<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Graphic MUDS/Ultima Online --> <!--X-From-R13: Dvpuneq Ibbypbpx <YnHveNqvny.cvcrk.pbz> --> <!--X-Date: Thu, 14 Aug 1997 19:00:07 +0000 --> <!--X-Message-Id: 33F3C772.52E1#dial,pipex.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199708140044.RAA08423#xsvr3,cup.hp.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Graphic MUDS/Ultima Online</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:KaVir#dial,pipex.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00556.html">Previous</a> | <a href="msg00558.html">Next</a> ] Thread: [ <a href="msg00532.html">Previous</a> | <a href="msg00599.html">Next</a> ] Index: [ <A HREF="author.html#00557">Author</A> | <A HREF="#00557">Date</A> | <A HREF="thread.html#00557">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Graphic MUDS/Ultima Online</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Graphic MUDS/Ultima Online</LI> <LI><em>From</em>: Richard Woolcock <<A HREF="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</A>></LI> <LI><em>Date</em>: Thu, 14 Aug 1997 20:05:22 -0700</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> clawrenc#cup,hp.com wrote: > > In <<A HREF="msg00473.html">33F009A1.11AB#dial,pipex.com</A>>, on 08/11/97 > at 04:04 PM, Richard Woolcock <KaVir#dial,pipex.com> said: > > >Matt Chatterley wrote: > >> > >> Yup! This is where one vital change in outlook is a key starting point. > >> Weapons are NOT separate entities in their own right. ANYTHING you can > >> lift and swipe with is a weapon! Just a sword is better designed for > >> cutting than a chair you grabbed in the inn. > > >Why use the chair? If you're an 8 foot ogre, you could use the > >innkeeper. > > At only 8 feet tall, especially considering that muscular strength > increases proportionally to muscular cross-sectional area, and NOT to > muscular mass, but that mass increases with the cube... Unless you're > 8 foot ogre is built almost as wide as he is tall he's not going to be > able to do much more than shake the Inn keeper's hand. > > cf tall basketball players. They're not into power weight lifting. Well okay maybe that was a bad example, but generally your typical fantasy-themed ogre is pretty damn strong - strong enough to pick up a human (with both hands) and 'swing' them around. > >You swing the Innkeeper over your head, striking the drunkard hard. > > Being picky and deliberately obnoxious: > > The drunkard is over your head? I assumed an 'overhead' swing, like fishing. > It is possible to hit someone other than hard with an Innkeeper? Of course, 'hard' would just be an indication of how much pain you're likely to put the drunkard (and Innkeeper) through. > Isn't hitting someone with an Innkeeper somewhat equivalent to > having them hit the Innkeeper hard? Yes, thus in my example the Innkeeper died also. I suppose you could argue the same thing about using your own body. Does it hurt to punch someone? (In my mud, punching someone who has Flesh of Marble - a vampiric discipline power - doesn't hurt the target at all....but it is possible to shatter your own fingers from the punch). > >Now watch the mess you make in a bar-room brawl... > > Oh lord, time for UggUgg's fight (which has many flaws in its own > right, the most grievious being the automatic acceptance of offered > items and the staccato statements): > Quite messy as well.[hugely entertaining combat snipped] Not the sort of mess I had in mind. I was thinking more of the following type of brawl: >lookYou are standing at the bar. In front of you an attractive barmaid waits for you to order a drink. Behind her, the bar is lined with bottles and kegs, and several pictures are hanging from the wall. A cloaked stranger sits in the corner of the room, watching you silently. At another table, two ruffians are drinking heavily. A ruffian stands up and walks over to the barmaid, leering at her. >look ruffianHe is very dirty, and looks like he has been in quite a few fights. He seems to notice you staring at him, and glares back at you. The ruffian tells you "Back off, stranger" The barmaid asks the ruffian "What can I offer you?" The ruffian smirks, and grabs hold of the barmaid. The ruffian states "I'm sure I can think of something". >say let her goYou state "let her go". The ruffian starts trying to drag the struggling barmaid across the room with him. >grab ruffianYou grab hold of the ruffian's arm. The ruffian releases the barmaid, and hurls you into a nearby table. The table breaks under your weight. The ruffian pulls out a knife and leaps towards you. >grab weaponYou grab a broken table-leg. The cloaked stranger at the table leaps to his feet, and hurls a chair at the ruffian's companion. The chair smashes apart as it strikes the ruffian, who collapses unconsious. The barmaid grabs a bottle from behind the bar and hurls it towards the ruffian, who ducks. The bottle smashes through a window. The ruffian spins and hurls his knife at the cloaked stranger, striking him in the neck. A spray of blood shoots from the man's neck, and he falls to the ground with a gurgling noise, his blood pumping out across the floor. >hit ruffianYou stab your chair-leg into the ruffians groin, who screams in agony and staggers backwards, the chair-leg still impaled through his body. >hit ruffianYou grab a chair and hurl it at the ruffian. The chair skims off his head and over the bar, smashing dozens of bottles. The ruffian hobbles towards the door, blood pouring from the wound in his groin. >aim ruffianYou pull your crossbow from under your cape and take aim at the ruffian. >shootYou pull the trigger on your crossbow. A bolt flies from your crossbow and strikes the ruffian in the back of the head. The ruffian slams into the door, which smashes under the impact, and falls face first onto the street outside, dead. You hear screams from outside. >lookYou are standing at the bar. In front of you an attractive barmaid gazes fearfully at you. Behind her, the bar is lined with broken bottles, and several pictures are hanging from the wall. All around you lies broken furniture, and at the entrance to the bar you notice the door and one of the windows have been broken. Two bodies lie inert on the floor, which is covered with blood stains. Sorry if that was a bit long. I'm very much into the idea of players being able to affect their surroundings - one of the things I have planned for my coord-based world is being able to hurl people through walls (particularly affective if you are standing on a high building at the time). I also have blood stains, which are caused when people bleed in rooms. KaVir. </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00599" HREF="msg00599.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong> <ul compact><li><em>From:</em> Nathan Yospe <yospe#hawaii,edu></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00532" HREF="msg00532.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></STRONG> <UL><LI><EM>From:</EM> clawrenc#cup,hp.com</LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00556.html">[MUD-Dev] Spellcaster, or Waving Hands</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00558.html">Re: [MUD-Dev] C&C and Event Rescheduling</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00532.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00599.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00557"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00557"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Graphic MUDS/Ultima Online</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00513" HREF="msg00513.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Wed 13 Aug 1997, 06:16 GMT <UL> <LI><strong><A NAME="00559" HREF="msg00559.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Thu 14 Aug 1997, 19:40 GMT </LI> </UL> </LI> </ul> </ul> <LI><strong><A NAME="00508" HREF="msg00508.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Wed 13 Aug 1997, 03:16 GMT </LI> <LI><strong><A NAME="00532" HREF="msg00532.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 14 Aug 1997, 00:45 GMT <UL> <LI><strong><A NAME="00557" HREF="msg00557.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Thu 14 Aug 1997, 19:00 GMT <UL> <LI><strong><A NAME="00599" HREF="msg00599.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Fri 15 Aug 1997, 06:56 GMT </LI> </UL> </LI> </UL> </LI> </ul> <LI><strong><A NAME="00519" HREF="msg00519.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Wed 13 Aug 1997, 16:02 GMT </LI> <LI><strong><A NAME="00531" HREF="msg00531.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 14 Aug 1997, 00:37 GMT </LI> </ul> </ul> </ul> <LI><strong><A NAME="00319" HREF="msg00319.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Fri 01 Aug 1997, 01:54 GMT </LI> </ul> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>