<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] New topic: AI and NPCs --> <!--X-From-R13: Xrss Yrffryzna <wrssxNgrargjbex.pbz> --> <!--X-Date: Thu, 28 Aug 1997 23:53:08 +0000 --> <!--X-Message-Id: 3.0.2.32.19970828165035.00b85770#mail,tenetwork.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199708282329.TAA04320#polaris,net --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] New topic: AI and NPCs</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:jeffk#tenetwork,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00820.html">Previous</a> | <a href="msg00822.html">Next</a> ] Thread: [ <a href="msg00819.html">Previous</a> | <a href="msg00824.html">Next</a> ] Index: [ <A HREF="author.html#00821">Author</A> | <A HREF="#00821">Date</A> | <A HREF="thread.html#00821">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] New topic: AI and NPCs</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] New topic: AI and NPCs</LI> <LI><em>From</em>: Jeff Kesselman <<A HREF="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</A>></LI> <LI><em>Date</em>: Thu, 28 Aug 1997 16:50:35 -0700</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> At 04:37 PM 8/28/97 PST8PDT, you wrote: >In short, while I think such things are interesting examples of what >low-powered monsters can do under the right conditions, they're not >realistic. Ild just note in passing that any AD&D game that uses critical hit tables causes genuine fear of mobs. They may bnot be able to do much noirmal damage, but their chance of a critical hit per round is enormous. I actually DO bleieve thsi is realistic as any significantly large grou pwill just overrun and take down a small group by shea rnumbers. It may not be the exact smae effect beign mdoeld, but the combat results are abotu the same. The fundemental problem here is that AD&D doesnt consider such thuings as a mobs ability to overrun and basicly make helpless a small group. JK >-- > |\ _,,,---,,_ Travis S. Casey <efindel#io,com> > ZZzz /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me. > |,4- ) )-,_..;\ ( `'-' rec.games.design FAQ: > '---''(_/--' `-'\_) <A HREF="http://www.io.com/~efindel/design.html">http://www.io.com/~efindel/design.html</A> > > Jeff Kesselman Snr. Game Integration Engineer TEN -- The Total Entertainment Network -- www.ten.net -----BEGIN GEEK CODE BLOCK----- Version: 3.1 GCS/CC/E/IT/MC d+(++)@ s: a C++++$ ULSC+++(++++)$ P++(+++)$ L++ E--- W++$ N++$ o+ K--? w++(+++)$@>--- O+(++)>$ M+>$ !V PS++ PE+ Y+ PGP- t+ 5+ X- R+(++)$>+++* tv+ b+>++ DI+++ !D G e++ h r+++ y+++ ------END GEEK CODE BLOCK------ Speak Geek! <A HREF="http://krypton.mankato.msus.edu/~hayden/geek.html">http://krypton.mankato.msus.edu/~hayden/geek.html</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00819" HREF="msg00819.html">Re: [MUD-Dev] New topic: AI and NPCs</A></STRONG> <UL><LI><EM>From:</EM> "Travis Casey" <efindel#io,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00820.html">Re: [MUD-Dev] MUD Design Fundamentals (Was: Looking for books...)</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00822.html">Re: [MUD-Dev] Re:</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00819.html">Re: [MUD-Dev] New topic: AI and NPCs</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00824.html">Re: [MUD-Dev] New topic: AI and NPCs</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00821"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00821"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] MUD universe</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="01106" HREF="msg01106.html">Re: [MUD-Dev] MUD universe</A></strong>, Maddy <a href="mailto:maddy#fysh,org">maddy#fysh,org</a>, Fri 05 Sep 1997, 14:27 GMT </LI> <LI><strong><A NAME="01134" HREF="msg01134.html">Re: [MUD-Dev] MUD universe</A></strong>, Felix A. Croes <a href="mailto:felix#xs1,simplex.nl">felix#xs1,simplex.nl</a>, Sat 06 Sep 1997, 19:19 GMT <UL> <LI><strong><A NAME="01184" HREF="msg01184.html">Re: [MUD-Dev] MUD universe</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 11 Sep 1997, 21:38 GMT </LI> </UL> </LI> </ul> </LI> <LI><strong><A NAME="00819" HREF="msg00819.html">Re: [MUD-Dev] New topic: AI and NPCs</A></strong>, Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Thu 28 Aug 1997, 23:36 GMT <UL> <LI><strong><A NAME="00821" HREF="msg00821.html">Re: [MUD-Dev] New topic: AI and NPCs</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 28 Aug 1997, 23:53 GMT </LI> <LI><strong><A NAME="00824" HREF="msg00824.html">Re: [MUD-Dev] New topic: AI and NPCs</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Fri 29 Aug 1997, 00:08 GMT </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00844" HREF="msg00844.html">Re: [MUD-Dev] New topic: AI and NPCs</A></strong>, Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Fri 29 Aug 1997, 21:23 GMT <UL> <LI><strong><A NAME="00865" HREF="msg00865.html">Re: [MUD-Dev] New topic: AI and NPCs</A></strong>, Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Sat 30 Aug 1997, 22:07 GMT <UL> <LI><strong><A NAME="00870" HREF="msg00870.html">Re: [MUD-Dev] New topic: AI and NPCs</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sun 31 Aug 1997, 05:25 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>