1997Q3/
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<H1>Re: [MUD-Dev]	Re:)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]	Re:)</LI>
<LI><em>From</em>: <A HREF="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</A> (Chris Gray)</LI>
<LI><em>Date</em>: Tue, 2 Sep 97 08:20:03 MST</LI>
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<PRE>
[Jeff K:]
:&gt;Well, actually, no.  The first single-user computer adventure games were
:&gt;created in the 1960's, before D&amp;D even existed.  They have spiritual roots,
:
:First oen I knwo of was Adventrue on the main frame which was well after
:the 1977 publishign of D&amp;D (early 80s I believe in fact.)
:
:Do yo uhave an earlier example?

The classic early examples are the "Scott Adams Adventures". They came
out on casette tapes for the Radio Shack TRS-80 and other computers of
its generation. Before them (I think), there were a small number of
Adventure-style games written in Basic. I might even have one or two
of them sitting around with my CP/M stuff. I vaguely recall one being
called "Island". The smallest had no more than a dozen or two rooms,
and a few very simple puzzles and actions.

P.S. Anyone know if that Scott Adams is the same one who writes "Dilbert"?

--
Chris Gray   cg#ami-cg,GraySage.Edmonton.AB.CA

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<li><strong><A NAME="01029" HREF="msg01029.html">Re: [MUD-Dev] Re:)</A></strong>
<ul compact><li><em>From:</em> Jeff Kesselman &lt;jeffk#tenetwork,com&gt;</li></ul>
<li><strong><A NAME="01013" HREF="msg01013.html">Re: [MUD-Dev] Re:)</A></strong>
<ul compact><li><em>From:</em> Caliban Tiresias Darklock &lt;caliban#darklock,com&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] MUD Design Fundamentals(Was: Looking for</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="01213" HREF="msg01213.html">Re: [MUD-Dev] MUD Design Fundamentals(Was: Looking for</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 15 Sep 1997, 05:13 GMT
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<LI><strong><A NAME="01077" HREF="msg01077.html">Re: [MUD-Dev] MUD Design Fundamentals	(Was: Looking for</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 04 Sep 1997, 11:41 GMT
</LI>
</ul>
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<LI><strong><A NAME="00975" HREF="msg00975.html">Re: [MUD-Dev]	Re:)</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 01 Sep 1997, 22:16 GMT
<UL>
<LI><strong><A NAME="00983" HREF="msg00983.html">Re: [MUD-Dev] Re:)</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 02 Sep 1997, 01:06 GMT
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</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="01010" HREF="msg01010.html">Re: [MUD-Dev]	Re:)</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 02 Sep 1997, 14:46 GMT
<UL>
<LI><strong><A NAME="01013" HREF="msg01013.html">Re: [MUD-Dev] Re:)</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 02 Sep 1997, 16:46 GMT
</LI>
<LI><strong><A NAME="01029" HREF="msg01029.html">Re: [MUD-Dev] Re:)</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 02 Sep 1997, 20:48 GMT
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</LI>
<LI><strong><A NAME="00972" HREF="msg00972.html">Re: [MUD-Dev]  Re:)</A></strong>, 
Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Mon 01 Sep 1997, 21:50 GMT
<UL>
<LI><strong><A NAME="00981" HREF="msg00981.html">Re: [MUD-Dev]  Re:)</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 02 Sep 1997, 01:03 GMT
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</UL></BLOCKQUOTE>

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