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<H1>Re: [MUD-Dev] Character evolution</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Character evolution</LI>
<LI><em>From</em>: The Eternal City &lt;<A HREF="mailto:eternal#eternal,eternal-city.com">eternal#eternal,eternal-city.com</A>&gt;</LI>
<LI><em>Date</em>: Sun, 31 Aug 1997 12:25:38 -0600 (MDT)</LI>
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<PRE>


On Sun, 31 Aug 1997 coder#ibm,net wrote:

&gt; Of all the membership of this list, other than myself and Nathan, are
&gt; there __ANY__ not doing a fairly standard variation on a fantasy
&gt; world?  Oh, I know the details will be different, you'll have various
&gt; forms of internal economies, or magic systems, or family or clan
&gt; systems, or interesting forms of heavy/light RP, or whatever.  But the
&gt; base structure of a glorified medieval world overstocked with magical
&gt; touches...
&gt; 
I don't know if this qualifies for avoiding your definition of 'fairly 
standard variation', but we are doing a fantasy world based on ancient
(Republican) Rome (the game is called The Eternal City). 
 
We're also striving for a 'real world' model with many of the standard
features mentioned in your list. So perhaps the only significant
differences are that it isn't medieval and that it isn't 'overstocked'
with magic touches.                        
 
Scott Martins
Worlds Apart Productions




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<ul compact><li><em>From:</em> clawrenc#cup,hp.com</li></ul>
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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev] Character evolution</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00909" HREF="msg00909.html">Re: [MUD-Dev] Character evolution</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sun 31 Aug 1997, 19:55 GMT
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<LI><strong><A NAME="00793" HREF="msg00793.html">Re: [MUD-Dev] Character evolution</A></strong>, 
Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Thu 28 Aug 1997, 02:53 GMT
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<LI><strong><A NAME="00795" HREF="msg00795.html">Re: [MUD-Dev] Character evolution</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 28 Aug 1997, 03:04 GMT
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<LI><strong><A NAME="00889" HREF="msg00889.html">Re: [MUD-Dev] Character evolution</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 31 Aug 1997, 17:23 GMT
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<LI><strong><A NAME="00896" HREF="msg00896.html">Re: [MUD-Dev] Character evolution</A></strong>, 
The Eternal City <a href="mailto:eternal#eternal,eternal-city.com">eternal#eternal,eternal-city.com</a>, Sun 31 Aug 1997, 18:27 GMT
<UL>
<LI><strong><A NAME="01096" HREF="msg01096.html">Re: [MUD-Dev] Character evolution</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 04 Sep 1997, 21:30 GMT
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<LI><strong><A NAME="01105" HREF="msg01105.html">Re: [MUD-Dev] Character evolution</A></strong>, 
The Eternal City <a href="mailto:eternal#eternal,eternal-city.com">eternal#eternal,eternal-city.com</a>, Fri 05 Sep 1997, 06:18 GMT
<UL>
<LI><strong><A NAME="01122" HREF="msg01122.html">Re: [MUD-Dev] Character evolution</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 06 Sep 1997, 05:45 GMT
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<LI><strong><A NAME="01141" HREF="msg01141.html">[MUD-Dev] Affecting the world</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sun 07 Sep 1997, 10:59 GMT
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