<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Alignment --> <!--X-From-R13: pynjerapNphc.uc.pbz --> <!--X-Date: Wed, 03 Sep 1997 21:37:40 +0000 --> <!--X-Message-Id: 199709032135.OAA04625#xsvr3,cup.hp.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199708260030.TAA05736@dfw-ix9.ix.netcom.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Alignment</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:clawrenc#cup,hp.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg01053.html">Previous</a> | <a href="msg01055.html">Next</a> ] Thread: [ <a href="msg00727.html">Previous</a> | <a href="msg01102.html">Next</a> ] Index: [ <A HREF="author.html#01054">Author</A> | <A HREF="#01054">Date</A> | <A HREF="thread.html#01054">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Alignment</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Alignment</LI> <LI><em>From</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI> <LI><em>Date</em>: Wed, 03 Sep 97 11:44:15 -0700</LI> <LI><em>Reply-to</em>: <A HREF="mailto:claw#null,net">claw#null,net</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> In <<A HREF="msg00727.html">199708260030.TAA05736#dfw-ix9,ix.netcom.com</A>>, on 08/25/97 at 07:01 PM, "Jon A. Lambert" <jlsysinc#ix,netcom.com> said: >Who really wants to run for office on a chaotic evil platform against >one running on a lawful good platform? ;) This calls into question the more interesting area of value systems, which in turn calls into question the entire area of popularity campaigns within MUDs. Consider: The prime concentration in a MUD is to have "fun", however that "fun" is defined. The prime concentration in RL is to survive, or to improve one's survival. Survival is not always synonymous with "fun". Additionally the value of survival is considerably lower. IRL few would consider a program which slaughtered hundreds for the possible benefit of a few (enemy hundreds or no), yet in a MUD this is pro forma. Additionally any MUD activity or program which is seen as "fun" will be championed, and activities strictly geared to survival downplayed. Few want to spend their MUD time scrubbing pots and pans behind the Inn while earning a liveable MUD wage. Many are willing to grab a rusty piece of lightly hammered iron with one less-dull edge and run off to confront Tiamat's rotisserie oven. Reverting to the above quote for a GOP game: I'd suspect that an chaotic evil platform could easily be played to the hilt, making it very fun, with all sorts of crafty embellishments, jibes, digs, and finger pointing at the stodgy enemy. "Yes! You too can wander in the pits of hell turning up the flames on your favourite enemies, pouring acid on their festering wounds, awarding yourself the choice selections from their EQ...etc," or even the more probable fun-thru-corruption campaign. As Hollywood has long known, Bad Guys are fun. The recent otherwise abysmall Batman movies are perfect cases in point. Who remembers Buster Keaton's role in Batman 1? Who remembers Wolf Man Jack as the Joker? Given this, the whole question of popularity campaigns within a MUD, especially something like the Rank Point system I proposed earlier, is questionable. It would seem that the "civilising" influences will now have to be embedded in the game (otherwise unplayable chaos will result) with the players acting as injected corrupting influences. -- J C Lawrence Internet: claw#null,net (Contractor) Internet: coder#ibm,net ---------------(*) Internet: clawrenc#cup,hp.com ...Honorary Member Clan McFUD -- Teamer's Avenging Monolith... </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="01102" HREF="msg01102.html">Re: [MUD-Dev] Alignment</A></strong> <ul compact><li><em>From:</em> "Jon A. Lambert" <jlsysinc#ix,netcom.com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00727" HREF="msg00727.html">Re: [MUD-Dev] Alignment</A></STRONG> <UL><LI><EM>From:</EM> "Jon A. Lambert" <jlsysinc#ix,netcom.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg01053.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg01055.html">Re: [MUD-Dev] **sigh** OOP wars and defining RDBMS</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00727.html">Re: [MUD-Dev] Alignment</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01102.html">Re: [MUD-Dev] Alignment</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#01054"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#01054"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Alignment</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00816" HREF="msg00816.html">Re: [MUD-Dev] Alignment</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 28 Aug 1997, 21:48 GMT </LI> </ul> </ul> <LI><strong><A NAME="00718" HREF="msg00718.html">Re: [MUD-Dev] Alignment</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 25 Aug 1997, 06:41 GMT </LI> <LI><strong><A NAME="00720" HREF="msg00720.html">Re: [MUD-Dev] Alignment</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Mon 25 Aug 1997, 09:09 GMT <UL> <LI><strong><A NAME="00727" HREF="msg00727.html">Re: [MUD-Dev] Alignment</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 26 Aug 1997, 02:02 GMT <UL> <LI><strong><A NAME="01054" HREF="msg01054.html">Re: [MUD-Dev] Alignment</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 03 Sep 1997, 21:37 GMT <LI><strong><A NAME="01102" HREF="msg01102.html">Re: [MUD-Dev] Alignment</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 05 Sep 1997, 03:30 GMT <LI><strong><A NAME="01162" HREF="msg01162.html">Re: [MUD-Dev] Alignment</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Mon 08 Sep 1997, 17:23 GMT <LI><strong><A NAME="01167" HREF="msg01167.html">Re: [MUD-Dev] Alignment</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 09 Sep 1997, 06:25 GMT <LI><strong><A NAME="01172" HREF="msg01172.html">Re: [MUD-Dev] Alignment</A></strong>, Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Wed 10 Sep 1997, 09:01 GMT </LI> </LI> </LI> </LI> </LI> </UL> </LI> </UL> </LI> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>