<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Modeling spells/skills as collections of affects --> <!--X-From-R13: "Pevna Bevpr" <oycevprNorqsbeq.arg> --> <!--X-Date: Tue, 02 Sep 1997 00:21:14 +0000 --> <!--X-Message-Id: 199709012205.3619800#bedford,net --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Modeling spells/skills as collections of affect</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:blprice#bedford,net"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00978.html">Previous</a> | <a href="msg00980.html">Next</a> ] Thread: [ <a href="msg00980.html">Previous</a> | <a href="msg00984.html">Next</a> ] Index: [ <A HREF="author.html#00979">Author</A> | <A HREF="#00979">Date</A> | <A HREF="thread.html#00979">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Modeling spells/skills as collections of affects</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Modeling spells/skills as collections of affects</LI> <LI><em>From</em>: "Brian Price" <<A HREF="mailto:blprice#bedford,net">blprice#bedford,net</A>></LI> <LI><em>Date</em>: Mon, 1 Sep 1997 20:39:07 +0000</LI> <LI><em>Comments</em>: Authenticated sender is <blprice#bedford,net></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Hmm.. looks like I'm SOL unless someone has a scanner and zips me a gif... sigh. Would it be possible to post an abstract of the system that outlined in very general terms the approach used by the Hero system? (I'm stuck _way_ out in the boondocks). > Date: Mon, 1 Sep 1997 14:13:20 PST8PDT > From: "Travis Casey" <efindel#io,com> > Jeff Kesselman <jeffk#tenetwork,com> wrote: > > Travis Casey <efindel#io,com> wrote: > > > > >R. Taslorian Games has recently produced a new paper RPG called Fuzion, > > >which is a merging of the Hero System and the system used by Cyberpunk > > >2020. The core rules for the system are available on their web site, as > > >both web pages and an Adobe Acrobat file. Although it doesn't have > > >anything resembling the full breadth of Hero's power system, it may give > > >you a taste of what it's like. You can check it out at: > > > > The big problem with Fuzion is that it is missign (currently ast least) > > exactly the component that makes Hero inetrestign for this applciation-- > > the generic system for building powers and such. Although its chaarcter > > generation system is in some ways improved, and the whoel game simplified > > for thsoe who couldn't handle hero's logic and build their own > > environments, its not r3eally appropriate for what we are disucssing. > > I know... that's why I said that "Although it doesn't have anything > resembling the full breadth of Hero's power system, it may give you a > taste of what it's like." I thought it might be useful to give people > a look at how powers are handled generically with special effects used > to customize them by how the power works, and give them a look at a > point-based system. Of course, if they want to learn more about the > system by which the powers in Fuzion were built, they'll need to find > a copy of 4th edition Champions to look over. Brian Price aka Delver <blprice#bedford,net> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00984" HREF="msg00984.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong> <ul compact><li><em>From:</em> Jeff Kesselman <jeffk#tenetwork,com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00978.html">Re: [MUD-Dev] Hard Sci-fi Muds was Character Evolution</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00980.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00980.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00984.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00979"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00979"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Modeling spells/skills as collections of affects</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00966" HREF="msg00966.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>, Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Mon 01 Sep 1997, 20:30 GMT <UL> <LI><strong><A NAME="00967" HREF="msg00967.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 01 Sep 1997, 20:38 GMT </LI> </UL> </LI> <LI><strong><A NAME="00969" HREF="msg00969.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>, Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Mon 01 Sep 1997, 21:11 GMT <UL> <LI><strong><A NAME="00980" HREF="msg00980.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 02 Sep 1997, 00:52 GMT </LI> </UL> </LI> <LI><strong><A NAME="00979" HREF="msg00979.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>, Brian Price <a href="mailto:blprice#bedford,net">blprice#bedford,net</a>, Tue 02 Sep 1997, 00:21 GMT <UL> <LI><strong><A NAME="00984" HREF="msg00984.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 02 Sep 1997, 01:25 GMT </LI> </UL> </LI> <LI><strong><A NAME="00982" HREF="msg00982.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 02 Sep 1997, 01:03 GMT </LI> <LI><strong><A NAME="00992" HREF="msg00992.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>, Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Tue 02 Sep 1997, 02:46 GMT <UL> <LI><strong><A NAME="01017" HREF="msg01017.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>, Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Tue 02 Sep 1997, 18:12 GMT </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>