#AREA Caverns~ #VERSION 11 #AUTHOR Zeplin~ #DERIVATIVES ~ #COLOR 13 #HTOWN ~ #DESC ~ #RANGES 15 25 1 100 $ #SPELLLIMIT 0 #WEATHERCELL 0 0 #RESETMSG A flurry of iron against iron sounds come from within the caverns.~ #FLAGS 512 #CURRENCY 0 #HIGHECONOMY 0 0 0 0 0 -1 #LOWECONOMY 0 31250000 0 999992852 984293019 -1 #CLANNAME none~ #INFLUENCE 0 #MOBILES #28000 first mob~ a newly created first mob~ Some god abandoned a newly created first mob here. ~ ~ 0 Clanname none~ 0 0 1 0 0 C 1 0 0 0d0+0 0d0+0 0 0 0 0 0 0 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 #28005 orc guard vasaf~ Orc Guard Vasaf~ An orc guard stands here guarding the entrance. ~ ~ 13 Clanname none~ 0 0 16777219 512 0 C 20 0 0 1d1+750 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 6 4 0 0 1 1 0 0 0 41 0 0 0 48 2 > rand_prog 5~ emote shifts his weight for a more comfortable stance. ~ | #28006 orc guard Sokas~ Orc Guard Sokas~ The orc guard is walking around on Patrol. ~ ~ 13 Clanname none~ 0 0 16777217 524288 0 C 22 0 0 1d1+800 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 13 6 0 0 1 1 0 0 0 0 0 0 0 48 0 #28007 orc guard Yaka~ Orc guard Yaka~ An orc guard is walking about. ~ ~ 13 Clanname none~ 0 0 16777221 4719144 600 C 22 18 7 3d7+800 1d6+2 0 0 0 0 0 0 115 115 2 13 13 13 13 13 13 13 0 0 0 0 0 13 3 0 0 1 1 1 0 0 1709 0 0 9 1709 2 > all_greet_prog 100~ if iscarrying($n) == 28000 yell Thats My Bone ! Give it to Me !!!!! feed $n endif ~ > all_greet_prog 100~ if iscarrying($n) == 28001 yell Thats My Bone ! Give it to Me !!!!! feed $n endif ~ | #28008 orc guard lada~ Orc Guard Lada~ An orc guard skulks around here. ~ ~ 13 Clanname none~ 0 0 16777221 524288 600 C 22 16 5 5d10+800 1d8+0 0 0 0 0 0 0 115 115 2 18 13 13 13 13 13 13 0 0 0 0 0 13 3 0 0 1 1 1 0 0 1775 2 0 0 1775 2 > all_greet_prog 100~ if iscarrying($n) == 28000 yell Thats My Bone ! Give it to Me !!!!! feed $n endif ~ | #28009 orc guard quara~ Orc Guard Quara~ An orc guard is at the ready here. ~ ~ 13 Clanname none~ 0 0 16777221 4719144 500 C 22 15 4 1d12+800 1d8+1 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 13 3 0 0 1 1 0 0 0 229488 2 0 0 0 2 > all_greet_prog 100~ if iscarrying($n) == 28000 yell Thats My Bone ! Give it to Me !!!!! feed $n endif if iscarrying($n) == 28001 yell Thats My Bone ! Give it to Me !!!!! feed $n endif ~ | #28010 orc elder Roda~ Orc Elder Roda~ An orc elder is on his way to a meeting. ~ ~ 13 Clanname none~ 0 0 16777221 4719144 500 C 22 13 3 2d10+800 1d2+5 0 0 0 0 0 0 115 115 1 18 13 13 13 13 13 13 0 0 0 0 0 13 3 0 0 1 1 1 0 0 1775 0 0 0 32 524288 > all_greet_prog 100~ if iscarrying($n) == 28000 yell Thats My Bone ! Give it to Me !!!!! feed $n endif if iscarrying($n) == 28001 yell Thats My Bone ! Give it to Me !!!!! feed $n endif ~ | #28011 orc guard daza~ Orc Guard Daza~ An orc guard walks around the room. ~ ~ 13 Clanname none~ 0 0 16777221 4719144 600 C 22 18 7 3d7+800 1d6+2 0 0 0 0 0 0 115 115 2 13 13 13 13 13 13 13 0 0 0 0 0 13 3 0 0 1 1 1 0 0 1709 0 0 9 1709 2 > all_greet_prog 100~ if iscarrying($n) == 28000 yell Thats My Bone ! Give it to Me !!!!! feed $n endif if iscarrying($n) == 28001 yell Thats My Bone ! Give it to Me !!!!! feed $n endif ~ | #28012 orc guard Wotha~ Orc Guard Wotha~ An orc guard is practicing archery here. ~ ~ 13 Clanname none~ 0 0 16777221 524288 600 C 22 16 5 5d10+800 1d8+0 0 0 0 0 0 0 115 115 2 18 13 13 13 13 13 13 0 0 0 0 0 13 3 0 0 1 1 1 0 0 1775 2 0 0 1775 2 > all_greet_prog 100~ if iscarrying($n) == 28000 yell Thats My Bone ! Give it to Me !!!!! feed $n endif if iscarrying($n) == 28001 yell Thats My Bone ! Give it to Me !!!!! feed $n endif ~ | #28013 Orc sentry Gorvo~ Orc Sentry Gorvo~ An orc sentry is look about here. ~ ~ 13 Clanname none~ 0 0 16777221 4719144 500 C 22 15 4 1d12+800 1d8+1 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 13 3 0 0 1 1 0 0 0 229488 2 0 0 0 2 > all_greet_prog 100~ if iscarrying($n) == 28000 yell Thats My Bone ! Give it to Me !!!!! feed $n endif if iscarrying($n) == 28001 yell Thats My Bone ! Give it to Me !!!!! feed $n endif ~ | #28014 orc elder Yarow~ Orc Elder Yarow~ An orc elder is counting a pile of coins. ~ ~ 13 Clanname none~ 0 0 16777221 4719144 500 C 22 13 3 2d10+800 1d2+5 0 0 0 0 0 0 115 115 1 18 13 13 13 13 13 13 0 0 0 0 0 13 3 0 0 1 1 1 0 0 1775 0 0 0 32 524288 > all_greet_prog 100~ if iscarrying($n) == 28000 yell Thats My Bone ! Give it to Me !!!!! feed $n endif if iscarrying($n) == 28001 yell Thats My Bone ! Give it to Me !!!!! feed $n endif ~ | #28015 orc guard Usak~ Orc Guard Usak~ A orc guard is wandering around. ~ ~ 13 Clanname none~ 0 0 16777221 4719144 500 C 22 15 4 1d12+800 1d8+1 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 13 3 0 0 1 1 0 0 0 229488 2 0 0 0 2 > all_greet_prog 100~ if iscarrying($n) == 28000 yell Thats My Bone ! Give it to Me !!!!! feed $n endif if iscarrying($n) == 28001 yell Thats My Bone ! Give it to Me !!!!! feed $n endif ~ | #28016 orc guard Ikat~ Orc Guard Ikat~ An orc guard is standing here. ~ ~ 13 Clanname none~ 0 0 16777221 4719144 500 C 22 13 3 2d10+800 1d2+5 0 0 0 0 0 0 115 115 1 18 13 13 13 13 13 13 0 0 0 0 0 13 3 0 0 1 1 1 0 0 1775 0 0 0 32 524288 > all_greet_prog 100~ if iscarrying($n) == 28000 yell Thats My Bone ! Give it to Me !!!!! feed $n endif ~ > all_greet_prog 100~ if iscarrying($n) == 28001 yell Thats My Bone ! Give it to Me !!!!! feed $n endif ~ | #28017 orc guard Toma~ Orc Guard Toma~ The orc guard is surveying the area. ~ The orc looks quite old. You would think him venerable, but you know he would be a tough foe. ~ 13 Clanname none~ 0 0 7 524296 0 C 22 4 -7 1d1+800 2d8+2 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 13 3 0 0 1 1 0 0 0 1775 0 0 0 1775 524290 > all_greet_prog 100~ if iscarrying($n) == 28000 yell Thats My Bone ! Give it to Me !!!!! feed $n endif if iscarrying($n) == 28001 yell Thats My Bone ! Give it to Me !!!!! feed $n endif ~ | #28018 orc elder Eada~ Orc Elder Eada~ An orc elder is studying some charts. ~ You see a leathery-skinned humanoid creature that stands as tall as a normal man. Like all githyanki, his teeth are fanged and his eyes hollow and sunken. He is clad in ornately designed splinted armor, and wields a sword that whistles through the air as it slices towards your neck. ~ 13 Clanname none~ 0 0 65 524800 -500 C 22 4 6 15d15+800 1d5+6 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 13 3 0 0 1 1 2 0 0 1263 0 0 0 1263 2 > all_greet_prog 100~ if iscarrying($n) == 28000 yell Thats My Bone ! Give it to Me !!!!! feed $n endif if iscarrying($n) == 28001 yell Thats My Bone ! Give it to Me !!!!! feed $n endif ~ | #28020 orc guard cada~ Orc Guard Cada~ An orc guard is standing here. ~ ~ 13 Clanname none~ 0 0 16777285 4719144 -500 C 22 4 6 15d15+800 1d5+6 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 13 3 0 0 1 1 2 0 0 1263 0 0 0 1263 2 > all_greet_prog 100~ if iscarrying($n) == 28001 yell Thats My Bone ! Give it to Me !!!!! feed $n endif if iscarrying($n) == 28000 yell Thats My Bone ! Give it to Me !!!!! feed $n endif ~ | #28021 orc guard Kilk~ Orc Guard Kilk~ A majestic orc guard is standing here. ~ ~ 13 Clanname none~ 0 0 16777285 4719144 -500 C 22 -2 6 25d25+800 1d5+15 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 13 3 0 0 1 1 0 0 0 1263 0 0 0 1263 1 > all_greet_prog 100~ if iscarrying($n) == 28001 yell Thats My Bone ! Give it to Me !!!!! feed $n endif if iscarrying($n) == 28000 yell Thats My Bone ! Give it to Me !!!!! feed $n endif ~ | #28022 orc guard Rova~ Orc Guard Rova~ An orc guard is standing at the ready here. ~ ~ 13 Clanname none~ 0 0 16777221 4719144 -500 C 22 -2 6 25d25+800 1d5+15 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 13 3 0 0 1 1 3 0 0 1199 0 0 0 1199 2 > all_greet_prog 100~ if iscarrying($n) == 28001 yell Thats My Bone ! Give it to Me !!!!! feed $n endif if iscarrying($n) == 28000 yell Thats My Bone ! Give it to Me !!!!! feed $n endif ~ | #28023 orc elder~ Elder Orc Daera~ An elder orc looks at you with disgust. ~ ~ 13 Clanname none~ 0 0 16777217 71828152 -750 C 22 -8 -8 30d30+800 4d5+20 0 0 0 0 0 0 115 115 2 13 13 13 13 13 13 13 0 0 0 0 0 13 3 0 0 1 1 4 0 0 1263 7170 2048 17 1263 3 > all_greet_prog 100~ mppause 3 ~ | #28025 krin mar orc~ Krin Mar the orc~ Krin Mar the orc is here. ~ The Chromatic orc is an evil foul looking orc of an ancient age Wisdom beyond years is evident in its every move and look. He rules this warren with an iron fist and a cold heart The power he wield make everyone submit to his rule. ~ 13 Clanname none~ 0 0 67108867 301998760 1000 C 22 -15 -10 35d35+800 10d3+50 0 0 0 0 0 0 115 115 1 18 13 13 13 13 13 13 0 0 0 0 0 13 3 0 0 1 1 0 0 0 1263 7171 3072 28 1263 524291 > all_greet_prog 100~ if ispc($n)&G if iscarrying ($n) == 28000 mpquest $n krinmar 3 grin mpforce $n put bone chest say I am Lord and Ruler here ! This Bone Is Mine!! mppause 10 say for your Help, I give you this weapon. mpoload 28013 15 mppause 4 give spike $n growl say Now Go from here and Do Not Return. else glare $n if quest(krinmar) > 0 say Where is the bone of my ancestors? mppause 3 say Leave and do not return without it! else say What do you want here? mppause 5 say Maybe you will do me a favor? endif endif endif ~ > speech_prog p favor~ if ispc($n) if quest(krinmar) > 0 say Where is the bone of my ancestors? mppause 3 say Leave and do not return without it! else say Excellent! mppause 5 say I need the Bone of my Ancestors! mppause 6 say My Servants has misplaced It! mppause 5 say Bring this Bone to me and I will Reward you! mppause 5 say Now Begone! mpquest $n krinmar 1 endif endif ~ | #28026 gromack orc~ Gromack~ Gromack stands here waiting for customers. ~ ~ 13 Clanname none~ 0 0 84017219 4719144 -500 C 22 4 6 15d15+800 1d5+6 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 13 3 0 0 1 1 2 0 0 1263 0 0 0 1263 2 #28027 marick orc~ Marick~ Marick is busy straighting the shop. ~ ~ 0 Clanname none~ 0 0 84017219 4719144 -500 C 15 4 6 15d15+150 1d5+6 0 0 0 0 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 38 3 0 0 1 1 2 0 0 1263 0 0 0 1263 2 #28028 tymaw orc~ TyMaw~ TyMaw is cleaning a sword. ~ ~ 13 Clanname none~ 0 0 84017219 4719144 -500 C 22 4 6 15d15+800 1d5+6 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 13 3 0 0 1 1 2 0 0 1263 0 0 0 1263 2 #28029 kagnia orc~ Kagnia~ Kagnia is carefully stirring a small steaming pot. ~ ~ 13 Clanname none~ 0 0 84017219 4719144 -500 C 22 4 6 15d15+800 1d5+6 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 13 3 0 0 1 1 2 0 0 1263 0 0 0 1263 2 #28030 zan orc~ Zan the orc guard~ Zan is sitting behind a desk scribing parchment. ~ ~ 13 Clanname none~ 0 0 84017219 4719144 -500 C 22 4 6 15d15+800 1d5+6 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 13 3 0 0 1 1 2 0 0 1263 0 0 0 1263 2 #28031 korrupt orc~ Korrupt~ Korrupt is busy working on a new medicine. ~ ~ 13 Clanname none~ 0 0 84017219 4719144 -500 C 22 4 6 15d15+800 1d5+6 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 13 3 0 0 1 1 2 0 0 1263 0 0 0 1263 2 #28032 malnaglekt orc~ Malnaglekt~ Malnaglekt is busy serving up drinks for the boys. ~ ~ 13 Clanname none~ 0 0 84017219 4719144 -500 C 22 4 6 15d15+800 1d5+6 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 13 3 0 0 1 1 2 0 0 1263 0 0 0 1263 2 #28033 qwagmar orc~ QwagMar~ QwagMar is turning large pieces of meat over in the flames. ~ ~ 13 Clanname none~ 0 0 84017219 4719144 -500 C 22 4 6 15d15+800 1d5+6 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 13 3 0 0 1 1 2 0 0 1263 0 0 0 1263 2 #28034 corath orc~ Corath the orc guard~ Corath the orc guard stands here. ~ ~ 13 Clanname none~ 0 0 84017219 4719144 -500 C 22 4 6 15d15+800 1d5+6 0 0 0 0 500000 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 16 10 0 0 1 1 2 0 0 1263 0 0 0 1263 2 #28035 Marick~ Marick~ Marick is busy straighting the shop. ~ ~ 13 Clanname none~ 0 0 84017219 4719144 -500 C 22 4 6 15d15+800 1d5+6 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 13 3 0 0 1 1 2 0 0 1263 0 0 0 1263 2 #28036 zela orc~ Zela the orc guard~ An old female orc is sitting in a chair. ~ This old female orc guard is very feeble and weak. It wont be too long before she will die from the lack of being able to get up and gather her food. ~ 13 Clanname none~ 0 0 84017219 4719144 -500 C 22 4 6 15d15+800 1d5+6 0 0 0 0 0 0 115 115 2 13 13 13 13 13 13 13 0 0 0 0 0 16 3 0 0 1 1 2 0 0 1263 0 0 0 1263 2 #28037 orc guard prisoner~ a orc guard prisoner~ A orc guard Prisoner is chained to the wall. ~ ~ 13 Clanname none~ 0 0 65 1099340 -1000 C 22 2 0 16d16+800 2d9+2 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 13 3 0 0 1 1 2 0 0 0 7170 8192 17 0 0 > rand_prog 4~ growl ~ | #28038 prisoner ghost orc guard~ a ghost of a orc guard~ The Ghost of a orc guard is chained to the wall. ~ ~ 13 Clanname none~ 0 0 65 1099340 -1000 C 22 2 0 16d16+800 2d9+2 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 13 3 0 0 1 1 2 0 0 0 7170 8192 17 0 0 #28039 shadow orc~ a shadow orc~ A distortion in the air. ~ ~ 13 Clanname none~ 0 0 65 623694 200 C 22 3 0 17d17+800 2d7+6 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 13 3 0 0 1 1 0 0 0 1263 0 0 0 1263 2 #28040 nereid~ a water nereid~ A mystical water Nereid is in the pool. ~ The sea hag is so ghastly looking that you feel the deepest fear. Big yellow eyes and sharp teeth. Its ears are very big, and it has small sharp horns. It hates beauty. ~ 13 Clanname none~ 0 0 33 512 -800 C 22 7 1 1d8+800 2d8+1 0 0 0 0 0 0 115 115 2 13 13 13 13 13 13 13 0 0 0 0 0 84 2 0 0 1 1 1 7 4 1775 0 0 0 1775 524288 #28041 orc elder Trea~ Orc Elder Trea~ An orc elder is imprisoned here. ~ ~ 13 Clanname none~ 0 0 16908295 4719144 500 C 22 13 3 2d10+800 1d2+5 0 0 0 0 0 0 115 115 1 18 13 13 13 13 13 13 0 0 0 0 0 13 3 0 0 1 1 1 0 0 1775 0 0 0 32 524288 > rand_prog 4~ emote looks around detecting a small fly buzzing around the room. say They put me here to rot for their mistakes...... not mine... mppause 4 say I'm just the Escape Goat!!!!! ~ | #28042 orc guard Opar~ Orc Guard Opar~ An orc guard is making his rounds here. ~ ~ 13 Clanname none~ 0 0 16777285 4719144 -500 C 22 4 6 15d15+800 1d5+6 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 13 3 0 0 1 1 2 0 0 1263 0 0 0 1263 2 > all_greet_prog 100~ mppause 2 emote sneers at you! ~ | #28043 orc captain black~ the black orc captain~ The Black orc Captain sits at his desk. ~ ~ 13 Clanname none~ 0 0 16908355 4719144 -500 C 22 -2 6 25d25+800 1d5+15 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 13 3 0 0 1 1 0 0 0 1263 0 0 0 1263 1 #28044 orc sergent black~ the black orc sergeant~ The sergeant is walking along his mile. ~ ~ 13 Clanname none~ 0 0 16777281 4719144 -500 C 22 -2 6 25d25+800 1d5+15 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 13 3 0 0 1 1 0 0 0 1263 0 0 0 1263 1 #28045 black commander orc~ the shift commander~ The Shift Commander is pacing back and fourth in his office. ~ ~ 13 Clanname none~ 0 0 16908355 4719144 -500 C 22 -2 6 25d25+800 1d5+15 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 13 3 0 0 1 1 0 0 0 1263 0 0 0 1263 1 #28049 orc guard prisoner~ a orc guard prisoner~ A orc guard Prisoner is chained to the wall. ~ ~ 13 Clanname none~ 0 0 65 1099340 -1000 C 22 2 0 16d16+800 2d9+2 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 13 3 0 0 1 1 2 0 0 0 7170 8192 17 0 0 > rand_prog 5~ sing ~ | #28200 warsprite~ Warsprite~ A Statue of Warsprite is here. ~ ~ 0 Clanname none~ 0 0 67108865 0 0 C 100 0 0 0d0+0 0d0+0 0 0 0 0 0 0 115 115 1 20 20 20 20 20 20 20 0 0 0 0 0 10 13 0 0 1 1 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #28000 bone~ a sharp bone~ A small sharp bone with a tiny bit of meat left on it.~ ~ 5 0 1 10 10 20 6 2 0 0 1 20 2 1 0 0 0 0 0 S 0 0 > get_prog 100~ if quest(krinmar) == 1 mpquest $n krinmar 2 endif ~ | #28001 bone~ a sharp bone~ A Sharp Bone rests on the ground.~ ~ 13 0 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 0 0 #28002 bone~ a sharp bone ~ A small sharp bone with a tiny bit of meat left on it .~ ~ 5 0 8193 10 50 100 6 2 0 0 1 0 0 1 0 0 0 0 0 S 0 0 #28003 sharpening stone~ a sharpening stone~ A sharpening stone has been cast aside here.~ ~ 65 8192 16385 1 0 0 0 0 0 0 1 20 2 4 13 0 0 0 0 S 0 0 #28004 wooden chest~ a wooden chest~ A wooden chest stands in the corner.~ ~ 15 0 0 100 0 0 0 0 0 0 40 100 10 1 0 0 0 0 0 S 0 0 E chest~ It is a robust chest made from short, heavy planks that have been fastened together with tenons. It is equipped with a simple brass lock. ~ #28005 pocket water stream fountain spring~ a small pocket of water~ A small pocket of water has formed in the rocks.~ ~ 17 0 0 200 200 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 0 0 #28006 weapon rack~ a weapons rack~ A weapons rack is secured to the floor here.~ ~ 15 0 0 1000 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 0 0 E rack~ This rack is made from a thick cold steel, it is sturdy but not locked. You feel you must examine it closer to see what it might contain. ~ #28007 torch light~ a torch~ A torch hangs on the wall.~ ~ 1 0 0 0 0 100 0 0 0 0 1 50 5 4 3 0 0 0 0 S 0 0 > rand_prog 5~ mpecho The Torch flickers for a second then returns to normal. ~ | #28008 fire pit firepit~ the fire pit~ A massive fire pit burns brightly here.~ ~ 12 0 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 0 0 #28009 chest~ a wooden chest~ A wooden chest stands in the corner.~ ~ 15 0 0 100 13 6006 0 0 0 0 40 100 10 1 1 0 0 0 0 S 0 0 E chest~ It is a robust chest made from short, heavy planks that have been fastened together with tenons. It is equipped with a simple brass lock. ~ #28010 pile gold coins~ a large pile of gold~ A large pile of gold coins lies here.~ ~ 20 0 1 5 0 0 0 0 0 0 1 5 5000 1 14 0 0 0 0 S 0 0 #28011 desk~ a rough oak desk~ A rough oak desk sits in the corner of the room.~ ~ 12 0 0 0 0 0 0 0 0 0 50 0 0 1 0 0 0 0 0 S 0 0 #28012 spike coldsteel~ a coldsteel spike~ A Dark Coldsteel Spike lays on the ground.~ ~ 5 524300 8193 12 10 20 6 2 0 0 3 652 65 1 0 0 0 0 0 S 0 0 A 17 -6 A 18 4 #28013 spike Stainless Steel~ a stainless steel spike~ A Stainless Steel Spike glimmers on the ground.~ ~ 5 524301 8193 10 5 15 6 2 0 0 3 652 65 1 0 0 0 0 0 S 0 0 A 18 4 A 19 2 #28014 chainmail chain armor~ A suit of chain mail armor~ Some chain mail armor is laying on the ground.~ ~ 9 0 9 20 20 0 0 0 0 0 20 8000 400 2 8 0 0 0 0 S 0 0 A 14 -5 A 5 1 #28015 iron earring~ a pair of iron forged earrings~ A pair of iron forged earrings have been left here.~ ~ 9 524356 65537 128 10 10 0 0 0 15 0 1 103 4 4 13 0 0 0 0 S 77 0 A 2 1 A 17 -10 #28016 iron forged splint skirt~ an iron forged splint skirt~ A iron forged splint skirt has been left here.~ ~ 9 0 33 10 10 0 0 0 15 0 20 68 82 4 13 0 0 0 0 S 0 0 E skirt splint~ This splint mail has been expertly and ornately fashioned from the highest quality of steels. ~ A 17 -15 A 14 15 #28017 dragon hide gloves~ a pair of dragon hide gloves~ A pair of gloves have been left on the ground.~ ~ 9 0 129 10 10 0 0 0 15 0 5 50 300 4 1 0 0 0 0 S 77 0 A 18 1 A 19 1 #28018 dragon hide wrist band~ dragon hide wristbands~ Wristbands have been left here.~ ~ 9 0 4097 10 10 0 0 0 15 0 1 82 5 4 1 0 0 0 0 S 77 0 A 18 2 #28019 dragon hide sleeves~ dragon hide sleeves~ A pair of dragon hide sleeves has been left here.~ ~ 9 0 257 10 10 0 0 0 15 0 15 117 13 4 1 0 0 0 0 S 77 0 A 17 -20 #28020 blood fountain~ a fountain of blood~ A Fountain of fresh blood flows in the center of the room.~ ~ 27 0 0 99999 99999 0 0 0 0 0 1 0 0 1 3 0 0 0 0 S 0 0 #28021 raiders mask~ a raiders mask~ A small mask has been discarded on the ground.~ ~ 9 0 1048577 20 20 0 0 0 0 0 1 55 5 2 2 0 0 0 0 S 77 0 A 3 1 A 4 1 A 17 -5 #28022 raiders cloak~ a raiders cloak~ A dark drow cloak is laying on the floor.~ ~ 9 4 1025 60 60 0 0 0 0 0 1 0 0 1 2 0 0 0 0 S 77 0 A 2 1 A 18 1 A 23 -1 A 24 -1 #28023 raiders backpack pack~ a raiders backpack~ A backpack has been left here.~ ~ 15 0 524289 700 0 0 12 0 0 0 1 50 5 2 2 0 0 0 0 S 0 0 #28024 goggles miner~ miners goggles~ A pair of goggles lay on the floor.~ ~ 9 524288 131073 60 60 0 0 0 0 0 1 10 1 1 0 0 0 0 0 S 77 0 A 3 1 #28025 steel lance ~ a steel lance~ A Steel Lance has been left here. ~ ~ 5 0 8193 10 5 15 6 12 15 0 1 61 10 4 13 0 0 0 0 S 0 0 #28026 teak wood staff~ a teak staff~ A Teak Staff is on the floor.~ ~ 5 0 8193 10 5 15 4 11 15 0 5 79 2 4 1 0 0 0 0 S 0 0 #28027 barbed whip~ a barbed whip~ A Barbed Whip is curled up on the ground.~ ~ 5 0 8193 10 5 15 5 3 15 0 2 127 2 3 13 0 0 0 0 S 0 0 A 19 2 #28028 steel longsword sword~ a steel longsword~ A Steel Longsword lays on the ground.~ ~ 5 0 8193 10 5 15 1 1 15 0 9 42 4 4 13 0 0 0 0 S 0 0 #28029 steel warhammer~ a steel warhammer~ A Steel Warhammer is laying in the dirt.~ ~ 5 524288 8193 10 5 15 4 5 15 0 1 44 4 4 2 0 0 0 0 S 0 0 A 19 1 #28030 flask blood~ a flask of blood~ A Flask is on the ground.~ ~ 17 0 1 50 50 13 0 0 0 0 1 5 0 1 0 0 0 0 0 S 0 0 #28031 red potion~ a red potion~ A Red Potion rests unbroken on the ground.~ ~ 10 0 1 50 -1 -1 -1 0 0 0 1 10 1 2 3 0 0 0 0 'cure critical' 'NONE' 'elven beauty' S 0 0 #28032 blue potion~ a blue potion~ A Blue Potion rests on the ground.~ ~ 10 0 1 50 -1 -1 -1 0 0 0 1 10 1 1 0 0 0 0 0 'restore mana' 'NONE' 'heroism' S 0 0 #28033 foamy potion~ a foamy potion~ A Foamy Potion is on the ground.~ ~ 10 0 1 50 -1 -1 -1 0 0 0 1 10 1 1 0 0 0 0 0 'remove curse' 'cure poison' 'word of recall' S 0 0 > get_prog 100~ if quest(Karnae) == 2 mpquest $n karnae 3 endif ~ | #28034 grey potion~ a grey potion~ A Grey Potion rests on the ground.~ ~ 10 0 1 50 -1 -1 -1 0 0 0 1 10 1 1 0 0 0 0 0 'float' 'alertness' 'armor' S 0 0 #28035 tattered scroll~ a tattered scroll~ A Tattered Scroll is on the ground.~ ~ 2 0 1 50 -1 -1 -1 0 0 0 1 10 1 1 0 0 0 0 0 'aqua breath' 'detect hidden' 'detect invis' S 0 0 #28036 frayed scroll~ a frayed scroll~ A Frayed Scroll is laying on the ground.~ ~ 2 0 1 50 -1 -1 -1 0 0 0 1 100 10 1 0 0 0 0 0 'enchant weapon' 'curse' 'NONE' S 0 0 #28037 stained scroll~ a stained scroll~ A Stained Scroll is here.~ ~ 2 0 1 50 -1 -1 -1 0 0 0 1 20 2 1 0 0 0 0 0 'sagacity' 'trollish vigor' 'dragon wit' S 0 0 #28038 healers staff~ a healers staff~ A long staff has been left here.~ ~ 4 0 16385 30 10 10 -1 0 0 0 1 20 2 1 0 0 0 0 0 'heal' S 0 0 #28039 fuzzy pill~ a fuzzy pill~ A Fuzzy Pill has been dropped here.~ ~ 26 0 1 50 -1 -1 -1 1 0 0 1 5 0 1 0 0 0 0 0 'NONE' 'NONE' 'NONE' S 0 0 #28040 green pill~ a green pill~ A Green Pill is on the ground.~ ~ 26 0 1 50 -1 -1 -1 1 0 0 1 8 0 2 11 0 0 0 0 'cure critical' 'NONE' 'NONE' S 0 0 #28041 pink pill~ a pink pill~ A Pink Pill lays on the ground.~ ~ 26 0 1 50 -1 -1 -1 1 0 0 1 3 0 1 0 0 0 0 0 'NONE' 'NONE' 'NONE' S 0 0 #28042 ebony wand~ an ebony wand~ An Ebony Wand lays on the ground.~ ~ 3 0 16385 50 10 10 -1 0 0 0 1 10 1 1 0 0 0 0 0 'NONE' S 0 0 #28043 white wand~ a white wand~ A White Wand has been left here.~ ~ 3 0 16385 50 10 10 -1 0 0 0 1 10 1 1 0 0 0 0 0 'cure poison' S 0 0 #28044 can water~ a can of water~ A Can has been left here.~ ~ 17 0 1 50 50 0 0 0 0 0 1 1 0 1 0 0 0 0 0 S 0 0 #28045 virgin blood flask~ a flask of virgin blood~ A Flask is on the ground.~ ~ 17 0 1 20 20 13 0 0 0 0 1 10 1 1 0 0 0 0 0 S 0 0 #28046 human flesh~ some human flesh~ A strip of human flesh is here.~ %s chomp down$q $p.~ 19 0 16385 5 0 0 0 0 0 0 1 50 5 4 0 0 0 0 0 S 0 0 #28047 rack ribs~ a rack of ribs~ A Rack of Ribs.~ ~ 19 0 16385 5 0 0 0 0 0 0 1 20 2 4 0 0 0 0 0 S 0 0 #28048 bear heart~ a bear's heart~ A Bear's Heart~ ~ 19 0 16385 5 0 0 0 0 0 0 1 20 2 4 0 0 0 0 0 S 0 0 #28049 glass zeplin blood~ a glass of Zeplin's blood~ A Glass of Zeplin's Blood.~ ~ 17 0 1 20 20 13 0 0 0 0 1 100 10 2 0 0 0 0 0 S 0 0 #28050 glass vladaars blood~ a glass of Vladaar's blood~ A Glass of Vladaar's Blood.~ ~ 17 0 1 20 20 13 0 0 0 0 1 1000 10 2 0 0 0 0 0 S 0 0 #28051 glass taon blood~ a glass of Taon's blood~ A glass of Taon's Blood.~ ~ 17 0 1 20 20 13 0 0 0 0 1 900 90 2 0 0 0 0 0 S 0 0 #28052 glass fya blood~ a glass of Fya's blood~ A Glass of Fya's Blood.~ ~ 17 0 1 20 20 13 0 0 0 0 1 800 80 2 0 0 0 0 0 S 0 0 #28053 glass ivor blood~ a glass of Ivor's blood~ A Glass of Ivor's Blood.~ ~ 17 0 1 20 20 13 0 0 0 0 1 800 80 2 0 0 0 0 0 S 0 0 #28054 glass torin blood~ a glass of Torin's blood~ A Glass of Torin's Blood.~ ~ 17 0 1 20 20 13 0 0 0 0 1 800 80 2 0 0 0 0 0 S 0 0 #28055 glass samael blood~ a glass of Samael's blood~ A Glass of Samael's Blood.~ ~ 17 0 1 20 20 13 0 0 0 0 1 700 70 2 0 0 0 0 0 S 0 0 #28056 glass alveradok blood~ a glass of Alveradok's blood~ A Glass of Alveradok's Blood.~ ~ 17 0 1 20 20 13 0 0 0 0 1 700 70 2 0 0 0 0 0 S 0 0 #28057 glass aegmar blood~ a glass of Aegmar's blood~ A Glass of Aegmar's Blood.~ ~ 17 0 1 20 20 13 0 0 0 0 1 600 60 2 0 0 0 0 0 S 0 0 #28058 orb light spark~ a sparkling orb~ A Sparkling orb hovers near by.~ ~ 1 65 1 0 0 -1 0 0 0 0 1 1 0 1 14 0 0 0 0 S 0 0 #28059 scroll ruin~ a ruin scroll~ A Ruin Scroll has been left here.~ ~ 2 0 1 50 -1 -1 -1 0 0 0 1 200 10 1 0 0 0 0 0 'dispel evil' 'NONE' 'NONE' S 0 0 #28060 pool water fountain~ a pool of spring water~ A small fountain of fresh water is here.~ ~ 25 0 0 10 10 0 0 0 0 0 1 0 0 1 4 0 0 0 0 S 0 0 #28061 bone black kriss dagger~ a black bone handled kriss dagger~ A long curvy dagger has been left here.~ ~ 5 524617 8193 12 5 15 6 2 0 100 1 3000 300 1 1 0 0 0 0 S 0 0 #28062 post board ~ a poster board~ A Poster board sits by the desk.~ ~ 12 0 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 0 0 E board~ You see a board filled with notes and scheduals, prisoner data and prisoner lists. ~ #28063 chest~ a wooden chest~ A wooden chest stands in the corner.~ ~ 15 0 0 10 13 28064 0 0 0 0 40 100 10 1 0 0 0 0 0 S 0 0 E chest~ A simple wooden chest, with a bronze plaque on its top. written on the plaque is: Do Not Open !!! ~ #28064 silver key~ a silver key~ A small silver key lays on the ground.~ ~ 18 0 16385 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 0 0 #28065 obsidian long bow~ a obsidian longbow~ A Long Bow has been left here.~ ~ 56 0 262145 12 1 4 6 6 1 1 1 3000 300 1 13 0 0 0 0 S 0 0 A 2 1 A 1 1 #28066 silver arrow ~ a +1 silver arrow~ An Arrow is stuck in the ground.~ ~ 57 64 16385 12 5 15 6 1 15 0 1 77 10 4 13 0 0 0 0 S 0 0 #28067 quiver buckskin~ a buckskin arrow quiver~ A Buckskin Quiver has been discarded here.~ ~ 58 0 524289 50 0 0 12 0 0 0 1 0 0 1 0 0 0 0 0 S 0 0 #28068 fire arrow~ a +1 fire arrow~ A blazing arrow is stuck in the ground.~ ~ 57 0 16385 12 1 5 6 1 0 0 1 200 20 1 0 0 0 0 0 S 0 0 A 26 33554432 #28200 last obj~ a newly created last obj~ Some god dropped a newly created last obj here.~ ~ 13 0 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 S 0 0 #0 #ROOMS #28000 Hordes of Perdition Information Room~ ~ Author - Zeplin Vnums - 28000 - 28200 Connection Vnums 28001 - Title - The Hordes of Perdition Desc - Welcome to the home of the Hordes of Hell A waren of complex caves with various tricks and traps orcs of all sizes and Colors Child lowest level in range + 1 vigilant + 1 Elder + 1 orc guards = Level 1- 5 orc guards = Level 5 -10 orc guards ( Elite Sect ) = Level -10 - 15 Black orcs = Guard and Worker Class ( varies ) ****NOTE **** An Additional area is added to this one to provide mobiles entry into the den complex. very few mobiles have actually been placed in the main area for reset reasons. the secondary area will be area flagged untosee and will be linked into hordes of perdition by one way exits all through the complex. Zep ~ 1 4 13 S #28001 Heading towards the Mountain~ ~ A wide very worn path leads off to the west towards a dark and haunting mountain. There are many large boulders scattered about, which could make it easy for an entire army to hide within the feild without anyone noticing. Gysers of steam spew gasous smoke into the air making visability very difficult for anyone except maybe a orc. ~ 1 4 13 D2 ~ ~ 0 -1 7522 D3 ~ ~ 0 -1 28002 S #28002 Heading towards the Mountain~ ~ A dark and ominous mountain towers high above its peaks covered and hidden by haze and clouds. Steep and jagged spires jutting towards the heavens. The path heading towards the mountain has been crushed into fine powder by countless crossing. ~ 1 0 13 D1 ~ ~ 0 -1 28001 D9 ~ ~ 0 -1 28003 S #28003 Under the Arch~ ~ Two hugh columns of course rough stone that are heavily scratched and marred support a single piece arch of blood red stone. large boulders are stacked up around the base of the columns, but still allow for protection to those behind it. A extremely large cave opening can be seen off to the Northwest. ~ 1 0 13 D6 ~ ~ 0 -1 28002 D7 ~ ~ 0 -1 28004 S #28004 The Mouth of the Cave~ ~ The ceiling of the cavern looms high over head, the width of the cavern is well suited for staging an entire army within. This Cavern was cleverly constructed to allow for cover during an outside assault. The cavern narrows greatly as you go downwards to prevent the passage of a large force at any one time. The Mouth of the cavern is shaded and sloped giving a very strong advantage to those coming out of the cavern. ~ 1 0 13 D5 a hidden cave entrance ~ ~ 0 -1 28005 D8 ~ ~ 0 -1 28003 R O 0 28005 1 28004 S #28005 Entrance of a Tunnel~ ~ The opening of this tunnel is a tiny crack in the mountain side. finding more room inside there are only two ways to go up and out or try your fate by going deeper within the tunnel. ~ 1 0 13 D4 ~ ~ 0 -1 28004 D5 ~ ~ 0 -1 28006 S #28006 Crawling Through a Tunnel~ ~ Finding the floor of the tunnel to be very slippery you use the jagged suface of the walls and ceiling for hand holds. An odd smell seems to be coming from below, mixed with slight sounds of motion. ~ 1 4 13 0 0 1 0 D4 ~ ~ 0 -1 28005 D5 ~ ~ 0 -1 28007 S #28007 Entrance to the Hordes of Perdition ~ ~ The entrance to the Horde's warren has been worn with the passage of time and use. Floors of cobble stone extend in many different directions. Simple hewn stone archways decorate the walls. ~ 1 4 13 D0 ~ ~ 0 -1 28009 D3 ~ ~ 0 -1 28008 D4 ~ ~ 16779272 -1 28004 R M 0 28005 1 28007 R E 0 28015 1 19 R E 0 28016 1 7 R E 0 28017 1 9 R E 0 28018 1 14 R E 0 28019 1 10 R E 0 28027 1 16 R E 0 28027 1 18 S #28008 Guard post~ ~ A small worn desk resides in the center of the room covered with papers and files with a small but comfortable chair behind it. A weapons rack is tucked in the far corner with many harsh and brutal weapons inside it. This office would only be given to a guard of very high distinction. ~ 1 4 13 D1 ~ ~ 0 -1 28007 R O 0 28006 1 28008 R P 0 28012 1 28006 S #28009 Main Hallway~ ~ High ceilings arched with mosaic designs line length of the main hall. Small cubby holes have been made in the walls some contain small candles while others have bits and pieces or small trinkets. A torch on the wall gives you a dim view of the hallway. ~ 1 0 13 D0 ~ ~ 0 -1 28010 D1 ~ ~ 0 -1 28016 D2 ~ ~ 0 -1 28007 R O 0 28007 1 28009 S #28010 Main Hallway~ ~ High ceilings arched with mosaic designs line length of the main hall. Small cubby holes have been made in the walls some contain small candles while others have bits and pieces or small trinkets. A torch on the wall gives you a dim view of the hallway. ~ 1 0 13 D0 ~ ~ 0 -1 28011 D2 ~ ~ 0 -1 28009 D3 ~ ~ 0 -1 28014 R O 0 28007 1 28010 S #28011 Main hallway~ ~ High ceilings arched with mosaic designs line length of the main hall. Small cubby holes have been made in the walls some contain small candles while others have bits and pieces or small trinkets. A torch on the wall gives you a dim view of the hallway. ~ 1 0 13 D0 ~ ~ 0 -1 28012 D1 ~ ~ 0 -1 28019 D2 ~ ~ 0 -1 28010 D3 ~ ~ 0 -1 28021 R M 0 28039 13 28011 R O 0 28007 1 28011 S #28012 Main Hallway~ ~ High ceilings arched with mosaic designs line length of the main hall. Small cubby holes have been made in the walls some contain small candles while others have bits and pieces or small trinkets. A torch on the wall gives you a dim view of the hallway. ~ 1 0 13 D0 ~ ~ 0 -1 28013 D1 ~ ~ 0 -1 28035 D2 ~ ~ 0 -1 28011 R O 0 28007 1 28012 S #28013 Main Hallway~ ~ High ceilings arched with mosaic designs line length of the main hall. Small cubby holes have been made in the walls some contain small candles while others have bits and pieces or small trinkets. A torch on the wall gives you a dim view of the hallway. ~ 1 0 13 D2 ~ ~ 0 -1 28012 D6 ~ ~ 0 -1 28033 R O 0 28007 1 28013 S #28014 The Kitchen~ ~ Various meat and spices hang around the room, with a large furnace for cooking in the corner. Pots of boiling liquid bubble and steam on its top. A cutting table sits in the middle of the room and looks very used. ~ 1 0 13 D1 ~ ~ 0 -1 28010 D9 ~ ~ 0 -1 28015 R M 0 28009 4 28014 S #28015 A Small Den~ ~ This a small area made for the sleeping of the Kitchen slaves. Crude bed rolls and sparse furniture denote the rough life of the occupant. ~ 1 0 13 D6 ~ ~ 0 -1 28014 R O 0 28009 1 28015 R P 0 28066 1 28009 S #28016 Eastern Hall~ ~ Worn Cobble stone floors with dirt filling most of the cracks and trash laying about confirms that this place gets negelected. A slightly odd odor coming from the end of the Hallway makes this area very unpleasant. ~ 1 0 13 D0 ~ ~ 0 -1 28026 D1 ~ ~ 0 -1 28017 D2 ~ ~ 0 -1 28024 D3 ~ ~ 0 -1 28009 S #28017 Eastern Hall~ ~ Worn Cobble stone floors with dirt filling most of the cracks and trash laying about confirms that this place gets negelected. A slightly odd odor coming from the end of the Hallway makes this area very unpleasant. ~ 1 0 13 D0 ~ ~ 0 -1 28028 D1 ~ ~ 0 -1 28018 D2 ~ ~ 0 -1 28029 D3 ~ ~ 0 -1 28016 R M 0 28009 1 28017 S #28018 Eastern Hall~ ~ Worn Cobble stone floors with dirt filling most of the cracks and trash laying about confirms that this place gets negelected. A slightly odd odor coming from the end of the Hallway makes this area very unpleasant. The Community bathing area is to the North East. ~ 1 0 13 D3 ~ ~ 0 -1 28017 D6 ~ curtain~ 3 -1 28030 R M 0 28039 13 28018 R D 0 28018 6 1 S #28019 Entrance into the Grand Hall~ ~ Sturdy Iron columns boldly line the entrance walls as though this was a place of vast importance. the ceiling is considerably lower here giving travelers barely enough room to walk upright. To the Northeast is the Grand Hall. ~ 1 4 13 D3 ~ ~ 0 -1 28011 D6 ~ ~ 0 -1 28020 S #28020 The Grand Hall~ ~ A massive fire pit is the center of attention in the room casting its fiery shadows across the cracks and crevasses of the black and silvery walls. The ceiling has been blackened from decades of fire. At the center of the back wall a rough throne has been chiseled out of the rock. To the left two large iron rings have been fitted into the wall no doubt for chaining up someone's wrists. ~ 1 0 13 D9 ~ ~ 0 -1 28019 R M 0 28010 2 28020 R M 0 28010 2 28020 R O 0 28008 1 28020 S #28021 Western Hall~ ~ The Western Hall shows to have had abit more effort go into its construction. The walls are chiseled and polished down to form a smooth surface, and ceiling arches and columns have been guilded and adorned with semi precious metals. ~ 1 0 13 D1 ~ ~ 0 -1 28011 D3 ~ ~ 0 -1 28022 S #28022 Western Hall~ ~ The Western Hall shows to have had abit more effort go into its construction. The walls are chiseled and polished down to form a smooth surface, and ceiling arches and columns have been guilded and adorned with semi precious metals. ~ 1 0 13 D1 ~ ~ 0 -1 28021 D3 ~ ~ 0 -1 28023 R M 0 28039 13 28022 S #28023 Western Hall~ ~ The Western Hall shows to have had abit more effort go into its construction. The walls are chiseled and polished down to form a smooth surface, and ceiling arches and columns have been guilded and adorned with semi precious metals. The Guard Barracks are to the South. ~ 1 0 13 D1 ~ ~ 0 -1 28022 D2 ~ ~ 0 -1 28032 R M 0 28006 1 28023 S #28024 A orc's Den~ ~ With a small Hearth and some modest furniture, This den is home for a worker class Black orc. Living for the comfort of others and working all hours of the day and night leaves little time for rest. bare nessesities defines this room and its occupants life. ~ 1 0 13 D0 ~ ~ 0 -1 28016 D2 ~ door~ 3 -1 28025 R D 0 28024 2 1 S #28025 A Small Treasure Vault~ ~ Formed in the back wall this crude vault holds the trinkets and treasure of its poor inhabitant. A makeshift door is its only protection of theft. ~ 1 0 13 D0 ~ door~ 3 -1 28024 R M 0 28008 1 28025 R O 0 28009 1 28025 R P 0 28010 1 28009 R D 0 28025 0 1 S #28026 An Orc's Den~ ~ Extremely low ceiling makes for a room who's occupant who has to be short in stature. Straw thrown on the floor acts as a bed for its inhabitant. The rock wall has been chiseled away to form shelves and cubby holes. ~ 1 0 13 D0 ~ ~ 0 -1 28027 D2 ~ ~ 0 -1 28016 R M 0 28007 1 28026 S #28027 The Back Room~ ~ Scratched out walls of bare rock and dirt floor makes for a small room for storage of odds and ends. ~ 1 0 13 D2 ~ ~ 0 -1 28026 S #28028 A orc's Den~ ~ A small Alcove has been converted into living quarters for two orc occupants. Two bed rolls are thrown out across the floor making walking very difficult. The room offers little else. ~ 1 0 13 D2 ~ ~ 0 -1 28017 S #28029 A orc's Den~ ~ A small Alcove has been converted into living quarters for two orc occupants. Two bed rolls are thrown out across the floor making walking very difficult. The room offers little else. ~ 1 0 13 D0 ~ ~ 0 -1 28017 S #28030 Entrance into the Community Bath~ ~ Pegs on the rock wall hold various towels and rags made for bathing. The users of this batth however are not so tidy and have thrown used towels into one large pile that looks and smells like it has been there for a long time. ~ 1 4 13 D1 ~ ~ 0 -1 28031 D9 ~ curtain~ 3 -1 28018 R M 0 28009 2 28030 R M 0 28007 2 28030 R D 0 28030 9 1 S #28031 Community Bath~ ~ A large crater has been formed in the floor with a gushing waterfall splashing into from a break in the ceiling forming a very crude bath basin large enough for several occupants at one time. ~ 1 0 13 D3 ~ ~ 0 -1 28030 R M 0 28009 3 28031 > rand_prog 5~ mpecho Water is Splashing on the Rocks. ~ | S #28032 The Barracks~ ~ A certain decorum is required in this room. Six bunks lined up neatly and straight along the left wall, with sheets made and folded in military precision. Foot lockers each having its own established place at the foot of each bunk. This room is maintained by slaves on a daily basis to provide comfort to the guards. ~ 1 0 13 D0 ~ ~ 0 -1 28023 R M 0 28006 2 28032 R O 0 28006 1 28032 R P 0 28012 1 28006 R O 0 28011 1 28032 S #28033 A Descending Walkway~ ~ The rock hallway angles down with a gradual slope leading to the lower levels that is easy to manuver. The sounds of more creatures moving around can be heard from below. ~ 1 0 13 D6 ~ ~ 0 -1 28034 D9 ~ ~ 0 -1 28013 S #28034 A Descending Walkway~ ~ The rock hallway angles down with a gradual slope leading to the lower levels. Smoother and highly polished surfaces and structural modifications show a noticeable improvement in the quality of craftsmanship. Denoting the higher class which lives below. ~ 1 0 13 D2 ~ ~ 0 -1 28036 D9 ~ ~ 0 -1 28033 R M 0 28009 6 28034 S #28035 Main Dining Hall~ ~ A large oak table sits in the center of the room with chairs scattered around in disarray. The remains of the previous meal have been left on the table for the slaves to either clean it up or scrounge what little bit of food is left for themselves. ~ 1 0 13 D3 ~ ~ 0 -1 28012 R M 0 28009 5 28035 R O 0 28000 1 28035 S #28036 The Bottom of the Ramp~ ~ Black veins of ore run wickedly through the walls, Causing a spider web effect across the surface. The passage way continues to the southwest going deeper into the warren. To the southeast the orcs have formed a small area for a den. ~ 1 0 13 D0 ~ ~ 0 -1 28034 D8 ~ ~ 0 -1 28044 D9 ~ ~ 0 -1 28037 S #28037 A Split in the Tunnel~ ~ The Small passage way splits into two paths here on leads off to the southeast into some very unstable caverns, where constant eruptions echo through the tunnels. A well worn path heads off to the south west going deeper into the maze of this massive warren. ~ 1 0 13 D6 ~ ~ 0 -1 28036 D8 ~ ~ 0 -1 28039 D9 ~ ~ 0 -1 28038 R M 0 28039 13 28037 S #28038 The Stone Hallway~ ~ The passage way shifts from a round chiseled out tunnel to a smoothly polished cooridor with arch ways and lit by torches that are held in ornate holders. black and silver tile checker the walk way. This Hallway seems to extend futher to the south. ~ 1 0 13 D2 ~ ~ 0 -1 28046 D6 ~ ~ 0 -1 28037 R M 0 28010 3 28038 S #28039 An Unstable Cavern~ ~ A large cavern of savage beauty stretches before you. Jagged crevasses and deep cracks that run the length of the floor. There is hardly any &Wdirt&z on the floors except in one corner. The walls shake and rumble. Stones are breaking off the ceiling and dropping all around. Small geysers of heated air erupt from the floor with an unexpected frequency. Care must be taken when crossing this room. ~ 1 4 13 5 28040 0 0 D2 ~ dirt~ 11 -1 28043 D7 ~ ~ 0 -1 28037 R D 0 28039 2 1 E dirt ~ The Dirt seems to be piled up in the southern portion of the room, A tiny sparkle can be seen behind the dirt. ~ > rand_prog 75~ mpecho A SUDDEN ERRUPTION !! in the Floor hits you with a gush of air mpecho you are thrust up into the Air. mpopenpassage 28039 28040 4 mpforce all up mpclosepassage 28039 4 ~ | S #28040 Up in the air~ ~ Tumbling and Rolling through the Air The Gust of steam has shot you into a steam tube and the pressure keeps pushing you up and up. ~ 1 4 13 5 28041 0 0 > entry_prog 100~ mpecho Pushing you higher and Higher the pressure is still building mpecho Banging against rocks and walls as your ride on the gust of steam mpecho continues to get faster and faster. mpopenpassage 28040 28041 4 mpforce all up mpclosepassage 28040 4 ~ | S #28041 UP Higher into the Air~ ~ ~ 1 4 13 5 28042 0 0 > entry_prog 100~ mpecho More gust of steam join into this ventilation tube adding to the power mpecho and speed of your ascent. tumbling faster and faster you feel the end mpecho is coming soon. mpopenpassage 28041 28042 4 mpforce all up mpclosepassage 28041 4 ~ | S #28042 Crest of the Rapid Ascent~ ~ ~ 1 4 13 > entry_prog 100~ mpecho Out of the Top of the Mountain you are shot, the power of the steam mpecho disperses and the speed of your ascent comes to a uneasy feeling as mpecho Gravity slowly takes over and now your rapid ascent is becoming a rapid mpecho descent!!! Mpecho WITH A SUDDEN STOP YOU HIT THE GROUND !!!!! mpopenpassage 28042 28004 5 mpdamage $n 20 mpforce all down mpclosepassage 28042 5 ~ | S #28043 A Small nook~ ~ A small area that some one has converted into a hiding place for their treasures. ~ 1 4 13 D0 ~ dirt~ 11 -1 28039 R O 0 28000 1 28043 R O 0 28015 1 28043 R O 0 28010 1 28043 R D 0 28043 0 1 S #28044 The Small Hall~ ~ This small Hallway opens up into a cramped area that the black orcs have formed into a den. However the poor quality of the furnishings and dirt floors are all the occupants can manage to scrape together. ~ 1 0 13 D1 ~ ~ 0 -1 28045 D7 ~ ~ 0 -1 28036 S #28045 A Small Den~ ~ Bedmats and trash gathered for head rests are thrown out about the den for the inhabitants to rest and sleep upon. Brutal conditions echo throughout this small den in testimony of its owners hard life. The entrance of this small den is to the West. ~ 1 0 13 D1 ~ ~ 0 -1 28050 D3 ~ ~ 0 -1 28044 R M 0 28007 3 28045 S #28046 The Stone Hallway~ ~ The smoothly polished cooridor with arch ways, lit by torches that are held in ornate holders. black and silver tile checker the walk way. There are some stairs leading downwards to the South. ~ 1 0 13 D0 ~ ~ 0 -1 28038 D2 ~ ~ 0 -1 28047 S #28047 Stairs leading Down~ ~ The stairs are hardened stone cut to an extremely sharp perfection laced and webbed with grey and silver. large stone blocks polished and smooth that was used for the walls would make anyone feel small next to them. ~ 1 0 13 D0 ~ ~ 0 -1 28046 D5 ~ ~ 0 -1 28048 R M 0 28008 2 28047 S #28048 Middle of the Stairs~ ~ A small flat area gives you a small place to rest for a moment. Looking back up the steps you notice a small trick in the steps, placed there by the makers, That being that the steps grow larger as you go upwards and smaller at the bottom. The creators were very crafty in their designs ~ 1 0 13 D2 ~ ~ 0 -1 28049 D4 ~ ~ 0 -1 28047 S #28049 The Stairs Landing~ ~ At the bottom of the stairs there is a larger Hallway leading South into a complex of smaller hallways. To the North the stairs seems to lead upwards. Sound of movement echo through the hallways indicating that you are not alone down here. ~ 1 0 13 D0 ~ ~ 0 -1 28048 D2 ~ ~ 0 -1 28051 S #28050 A Small Den~ ~ More bed mats have been laid out on the floor, each laying haphazardly on the floor with out a care. crude shevles are on the walls holding small various items in disarray. ~ 1 0 13 D3 ~ ~ 0 -1 28045 R M 0 28009 7 28050 S #28051 Northern Main Hallways~ ~ Silver and lead have been melded into ornate archways that shimmer its dreary color onto the walls and ceilings giving the whole hallway a very dreamy nightmarish look. ~ 1 0 13 D0 ~ ~ 0 -1 28049 D2 ~ ~ 0 -1 28052 S #28052 Northern portion of the Center Ring~ ~ Silver and lead have been melded into ornate archways that shimmer its dreary color onto the walls and ceilings giving the whole hallway a very dreamy nightmarish look. The passages to the East and West curve off so you cant see where they might lead to. To the South you can hear the sound of water flowing. ~ 1 0 13 D0 ~ ~ 0 -1 28051 D1 ~ ~ 0 -1 28060 D2 ~ ~ 0 -1 28053 D3 ~ ~ 0 -1 28056 S #28053 The Center ~ ~ The expanse of this room shocks your senses, with a dome stretching high above with a pale grey texture coming down into eight different passage ways, each one decorated with ornate archway of silver and lead inlays and grey and black granite stone. In the center of the room a large statue deplicting a gruesome battle scene where a human warrior is being torn to shreds by a pack of ferocious orcs and the blood from the warrior runs down the statue into a basin of dark red blood. ~ 1 0 13 D0 ~ ~ 0 -1 28052 D1 ~ ~ 0 -1 28061 D2 ~ ~ 0 -1 28054 D3 ~ ~ 0 -1 28057 D6 ~ ~ 0 -1 28060 D7 ~ ~ 0 -1 28056 D8 ~ ~ 0 -1 28059 D9 ~ ~ 0 -1 28058 R M 0 28014 2 28053 R O 0 28020 1 28053 S #28054 Southern portion of the Middle Ring~ ~ Silver and lead have been melded into ornate archways that shimmer its dreary color onto the walls and ceilings giving the whole hallway a very dreamy nightmarish look. The passages to the East and West curve off so you cant see where they might lead to. To the North you can hear the sound of water flowing. ~ 1 0 13 D0 ~ ~ 0 -1 28053 D1 ~ ~ 0 -1 28059 D2 ~ ~ 0 -1 28055 D3 ~ ~ 0 -1 28058 S #28055 Southern Hallway~ ~ Polished steps unfold downwards with a steep and spiralling slope in a dramatic display of steps and archways that can make most beings very dizzy and disoriented, care must be taken to traverse these steps. ~ 1 0 13 D0 ~ ~ 0 -1 28054 D5 ~ ~ 0 -1 28104 S #28056 Northwest Corner of the Center Ring~ ~ Silver and lead have been melded into ornate archways that shimmer its dreary color onto the walls and ceilings giving the whole hallway a very dreamy nightmarish look. The passages to the South and East curve so you cant see where they might lead to. To the Southeast you can hear the sound of water flowing. ~ 1 0 13 D1 ~ ~ 0 -1 28052 D2 ~ ~ 0 -1 28057 D7 ~ ~ 0 -1 28062 D8 ~ ~ 0 -1 28053 R M 0 28039 13 28056 R M 0 28011 1 28056 R O 0 28060 1 28056 S #28057 Western portion of the Middle Ring~ ~ Silver and lead have been melded into ornate archways that shimmer its dreary color onto the walls and ceilings giving the whole hallway a very dreamy nightmarish look. The passages to the North and South curve off so you cant see where they might lead to. To the East you can hear the sound of water flowing. ~ 1 0 13 D0 ~ ~ 0 -1 28056 D1 ~ ~ 0 -1 28053 D2 ~ ~ 0 -1 28058 D3 ~ ~ 0 -1 28069 S #28058 Southwest Corner of the Center Ring~ ~ Silver and lead have been melded into ornate archways that shimmer its dreary color onto the walls and ceilings giving the whole hallway a very dreamy nightmarish look. The passages to the North and East curve so you cant see where they might lead to. To the Northeast you can hear the sound of water flowing. ~ 1 0 13 D0 ~ ~ 0 -1 28057 D1 ~ ~ 0 -1 28054 D6 ~ ~ 0 -1 28053 D9 ~ ~ 0 -1 28076 R M 0 28039 13 28058 R O 0 28060 1 28058 S #28059 Southeast Corner of the Center Ring~ ~ Silver and lead have been melded into ornate archways that shimmer its dreary color onto the walls and ceilings giving the whole hallway a very dreamy nightmarish look. The passages to the North and West curve so you cant see where they might lead to. To the Northwest you can hear the sound of water flowing. ~ 1 0 13 D0 ~ ~ 0 -1 28061 D3 ~ ~ 0 -1 28054 D7 ~ ~ 0 -1 28053 D8 ~ ~ 0 -1 28083 R M 0 28039 13 28059 R O 0 28060 1 28059 S #28060 Northeast Corner of the Center Ring~ ~ Silver and lead have been melded into ornate archways that shimmer its dreary color onto the walls and ceilings giving the whole hallway a very dreamy nightmarish look. The passages to the South and West curve so you cant see where they might lead to. To the Southwest you can hear the sound of water flowing. ~ 1 0 13 D2 ~ ~ 0 -1 28061 D3 ~ ~ 0 -1 28052 D6 ~ ~ 0 -1 28097 D9 ~ ~ 0 -1 28053 R M 0 28039 13 28060 R O 0 28060 1 28060 S #28061 Eastern portion of the Middle Ring~ ~ Silver and lead have been melded into ornate archways that shimmer its dreary color onto the walls and ceilings giving the whole hallway a very dreamy nightmarish look. The passages to the North and South curve off so you cant see where they might lead to. To the West you can hear the sound of water flowing. ~ 1 0 13 D0 ~ ~ 0 -1 28060 D1 ~ ~ 0 -1 28090 D2 ~ ~ 0 -1 28059 D3 ~ ~ 0 -1 28053 S #28062 Northwestern Hallway~ ~ Silver and lead have been melded into ornate archways that shimmer its dreary color onto the walls and ceilings giving the whole hallway a very dreamy nightmarish look. ~ 1 0 13 D6 ~ ~ 0 -1 28063 D7 ~ ~ 0 -1 28065 D8 ~ ~ 0 -1 28056 D9 ~ ~ 0 -1 28064 R O 0 28007 1 28062 S #28063 Equipment Room~ ~ This is an equipment room, filled with armor and weapons in the event of an attack on the den. Swords, axes, flails and polearms have been placed around the room for easy access. Suits of armor have either been hung on a wall or are propped up by a wooden stand. ~ 1 0 13 D9 ~ ~ 0 -1 28062 R M 0 28013 1 28063 S #28064 A Storage Room~ ~ Chains for many size and shape have been stored here, from the small links of chain mail to large oval links of shackles all rest in small piles around the room. A couple of spools of steel wire rests in one of the corners of the room. ~ 1 0 13 D6 ~ ~ 0 -1 28062 S #28065 Northwestern Hallway~ ~ Blackened Granite stone tile and elaborate inlays of silver and gold make this a very cold and unwarming place. At the end of the Hallway are three doors each one arched with fine old hard and dark wood and leading off into its own seperate direction. ~ 1 0 13 D6 ~ ~ 0 -1 28066 D7 ~ ~ 0 -1 28068 D8 ~ ~ 0 -1 28062 D9 ~ ~ 0 -1 28067 R O 0 28007 1 28065 S #28066 A orc guard's Den~ ~ Rough walls adorned with paint reveals a picture of a fallen angel in agony as his wings are burning off as the angel makes an torturous fall towards flat earth. A ledge has been chiseled out from the wall to give the inhabitant a small place to rest their head. ~ 1 0 13 D9 ~ ~ 0 -1 28065 S #28067 A orc guard's Den~ ~ Dank and dark, can barely see in this room rough hewn walls that have been chiseled out from the mountain one small chip at a time. A Crude bed has been fashioned from a column of stone, cupping its sleeper in a curved shallow. small pebbles litter the floor making walking very difficult and entirely noisy. ~ 1 0 13 D6 ~ ~ 0 -1 28065 R M 0 28012 1 28067 S #28068 A orc guard's Den~ ~ Water trickling through a small trouth provides this inhabitant with fresh running water, a luxury few have the ability to enjoy. Stalagmites hang menancingly from the ceiling with their pointy spikes aiming for the floor. One dark wall has been ground smooth to a glass like finish providing the owner of this den with a make shift mirror. ~ 1 0 13 D8 ~ ~ 0 -1 28065 R M 0 28012 2 28068 S #28069 Western Hallway~ ~ Silver and lead have been melded into ornate archways that shimmer its dreary color onto the walls and ceilings giving the whole hallway a very dreamy nightmarish look. ~ 1 0 13 D0 ~ ~ 0 -1 28070 D1 ~ ~ 0 -1 28057 D2 ~ ~ 0 -1 28071 D3 ~ ~ 0 -1 28072 R M 0 28012 3 28069 R O 0 28007 1 28069 S #28070 A orc guard's Den~ ~ The Obsidian Order is an elite sect within the Hordes of Perdition, for they are the hunter pack, archers extrodinare capable of making the most difficult shots with ease and grace. This room belongs to just a single member of that order. Bows and arrows hang on the walls and stacked in the corners. ~ 1 0 13 D2 ~ ~ 0 -1 28069 R O 0 28067 1 28070 R P 0 28066 2 28067 R P 0 28066 7 28067 R P 0 28066 1 28067 R O 0 28065 1 28070 S #28071 A Cold Room~ ~ There are many shelves in this room and all filled with various meats and bottles of liquids. Every thing is cold to the touch, some how the crafty little orcs has funneled icey cold air down into this room from some unknown source. Some small foot prints can be seen coming and going. ~ 1 0 13 D0 ~ ~ 0 -1 28069 S #28072 Western Hallway~ ~ Blackened Granite stone tile and elaborate inlays of silver and gold make this a very cold and unwarming place. At the end of the Hallway are three doors each one arched with fine old hard and dark wood and leading off into its own seperate direction. ~ 1 0 13 D0 ~ ~ 0 -1 28073 D1 ~ ~ 0 -1 28069 D2 ~ ~ 0 -1 28074 D3 ~ ~ 0 -1 28075 R O 0 28007 1 28072 S #28073 A orc guard's Den~ ~ Red and black veins run through the walls in a spider web effect making this room very dark and haunting. A raised platform in the center of the room has been converted into a bed. In one corner, the walls have been scratched and clawed at leaving nails and skin in the grooves. ~ 1 0 13 D2 ~ ~ 0 -1 28072 R M 0 28014 1 28073 S #28074 A orc guard's Den~ ~ The air is very hot here and a dim red glow seems to be coming from around a small corner, There a level pit has taken over one corner of the room. Four Ivory pillers stand strong against the walls supporting a faintly weak ceiling. ~ 1 0 13 D0 ~ ~ 0 -1 28072 R M 0 28013 2 28074 S #28075 A orc guard's Den~ ~ Sharp clear semi precisious crystals cover the ceiling completely in a neverending series of points and angles. Dark deep red ore weaves its way down the walls and into the floor almost looking like blood veins of the mountain. ~ 1 0 13 D1 ~ ~ 0 -1 28072 S #28076 Southwestern Hallway~ ~ Silver and lead have been melded into ornate archways that shimmer its dreary color onto the walls and ceilings giving the whole hallway a very dreamy nightmarish look. ~ 1 0 13 D6 ~ ~ 0 -1 28058 D7 ~ ~ 0 -1 28077 D8 ~ ~ 0 -1 28078 D9 ~ ~ 0 -1 28079 R O 0 28007 1 28076 S #28077 A orc guard's Storage Room~ ~ Various items have been stored here, ranging from weapons to dried meats. Suits of armor stand on wooden racks and weapons stand in the corner or hanging on a wall. The room is small and cramped with very little room to move about. ~ 1 0 13 D8 ~ ~ 0 -1 28076 R M 0 28011 2 28077 S #28078 A orc guard's Den~ ~ A little light eminates from a pocket of glowing crystals on the wall, showing a room that is very damp and dark. water trickles down the walls on over grown moss. A small ledge has been being used for a bed and is extremely worn down and smooth. Bones have been tossed carelessly into a corner of the room, drawing all sorts of minor creatures to it. ~ 1 0 13 D7 ~ ~ 0 -1 28076 S #28079 Southwestern Hallway~ ~ Blackened Granite stone tile and elaborate inlays of silver and gold make this a very cold and unwarming place. At the end of the Hallway are three doors each one arched with fine old hard and dark wood and leading off into its own seperate direction. ~ 1 0 13 D6 ~ ~ 0 -1 28076 D7 ~ ~ 0 -1 28080 D8 ~ ~ 0 -1 28082 D9 ~ ~ 0 -1 28081 S #28080 A Sand Box~ ~ Entering this room the smell is very odd, acidict and very muskie. The whole floor is covered with a very thick layer of sand. The walls are grey with a stain stretching along the bottom border. Up in the ceiling Vent holes leading to the outside are noticed. ~ 1 0 13 D8 ~ ~ 0 -1 28079 S #28081 A orc guard's Den~ ~ Chrimson and gold stones lace and line the walls and ceiling forming and abstract picture of two winged horses flying across an emblazoned sunset. Small pebbles comprise the texture of the floor making moving silently impossible. A small diaz is raised in the center of the room to form the sleeping arrangements. ~ 1 0 13 D6 ~ ~ 0 -1 28079 S #28082 A orc guard's Den~ ~ In this small den the owner has gathered various small colored stones and has embedded them into the wall forming a picture of a chromatic coloorc guard reaching his claws up into the air howling at the moon. A Small bed of stone has been positioned in front of the picture so the inhabitant can stare endlessly at it. ~ 1 0 13 D7 ~ ~ 0 -1 28079 R M 0 28013 3 28082 S #28083 Southeastern Hallway~ ~ Silver and lead have been melded into ornate archways that shimmer its dreary color onto the walls and ceilings giving the whole hallway a very dreamy nightmarish look. ~ 1 0 13 D6 ~ ~ 0 -1 28084 D7 ~ ~ 0 -1 28059 D8 ~ ~ 0 -1 28086 D9 ~ ~ 0 -1 28085 R O 0 28007 1 28083 S #28084 A orc guard's Den~ ~ Lava has broken through the ceiling in one corner of the room, dripping down the wall and through a hole in the floor. The heat in this room is intense and difficult to handle. There are several ladges that have been converted into laying spots for the inhabitants. ~ 1 0 13 D9 ~ ~ 0 -1 28083 S #28085 Equipment Room~ ~ This is an equipment room, filled with armor and weapons in the event of an attack on the den. Swords, axes, flails and polearms have been placed around the room for easy access. Suits of armor have either been hung on a wall or are propped up by a wooden stand. ~ 1 0 13 D6 ~ ~ 0 -1 28083 S #28086 Southeastern Hallway~ ~ Blackened Granite stone tile and elaborate inlays of silver and gold make this a very cold and unwarming place. At the end of the Hallway are three doors each one arched with fine old hard and dark wood and leading off into its own seperate direction. ~ 1 0 13 D6 ~ ~ 0 -1 28087 D7 ~ ~ 0 -1 28083 D8 ~ ~ 0 -1 28089 D9 ~ ~ 0 -1 28088 R O 0 28007 1 28086 S #28087 A orc guard's Den~ ~ Stolen flagstones have been set into the floor in an attempt to jazz up this den. Rough grey walls and seemingly dull ceiling gives this den very little life of its own. The only noticable part of this room is a single raised island of stone that is used for a bed. ~ 1 0 13 D9 ~ ~ 0 -1 28086 R M 0 28015 1 28087 S #28088 A orc guard's Den~ ~ The floor has been smoothed to glass like finish, crystal stalagmites hang from the ceiling casting off a dim light though out the room. Ancient gylphs and segals are painted on the walls for protection. A steam vent makes this room very hot and humid, perfect for its orcic occupants. ~ 1 0 13 D6 ~ ~ 0 -1 28086 R M 0 28016 1 28088 > rand_prog 4 ~ mpecho The Gylphs and Segals start to glow, then slowly fade back to normal. ~ | S #28089 A Round orc's Den~ ~ A large circular room, of extrordinary measure. Completely round from any point to any other point. Concave floors and ceilings, gives this room no other disinguishable traits any where in the room. ~ 1 0 13 D7 ~ ~ 0 -1 28086 R M 0 28012 4 28089 S #28090 Eastern Hallway~ ~ Silver and lead have been melded into ornate archways that shimmer its dreary color onto the walls and ceilings giving the whole hallway a very dreamy nightmarish look. ~ 1 0 13 D0 ~ ~ 0 -1 28091 D1 ~ ~ 0 -1 28093 D2 ~ ~ 0 -1 28092 D3 ~ ~ 0 -1 28061 R O 0 28007 1 28090 S #28091 A orc guard's Den~ ~ Warmth emminates from the floors to the point of being hot to the touch but not burning. The occupant of this hovel apparently loves the heat and makes full use of it. A small trickle of water has found an escape from behind the walls and now drips into a body length basin, which the owner now uses as a bed. ~ 1 0 13 D2 ~ ~ 0 -1 28090 R M 0 28015 2 28091 S #28092 A orc guard's Den~ ~ Black and gold veins of ore run criss-crossed through walls of dull grey. Rough out croppings of rock have been fashioned into shelves and holders for the orcs posessions. The floor has been pain stakingly rubbed smooth and now has an almost glass like surface. ~ 1 0 13 D0 ~ ~ 0 -1 28090 R M 0 28016 2 28092 S #28093 Eastern Hallway~ ~ Blackened Granite stone tile and elaborate inlays of silver and gold make this a very cold and unwarming place. At the end of the Hallway are three doors each one arched with fine old hard and dark wood and leading off into its own seperate direction. To the west the door way is covered by a chain-link curtain blocking your veiw into the den. ~ 1 0 13 D0 ~ ~ 0 -1 28094 D1 ~ ~ 0 -1 28095 D2 ~ ~ 0 -1 28096 D3 ~ ~ 0 -1 28090 R O 0 28007 1 28093 S #28094 An Abandoned Room~ ~ Several springs of water have leaked through the roof and has long since worn a indention int the floor, making it very slippery. This room has since been abandoned by the orcs because of their distain of water and the coldness associated with it. ~ 1 0 13 D2 ~ ~ 0 -1 28093 R O 0 28063 1 28094 R O 0 28064 1 28094 > act_prog p is hit by an explosion.~ mpdamage $n 200 mpechoat $n The Force of the explosion knocks you out! mpforce $n sleep ~ | S #28095 A orc guard's Den~ ~ A shining chain-link curtain hangs in the doorway, blocking the veiw inside of the den. Red haziy smoke hovers up near the ceiling with only a few stalagmites long enough not to be covered completely by the smoke. Small round smooth pebbles by the hundreds litter the floor, making each step very loud. A smooth ledge breaks away from the wall horizontally for enough room for many to lay on comfortably. ~ 1 0 13 D3 ~ ~ 0 -1 28093 R M 0 28017 2 28095 S #28096 A orc guard's Den~ ~ Shadows dance across the walls cast from the dance of flames of a fire pit located in the center of the room. light reflecting off tiny chips of crystals embedded in the walls glimmer and twinkle. Small hollowed out pockets have been fashioned into beds for the owners of this den. ~ 1 0 13 D0 ~ ~ 0 -1 28093 R M 0 28017 1 28096 S #28097 Northeastern Hallway~ ~ Silver and lead have been melded into ornate archways that shimmer its dreary color onto the walls and ceilings giving the whole hallway a very dreamy nightmarish look. ~ 1 0 13 D6 ~ ~ 0 -1 28098 D7 ~ ~ 0 -1 28099 D8 ~ ~ 0 -1 28100 D9 ~ ~ 0 -1 28060 R O 0 28007 1 28097 S #28098 Northeastern Hallway~ ~ Blackened Granite stone tile and elaborate inlays of silver and gold make this a very cold and unwarming place. At the end of the Hallway are three doors each one arched with fine old hard and dark wood and leading off into its own seperate direction. ~ 1 0 13 D6 ~ ~ 0 -1 28102 D7 ~ ~ 0 -1 28101 D8 ~ ~ 0 -1 28103 D9 ~ ~ 0 -1 28097 R O 0 28007 1 28098 S #28099 A orc guard's Den~ ~ White quartz has been inlayed into the wall to form the design of a winged horse soaring through the skies in the epitomy of the freedom of flight. At the bottom of the design, scratch marks on the base are very noticable. A small puddle of a restless red liquid is cupped by the ground, not letting the poison be absorbed within. ~ 1 0 13 D8 ~ ~ 0 -1 28097 S #28100 A orc guard's store room.~ ~ A small horde of comforts have been stashed into this room. A pile of silk tapestries and rolled up into a corner, next to a few choice barrels of ancient rum. Some lava rocks rests on the floor for heating purposes. chests of various sizes and shapes are strewn among the other stuff. ~ 1 0 13 D7 ~ ~ 0 -1 28097 R M 0 28017 3 28100 S #28101 A orc guard's Den~ ~ Deep red stone runs through the grey marble of the walls are polished down smooth and etched with ancient gylphs and symbols deplicting a language long forgotten on flat earth. Runes of protection scrawl along the ceiling forming a barrier for the unknown and unwanted. In the center of the room is a single raised diaz, now used for a bed. ~ 1 0 13 D8 ~ ~ 0 -1 28098 S #28102 Zela's Den~ ~ Through the dim light, This small and drab room has been retained for the old and forgotten. So far removed from the center of the den makes this hovel suffer from the lack of the core's heat. A cold ledge suffices for a bed for its occupant. Upon a small out cropping sits the inhabitant. ~ 1 4 13 D9 ~ ~ 0 -1 28098 R M 0 28036 1 28102 S #28103 A orc guard's Den~ ~ Stalagmites and stalagtites criss-cross the room making barriers by which a tiny bit of privacy has been achieved. Working your way around Until the room opens up a bit reveiling a small sleeping area below a heated rock ledge. A group of crystals clumped together mysteriously sheds light in a dingy red haze about the room. ~ 1 0 13 D7 ~ ~ 0 -1 28098 R M 0 28016 3 28103 S #28104 Bottom of the Stairs~ ~ A small stone circular alcove is barely lit with a small weak torch makes the bottom of the stairs very hard to see, No doubt something that was meant to confuse people at the top of the stairs. To the south a busy intersection can be heard. ~ 1 0 13 D2 ~ ~ 0 -1 28105 D4 ~ ~ 0 -1 28055 S #28105 Main Hall~ ~ Square red bricks on the walls and ceilings, give this Main Hallway a sense of commonality and functionality. The floor is extremely worn from heavy use. To the West is Maricks Repair Shop. To the East is Gromacks Armory. ~ 1 0 13 D0 ~ ~ 0 -1 28104 D1 ~ ~ 0 -1 28111 D2 ~ ~ 0 -1 28106 D3 ~ ~ 0 -1 28110 S #28106 Main Hall~ ~ Square red bricks on the walls and ceilings, give this Main Hallway a sense of commonality and functionality. The floor is extremely worn from heavy use. To the West is Kagnia's Potion Shop. To the East is Tymaw's Weapon Shop. ~ 1 0 13 D0 ~ ~ 0 -1 28105 D1 ~ ~ 0 -1 28113 D2 ~ ~ 0 -1 28107 D3 ~ ~ 0 -1 28112 S #28107 Main Hall~ ~ Square red bricks on the walls and ceilings, give this Main Hallway a sense of commonality and functionality. The floor is extremely worn from heavy use. To the West is Zan's Scroll Shop. To the East is Korrupt's Medicine Shop. ~ 1 0 13 D0 ~ ~ 0 -1 28106 D1 ~ ~ 0 -1 28115 D2 ~ ~ 0 -1 28108 D3 ~ ~ 0 -1 28114 S #28108 Main Hall~ ~ Square red bricks on the walls and ceilings, give this Main Hallway a sense of commonality and functionality. The floor is extremely worn from heavy use. To the West is Malnaglekt's Drink Shop. To the East is Qwagmar's Bar-B-Q Pit. ~ 1 0 13 D0 ~ ~ 0 -1 28107 D1 ~ ~ 0 -1 28117 D2 ~ ~ 0 -1 28109 D3 ~ ~ 0 -1 28116 S #28109 Mosaic Stairs Down~ ~ The Mosaic stairs descend into the depths below, Warm air bellows through the center of the stair case making the air very hot and humid. Light from an unseen source makes the stair case shadowy and daunting. To the North a busy Intersection can be heard. To the Southwest is Coraths Pawn Shop. ~ 1 0 13 D0 ~ ~ 0 -1 28108 D5 ~ ~ 0 -1 28118 D9 ~ ~ 0 -1 28133 S #28110 Marick's Repair Shop~ ~ Armor and Weapons line the walls, Either repairs no one has claimed or items waiting to be repaired. Suits of mail and plate stand up on wooden holders. Warhammers hanging on pegs and lances lashed to the wall for space. Type " Repair <Item> " or " Repair all ". ~ 1 4 13 D1 ~ ~ 0 -1 28105 R M 0 28035 1 28110 S #28111 Gromacks Armory~ ~ Rows and Rows of armor line the walls, Chainmail, Splint mail , Plate mail, Helmets , Sleeves and Leggings for the customers perusal. Behind a long counter Gromack, the owner of this shop is busy counting his wares and verifying his stock. Type " List " to view this shops wares. ~ 1 4 13 D3 ~ ~ 0 -1 28105 R M 0 28026 1 28111 R G 1 28014 1 R G 1 28017 1 R G 1 28019 1 R G 1 28018 1 S #28112 Kagnia's Potion Shop~ ~ Potions and bottles hang from twine connected to simple wooden rafters. Scents of exotic herbs and perfume twist about the shop finally finding their way out the door. The shopkeeper is over in the corner stirring a new potion. ~ 1 4 13 D1 ~ ~ 0 -1 28106 R M 0 28029 1 28112 R G 1 28032 1 R G 1 28033 1 R G 1 28034 1 R G 1 28031 1 R G 1 28058 1 S #28113 Tymaw's Weapon Shop~ ~ Welcome to TyMal's Weapon shop, where you can find that special item that is best suited for those close intimate encounters. Rare knives are proudly displayed in a ornate case for his customers viewing. Weapons of all variety are displayed in racks and hung on the walls. ~ 1 4 13 D3 ~ ~ 0 -1 28106 R M 0 28028 1 28113 R G 1 28068 1 R G 1 28066 1 R G 1 28028 1 R G 1 28029 1 R G 1 28027 1 R G 1 28025 1 R G 1 28026 1 R G 1 28003 1 S #28114 Zan's Scroll Shop~ ~ From ceiling to floor rows and rows of cubby holes filled with rolls of parchments, ranging from spells to religious documentation or maps to untold treasures. From behind a hugh stack of papers you hear the shopkeeper scribbling away with pen and parchment ~ 1 4 13 D1 ~ ~ 0 -1 28107 R M 0 28030 1 28114 R G 1 28036 1 R G 1 28059 1 R G 1 28037 1 R G 1 28035 1 S #28115 Korrupt's Medicine Shop~ ~ In deep contrast to any other room, you are greeted by white walls and stainless steel basins and containers. Every thing in this room has been sterilized time and time again in a constant ritual of cleanliness. Diseases and wounds are the calling of this shopkeeper. ~ 1 4 13 D3 ~ ~ 0 -1 28107 R M 0 28031 1 28115 R G 1 28039 1 R G 1 28040 1 R G 1 28038 1 R G 1 28041 1 R G 1 28043 1 R G 1 28042 1 S #28116 Malnaglekt's Drink Shop~ ~ Kegs of many different types of liquids line the wall and stand in the center of the room near a long counter where behind it, Malnaglekt is serving up ales and hot spice rums for the boys. With a smile Malnaglekt hollers over to you to belly up to the bar for something wet. Type <list> to see my wares. ~ 1 4 13 D1 ~ ~ 0 -1 28108 R M 0 28032 1 28116 R G 0 28044 1 R G 0 28030 1 R G 0 28045 1 S #28117 Qwagmar's Bar-B-Q Pit~ ~ Large chunks of dried meat hang from the wooden rafters on hooks. Compounds and spices for rubbing on to the meat sits around on wooded shelves waiting to ferment and be used. Qwagmar waits for your order from behind a large oak counter. ~ 1 4 13 D3 ~ ~ 0 -1 28108 R M 0 28033 1 28117 R G 1 28048 1 R G 1 28047 1 R G 1 28046 1 S #28118 Bottom of the Mosiac Stairs~ ~ Warm air blowing past your face makes its way up into the stair well working its way towards the surface. Shadows dance across the walls as creatures past a light some where up ahead. The stairs leading upwards is just as ominous as the Hallway leading off to the South. ~ 1 0 13 D2 ~ ~ 0 -1 28119 D4 ~ ~ 0 -1 28109 S #28119 Main Hall~ ~ High ceilings and arched passage ways line length of the Main Hall. Iron and silver lace the ceiling in an elaborate pattern that looks like webbing from a spider. A torch on the wall gives you a dim and shadowy view of the hallway. The Hallway splits into two directions one Southwest and the other to the Southeast. ~ 1 0 13 D0 ~ ~ 0 -1 28118 D8 ~ ~ 0 -1 28121 D9 ~ ~ 0 -1 28120 S #28120 Main Hall~ ~ High ceilings and arched passage ways line length of the Main Hall. Iron and silver lace the ceiling in an elaborate pattern that looks like webbing from a spider. A torch on the wall gives you a dim and shadowy view of the hallway. The Hallway splits into two directions one Southeast and the other to the Northeast. ~ 1 0 13 D3 ~ ~ 0 -1 28126 D6 ~ ~ 0 -1 28119 D8 ~ ~ 0 -1 28122 S #28121 Main Hall~ ~ High ceilings and arched passage ways line length of the Main Hall. Iron and silver lace the ceiling in an elaborate pattern that looks like webbing from a spider. A torch on the wall gives you a dim and shadowy view of the hallway. The Hallway splits into two directions one Southwest and the other to the Northwest. ~ 1 0 13 D1 ~ ~ 0 -1 28123 D7 ~ ~ 0 -1 28119 D9 ~ ~ 0 -1 28122 S #28122 Main Hall~ ~ High ceilings and arched passage ways line length of the Main Hall. Iron and silver lace the ceiling in an elaborate pattern that looks like webbing from a spider. A torch on the wall gives you a dim and shadowy view of the hallway. The Hallway splits into two directions one Northwest and the other to the Northeast. ~ 1 0 13 D2 ~ ~ 0 -1 28129 D6 ~ ~ 0 -1 28121 D7 ~ ~ 0 -1 28120 S #28123 Prison Hall~ ~ Iron and silver lace the ceiling in an elaborate pattern that looks like webbing from a spider. The East Hallway dead ends here with two barred wooden doors, One door to the North and a door to the East. ~ 1 0 13 D0 ~ ~ 0 -1 28124 D1 ~ ~ 0 -1 28125 D3 ~ ~ 0 -1 28121 R M 0 28006 4 28123 S #28124 A Empty Prison Cell~ ~ Walls covered with mold and mildew, cobbwebs spanning the rooms corners is testimony to the lack of an occupant. Rarely in the society of orcs is one punished through isolation and lack of freedom, because due to their strict social structure things such as freedom and being around others have very little meaning. ~ 1 0 13 D2 ~ ~ 0 -1 28123 R M 0 28038 2 28124 S #28125 A Prison Cell~ ~ The room is cold and drafty with a strange breeze blowing in from the cracks in the walls and ceilings. Cobble stone walls and floor with old rotten timber rafters denote the terrible conditions in which the prisoner is kept. Chained to the back wall is a orc guard, who for the sake of being unable to sing a tune for the king has been chained here beyound hearing range of his Lord. ~ 1 0 13 D3 ~ ~ 0 -1 28123 R M 0 28049 1 28125 S #28126 Prison Hall~ ~ Iron and silver lace the ceiling in an elaborate pattern that looks like webbing from a spider. The West Hallway dead ends here. Two wooden cell doors, one door to the South and the other to the West. ~ 1 4 13 D1 ~ ~ 0 -1 28120 D2 ~ ~ 0 -1 28128 D3 ~ ~ 0 -1 28127 R M 0 28006 3 28126 S #28127 A Prison Cell~ ~ The occupant of this cell has long since past away, but the merciless king deemed that his suffering was not long enough for his tastes and has cast a spell to hold the prisoners soul here until he thought his suffering was enough. Strange runes one the ground around the prisoner chained to the wall are an constant reminder of the kings wicked spell. ~ 1 0 13 D1 ~ ~ 0 -1 28126 R M 0 28037 1 28127 R O 0 28000 1 28127 S #28128 A Prison Cell~ ~ In contrast to the manicured hallways and decorated archways, this room is of simple square stones. A solid wooden door with bars on it allow for some access to deliver food and water. Chained to the back wall is a Blue orc, who was unsuccessful at his attemp to over throw the king. ~ 1 0 13 D0 ~ ~ 0 -1 28126 R M 0 28038 2 28128 S #28129 Main Hallway~ ~ Standing before the Captain's Office, large silver arches and vaulted ceilings have been devoted to show the splendor, power and trust he wields with his Lords. Double war polearms cross above the door as a display of power. Yet only a small plaque beside the door way indicates his name and rank. ~ 1 0 13 D0 ~ ~ 0 -1 28122 D1 ~ ~ 0 -1 28131 D2 ~ ~ 0 -1 28135 D3 ~ ~ 0 -1 28130 R O 0 28007 1 28129 S #28130 The Captain's Room~ ~ The Captain's Office is a modest place, filled with rough furniture and a few weapons and armor. Over in one corner is a small rack with various equipment for handling prisoners, some for restraint some for pain. ~ 1 0 13 D1 ~ ~ 0 -1 28129 R M 0 28043 1 28130 R O 0 28011 1 28130 S #28131 Officers Hall~ ~ Rank and Order are the directive of this Hall. Officers from past to present have left their own mark here. Ornate blades presented to them from lords and kings hang proudly on the walls. Pictures and Awards have found their home in amongst the relics, making this walk very prestigious. ~ 1 0 13 D0 ~ ~ 0 -1 28132 D2 ~ ~ 0 -1 28134 D3 ~ ~ 0 -1 28129 S #28132 Shift Commanders Office~ ~ The Shift Commander's office is a stodgy place filled with military decorations from his past life in the Horde Army. Detailed summories litter his desk, detailing the prisoner movements. A large polearm rests in the corner of his office with some importance unknown to all except the Commander. ~ 1 0 13 D2 ~ ~ 0 -1 28131 R M 0 28045 1 28132 R O 0 28011 1 28132 S #28133 Corath's Pawn Shop~ ~ Stepping inside of Corath's Pawn Shop, the smells of odd incents and mystic aroamas greet your senses. Imports from far and near have been gathered here for the viewing and for purchase. Above the counter, hanging on a wall a beautiful long sword glissening as its eldrich energy yearns for the taste of battle once more. Type " Help List " or " Help Sell " for instructions. ~ 1 0 13 D6 ~ ~ 0 -1 28109 R M 0 28034 1 28133 R G 1 28019 1 R G 1 28025 1 S #28134 Sergeant's Office~ ~ Kept extremely busy by the demands from the commander and the captain the sergent is rarely allowed the comforts of his own office due to being constantly on errand runs. This is the man who does everything from watering the prisoners to feeding them when he chooses. Although he does not carry the prestige of a high formal rank, everyone knows who to go to inorder to get things accomplished. ~ 1 0 13 D0 ~ ~ 0 -1 28131 R O 0 28011 1 28134 S #28135 Main Hallway~ ~ High ceilings and arched passage ways line length of the Main Hall. Iron and silver lace the ceiling in an elaborate pattern that looks like webbing from a spider. A torch on the wall gives you a dim and shadowy view of the hallway. The Hallway continues North and South. ~ 1 0 13 D0 ~ ~ 0 -1 28129 D2 ~ ~ 0 -1 28138 S #28136 Nerid Pool~ ~ Inside the Mystical Pool, water stirs and splashes about in a fascinating display that entangles you into its rythmic dance. Energy flows with the water currents, mixed and mingled not knowing which guides which. Peering into the depths of the pool, odd humaniod shapes can been seen gracefully gliding and swimming through the magical water passages. ~ 1 0 13 D10 ~ ~ 264192 -1 28139 S #28137 Nerid pool Mload~ ~ Mob load room for Nerid Pool. ~ 1 0 13 D4 ~ ~ 0 -1 28136 R M 0 28040 1 28137 R E 1 28061 1 16 S #28138 Main Hallway~ ~ High ceilings and arched passage ways line length of the Main Hall. Iron and silver lace the ceiling in an elaborate pattern that looks like webbing from a spider. Splashing water seems to be coming from the north. The Main Hallway ends here in a four way split. ~ 1 0 13 D0 ~ ~ 0 -1 28135 D1 ~ ~ 0 -1 28140 D2 ~ ~ 524288 -1 28139 D3 ~ ~ 0 -1 28142 R M 0 28044 1 28138 S #28139 Mystic Pool~ ~ A magical shimmering pool resides in the southern potion of this room. Water gushes from the center of the pool up into the air making a dazzling display. Currents of illumonous energies surge around in the pool as mystical creatures swim dauntingly below its surface. Any one Entering the pool should be very cautious and extremely careful. ~ 1 0 13 D0 ~ ~ 0 -1 28138 D10 ~ ~ 133120 -1 28136 S #28140 The Eastern Hall~ ~ Deep red veins of ore criss-cross throughout the walls and ceilings. Tiles of onyx black makes the floors look almost glass like. Archways of silver and bronze stand out in brazen beautyagainst the darkness. To the East is a set of stairs seemingly heading deeper into the den. ~ 1 4 13 D1 ~ ~ 0 -1 28141 D3 ~ ~ 0 -1 28138 S #28141 Top of the Stairs~ ~ Black tile starts folding its way downwards into the darkness of the stairs. Ancient runes have been placed as wards all along the wall serving as protection. The sound of beating wings echo up through the stair well to the point its almost deafening to your ears. ~ 1 0 13 D3 ~ ~ 0 -1 28140 D5 ~ ~ 0 -1 28147 R O 0 28007 1 28141 S #28142 The Western Hall~ ~ Square blocks line the walls in an uneasy pattern of ridgidity and strength. The flat sharp cut stone leaves this hallway very plain and cold, for the prisoners to get the full effect of being isolated and their freedom stripped. To the North the hallway continues past a few doors. To the East the hall splits into various directions. ~ 1 0 13 D1 ~ ~ 0 -1 28138 D2 ~ ~ 0 -1 28143 R M 0 28039 13 28142 S #28143 Prison Hall~ ~ Welcome to the prison hallway, where the crimal or unwanted end up. The floors have been recently mopped, making walking increasingly difficult for a person passing by. A single dimmly lit torch provides the light for this hallway, making it very shadowy and spooky. Chains rattle from the cells near by denoting each has an occupant. ~ 1 0 13 D0 ~ ~ 0 -1 28142 D2 ~ ~ 0 -1 28145 D3 ~ ~ 0 -1 28144 R O 0 28007 1 28143 S #28144 A Prison Cell~ ~ The stink of this cell over powers your senses, and the putridness of bodily fluids purposefully cast randomly across the room from the vile creature that is imprisoned in this cell makes your skin crawl. A Black orc has been chained to the ceiling and suspended, making it barely able to touch the floor. ~ 1 0 13 D1 ~ ~ 0 -1 28143 R M 0 28041 1 28144 S #28145 Prison Hall~ ~ Welcome to the prison hallway, where the crimal or unwanted end up. The floors have been recently mopped, making walking increasingly difficult for a person passing by. Chains rattle from the cells near by denoting each has an occupant. ~ 1 0 13 D0 ~ ~ 0 -1 28143 D3 ~ ~ 0 -1 28146 R M 0 28006 5 28145 S #28146 A Prison Cell~ ~ Entering into the cell, you are greeted by a orc guard with a great deal of energy, bouncing from one side of the cell to the other and back again. The Child is tethered to the back wall by a long length of chain which is fastened safely to its ankle. The room is unusually well furnished for a prison cell, with a fairly soft bed with covers and abnormaly clean walls. ~ 1 0 13 D1 ~ ~ 0 -1 28145 R M 0 28042 1 28146 S #28147 Mid way down the Stairs~ ~ The stairs ends abruptly here ending at a pit that is lined with the same black onyx tile of the floor. The Pit is very large, big enough to let the biggest of creatures pass through with ease. The light of a near by torch seems unable to penatrate the darkness of the Pit. ~ 1 0 13 D4 ~ ~ 0 -1 28141 D5 ~ ~ 0 -1 28148 S #28148 Center of the Grand Chasm~ ~ Floating mid-air in center of the upper most portion of the Grand Chasm, many things catch one attention. Looking all around, the number of floors below and dens that easily number into the thousands could leave someone feeling abit out numbered. This stunning effect leaves one feeling that they are standing inside the middle of the largest hive ever imagined. There are entrances in every direction and looking down one can see more of the same for many more levels. ~ 1 16777216 13 D0 ~ ~ 0 -1 28154 D1 ~ ~ 0 -1 28156 D2 ~ ~ 0 -1 28158 D3 ~ ~ 0 -1 28160 D4 ~ ~ 0 -1 28147 D5 ~ ~ 0 -1 28149 D6 ~ ~ 0 -1 28155 D7 ~ ~ 0 -1 28161 D8 ~ ~ 0 -1 28157 D9 ~ ~ 0 -1 28159 R M 0 28039 13 28148 R M 0 28039 13 28148 S #28149 Center of the Grand Chasm~ ~ Floating mid-air in center of the upper most portion of the Grand Chasm, many things catch one attention. Looking all around, the number of floors below and dens that easily number into the thousands could leave someone feeling abit out numbered. This stunning effect leaves one feeling that they are standing inside the middle of the largest hive ever imagined. There are entrances in every direction and looking down one can see more of the same for many more levels. ~ 1 16777216 13 D0 ~ ~ 0 -1 28162 D1 ~ ~ 0 -1 28164 D2 ~ ~ 0 -1 28166 D3 ~ ~ 0 -1 28168 D4 ~ ~ 0 -1 28148 D5 ~ ~ 0 -1 28150 D6 ~ ~ 0 -1 28163 D7 ~ ~ 0 -1 28169 D8 ~ ~ 0 -1 28165 D9 ~ ~ 0 -1 28167 S #28150 The Middle of the Grand Chasm~ ~ Floating mid-air in center of the Middle portion of the Grand Chasm, many things catch one attention. Looking all around, the number of floors below and dens that easily number into the thousands could leave someone feeling abit out numbered. This stunning effect leaves one feeling that they are standing inside the middle of the largest hive ever imagined. There are entrances in every direction and looking down one can see more of the same for many more levels. ~ 1 16777216 13 D0 ~ ~ 0 -1 28170 D1 ~ ~ 0 -1 28172 D2 ~ ~ 0 -1 28174 D3 ~ ~ 0 -1 28176 D4 ~ ~ 0 -1 28149 D5 ~ ~ 0 -1 28151 D6 ~ ~ 0 -1 28171 D7 ~ ~ 0 -1 28177 D8 ~ ~ 0 -1 28173 D9 ~ ~ 0 -1 28175 S #28151 Center of the Grand Chasm~ ~ Floating mid-air in center of the Lower portion of the Grand Chasm, many things catch one attention. Looking all around, the number of floors below and dens that easily number into the thousands could leave someone feeling abit out numbered. This stunning effect leaves one feeling that they are standing inside the middle of the largest hive ever imagined. There are entrances in every direction and looking down one can see more of the same for many more levels. ~ 1 16777216 13 D0 ~ ~ 0 -1 28178 D1 ~ ~ 0 -1 28180 D2 ~ ~ 0 -1 28182 D3 ~ ~ 0 -1 28184 D4 ~ ~ 0 -1 28150 D5 ~ ~ 0 -1 28152 D6 ~ ~ 0 -1 28179 D7 ~ ~ 0 -1 28185 D8 ~ ~ 0 -1 28181 D9 ~ ~ 0 -1 28183 R M 0 28039 13 28151 R M 0 28039 13 28151 S #28152 Center of the Grand Chasm~ ~ Floating mid-air in center of the Lowest portion of the Grand Chasm, many things catch one attention. Looking all around, the number of floors below and dens that easily number into the thousands could leave someone feeling abit out numbered. This stunning effect leaves one feeling that they are standing inside the middle of the largest hive ever imagined. There are entrances in every direction and looking down one can see more of the same for many more levels. ~ 1 16777216 13 D0 ~ ~ 0 -1 28186 D1 ~ ~ 0 -1 28188 D2 ~ ~ 0 -1 28190 D3 ~ ~ 0 -1 28192 D4 ~ ~ 0 -1 28151 D5 ~ ~ 0 -1 28153 D6 ~ ~ 0 -1 28187 D7 ~ ~ 0 -1 28193 D8 ~ ~ 0 -1 28189 D9 ~ ~ 0 -1 28191 S #28153 Bottom of the Grand Chasm~ ~ Above is the inside of a massive hive, with the entrances to dens that number well into the thousands. Standing at the bottom of this extrodinary chasm one can feel hundreds of eyes gazing down upon you. To the North, hugh silver and bronze arches tower over a double door entrance big enough for the largest of dragons to be able to pass freely. ~ 1 0 13 D0 ~ ~ 0 -1 28194 D4 ~ ~ 0 -1 28152 S #28154 The orc's Den~ ~ Flagstone entrance encompassed with arches, elegant tile floors and mosaic pictures crafted on the walls. The ceiling borders are of long forgotten and ancient symbols. Ivory pillars stand strong in each corner of the room. An alter has been placed in the center of the room, On closer inspection you realize the alter is being used for a bed. ~ 1 0 13 D2 ~ ~ 0 -1 28148 R M 0 28018 1 28154 S #28155 A Meeting Hall~ ~ A long stone table with several chiseled stone chair lined up beside it, with one at the head of the table. Maps of the local lands are stuck to the walls. Detailed lists of troop numbers and each troops movements for the last month are cast about on the table. ~ 1 0 13 D9 ~ ~ 0 -1 28148 S #28156 A orc's Den~ ~ This room has been made into a storage vault by its owners. various items lay about the room amongst the relics and riches of past glory. Rolls of silk carpet and chalices filled with rubies so large they would inspire the most lowly of theives to take a chance. ~ 1 0 13 D3 ~ ~ 0 -1 28148 R O 0 28063 1 28156 R O 0 28006 1 28156 > rand_prog 4~ mpecho You suddenly hear a fluttler of wings shoot past the door. ~ | S #28157 A Library~ ~ Long shelves line the walls are filled with texts and book and scrolls from a countless numbers of generations of orcic history. Candles give enough light for some one to read by, still cast a dim shadow on the walls. ~ 1 0 13 D7 ~ ~ 0 -1 28148 R O 0 28059 1 28157 R O 0 28037 1 28157 S #28158 A orc's Den~ ~ Stepping through a light weave of silky fabric reveals a finely furnished den. Flagstone flooring and majestic ivory pillars stand in contrast to the roughly hewn walls. A pool of pebbles has been created in the center of the room, The pebbles are half way submersed in some very hot steamy water. ~ 1 0 13 D0 ~ ~ 0 -1 28148 R M 0 28023 1 28158 S #28159 A orc's Den~ ~ Passing through a chain-link curtain, the smell of a fire pit slips through the air. In the corner a cornish hen is turning on the spiff its fragence tantalizing. An elaborate bed has been formed from a single sheet of stone suspened from the ceiling by heavy duty chains. ~ 1 0 13 D6 ~ ~ 0 -1 28148 R M 0 28021 1 28159 S #28160 An Empty Room~ ~ Upon stepping through the entrance, the darkness and coldness of this room chills your bones. Devoid of any furniture or comforts, the only thing that can be seen is empty shelves that line the walls. Sitting in one corner a forgotten can has been left and forgotten about. ~ 1 0 13 D1 ~ ~ 0 -1 28148 R O 0 28044 1 28160 > rand_prog 4~ mpecho You suddenly hear a flutter of wings shoot past the entrance. ~ | S #28161 The orc's Den~ ~ This room has been made into a comfortable den, A warm fire pit rests in the corner with a murial of racing horses are deplicted in small chips of stone above it. Small multicolored crystals have been set in different areas around the room, some of which cast off a tiny bit of light to see by. A warm stone slab has been mounted upon several stone pillars for a bed. ~ 1 0 13 D8 ~ ~ 0 -1 28148 R M 0 28020 1 28161 R O 0 28021 1 28161 S #28162 The orc's Den~ ~ The walls have been smoothed down to glass, casting various reflections about the room. The ceiling is oranmented with stalagmites that reach all the way to the floor. Palm size rounded river stones have been gathered and placed in a basin for a bed. ~ 1 0 13 D2 ~ ~ 0 -1 28149 R M 0 28018 2 28162 > rand_prog 4~ mpecho You suddenly hear a flutter of wings shoot past the entrance. ~ | S #28163 A Storage Room~ ~ Various items have been placed in this room for storage. Casks of rum, whiskey and beer line the walls. Barrels of fresh water are stacked in one corner. A few Kegs of blood have also been stored here. Old wooden crates containing dried meats and spices are mixed through out the room. ~ 1 0 13 D9 ~ ~ 0 -1 28149 S #28164 A New Den~ ~ Scraps of rocks lay about on the floor, the room soon to be a new den is on the process of being chiseled out of the mountains core. The walls are still very rough and jagged ~ 1 0 13 D3 ~ ~ 0 -1 28149 R M 0 28022 2 28164 S #28165 The orc's Den~ ~ Mellow colors of wheat and mild greys adorn this room shifting its stone hardness to a lighter mood. Speckled flagstone covers the floor and half way up on the walls. Shelves have been sharply cut from the wall of the mountain and possesse a smoothness of glass. A thin pad of bedding has been laid out in the southeastern corner of the room. ~ 1 0 13 D7 ~ ~ 0 -1 28149 S #28166 The orcs Den~ ~ Flagstone entrance encompassed with arches, elegant tile floors and mosaic pictures crafted on the walls. The ceiling borders are of long forgotten and ancient symbols. Ivory pillars stand strong in each corner of the room. An alter has been placed in the center of the room, On closer inspection you realize the alter is being used for a bed. ~ 1 0 13 D0 ~ ~ 0 -1 28149 > rand_prog 4~ mpecho You suddenly hear a flutter of wings shoot past the entrance. ~ | S #28167 The orc's Den~ ~ Stepping through a light weave of silky fabric reveals a finely furnished den. Flagstone flooring and majestic ivory pillars stand in contrast to the roughly hewn walls. A pool of pebbles has been created in the center of the room, The pebbles are half way submersed in some very hot steamy water. ~ 1 0 13 D6 ~ ~ 0 -1 28149 R M 0 28021 2 28167 S #28168 The orc's Den~ ~ Passing through a chain-link curtain, the smell of a fire pit slips through the air. In the corner a cornish hen is turning on the spiff its fragence tantalizing. An elaborate bed has been formed from a single sheet of stone suspened from the ceiling by heavy duty chains. ~ 1 0 13 D1 ~ ~ 0 -1 28149 S #28169 Armory Storage~ ~ Racks and Racks of weapons and armor line the walls and adorn the ceiling by hangers. An armory, for the storage of the Hordes weapon cache. Stratigically placed for easy access deep within the warrens of the mountain. ~ 1 0 13 D8 ~ ~ 0 -1 28149 R M 0 28022 1 28169 S #28170 The orc's Den~ ~ Passing through a chain-link curtain, the smell of a fire pit slips through the air. In the corner a cornish hen is turning on the spiff its fragence tantalizing. An elaborate bed has been formed from a single sheet of stone suspened from the ceiling by heavy duty chains. ~ 1 0 13 D2 ~ ~ 0 -1 28150 R M 0 28021 4 28170 S #28171 The orc's Den~ ~ In the center of a high dome shaped ceiling a chain-link chandalier hangs, rocking back and fourth caused by the light movements of the mountain. The walls have been left very rough for design, On the back wall, artistians have used different colored rocks and stones to form a murial of two of their own kind locked in combat with each other flying high above the earth. ~ 1 0 13 D9 ~ ~ 0 -1 28150 R M 0 28021 3 28171 > rand_prog 4~ mpecho You suddenly hear a flutter of wings shoot past the doorway. ~ | S #28172 The orc's Den~ ~ High Arches meet in the center point of the ceiling, hanging from center a majestic chandalier that has been stolen from the upper world of humans. The floors have been finely smoothed down to a glass like finish. The walls are very rough and jagged in contrast to the floors. A large flat sheet of rock has been positioned in one corner of the room for a bed. ~ 1 0 13 D3 ~ ~ 0 -1 28150 R M 0 28023 2 28172 S #28173 The orc's Den~ ~ This den is about half way finished, the walls have been smoothened and the floors are waiting finishing touches. A small water fountain has been made for this room and sits in the far left hand corner of the room. For now there is no bed in this room and the remains of construstion still litter the floors. ~ 1 0 13 D7 ~ ~ 0 -1 28150 S #28174 The orc's Den~ ~ Stepping through the entrance of this den you are greeted by an unexpected sight. The walls have been painted a bright yellow with a purplish ceiling. Fresh flowers are planted in small pots located around the room. Pictures of pixies and other forest creatures hang joyously on the walls. ~ 1 0 13 D0 ~ ~ 0 -1 28150 R M 0 28022 3 28174 S #28175 The orc's Den~ ~ Flagstone entrance encompassed with arches, elegant tile floors and mosaic pictures crafted on the walls. The ceiling borders are of long forgotten and ancient symbols. Ivory pillars stand strong in each corner of the room. An alter has been placed in the center of the room, On closer inspection you realize the alter is being used for a bed. ~ 1 0 13 D6 ~ ~ 0 -1 28150 > rand_prog 4~ mpecho You suddenly hear a flutter of wings shoot past the entrance. ~ | S #28176 A Prayer Room~ ~ A hugh checkered tapestry covers this entrance , the owner wanting some added privacy no doubt. flat stone covers the floor in a pentagram shape. Five braziers rest at each of the pentagrams points emmiting a blue colored smoke into the air. A small alter has been positioned at the top point. ~ 1 0 13 D1 ~ ~ 0 -1 28150 R M 0 28017 4 28176 R M 0 28020 2 28176 S #28177 The orc's Den~ ~ Stalagmites wrapped in spikes and barbed wire spread out through the room along with a irregular square mirror give this room a very gothic motif. Black candles ardorn the walls in between black silk drapes that hang down to the floor. ~ 1 0 13 D8 ~ ~ 0 -1 28150 S #28178 The orc's Den~ ~ Flagstone floors grouted with gold dust pave the floors with a glass like surface. Standing along the walls clay busts of ancient orc leaders are perched upon stone pedastals in all their glorious cruelty. Corinthian designed molding line around the room filling in where the walls and ceiling meet. A steel barbed wire curtain circles around the bed preventing any one from getting too close. ~ 1 0 13 D2 ~ ~ 0 -1 28151 S #28179 The orc's Den~ ~ Flagstone entrance encompassed with arches, elegant tile floors and mosaic pictures crafted on the walls. The ceiling borders are of long forgotten and ancient symbols. Ivory pillars stand strong in each corner of the room. An alter has been placed in the center of the room, On closer inspection you realize the alter is being used for a bed. ~ 1 0 13 D9 ~ ~ 0 -1 28151 R M 0 28023 3 28179 S #28180 A New Den~ ~ Scraps of rocks lay about on the floor, the room soon to be a new den is on the process of being chiseled out of the mountains core. The walls are still very rough and jagged ~ 1 0 13 D3 ~ ~ 0 -1 28151 S #28181 The orc's Den~ ~ Flagstone floors grouted with gold dust pave the floors with a glass like surface. Standing along the walls clay busts of ancient orc leaders are perched upon stone pedastals in all their glorious cruelty. Corinthian designed molding line around the room filling in where the walls and ceiling meet. A steel barbed wire curtain circles around the bed preventing any one from getting too close. ~ 1 0 13 D7 ~ ~ 0 -1 28151 S #28182 The orc's Den~ ~ Stalagmites wrapped in spikes and barbed wire spread out through the room along with a irregular square mirror give this room a very gothic motif. Black candles ardorn the walls in between black silk drapes that hang down to the floor. ~ 1 0 13 D0 ~ ~ 0 -1 28151 R M 0 28020 3 28182 S #28183 The orc's Den~ ~ This den is about half way finished, the walls have been smoothened and the floors are waiting finishing touches. A small water fountain has been made for this room and sits in the far left hand corner of the room. For now there is no bed in this room and the remains of construstion still litter the floors. ~ 1 0 13 D6 ~ ~ 0 -1 28151 S #28184 The orc's Den~ ~ Flagstone entrance encompassed with arches, elegant tile floors and mosaic pictures crafted on the walls. The ceiling borders are of long forgotten and ancient symbols. Ivory pillars stand strong in each corner of the room. An alter has been placed in the center of the room, On closer inspection you realize the alter is being used for a bed. ~ 1 0 13 D1 ~ ~ 0 -1 28151 S #28185 The orc's Den~ ~ Passing through a chain-link curtain, the smell of a fire pit slips through the air. In the corner a cornish hen is turning on the spiff its fragence tantalizing. An elaborate bed has been formed from a single sheet of stone suspened from the ceiling by heavy duty chains. ~ 1 0 13 D8 ~ ~ 0 -1 28151 S #28186 The orc's Den~ ~ High Arches meet in the center point of the ceiling, hanging from center a majestic chandalier that has been stolen from the upper world of humans. The floors have been finely smoothed down to a glass like finish. The walls are very rough and jagged in contrast to the floors. A large flat sheet of rock has been positioned in one corner of the room for a bed. ~ 1 0 13 D2 ~ ~ 0 -1 28152 R M 0 28017 5 28186 S #28187 The orc's Den~ ~ In the center of a high dome shaped ceiling a chain-link chandalier hangs, rocking back and fourth caused by the light movements of the mountain. The walls have been left very rough for design, On the back wall, artistians have used different colored rocks and stones to form a murial of two of their own kind locked in combat with each other flying high above the earth. ~ 1 0 13 D9 ~ ~ 0 -1 28152 R M 0 28023 4 28187 S #28188 The orc's Den~ ~ Stepping through a light weave of silky fabric reveals a finely furnished den. Flagstone flooring and majestic ivory pillars stand in contrast to the roughly hewn walls. A pool of pebbles has been created in the center of the room, The pebbles are half way submersed in some very hot steamy water. ~ 1 0 13 D3 ~ ~ 0 -1 28152 R M 0 28020 4 28188 S #28189 A New Den~ ~ Scraps of rocks lay about on the floor, the room soon to be a new den is on the process of being chiseled out of the mountains core. The walls are still very rough and jagged ~ 1 0 13 D7 ~ ~ 0 -1 28152 S #28190 The orc's Den~ ~ Stepping inside this den a fowl smell greets you, Looking around you find the reason for the smell. A elder orc guard has come to the end of its ancient life and has yet to be discovered. Passing in its sleep, the cruelty of death has made an alter out of this orcs bed. ~ 1 0 13 D0 ~ ~ 0 -1 28152 S #28191 Secondary Storage Room~ ~ Racks and Racks of weapons and armor line the walls and adorn the ceiling by hangers. An armory, for the storage of the Hordes weapon cache. Stratigically placed for easy access deep within the warrens of the mountain. ~ 1 0 13 D6 ~ ~ 0 -1 28152 S #28192 The orc's Den~ ~ Passing through a chain-link curtain, the smell of a fire pit slips through the air. In the corner a cornish hen is turning on the spiff its fragence tantalizing. An elaborate bed has been formed from a single sheet of stone suspened from the ceiling by heavy duty chains. ~ 1 0 13 D1 ~ ~ 0 -1 28152 R M 0 28017 6 28192 S #28193 A Storage Room~ ~ Various items have been placed in this room for storage. Casks of rum, whiskey and beer line the walls. Barrels of fresh water are stacked in one corner. A few Kegs of blood have also been stored here. Old wooden crates containing dried meats and spices are mixed through out the room. ~ 1 0 13 D8 ~ ~ 0 -1 28152 S #28194 Entrance to the Throne room~ ~ Walking Below the Arches of KrinMar the ominous feeling of ancient power and great evil weighs heavily upon the soul. The Arches are stained deep with the cold dried red blood of thousand upon thousands of victims of the Horde. Great atrocities scar these arches, each battle every war all the way down to the very drop of innocent blood finds its way here. ~ 1 0 13 D0 ~ ~ 0 -1 28195 D2 ~ ~ 0 -1 28153 R M 0 28023 5 28194 S #28195 Inside the Throne Room~ ~ Inside the Throne Room, Endlessly vast ceilings and ivory pillars veined with black ore that stand side by side down the wall towards the Throne. Currents of wisps of smoke glide in and out between the columns. Etheral spirits drift high above in an endless turmoil. ~ 1 0 13 D0 ~ ~ 0 -1 28196 D2 ~ ~ 0 -1 28194 S #28196 Before the Throne ~ ~ Standing before the Throne of Krin Mar, This blood soaked throne is the corner stone of power within the orcic society. Here law and cruelty are dispersed throughout the ranks of orcic followers, each ready to fall upon its own sword at the drop of a word. Krin Mar the eldest of all orcs rules here and has been the ruler for twenty three generations. ~ 1 0 13 D0 ~ ~ 0 -1 28197 D2 ~ ~ 0 -1 28195 R M 0 28023 6 28196 S #28197 Upon the Throne~ ~ Standing here before the ruler over the Hordes of Perdition, his cold cruel eyes staring deep within your soul waiting to see what your next move will be. The throne is comprised of bones, skulls at the top and spines running down its length, arms and hands reach out for arm rests. ~ 1 0 13 D2 ~ ~ 0 -1 28196 D7 ~ ~ 0 -1 28198 R M 0 28025 1 28197 R O 0 28004 1 28197 > act_prog p puts a sharp bone in a wooden chest.~ mppurge chest mpoload 28004 ~ | S #28198 Inside the Secret Chamber~ ~ Behind the Throne of Krin Mar is a small secretive passage way that allows Krin Mar entry into his private resting area. Surrounded by protective gylphs and anceint runes, the door way well protected against the magics that might pose harm towards its occupants. ~ 1 4 13 D1 ~ ~ 0 -1 28199 D8 ~ ~ 0 -1 28197 S #28199 The Royal Bed Chambers~ ~ The Royal bed chambers of Krin Mar are far in contrast to the gruesomeness of the warrens, with a bed so massive that many people could occupy it with comfort and silk tapestries sewn with silver and gold, oranamented with rubies and other precious gems. Golden basins fed with pure clean water and spices. There is an exit out of the bed chambers to the East. ~ 1 0 13 D3 ~ ~ 0 -1 28198 R M 0 28009 8 28199 S #28200 Hordes of Perdition Prog Room~ ~ ~ 1 4 13 R M 0 28200 1 28200 S #0 #SHOPS 28026 0 0 0 0 0 120 90 0 23 ; Gromack 28027 0 0 0 0 0 120 90 0 23 ; Marick 28028 0 0 0 0 0 120 90 0 23 ; TyMaw 28029 0 0 0 0 0 120 90 0 23 ; Kagnia 28030 0 0 0 0 0 120 90 0 23 ; Zan the orc guard 28031 0 0 0 0 0 120 90 0 23 ; Korrupt 28032 0 0 0 0 0 120 90 0 23 ; Malnaglekt 28033 0 0 0 0 0 120 90 0 23 ; QwagMar 28034 5 9 3 4 10 150 50 0 23 ; Corath the orc guard 0 #REPAIRS 28027 5 9 54 100 1 0 23 ; Marick 28035 5 9 0 100 1 0 23 ; Marick 0 #SPECIALS M 28017 spec_cast_cleric M 28023 spec_cast_undead M 28037 spec_cast_undead M 28038 spec_cast_undead M 28039 spec_thief M 28040 spec_cast_undead M 28049 spec_cast_undead M 28200 spec_cast_cleric S #$