<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Character evolution --> <!--X-From-R13: pbqreNvoz.arg --> <!--X-Date: Sun, 31 Aug 1997 19:03:09 +0000 --> <!--X-Message-Id: 199708311903.TAA52594#out2,ibm.net --> <!--X-Content-Type: text/plain --> <!--X-Reference: 9708290326.8dfi@ami-cg.GraySage.Edmonton.AB.CA --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Character evolution</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:coder#ibm,net"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00898.html">Previous</a> | <a href="msg00900.html">Next</a> ] Thread: [ <a href="msg00836.html">Previous</a> | <a href="msg00915.html">Next</a> ] Index: [ <A HREF="author.html#00899">Author</A> | <A HREF="#00899">Date</A> | <A HREF="thread.html#00899">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Character evolution</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Character evolution</LI> <LI><em>From</em>: <A HREF="mailto:coder#ibm,net">coder#ibm,net</A></LI> <LI><em>Date</em>: Sun, 31 Aug 97 12:00:32 -0700</LI> <LI><em>Reply-to</em>: <A HREF="mailto:coder#ibm,net">coder#ibm,net</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On 28/08/97 at 11:01 PM, cg#ami-cg,GraySage.Edmonton.AB.CA (Chris Gray) said: >[Travis C:] >:I can't think of *any* SF or fantasy world that doesn't mostly >:resemble RL, and I think there's a good reason for that. Quite >:simply, if you came up with a world that was different from RL even >:down to the basics, there would be no frame of reference for readers >:or players to understand things -- the only real possibility would be >:to start things off with a long lecture about what the basic rules of >:this world are. Even then, most people probably wouldn't be able to >:"wrap their heads around it." >Perhaps that just means we have to try harder. I agree that it would >be quite difficult to play such a game, but it might be fun to try. >Consider what is available in some of the MUD servers we have talked >about here: persistent language, free user programming, perhaps some >good multimedia effects, etc. Ok, so do away with any attempt to have >English-like input, and just use the system's programming language. >Players would have to add routines to customize things to make it >easier to use - fine, they would each do it a bit different, and >perhaps even drastically differenty. How do you interact with others? >Well, you can send multimedia effects (sounds, mathematical drawings >and animations, etc.) at them. You can run programs that do things >over time to and near them. Perhaps you can modify the environment >they see (in terms of the program code they can see, the stored >values they see, etc.). What would be the point? Who knows - it would >have to be tried, before we could readily guess what the point might >be, or what might or might not be fun. Combat could literally be >programming, as could socializing - >offer some of your fun stuff to others in exchange for some of >theirs; exchange tips on things that have worked. The kind of >interface in that CACM article we talked about a month ago might be >useful here. A hoorendously long quote to merely add a "Me too!", but that is precisely my point, and is probably a key factor in why my approach has wandered so far from the mainstream (and perhaps why it so resembles the above???). <bow> -- J C Lawrence Internet: claw#null,net ----------(*) Internet: coder#ibm,net ...Honourary Member of Clan McFud -- Teamer's Avenging Monolith... </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00836" HREF="msg00836.html">Re: [MUD-Dev] Character evolution</A></STRONG> <UL><LI><EM>From:</EM> cg#ami-cg,GraySage.Edmonton.AB.CA (Chris Gray)</LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00898.html">Re: [MUD-Dev] Re:)</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00900.html">Re: [MUD-Dev] New topic: AI and NPCs</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00836.html">Re: [MUD-Dev] Character evolution</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00915.html">Re: [MUD-Dev] Character evolution</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00899"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00899"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Character evolution</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="01022" HREF="msg01022.html">Re: [MUD-Dev] Character evolution</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Tue 02 Sep 1997, 19:41 GMT </LI> </ul> <LI><strong><A NAME="00878" HREF="msg00878.html">Re: [MUD-Dev] Character evolution</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sun 31 Aug 1997, 09:40 GMT </LI> </ul> </ul> <LI><strong><A NAME="00798" HREF="msg00798.html">Re: [MUD-Dev] Character evolution</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 28 Aug 1997, 03:49 GMT </LI> </ul> <LI><strong><A NAME="00836" HREF="msg00836.html">Re: [MUD-Dev] Character evolution</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 29 Aug 1997, 06:01 GMT <UL> <LI><strong><A NAME="00899" HREF="msg00899.html">Re: [MUD-Dev] Character evolution</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 31 Aug 1997, 19:03 GMT </LI> </UL> </LI> <LI><strong><A NAME="00915" HREF="msg00915.html">Re: [MUD-Dev] Character evolution</A></strong>, Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Sun 31 Aug 1997, 20:37 GMT <UL> <LI><strong><A NAME="00917" HREF="msg00917.html">Re: [MUD-Dev] Character evolution</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sun 31 Aug 1997, 21:13 GMT </LI> <LI><strong><A NAME="01023" HREF="msg01023.html">Re: [MUD-Dev] Character evolution</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 02 Sep 1997, 19:46 GMT </LI> </UL> </LI> <LI><strong><A NAME="00922" HREF="msg00922.html">Re: [MUD-Dev] Character evolution</A></strong>, Brian Price <a href="mailto:blprice#bedford,net">blprice#bedford,net</a>, Sun 31 Aug 1997, 23:06 GMT </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>