<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Re: --> <!--X-From-R13: pbqreNvoz.arg --> <!--X-Date: Sun, 31 Aug 1997 17:43:27 +0000 --> <!--X-Message-Id: 199708311743.RAA127330#out2,ibm.net --> <!--X-Content-Type: text/plain --> <!--X-Reference: Marcel-1.26-0828193305-b49Ky&5#Gryphon,knoware.nl --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Re:</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:coder#ibm,net"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00893.html">Previous</a> | <a href="msg00895.html">Next</a> ] Thread: [ <a href="msg00815.html">Previous</a> | <a href="msg00914.html">Next</a> ] Index: [ <A HREF="author.html#00894">Author</A> | <A HREF="#00894">Date</A> | <A HREF="thread.html#00894">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Re:</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Re:</LI> <LI><em>From</em>: <A HREF="mailto:coder#ibm,net">coder#ibm,net</A></LI> <LI><em>Date</em>: Sun, 31 Aug 97 10:39:47 -0700</LI> <LI><em>Reply-to</em>: <A HREF="mailto:coder#ibm,net">coder#ibm,net</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On 28/08/97 at 01:16 PM, Marian Griffith <gryphon#iaehv,nl> said: >But should it be part of a game? Abstracting majorly: Are you content with absolutely defining that any in-game structure or mechanic should never be part of a game? My concentration here is on the concept of "should" and its relation to obligation, righteousness (both zealotry and correctness), social concience, etc. I am not fond of such generic "shoulds", and suspect that they are all unexamined mental comforts, -- J C Lawrence Internet: claw#null,net ----------(*) Internet: coder#ibm,net ...Honourary Member of Clan McFud -- Teamer's Avenging Monolith... </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="01020" HREF="msg01020.html">Re: [MUD-Dev] Re:</A></strong> <ul compact><li><em>From:</em> Marian Griffith <gryphon#iaehv,nl></li></ul> <li><strong><A NAME="00914" HREF="msg00914.html">Re: [MUD-Dev] Re:</A></strong> <ul compact><li><em>From:</em> Jeff Kesselman <jeffk#tenetwork,com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00809" HREF="msg00809.html">Re: [MUD-Dev] Re:</A></STRONG> <UL><LI><EM>From:</EM> Marian Griffith <gryphon#iaehv,nl></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00893.html">Re: [MUD-Dev] (fwd) NEW: multi-user VRML world</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00895.html">Re: [MUD-Dev] MUD Design Fundamentals (Was: Looking for books...)</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00815.html">Re: [MUD-Dev] Re:</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00914.html">Re: [MUD-Dev] Re:</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00894"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00894"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Re:</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00786" HREF="msg00786.html">Re: [MUD-Dev] Re:</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 28 Aug 1997, 00:52 GMT <UL> <LI><strong><A NAME="00809" HREF="msg00809.html">Re: [MUD-Dev] Re:</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Thu 28 Aug 1997, 20:14 GMT <UL> <LI><strong><A NAME="00814" HREF="msg00814.html">Re: [MUD-Dev] Re:</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Thu 28 Aug 1997, 20:41 GMT </LI> <LI><strong><A NAME="00815" HREF="msg00815.html">Re: [MUD-Dev] Re:</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 28 Aug 1997, 21:42 GMT </LI> <LI><strong><A NAME="00894" HREF="msg00894.html">Re: [MUD-Dev] Re:</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 31 Aug 1997, 17:43 GMT <UL> <LI><strong><A NAME="00914" HREF="msg00914.html">Re: [MUD-Dev] Re:</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sun 31 Aug 1997, 20:12 GMT </LI> <LI><strong><A NAME="01020" HREF="msg01020.html">Re: [MUD-Dev] Re:</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Tue 02 Sep 1997, 19:41 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00822" HREF="msg00822.html">Re: [MUD-Dev] Re:</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 28 Aug 1997, 23:57 GMT <UL> <LI><strong><A NAME="00823" HREF="msg00823.html">Re: [MUD-Dev] Re:</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Fri 29 Aug 1997, 00:06 GMT </LI> </UL> </LI> </UL> </LI> </ul> </ul> </ul> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>