<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Character evolution --> <!--X-From-R13: pbqreNvoz.arg --> <!--X-Date: Sun, 31 Aug 1997 17:08:53 +0000 --> <!--X-Message-Id: 199708311708.RAA133926#out2,ibm.net --> <!--X-Content-Type: text/plain --> <!--X-Reference: 3.0.2.32.19970827190621.00b7cd10#mail,tenetwork.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Character evolution</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:coder#ibm,net"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00887.html">Previous</a> | <a href="msg00889.html">Next</a> ] Thread: [ <a href="msg00792.html">Previous</a> | <a href="msg00911.html">Next</a> ] Index: [ <A HREF="author.html#00888">Author</A> | <A HREF="#00888">Date</A> | <A HREF="thread.html#00888">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Character evolution</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Character evolution</LI> <LI><em>From</em>: <A HREF="mailto:coder#ibm,net">coder#ibm,net</A></LI> <LI><em>Date</em>: Sun, 31 Aug 97 09:55:18 -0700</LI> <LI><em>Reply-to</em>: <A HREF="mailto:coder#ibm,net">coder#ibm,net</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On 27/08/97 at 07:05 PM, Jeff Kesselman <jeffk#tenetwork,com> said: >At 06:58 PM 8/27/97 PST8PDT, you wrote: Attributions! >>I know I'm reacting to a troll, but yes, I would. I have lived in >>parts of the world with governments like that. The fact that that >>_is_ a part of the present RL environment would seem the a compelling >>reason to enclude it -- it is a point of familiarity, predictability >>for your players. It also allow you as game designer to have fun with >>the concept, encouraging your players to view it from other, more >>external viewpoints. >Hmm. So by your argument we shoudl all be playigna game where we >werok our asses off and peopel we have n ocontrol over who are >corrupt as heel coem and take a large aprt oif what we make on threat >of icnarceration. No, you are being facetious. I propose that embedding such systems into the game in a manner which could be *interesting* is valid. Taking you case abive exactly, a simple way to extend it such that it becomes potentially interesting is to create an insurrgent group, rebels if you wish. Then the game becomes to play a normal ulimately-boring down-trodden cog in the system by day, and a leader of the insurrection by night. >Furterhnmore we should all have to work in this world of yours too >hard, try to sdo too little with not enoucgh supplies, and not get >any of the credit for it. Very much as we do now in the US? Sure. *Then* you make it interesting. It can be done. Its not difficult. It has extra strength because it keys off a known, well agreed-upon, part of RL. The IRS could be a prime candiate for 'murcans. >My point is that O dont consider exact simualtion of all the traumas >and trouble sof real life to be a very compelling recreation. Of course not. Escapism and all that rot. However you can put in the base enviornmental structures and then parody or otherwise enjoy them. -- J C Lawrence Internet: claw#null,net ----------(*) Internet: coder#ibm,net ...Honourary Member of Clan McFud -- Teamer's Avenging Monolith... </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00911" HREF="msg00911.html">Re: [MUD-Dev] Character evolution</A></strong> <ul compact><li><em>From:</em> Jeff Kesselman <jeffk#tenetwork,com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00792" HREF="msg00792.html">Re: [MUD-Dev] Character evolution</A></STRONG> <UL><LI><EM>From:</EM> Jeff Kesselman <jeffk#tenetwork,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00887.html">Re: [MUD-Dev] Character evolution</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00889.html">Re: [MUD-Dev] Character evolution</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00792.html">Re: [MUD-Dev] Character evolution</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00911.html">Re: [MUD-Dev] Character evolution</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00888"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00888"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Character evolution</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00761" HREF="msg00761.html">Re: [MUD-Dev] Character evolution</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 27 Aug 1997, 06:26 GMT </LI> <LI><strong><A NAME="00762" HREF="msg00762.html">Re: [MUD-Dev] Character evolution</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 27 Aug 1997, 06:29 GMT </LI> </ul> <LI><strong><A NAME="00790" HREF="msg00790.html">Re: [MUD-Dev] Character evolution</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 28 Aug 1997, 01:56 GMT <UL> <LI><strong><A NAME="00792" HREF="msg00792.html">Re: [MUD-Dev] Character evolution</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 28 Aug 1997, 02:04 GMT <UL> <LI><strong><A NAME="00888" HREF="msg00888.html">Re: [MUD-Dev] Character evolution</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 31 Aug 1997, 17:08 GMT <UL> <LI><strong><A NAME="00911" HREF="msg00911.html">Re: [MUD-Dev] Character evolution</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sun 31 Aug 1997, 19:59 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> </ul> <LI><strong><A NAME="00799" HREF="msg00799.html">Re: [MUD-Dev] Character evolution</A></strong>, Ned Lovely <a href="mailto:njl#ccs,neu.edu">njl#ccs,neu.edu</a>, Thu 28 Aug 1997, 05:06 GMT <UL> <LI><strong><A NAME="00890" HREF="msg00890.html">Re: [MUD-Dev] Character evolution</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 31 Aug 1997, 17:25 GMT </LI> </UL> </LI> </ul> <LI><strong><A NAME="00788" HREF="msg00788.html">Re: [MUD-Dev] Character evolution</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 28 Aug 1997, 01:28 GMT </LI> </ul> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>