<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] The 'Socialiser' problem --> <!--X-From-R13: ptNnzv-pt.UenlEntr.Sqzbagba.OP.QO (Quevf Uenl) --> <!--X-Date: Sun, 10 Aug 1997 18:12:55 +0000 --> <!--X-Message-Id: 9708101902.8b37@ami-cg.GraySage.Edmonton.AB.CA --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] The 'Socialiser' problem</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00453.html">Previous</a> | <a href="msg00455.html">Next</a> ] Thread: [ <a href="msg00461.html">Previous</a> | <a href="msg00447.html">Next</a> ] Index: [ <A HREF="author.html#00454">Author</A> | <A HREF="#00454">Date</A> | <A HREF="thread.html#00454">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] The 'Socialiser' problem</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] The 'Socialiser' problem</LI> <LI><em>From</em>: <A HREF="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</A> (Chris Gray)</LI> <LI><em>Date</em>: Sun, 10 Aug 97 12:02:32 MST</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> [Greg M:] :Seperating the game into two is a possibility. However, this falls into :the 'two muds in one' trap. In some aspects, it can appear rather :contrived, and only existing as a means of attracting pure Socialisers. Hmm. This triggered a thought... Background: I allow online building in my world, but normally only by designated "builders". However, the basement of the Builder's Guild has a "Playpen" area, where everyone is a builder, but nothing they do in there can leave that area, and there are a couple other restrictions. It works fairly well, and in some early tests, when I pointed the area out, people spent a fair while in there playing around. So, could you not have a special area in the MUD where all of the normal socializing stuff does work? A bit of creativity should be enough to come up with a story as to why the area exists. If its a fantasy MUD, then perhaps it is a wierd area a high wizard setup long ago in the past. For a high-tech MUD, perhaps it is a night-time use of a VR training facility or something. -- Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00453.html">Re: [MUD-Dev] Mud Languages</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00455.html">Re: [MUD-Dev] Dots in a name?</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00461.html">Re: [MUD-Dev] Dots in a name?</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00447.html">Release out!</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00454"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00454"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00455" HREF="msg00455.html">Re: [MUD-Dev] Dots in a name?</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sun 10 Aug 1997, 18:12 GMT <UL> <LI><strong><A NAME="00456" HREF="msg00456.html">Re: [MUD-Dev] Dots in a name?</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sun 10 Aug 1997, 18:51 GMT <UL> <LI><strong><A NAME="00460" HREF="msg00460.html">Re: [MUD-Dev] Dots in a name?</A></strong>, Martin Keegan <a href="mailto:martin#cam,sri.com">martin#cam,sri.com</a>, Sun 10 Aug 1997, 23:43 GMT <UL> <LI><strong><A NAME="00461" HREF="msg00461.html">Re: [MUD-Dev] Dots in a name?</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Mon 11 Aug 1997, 06:28 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00454" HREF="msg00454.html">Re: [MUD-Dev] The 'Socialiser' problem</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sun 10 Aug 1997, 18:12 GMT <LI><strong><A NAME="00447" HREF="msg00447.html">Release out!</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 09 Aug 1997, 17:17 GMT <LI><strong><A NAME="00446" HREF="msg00446.html">Dots in a name?</A></strong>, Martin Keegan <a href="mailto:martin#cam,sri.com">martin#cam,sri.com</a>, Sat 09 Aug 1997, 16:41 GMT <UL> <LI><strong><A NAME="00530" HREF="msg00530.html">Re: [MUD-Dev] Dots in a name?</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 14 Aug 1997, 00:24 GMT </LI> </UL> </LI> <LI><strong><A NAME="00443" HREF="msg00443.html">Signing off...</A></strong>, Brandon Van Every <a href="mailto:vanevery#blarg,net">vanevery#blarg,net</a>, Sat 09 Aug 1997, 04:54 GMT </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>