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<H1>Re: [MUD-Dev]  Focus (Was: Usability and interface and who the hell is suppo)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Focus (Was: Usability and interface and who the hell is suppo)</LI>
<LI><em>From</em>: Matt Chatterley &lt;<A HREF="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</A>&gt;</LI>
<LI><em>Date</em>: Sat, 27 Sep 1997 11:12:27 +0000 (GMT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:neddy#itl,net">neddy#itl,net</A></LI>
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<PRE>
On Fri, 26 Sep 1997, Marian Griffith wrote:

&gt; On Thu 25 Sep, Jon A. Lambert wrote:
&gt; 
&gt; &gt; On 24 Sep 97 at 9:59, Caliban Tiresias Darklock wrote:
&gt; 
&gt; &gt; &gt; Note that you would not actually need a fishing skill or musical instrument 
&gt; &gt; &gt; skill for either of the above. I agree, musicians are a nice thing, they 
&gt; &gt; &gt; contribute vastly to the enjoyment of the world; but why do we actually 
&gt; &gt; &gt; need game mechanics to handle it?
&gt; 
&gt; &gt; I can easily imagine an entire game geared around musical talents.  
&gt; &gt; Where magic and combat are inextricably linked to music and musical 
&gt; &gt; instruments.  Methinks I recall several fantasy novels where this was 
&gt; &gt; the case?
&gt; 
&gt; True. But you can equally well imagine a game that is not geared around
&gt; combat at all.  To me  thinking of games as focussing on combat only is
&gt; too restrictive.

Jon's point that music does not have to be superflous (although it
frequently is) combines with Marian's more general allusion that a very
focussed game is limited by its own nature.

This is not specifically a bad thing. This is however, generally, a bad
thing. Its also something a lot of us are striving to do away with, I
believe - personally I have worked hard with my development team to make
methods of "advancement" as general as possible.

The first step being to make the term "advancement" more general, namely:

Improving oneself, by way of financial, social, physical, or mental gain,
or any other method as yet undisclosed.

Regards,
	-Matt Chatterley
	<A  HREF="http://user.itl.net/~neddy/index.html">http://user.itl.net/~neddy/index.html</A>
"Smoking is one of the leading causes of statistics." -?


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<UL><LI><EM>From:</EM> Marian Griffith &lt;gryphon#iaehv,nl&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Usability and interface and who the hell is suppo</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="01465" HREF="msg01465.html">Re: [MUD-Dev]  Usability and interface and who the hell is suppo</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Fri 26 Sep 1997, 00:06 GMT
<UL>
<LI><strong><A NAME="01517" HREF="msg01517.html">Re: [MUD-Dev]  Usability and interface and who the hell is suppon</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Sun 28 Sep 1997, 01:16 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01496" HREF="msg01496.html">Re: [MUD-Dev]  Usability and interface and who the hell is suppo</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Fri 26 Sep 1997, 18:38 GMT
<UL>
<LI><strong><A NAME="01502" HREF="msg01502.html">Re: [MUD-Dev]  Usability and interface and who the hell is suppo</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sat 27 Sep 1997, 05:00 GMT
</LI>
<LI><strong><A NAME="01507" HREF="msg01507.html">Re: [MUD-Dev]  Focus (Was: Usability and interface and who the hell is suppo)</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sat 27 Sep 1997, 10:14 GMT
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="01453" HREF="msg01453.html">Re: [MUD-Dev]  Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 25 Sep 1997, 21:42 GMT
<UL>
<LI><strong><A NAME="01474" HREF="msg01474.html">Re: [MUD-Dev]  Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Fri 26 Sep 1997, 06:02 GMT
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="01424" HREF="msg01424.html">RE: [MUD-Dev]  Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 24 Sep 1997, 21:01 GMT
<UL>
<LI><strong><A NAME="01442" HREF="msg01442.html">[MUD-Dev]  A place of my own</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 25 Sep 1997, 17:59 GMT
</LI>
</UL>
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

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