1997Q3/
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<H1>Re: [MUD-Dev]  New topic: AI and NPCs</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  New topic: AI and NPCs</LI>
<LI><em>From</em>: Jeff Kesselman &lt;<A HREF="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 27 Aug 1997 15:30:33 -0700</LI>
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<PRE>
At 11:22 AM 8/27/97 PST8PDT, you wrote:
&gt;
&gt;to match some currently existant PC population, a heartbeat behind. This
&gt;gives NPCs a frightening intelligence. (I'm assuming that, by the time this
&gt;project is finished, I will have figured out how to handle enough
&gt;simultanious users to make this work. Its already distributed, so possibly
&gt;links could be garnered from remote servers as well.)

Well remember my offer of space when oyu hit that point. Soudsn fascinating
and i suspect i wouldn't have too much trouble talking "the pwoers that be"
out of some sevre space on ten.net

JK
Jeff Kesselman
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net

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<UL><LI><STRONG>References</STRONG>:
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<LI><STRONG><A NAME="00767" HREF="msg00767.html">New topic: AI and NPCs</A></STRONG>
<UL><LI><EM>From:</EM> Caliban Tiresias Darklock &lt;caliban#darklock,com&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00773" HREF="msg00773.html">Re: [MUD-Dev]  New topic: AI and NPCs</A></STRONG>
<UL><LI><EM>From:</EM> Nathan Yospe &lt;yospe#hawaii,edu&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Re: Character evolution</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00755" HREF="msg00755.html">Re: [MUD-Dev]  Re: Character evolution</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 27 Aug 1997, 01:52 GMT
<UL>
<LI><strong><A NAME="00759" HREF="msg00759.html">Re: [MUD-Dev]  Re: Character evolution</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Wed 27 Aug 1997, 05:19 GMT
<UL>
<LI><strong><A NAME="00767" HREF="msg00767.html">New topic: AI and NPCs</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 27 Aug 1997, 16:17 GMT
<UL>
<LI><strong><A NAME="00773" HREF="msg00773.html">Re: [MUD-Dev]  New topic: AI and NPCs</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Wed 27 Aug 1997, 18:22 GMT
<UL>
<LI><strong><A NAME="00778" HREF="msg00778.html">Re: [MUD-Dev]  New topic: AI and NPCs</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 27 Aug 1997, 22:28 GMT
</LI>
<LI><strong><A NAME="00852" HREF="msg00852.html">Re: [MUD-Dev]  New topic: AI and NPCs</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 30 Aug 1997, 02:22 GMT
<UL>
<LI><strong><A NAME="00863" HREF="msg00863.html">Re: [MUD-Dev]  New topic: AI and NPCs</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Sat 30 Aug 1997, 21:37 GMT
</LI>
<LI><strong><A NAME="00997" HREF="msg00997.html">Re: [MUD-Dev]  New topic: AI and NPCs</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Tue 02 Sep 1997, 08:38 GMT
<UL>
<LI><strong><A NAME="01150" HREF="msg01150.html">Re: [MUD-Dev]  New topic: AI and NPCs</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 08 Sep 1997, 02:26 GMT
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