<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Introduction --> <!--X-From-R13: "Xbua U." <nfuraNcvkv.pbz> --> <!--X-Date: Thu, 14 Aug 1997 02:54:57 +0000 --> <!--X-Message-Id: 199708140254.QAA09742#mail,pixi.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Introduction</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:ashen#pixi,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00536.html">Previous</a> | <a href="msg00538.html">Next</a> ] Thread: [ <a href="msg00552.html">Previous</a> | <a href="msg00575.html">Next</a> ] Index: [ <A HREF="author.html#00537">Author</A> | <A HREF="#00537">Date</A> | <A HREF="thread.html#00537">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Introduction</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Introduction</LI> <LI><em>From</em>: "John G." <<A HREF="mailto:ashen#pixi,com">ashen#pixi,com</A>></LI> <LI><em>Date</em>: Wed, 13 Aug 1997 17:01:26 -1000</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> (just a quick interjected note or two, rest snipped) From C.Lawrence: [re: intro by Dan Armstrong] : What do you do when Bubba dumps 50,000 individual pieces of gold, : pebbles etc all at the same location? Have a lost 50,000 items long? coins do the aggregate-object thing. melt together like a t-1000. :>...but how to give the player an intelligent description of what :>they see is difficult. I could simply list everything from closest :>to farthest, but that would not be very intelligent. : cut off all groups beneath a minumim interest level, generate text : moving from the highest interest group on down. Another easy-to-implement idea I found interesting was to present the text in different sizes by interest/obviousness. Close objects or attention-demanding situations get presented at 1.2 times, medium-range and attractive texts at normal size, and distant or barely-consequential info at 0.8 times normal text size. -John G. (got rid of that outdated nick "Huibai") </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00575" HREF="msg00575.html">Re: [MUD-Dev] Introduction</A></strong> <ul compact><li><em>From:</em> clawrenc#cup,hp.com</li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00536.html">Re: [MUD-Dev] New Topic: Butthead features</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00538.html">Re: [MUD-Dev] "short" Introductory Message (fwd)</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00552.html">[MUD-Dev] Quad-trees/Oct-trees</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00575.html">Re: [MUD-Dev] Introduction</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00537"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00537"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Spellcaster, or Waving Hands</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00612" HREF="msg00612.html">Re: [MUD-Dev] Spellcaster, or Waving Hands</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 15 Aug 1997, 22:13 GMT </LI> </ul> </ul> <LI><strong><A NAME="00601" HREF="msg00601.html">Re: [MUD-Dev] Spellcaster, or Waving Hands</A></strong>, Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Fri 15 Aug 1997, 06:56 GMT </LI> </ul> </LI> <LI><strong><A NAME="00551" HREF="msg00551.html">[MUD-Dev] Quad-trees/Oct-trees</A></strong>, Dan Armstrong <a href="mailto:orion#pixi,com">orion#pixi,com</a>, Thu 14 Aug 1997, 11:39 GMT <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00552" HREF="msg00552.html">[MUD-Dev] Quad-trees/Oct-trees</A></strong>, Dan Armstrong <a href="mailto:orion#pixi,com">orion#pixi,com</a>, Thu 14 Aug 1997, 11:39 GMT </LI> </UL> </LI> <LI><strong><A NAME="00537" HREF="msg00537.html">Re: [MUD-Dev] Introduction</A></strong>, John G. <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Thu 14 Aug 1997, 02:54 GMT <UL> <LI><strong><A NAME="00575" HREF="msg00575.html">Re: [MUD-Dev] Introduction</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 14 Aug 1997, 21:35 GMT </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00550" HREF="msg00550.html">[MUD-Dev] Introduction</A></strong>, Dan Armstrong <a href="mailto:orion#pixi,com">orion#pixi,com</a>, Thu 14 Aug 1997, 11:26 GMT <UL> <LI><strong><A NAME="00580" HREF="msg00580.html">Re: [MUD-Dev] Introduction</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 14 Aug 1997, 22:05 GMT <UL> <LI><strong><A NAME="00585" HREF="msg00585.html">Re: [MUD-Dev] Introduction</A></strong>, Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Thu 14 Aug 1997, 22:45 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>