<!-- MHonArc v2.4.4 --> <!--X-Subject: RE: [MUD-Dev] New Topic: Butthead features --> <!--X-From-R13: "Ybfgre, Dncu" <exbfgreNbevtva.rn.pbz> --> <!--X-Date: from stimpy.globecomm.net [207.51.48.4] by in4.ibm.net id 870712304.59056-1 Mon Aug 4 16:31:44 1997 CUT --> <!--X-Message-Id: c=US%a=_%p=EA%l=MOLACH-970804163110Z-11238#molach,origin.ea.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, RE: [MUD-Dev] New Topic: Butthead features</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:rkoster#origin,ea.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00375.html">Previous</a> | <a href="msg00377.html">Next</a> ] Thread: [ <a href="msg00377.html">Previous</a> | <a href="msg00385.html">Next</a> ] Index: [ <A HREF="author.html#00376">Author</A> | <A HREF="#00376">Date</A> | <A HREF="thread.html#00376">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>RE: [MUD-Dev] New Topic: Butthead features</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: "'<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>'" <<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>></LI> <LI><em>Subject</em>: RE: [MUD-Dev] New Topic: Butthead features</LI> <LI><em>From</em>: "Koster, Raph" <<A HREF="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</A>></LI> <LI><em>Date</em>: Mon, 4 Aug 1997 11:31:10 -0500</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Saturday, August 02, 1997 3:16 PM, Jeff Kesselman[SMTP:jeffk#tenetwork,com] wrote: I've now got several days worth of things to catch up on. :) So my reply here will be brief... > No offense to Raph but my playing arounf with UOL broguth thsi to mind. No offense taken; it's a very valid issue. > There is a philisophpical/practical issue in the inclusion in your MUD of > "butthead" features. [snip] > How do you control them? > Do you just avoid features that could be so abused, or do you count on > oither mechanisms to keep thsi behavior in chack and if so what agurantees > do you have of success? I thin it comes down to this basic fact. Buttheads will show up and harass people regardless. They do it on talkers, in IRC, on newsgroups; they do it whether or not you allow pkilling or stealing or whatever else. Therefore you MUST have other mechanisms to deal with them. > (1) PC pickpocketing of other PCs... always upsets people. Yes, always annoying. However, also, fun. For many, at any rate. Pretty closely tied to player killing, for that matter. Remember Bartle's classification, however: for a game to be balanced for the long haul, it has to support all four types of activity... the "buttheads" are the "killer" types, and without them the game loses challenge. > (2) Fixed tport points so that oterh can lay in wait and way-leigh > unsuspecting traverls befoe they can see whats up. Actually, I'd term it fixed "points of entry". This problem is common to all high-travel points of entry. Mountain passes that you have to traverse to leave town, inns where you enter the game, teleport pads, any geographical "gating" feature. Healers where you get resurrected. There's no way to eliminate all of these from the game, really. There are always ambush points. > (3) The ability to take control of OTHERS PCs and make them do things (The > Provocation skill in UOL looks at first blush particuarly nasty in this > regard.) Provocation only affects NPCs; however affected NPCs can be made to attack players (not unlike charms in a mud). > Thoguhts, all? Raph? Whats your UOl philosophy on managing these things? The overall philosophy is that you can take these actions, but they have in-game consequences. In UO terms,that means that if you steal, provoke fights, etc, you acquire a negative reputation for doing so,. Eventually, you are refused shop service and NPCs talk to you rudely. When your notoriety is negative enough, guards will simply kill you on sight like the scum you are. </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00387" HREF="msg00387.html">Re: [MUD-Dev] New Topic: Butthead features</A></strong> <ul compact><li><em>From:</em> Matt Chatterley <root#mpc,dyn.ml.org></li></ul> <li><strong><A NAME="00385" HREF="msg00385.html">Re: [MUD-Dev] New Topic: Butthead features</A></strong> <ul compact><li><em>From:</em> Jeff Kesselman <jeffk#tenetwork,com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00375.html">Re: [MUD-Dev] First Muds - newbie magic?</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00377.html">Re: [MUD-Dev] New Topic: Butthead features</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00377.html">Re: [MUD-Dev] New Topic: Butthead features</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00385.html">Re: [MUD-Dev] New Topic: Butthead features</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00376"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00376"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] New Topic: Butthead features</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00364" HREF="msg00364.html">Re: [MUD-Dev] New Topic: Butthead features</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 04 Aug 1997, 08:47 GMT <UL> <LI><strong><A NAME="00367" HREF="msg00367.html">Re: [MUD-Dev] New Topic: Butthead features</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Mon 04 Aug 1997, 13:26 GMT </LI> </UL> </LI> <LI><strong><A NAME="00366" HREF="msg00366.html">Re: [MUD-Dev] New Topic: Butthead features</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 04 Aug 1997, 13:18 GMT <UL> <LI><strong><A NAME="00377" HREF="msg00377.html">Re: [MUD-Dev] New Topic: Butthead features</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Tue 05 Aug 1997, 00:01 GMT </LI> </UL> </LI> <LI><strong><A NAME="00376" HREF="msg00376.html">RE: [MUD-Dev] New Topic: Butthead features</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 04 Aug 1997, 23:31 GMT <UL> <LI><strong><A NAME="00385" HREF="msg00385.html">Re: [MUD-Dev] New Topic: Butthead features</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 05 Aug 1997, 04:26 GMT </LI> <LI><strong><A NAME="00387" HREF="msg00387.html">Re: [MUD-Dev] New Topic: Butthead features</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Tue 05 Aug 1997, 13:27 GMT </LI> </UL> </LI> <LI><strong><A NAME="00390" HREF="msg00390.html">Re: [MUD-Dev] New Topic: Butthead features</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 05 Aug 1997, 14:23 GMT <UL> <LI><strong><A NAME="00396" HREF="msg00396.html">Re: [MUD-Dev] New Topic: Butthead features</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Wed 06 Aug 1997, 00:23 GMT </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>