1997Q3/
<!-- MHonArc v2.4.4 -->
<!--X-Subject: Re: [MUD&#45;Dev]  Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again) -->
<!--X-From-R13: pynjerapNphc.uc.pbz -->
<!--X-Date: Wed, 24 Sep 1997 00:03:29 +0000 -->
<!--X-Message-Id: 199709240001.RAA03039#xsvr3,cup.hp.com -->
<!--X-Content-Type: text/plain -->
<!--X-Reference: Marcel&#45;1.26&#45;0919194249&#45;0b0Ky&#38;5#Gryphon,knoware.nl -->
<!--X-Head-End-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<html>
<head>
<title>MUD-Dev message, Re: [MUD-Dev]  Usability and interface and who the hell is sup</title>
<!-- meta name="robots" content="noindex,nofollow" -->
<link rev="made" href="mailto:clawrenc#cup,hp.com">
</head>
<body background="/backgrounds/paperback.gif" bgcolor="#ffffff"
      text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000">

  <font size="+4" color="#804040">
    <strong><em>MUD-Dev<br>mailing list archive</em></strong>
  </font>
      
<br>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
<br clear=all><hr>
<!--X-Body-Begin-->
<!--X-User-Header-->
<!--X-User-Header-End-->
<!--X-TopPNI-->

Date:&nbsp;
[&nbsp;<a href="msg01397.html">Previous</a>
&nbsp;|&nbsp;<a href="msg01401.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Thread:&nbsp;
[&nbsp;<a href="msg01365.html">Previous</a>
&nbsp;|&nbsp;<a href="msg01291.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Index:&nbsp;
[&nbsp;<A HREF="author.html#01400">Author</A>
&nbsp;|&nbsp;<A HREF="#01400">Date</A>
&nbsp;|&nbsp;<A HREF="thread.html#01400">Thread</A>
&nbsp;]

<!--X-TopPNI-End-->
<!--X-MsgBody-->
<!--X-Subject-Header-Begin-->
<H1>Re: [MUD-Dev]  Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</H1>
<HR>
<!--X-Subject-Header-End-->
<!--X-Head-of-Message-->
<UL>
<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</LI>
<LI><em>From</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI>
<LI><em>Date</em>: Mon, 22 Sep 97 13:55:46 -0700</LI>
</UL>
<!--X-Head-of-Message-End-->
<!--X-Head-Body-Sep-Begin-->
<HR>
<!--X-Head-Body-Sep-End-->
<!--X-Body-of-Message-->
<PRE>
In &lt;Marcel-1.26-0919194249-0b0Ky&amp;5#Gryphon,knoware.nl&gt;, on 09/19/97 
   at 12:27 PM, Marian Griffith &lt;gryphon#iaehv,nl&gt; said:

&gt;On Thu 18 Sep, Caliban Tiresias Darklock wrote:

&gt;&gt; On Thursday, September 18, 1997 1:08 AM, Maddy [SMTP:maddy#fysh,org] wrote:

&gt;&gt; Yes, a wide choice of skills is great, but skills like musical 
&gt;&gt; instruments are just plain stupid. What the hell does this add 
&gt;&gt; to the game?

&gt;You are, of course, assuming that the only activity in a game is to
&gt;do something else. Probably fight monsters and or other players.

Reese reports that being a fisherman, and thus spending ones play time
sittting about fishing and telling stories is popular with a certain
set of players.  One could easily imagine a similar scenario for
musicians sitting about strumming and swapping songs.

&gt;&gt; All of us are PROGRAMMERS. 

Most of the active list participants are programmers, of which Marian
(nod) is the most obvious non-programmer.  She's not alone.  

This balance is more due to the methods used to generate new members
(ie me reading something of theirs on r.g.m.* or the web) than any
innate quality or topic definition.  Mostly the list membership
reflects the areas of my interest -- almost all the membership wrote
something somewhere that I was interested in.  I've attempted to
rectify that somewhat, but would not mind assistance...

&gt;&gt; I've been on it for a good long while, and this is true. However, the 
&gt;&gt; discussions tend to be 'how much should the players be able to do' 
&gt;&gt; rather than 'how should the players communicate with the server'. 
&gt;&gt; We're discussing  design issues on the back end and administrative 
&gt;&gt; issues on the front end, and somewhere in the middle there are a 
&gt;&gt; bunch of players trying to play a game who SHOULD be the main 
&gt;&gt; concern.

&gt;There's been discussion of that topic too, it's just not very
&gt;popular. Probably because there is little controversy in it?

I've been thinking about this over the w/e.  For me the answer is
simple:  I agree, it is important, but no, I don't have diddley squat
to say about it.  I agree that current MUD interfaces suck great big
hairy warts. I agree that they can be much improved.  I have nothing
particularly to add there.  Not my main area of interest.  I'm content
to stand to the side saying, "Yup, over there is a problem!  Anybody
wanna do this other interesting thing?"

I suspect I'm not alone here in the dark.

-- 
J C Lawrence                           Internet: claw#null,net
(Contractor)                           Internet: coder#ibm,net
---------------(*)               Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...


</PRE>

<!--X-Body-of-Message-End-->
<!--X-MsgBody-End-->
<!--X-Follow-Ups-->
<HR>
<!--X-Follow-Ups-End-->
<!--X-References-->
<UL><LI><STRONG>References</STRONG>:
<UL>
<LI><STRONG><A NAME="01281" HREF="msg01281.html">Re: [MUD-Dev]  Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></STRONG>
<UL><LI><EM>From:</EM> Marian Griffith &lt;gryphon#iaehv,nl&gt;</LI></UL></LI>
</UL></LI></UL>
<!--X-References-End-->
<!--X-BotPNI-->
<UL>
<LI>Prev by Date:
<STRONG><A HREF="msg01397.html">Re: [MUD-Dev] Affecting the world</A></STRONG>
</LI>
<LI>Next by Date:
<STRONG><A HREF="msg01401.html">Re: [MUD-Dev] Affecting the world</A></STRONG>
</LI>
<LI>Prev by thread:
<STRONG><A HREF="msg01365.html">Re: [MUD-Dev]  Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></STRONG>
</LI>
<LI>Next by thread:
<STRONG><A HREF="msg01291.html">Re: [MUD-Dev]  Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></STRONG>
</LI>
<LI>Index(es):
<UL>
<LI><A HREF="index.html#01400"><STRONG>Date</STRONG></A></LI>
<LI><A HREF="thread.html#01400"><STRONG>Thread</STRONG></A></LI>
</UL>
</LI>
</UL>

<!--X-BotPNI-End-->
<!--X-User-Footer-->
<!--X-User-Footer-End-->
<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="01276" HREF="msg01276.html">Re: [MUD-Dev]  Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Fri 19 Sep 1997, 16:31 GMT
<UL>
<LI><strong><A NAME="01353" HREF="msg01353.html">Re: [MUD-Dev]  Usability and interface and who the hell is suppo</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 22 Sep 1997, 02:14 GMT
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="01281" HREF="msg01281.html">Re: [MUD-Dev]  Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Fri 19 Sep 1997, 19:18 GMT
<UL>
<LI><strong><A NAME="01365" HREF="msg01365.html">Re: [MUD-Dev]  Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Mon 22 Sep 1997, 21:08 GMT
</LI>
<LI><strong><A NAME="01400" HREF="msg01400.html">Re: [MUD-Dev]  Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 24 Sep 1997, 00:03 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01291" HREF="msg01291.html">Re: [MUD-Dev]  Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 19 Sep 1997, 23:04 GMT
</LI>
<LI><strong><A NAME="01296" HREF="msg01296.html">Re: [MUD-Dev]  Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sat 20 Sep 1997, 00:01 GMT
</LI>
<LI><strong><A NAME="01312" HREF="msg01312.html">Re: [MUD-Dev]  Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Sat 20 Sep 1997, 10:09 GMT
<UL>
<LI><strong><A NAME="01367" HREF="msg01367.html">Re: [MUD-Dev]  Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Mon 22 Sep 1997, 22:14 GMT
</LI>
</UL>
</LI>
</ul>
</ul>
</LI>
</UL></BLOCKQUOTE>

</ul>
<hr>
<center>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
</center>
<hr>
</body>
</html>