1997Q3/
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<H1>Re: [MUD-Dev] Mob AI</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Mob AI</LI>
<LI><em>From</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI>
<LI><em>Date</em>: Tue, 01 Jul 97 17:36:31 -0700</LI>
<LI><em>Reply-to</em>: <A HREF="mailto:claw#null,net">claw#null,net</A></LI>
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<PRE>
In &lt;Pine.GSO.3.95.970626143929.13199A-100000#merlin,sedona.net&gt;, on
06/26/97 
   at 03:39 PM, Brandon Cline &lt;brandon#merlin,sedona.net&gt; said:

&gt;  One idea I had for AI was to have a "Reaction system" for pc's and
&gt;npc's alike, that when certain conditions were met, the system sent a
&gt;short message telling them what was up.  So, say like you had a pc
&gt;that was adicted to alchol (through character generation or
&gt;something), and he hadn't had a drink for say two days, the reaction
&gt;system would then begin  with messages like, "You sure could use a
&gt;drink about now." then if you continue to ignore your "adiction" the
&gt;messages would get more insistant until finally either yo uact on
&gt;them, or the computer acts for you with some default action. 

...deletia...

I've already come out strongly against systems like this in the past. 
I find the idea personally abhorrent in a way I find difficult to
describe accurately.  Essentially it seems to come down to the debate
between whether you the human merely a background mentor for the
character in the MUD, or is the character in the MUD merely a proxy
for you the human (along with whatever personae etc you wish to
assume)?  Both models appear to offer RP support (note: I'm not an
RP'er) and have received agreement from those that describe themselves
as RP'ers here --  its just that the locality of the RP decisions
partly shifts to the server for one, and is entirely in the player's
headspace for the other.

To a certain extent this difference can be modelled by asking the
question, "Does the character in the MUD have any cognitive and/or
computational abilities outside of its human player?".  For me the
unquestionable answer is, "Hell no!".  The character itself is as dumb
as a post if not dumber.  It is effectively a virtual blob of
nerve-twitching meat awaiting instruction and guidance from its
"spirit" the human player.

-- 
J C Lawrence                           Internet: claw#null,net
(Contractor)                           Internet: coder#ibm,net
---------------(*)               Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...


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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] "short" Introductory Message (fwd)</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00174" HREF="msg00174.html">Re: [MUD-Dev] "short" Introductory Message (fwd)</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 18 Jul 1997, 07:56 GMT
<UL>
<LI><strong><A NAME="00372" HREF="msg00372.html">Re: [MUD-Dev] "short" Introductory Message (fwd)</A></strong>, 
Martin Keegan <a href="mailto:martin#cam,sri.com">martin#cam,sri.com</a>, Mon 04 Aug 1997, 18:32 GMT
<UL>
<LI><strong><A NAME="00495" HREF="msg00495.html">Re: [MUD-Dev] "short" Introductory Message (fwd)</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 12 Aug 1997, 19:55 GMT
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<LI><strong><A NAME="00022" HREF="msg00022.html">Re: [MUD-Dev] Life</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 02 Jul 1997, 07:54 GMT
<LI><strong><A NAME="00021" HREF="msg00021.html">Re: [MUD-Dev] Mob AI</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 02 Jul 1997, 07:50 GMT
<LI><strong><A NAME="00020" HREF="msg00020.html">Re: [MUD-Dev]  Hardcore server design</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 02 Jul 1997, 07:36 GMT
<LI><strong><A NAME="00018" HREF="msg00018.html">Re: [MUD-Dev] common server design</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 02 Jul 1997, 04:19 GMT
<UL>
<LI><strong><A NAME="00080" HREF="msg00080.html">Re: [MUD-Dev] common server design</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sun 06 Jul 1997, 00:59 GMT
<UL>
<LI><strong><A NAME="00086" HREF="msg00086.html">Re: [MUD-Dev] common server design</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 08 Jul 1997, 02:53 GMT
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