<!-- MHonArc v2.4.4 --> <!--X-Subject: Alignment --> <!--X-From-R13: "Xba O. Znzoreg" <wyflfvapNvk.argpbz.pbz> --> <!--X-Date: Sun, 24 Aug 1997 03:54:48 +0000 --> <!--X-Message-Id: 199708240354.WAA26527@dfw-ix15.ix.netcom.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 3.0.2.32.19970819221727.0089feb0#mail,tenetwork.com --> <!--X-Reference: Marcel-1.26-0820202735-868Ky&5#Gryphon,knoware.nl --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Alignment</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:jlsysinc#ix,netcom.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00707.html">Previous</a> | <a href="msg00709.html">Next</a> ] Thread: [ <a href="msg00695.html">Previous</a> | <a href="msg00711.html">Next</a> ] Index: [ <A HREF="author.html#00708">Author</A> | <A HREF="#00708">Date</A> | <A HREF="thread.html#00708">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Alignment</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Alignment</LI> <LI><em>From</em>: "Jon A. Lambert" <<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>></LI> <LI><em>Date</em>: Sat, 23 Aug 1997 23:55:21 -4</LI> <LI><em>Comments</em>: Authenticated sender is <jlsysinc#popd,ix.netcom.com></LI> <LI><em>Reply-to</em>: <A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Here is a set of guidelines that have a different take on alignment. These were passed out at an gaming event I attended to be used as a guideline for pegging your characters alignment. Of particular interest to myself were the lines of graduation from good to selfish to evil. As with anything, your mileage can and will vary. :) ----First some notes on good and evil---- Because a character is of good alignment it does not make them a saint. Good characters can be just as irritating, obnoxious, arrogant, even prejudiced, and full of quirks. However life and freedom are of the highest priority. All evil characters are NOT bent on universal genocide or domination over all living creatures. They are also NOT maniacal people actively seeking to harm innocent people. Nor are all evil characters sadistic and untrustworthy. Many evil characters may actually seem kind or likeable. There is nothing wrong with playing an evil character, although he may not survive too long if he betrays or harms too many people. This is fantasy role-playing, not reality. Evil characters are ruthless individuals who are willing to say or do anything to achieve their goal. Human life has little meaning to them and friends tend to be (but not always) people to use and discard when they are no longer of value. Evil aligned persons do not automatically slay any good aligned person because of different ethics and philosophy. All the better to USE good to achieve their own goals, for the end always justifies the means. ---And now the alignments--- Principled (good): Principled characters are generally of a strong moral character. Such persons can be trusted in life or death situations and have the highest regard for others' lives, well-being truth and honor. A Principled character will... 1) Always keep his word. 2) Avoid lies. 3) Never kill or attack an unarmed foe. 4) Never harm an innocent. 5) Never torture for any reason. 6) Never kill for pleasure. 7) Always help others. 8) Work well in a group. 9) Respect authority, law, self-discipline and honor. 10) Never betray a friend. Scrupulous (good): Scrupulous characters have a high regard for life and freedom. This type of character works beyond the law, yet for the law, and the greater good of people. A Scrupulous character will... 1) Keep his word to any other good person. 2) Lie only to people of selfish and evil alignments. 3) Never kill or attack an unarmed foe. 4) Never harm an innocent. 5) Never torture for pleasure. 6) Never kill for pleasure. 7) Help others. 8) Work with groups, but dislikes confining laws and restrictions. 9) Distrust authority. 10) Never betray a friend. Unprincipled (selfish): This basically good person tends to be selfish, greedy, and holds his personal freedom and welfare above almost everything else. He dislikes confining laws, self-discipline, and distrusts authority. This person may always be looking for the best deal, is continually tempted to lie and cheat, and hates himself for being loyal and helping others. An Unprincipled character will... 1) Have a high regard for life and freedom. 2) Keep his word of honor. 3) Lie and cheat if necessary (especially to those of anarchist and evil alignments). 4) Not kill an unarmed foe (but will take advantage of one). 5) Helps those in need. 6) Does not use torture unless absolutely necessary. 7) Work with a group, especially if profitable. 8) Never harm an innocent. 9) Never kill for pleasure. 10) Distrust authority. 11) Never betray a friend. Anarchist (selfish): This type of character likes to indulge himself in everything. He is the con-man, gambler and uncommitted freebooter seeking nothing more than self-gratification. This character will at least consider doing anything if the price is right. These people are intrigued by power, glory and wealth. Life has meaning, but his has the greatest meaning. Laws and rules infringe on his on personal freedom and were meant to be broken. An anarchist is always looking for the best deal and will work with good, selfish or evil to get it. The anarchist teeters between good and evil bending the laws to fit his needs. An Anarchist character will... 1) May keep his word. 2) Lie and cheat if he feels it necessary. 3) Not likely kill an unarmed foe, but certainly knock out, attack or beat up an unarmed foe. 4) Never kill an innocent (but may harm or kidnap). 5) Not likely to help someone without some ulterior motive (even if it is only to show off). 6) Seldom kill for pleasure. 7) Will use torture to extract information (not likely to torture for pleasure). 8) Not work well in a group. 9) Have little respect for self-discipline or authority. 10) May betray a friend. Miscreant (evil): This type of character is self-serving, unscrupulous and is only out for himself. Power, glory, wealth, position and anything that will make his life more comfortable is his goal. It matters not who gets caught in the middle, as long as he comes out smelling like a rose. This person will lie, cheat and kill anyone to attain his personal goals. A Miscreant character will... 1) Not necessarily keep his word to anyone. 2) Lie and cheat anyone, good or evil. 3) Most definitely attack an unarmed foe (those are the best kind). 4) Use or harm an innocent. 5) Use torture for extracting information. 6) May kill for sheer pleasure. 7) Feel no compulsion to help without some form of tangible reward. 8) Work with others if it will help him attain his personal goal. 9) Kill an unarmed foe as readily as he would a potential threat or competitor. 10) Has no deference to laws or authority, but will work within the law if he must. 11) Will betray a friend if it serves his needs. Aberrant (evil): The cliche that there is "No honor among thieves" is false when dealing with the aberrant character. This is a person who is driven to attain his goals through power, force, and intimidation. Yet the aberrant person stands apart from the norm with his own personal code of ethics (although twisted by the standards of good). He expects loyalty from his minions, punishing disloyalty and treachery with a swift merciful death. An aberrant person will always keep his word of honor and uphold any bargains. He will define his terms and live by them whether anyone likes them or not. An Aberrant character will... 1) Always keep his word of honor (he IS honorable). 2) Lie and cheat those not worthy of his respect. 3) May or may not kill an unarmed foe. 4) Not kill (may harm, kidnap) an innocent, particularly a child. 5) Never kills for pleasure. 6) Does not resort to inhumane treatment of prisoners, but torture although distasteful, is a necessary means of extracting information. 7) Never tortures for pleasure. 8) May or may not help someone in need. 9) Work with others to attain his goals. 10) Respects honor and self-discipline. 11) Never betrays a friend. Diabolic (evil): This is the category where the megalomaniacs, violent, and most despicable characters fall. This is the cruel, brutal killer who trusts no one and has no value for any life other than his own. A diabolic person will crush anyone or anything that gets in his way. Aberrant aligned characters find these dishonorable people just as revolting as a good character. A Diabolic character will... 1) Rarely keep his word of honor (and has no honor). 2) Lie and cheat anyone. 3) Most certainly attack and kill an unarmed foe. 4) Use, hurt and kill an innocent without a second thought or for pleasure. 5) Use torture for pleasure and information. 6) Kill for sheer pleasure. 7) Is likely to help someone only to kill and rob them. 8) Not work well within a group (constantly disregards others to do as he pleases). 9) Despises honor, authority, and self-discipline. 10) Associate mostly with other evil alignments. 11) Betray a friend (after all, you can always find another friend). ---The end--- JL Jon A. Lambert </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00714" HREF="msg00714.html">Re: [MUD-Dev] Alignment</A></strong> <ul compact><li><em>From:</em> Jeff Kesselman <jeffk#tenetwork,com></li></ul> <li><strong><A NAME="00711" HREF="msg00711.html">Re: [MUD-Dev] Alignment</A></strong> <ul compact><li><em>From:</em> Richard Woolcock <KaVir#dial,pipex.com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00689" HREF="msg00689.html">Re: [MUD-Dev] Re: Character evolution</A></STRONG> <UL><LI><EM>From:</EM> Jeff Kesselman <jeffk#tenetwork,com></LI></UL></LI> <LI><STRONG><A NAME="00695" HREF="msg00695.html">Re: [MUD-Dev] Re: Character evolution</A></STRONG> <UL><LI><EM>From:</EM> Marian Griffith <gryphon#iaehv,nl></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00707.html">Re: [MUD-Dev] Looking for books...</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00709.html">Re: [MUD-Dev] New Topic: Butthead features</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00695.html">Re: [MUD-Dev] Re: Character evolution</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00711.html">Re: [MUD-Dev] Alignment</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00708"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00708"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Re: Character evolution</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="01182" HREF="msg01182.html">Re: [MUD-Dev] Re: Character evolution</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 11 Sep 1997, 21:38 GMT <LI><strong><A NAME="01208" HREF="msg01208.html">Re: [MUD-Dev] Re: Character evolution</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sun 14 Sep 1997, 14:16 GMT </LI> </LI> </ul> </ul> </ul> <LI><strong><A NAME="00772" HREF="msg00772.html">Re: [MUD-Dev] Re: Character evolution</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Wed 27 Aug 1997, 16:47 GMT </LI> </ul> </ul> <LI><strong><A NAME="00695" HREF="msg00695.html">Re: [MUD-Dev] Re: Character evolution</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Wed 20 Aug 1997, 19:44 GMT <UL> <LI><strong><A NAME="00708" HREF="msg00708.html">Alignment</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sun 24 Aug 1997, 03:54 GMT <UL> <LI><strong><A NAME="00711" HREF="msg00711.html">Re: [MUD-Dev] Alignment</A></strong>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sun 24 Aug 1997, 16:59 GMT <UL> <LI><strong><A NAME="00715" HREF="msg00715.html">Re: [MUD-Dev] Alignment</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 25 Aug 1997, 02:38 GMT <UL> <LI><strong><A NAME="00723" HREF="msg00723.html">Re: [MUD-Dev] Alignment</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 26 Aug 1997, 00:04 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00714" HREF="msg00714.html">Re: [MUD-Dev] Alignment</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 25 Aug 1997, 02:18 GMT </LI> </UL> </LI> </UL> </LI> </ul> </ul> </ul> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>