1997Q3/
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<H1>coord-based recap?</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>&gt;</LI>
<LI><em>Subject</em>: coord-based recap?</LI>
<LI><em>From</em>: "Huibai" &lt;<A HREF="mailto:ashen#pixi,com">ashen#pixi,com</A>&gt;</LI>
<LI><em>Date</em>: Sun, 13 Jul 1997 20:45:17 -1000</LI>
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<PRE>

the java lib as we have it is a good point to branch off
into separate creations.  that is, my esteemed partner
now wants to experiment with a coordinate-based system
while i do some research/remediation work on the room-
based version :)

anyway, is there an archive of the "Coord-based system"
thread from a couple months back?  i only skimmed that
one, since i wasn't interested in it at the time.

quick q:  do you coord-basers define walls and holes as
objects or terrain types?  or how else do you implement
them?  he's working off zero knowledge on the subject
(all of that zero which i gave him ;) having zero myself),
and just maybe i can persuade him to post and stop
lurking on here if he can see some ideas other than his
bounced around.

-John G.
 (for Dan!)

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<li><strong><A NAME="00403" HREF="msg00403.html">Re: [MUD-Dev]  coord-based recap?</A></strong>
<ul compact><li><em>From:</em> clawrenc#cup,hp.com</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>META: Making the list public?</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00146" HREF="msg00146.html">META: Making the list public?</A></strong>, 
S001GMU <a href="mailto:S001GMU#nova,wright.edu">S001GMU#nova,wright.edu</a>, Wed 16 Jul 1997, 20:31 GMT
<UL>
<LI><strong><A NAME="00153" HREF="msg00153.html">Re: [MUD-Dev]  META: Making the list public?</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 17 Jul 1997, 03:44 GMT
</LI>
</UL>
</LI>
</ul>
</LI>
<LI><strong><A NAME="00138" HREF="msg00138.html">What are the elements of playabilty?</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 16 Jul 1997, 09:58 GMT
<LI><strong><A NAME="00136" HREF="msg00136.html">Docs uploaded</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 15 Jul 1997, 11:37 GMT
<LI><strong><A NAME="00130" HREF="msg00130.html">coord-based recap?</A></strong>, 
Huibai <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Mon 14 Jul 1997, 13:39 GMT
<UL>
<LI><strong><A NAME="00403" HREF="msg00403.html">Re: [MUD-Dev]  coord-based recap?</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 06 Aug 1997, 02:25 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00128" HREF="msg00128.html">Re: [MUD-Dev] Virtual Chemistry</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 14 Jul 1997, 13:04 GMT
<UL>
<LI><strong><A NAME="00135" HREF="msg00135.html">Re: [MUD-Dev] Virtual Chemistry</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Tue 15 Jul 1997, 00:56 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00125" HREF="msg00125.html">Re: [MUD-Dev]  What about drugs?</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 14 Jul 1997, 11:53 GMT
</UL></BLOCKQUOTE>

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