<!-- MHonArc v2.4.4 -->
<!--X-Subject: Re: [MUD-Dev] Supporting RP+PG -->
<!--X-From-R13: [ngg Qunggreyrl <ebbgNzcp.qla.zy.bet> -->
<!--X-Date: from major.globecomm.net [207.51.48.5] by in2.ibm.net id 867917869.54480-1 Thu Jul 3 08:17:49 1997 CUT -->
<!--X-Message-Id: Pine.LNX.3.96.970703090843.273B-100000#mpc,dyn.ml.org -->
<!--X-Content-Type: text/plain -->
<!--X-Reference: Marcel-1.09-0702175148-b49Ky&5#Gryphon,knoware.nl -->
<!--X-Head-End-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<html>
<head>
<title>MUD-Dev message, Re: [MUD-Dev] Supporting RP+PG</title>
<!-- meta name="robots" content="noindex,nofollow" -->
<link rev="made" href="mailto:root#mpc,dyn.ml.org">
</head>
<body background="/backgrounds/paperback.gif" bgcolor="#ffffff"
text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000">
<font size="+4" color="#804040">
<strong><em>MUD-Dev<br>mailing list archive</em></strong>
</font>
<br>
[ <a href="../">Other Periods</a>
| <a href="../../">Other mailing lists</a>
| <a href="/search.php3">Search</a>
]
<br clear=all><hr>
<!--X-Body-Begin-->
<!--X-User-Header-->
<!--X-User-Header-End-->
<!--X-TopPNI-->
Date:
[ <a href="msg00059.html">Previous</a>
| <a href="msg00061.html">Next</a>
]
Thread:
[ <a href="msg00044.html">Previous</a>
| <a href="msg00043.html">Next</a>
]
Index:
[ <A HREF="author.html#00060">Author</A>
| <A HREF="#00060">Date</A>
| <A HREF="thread.html#00060">Thread</A>
]
<!--X-TopPNI-End-->
<!--X-MsgBody-->
<!--X-Subject-Header-Begin-->
<H1>Re: [MUD-Dev] Supporting RP+PG</H1>
<HR>
<!--X-Subject-Header-End-->
<!--X-Head-of-Message-->
<UL>
<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Supporting RP+PG</LI>
<LI><em>From</em>: Matt Chatterley <<A HREF="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</A>></LI>
<LI><em>Date</em>: Thu, 3 Jul 1997 09:17:16 +0000 (GMT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:caffeine#unreal,org">caffeine#unreal,org</A></LI>
</UL>
<!--X-Head-of-Message-End-->
<!--X-Head-Body-Sep-Begin-->
<HR>
<!--X-Head-Body-Sep-End-->
<!--X-Body-of-Message-->
<PRE>
On Wed, 2 Jul 1997, Marian Griffith wrote:
> On Tue 01 Jul, Matt Chatterley wrote:
> > On Mon, 30 Jun 1997, Huibai wrote:
>
> > Yeah - gradual increase seems to be thought of as the way to go now, and
> > is certainly very attractive over a jagged set of increases, pretty much a
> > smooth, exponential approach (or a parabola, or normal distribution).
>
> The good part about it is of course that it allows you to hide
> the details from the players. If the changes are gradual there
> is no way to point at exact moments where the change occurse.
> There isn't one after all. It distracts players from the game
> of levelling and allows them to concentrate more on playing it
> as a game rather than as a point (kills ?) scoring contest.
Oh absolutely, thats a wonderful thing. The player can look back at how he
was <some relevant time period ago> and compare to how he is now
qualitatively ("I used to barely be able to get past those guards, they
hardly trouble me now!" - which may be for any of a number of reasons, not
classic skewed balance), but cannot say "Cool, I went up a level, now I
know I can do X". Improvements in RL are similar - I can handle calculus
much better than I could 6 months ago, but I can't pinpoint a particular
point along my learning where I could suddenly do problems that used to
cause me much trouble, easily.
> > Is 50/100 HP exactly half dead? Would being poked in the tummy hurt more
> > if you had several cracked ribs? Ie: Will a hit of the same strength
> > always hurt the same amount, no matter how close to being dead you are?
>
> It took me a good long time to understand that hitpoints in the
> traditional mud do not mean healt, but your ability to continue
> the fight. As you fight you get tired, you get cuts and scrapes
> and so on. All this wears out your ability to fight, until at
> one point you are too hurt+exhausted to avoid the killing blow.
> Of course the fact that the being hit messages describe every-
> thing as a veritable carnage do not help to bring this message
> across to the players. It also isn't exactly necessary to do it
> this way. You can simply keep track of wounds and exhaustion in
> separate numbers. And have a more or less realistic effect for
> wounds.
I think this original intention of HPs (more as endurance, with nothing
really critical being dealt until the end) is quite good in notion - but
as you say, many muds do not follow through with it, it's just rather
silly. You can get hit very very hard a dozen times, then get tapped,
which kills you. :)
Tracking wounds, exhaustion etc separately can work too - but needs to be
done with some caution so as not to be very confusing. Adjusting things so
you have your "health tracking", which is not a simple "alive or dead" is
one of the most immediate solutions - for instance, my implementation of
"death" is not absolute, in the sense that the function which causes it
gives you chances to escape with just a pretty nasty effect (hangovers
from bad wounds), until you're beat up (or hit hard/often enough), when
you can simply die.
> Marian
> --
> Yes - at last - You. I Choose you. Out of all the world,
> out of all the seeking, I have found you, young sister of
> my heart! You are mine and I am yours - and never again
> will there be loneliness ...
>
> Rolan Choosing Talia,
> Arrows of the Queen, by Mercedes Lackey
>
>
Regards,
-Matt Chatterley
<A HREF="http://user.itl.net/~neddy/index.html">http://user.itl.net/~neddy/index.html</A>
"He can't stop us, we're on a mission from Glod!" - Soul Music (Pratchett)
</PRE>
<!--X-Body-of-Message-End-->
<!--X-MsgBody-End-->
<!--X-Follow-Ups-->
<HR>
<!--X-Follow-Ups-End-->
<!--X-References-->
<UL><LI><STRONG>References</STRONG>:
<UL>
<LI><STRONG><A NAME="00044" HREF="msg00044.html">Re: [MUD-Dev] Supporting RP+PG</A></STRONG>
<UL><LI><EM>From:</EM> Marian Griffith <gryphon#iaehv,nl></LI></UL></LI>
</UL></LI></UL>
<!--X-References-End-->
<!--X-BotPNI-->
<UL>
<LI>Prev by Date:
<STRONG><A HREF="msg00059.html">Re: [MUD-Dev] Supporting RP+PG</A></STRONG>
</LI>
<LI>Next by Date:
<STRONG><A HREF="msg00061.html">Re: [MUD-Dev] Level abstractions - Realism vs Game Issues</A></STRONG>
</LI>
<LI>Prev by thread:
<STRONG><A HREF="msg00044.html">Re: [MUD-Dev] Supporting RP+PG</A></STRONG>
</LI>
<LI>Next by thread:
<STRONG><A HREF="msg00043.html">Re: [MUD-Dev] Supporting RP+PG</A></STRONG>
</LI>
<LI>Index(es):
<UL>
<LI><A HREF="index.html#00060"><STRONG>Date</STRONG></A></LI>
<LI><A HREF="thread.html#00060"><STRONG>Thread</STRONG></A></LI>
</UL>
</LI>
</UL>
<!--X-BotPNI-End-->
<!--X-User-Footer-->
<!--X-User-Footer-End-->
<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00002" HREF="msg00002.html">Re: [MUD-Dev] Supporting RP+PG</A></strong>,
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Tue 01 Jul 1997, 21:53 GMT
<UL>
<LI><strong><A NAME="00033" HREF="msg00033.html">Re: [MUD-Dev] Supporting RP+PG</A></strong>,
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Wed 02 Jul 1997, 15:29 GMT
</LI>
</UL>
<UL>
<li><Possible follow-up(s)><br>
<LI><strong><A NAME="00004" HREF="msg00004.html">Re: [MUD-Dev] Supporting RP+PG</A></strong>,
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Tue 01 Jul 1997, 22:03 GMT
<UL>
<LI><strong><A NAME="00044" HREF="msg00044.html">Re: [MUD-Dev] Supporting RP+PG</A></strong>,
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Thu 03 Jul 1997, 00:54 GMT
<UL>
<LI><strong><A NAME="00060" HREF="msg00060.html">Re: [MUD-Dev] Supporting RP+PG</A></strong>,
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Thu 03 Jul 1997, 15:17 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00043" HREF="msg00043.html">Re: [MUD-Dev] Supporting RP+PG</A></strong>,
Huibai <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Wed 02 Jul 1997, 23:43 GMT
<UL>
<LI><strong><A NAME="00059" HREF="msg00059.html">Re: [MUD-Dev] Supporting RP+PG</A></strong>,
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Thu 03 Jul 1997, 15:10 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00063" HREF="msg00063.html">Re: [MUD-Dev] Supporting RP+PG</A></strong>,
Miroslav Silovic <a href="mailto:silovic#srce,hr">silovic#srce,hr</a>, Thu 03 Jul 1997, 16:23 GMT
<UL>
<LI><strong><A NAME="00064" HREF="msg00064.html">Re: [MUD-Dev] Supporting RP+PG</A></strong>,
Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Thu 03 Jul 1997, 18:31 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>
</ul>
<hr>
<center>
[ <a href="../">Other Periods</a>
| <a href="../../">Other mailing lists</a>
| <a href="/search.php3">Search</a>
]
</center>
<hr>
</body>
</html>