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<H1>Re: [MUD-Dev]  Dynamic Descriptions</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Dynamic Descriptions</LI>
<LI><em>From</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI>
<LI><em>Date</em>: Thu, 14 Aug 97 16:06:55 -0700</LI>
<LI><em>Reply-to</em>: <A HREF="mailto:claw#null,net">claw#null,net</A></LI>
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<PRE>
In &lt;<A HREF="msg00562.html">3.0.2.32.19970814132542.00894100#mail,tenetwork.com</A>&gt;, on 08/14/97 
   at 01:27 PM, Jeff Kesselman &lt;jeffk#tenetwork,com&gt; said:

&gt;At 07:18 AM 8/14/97 PST8PDT, Nathan wrote:
&gt;&gt;On Tue, 12 Aug 1997 clawrenc#cup,hp.com wrote:

&gt;&gt;:I have strong suspicions that this is what UO is doing under the
&gt;&gt;:covers.  Raph's comment on the client doing prediction of background
&gt;&gt;:movement etx would seem to require this sort of model implicitly.  I'm

&gt;Have to disagree with your logic JC.

&gt;Prediction/correction (which in a lecture on everyyear at CGDC along
&gt;with other net-game models) really only requires that each update be
&gt;complete enough in itself to cause a correction...

Oooo.  Hadn't thought of relating that in there.  Makes sense.

&gt;... predictio nworks
&gt;BETTR with low ferquency info (state stuff like motion vectors) then
&gt;high fequency info (controller actions) but it can be done and, in
&gt;fact, MY expereicne with the UOL controls suggests that it IS a
&gt;controller-state model.

What encourages you to the controller model vs the state model?

-- 
J C Lawrence                           Internet: claw#null,net
(Contractor)                           Internet: coder#ibm,net
---------------(*)               Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...


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<LI><STRONG><A NAME="00562" HREF="msg00562.html">Re: [MUD-Dev]  Dynamic Descriptions</A></STRONG>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Dynamic Descriptions</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00496" HREF="msg00496.html">Re: [MUD-Dev]  Dynamic Descriptions</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 12 Aug 1997, 20:52 GMT
<UL>
<LI><strong><A NAME="00510" HREF="msg00510.html">Re: [MUD-Dev]  Dynamic Descriptions</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 13 Aug 1997, 05:01 GMT
</LI>
<LI><strong><A NAME="00554" HREF="msg00554.html">Re: [MUD-Dev]  Dynamic Descriptions</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Thu 14 Aug 1997, 14:07 GMT
<UL>
<LI><strong><A NAME="00562" HREF="msg00562.html">Re: [MUD-Dev]  Dynamic Descriptions</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 14 Aug 1997, 20:22 GMT
<UL>
<LI><strong><A NAME="00589" HREF="msg00589.html">Re: [MUD-Dev]  Dynamic Descriptions</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 14 Aug 1997, 23:12 GMT
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<LI><strong><A NAME="00270" HREF="msg00270.html">[MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 29 Jul 1997, 23:45 GMT
<UL>
<LI><strong><A NAME="00285" HREF="msg00285.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Wed 30 Jul 1997, 13:44 GMT
<UL>
<LI><strong><A NAME="00404" HREF="msg00404.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 06 Aug 1997, 03:02 GMT
<UL>
<LI><strong><A NAME="00410" HREF="msg00410.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Wed 06 Aug 1997, 13:32 GMT
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