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<H1>Re: [MUD-Dev] Usability and interface</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Usability and interface</LI>
<LI><em>From</em>: <A HREF="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</A> (Chris Gray)</LI>
<LI><em>Date</em>: Fri, 26 Sep 97 19:48:56 MST</LI>
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<PRE>
[Maddy:]

:I think the best solution would be to stop the instant spell thing.  Casting
:a summon portal spell shouldn't take a second.  I want that MU to wave his
:arms about and sing the Happy woodcutters song until he's blue in the face
:before he gets a portal.  By which stage you've stabbed him in the back and
:long since left.

I think I'd prefer a setup where the more experienced/powerful a magic
user is, the quicker they can cast a given spell. So, someone who has
only just gained the ability to cast a portal spell would take quite a
while to do the cast/summon/carry/portal, but a much more experienced
magic user might manage it before the fighter could react and do something.

--
Chris Gray   cg#ami-cg,GraySage.Edmonton.AB.CA

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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Usability and interface</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="01520" HREF="msg01520.html">Re: [MUD-Dev] Usability and interface</A></strong>, 
Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a>, Sun 28 Sep 1997, 15:35 GMT
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<LI><strong><A NAME="01466" HREF="msg01466.html">Re: [MUD-Dev] Usability and interface</A></strong>, 
Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Fri 26 Sep 1997, 00:10 GMT
</LI>
<LI><strong><A NAME="01483" HREF="msg01483.html">[MUD-Dev] Usability and interface</A></strong>, 
Maddy <a href="mailto:maddy#fysh,org">maddy#fysh,org</a>, Fri 26 Sep 1997, 13:26 GMT
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<LI><strong><A NAME="01488" HREF="msg01488.html">[MUD-Dev] Usability and interface</A></strong>, 
Maddy <a href="mailto:maddy#fysh,org">maddy#fysh,org</a>, Fri 26 Sep 1997, 14:08 GMT
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<LI><strong><A NAME="01504" HREF="msg01504.html">Re: [MUD-Dev] Usability and interface</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 27 Sep 1997, 06:01 GMT
</LI>
<LI><strong><A NAME="01515" HREF="msg01515.html">Re: [MUD-Dev] Usability and interface</A></strong>, 
Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Sat 27 Sep 1997, 23:29 GMT
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</ul>
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<LI><strong><A NAME="01323" HREF="msg01323.html">RE: [MUD-Dev]  Types of game</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Sat 20 Sep 1997, 19:45 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="01334" HREF="msg01334.html">Re: [MUD-Dev]  Types of game</A></strong>, 
Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Sun 21 Sep 1997, 02:24 GMT
</LI>
<LI><strong><A NAME="01347" HREF="msg01347.html">Re: [MUD-Dev]  Types of game</A></strong>, 
Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Sun 21 Sep 1997, 23:52 GMT
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</UL>
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</UL></BLOCKQUOTE>

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