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<H1>Re: [MUD-Dev]  Modeling spells/skills as collections of affects</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Modeling spells/skills as collections of affects</LI>
<LI><em>From</em>: Miroslav Silovic &lt;<A HREF="mailto:silovic#mare,zesoi.fer.hr">silovic#mare,zesoi.fer.hr</A>&gt;</LI>
<LI><em>Date</em>: 04 Sep 1997 10:09:49 +0200</LI>
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<PRE>
Caliban Tiresias Darklock &lt;caliban#darklock,com&gt; writes:

&gt; S001GMU#nova,wright.edu wrote:
&gt; &gt; 
&gt; &gt; Spell
&gt; &gt; construction would consist of building the query (would definately want some
&gt; &gt; interface here so that ppl don't have to learn SQL to create spells on the
&gt; &gt; MUD!), 
&gt; 
&gt; WAIT! WAIT! The language of magic! This is a GREAT idea!

Check mage2mage system (somebody posted the URL here not long ago, or
I could email if you request). They specced out the costs for each
executed statement in the language. And I also loved the fact that to
create a permanent magical item, you have to bind a demon into it, and
to summon a demon, you have to sacrifice a living, sentient
creature...

&gt; Translate all the SQL syntax into pseudo-Latin words, give your database
&gt; fields odd names, and make people type in the queries in this strange
&gt; fictional language. That would be so cool. 

Umm, I don't think this would work all that well. How do you say
'sphere of 50' radius around the orc' in SQL? For that matter, while I
like the idea of using an existing database code in a MUD server, I
think that interpretation of SQL is completely unnecessary, and far
too inefficient. I'd go for YOODA or Texas Permanent Store (or, if you
prefer to do things by hand, as I do, gdbm).

-- 
I refuse to use .sig

</PRE>

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<LI><STRONG><A NAME="01047" HREF="msg01047.html">Modeling spells/skills as collections of affects</A></STRONG>
<UL><LI><EM>From:</EM> S001GMU#nova,wright.edu</LI></UL></LI>
<LI><STRONG><A NAME="01049" HREF="msg01049.html">Re: [MUD-Dev]  Modeling spells/skills as collections of affects</A></STRONG>
<UL><LI><EM>From:</EM> Caliban Tiresias Darklock &lt;caliban#darklock,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Modeling spells/skills as collections of affects</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="01194" HREF="msg01194.html">Re: [MUD-Dev]  Modeling spells/skills as collections of affects</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 12 Sep 1997, 19:12 GMT
</LI>
</ul>
<LI><strong><A NAME="01181" HREF="msg01181.html">Re: [MUD-Dev]  Modeling spells/skills as collections of affects</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 11 Sep 1997, 21:37 GMT
</LI>
</ul>
</ul>
<LI><strong><A NAME="01047" HREF="msg01047.html">Modeling spells/skills as collections of affects</A></strong>, 
S001GMU <a href="mailto:S001GMU#nova,wright.edu">S001GMU#nova,wright.edu</a>, Wed 03 Sep 1997, 13:49 GMT
<UL>
<LI><strong><A NAME="01049" HREF="msg01049.html">Re: [MUD-Dev]  Modeling spells/skills as collections of affects</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 03 Sep 1997, 17:03 GMT
<UL>
<LI><strong><A NAME="01070" HREF="msg01070.html">Re: [MUD-Dev]  Modeling spells/skills as collections of affects</A></strong>, 
Miroslav Silovic <a href="mailto:silovic#mare,zesoi.fer.hr">silovic#mare,zesoi.fer.hr</a>, Thu 04 Sep 1997, 08:11 GMT
</LI>
<LI><strong><A NAME="01071" HREF="msg01071.html">Re: [MUD-Dev]  Modeling spells/skills as collections of affects</A></strong>, 
Miroslav Silovic <a href="mailto:silovic#mare,zesoi.fer.hr">silovic#mare,zesoi.fer.hr</a>, Thu 04 Sep 1997, 08:13 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="01078" HREF="msg01078.html">Modeling spells/skills as collections of affects</A></strong>, 
S001GMU <a href="mailto:S001GMU#nova,wright.edu">S001GMU#nova,wright.edu</a>, Thu 04 Sep 1997, 12:50 GMT
</LI>
<LI><strong><A NAME="01168" HREF="msg01168.html">Modeling spells/skills as collections of affects</A></strong>, 
S001GMU <a href="mailto:S001GMU#nova,wright.edu">S001GMU#nova,wright.edu</a>, Tue 09 Sep 1997, 13:18 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00926" HREF="msg00926.html">[MUD-Dev] Hard Sci-fi muds was Character evolution</A></strong>, 
Brian Price <a href="mailto:blprice#bedford,net">blprice#bedford,net</a>, Mon 01 Sep 1997, 01:34 GMT
</LI>
</UL></BLOCKQUOTE>

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