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<H1>Re: [MUD-Dev] Character evolution</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Character evolution</LI>
<LI><em>From</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI>
<LI><em>Date</em>: Wed, 27 Aug 97 18:45:37 -0700</LI>
<LI><em>Reply-to</em>: <A HREF="mailto:claw#null,net">claw#null,net</A></LI>
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<PRE>
In &lt;<A HREF="msg00735.html">3.0.2.32.19970825225317.00aabc10#mail,tenetwork.com</A>&gt;, on 08/25/97 
   at 10:52 PM, Jeff Kesselman &lt;jeffk#tenetwork,com&gt; said:

&gt;At 10:25 PM 8/25/97 PST8PDT, Jon Lambert wrote:

&gt;If ours was a society where people were dragged off by teh government
&gt;and totrued every day i DOUBT you'ld include thsi in your RP.

I know I'm reacting to a troll, but yes, I would.  I have lived in
parts of the world with governments like that.  The fact that that
_is_ a part of the present RL environment would seem the a compelling
reason to enclude it -- it is a point of familiarity, predictability
for your players.  It also allow you as game designer to have fun with
the concept, encouraging your players to view it from other, more
external viewpoints.

Cannibalism is another fine topic here.  Without getting into details,
on my first night in a particular country, one man killed another
after/during a bar fight, and then proceeeded to cook and eat certain
body parts right below my hotel window as part of his claiming the
winner's spoils.

&gt;This has to due with the very real nature of rape as a very real
&gt;trauma to too many people.  Our issues abotu human anture are really
&gt;ancillary to thsi topic.

Is it the function or purpose of a game not to offend any of its
players?

&gt;&gt;I also do not buy into the argument that you have to "be a woman" to 
&gt;&gt;completely understand the issues here.  It would follow that that 

&gt;You don't.  But you DO have to know a hel of a lot abotu the unspoken
&gt;parts of being a women in america.  Rape does not threaten most young
&gt;men because they don't have a terribly high likelyhood of beign raped
&gt;either in their past or near future.  Women have both.

Without comment I'll observe that this argument only holds water if
you accept that the fact that those matters are unspoken is acceptable
or "correct".

-- 
J C Lawrence                           Internet: claw#null,net
(Contractor)                           Internet: coder#ibm,net
---------------(*)               Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...


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<li><strong><A NAME="00792" HREF="msg00792.html">Re: [MUD-Dev] Character evolution</A></strong>
<ul compact><li><em>From:</em> Jeff Kesselman &lt;jeffk#tenetwork,com&gt;</li></ul>
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<UL><LI><EM>From:</EM> Jeff Kesselman &lt;jeffk#tenetwork,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Character evolution</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00735" HREF="msg00735.html">Re: [MUD-Dev] Character evolution</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 26 Aug 1997, 05:51 GMT
<UL>
<LI><strong><A NAME="00756" HREF="msg00756.html">Re: [MUD-Dev] Character evolution</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Wed 27 Aug 1997, 02:31 GMT
<UL>
<LI><strong><A NAME="00761" HREF="msg00761.html">Re: [MUD-Dev] Character evolution</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 27 Aug 1997, 06:26 GMT
</LI>
<LI><strong><A NAME="00762" HREF="msg00762.html">Re: [MUD-Dev] Character evolution</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 27 Aug 1997, 06:29 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00790" HREF="msg00790.html">Re: [MUD-Dev] Character evolution</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 28 Aug 1997, 01:56 GMT
<UL>
<LI><strong><A NAME="00792" HREF="msg00792.html">Re: [MUD-Dev] Character evolution</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 28 Aug 1997, 02:04 GMT
<UL>
<LI><strong><A NAME="00888" HREF="msg00888.html">Re: [MUD-Dev] Character evolution</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 31 Aug 1997, 17:08 GMT
<UL>
<LI><strong><A NAME="00911" HREF="msg00911.html">Re: [MUD-Dev] Character evolution</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sun 31 Aug 1997, 19:59 GMT
</LI>
</UL>
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</LI>
</UL>
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</UL>
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</ul>
<LI><strong><A NAME="00799" HREF="msg00799.html">Re: [MUD-Dev] Character evolution</A></strong>, 
Ned Lovely <a href="mailto:njl#ccs,neu.edu">njl#ccs,neu.edu</a>, Thu 28 Aug 1997, 05:06 GMT
</LI>
</ul>
</ul>
</ul>
</LI>
</UL></BLOCKQUOTE>

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