1997Q3/
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<H1>Collision detection</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Collision detection</LI>
<LI><em>From</em>: <A HREF="mailto:coder#ibm,net">coder#ibm,net</A></LI>
<LI><em>Date</em>: Tue, 22 Jul 97 22:18:21 -0700</LI>
<LI><em>Reply-to</em>: Chris Lawrence (Contra) &lt;<A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A>&gt;</LI>
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<PRE>
For those doing 3D interfaces or internal worlds, these people claim
(and appear to be able to support), incredibly high rates of collision
check/detection:

  <A  HREF="http://www.cs.unc.edu/~geom/OBB/OBBT.html">http://www.cs.unc.edu/~geom/OBB/OBBT.html</A>

Impressed me.

-- 
J C Lawrence                               Internet: claw#null,net
----------(*)                              Internet: coder#ibm,net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...


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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Multi-threaded programming under Linux</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00241" HREF="msg00241.html">Re: [MUD-Dev] Multi-threaded programming under Linux</A></strong>, 
Michael Hohensee <a href="mailto:michael#mainstream,net">michael#mainstream,net</a>, Fri 25 Jul 1997, 22:45 GMT
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<LI><strong><A NAME="00224" HREF="msg00224.html">Re: [MUD-Dev]	Multi-threaded programming under Linux</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 23 Jul 1997, 13:05 GMT
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<LI><strong><A NAME="00225" HREF="msg00225.html">Re: [MUD-Dev] Multi-threaded programming under Linux</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 23 Jul 1997, 13:18 GMT
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</UL>
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<LI><strong><A NAME="00223" HREF="msg00223.html">Re: [MUD-Dev]	Graphical MUDs</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 23 Jul 1997, 13:04 GMT
<LI><strong><A NAME="00222" HREF="msg00222.html">Collision detection</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Wed 23 Jul 1997, 12:21 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00236" HREF="msg00236.html">Collision detection</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Fri 25 Jul 1997, 09:29 GMT
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<LI><strong><A NAME="00678" HREF="msg00678.html">Collision Detection</A></strong>, 
Cynbe ru Taren <a href="mailto:cynbe#laurel,actlab.utexas.edu">cynbe#laurel,actlab.utexas.edu</a>, Tue 19 Aug 1997, 21:26 GMT
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<LI><strong><A NAME="00221" HREF="msg00221.html">Re: (fwd) Re: LP: How does it work?</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Wed 23 Jul 1997, 11:46 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00237" HREF="msg00237.html">Re: (fwd) Re: LP: How does it work?</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Fri 25 Jul 1997, 09:29 GMT
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