<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again) --> <!--X-From-R13: pynjerapNphc.uc.pbz --> <!--X-Date: Mon, 22 Sep 1997 21:08:56 +0000 --> <!--X-Message-Id: 199709222106.OAA13233#xsvr3,cup.hp.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: Marcel-1.26-0919194249-0b0Ky&5#Gryphon,knoware.nl --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Usability and interface and who the hell is sup</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:clawrenc#cup,hp.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg01364.html">Previous</a> | <a href="msg01366.html">Next</a> ] Thread: [ <a href="msg01281.html">Previous</a> | <a href="msg01400.html">Next</a> ] Index: [ <A HREF="author.html#01365">Author</A> | <A HREF="#01365">Date</A> | <A HREF="thread.html#01365">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</LI> <LI><em>From</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI> <LI><em>Date</em>: Mon, 22 Sep 97 13:55:46 -0700</LI> <LI><em>Reply-to</em>: <A HREF="mailto:claw#null,net">claw#null,net</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> In <Marcel-1.26-0919194249-0b0Ky&5#Gryphon,knoware.nl>, on 09/19/97 at 12:27 PM, Marian Griffith <gryphon#iaehv,nl> said: >On Thu 18 Sep, Caliban Tiresias Darklock wrote: >> On Thursday, September 18, 1997 1:08 AM, Maddy [SMTP:maddy#fysh,org] wrote: >> Yes, a wide choice of skills is great, but skills like musical >> instruments are just plain stupid. What the hell does this add >> to the game? >You are, of course, assuming that the only activity in a game is to >do something else. Probably fight monsters and or other players. Reese reports that being a fisherman, and thus spending ones play time sittting about fishing and telling stories is popular with a certain set of players. One could easily imagine a similar scenario for musicians sitting about strumming and swapping songs. >> All of us are PROGRAMMERS. Most of the active list participants are programmers, of which Marian (nod) is the most obvious non-programmer. She's not alone. This balance is more due to the methods used to generate new members (ie me reading something of theirs on r.g.m.* or the web) than any innate quality or topic definition. Mostly the list membership reflects the areas of my interest -- almost all the membership wrote something somewhere that I was interested in. I've attempted to rectify that somewhat, but would not mind assistance... >> I've been on it for a good long while, and this is true. However, the >> discussions tend to be 'how much should the players be able to do' >> rather than 'how should the players communicate with the server'. >> We're discussing design issues on the back end and administrative >> issues on the front end, and somewhere in the middle there are a >> bunch of players trying to play a game who SHOULD be the main >> concern. >There's been discussion of that topic too, it's just not very >popular. Probably because there is little controversy in it? I've been thinking about this over the w/e. For me the answer is simple: I agree, it is important, but no, I don't have diddley squat to say about it. I agree that current MUD interfaces suck great big hairy warts. I agree that they can be much improved. I have nothing particularly to add there. Not my main area of interest. I'm content to stand to the side saying, "Yup, over there is a problem! Anybody wanna do this other interesting thing?" I suspect I'm not alone here in the dark. -- J C Lawrence Internet: claw#null,net (Contractor) Internet: coder#ibm,net ---------------(*) Internet: clawrenc#cup,hp.com ...Honorary Member Clan McFUD -- Teamer's Avenging Monolith... </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="01281" HREF="msg01281.html">Re: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></STRONG> <UL><LI><EM>From:</EM> Marian Griffith <gryphon#iaehv,nl></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg01364.html">[MUD-Dev] To flame or not to flame (was: Usability and ...)</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg01366.html">Re: [MUD-Dev] games gender bias (Re: Affecting the world)</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg01281.html">Re: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01400.html">Re: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#01365"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#01365"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <LI><strong><A NAME="01274" HREF="msg01274.html">Re: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, Miroslav Silovic <a href="mailto:silovic#petra,zesoi.fer.hr">silovic#petra,zesoi.fer.hr</a>, Fri 19 Sep 1997, 08:20 GMT <UL> <LI><strong><A NAME="01276" HREF="msg01276.html">Re: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Fri 19 Sep 1997, 16:31 GMT <UL> <LI><strong><A NAME="01353" HREF="msg01353.html">Re: [MUD-Dev] Usability and interface and who the hell is suppo</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 22 Sep 1997, 02:14 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="01281" HREF="msg01281.html">Re: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Fri 19 Sep 1997, 19:18 GMT <UL> <LI><strong><A NAME="01365" HREF="msg01365.html">Re: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Mon 22 Sep 1997, 21:08 GMT </LI> <LI><strong><A NAME="01400" HREF="msg01400.html">Re: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 24 Sep 1997, 00:03 GMT </LI> </UL> </LI> <LI><strong><A NAME="01291" HREF="msg01291.html">Re: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 19 Sep 1997, 23:04 GMT </LI> <LI><strong><A NAME="01296" HREF="msg01296.html">Re: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sat 20 Sep 1997, 00:01 GMT </LI> <LI><strong><A NAME="01312" HREF="msg01312.html">Re: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Sat 20 Sep 1997, 10:09 GMT </LI> </ul> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>