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<H1>Re: [MUD-Dev] "short" Introductory Message (fwd)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] "short" Introductory Message (fwd)</LI>
<LI><em>From</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI>
<LI><em>Date</em>: Tue, 01 Jul 97 18:05:36 -0700</LI>
<LI><em>Reply-to</em>: <A HREF="mailto:claw#null,net">claw#null,net</A></LI>
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<PRE>
In &lt;Pine.GSO.3.96.970627140526.7096C-100000@tay&gt;, on 06/27/97 
   at 07:53 PM, Martin Keegan &lt;martin#cam,sri.com&gt; said:

&gt;On Wed, 25 Jun 1997, Jon A. Lambert wrote:

&gt;My line on this was a thought experiment of a world where magical
&gt;energy was made available to the world at a fixed rate, and was a
&gt;shared resource. Whether the society adopts a dog-eat-dog or
&gt;democratic system of managing the resource is just left to the
&gt;players.

If you go back a ways in the archive you'll find a couple descriptions
of what I'mm looking at doing in the way of a macgic system.  Briefly
(I'll dig up the full bumpf if you want):

  Magic exists as mana.

  Mana occurs in two forms:  -ve and +ve (or black/white, whatever).

  Mana is particulate.

  Mana particles flow somewhat like a liquid.

  Mana attracts mana of opposite sign.

  Mana repells mana of like sign.

  Mana can be created by various activities (all very energy
expensive), and by various game functions.

  Mana is always created in equal quantities of -ve and +ve particles.

  When -ve and +ve mana meet, they mutually self-destruct.  There is
no net effect or energy return (currently).

  Magical objects consume mana of a particular sign (or ratio of
signs).

  Should there be insufficient mana for an object to consume, a
magical object will decay and self desctruct.

  Magic activities consumes mana of a specific sign (or ratio of
signs).
  
&gt;&gt; &gt; A simple model:
&gt;&gt; &gt; 
&gt;&gt; &gt;   Player characters can award each other "rank points" (RP).
&gt;&gt; &gt; 
&gt;&gt; &gt;   Each player character is given (free) 1RP per day.
&gt;&gt; 
&gt;&gt; Surely this must be at least 2RP per day.  One for Boffo and
&gt;&gt; one for Bubba.  Player characters might not want to keep all their
&gt;&gt; eggs in one basket.  
&gt;
&gt;Hmm ... if I had this system, the houses would gain the RPs, rather
&gt;than individual PCs.

This prevents a character from competing against members of his own
house (possibly as played by others).

-- 
J C Lawrence                           Internet: claw#null,net
(Contractor)                           Internet: coder#ibm,net
---------------(*)               Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...


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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Population container</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00084" HREF="msg00084.html">Re: [MUD-Dev]  Population container</A></strong>, 
Raz <a href="mailto:muddyraz#mushroom,demon.co.uk">muddyraz#mushroom,demon.co.uk</a>, Mon 07 Jul 1997, 05:21 GMT
<UL>
<LI><strong><A NAME="00089" HREF="msg00089.html">Re: [MUD-Dev]  Population container</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 08 Jul 1997, 04:38 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00025" HREF="msg00025.html">Re: [MUD-Dev]  Population container</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 02 Jul 1997, 08:24 GMT
<UL>
<LI><strong><A NAME="00066" HREF="msg00066.html">Re: [MUD-Dev]  Population container</A></strong>, 
Wout Mertens <a href="mailto:Wout.Mertens#rug,ac.be">Wout.Mertens#rug,ac.be</a>, Thu 03 Jul 1997, 22:31 GMT
</LI>
</UL>
</LI>
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</LI>
<LI><strong><A NAME="00023" HREF="msg00023.html">Re: [MUD-Dev] "short" Introductory Message (fwd)</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 02 Jul 1997, 08:16 GMT
<UL>
<LI><strong><A NAME="00158" HREF="msg00158.html">Re: [MUD-Dev] "short" Introductory Message (fwd)</A></strong>, 
Martin Keegan <a href="mailto:martin#cam,sri.com">martin#cam,sri.com</a>, Thu 17 Jul 1997, 07:05 GMT
<UL>
<LI><strong><A NAME="00174" HREF="msg00174.html">Re: [MUD-Dev] "short" Introductory Message (fwd)</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 18 Jul 1997, 07:56 GMT
<UL>
<LI><strong><A NAME="00372" HREF="msg00372.html">Re: [MUD-Dev] "short" Introductory Message (fwd)</A></strong>, 
Martin Keegan <a href="mailto:martin#cam,sri.com">martin#cam,sri.com</a>, Mon 04 Aug 1997, 18:32 GMT
<UL>
<LI><strong><A NAME="00495" HREF="msg00495.html">Re: [MUD-Dev] "short" Introductory Message (fwd)</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 12 Aug 1997, 19:55 GMT
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</UL></BLOCKQUOTE>

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