1997Q3/
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<H1>Re: [MUD-Dev] Affecting the world</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Affecting the world</LI>
<LI><em>From</em>: <A HREF="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</A> (Chris Gray)</LI>
<LI><em>Date</em>: Tue, 23 Sep 97 18:53:36 MST</LI>
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<PRE>
[Jon L:]

:Consider the following example position given abilities:
:
:position - King of Argos

[deletia]

Cool! (Ghod I hate that word :-) ) Things like that can really make the
world seem more real/solid/physical. Are there many things like that that
other positions come with? I realize that they all take implementation,
but I would guess that once you had done a few, many of the tools would
be re-usable for others.

--
Chris Gray   cg#ami-cg,GraySage.Edmonton.AB.CA

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<li><strong><A NAME="01437" HREF="msg01437.html">Re: [MUD-Dev] Affecting the world</A></strong>
<ul compact><li><em>From:</em> "Jon A. Lambert" &lt;jlsysinc#ix,netcom.com&gt;</li></ul>
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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev] Affecting the world</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="01368" HREF="msg01368.html">Re: [MUD-Dev] Affecting the world</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Mon 22 Sep 1997, 22:30 GMT
</LI>
<LI><strong><A NAME="01397" HREF="msg01397.html">Re: [MUD-Dev] Affecting the world</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 24 Sep 1997, 00:03 GMT
</LI>
</ul>
</ul>
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<LI><strong><A NAME="01251" HREF="msg01251.html">Re: [MUD-Dev] Affecting the world</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 18 Sep 1997, 06:02 GMT
<UL>
<LI><strong><A NAME="01343" HREF="msg01343.html">Re: [MUD-Dev] Affecting the world</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sun 21 Sep 1997, 19:16 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01407" HREF="msg01407.html">Re: [MUD-Dev] Affecting the world</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 24 Sep 1997, 06:01 GMT
<UL>
<LI><strong><A NAME="01437" HREF="msg01437.html">Re: [MUD-Dev] Affecting the world</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 25 Sep 1997, 17:18 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01411" HREF="msg01411.html">RE: [MUD-Dev] Affecting the world</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 24 Sep 1997, 16:24 GMT
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</ul>
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<LI><strong><A NAME="01146" HREF="msg01146.html">NPC AI and Learning.</A></strong>, 
Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Sun 07 Sep 1997, 19:51 GMT
<UL>
<LI><strong><A NAME="01158" HREF="msg01158.html">Re: [MUD-Dev]  NPC AI and Learning.</A></strong>, 
Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Mon 08 Sep 1997, 15:29 GMT
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</UL>
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</UL></BLOCKQUOTE>

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