1997Q3/
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<H1>Re: [MUD-Dev]  New topic: AI and NPCs</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  New topic: AI and NPCs</LI>
<LI><em>From</em>: Jeff Kesselman &lt;<A HREF="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</A>&gt;</LI>
<LI><em>Date</em>: Sun, 31 Aug 1997 12:48:34 -0700</LI>
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<PRE>
At 09:35 AM 8/31/97 PST8PDT,coder@ibm wrote:
&gt;
&gt;On 27/08/97 at 09:17 AM, Caliban Tiresias Darklock
&gt;&lt;caliban#darklock,com&gt; said:
&gt;
&gt;&gt;Has anyone managed to implement something resembling tactical
&gt;&gt;intellect in MUD mobs? 

Thsi is my prejudice but whenever Im faced with a subejct liek this OI
first go back to traditional gaming to see what has already been invented.

Im currently reading the AD&amp;D Battelsystem, a minatures system.
Inetrestingly there are standard kdisn of "formatiosn" in this game that
eahc have certain numerical advantages and disadvantages...

JK

Jeff Kesselman
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net

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<LI><STRONG><A NAME="00767" HREF="msg00767.html">New topic: AI and NPCs</A></STRONG>
<UL><LI><EM>From:</EM> Caliban Tiresias Darklock &lt;caliban#darklock,com&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00885" HREF="msg00885.html">Re: [MUD-Dev]  New topic: AI and NPCs</A></STRONG>
<UL><LI><EM>From:</EM> coder#ibm,net</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  New topic: AI and NPCs</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00850" HREF="msg00850.html">Re: [MUD-Dev]  New topic: AI and NPCs</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 30 Aug 1997, 01:36 GMT
<UL>
<LI><strong><A NAME="00954" HREF="msg00954.html">Re: [MUD-Dev]  New topic: AI and NPCs</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Mon 01 Sep 1997, 17:53 GMT
<UL>
<LI><strong><A NAME="01112" HREF="msg01112.html">Re: [MUD-Dev]  New topic: AI and NPCs</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 05 Sep 1997, 21:48 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00885" HREF="msg00885.html">Re: [MUD-Dev]  New topic: AI and NPCs</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 31 Aug 1997, 16:33 GMT
<UL>
<LI><strong><A NAME="00906" HREF="msg00906.html">Re: [MUD-Dev]  New topic: AI and NPCs</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sun 31 Aug 1997, 19:46 GMT
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="00872" HREF="msg00872.html">Re: [MUD-Dev]  Re: Character evolution</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 31 Aug 1997, 06:06 GMT
</LI>
</ul>
</ul>
<LI><strong><A NAME="00771" HREF="msg00771.html">RE: [MUD-Dev]  Re: Character evolution</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 27 Aug 1997, 16:40 GMT
<UL>
<LI><strong><A NAME="00777" HREF="msg00777.html">Re: [MUD-Dev]  Re: Character evolution</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 27 Aug 1997, 22:27 GMT
</LI>
</UL>
</LI>
</ul>
</LI>
<LI><strong><A NAME="00674" HREF="msg00674.html">Re: [MUD-Dev]  Looking for books...</A></strong>, 
Cynbe ru Taren <a href="mailto:cynbe#laurel,actlab.utexas.edu">cynbe#laurel,actlab.utexas.edu</a>, Tue 19 Aug 1997, 21:15 GMT
</LI>
</UL></BLOCKQUOTE>

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