1997Q3/
<!-- MHonArc v2.4.4 -->
<!--X-Subject: Re: [MUD&#45;Dev] Character evolution -->
<!--X-From-R13: pynjerapNphc.uc.pbz -->
<!--X-Date: Tue, 02 Sep 1997 18:24:30 +0000 -->
<!--X-Message-Id: 199709021822.LAA02438#xsvr3,cup.hp.com -->
<!--X-Content-Type: text/plain -->
<!--X-Reference: 3.0.2.32.19970831122610.007a5320#mail,tenetwork.com -->
<!--X-Head-End-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<html>
<head>
<title>MUD-Dev message, Re: [MUD-Dev] Character evolution</title>
<!-- meta name="robots" content="noindex,nofollow" -->
<link rev="made" href="mailto:clawrenc#cup,hp.com">
</head>
<body background="/backgrounds/paperback.gif" bgcolor="#ffffff"
      text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000">

  <font size="+4" color="#804040">
    <strong><em>MUD-Dev<br>mailing list archive</em></strong>
  </font>
      
<br>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
<br clear=all><hr>
<!--X-Body-Begin-->
<!--X-User-Header-->
<!--X-User-Header-End-->
<!--X-TopPNI-->

Date:&nbsp;
[&nbsp;<a href="msg01017.html">Previous</a>
&nbsp;|&nbsp;<a href="msg01019.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Thread:&nbsp;
[&nbsp;<a href="msg01090.html">Previous</a>
&nbsp;|&nbsp;<a href="msg01021.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Index:&nbsp;
[&nbsp;<A HREF="author.html#01018">Author</A>
&nbsp;|&nbsp;<A HREF="#01018">Date</A>
&nbsp;|&nbsp;<A HREF="thread.html#01018">Thread</A>
&nbsp;]

<!--X-TopPNI-End-->
<!--X-MsgBody-->
<!--X-Subject-Header-Begin-->
<H1>Re: [MUD-Dev] Character evolution</H1>
<HR>
<!--X-Subject-Header-End-->
<!--X-Head-of-Message-->
<UL>
<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Character evolution</LI>
<LI><em>From</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI>
<LI><em>Date</em>: Tue, 02 Sep 97 11:15:17 -0700</LI>
<LI><em>Reply-to</em>: <A HREF="mailto:claw#null,net">claw#null,net</A></LI>
</UL>
<!--X-Head-of-Message-End-->
<!--X-Head-Body-Sep-Begin-->
<HR>
<!--X-Head-Body-Sep-End-->
<!--X-Body-of-Message-->
<PRE>
In &lt;<A HREF="msg00903.html">3.0.2.32.19970831122610.007a5320#mail,tenetwork.com</A>&gt;, on 08/31/97 
   at 01:36 PM, Jeff Kesselman &lt;jeffk#tenetwork,com&gt; said:

At 08:37 AM 8/31/97 PST8PDT, AdamW wrote:

&gt;An idea I personalyl like though its wa y to redical to get itn oa
&gt;comemrcial product is "Karma Dice".  As your Karma gets worse your
&gt;dice get "loaded" so taht you have less and less ability to effect
&gt;anything in the world.

This would seem a variation on a theme I espoused here several months
ago:

  Creation of an effect on another character by a player increases the
player's own liability to having that effect created on him.

&gt;&gt;others give you positive, plus the admin can manually fool with your
&gt;&gt;character's karma...or slightly more interesting, one where the players
&gt;&gt;actually get a number of karma points that they can deliver each day to
&gt;&gt;people other than themselves.

Ala the rank points discussion we had here?

&gt;We've played with this idea and in fact are workign with oen group
&gt;who are very seriosu abotu it. Internally we have our doubts. The
&gt;problem is that ANYTHIGN players can do to effect each other ends up,
&gt;in our experience, becomign just another weapon or coercion tool.
&gt;period.  If Karma is very effective IMO yo uwill end up with "Karma
&gt;wars" with guilds pooling their karma points and aoiming them aqt
&gt;leaders of opposing guilds and such..

&lt;shrug&gt;  This would seem a massive advantage to the system as you've
automatically created group action, cohesion, involvement, and
conflict.  Ahh well.  Different goals.

-- 
J C Lawrence                           Internet: claw#null,net
(Contractor)                           Internet: coder#ibm,net
---------------(*)               Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...


</PRE>

<!--X-Body-of-Message-End-->
<!--X-MsgBody-End-->
<!--X-Follow-Ups-->
<HR>
<!--X-Follow-Ups-End-->
<!--X-References-->
<UL><LI><STRONG>References</STRONG>:
<UL>
<LI><STRONG><A NAME="00903" HREF="msg00903.html">Re: [MUD-Dev] Character evolution</A></STRONG>
<UL><LI><EM>From:</EM> Jeff Kesselman &lt;jeffk#tenetwork,com&gt;</LI></UL></LI>
</UL></LI></UL>
<!--X-References-End-->
<!--X-BotPNI-->
<UL>
<LI>Prev by Date:
<STRONG><A HREF="msg01017.html">Re: [MUD-Dev]  Modeling spells/skills as collections of affects</A></STRONG>
</LI>
<LI>Next by Date:
<STRONG><A HREF="msg01019.html">Re: [MUD-Dev] World full of heros</A></STRONG>
</LI>
<LI>Prev by thread:
<STRONG><A HREF="msg01090.html">Re: [MUD-Dev] Character evolution</A></STRONG>
</LI>
<LI>Next by thread:
<STRONG><A HREF="msg01021.html">Re: [MUD-Dev] Character evolution</A></STRONG>
</LI>
<LI>Index(es):
<UL>
<LI><A HREF="index.html#01018"><STRONG>Date</STRONG></A></LI>
<LI><A HREF="thread.html#01018"><STRONG>Thread</STRONG></A></LI>
</UL>
</LI>
</UL>

<!--X-BotPNI-End-->
<!--X-User-Footer-->
<!--X-User-Footer-End-->
<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Character evolution</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="01074" HREF="msg01074.html">Re: [MUD-Dev] Character evolution</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Thu 04 Sep 1997, 10:25 GMT
<LI><strong><A NAME="01086" HREF="msg01086.html">Re: [MUD-Dev] Character evolution</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Thu 04 Sep 1997, 18:59 GMT
</LI>
<LI><strong><A NAME="01089" HREF="msg01089.html">Re: [MUD-Dev] Character evolution</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 04 Sep 1997, 19:26 GMT
</LI>
<LI><strong><A NAME="01090" HREF="msg01090.html">Re: [MUD-Dev] Character evolution</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 04 Sep 1997, 19:28 GMT
</LI>
</LI>
</ul>
</ul>
<LI><strong><A NAME="01018" HREF="msg01018.html">Re: [MUD-Dev] Character evolution</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 02 Sep 1997, 18:24 GMT
</LI>
</ul>
<LI><strong><A NAME="01021" HREF="msg01021.html">Re: [MUD-Dev] Character evolution</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Tue 02 Sep 1997, 19:41 GMT
</LI>
</ul>
<LI><strong><A NAME="01022" HREF="msg01022.html">Re: [MUD-Dev] Character evolution</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Tue 02 Sep 1997, 19:41 GMT
</LI>
</ul>
<LI><strong><A NAME="00878" HREF="msg00878.html">Re: [MUD-Dev] Character evolution</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sun 31 Aug 1997, 09:40 GMT
</LI>
</ul>
</ul>
<LI><strong><A NAME="00798" HREF="msg00798.html">Re: [MUD-Dev] Character evolution</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 28 Aug 1997, 03:49 GMT
</LI>
</ul>
</ul>
</LI>
</UL></BLOCKQUOTE>

</ul>
<hr>
<center>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
</center>
<hr>
</body>
</html>