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<H1>Re: [MUD-Dev]  Room-based vs. coordinate-based</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Room-based vs. coordinate-based</LI>
<LI><em>From</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI>
<LI><em>Date</em>: Tue, 01 Jul 97 13:19:03 -0700</LI>
<LI><em>Reply-to</em>: <A HREF="mailto:claw#null,net">claw#null,net</A></LI>
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<PRE>
In &lt;199706260440.VAA06955#pc4,zennet.com&gt;, on 06/25/97 
   at 09:47 PM, "Brandon J. Rickman" &lt;ashes#pc4,zennet.com&gt; said:

&gt;On Mon, 23 Jun 1997, Shawn Halpenny &lt;malachai#iname,com&gt; wrote: 

&gt;An aside--given:
&gt;&gt;Room R at time t=0.
&gt;&gt;An earthquake is scheduled to occur in R at t+5.
&gt;&gt;Room R is spoofed at t+2, creating R' which now exists in lieu of R.
&gt;&gt;Time t+5 arrives, the earthquake occurs.  Are the effects of the
&gt;&gt;  earthquake applied to R, R', or both?  Generalized:  are any
&gt;&gt;  actions occuring on R to be duplicated on R' and vice versa?
&gt;  
&gt;&gt;Note:  the spoofing of R and the earthquake are independent events
&gt;&gt;and are completely unrelated in cause, execution, and effect.

&gt;This is a great example of a particularly bad (and quite common) way
&gt;of non-atomic coding.  "Scheduling" an event in this case is like
&gt;declaring a prophecy: "There will be an earthquake in 5 ticks!"

Why do you define this as "bad"?  Given that you need to change the
semantics of the sceduled event from "There will be an earthquake at X
time," to "Decide at X time if there will be an earthquake then," I
don't see a problem (ie this is what I've been doing without trouble).

&gt;I'll go out on a limb and claim that events must always immedidately
&gt;originate from objects.  There should be no indirection of events,
&gt;such  that an event might be scheduled by an object but actually be
&gt;originated as a server action.

&gt;In the above, R (for all practical purposes) is the originator of the
&gt; earthquake.  But by scheduling the event at t+5, R has added
&gt;indirection. Now at t+5 either the server emits the event only to R
&gt;and no one sees it, or the server looks for R, can't find it, and
&gt;dumps the event.

Yup.  An event is actually a message: a method call with a particular
payload in the form of arguments.  Its not to be seen, its to be
reacted to, thus causing effects which may be seen.

&gt;I'm thinking cold-like frobs provide a way to solve this.  

Frobs?  How so?  

&gt;Otherwise
&gt;a tighter way of relating the spoofed object to the object of
&gt;spoofing is needed.  Then R gets the event and passes it on to it's
&gt;spoof.  This would need quite a bit of garbage collection.

See my prior discussion and definition of spoofs.  Its all handled
automagically -- there is no necessity for garbage collection or other
clean ups.  The spoof merely adds an automated form of indirection and
filtering.

-- 
J C Lawrence                           Internet: claw#null,net
(Contractor)                           Internet: coder#ibm,net
---------------(*)               Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...


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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] common server design</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00491" HREF="msg00491.html">Re: [MUD-Dev] common server design</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 12 Aug 1997, 17:34 GMT
</LI>
</ul>
<LI><strong><A NAME="00509" HREF="msg00509.html">[MUD-Dev] common server design</A></strong>, 
Cynbe ru Taren <a href="mailto:cynbe#laurel,actlab.utexas.edu">cynbe#laurel,actlab.utexas.edu</a>, Wed 13 Aug 1997, 04:54 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00015" HREF="msg00015.html">Re: [MUD-Dev]  noise</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 02 Jul 1997, 03:40 GMT
<UL>
<LI><strong><A NAME="00035" HREF="msg00035.html">Re: [MUD-Dev]  noise</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Wed 02 Jul 1997, 15:55 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00013" HREF="msg00013.html">Re: [MUD-Dev]  Room-based vs. coordinate-based</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 02 Jul 1997, 03:25 GMT
<LI><strong><A NAME="00012" HREF="msg00012.html">Re: [MUD-Dev]  Git out the boar spear, Martha!</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Wed 02 Jul 1997, 02:49 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00058" HREF="msg00058.html">Re: [MUD-Dev]  Git out the boar spear, Martha!</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 03 Jul 1997, 07:38 GMT
</LI>
<LI><strong><A NAME="00068" HREF="msg00068.html">Re: [MUD-Dev]  Git out the boar spear, Martha!</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 04 Jul 1997, 01:02 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00011" HREF="msg00011.html">Re: [MUD-Dev] Level abstractions - Realism vs Game Issues</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Wed 02 Jul 1997, 02:21 GMT
</LI>
</UL></BLOCKQUOTE>

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