<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Supporting RP+PG --> <!--X-From-R13: [ngg Qunggreyrl <ebbgNzcp.qla.zy.bet> --> <!--X-Date: from major.globecomm.net [207.51.48.5] by in2.ibm.net id 867917869.54480-1 Thu Jul 3 08:17:49 1997 CUT --> <!--X-Message-Id: Pine.LNX.3.96.970703090843.273B-100000#mpc,dyn.ml.org --> <!--X-Content-Type: text/plain --> <!--X-Reference: Marcel-1.09-0702175148-b49Ky&5#Gryphon,knoware.nl --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Supporting RP+PG</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:root#mpc,dyn.ml.org"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00059.html">Previous</a> | <a href="msg00061.html">Next</a> ] Thread: [ <a href="msg00044.html">Previous</a> | <a href="msg00043.html">Next</a> ] Index: [ <A HREF="author.html#00060">Author</A> | <A HREF="#00060">Date</A> | <A HREF="thread.html#00060">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Supporting RP+PG</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Supporting RP+PG</LI> <LI><em>From</em>: Matt Chatterley <<A HREF="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</A>></LI> <LI><em>Date</em>: Thu, 3 Jul 1997 09:17:16 +0000 (GMT)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:caffeine#unreal,org">caffeine#unreal,org</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Wed, 2 Jul 1997, Marian Griffith wrote: > On Tue 01 Jul, Matt Chatterley wrote: > > On Mon, 30 Jun 1997, Huibai wrote: > > > Yeah - gradual increase seems to be thought of as the way to go now, and > > is certainly very attractive over a jagged set of increases, pretty much a > > smooth, exponential approach (or a parabola, or normal distribution). > > The good part about it is of course that it allows you to hide > the details from the players. If the changes are gradual there > is no way to point at exact moments where the change occurse. > There isn't one after all. It distracts players from the game > of levelling and allows them to concentrate more on playing it > as a game rather than as a point (kills ?) scoring contest. Oh absolutely, thats a wonderful thing. The player can look back at how he was <some relevant time period ago> and compare to how he is now qualitatively ("I used to barely be able to get past those guards, they hardly trouble me now!" - which may be for any of a number of reasons, not classic skewed balance), but cannot say "Cool, I went up a level, now I know I can do X". Improvements in RL are similar - I can handle calculus much better than I could 6 months ago, but I can't pinpoint a particular point along my learning where I could suddenly do problems that used to cause me much trouble, easily. > > Is 50/100 HP exactly half dead? Would being poked in the tummy hurt more > > if you had several cracked ribs? Ie: Will a hit of the same strength > > always hurt the same amount, no matter how close to being dead you are? > > It took me a good long time to understand that hitpoints in the > traditional mud do not mean healt, but your ability to continue > the fight. As you fight you get tired, you get cuts and scrapes > and so on. All this wears out your ability to fight, until at > one point you are too hurt+exhausted to avoid the killing blow. > Of course the fact that the being hit messages describe every- > thing as a veritable carnage do not help to bring this message > across to the players. It also isn't exactly necessary to do it > this way. You can simply keep track of wounds and exhaustion in > separate numbers. And have a more or less realistic effect for > wounds. I think this original intention of HPs (more as endurance, with nothing really critical being dealt until the end) is quite good in notion - but as you say, many muds do not follow through with it, it's just rather silly. You can get hit very very hard a dozen times, then get tapped, which kills you. :) Tracking wounds, exhaustion etc separately can work too - but needs to be done with some caution so as not to be very confusing. Adjusting things so you have your "health tracking", which is not a simple "alive or dead" is one of the most immediate solutions - for instance, my implementation of "death" is not absolute, in the sense that the function which causes it gives you chances to escape with just a pretty nasty effect (hangovers from bad wounds), until you're beat up (or hit hard/often enough), when you can simply die. > Marian > -- > Yes - at last - You. I Choose you. Out of all the world, > out of all the seeking, I have found you, young sister of > my heart! You are mine and I am yours - and never again > will there be loneliness ... > > Rolan Choosing Talia, > Arrows of the Queen, by Mercedes Lackey > > Regards, -Matt Chatterley <A HREF="http://user.itl.net/~neddy/index.html">http://user.itl.net/~neddy/index.html</A> "He can't stop us, we're on a mission from Glod!" - Soul Music (Pratchett) </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00044" HREF="msg00044.html">Re: [MUD-Dev] Supporting RP+PG</A></STRONG> <UL><LI><EM>From:</EM> Marian Griffith <gryphon#iaehv,nl></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00059.html">Re: [MUD-Dev] Supporting RP+PG</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00061.html">Re: [MUD-Dev] Level abstractions - Realism vs Game Issues</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00044.html">Re: [MUD-Dev] Supporting RP+PG</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00043.html">Re: [MUD-Dev] Supporting RP+PG</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00060"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00060"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00002" HREF="msg00002.html">Re: [MUD-Dev] Supporting RP+PG</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Tue 01 Jul 1997, 21:53 GMT <UL> <LI><strong><A NAME="00033" HREF="msg00033.html">Re: [MUD-Dev] Supporting RP+PG</A></strong>, Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Wed 02 Jul 1997, 15:29 GMT </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00004" HREF="msg00004.html">Re: [MUD-Dev] Supporting RP+PG</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Tue 01 Jul 1997, 22:03 GMT <UL> <LI><strong><A NAME="00044" HREF="msg00044.html">Re: [MUD-Dev] Supporting RP+PG</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Thu 03 Jul 1997, 00:54 GMT <UL> <LI><strong><A NAME="00060" HREF="msg00060.html">Re: [MUD-Dev] Supporting RP+PG</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Thu 03 Jul 1997, 15:17 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00043" HREF="msg00043.html">Re: [MUD-Dev] Supporting RP+PG</A></strong>, Huibai <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Wed 02 Jul 1997, 23:43 GMT <UL> <LI><strong><A NAME="00059" HREF="msg00059.html">Re: [MUD-Dev] Supporting RP+PG</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Thu 03 Jul 1997, 15:10 GMT </LI> </UL> </LI> <LI><strong><A NAME="00063" HREF="msg00063.html">Re: [MUD-Dev] Supporting RP+PG</A></strong>, Miroslav Silovic <a href="mailto:silovic#srce,hr">silovic#srce,hr</a>, Thu 03 Jul 1997, 16:23 GMT <UL> <LI><strong><A NAME="00064" HREF="msg00064.html">Re: [MUD-Dev] Supporting RP+PG</A></strong>, Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Thu 03 Jul 1997, 18:31 GMT </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>