<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Modeling spells/skills as collections of affects --> <!--X-From-R13: [vebfyni Evybivp <fvybivpNzner.mrfbv.sre.ue> --> <!--X-Date: Thu, 04 Sep 1997 08:11:12 +0000 --> <!--X-Message-Id: 7een75ts8i.fsf#mare,zesoi.fer.hr --> <!--X-Content-Type: text/plain --> <!--X-Reference: 01IN79M00O8I8Y5HTH#nova,wright.edu --> <!--X-Reference: 340D98C4.8CE7F23F#darklock,com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Modeling spells/skills as collections of affect</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:silovic#mare,zesoi.fer.hr"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg01069.html">Previous</a> | <a href="msg01071.html">Next</a> ] Thread: [ <a href="msg01049.html">Previous</a> | <a href="msg01071.html">Next</a> ] Index: [ <A HREF="author.html#01070">Author</A> | <A HREF="#01070">Date</A> | <A HREF="thread.html#01070">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Modeling spells/skills as collections of affects</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Modeling spells/skills as collections of affects</LI> <LI><em>From</em>: Miroslav Silovic <<A HREF="mailto:silovic#mare,zesoi.fer.hr">silovic#mare,zesoi.fer.hr</A>></LI> <LI><em>Date</em>: 04 Sep 1997 10:09:49 +0200</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Caliban Tiresias Darklock <caliban#darklock,com> writes: > S001GMU#nova,wright.edu wrote: > > > > Spell > > construction would consist of building the query (would definately want some > > interface here so that ppl don't have to learn SQL to create spells on the > > MUD!), > > WAIT! WAIT! The language of magic! This is a GREAT idea! Check mage2mage system (somebody posted the URL here not long ago, or I could email if you request). They specced out the costs for each executed statement in the language. And I also loved the fact that to create a permanent magical item, you have to bind a demon into it, and to summon a demon, you have to sacrifice a living, sentient creature... > Translate all the SQL syntax into pseudo-Latin words, give your database > fields odd names, and make people type in the queries in this strange > fictional language. That would be so cool. Umm, I don't think this would work all that well. How do you say 'sphere of 50' radius around the orc' in SQL? For that matter, while I like the idea of using an existing database code in a MUD server, I think that interpretation of SQL is completely unnecessary, and far too inefficient. I'd go for YOODA or Texas Permanent Store (or, if you prefer to do things by hand, as I do, gdbm). -- I refuse to use .sig </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="01047" HREF="msg01047.html">Modeling spells/skills as collections of affects</A></STRONG> <UL><LI><EM>From:</EM> S001GMU#nova,wright.edu</LI></UL></LI> <LI><STRONG><A NAME="01049" HREF="msg01049.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></STRONG> <UL><LI><EM>From:</EM> Caliban Tiresias Darklock <caliban#darklock,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg01069.html">Re: [MUD-Dev] Everybody was Kung-Fu fighting.. [was AI and NPCs]</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg01071.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg01049.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01071.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#01070"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#01070"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Modeling spells/skills as collections of affects</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="01194" HREF="msg01194.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 12 Sep 1997, 19:12 GMT </LI> </ul> <LI><strong><A NAME="01181" HREF="msg01181.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 11 Sep 1997, 21:37 GMT </LI> </ul> </ul> <LI><strong><A NAME="01047" HREF="msg01047.html">Modeling spells/skills as collections of affects</A></strong>, S001GMU <a href="mailto:S001GMU#nova,wright.edu">S001GMU#nova,wright.edu</a>, Wed 03 Sep 1997, 13:49 GMT <UL> <LI><strong><A NAME="01049" HREF="msg01049.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 03 Sep 1997, 17:03 GMT <UL> <LI><strong><A NAME="01070" HREF="msg01070.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>, Miroslav Silovic <a href="mailto:silovic#mare,zesoi.fer.hr">silovic#mare,zesoi.fer.hr</a>, Thu 04 Sep 1997, 08:11 GMT </LI> <LI><strong><A NAME="01071" HREF="msg01071.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>, Miroslav Silovic <a href="mailto:silovic#mare,zesoi.fer.hr">silovic#mare,zesoi.fer.hr</a>, Thu 04 Sep 1997, 08:13 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="01078" HREF="msg01078.html">Modeling spells/skills as collections of affects</A></strong>, S001GMU <a href="mailto:S001GMU#nova,wright.edu">S001GMU#nova,wright.edu</a>, Thu 04 Sep 1997, 12:50 GMT </LI> <LI><strong><A NAME="01168" HREF="msg01168.html">Modeling spells/skills as collections of affects</A></strong>, S001GMU <a href="mailto:S001GMU#nova,wright.edu">S001GMU#nova,wright.edu</a>, Tue 09 Sep 1997, 13:18 GMT </LI> </ul> </LI> <LI><strong><A NAME="00926" HREF="msg00926.html">[MUD-Dev] Hard Sci-fi muds was Character evolution</A></strong>, Brian Price <a href="mailto:blprice#bedford,net">blprice#bedford,net</a>, Mon 01 Sep 1997, 01:34 GMT </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>