor is extremely worn 
from heavy use. To the West is Zan's Scroll Shop. To the East is 
Korrupt's Medicine Shop.
~
1 0 13
D0
~
~
0 -1 28106
D1
~
~
0 -1 28115
D2
~
~
0 -1 28108
D3
~
~
0 -1 28114
S
#28108
Main Hall~
~
Square red bricks on the walls and ceilings, give this Main Hallway a
sense of commonality and functionality. The floor is extremely worn
from heavy use. To the West is Malnaglekt's Drink Shop. To the East is
Qwagmar's Bar-B-Q Pit.
~
1 0 13
D0
~
~
0 -1 28107
D1
~
~
0 -1 28117
D2
~
~
0 -1 28109
D3
~
~
0 -1 28116
S
#28109
Mosaic Stairs Down~
~
The Mosaic stairs descend into the depths below, Warm air bellows through
the center of the stair case making the air very hot and humid. Light from
an unseen source makes the stair case shadowy and daunting. To the North
a busy Intersection can be heard. To the Southwest is Coraths Pawn Shop.
~
1 0 13
D0
~
~
0 -1 28108
D5
~
~
0 -1 28118
D9
~
~
0 -1 28133
S
#28110
Marick's Repair Shop~
~
Armor and Weapons line the walls, Either repairs no one has claimed or 
items waiting to be repaired. Suits of mail and plate stand up on wooden 
holders. Warhammers hanging on pegs and lances lashed to the wall for
space. Type " Repair <Item> " or " Repair all ".
~
1 4 13
D1
~
~
0 -1 28105
R M 0 28035 1 28110
S
#28111
Gromacks Armory~
~
Rows and Rows of armor line the walls, Chainmail, Splint mail , Plate mail,
Helmets , Sleeves and Leggings for the customers perusal. Behind a long 
counter Gromack, the owner of this shop is busy counting his wares and  
verifying his stock. Type " List " to view this shops wares.
~
1 4 13
D3
~
~
0 -1 28105
R M 0 28026 1 28111
  R G 1 28014 1
  R G 1 28017 1
  R G 1 28019 1
  R G 1 28018 1
S
#28112
Kagnia's Potion Shop~
~
Potions and bottles hang from twine connected to simple wooden rafters.
Scents of exotic herbs and perfume twist about the shop finally finding their
way out the door. The shopkeeper is over in the corner stirring a new potion. 
~
1 4 13
D1
~
~
0 -1 28106
R M 0 28029 1 28112
  R G 1 28032 1
  R G 1 28033 1
  R G 1 28034 1
  R G 1 28031 1
  R G 1 28058 1
S
#28113
Tymaw's Weapon Shop~
~
Welcome to TyMal's Weapon shop, where you can find that special item
that is best suited for those close intimate encounters. Rare knives are 
proudly displayed  in a ornate case for his customers viewing. Weapons
of all variety are displayed in racks and hung on the walls. 
~
1 4 13
D3
~
~
0 -1 28106
R M 0 28028 1 28113
  R G 1 28068 1
  R G 1 28066 1
  R G 1 28028 1
  R G 1 28029 1
  R G 1 28027 1
  R G 1 28025 1
  R G 1 28026 1
  R G 1 28003 1
S
#28114
Zan's Scroll Shop~
~
From ceiling to floor rows and rows of cubby holes filled with rolls 
of parchments, ranging  from spells to religious documentation or  
maps to untold treasures. From behind a hugh stack of papers you 
hear the shopkeeper scribbling away with pen and parchment
~
1 4 13
D1
~
~
0 -1 28107
R M 0 28030 1 28114
  R G 1 28036 1
  R G 1 28059 1
  R G 1 28037 1
  R G 1 28035 1
S
#28115
Korrupt's Medicine Shop~
~
In deep contrast to any other room,  you are greeted by white walls and 
stainless steel basins and containers. Every thing in this room has been
sterilized time and time again  in a constant ritual of cleanliness. Diseases 
and  wounds are the calling of this shopkeeper. 
~
1 4 13
D3
~
~
0 -1 28107
R M 0 28031 1 28115
  R G 1 28039 1
  R G 1 28040 1
  R G 1 28038 1
  R G 1 28041 1
  R G 1 28043 1
  R G 1 28042 1
S
#28116
Malnaglekt's Drink Shop~
~
Kegs of many different types of liquids line the wall and stand in the center 
of the room near a long counter where behind it, Malnaglekt is serving up ales 
and hot spice rums for the boys. With a smile Malnaglekt hollers over to you 
to belly up to the bar for something wet. Type <list> to see my wares.
~
1 4 13
D1
~
~
0 -1 28108
R M 0 28032 1 28116
  R G 0 28044 1
  R G 0 28030 1
  R G 0 28045 1
S
#28117
Qwagmar's Bar-B-Q Pit~
~
Large chunks of dried meat hang from the wooden rafters on hooks.
Compounds and spices for rubbing on to the meat sits around on
wooded shelves waiting to ferment and be used. Qwagmar waits
for your order from behind a large oak counter.   
~
1 4 13
D3
~
~
0 -1 28108
R M 0 28033 1 28117
  R G 1 28048 1
  R G 1 28047 1
  R G 1 28046 1
S
#28118
Bottom of the Mosiac Stairs~
~
Warm air blowing past your face makes its way up into the stair well 
working its way towards the surface. Shadows dance across the walls 
as creatures past a light some where up ahead. The stairs leading 
upwards is just as ominous as the Hallway leading off to the South.
~
1 0 13
D2
~
~
0 -1 28119
D4
~
~
0 -1 28109
S
#28119
Main Hall~
~
High ceilings and arched passage ways line length of the Main Hall.
Iron and silver lace the ceiling in an elaborate pattern that looks 
like webbing from a spider. A torch on the wall gives you a dim and 
shadowy view of the hallway. The Hallway splits into two directions 
one Southwest and the other to the Southeast.
~
1 0 13
D0
~
~
0 -1 28118
D8
~
~
0 -1 28121
D9
~
~
0 -1 28120
S
#28120
Main Hall~
~
High ceilings and arched passage ways line length of the Main Hall.
Iron and silver lace the ceiling in an elaborate pattern that looks 
like webbing from a spider. A torch on the wall gives you a dim and 
shadowy view of the hallway. The Hallway splits into two directions 
one Southeast and the other to the Northeast.
~
1 0 13
D3
~
~
0 -1 28126
D6
~
~
0 -1 28119
D8
~
~
0 -1 28122
S
#28121
Main Hall~
~
High ceilings and arched passage ways line length of the Main Hall.
Iron and silver lace the ceiling in an elaborate pattern that looks 
like webbing from a spider. A torch on the wall gives you a dim and 
shadowy view of the hallway. The Hallway splits into two directions 
one Southwest and the other to the Northwest.
~
1 0 13
D1
~
~
0 -1 28123
D7
~
~
0 -1 28119
D9
~
~
0 -1 28122
S
#28122
Main Hall~
~
High ceilings and arched passage ways line length of the Main Hall.
Iron and silver lace the ceiling in an elaborate pattern that looks 
like webbing from a spider. A torch on the wall gives you a dim and 
shadowy view of the hallway. The Hallway splits into two directions 
one Northwest and the other to the Northeast.
~
1 0 13
D2
~
~
0 -1 28129
D6
~
~
0 -1 28121
D7
~
~
0 -1 28120
S
#28123
Prison Hall~
~
Iron and silver lace the ceiling in an elaborate pattern that looks like 
webbing from a spider. The East Hallway dead ends here with two 
barred wooden doors, One door to the North and a door to the East.
~
1 0 13
D0
~
~
0 -1 28124
D1
~
~
0 -1 28125
D3
~
~
0 -1 28121
R M 0 28006 4 28123
S
#28124
A Empty Prison Cell~
~
Walls covered with mold and mildew, cobbwebs spanning the rooms 
corners is testimony to the lack of an occupant. Rarely in the society 
of orcs is one punished through isolation and lack of freedom, because
due to their strict social structure things such as freedom and being 
around others have very little meaning.
~
1 0 13
D2
~
~
0 -1 28123
R M 0 28038 2 28124
S
#28125
A Prison Cell~
~
The room is cold and drafty with a strange breeze blowing in from the cracks 
in the walls and ceilings. Cobble stone walls and floor with old rotten timber 
rafters denote the terrible conditions in which the prisoner is kept. Chained 
to the back wall is a orc guard, who for the sake of being unable to sing a 
tune for the king has been chained here beyound hearing range of his Lord.
~
1 0 13
D3
~
~
0 -1 28123
R M 0 28049 1 28125
S
#28126
Prison Hall~
~
Iron and silver lace the ceiling in an elaborate pattern that looks 
like webbing from a spider. The West Hallway dead ends here. Two 
wooden cell doors, one door to the South and the other to the West. 
~
1 4 13
D1
~
~
0 -1 28120
D2
~
~
0 -1 28128
D3
~
~
0 -1 28127
R M 0 28006 3 28126
S
#28127
A Prison Cell~
~
The occupant of this cell has long since past away, but the merciless king
deemed that his suffering was not long enough for his tastes and has cast
a spell to hold the prisoners soul here until he thought his suffering was 
enough. Strange runes one the ground around the prisoner chained to the
wall are an constant reminder of the kings wicked spell.
~
1 0 13
D1
~
~
0 -1 28126
R M 0 28037 1 28127
R O 0 28000 1 28127
S
#28128
A Prison Cell~
~
In contrast to the manicured hallways and decorated archways, this room 
is of simple square stones. A solid wooden door with bars on it allow for 
some access to deliver food and water. Chained to the back wall is a Blue
orc, who was unsuccessful at his attemp to over throw the king.
~
1 0 13
D0
~
~
0 -1 28126
R M 0 28038 2 28128
S
#28129
Main Hallway~
~
Standing before the Captain's Office, large silver arches and vaulted 
ceilings have been devoted to show the splendor, power and trust he 
wields with his Lords. Double war polearms cross above the door as a 
display of power. Yet only a small plaque beside the door way indicates 
his name and rank. 
~
1 0 13
D0
~
~
0 -1 28122
D1
~
~
0 -1 28131
D2
~
~
0 -1 28135
D3
~
~
0 -1 28130
R O 0 28007 1 28129
S
#28130
The Captain's Room~
~
The Captain's Office is a modest place, filled with rough furniture and
a few weapons and armor. Over in one corner is a small rack with various
equipment for handling prisoners, some for restraint some for pain.
~
1 0 13
D1
~
~
0 -1 28129
R M 0 28043 1 28130
R O 0 28011 1 28130
S
#28131
Officers Hall~
~
Rank and Order are the directive of this Hall. Officers from past to present 
have left their own mark here. Ornate blades presented to them from lords and
kings hang proudly on the walls. Pictures and Awards have found their home
in amongst the relics, making this walk very prestigious.
~
1 0 13
D0
~
~
0 -1 28132
D2
~
~
0 -1 28134
D3
~
~
0 -1 28129
S
#28132
Shift Commanders Office~
~
The Shift Commander's office is a stodgy place filled with military
decorations from his past life in the Horde Army. Detailed summories
litter his desk, detailing the prisoner movements. A large polearm
rests in the corner of his office with some importance unknown to all
except the Commander.
~
1 0 13
D2
~
~
0 -1 28131
R M 0 28045 1 28132
R O 0 28011 1 28132
S
#28133
Corath's Pawn Shop~
~
Stepping inside of Corath's Pawn Shop, the smells of odd incents and mystic 
aroamas greet your senses. Imports from far and near have been gathered 
here for the viewing and for purchase. Above the counter, hanging on a wall
a beautiful long sword glissening as its eldrich energy yearns for the taste 
of battle once more. Type " Help List " or  " Help Sell " for instructions. 
~
1 0 13
D6
~
~
0 -1 28109
R M 0 28034 1 28133
  R G 1 28019 1
  R G 1 28025 1
S
#28134
Sergeant's Office~
~
Kept extremely busy by the demands from the commander and the captain
the sergent is rarely allowed the comforts of his own office due to 
being constantly on errand runs. This is the man who does everything
from watering the prisoners to feeding them when he chooses. Although
he does not carry the prestige of a high formal rank, everyone knows
who to go to inorder to get things accomplished.
~
1 0 13
D0
~
~
0 -1 28131
R O 0 28011 1 28134
S
#28135
Main Hallway~
~
High ceilings and arched passage ways line length of the Main Hall.
Iron and silver lace the ceiling in an elaborate pattern that looks
like webbing from a spider. A torch on the wall gives you a dim and
shadowy view of the hallway. The Hallway continues North and South.
~
1 0 13
D0
~
~
0 -1 28129
D2
~
~
0 -1 28138
S
#28136
Nerid Pool~
~
Inside the Mystical Pool, water stirs and splashes about in a fascinating 
display that entangles you into its rythmic dance. Energy flows with the 
water currents, mixed and mingled not knowing which guides which. Peering 
into the depths of the pool, odd humaniod shapes can been seen gracefully 
gliding and swimming through the magical water passages.
~
1 0 13
D10
~
~
264192 -1 28139
S
#28137
Nerid pool Mload~
~
Mob load room for Nerid Pool.
~
1 0 13
D4
~
~
0 -1 28136
R M 0 28040 1 28137
  R E 1 28061 1 16
S
#28138
Main Hallway~
~
High ceilings and arched passage ways line length of the Main Hall.
Iron and silver lace the ceiling in an elaborate pattern that looks
like webbing from a spider. Splashing water seems to be coming 
from the north. The Main Hallway ends here in a four way split.
~
1 0 13
D0
~
~
0 -1 28135
D1
~
~
0 -1 28140
D2
~
~
524288 -1 28139
D3
~
~
0 -1 28142
R M 0 28044 1 28138
S
#28139
Mystic Pool~
~
A magical shimmering pool resides in the southern potion of this room. 
Water gushes from the center of the pool up into the air making a dazzling 
display. Currents of illumonous energies surge around in the pool as 
mystical creatures swim dauntingly below its surface. Any one Entering 
the pool should be very cautious and extremely careful.
~
1 0 13
D0
~
~
0 -1 28138
D10
~
~
133120 -1 28136
S
#28140
The Eastern Hall~
~
Deep red veins of ore criss-cross throughout the walls and ceilings.
Tiles of onyx black makes the floors look almost glass like. Archways
of silver and bronze stand out in brazen beautyagainst the darkness.
To the East is a set of stairs seemingly heading deeper into the den.
~
1 4 13
D1
~
~
0 -1 28141
D3
~
~
0 -1 28138
S
#28141
Top of the Stairs~
~
Black tile starts folding its way downwards into the darkness of the 
stairs. Ancient runes have been placed as wards all along the wall 
serving as protection. The sound of beating wings echo up through 
the stair well to the point its almost deafening to your ears.
~
1 0 13
D3
~
~
0 -1 28140
D5
~
~
0 -1 28147
R O 0 28007 1 28141
S
#28142
The Western Hall~
~
Square blocks line the walls in an uneasy pattern of ridgidity and strength.
The flat sharp cut stone leaves this hallway very plain and cold, for the 
prisoners to get the full effect of being isolated and their freedom stripped.
To the North the hallway continues past a few doors. To the East the hall
splits into various directions.
~
1 0 13
D1
~
~
0 -1 28138
D2
~
~
0 -1 28143
R M 0 28039 13 28142
S
#28143
Prison Hall~
~
Welcome to the prison hallway, where the crimal or unwanted end up. 
The floors have been recently mopped, making walking increasingly 
difficult for a person passing by. A single dimmly lit torch provides 
the light for this hallway, making it very shadowy and spooky. 
Chains rattle from the cells near by denoting each has an occupant. 
~
1 0 13
D0
~
~
0 -1 28142
D2
~
~
0 -1 28145
D3
~
~
0 -1 28144
R O 0 28007 1 28143
S
#28144
A Prison Cell~
~
The stink of this cell over powers your senses, and the putridness of bodily
fluids purposefully cast randomly across the room from the vile creature that
is imprisoned in this cell makes your skin crawl. A Black orc has been 
chained to the ceiling and suspended, making it barely able to touch the floor. 
~
1 0 13
D1
~
~
0 -1 28143
R M 0 28041 1 28144
S
#28145
Prison Hall~
~
Welcome to the prison hallway, where the crimal or unwanted end up. 
The floors have been recently mopped, making walking increasingly 
difficult for a person passing by. Chains rattle from the cells near 
by denoting each has an occupant. 
~
1 0 13
D0
~
~
0 -1 28143
D3
~
~
0 -1 28146
R M 0 28006 5 28145
S
#28146
A Prison Cell~
~
Entering into the cell, you are greeted by a orc guard with a great 
deal of energy, bouncing from one side of the cell to the other and back 
again. The Child is tethered to the back wall by a long length of chain which 
is fastened safely to its ankle. The room is unusually well furnished for a 
prison cell, with a fairly soft bed with covers and abnormaly clean walls. 
~
1 0 13
D1
~
~
0 -1 28145
R M 0 28042 1 28146
S
#28147
Mid way down the Stairs~
~
The stairs ends abruptly here ending at a pit that is lined with the same
black onyx tile of the floor. The Pit is very large, big enough to let the 
biggest of creatures pass through with ease. The light of a near by torch
seems unable to penatrate the darkness of the Pit. 
~
1 0 13
D4
~
~
0 -1 28141
D5
~
~
0 -1 28148
S
#28148
Center of the Grand Chasm~
~
Floating mid-air in center of the upper most portion of the Grand Chasm,
many things catch one attention. Looking all around, the number of floors 
below and dens that easily number into the thousands could leave someone
feeling abit out numbered. This stunning effect leaves one feeling that they
are standing inside the middle of the largest hive ever imagined. There are 
entrances in every direction and looking down one can see more of the same
for many more levels. 
~
1 16777216 13
D0
~
~
0 -1 28154
D1
~
~
0 -1 28156
D2
~
~
0 -1 28158
D3
~
~
0 -1 28160
D4
~
~
0 -1 28147
D5
~
~
0 -1 28149
D6
~
~
0 -1 28155
D7
~
~
0 -1 28161
D8
~
~
0 -1 28157
D9
~
~
0 -1 28159
R M 0 28039 13 28148
R M 0 28039 13 28148
S
#28149
Center of the Grand Chasm~
~
Floating mid-air in center of the upper most portion of the Grand Chasm,
many things catch one attention. Looking all around, the number of floors 
below and dens that easily number into the thousands could leave someone
feeling abit out numbered. This stunning effect leaves one feeling that they
are standing inside the middle of the largest hive ever imagined. There are 
entrances in every direction and looking down one can see more of the same
for many more levels. 
~
1 16777216 13
D0
~
~
0 -1 28162
D1
~
~
0 -1 28164
D2
~
~
0 -1 28166
D3
~
~
0 -1 28168
D4
~
~
0 -1 28148
D5
~
~
0 -1 28150
D6
~
~
0 -1 28163
D7
~
~
0 -1 28169
D8
~
~
0 -1 28165
D9
~
~
0 -1 28167
S
#28150
The Middle of the Grand Chasm~
~
Floating mid-air in center of the Middle portion of the Grand Chasm, many 
things catch one attention. Looking all around, the number of floors below 
and dens that easily number into the thousands could leave someone feeling 
abit out numbered. This stunning effect leaves one feeling that they are 
standing inside the middle of the largest hive ever imagined. There are 
entrances in every direction and looking down one can see more of the same
for many more levels. 
~
1 16777216 13
D0
~
~
0 -1 28170
D1
~
~
0 -1 28172
D2
~
~
0 -1 28174
D3
~
~
0 -1 28176
D4
~
~
0 -1 28149
D5
~
~
0 -1 28151
D6
~
~
0 -1 28171
D7
~
~
0 -1 28177
D8
~
~
0 -1 28173
D9
~
~
0 -1 28175
S
#28151
Center of the Grand Chasm~
~
Floating mid-air in center of the Lower portion of the Grand Chasm, many 
things catch one attention. Looking all around, the number of floors below 
and dens that easily number into the thousands could leave someone feeling 
abit out numbered. This stunning effect leaves one feeling that they are 
standing inside the middle of the largest hive ever imagined. There are 
entrances in every direction and looking down one can see more of the same
for many more levels. 
~
1 16777216 13
D0
~
~
0 -1 28178
D1
~
~
0 -1 28180
D2
~
~
0 -1 28182
D3
~
~
0 -1 28184
D4
~
~
0 -1 28150
D5
~
~
0 -1 28152
D6
~
~
0 -1 28179
D7
~
~
0 -1 28185
D8
~
~
0 -1 28181
D9
~
~
0 -1 28183
R M 0 28039 13 28151
R M 0 28039 13 28151
S
#28152
Center of the Grand Chasm~
~
Floating mid-air in center of the Lowest portion of the Grand Chasm, many 
things catch one attention. Looking all around, the number of floors below 
and dens that easily number into the thousands could leave someone feeling 
abit out numbered. This stunning effect leaves one feeling that they are 
standing inside the middle of the largest hive ever imagined. There are 
entrances in every direction and looking down one can see more of the same
for many more levels. 
~
1 16777216 13
D0
~
~
0 -1 28186
D1
~
~
0 -1 28188
D2
~
~
0 -1 28190
D3
~
~
0 -1 28192
D4
~
~
0 -1 28151
D5
~
~
0 -1 28153
D6
~
~
0 -1 28187
D7
~
~
0 -1 28193
D8
~
~
0 -1 28189
D9
~
~
0 -1 28191
S
#28153
Bottom of the Grand Chasm~
~
Above is the inside of a massive hive, with the entrances to dens that number
well into the thousands. Standing at the bottom of this extrodinary chasm one 
can feel hundreds of eyes gazing down upon you. To the North, hugh silver 
and bronze arches tower over a double door entrance big enough for the largest
of dragons to be able to pass freely.
~
1 0 13
D0
~
~
0 -1 28194
D4
~
~
0 -1 28152
S
#28154
The orc's Den~
~
Flagstone entrance encompassed with arches, elegant tile floors and 
mosaic pictures crafted on the walls. The ceiling borders are of long
forgotten and ancient symbols. Ivory pillars stand strong in each corner
of the room. An alter has been placed in the center of the room, On 
closer inspection you realize the alter is being used for a bed.
~
1 0 13
D2
~
~
0 -1 28148
R M 0 28018 1 28154
S
#28155
A Meeting Hall~
~
A long stone table with several chiseled stone chair lined up beside
it, with one at the head of the table. Maps of the local lands are
stuck to the walls. Detailed lists of troop numbers and each troops
movements for the last month are cast about on the table.
~
1 0 13
D9
~
~
0 -1 28148
S
#28156
A orc's Den~
~
This room has been made into a storage vault by its owners. various items
lay about the room amongst the relics and riches of past glory. Rolls of
silk carpet and chalices filled with rubies so large they would inspire
the most lowly of theives to take a chance.
~
1 0 13
D3
~
~
0 -1 28148
R O 0 28063 1 28156
R O 0 28006 1 28156
> rand_prog 4~
mpecho You suddenly hear a fluttler of wings shoot past the door.
~
|
S
#28157
A Library~
~
Long shelves line the walls are filled with texts and book and scrolls
from a countless numbers of generations of orcic history. Candles give
enough light for some one to read by, still cast a dim shadow on the walls.
~
1 0 13
D7
~
~
0 -1 28148
R O 0 28059 1 28157
R O 0 28037 1 28157
S
#28158
A orc's Den~
~
Stepping through a light weave of silky fabric reveals a finely furnished den.
Flagstone flooring and majestic ivory pillars stand in contrast to the roughly
hewn walls. A pool of pebbles has been created in the center of the room, 
The pebbles are half way submersed in some very hot steamy water.
~
1 0 13
D0
~
~
0 -1 28148
R M 0 28023 1 28158
S
#28159
A orc's Den~
~
Passing through a chain-link curtain, the smell of a fire pit slips 
through the air. In the corner a cornish hen is turning on the spiff
its fragence tantalizing. An elaborate bed has been formed from a 
single sheet of stone suspened from the ceiling by heavy duty chains.
~
1 0 13
D6
~
~
0 -1 28148
R M 0 28021 1 28159
S
#28160
An Empty Room~
~
Upon stepping through the entrance, the darkness and coldness of this
room chills your bones. Devoid of any furniture or comforts, the only
thing that can be seen is empty shelves that line the walls. Sitting
in one corner a forgotten can has been left and forgotten about.       
~
1 0 13
D1
~
~
0 -1 28148
R O 0 28044 1 28160
> rand_prog 4~
mpecho You suddenly hear a flutter of wings shoot past the entrance.
~
|
S
#28161
The orc's Den~
~
This room has been made into a comfortable den, A warm fire pit rests
in the corner with a murial of racing horses are deplicted in small
chips of stone above it. Small multicolored crystals have been set in
different areas around the room, some of which cast off a tiny bit of
light to see by. A warm stone slab has been mounted upon several stone
pillars for a bed.
~
1 0 13
D8
~
~
0 -1 28148
R M 0 28020 1 28161
R O 0 28021 1 28161
S
#28162
The orc's Den~
~
The walls have been smoothed down to glass, casting various reflections
about the room. The ceiling is oranmented with stalagmites that reach all
the way to the floor. Palm size rounded river stones have been gathered
and placed in a basin for a bed.
~
1 0 13
D2
~
~
0 -1 28149
R M 0 28018 2 28162
> rand_prog 4~
mpecho You suddenly hear a flutter of wings shoot past the entrance.
~
|
S
#28163
A Storage Room~
~
Various items have been placed in this room for storage. Casks of rum,
whiskey and beer line the walls. Barrels of fresh water are stacked in
one corner. A few Kegs of blood have also been stored here. Old wooden
crates containing dried meats and spices are mixed through out the room.
~
1 0 13
D9
~
~
0 -1 28149
S
#28164
A New Den~
~
Scraps of rocks lay about on the floor, the room soon to be a new den
is on the process of being chiseled out of the mountains core. The 
walls are still very rough and jagged 
~
1 0 13
D3
~
~
0 -1 28149
R M 0 28022 2 28164
S
#28165
The orc's Den~
~
Mellow colors of wheat and mild greys adorn this room shifting its 
stone hardness to a lighter mood. Speckled flagstone covers the floor
and half way up on the walls. Shelves have been sharply cut from the 
wall of the mountain and possesse a smoothness of glass. A thin pad
of bedding has been laid out in the southeastern corner of the room.
~
1 0 13
D7
~
~
0 -1 28149
S
#28166
The orcs Den~
~
Flagstone entrance encompassed with arches, elegant tile floors and
mosaic pictures crafted on the walls. The ceiling borders are of long
forgotten and ancient symbols. Ivory pillars stand strong in each corner
of the room. An alter has been placed in the center of the room, On
closer inspection you realize the alter is being used for a bed.       
~
1 0 13
D0
~
~
0 -1 28149
> rand_prog 4~
mpecho You suddenly hear a flutter of wings shoot past the entrance.
~
|
S
#28167
The orc's Den~
~
Stepping through a light weave of silky fabric reveals a finely furnished den.
Flagstone flooring and majestic ivory pillars stand in contrast to the roughly
hewn walls. A pool of pebbles has been created in the center of the room,
The pebbles are half way submersed in some very hot steamy water.           
~
1 0 13
D6
~
~
0 -1 28149
R M 0 28021 2 28167
S
#28168
The orc's Den~
~
Passing through a chain-link curtain, the smell of a fire pit slips
through the air. In the corner a cornish hen is turning on the spiff
its fragence tantalizing. An elaborate bed has been formed from a
single sheet of stone suspened from the ceiling by heavy duty chains.     
~
1 0 13
D1
~
~
0 -1 28149
S
#28169
Armory Storage~
~
Racks and Racks of weapons and armor line the walls and adorn the 
ceiling by hangers. An armory, for the storage of the Hordes weapon
cache. Stratigically placed for easy access deep within the warrens
of the mountain.
~
1 0 13
D8
~
~
0 -1 28149
R M 0 28022 1 28169
S
#28170
The orc's Den~
~
Passing through a chain-link curtain, the smell of a fire pit slips
through the air. In the corner a cornish hen is turning on the spiff
its fragence tantalizing. An elaborate bed has been formed from a
single sheet of stone suspened from the ceiling by heavy duty chains.     
~
1 0 13
D2
~
~
0 -1 28150
R M 0 28021 4 28170
S
#28171
The orc's Den~
~
In the center of a high dome shaped ceiling a chain-link chandalier hangs,
rocking back and fourth caused by the light movements of the mountain.
The walls have been left very rough for design, On the back wall, artistians
have used different colored rocks and stones to form a murial of  two of
their own kind locked in combat with each other flying high above the earth.   
~
1 0 13
D9
~
~
0 -1 28150
R M 0 28021 3 28171
> rand_prog 4~
mpecho You suddenly hear a flutter of wings shoot past the doorway.
~
|
S
#28172
The orc's Den~
~
High Arches meet in the center point of the ceiling, hanging from center a
majestic chandalier that has been stolen from the upper world of humans.
The floors have been finely smoothed down to a glass like finish. The walls
are very rough and jagged in contrast to the floors. A large flat sheet of rock
has been positioned in one corner of the room for a bed.
~
1 0 13
D3
~
~
0 -1 28150
R M 0 28023 2 28172
S
#28173
The orc's Den~
~
This den is about half way finished, the walls have been smoothened 
and the floors are waiting finishing touches. A small water fountain 
has been made for this room and sits in the far left hand corner of 
the room. For now there is no bed in this room and the remains of 
construstion still litter the floors.
~
1 0 13
D7
~
~
0 -1 28150
S
#28174
The orc's Den~
~
Stepping through the entrance of this den you are greeted by an unexpected 
sight. The walls have been painted a bright yellow with a purplish ceiling. 
Fresh flowers are planted in small pots located around the room. Pictures 
of pixies and other forest creatures hang joyously on the walls.
~
1 0 13
D0
~
~
0 -1 28150
R M 0 28022 3 28174
S
#28175
The orc's Den~
~
Flagstone entrance encompassed with arches, elegant tile floors and
mosaic pictures crafted on the walls. The ceiling borders are of long
forgotten and ancient symbols. Ivory pillars stand strong in each corner
of the room. An alter has been placed in the center of the room, On
closer inspection you realize the alter is being used for a bed.        
~
1 0 13
D6
~
~
0 -1 28150
> rand_prog 4~
mpecho You suddenly hear a flutter of wings shoot past the entrance.
~
|
S
#28176
A Prayer Room~
~
A hugh checkered tapestry covers this entrance , the owner wanting some 
added privacy no doubt. flat stone covers the floor in a pentagram shape.
Five braziers rest at each of the pentagrams points emmiting a blue colored
smoke into the air. A small alter has been positioned at the top point.
~
1 0 13
D1
~
~
0 -1 28150
R M 0 28017 4 28176
R M 0 28020 2 28176
S
#28177
The orc's Den~
~
Stalagmites wrapped in spikes and barbed wire spread out through the 
room along with a irregular square mirror give this room a very gothic
motif. Black candles ardorn the walls in between black silk drapes that
hang down to the floor.
~
1 0 13
D8
~
~
0 -1 28150
S
#28178
The orc's Den~
~
Flagstone floors grouted with gold dust pave the floors with a glass like 
surface. Standing along the walls clay busts of ancient orc leaders are 
perched upon stone pedastals in all their glorious cruelty. Corinthian 
designed molding line around the room filling in where the walls and ceiling 
meet. A steel barbed wire curtain circles around the bed preventing any 
one from getting too close. 
~
1 0 13
D2
~
~
0 -1 28151
S
#28179
The orc's Den~
~
Flagstone entrance encompassed with arches, elegant tile floors and
mosaic pictures crafted on the walls. The ceiling borders are of long
forgotten and ancient symbols. Ivory pillars stand strong in each corner
of the room. An alter has been placed in the center of the room, On
closer inspection you realize the alter is being used for a bed.        
~
1 0 13
D9
~
~
0 -1 28151
R M 0 28023 3 28179
S
#28180
A New Den~
~
Scraps of rocks lay about on the floor, the room soon to be a new den
is on the process of being chiseled out of the mountains core. The
walls are still very rough and jagged                
~
1 0 13
D3
~
~
0 -1 28151
S
#28181
The orc's Den~
~
Flagstone floors grouted with gold dust pave the floors with a glass like 
surface. Standing along the walls clay busts of ancient orc leaders are 
perched upon stone pedastals in all their glorious cruelty. Corinthian 
designed molding line around the room filling in where the walls and ceiling 
meet. A steel barbed wire curtain circles around the bed preventing any 
one from getting too close. 
~
1 0 13
D7
~
~
0 -1 28151
S
#28182
The orc's Den~
~
Stalagmites wrapped in spikes and barbed wire spread out through the 
room along with a irregular square mirror give this room a very gothic
motif. Black candles ardorn the walls in between black silk drapes that
hang down to the floor.
~
1 0 13
D0
~
~
0 -1 28151
R M 0 28020 3 28182
S
#28183
The orc's Den~
~
This den is about half way finished, the walls have been smoothened 
and the floors are waiting finishing touches. A small water fountain 
has been made for this room and sits in the far left hand corner of 
the room. For now there is no bed in this room and the remains of 
construstion still litter the floors.
~
1 0 13
D6
~
~
0 -1 28151
S
#28184
The orc's Den~
~
Flagstone entrance encompassed with arches, elegant tile floors and
mosaic pictures crafted on the walls. The ceiling borders are of long
forgotten and ancient symbols. Ivory pillars stand strong in each corner
of the room. An alter has been placed in the center of the room, On
closer inspection you realize the alter is being used for a bed.        
~
1 0 13
D1
~
~
0 -1 28151
S
#28185
The orc's Den~
~
Passing through a chain-link curtain, the smell of a fire pit slips
through the air. In the corner a cornish hen is turning on the spiff
its fragence tantalizing. An elaborate bed has been formed from a
single sheet of stone suspened from the ceiling by heavy duty chains.     
~
1 0 13
D8
~
~
0 -1 28151
S
#28186
The orc's Den~
~
High Arches meet in the center point of the ceiling, hanging from center a
majestic chandalier that has been stolen from the upper world of humans.
The floors have been finely smoothed down to a glass like finish. The walls
are very rough and jagged in contrast to the floors. A large flat sheet of rock
has been positioned in one corner of the room for a bed.
~
1 0 13
D2
~
~
0 -1 28152
R M 0 28017 5 28186
S
#28187
The orc's Den~
~
In the center of a high dome shaped ceiling a chain-link chandalier hangs, 
rocking back and fourth caused by the light movements of the mountain.
The walls have been left very rough for design, On the back wall, artistians
have used different colored rocks and stones to form a murial of  two of
their own kind locked in combat with each other flying high above the earth. 
~
1 0 13
D9
~
~
0 -1 28152
R M 0 28023 4 28187
S
#28188
The orc's Den~
~
Stepping through a light weave of silky fabric reveals a finely furnished den.
Flagstone flooring and majestic ivory pillars stand in contrast to the roughly
hewn walls. A pool of pebbles has been created in the center of the room,
The pebbles are half way submersed in some very hot steamy water.        
~
1 0 13
D3
~
~
0 -1 28152
R M 0 28020 4 28188
S
#28189
A New Den~
~
Scraps of rocks lay about on the floor, the room soon to be a new den
is on the process of being chiseled out of the mountains core. The
walls are still very rough and jagged                                    
~
1 0 13
D7
~
~
0 -1 28152
S
#28190
The orc's Den~
~
Stepping inside this den a fowl smell greets you, Looking around you
find the reason for the smell. A elder orc guard has come to the 
end of its ancient life and has yet to be discovered. Passing in its 
sleep, the cruelty of death has made an alter out of this orcs bed.
~
1 0 13
D0
~
~
0 -1 28152
S
#28191
Secondary Storage Room~
~
Racks and Racks of weapons and armor line the walls and adorn the
ceiling by hangers. An armory, for the storage of the Hordes weapon
cache. Stratigically placed for easy access deep within the warrens
of the mountain.                                                
~
1 0 13
D6
~
~
0 -1 28152
S
#28192
The orc's Den~
~
Passing through a chain-link curtain, the smell of a fire pit slips
through the air. In the corner a cornish hen is turning on the spiff
its fragence tantalizing. An elaborate bed has been formed from a
single sheet of stone suspened from the ceiling by heavy duty chains.     
~
1 0 13
D1
~
~
0 -1 28152
R M 0 28017 6 28192
S
#28193
A Storage Room~
~
Various items have been placed in this room for storage. Casks of rum,
whiskey and beer line the walls. Barrels of fresh water are stacked in
one corner. A few Kegs of blood have also been stored here. Old wooden
crates containing dried meats and spices are mixed through out the room.       
~
1 0 13
D8
~
~
0 -1 28152
S
#28194
Entrance to the Throne room~
~
Walking Below the Arches of KrinMar the ominous feeling of  ancient power
and great evil weighs heavily upon the soul. The Arches are stained deep with
the cold dried red blood of thousand upon thousands of victims of the Horde.
Great atrocities scar these arches, each battle every war all the way down to 
the very drop of innocent blood finds its way here.
~
1 0 13
D0
~
~
0 -1 28195
D2
~
~
0 -1 28153
R M 0 28023 5 28194
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#28195
Inside the Throne Room~
~
Inside the Throne Room, Endlessly vast ceilings and ivory pillars veined with 
black ore that stand side by side down the wall towards the Throne. Currents 
of wisps of smoke glide in and out between the columns. Etheral spirits drift 
high above in an endless turmoil. 
~
1 0 13
D0
~
~
0 -1 28196
D2
~
~
0 -1 28194
S
#28196
Before the Throne ~
~
Standing before the Throne of Krin Mar, This blood soaked throne is the 
corner stone of power within the orcic society. Here law and cruelty
are dispersed throughout the ranks of orcic followers, each ready to
fall upon its own sword at the drop of a word. Krin Mar the eldest of all
orcs rules here and has been the ruler for twenty three generations.
~
1 0 13
D0
~
~
0 -1 28197
D2
~
~
0 -1 28195
R M 0 28023 6 28196
S
#28197
Upon the Throne~
~
Standing here before the ruler over the Hordes of Perdition, his cold cruel 
eyes staring deep within your soul waiting to see what your next move will
be. The throne is comprised of bones, skulls at the top and spines running
down its length, arms and hands reach out for arm rests. 
~
1 0 13
D2
~
~
0 -1 28196
D7
~
~
0 -1 28198
R M 0 28025 1 28197
R O 0 28004 1 28197
> act_prog p puts a sharp bone  in a wooden chest.~
mppurge chest
mpoload 28004
~
|
S
#28198
Inside the Secret Chamber~
~
Behind the Throne of Krin Mar is a small secretive passage way that allows
Krin Mar entry into his private resting area. Surrounded by protective
gylphs and anceint runes, the door way well protected against the magics
that might pose harm towards its occupants.
~
1 4 13
D1
~
~
0 -1 28199
D8
~
~
0 -1 28197
S
#28199
The Royal Bed Chambers~
~
The Royal bed chambers of Krin Mar are far in contrast to the gruesomeness 
of the warrens, with a bed so massive that many people could occupy it with
comfort and silk tapestries sewn with silver and gold, oranamented with rubies
and other precious gems. Golden basins fed with pure clean water and spices.
There is an exit out of the bed chambers to the East.  
~
1 0 13
D3
~
~
0 -1 28198
R M 0 28009 8 28199
S
#28200
Hordes of Perdition Prog Room~
~
~
1 4 13
R M 0 28200 1 28200
S
#0


#SHOPS
 28026    0  0  0  0  0   120  90         0 23    ; Gromack
 28027    0  0  0  0  0   120  90         0 23    ; Marick
 28028    0  0  0  0  0   120  90         0 23    ; TyMaw
 28029    0  0  0  0  0   120  90         0 23    ; Kagnia
 28030    0  0  0  0  0   120  90         0 23    ; Zan the orc guard
 28031    0  0  0  0  0   120  90         0 23    ; Korrupt
 28032    0  0  0  0  0   120  90         0 23    ; Malnaglekt
 28033    0  0  0  0  0   120  90         0 23    ; QwagMar
 28034    5  9  3  4 10   150  50         0 23    ; Corath the orc guard
0


#REPAIRS
 28027    5  9 54         100   1         0 23    ; Marick
 28035    5  9  0         100   1         0 23    ; Marick
0


#SPECIALS
M  28017 spec_cast_cleric
M  28023 spec_cast_undead
M  28037 spec_cast_undead
M  28038 spec_cast_undead
M  28039 spec_thief
M  28040 spec_cast_undead
M  28049 spec_cast_undead
M  28200 spec_cast_cleric
S


#$