<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Re: Character evolution --> <!--X-From-R13: pbqreNvoz.arg --> <!--X-Date: Sun, 31 Aug 1997 15:51:59 +0000 --> <!--X-Message-Id: 199708311551.PAA98746#out2,ibm.net --> <!--X-Content-Type: text/plain --> <!--X-Reference: 3.0.2.32.19970826231106.00b685d0#mail,tenetwork.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Re: Character evolution</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:coder#ibm,net"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00880.html">Previous</a> | <a href="msg00882.html">Next</a> ] Thread: [ <a href="msg00849.html">Previous</a> | <a href="msg01121.html">Next</a> ] Index: [ <A HREF="author.html#00881">Author</A> | <A HREF="#00881">Date</A> | <A HREF="thread.html#00881">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Re: Character evolution</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Re: Character evolution</LI> <LI><em>From</em>: <A HREF="mailto:coder#ibm,net">coder#ibm,net</A></LI> <LI><em>Date</em>: Sun, 31 Aug 97 08:41:46 -0700</LI> <LI><em>Reply-to</em>: <A HREF="mailto:coder#ibm,net">coder#ibm,net</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On 27/08/97 at 08:18 AM, Jeff Kesselman <jeffk#tenetwork,com> said: >At 05:46 PM 8/26/97 PST8PDT, you wrote: Uhh, Jeff. Please handle your attributions, permanently. I realise that memory is fallable. However you are a programmer of some competancy and I expect that you can devise a system to handle this area. We currently have several projects underway to catalog, summarise, and thread the list archives. We *NEED* full attributions. >The key for "my" system ( and ist really ours, i have 2 co-designers) >is the lack of witnesses. Reputation is gloabl, it gets aroudn >relaitvely quickly. As we have world-wide person-to-person chat in >the game thats only logical. (Its a very psychic world so that is >easy explained.) >But witnesses are key. Witnesses actually generate a % chance that >the system then rolls against to see if this act gets tarcked to your >infamy. Underneath this would seem to be an implicit virtual simpeep population who depsite not being seen or even being accessible, are responsible for propagating the reputation across the game world. >We're nmot sure of thsi one ourselves. We are leanign toward makign >a eprsons infamy known, though not in any ckind of nuerical way that >coudl be sued to make a game otu of gettign the lwoest infamy. The >reason for makign it knjwon is "newbie' players really shoudl knwo >that Black bart is a well known wanted killer.... Which begs the questions: Why should newbie playres (automatically) know (or have access to the data) that Black Bart is a well known wanted killer? >>Okay: >> >> Bubba is a generally, Okay-sh sort of character, not to good, not >>too bad. One day he's out and about and discovers a Super-Whammy >>Sword. He then wanders into a fairly sizeable town and slaughters >>every soul therein. No survivors. None. Nada. Zip. Perhaps a >>dragon comes along as well and eats the corpses and burns the place to >>the ground after the fact. >> >>What is Bubba's reputation? > >Again depends on teh size of the town. In general above a fairly >small size we are going to assume soem of the "men on the street' >thata rent in game rpesent can survive and run away. Simpeeps? >>That point I am heading towards here is that reputation is dependant >>on perception. The fact that Bubba takes off on a long voyage and >We agree HOWEVERE we also believe that our game does not physicaly >represent on screen al lthe potential witnesses. In fact, ina >reasonably densly populated area yo uare virtually ASSURED of NOT >accountign for all the witnesses. How about if Bubba instead nukes an entire city from a remote location? BOOM! __Everything__, and I mean __everything__ is gone. Okay, you're doing a fantasy world, not atomic physics. make that instead of a nuke, a huge fireball that Bubba has been constructing and massing for years, the equivalent of a large meteor strike. BOOM! Instant miles of wastleand. -- J C Lawrence Internet: claw#null,net ----------(*) Internet: coder#ibm,net ...Honourary Member of Clan McFud -- Teamer's Avenging Monolith... </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="01121" HREF="msg01121.html">Re: [MUD-Dev] Re: Character evolution</A></strong> <ul compact><li><em>From:</em> "Jon A. Lambert" <jlsysinc#ix,netcom.com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00760" HREF="msg00760.html">Re: [MUD-Dev] Re: Character evolution</A></STRONG> <UL><LI><EM>From:</EM> Jeff Kesselman <jeffk#tenetwork,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00880.html">Re: [MUD-Dev] MUD Design Fundamentals (Was: Looking for</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00882.html">Re: MUD Universe</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00849.html">Re: [MUD-Dev] Re: Character evolution</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01121.html">Re: [MUD-Dev] Re: Character evolution</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00881"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00881"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Re: Character evolution</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00692" HREF="msg00692.html">Re: [MUD-Dev] Re: Character evolution</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Wed 20 Aug 1997, 06:22 GMT <UL> <LI><strong><A NAME="00752" HREF="msg00752.html">Re: [MUD-Dev] Re: Character evolution</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 27 Aug 1997, 00:45 GMT <UL> <LI><strong><A NAME="00760" HREF="msg00760.html">Re: [MUD-Dev] Re: Character evolution</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 27 Aug 1997, 06:09 GMT <UL> <LI><strong><A NAME="00849" HREF="msg00849.html">Re: [MUD-Dev] Re: Character evolution</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 30 Aug 1997, 00:59 GMT </LI> <LI><strong><A NAME="00881" HREF="msg00881.html">Re: [MUD-Dev] Re: Character evolution</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 31 Aug 1997, 15:51 GMT <UL> <LI><strong><A NAME="01121" HREF="msg01121.html">Re: [MUD-Dev] Re: Character evolution</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 06 Sep 1997, 05:18 GMT <UL> <LI><strong><A NAME="01182" HREF="msg01182.html">Re: [MUD-Dev] Re: Character evolution</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 11 Sep 1997, 21:38 GMT <LI><strong><A NAME="01208" HREF="msg01208.html">Re: [MUD-Dev] Re: Character evolution</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sun 14 Sep 1997, 14:16 GMT </LI> </LI> </UL> </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00772" HREF="msg00772.html">Re: [MUD-Dev] Re: Character evolution</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Wed 27 Aug 1997, 16:47 GMT </LI> </UL> </LI> </UL> </LI> </ul> </ul> </ul> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>